Jinx. Posted February 11, 2014 Share Posted February 11, 2014 Hello. As I seen on some sites, there are some V cars to IV. I need a tutorial about how to convert GTA V cars to IV. Only what I know is: Import the gta v car model to zmodeler and convert it, but I don't converted any car in past. Help please . Link to comment Share on other sites More sharing options...
unbid Posted February 13, 2014 Share Posted February 13, 2014 (edited) Well, as I'm also converting GTA V models too, I give you some simple step-by-step: 1. Rip the vehicle.rpf files from GTA V (you can ask some modders for it). 2. Open the vehicle.rpf file with LibertyV (you need to have either X360 or PS3 key depend on which console you rip the vehicles file from). 3. Extract your vehicles of choice (both .xft and .xtd). There are two .xft files for each car (regular and _hi), extract both, 'cause you need both for L0 (_hi) and L1 (regular). For .xft, I recommend rip the _hi part. 4. For texture: open the texture file with GTA V Console Texture Editor. Export all of the necessary texture, and convert it from .dds into .png 5. For model: open it with either Zmod or 3Ds Max, detach and attach all the necessary parts (like doors, chassis, lights, etc). 6. Import/merge the V model with any of IV cars of your choice. Replace all the parts with your V cars parts. 7. Because the V car models doesn't have any wheels. You can use the existing IV cars wheels or using the one from V. 8. Adjust the dummies, collision models, and textures. 9. Export it in .wft and .wtd format. 10. Done! If you still don't understand step 6 until 10, I recommend you watch these videos: Edited February 13, 2014 by bundi2408 Link to comment Share on other sites More sharing options...
Jinx. Posted February 13, 2014 Author Share Posted February 13, 2014 (edited) I need some help from step 5 to 8. In the videos is showing step 5 with 3DS and I want to make it with Zmod 2. Maybe you can help me with these steps Edited February 15, 2014 by darthvader20011 Link to comment Share on other sites More sharing options...
louping0 Posted February 18, 2014 Share Posted February 18, 2014 I use Zmodeler 2.2.6 ,but i dont open .xft files , why ? I use this version for IV or other. Zmodeler dont support xft files ? Link to comment Share on other sites More sharing options...
Jinx. Posted February 18, 2014 Author Share Posted February 18, 2014 I use Zmodeler 2.2.6 ,but i dont open .xft files , why ? I use this version for IV or other. Zmodeler dont support xft files ? I think it doesn't support the file format. Maybe with ZModeler 3 is working? Link to comment Share on other sites More sharing options...
louping0 Posted February 18, 2014 Share Posted February 18, 2014 i think , just 3dsmax support .xft format. I wanted to test the conversion of a vehicle V to IV, but I feel this is top secret when I ask the question, but it does not matter, there are enough people who cares Link to comment Share on other sites More sharing options...
unbid Posted February 19, 2014 Share Posted February 19, 2014 Almost forgot, convert the .xft files to .obj with xdr2obj. Then, open it wih either 3ds Max or Zmod. Link to comment Share on other sites More sharing options...
Jinx. Posted February 19, 2014 Author Share Posted February 19, 2014 Yeah. Got a model and textures converted to obj and dds. But the model hasn't any part, just the car with all parts attached to it. How can I cut parts? Link to comment Share on other sites More sharing options...
louping0 Posted February 19, 2014 Share Posted February 19, 2014 Ok thank , are you a link of "xdr2obj." ? What is it , a .exe ? Link to comment Share on other sites More sharing options...
Jinx. Posted February 19, 2014 Author Share Posted February 19, 2014 Nope, I got it from a modder. I think xdr2obj is a app or something... Link to comment Share on other sites More sharing options...
louping0 Posted February 19, 2014 Share Posted February 19, 2014 can you upload your file ,beaucause I can not find free download Link to comment Share on other sites More sharing options...
Deputy Callahan Posted February 19, 2014 Share Posted February 19, 2014 Could you please explain how you are suppose to convert an .XFT to .OBJ using xdr2obj? Every time I run the program and select a .XFT it results in crashing. Is there an addition piece of code that I need or am I just doing something wrong? Link to comment Share on other sites More sharing options...
louping0 Posted February 20, 2014 Share Posted February 20, 2014 A valid link of xdr2obj........nobody ? Link to comment Share on other sites More sharing options...
