𝓦𝓸𝓵𝓯 Posted August 5, 2018 Share Posted August 5, 2018 does it work if put inside the modloader? Link to comment https://gtaforums.com/topic/682194-extended-gang-wars/page/8/#findComment-1070366463 Share on other sites More sharing options...
gts. Posted August 5, 2018 Share Posted August 5, 2018 Yes. Link to comment https://gtaforums.com/topic/682194-extended-gang-wars/page/8/#findComment-1070366629 Share on other sites More sharing options...
ATeaDaze Posted November 1, 2018 Share Posted November 1, 2018 Thanks for patching this mod, @Silent! I've always wanted to play San Andreas w/ this installed but I always fell victim to the dreaded "Our Hood Is Under Attack!" crash. I had pretty much given up on it until I decided to come back to San Andreas (a year later). I noticed you released a new version w/ a fix, tested it, and-- sure enough-- the crashes have vanished! Amazing mod! Link to comment https://gtaforums.com/topic/682194-extended-gang-wars/page/8/#findComment-1070514578 Share on other sites More sharing options...
OGTrey Posted December 24, 2018 Share Posted December 24, 2018 Can I choose where the territories are and how dense they are? Also turn these territories on/off?? Link to comment https://gtaforums.com/topic/682194-extended-gang-wars/page/8/#findComment-1070589481 Share on other sites More sharing options...
SonicFan99 Posted December 26, 2018 Share Posted December 26, 2018 How can I change gang location? For example, if I want Triads to be in Las Venturas. Link to comment https://gtaforums.com/topic/682194-extended-gang-wars/page/8/#findComment-1070591042 Share on other sites More sharing options...
Ivan2003 Posted December 27, 2018 Share Posted December 27, 2018 i might be wrong but i think there is some bug i cannot give gang 10 turf color Link to comment https://gtaforums.com/topic/682194-extended-gang-wars/page/8/#findComment-1070592754 Share on other sites More sharing options...
don_pedro Posted December 27, 2018 Share Posted December 27, 2018 @OGTrey & MH-T99 open main.scm in Sanny Bulider and find the line: 076C: set_zone 'CHINA' gang 6 density_to 40 add under: 076C: set_zone 'PILL1' gang 6 density_to 40 076C: set_zone 'STAR2' gang 6 density_to 40 This will allow Triads to spawn in Pillgrim and Starfish Casino districts in LV. You can change or add different areas with different density. Remember that you have to start a new game if you make changes in main.scm SonicFan99 1 Link to comment https://gtaforums.com/topic/682194-extended-gang-wars/page/8/#findComment-1070593582 Share on other sites More sharing options...
gts. Posted December 28, 2018 Share Posted December 28, 2018 5 hours ago, don_pedro said: @OGTrey & MH-T99 open main.scm in Sanny Bulider and find the line: 076C: set_zone 'CHINA' gang 6 density_to 40 add under: 076C: set_zone 'PILL1' gang 6 density_to 40 076C: set_zone 'STAR2' gang 6 density_to 40 This will allow Triads to spawn in Pillgrim and Starfish Casino districts in LV. You can change or add different areas with different density. Remember that you have to start a new game if you make changes in main.scm Seriously, modify the main script just for this? A cleo script can do the trick and a new game isn't needed at the same time. SonicFan99 and RyanDri3957V 2 Link to comment https://gtaforums.com/topic/682194-extended-gang-wars/page/8/#findComment-1070593818 Share on other sites More sharing options...
don_pedro Posted December 28, 2018 Share Posted December 28, 2018 6 hours ago, gts. said: Seriously, modify the main script just for this? A cleo script can do the trick and a new game isn't needed at the same time. Of course , a cleo script would be an easier way out but as far as I know the territory added/modified by that script would not be working properly in Gang Wars. But don`t quote me on that becasue I have not tested it that much. Link to comment https://gtaforums.com/topic/682194-extended-gang-wars/page/8/#findComment-1070594018 Share on other sites More sharing options...
