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Silent

Extended Gang Wars

Recommended Posts

Silent

Jesus, I'm asking you for the EXE because I want tosee if that's a reason of crashing...

 

Also, use Edit button.

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iFarbod

It's hoodlum

 

[LINK REMOVED]

Edited by SilentPL
...this is not PM.

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jln22

Silent, I'm asking you an off-topic question. Do you know if it's possible to change the gang turf colors into something else? For example, change GSF turf color from green to idk, orange.

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Jeansowaty

Silent, I'm asking you an off-topic question. Do you know if it's possible to change the gang turf colors into something else? For example, change GSF turf color from green to idk, orange.

It is possible. In the .ini of that mod here, you can change the turf color of ANY gang existing in-game :D

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BiPolarBear

Okay this happened twice ,i hope someone would confirm it

Every time i take over two aztecas terretories and go to a third one to inflict a war,the game crashes

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Jeansowaty

Okay this happened twice ,i hope someone would confirm it

Every time i take over two aztecas terretories and go to a third one to inflict a war,the game crashes

Alrite lemme try dat.

Results: I took over all of the Azteca turfs in Los Santos and so far no crashes.

Edited by Jeansowaty

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BiPolarBear

 

Okay this happened twice ,i hope someone would confirm it

Every time i take over two aztecas terretories and go to a third one to inflict a war,the game crashes

Alrite lemme try dat.

Results: I took over all of the Azteca turfs in Los Santos and so far no crashes.

 

My bad it maybe because of my exe .

Thanks anyway.

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Jeansowaty

The only time I got a crash was when the Russians (Unused 9) attacked me at a turf in Roca Escalante. I jumped into my Hydra and when I reached Willowfield (I was in Ocean Docks taking over 'em), the game crashed. Meh I guess I shouldn't fly planes anymo :p

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mailrocket

I never knew this was in the beta game, what's more, I don't know why they had to remove this....
You just brought back in what's in the original and I like it! Finally, some MORE action!!!! :evilgrin::lol::evilgrin::lol:

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Gian_Yagami

Does its work for extra gang? It will be great so I can choose teritory for my custom gang

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Jeansowaty

Yeah it does :)

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zmudziak32

I got crash after taking 2 Aztecas Territories. I use this plugin with Jeansowaty Big Gangster Mod.

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Jeansowaty

Seems that certain people have crashes after taking over Azteca turfs. Which is indeed weird considering that I could take over all of SA without any problems O_o

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Silent

I failed on reproducing these on myself too :(

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aStiffSausage

Any chance it might be another mod conflicting..? :p

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Ss4gogeta0

Would be interesting to see this paired with a cleo that makes gangs more aggressive like in the beta (where they rock your car and kick it like in that one screenshot with the ballas)

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Jeansowaty

Would be interesting to see this paired with a cleo that makes gangs more aggressive like in the beta (where they rock your car and kick it like in that one screenshot with the ballas)

Silent made that mod if I'm right... I think that it would work normally :)

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djdori11

Is it compatible with TTDISA?

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TJGM

Is it compatible with TTDISA?

Why do all you TTDISA guys always ask this question? Test it and you'll find out, it doesn't take 2-3 minutes to test an ASI mod.

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Ss4gogeta0

 

 

Would be interesting to see this paired with a cleo that makes gangs more aggressive like in the beta (where they rock your car and kick it like in that one screenshot with the ballas)

Silent made that mod if I'm right... I think that it would work normally :)didn't even know there was a mod like that out...

 

Is it compatible with TTDISA?

Why do all you TTDISA guys always ask this question? Test it and you'll find out, it doesn't take 2-3 minutes to test an ASI mod.calm down bro, he was asking silent cuz apparently silent took up fixin the bugs in ttdisa..

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TJGM

 

 

Is it compatible with TTDISA?

Why do all you TTDISA guys always ask this question? Test it and you'll find out, it doesn't take 2-3 minutes to test an ASI mod.

 

calm down bro, he was asking silent cuz apparently silent took up fixin the bugs in ttdisa..

 

It doesn't change what I said. If he wants to find out then just test it out, it doesn't take a genius to test an ASI mod.

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Jeansowaty

 

 

Would be interesting to see this paired with a cleo that makes gangs more aggressive like in the beta (where they rock your car and kick it like in that one screenshot with the ballas)

Silent made that mod if I'm right... I think that it would work normally :)

didn't even know there was a mod like that out...

It did: http://www.gtagarage.com/mods/show.php?id=23845

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Ss4gogeta0

 

 

 

Is it compatible with TTDISA?

Why do all you TTDISA guys always ask this question? Test it and you'll find out, it doesn't take 2-3 minutes to test an ASI mod.
calm down bro, he was asking silent cuz apparently silent took up fixin the bugs in ttdisa..It doesn't change what I said. If he wants to find out then just test it out, it doesn't take a genius to test an ASI mod.and it doesn't take an idiot to be a smart ass..

 

 

Anyway silent, there should be an add on to this where gangs will sometimes war over turf or do drivebys on rivals

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TJGM

Being a smartass and telling the truth is two different things friend. He asked a question, and I gave him an answer. In the time it took him to make that post he could've tested the mod and got his answer. So stop getting so upset over complete nonsense.

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In45do

I've test it and it works well. :^:

I found a bug where the text zone appear to be the same color from gang area itself. Example if we are in Triad zone, the text zone is appear to be red.

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Gramps

I'd rather call that a feature than a bug :^:

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Silent

I've test it and it works well. :^:

 

I found a bug where the text zone appear to be the same color from gang area itself. Example if we are in Triad zone, the text zone is appear to be red.

That's actually... a bug of a bugged feature. R* planned to implement this, but either messed up or rush cut it. The side effect of this cut is though, as you can see, the fact they still work for SOME zones :p

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Mazius Klavo

Is the gang territory distribution based on R*´s vestigial code?

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Jeansowaty

Is the gang territory distribution based on R*´s vestigial code?

The code was still in the .EXE I believe, Silent brought it to live though :p

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Mazius Klavo

 

Is the gang territory distribution based on R*´s vestigial code?

The code was still in the .EXE I believe, Silent brought it to live though :p

 

Thats why i was wondering: its reasonable, as R* might have disabled those gang wars because its is quite overkill and they are only essential to LS (Cj roots), instead of them being left partially developed.

But im not meaning that this mod doesnt extend gameplay and doesnt make the game feel more coherent ;)

 

I would like to point out that gang wars have a fatal flaw, if someone is avid to fix it. The territory where you are when you kill the gangs, even if its not the attacked one, will become green: link.

Not to mention that where the gangs spawn can be determined by the player.

Edited by MaziusC

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