Haloniels1997 Posted March 8, 2014 Share Posted March 8, 2014 Hey, Today i tried to convert the *.xft to *.obj using xdr2obj, but xdr2obj keeps crashing when i try to convert 'ambulance_hi.xft' to 'ambulance_hi.obj'. How can i fix this? Link to comment Share on other sites More sharing options...
Haloniels1997 Posted March 13, 2014 Share Posted March 13, 2014 (edited) Well, as I'm also converting GTA V models too, I give you some simple step-by-step: 1. Rip the vehicle.rpf files from GTA V (you can ask some modders for it). 2. Open the vehicle.rpf file with LibertyV (you need to have either X360 or PS3 key depend on which console you rip the vehicles file from). 3. Extract your vehicles of choice (both .xft and .xtd). There are two .xft files for each car (regular and _hi), extract both, 'cause you need both for L0 (_hi) and L1 (regular). For .xft, I recommend rip the _hi part. 4. For texture: open the texture file with GTA V Console Texture Editor. Export all of the necessary texture, and convert it from .dds into .png 5. For model: open it with either Zmod or 3Ds Max, detach and attach all the necessary parts (like doors, chassis, lights, etc). 6. Import/merge the V model with any of IV cars of your choice. Replace all the parts with your V cars parts. 7. Because the V car models doesn't have any wheels. You can use the existing IV cars wheels or using the one from V. 8. Adjust the dummies, collision models, and textures. 9. Export it in .wft and .wtd format. 10. Done! If you still don't understand step 6 until 10, I recommend you watch these videos: REPLY PLEASE! HOW CAN IT BE THAT XDR2OBJ IS CRASHING WHILE I TRY TO CONVERT A f*ckING AMBULANCE MODEL?!!! Edited March 13, 2014 by Haloniels1997 Link to comment Share on other sites More sharing options...
Jinx. Posted March 13, 2014 Author Share Posted March 13, 2014 You just need to get the models from modders if its crashing Link to comment Share on other sites More sharing options...
unbid Posted March 14, 2014 Share Posted March 14, 2014 Well, as I'm also converting GTA V models too, I give you some simple step-by-step: 1. Rip the vehicle.rpf files from GTA V (you can ask some modders for it). 2. Open the vehicle.rpf file with LibertyV (you need to have either X360 or PS3 key depend on which console you rip the vehicles file from). 3. Extract your vehicles of choice (both .xft and .xtd). There are two .xft files for each car (regular and _hi), extract both, 'cause you need both for L0 (_hi) and L1 (regular). For .xft, I recommend rip the _hi part. 4. For texture: open the texture file with GTA V Console Texture Editor. Export all of the necessary texture, and convert it from .dds into .png 5. For model: open it with either Zmod or 3Ds Max, detach and attach all the necessary parts (like doors, chassis, lights, etc). 6. Import/merge the V model with any of IV cars of your choice. Replace all the parts with your V cars parts. 7. Because the V car models doesn't have any wheels. You can use the existing IV cars wheels or using the one from V. 8. Adjust the dummies, collision models, and textures. 9. Export it in .wft and .wtd format. 10. Done! If you still don't understand step 6 until 10, I recommend you watch these videos: REPLY PLEASE! HOW CAN IT BE THAT XDR2OBJ IS CRASHING WHILE I TRY TO CONVERT A f*ckING AMBULANCE MODEL?!!! There's a specific settings on xdr2obj that can convert .xft files to .obj. Link to comment Share on other sites More sharing options...
EdyTheViper Posted March 16, 2014 Share Posted March 16, 2014 on which DVD can I find the vehicle.rpf? Link to comment Share on other sites More sharing options...
Nayrox Posted March 17, 2014 Share Posted March 17, 2014 (edited) Vehicles.rpf is in part1.rpf/levels/gta5 from the 545408A700000001 file on DVD 1 Edited March 17, 2014 by Nayrox EdyTheViper 1 Link to comment Share on other sites More sharing options...
EdyTheViper Posted March 17, 2014 Share Posted March 17, 2014 Vehicles.rpf is in part1.rpf/levels/gta5 from the 545408A700000001 file on DVD 1 Thanks, but how I'm gonna open that file? Link to comment Share on other sites More sharing options...
JohnMc Posted March 18, 2014 Share Posted March 18, 2014 luis95, you can open the program Libertyv-r47, as PUSH will choose to export, then need a program ZModeler3 bundi2408, hi, where to find the disk GTA V XFT and STD??please tutorial what to do and how well? Link to comment Share on other sites More sharing options...