B Dawg Posted December 28, 2018 Share Posted December 28, 2018 Or you could just use Savegame Editor and set the territory to belong to the Triads lol Link to comment https://gtaforums.com/topic/682194-extended-gang-wars/page/8/#findComment-1070594266 Share on other sites More sharing options...
gtaga3ie1 Posted July 31, 2019 Share Posted July 31, 2019 hello mr. Silent i noticed an extend gang wars problem looks like a conflict that occurs when you conquer more than 380 territories available in the game for some reason it only recognizes just over 120 and in statistics it looks like we have dominated 1/3 or less of the territories, and we dominate everything. Jeansowaty, TheR3MAK3R and RyanDri3957V 3 Link to comment https://gtaforums.com/topic/682194-extended-gang-wars/page/8/#findComment-1070848238 Share on other sites More sharing options...
tony555 Posted November 3, 2019 Share Posted November 3, 2019 (edited) I got small problem. When I downloaded this mod 2 years ago I modified it only to have Russian mafia there (I left bikers intact) and Triads, Italian mafia, Da Nang Boys and Rifa to have different colours. I stopped playing SA for a while and when I came back to it, something strange happened. East Beach territories were gone and Russian mafia members were replaced by Aztecaz. I fixed somehow East Beach Vago territories but I have no clue what's wrong with Russian mafia. I didn't uninstall the game nor modifing .ini files so much and I always used this mod with Beta Edition mod before (I'm still using it) and I never had any issues. If you know about any fix, please feel free share your thoughts. Thanks Edit: I fixed it, I had a script that enabled russians and bikers in the game and for some reason it always loaded Aztecaz models even though I modified pedgrp.dat. Edited November 24, 2019 by tony555 Link to comment https://gtaforums.com/topic/682194-extended-gang-wars/page/8/#findComment-1070956484 Share on other sites More sharing options...
ElYisusKing Posted December 16, 2019 Share Posted December 16, 2019 (edited) On 11/3/2019 at 8:55 AM, tony555 said: I got small problem. When I downloaded this mod 2 years ago I modified it only to have Russian mafia there (I left bikers intact) and Triads, Italian mafia, Da Nang Boys and Rifa to have different colours. I stopped playing SA for a while and when I came back to it, something strange happened. East Beach territories were gone and Russian mafia members were replaced by Aztecaz. I fixed somehow East Beach Vago territories but I have no clue what's wrong with Russian mafia. I didn't uninstall the game nor modifing .ini files so much and I always used this mod with Beta Edition mod before (I'm still using it) and I never had any issues. If you know about any fix, please feel free share your thoughts. Thanks Edit: I fixed it, I had a script that enabled russians and bikers in the game and for some reason it always loaded Aztecaz models even though I modified pedgrp.dat. it have to be something about peds.ide and pedgroup, since originally the azteca skin is default as gang 9 Edit: sorry i didn't see your edit message Edited December 16, 2019 by VENEZUELA Z tony555 1 Link to comment https://gtaforums.com/topic/682194-extended-gang-wars/page/8/#findComment-1071011626 Share on other sites More sharing options...
Silent Posted February 2, 2020 Author Share Posted February 2, 2020 News time! @gtaga3ie1 got in touch with me a few days ago and gave me a save which revealed not one, but two bugs in ExGangWars. This means it's time for an update: Moved code to use Premake Fixed arithmetic overflow when more than 255 territories belong to one gang Fixed sorting for stats to favour GSF, like it is by default CLICK HERE to grab Extended Gang Wars 1.2. Enigma McKenna, H-G, RyanDri3957V and 12 others 12 3 Link to comment https://gtaforums.com/topic/682194-extended-gang-wars/page/8/#findComment-1071066169 Share on other sites More sharing options...
