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Official mission payout list.


ugotsmoked
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sadpandamakeup

Do you get more $$ when you clear the mission in free aim (or is it just more RP)?

 

Iif so, how much more?

 

And if so, what's an easy mission to clear on hard + free aim that pays more than Coveted? By easy, I mean easy for those who normally use autoaim so free aim is a bit of an adjustment :lol:

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Mixed up with Coke pays 13,500 on hard

You only get more rp in free aim. In can add up to over 1000 on some of the later missions

Edited by GTARACER93
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Make the list nicer (If you so wish). It would work better for the viewers. Example:

 

- Coveted
Hard 18,000$ 1750 RP
Normal 15.000$
Easy 12.000$
Edited by Zorvaine
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Hey OP, we started grinding the top missions last night since we can access via the jobs menu now. I have a spreadsheet rolling and we're updating things accordingly

 

Interesting note; we were doing the top paying missions with other peeps (4-6) last night and interestingly one person always made almost 2x the others. At first we thought was the person with the most kills, wasn't it. Was it the one that 'delivered' the mission objective? Nope, wasn't that either. Was it because that person hadn't done the mission before? Nope, wasn't that either. I ain't sure what causes it yet...

 

The point is; that the payouts (cash, RP stays the same for all players) can vary depending on 'something'.

 

Anyway, over the weekend we'll be updating our spreadsheet, I shall share the results here with ya once we're done.

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If you play Rooftop Rumble freeaim on hard with crew members, you get 5300-5500 RP per mission, payout is still the same $18,750. If you get a couple guys to go in the garage and kill everyone, while someone calls in a chopper, you can beat this mission in 4 mins. I made over 400k last night on this mission alone.

Edited by vaguecmac
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Ok well for players like me who do it for $$$/RP...RR is the obvious king.

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Classified Dead

Hey OP, we started grinding the top missions last night since we can access via the jobs menu now. I have a spreadsheet rolling and we're updating things accordingly

 

Interesting note; we were doing the top paying missions with other peeps (4-6) last night and interestingly one person always made almost 2x the others. At first we thought was the person with the most kills, wasn't it. Was it the one that 'delivered' the mission objective? Nope, wasn't that either. Was it because that person hadn't done the mission before? Nope, wasn't that either. I ain't sure what causes it yet...

 

The point is; that the payouts (cash, RP stays the same for all players) can vary depending on 'something'.

 

Anyway, over the weekend we'll be updating our spreadsheet, I shall share the results here with ya once we're done.

 

@theGypsy - Could it be a difference in level? Maybe the people getting lower payouts are lower level, or vice versa? Just a thought.

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'I'd like to add I have never seen a player consistently receive a higher payment than his team mates while repeating co-operative missions'

 

What you do in a mission has no relevance to payment.

 

The highest payments used to be 25k; occasionally your play history can reset causing a first time payment(possible bug)..this has happened to me on a few rare occasions and I was quite happy.

I.E Before 1.10, the cash multiplier; 1.50/hard difficulty would kick in after the initial payout (25000) subsequently multiplying half that payment (12500) resulting in a maximum of 18750 ( 25 percent less than the initial payment).

 

Post 1.10 there have been occurrences, from what I have observed, where players are receiving exactly Double/2X the maximum replay payment on hard difficulty (18750 x 2 = 37500) etc

Perhaps they have raised first time payments by 50 percent; or perhaps the cash multiplier now applies to first time payments where as it did not before 1.10, its likely the latter. The possible bug that causes play history to reset; (allowing seasoned players to once again receive full payments despite already having played a mission) would result in these much Higher payments that we are seeing.

  • Fixed an issue where the difficulty multiplier was not correctly applying to cash rewards.
Edited by Tabula Rasa
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