JohnMc Posted March 18, 2014 Share Posted March 18, 2014 (edited) luis95, Here is the link to the program: http://rghost.ru/53144617 Edited March 18, 2014 by JohnMc Link to comment Share on other sites More sharing options...
EdyTheViper Posted March 18, 2014 Share Posted March 18, 2014 luis95, Here is the link to the program: http://rghost.ru/53144617 thank you very much! Link to comment Share on other sites More sharing options...
JohnMc Posted March 19, 2014 Share Posted March 19, 2014 (edited) образцовым видео-учебник, как сделать римейк ГТА5 автомобиля в GTA4??? Edited March 19, 2014 by JohnMc Link to comment Share on other sites More sharing options...
emad-tvk Posted March 22, 2014 Share Posted March 22, 2014 образцовым видео-учебник, как сделать римейк ГТА5 автомобиля в GTA4??? it's like converting other 3d model vehicles to gta iv, that's not different Link to comment Share on other sites More sharing options...
JohnMc Posted March 23, 2014 Share Posted March 23, 2014 (edited) это как преобразования других 3d модели транспортных средств для GTA IV, это не отличается Я не могу найти и XFT. XTD ? пожалуйста, скажите мне или ролях картинки, пожалуйста, я сейчас дома и ничего не делать, решили сделать машины GTA V for gta 4 Edited March 23, 2014 by JohnMc Link to comment Share on other sites More sharing options...
emad-tvk Posted March 23, 2014 Share Posted March 23, 2014 это как преобразования других 3d модели транспортных средств для GTA IV, это не отличается Я не могу найти и XFT. XTD ? пожалуйста, скажите мне или ролях картинки, пожалуйста, я сейчас дома и ничего не делать, решили сделать машины GTA V for gta 4 all vehicle files are in gta v disk 1 , you need to have an iso image of that, then explore and export it's files. do u know how to export files from xbox disks? Link to comment Share on other sites More sharing options...
JohnMc Posted March 24, 2014 Share Posted March 24, 2014 (edited) все файлы автомобилей в GTA V диск 1, вы должны иметь изо образ, что, а затем изучить и экспортировать это файлы. у знать, как экспортировать файлы из Xbox дисков? один я давно, bundi2408 писал, что файлы необходимы: 3. Извлечение ваши транспортные средства выбора (. Both. Xft и XTD) там только КТП, CTD скриншоты здесь: http://piratpic.net/images/6/tb576.jpg.html программа http://piratpic.net/images/6/ad81v.jpg.html Edited March 24, 2014 by JohnMc Link to comment Share on other sites More sharing options...
Haloniels1997 Posted March 25, 2014 Share Posted March 25, 2014 Well, as I'm also converting GTA V models too, I give you some simple step-by-step: 1. Rip the vehicle.rpf files from GTA V (you can ask some modders for it). 2. Open the vehicle.rpf file with LibertyV (you need to have either X360 or PS3 key depend on which console you rip the vehicles file from). 3. Extract your vehicles of choice (both .xft and .xtd). There are two .xft files for each car (regular and _hi), extract both, 'cause you need both for L0 (_hi) and L1 (regular). For .xft, I recommend rip the _hi part. 4. For texture: open the texture file with GTA V Console Texture Editor. Export all of the necessary texture, and convert it from .dds into .png 5. For model: open it with either Zmod or 3Ds Max, detach and attach all the necessary parts (like doors, chassis, lights, etc). 6. Import/merge the V model with any of IV cars of your choice. Replace all the parts with your V cars parts. 7. Because the V car models doesn't have any wheels. You can use the existing IV cars wheels or using the one from V. 8. Adjust the dummies, collision models, and textures. 9. Export it in .wft and .wtd format. 10. Done! If you still don't understand step 6 until 10, I recommend you watch these videos: REPLY PLEASE! HOW CAN IT BE THAT XDR2OBJ IS CRASHING WHILE I TRY TO CONVERT A f*ckING AMBULANCE MODEL?!!! There's a specific settings on xdr2obj that can convert .xft files to .obj. Where do i find those settings? Link to comment Share on other sites More sharing options...
EdyTheViper Posted March 25, 2014 Share Posted March 25, 2014 (edited) Guys I still can't open the 545408A700000001 file, can someone help me please? EDIT: I managed to open it. EDIT2: OK, now I have another problem, I can't find the wdr2obj program, can someone help me with this? Edited March 25, 2014 by luis95 Link to comment Share on other sites More sharing options...
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