CanerKaraca Posted February 2, 2020 Share Posted February 2, 2020 Great job! Thanks. Link to comment https://gtaforums.com/topic/682194-extended-gang-wars/page/8/#findComment-1071066207 Share on other sites More sharing options...
𝓦𝓸𝓵𝓯 Posted February 2, 2020 Share Posted February 2, 2020 (edited) Bonus. Updated the Restored Gangs created at cml99 by me. the credits are inside the rar file. Download for GTA Inside Edited April 22, 2020 by 𝓦𝓸𝓵𝓯 Róbert Bock, RyanDri3957V and TheR3MAK3R 2 1 Link to comment https://gtaforums.com/topic/682194-extended-gang-wars/page/8/#findComment-1071066285 Share on other sites More sharing options...
gts. Posted February 6, 2020 Share Posted February 6, 2020 What a surprise, v1.2 is out? Nice, and I'm still using the v1.0 of this plugin lol. Link to comment https://gtaforums.com/topic/682194-extended-gang-wars/page/8/#findComment-1071071027 Share on other sites More sharing options...
AkaPreston Posted February 22, 2020 Share Posted February 22, 2020 (edited) On 2/6/2020 at 4:36 AM, gts. said: What a surprise, v1.2 is out? Nice, and I'm still using the v1.0 of this plugin lol. I'm using v1.1, I could try v1.2 soon Edited February 22, 2020 by AkaPreston Link to comment https://gtaforums.com/topic/682194-extended-gang-wars/page/8/#findComment-1071085939 Share on other sites More sharing options...
TheInvisibleMan Posted March 10, 2020 Share Posted March 10, 2020 (edited) On 2/2/2020 at 12:55 PM, Silent said: News time! @gtaga3ie1 got in touch with me a few days ago and gave me a save which revealed not one, but two bugs in ExGangWars. This means it's time for an update: Moved code to use Premake Fixed arithmetic overflow when more than 255 territories belong to one gang Fixed sorting for stats to favour GSF, like it is by default Wow! Just as I was about to play through this game again, such a pleasant surprise! Those Aztecas really were getting on my nerves. Every time I completed the game, they became so aggressive I couldn't get cars from my garage in their territory safely... XD Triads or other gangs don't become so hostile, but Aztecas... Now I will be able to get rid of them at last! Edited March 10, 2020 by TheInvisibleMan Link to comment https://gtaforums.com/topic/682194-extended-gang-wars/page/8/#findComment-1071103017 Share on other sites More sharing options...
TheInvisibleMan Posted March 10, 2020 Share Posted March 10, 2020 (edited) @Silent hello. I want to thank you for such a great SilentPatch, which made GTA SA a much more pleasant experience to play! I also would like to get some help, if you could. I couldn't send a PM, since it's not allowed. You're such an great and experienced person in editing of GTA SA, that you're probably the only one who can help at this point. Long story short, I was trying to make the game more difficult to play: money being more necessary and harder to get, limited ammo, etc. And all of that was possible to accomplish. But I really wanted to get rid of that bonus you get for 100% completion of the game: Infinite Ammo! And it so far seems to be hard-coded, and I couldn't find a way to change it inside main.scm or separate scripts. The only workaround that works is to lower the percentage of the completed game, but that's not a perfect solution at all... Please, could you tell me what piece of code in a main.scm or cleo script could disable this Infinite Ammo bonus, without lowering the progress percentage? Or, if it's just a couple of lines of code (just the question of which code exactly), you could maybe make a small asi mod (I don't know how to work with asi myself) to do this trick. I would really appreciate any help! Sorry for the off-topic. I just didn't know who else could possibly help me to resolve this small issue of mine. Edited March 10, 2020 by TheInvisibleMan Link to comment https://gtaforums.com/topic/682194-extended-gang-wars/page/8/#findComment-1071103035 Share on other sites More sharing options...
