Gian_Yagami Posted February 10, 2014 Share Posted February 10, 2014 Hi.. I want to ask about bone id.. what could to call Bone id with memory address? like bone attach plugin in samp and mta.. they can call function with another syntax. so, I want to try manipulate them, thanks Link to comment Share on other sites More sharing options...
DK22Pac Posted February 10, 2014 Share Posted February 10, 2014 (edited) like bone attach plugin in samp and mta.. so, I want to try manipulate them, thanks Any code/example? Edited February 10, 2014 by _DK Link to comment Share on other sites More sharing options...
Gian_Yagami Posted February 10, 2014 Author Share Posted February 10, 2014 (edited)  like bone attach plugin in samp and mta.. so, I want to try manipulate them, thanks Any code/example? I have one for MTA, but. this is not made by me. I think I can't show it. but samp team have an article usefull for my case.. http://wiki.sa-mp.com/wiki/SetPlayerAttachedObject how they can use ingame parameters. does can I do that for asi or cleo?  edited: memory address unused here  edited again I found a page what I need http://sannybuilder.com/dev/research/gta_funcs.txt Edited February 12, 2014 by Gian_Yagami Link to comment Share on other sites More sharing options...
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