Distrom Posted February 10, 2014 Share Posted February 10, 2014 This is the reason I think VI should go with the classic 1 protag system again. IV story was a masterpiece, and it still stands as the best GTA story yet (personal opinion ofcourse) Link to comment Share on other sites More sharing options...
BLOOD Posted February 10, 2014 Share Posted February 10, 2014 This is the reason I think VI should go with the classic 1 protag system again. IV story was a masterpiece, and it still stands as the best GTA story yet (personal opinion ofcourse) Two GTA games before GTA 6 should use the classic 1 Protagonist system then GTA 6 should use GTA 5's 3 Protagonists System with different locations. Link to comment Share on other sites More sharing options...
ninjaontour Posted February 11, 2014 Share Posted February 11, 2014 I just wish GTA V was a little more serious, the story was seriously lacking since they had to shift the narrative between all 3 characters. It's darker in some aspects, gave pedesterians a little more depth, which is great.. but just I wish they would expand on that. That's why I support the way GTA IV handled 3 protaganists, it gave them a singular story to focus on their character, and their atmosphere ..which is in the same city! It was f*cking awesome. GTA 4 didnt have 3 Protagonists,TLAD and TBoGT are two separate entities,with their own storylines,weapons,gameplay mechanics,new areas to go etc.the only thing they both share with GTA 4 was Liberty City and some intertwine missions... You're an idiot. That's all I can be bothered to say. Link to comment Share on other sites More sharing options...
XxX19Dude95XxX Posted February 12, 2014 Share Posted February 12, 2014 why aren't vigilante missions in gta 5? why aren't restaurant interiors in gta 5? why can't we pick up items like rocks to throw at people in gta 5? why isn't crouch in gta 5? Who knows? They just decided not to add a bunch of great features from iv to v Instead, they put in 3 bounty missions, a huge, boring, underwater area, and a horrible implemented stealth mode. Well if R* kept everything the same from game to game then we might as well change the name of the series from GTA to CoD. I understand that they could of kept more stuff in the game than they did but you always have to try new stuff to reinvent the game and for it to have a selling point. R* unlike most gaming companies are willing to take that chance with there biggest game. True but what i'm trying to say is that these new features they added really aren't that good. Wouldn't you much rather want endless vigilante missions than 4 bounty missions?wouldn't you want more interiors than a useless under water area? Wouldn't you want to be able to crouch instead of slightly bending over? they pretty much replaced cool stuff with sh*tty stuff. you feel me? *TLAD and TBoGT didnt have Vigilante missions and no-one complained. *The Underwater Areas was mapped for sea explorations. and in case you never notice,any interior enter in the game has been 3.5D Mapped including 24 Stores,Safehouses,Ammunation Stores,The Cinema,Strip Club,LS Customs etc. *IV (4) didnt have many interiors to enter not until the release of TLAD and TBoGT. *They even brought back the Store Robbery from GTA Vice City (circa.2002) *IV (4) didnt have Ammunation,i know it made sense because it was banned in Liberty City by the Mayor.but it returned in GTA 5. i could go on but that just a few of it. * The underwater areas are very boring and a waste of space you can say the same thing about the country in san andreas Link to comment Share on other sites More sharing options...
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