Old Man With No Name Posted March 13, 2020 Share Posted March 13, 2020 Can you add option as CJ taking turfs for Triads in LV and SF? Because GSF in LV and SF is pointless Link to comment https://gtaforums.com/topic/682194-extended-gang-wars/page/8/#findComment-1071109831 Share on other sites More sharing options...
matig Posted March 14, 2020 Share Posted March 14, 2020 (edited) Hi guys, I have a problem. The files do not work at all, I tried to upload every possible version by throwing to the folder (asi), mod loader, cleo. My version of the game is 1.0 US. Gta does not look for files. I also have other modifications that work normally. Any advice? Edited March 14, 2020 by matig Link to comment https://gtaforums.com/topic/682194-extended-gang-wars/page/8/#findComment-1071111029 Share on other sites More sharing options...
𝓦𝓸𝓵𝓯 Posted April 21, 2020 Share Posted April 21, 2020 (edited) @SilentIs this burnt yellow present in the mod? color name is appearing burnt yellow. Color name: ''Easter Basin'' Edited April 21, 2020 by 𝓦𝓸𝓵𝓯 TheR3MAK3R 1 Link to comment https://gtaforums.com/topic/682194-extended-gang-wars/page/8/#findComment-1071185418 Share on other sites More sharing options...
NoName22316 Posted June 25, 2020 Share Posted June 25, 2020 (edited) Can you add one that includes the Italian Mafia? or even the Russians. Cause mine doesnt show the bikers and Mafia. Los Venturas seems pretty lonley Edited June 25, 2020 by NoName22316 Addition Link to comment https://gtaforums.com/topic/682194-extended-gang-wars/page/8/#findComment-1071260784 Share on other sites More sharing options...
AkaPreston Posted June 25, 2020 Share Posted June 25, 2020 7 hours ago, NoName22316 said: Can you add one that includes the Italian Mafia? or even the Russians. Cause mine doesnt show the bikers and Mafia. Los Venturas seems pretty lonley you have to make the cleo mod to make russian and bikers appear by putting their territory like gang 8 (russians) and gang 9 (bikers) from the cleo Link to comment https://gtaforums.com/topic/682194-extended-gang-wars/page/8/#findComment-1071261528 Share on other sites More sharing options...
The Jt Posted September 29, 2020 Share Posted September 29, 2020 Hello Silent ¿can you make with base of Extended gang wars INI script a mod for change gang colors?. Link to comment https://gtaforums.com/topic/682194-extended-gang-wars/page/8/#findComment-1071349693 Share on other sites More sharing options...
Taelxd Posted December 21, 2020 Share Posted December 21, 2020 Does anyone know how to configure it so that the Aztecs and those of the triad are not their conquerable territories? Link to comment https://gtaforums.com/topic/682194-extended-gang-wars/page/8/#findComment-1071432318 Share on other sites More sharing options...
ElYisusKing Posted December 30, 2020 Share Posted December 30, 2020 (edited) On 12/21/2020 at 1:40 PM, Taelxd said: Does anyone know how to configure it so that the Aztecs and those of the triad are not their conquerable territories? open ExGangWar and change the option CanFightWith to 0 for the triads and the aztecas Edited December 30, 2020 by DragonYisusXD Link to comment https://gtaforums.com/topic/682194-extended-gang-wars/page/8/#findComment-1071440565 Share on other sites More sharing options...
ElYisusKing Posted December 30, 2020 Share Posted December 30, 2020 @Silent i want to ask a question, in this mod, if you set a gang so you can't fight with them (setting CanFightWith to 0) their territories still count in gang turf % ? Link to comment https://gtaforums.com/topic/682194-extended-gang-wars/page/8/#findComment-1071440576 Share on other sites More sharing options...
ANorthCanadianFriend Posted May 9, 2021 Share Posted May 9, 2021 I love this, thank you! Is there a way you can add the mafia in Las Ventures? Link to comment https://gtaforums.com/topic/682194-extended-gang-wars/page/8/#findComment-1071539350 Share on other sites More sharing options...
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now