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how to win races.


RandyTheMental
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RandyTheMental

Step one:Host a race. turn catch up and custom cars off.

 

Step two: wait five minutes for people to join, Watch a few people leave because they can't stand the thought of a race that doesn't reward them for being sh*tty drivers.Launch the game anyways, because there are plenty of people willing to take part in a race where the winner is actually determined by the player that drives the best.

 

Step three: The most important step, learn to actually drive. I know this is going to be very difficult for those of you who think that smacking into every obstacle you see and taking turns at 100 mph is the best way to win a race. But screw you, you f*cking suck.

 

Step four: Still lose races because some people have just invested more time into learning the driving mechanics than you, but ultimately feel better about the whole affair because the person who beat you was legitimately better than you.

 

Fifth step(optional): Question why such a mechanic exists in the first place, especially because the mechanic tends to favor players who can't drive for sh*t ((but still end up winning because all other things being equal, the guy who is getting a speed boost that makes your car seem like it's standing still has an enormous advantage over you.)

 

Sixth step (also optional): rage incoherently at me about how catchup is there to equal out races against custom cars. Never stopping to realize that people with custom cars still tend to win races on sheer virtue of not having to rely on catch up to get a speed boost. Followed closely by a jaunt to the park to tell the pigeons all about your personal opinions and issues, because they're the only ones who give a f*ck.

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Step one:Host a race. turn catch up and custom cars off.

 

Step two: wait five minutes for people to join, Watch a few people leave because they can't stand the thought of a race that doesn't reward them for being sh*tty drivers.Launch the game anyways, because there are plenty of people willing to take part in a race where the winner is actually determined by the player that drives the best.

 

Step three: The most important step, learn to actually drive. I know this is going to be very difficult for those of you who think that smacking into every obstacle you see and taking turns at 100 mph is the best way to win a race. But screw you, you f*cking suck.

 

 

 

Step four: Still lose races because some people have just invested more time into learning the driving mechanics than you, but ultimately feel better about the whole affair because the person who beat you was legitimately better than you.

 

Fifth step(optional): Question why such a mechanic exists in the first place, especially because the mechanic tends to favor players who can't drive for sh*t ((but still end up winning because all other things being equal, the guy who is getting a speed boost that makes your car seem like it's standing still has an enormous advantage over you.)

 

Sixth step (also optional): rage incoherently at me about how catchup is there to equal out races against custom cars. Never stopping to realize that people with custom cars still tend to win races on sheer virtue of not having to rely on catch up to get a speed boost. Followed closely by a jaunt to the park to tell the pigeons all about your personal opinions and issues, because they're the only ones who give a f*ck.

wat-if-i-told-you-wat.jpgis this a guide or a rant ????

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races are 70% skill while the rest are luck compensating for asshole drivers who do not race and treat it like bumper carts and also patience is a major factor as well

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If I'm going to spend time doing races to gain the ability to customize my car, I'm going to use my newly customized car in said races.

Custom Cars don't guarantee victory. Actually in the hands of the inexperienced driver, it's the worst thing ever.

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Build your own track, with your own traps and tricks, test and practice.You'd be a fool if you lose the race of your own track.And if it happens, kudos for the winner.

Edited by Foppezão
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Build your own track, with your own traps and tricks, tests and practice.You'd be a fool if you lose the race of your own track.And if it happens, kudos for the winner.

and chose a vehicle class that not many people drive, like SUVs

with custom cars = on

 

ultimate bitch tactic haha

Edited by Bozzah
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Build your own track, with your own traps and tricks, test and practice.You'd be a fool if you lose the race of your own track.And if it happens, kudos for the winner.

 

 

i actually like it when someone beats me on my own track... after all i built it and know it inside out, if they can beat me a) they are a ghood driver and b) it means i built my track right...

 

if someone cant beat you on your own track you might need to consider build quality, as everyone should be able to have a pretty fair standing on a well built track as checkpoints, props turns etc should all be logical enough to follow

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... tell the pigeons all about your personal opinions and issues, because they're the only ones who give a f*ck.

Even the pigeons don't really give a f*ck.

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Build your own track, with your own traps and tricks, test and practice.You'd be a fool if you lose the race of your own track.And if it happens, kudos for the winner.

 

i actually like it when someone beats me on my own track... after all i built it and know it inside out, if they can beat me a) they are a ghood driver and b) it means i built my track right...

 

if someone cant beat you on your own track you might need to consider build quality, as everyone should be able to have a pretty fair standing on a well built track as checkpoints, props turns etc should all be logical enough to follow

True true. With the latest tracks I really thought about the most logical position of the checkpoints for the participants.I usually place the checkpoints before a turn, instead of in the turn, to guides the players well through the track. But that doesn't mean I can place some tricks in it, like a sudden turn, into a tunnel or something.love the content creator!

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