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Extended Gang Wars


Silent

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Jesus, I'm asking you for the EXE because I want tosee if that's a reason of crashing...

 

Also, use Edit button.

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It's hoodlum

 

[LINK REMOVED]

Edited by SilentPL
...this is not PM.
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Silent, I'm asking you an off-topic question. Do you know if it's possible to change the gang turf colors into something else? For example, change GSF turf color from green to idk, orange.

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Silent, I'm asking you an off-topic question. Do you know if it's possible to change the gang turf colors into something else? For example, change GSF turf color from green to idk, orange.

It is possible. In the .ini of that mod here, you can change the turf color of ANY gang existing in-game :D

"Let death take my enemies by surprise; let them go down alive to the grave, for evil finds lodging among them."

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Omega_Is_Here

Okay this happened twice ,i hope someone would confirm it

Every time i take over two aztecas terretories and go to a third one to inflict a war,the game crashes

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Okay this happened twice ,i hope someone would confirm it

Every time i take over two aztecas terretories and go to a third one to inflict a war,the game crashes

Alrite lemme try dat.

Results: I took over all of the Azteca turfs in Los Santos and so far no crashes.

Edited by Jeansowaty
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"Let death take my enemies by surprise; let them go down alive to the grave, for evil finds lodging among them."

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Omega_Is_Here

 

Okay this happened twice ,i hope someone would confirm it

Every time i take over two aztecas terretories and go to a third one to inflict a war,the game crashes

Alrite lemme try dat.

Results: I took over all of the Azteca turfs in Los Santos and so far no crashes.

 

My bad it maybe because of my exe .

Thanks anyway.

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The only time I got a crash was when the Russians (Unused 9) attacked me at a turf in Roca Escalante. I jumped into my Hydra and when I reached Willowfield (I was in Ocean Docks taking over 'em), the game crashed. Meh I guess I shouldn't fly planes anymo :p

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"Let death take my enemies by surprise; let them go down alive to the grave, for evil finds lodging among them."

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I never knew this was in the beta game, what's more, I don't know why they had to remove this....
You just brought back in what's in the original and I like it! Finally, some MORE action!!!! :evilgrin::lol::evilgrin::lol:

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Yeah it does :)

"Let death take my enemies by surprise; let them go down alive to the grave, for evil finds lodging among them."

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Seems that certain people have crashes after taking over Azteca turfs. Which is indeed weird considering that I could take over all of SA without any problems O_o

"Let death take my enemies by surprise; let them go down alive to the grave, for evil finds lodging among them."

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I failed on reproducing these on myself too :(

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Would be interesting to see this paired with a cleo that makes gangs more aggressive like in the beta (where they rock your car and kick it like in that one screenshot with the ballas)

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Would be interesting to see this paired with a cleo that makes gangs more aggressive like in the beta (where they rock your car and kick it like in that one screenshot with the ballas)

Silent made that mod if I'm right... I think that it would work normally :)

"Let death take my enemies by surprise; let them go down alive to the grave, for evil finds lodging among them."

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Is it compatible with TTDISA?

Why do all you TTDISA guys always ask this question? Test it and you'll find out, it doesn't take 2-3 minutes to test an ASI mod.

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Would be interesting to see this paired with a cleo that makes gangs more aggressive like in the beta (where they rock your car and kick it like in that one screenshot with the ballas)

Silent made that mod if I'm right... I think that it would work normally :)didn't even know there was a mod like that out...

 

Is it compatible with TTDISA?

Why do all you TTDISA guys always ask this question? Test it and you'll find out, it doesn't take 2-3 minutes to test an ASI mod.calm down bro, he was asking silent cuz apparently silent took up fixin the bugs in ttdisa..
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Is it compatible with TTDISA?

Why do all you TTDISA guys always ask this question? Test it and you'll find out, it doesn't take 2-3 minutes to test an ASI mod.

 

calm down bro, he was asking silent cuz apparently silent took up fixin the bugs in ttdisa..

 

It doesn't change what I said. If he wants to find out then just test it out, it doesn't take a genius to test an ASI mod.

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Would be interesting to see this paired with a cleo that makes gangs more aggressive like in the beta (where they rock your car and kick it like in that one screenshot with the ballas)

Silent made that mod if I'm right... I think that it would work normally :)

didn't even know there was a mod like that out...

It did: http://www.gtagarage.com/mods/show.php?id=23845

"Let death take my enemies by surprise; let them go down alive to the grave, for evil finds lodging among them."

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Is it compatible with TTDISA?

Why do all you TTDISA guys always ask this question? Test it and you'll find out, it doesn't take 2-3 minutes to test an ASI mod.
calm down bro, he was asking silent cuz apparently silent took up fixin the bugs in ttdisa..It doesn't change what I said. If he wants to find out then just test it out, it doesn't take a genius to test an ASI mod.and it doesn't take an idiot to be a smart ass..

 

 

Anyway silent, there should be an add on to this where gangs will sometimes war over turf or do drivebys on rivals

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Being a smartass and telling the truth is two different things friend. He asked a question, and I gave him an answer. In the time it took him to make that post he could've tested the mod and got his answer. So stop getting so upset over complete nonsense.

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I've test it and it works well. :^:

I found a bug where the text zone appear to be the same color from gang area itself. Example if we are in Triad zone, the text zone is appear to be red.

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I've test it and it works well. :^:

 

I found a bug where the text zone appear to be the same color from gang area itself. Example if we are in Triad zone, the text zone is appear to be red.

That's actually... a bug of a bugged feature. R* planned to implement this, but either messed up or rush cut it. The side effect of this cut is though, as you can see, the fact they still work for SOME zones :p

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  • 3 months later...
Mazius Klavo

Is the gang territory distribution based on R*´s vestigial code?

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Jeansowaty

Is the gang territory distribution based on R*´s vestigial code?

The code was still in the .EXE I believe, Silent brought it to live though :p

"Let death take my enemies by surprise; let them go down alive to the grave, for evil finds lodging among them."

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Mazius Klavo

 

Is the gang territory distribution based on R*´s vestigial code?

The code was still in the .EXE I believe, Silent brought it to live though :p

 

Thats why i was wondering: its reasonable, as R* might have disabled those gang wars because its is quite overkill and they are only essential to LS (Cj roots), instead of them being left partially developed.

But im not meaning that this mod doesnt extend gameplay and doesnt make the game feel more coherent ;)

 

I would like to point out that gang wars have a fatal flaw, if someone is avid to fix it. The territory where you are when you kill the gangs, even if its not the attacked one, will become green: link.

Not to mention that where the gangs spawn can be determined by the player.

Edited by MaziusC
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