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  • 2 months later...

Thanks for patching this mod, @Silent!

 

I've always wanted to play San Andreas w/ this installed but I always fell victim to the dreaded "Our Hood Is Under Attack!" crash. I had pretty much given up on it until I decided to come back to San Andreas (a year later). I noticed you released a new version w/ a fix, tested it, and-- sure enough-- the crashes have vanished! Amazing mod!

 

🙂

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  • 1 month later...

@OGTrey & MH-T99

open main.scm in Sanny Bulider and find the line:

076C: set_zone 'CHINA' gang 6 density_to 40

add under:

076C: set_zone 'PILL1' gang 6 density_to 40
076C: set_zone 'STAR2' gang 6 density_to 40

 

This will allow Triads to spawn in Pillgrim and Starfish Casino districts in LV.

You can change or add different areas with different density.

Remember that you have to start a new game if you make changes in main.scm

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5 hours ago, don_pedro said:

@OGTrey & MH-T99

open main.scm in Sanny Bulider and find the line:

076C: set_zone 'CHINA' gang 6 density_to 40

add under:

076C: set_zone 'PILL1' gang 6 density_to 40
076C: set_zone 'STAR2' gang 6 density_to 40

 

This will allow Triads to spawn in Pillgrim and Starfish Casino districts in LV.

You can change or add different areas with different density.

Remember that you have to start a new game if you make changes in main.scm

Seriously, modify the main script just for this? A cleo script can do the trick and a new game isn't needed at the same time.

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6 hours ago, gts. said:

Seriously, modify the main script just for this? A cleo script can do the trick and a new game isn't needed at the same time.

Of course , a cleo script would be an easier way out but as far as I know the territory added/modified by that script would not be working properly in Gang Wars.

But don`t quote me on that becasue I have not tested it that much.

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  • 7 months later...

hello mr. Silent i noticed an extend gang wars problem looks like a conflict that occurs when you conquer more than 380 territories available in the game for some reason it only recognizes just over 120 and in statistics it looks like we have dominated 1/3 or less of the territories, and we dominate everything.

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  • 3 months later...

I got small problem. When I downloaded this mod 2 years ago I modified it only to have Russian mafia there (I left bikers intact) and Triads, Italian mafia, Da Nang Boys and Rifa to have different colours. I stopped playing SA for a while and when I came back to it, something strange happened. East Beach territories were gone and Russian mafia members were replaced by Aztecaz. I fixed somehow East Beach Vago territories but I have no clue what's wrong with Russian mafia. I didn't uninstall the game nor modifing .ini files so much and I always used this mod with Beta Edition mod before (I'm still using it) and I never had any issues. If you know about any fix, please feel free share your thoughts. 

Thanks

 

Edit: I fixed it, I had a script that enabled russians and bikers in the game and for some reason it always loaded Aztecaz models even though I modified pedgrp.dat.

Edited by tony555
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  • 1 month later...
On 11/3/2019 at 8:55 AM, tony555 said:

I got small problem. When I downloaded this mod 2 years ago I modified it only to have Russian mafia there (I left bikers intact) and Triads, Italian mafia, Da Nang Boys and Rifa to have different colours. I stopped playing SA for a while and when I came back to it, something strange happened. East Beach territories were gone and Russian mafia members were replaced by Aztecaz. I fixed somehow East Beach Vago territories but I have no clue what's wrong with Russian mafia. I didn't uninstall the game nor modifing .ini files so much and I always used this mod with Beta Edition mod before (I'm still using it) and I never had any issues. If you know about any fix, please feel free share your thoughts. 

Thanks

 

Edit: I fixed it, I had a script that enabled russians and bikers in the game and for some reason it always loaded Aztecaz models even though I modified pedgrp.dat.

it have to be something about peds.ide and pedgroup, since originally the azteca skin is default as gang 9

 

Edit: sorry i didn't see your edit message

Edited by VENEZUELA Z
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  • 1 month later...

News time!

 

@gtaga3ie1 got in touch with me a few days ago and gave me a save which revealed not one, but two bugs in ExGangWars. This means it's time for an update:

 

  • Moved code to use Premake
  • Fixed arithmetic overflow when more than 255 territories belong to one gang
  • Fixed sorting for stats to favour GSF, like it is by default

CLICK HERE to grab Extended Gang Wars 1.2.

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  • 3 weeks later...
  • 3 weeks later...
TheInvisibleMan
On 2/2/2020 at 12:55 PM, Silent said:

News time!

 

@gtaga3ie1 got in touch with me a few days ago and gave me a save which revealed not one, but two bugs in ExGangWars. This means it's time for an update:

 

  • Moved code to use Premake
  • Fixed arithmetic overflow when more than 255 territories belong to one gang
  • Fixed sorting for stats to favour GSF, like it is by default

Wow! Just as I was about to play through this game again, such a pleasant surprise!


Those Aztecas really were getting on my nerves.

Every time I completed the game, they became so aggressive I couldn't get cars from my garage in their territory safely... XD
Triads or other gangs don't become so hostile, but Aztecas...
Now I will be able to get rid of them at last!

Edited by TheInvisibleMan
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TheInvisibleMan

@Silent hello. I want to thank you for such a great SilentPatch, which made GTA SA a much more pleasant experience to play!

I also would like to get some help, if you could. :) I couldn't send a PM, since it's not allowed.
You're such an great and experienced person in editing of GTA SA, that you're probably the only one who can help at this point.


Long story short, I was trying to make the game more difficult to play: money being more necessary and harder to get, limited ammo, etc.
And all of that was possible to accomplish.

But I really wanted to get rid of that bonus you get for 100% completion of the game: Infinite Ammo!
And it so far seems to be hard-coded, and I couldn't  find a way to change it inside main.scm or separate scripts.

The only workaround that works is to lower the percentage of the completed game, but that's not a perfect solution at all...


Please, could you tell me what piece of code in a main.scm or cleo script could disable this Infinite Ammo bonus, without lowering the progress percentage?
Or, if it's just a couple of lines of code (just the question of which code exactly),

you could maybe make a small asi mod (I don't know how to work with asi myself) to do this trick.
I would really appreciate any help! :)

 

Sorry for the off-topic. I just didn't know who else could possibly help me to resolve this small issue of mine.

Edited by TheInvisibleMan
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Hi guys, I have a problem. The files do not work at all, I tried to upload every possible version by throwing to the folder (asi), mod loader, cleo. My version of the game is 1.0 US. Gta does not look for files. I also have other modifications that work normally. Any advice?🥵

Edited by matig
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  • 1 month later...
  • 2 months later...
7 hours ago, NoName22316 said:

Can you add one that includes the Italian Mafia? or even the Russians. Cause mine doesnt show the bikers and Mafia. Los Venturas seems pretty lonley

 

you have to make the cleo mod to make russian and bikers appear by putting their territory like gang 8 (russians) and gang 9 (bikers) from the cleo

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  • 3 months later...
  • 2 months later...
  • 2 weeks later...
On 12/21/2020 at 1:40 PM, Taelxd said:

Does anyone know how to configure it so that the Aztecs and those of the triad are not their conquerable territories?

open ExGangWar and change the option CanFightWith to 0 for the triads and the aztecas

Edited by DragonYisusXD
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  • 4 months later...

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