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GTA V Wishlist Topic


Deffpony
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DLC  

1,645 members have voted

  1. 1. If you had to choose one, what would your ideal DLC be?

    • New Weapons
      63
    • New Characters
      66
    • Hood Territory Wars
      151
    • New Ending
      17
    • More Heists (Online & Offline)
      268
    • Casino
      163
    • San Fierro/Las Venturas/North Yankton
      833
    • Jetpack
      84


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1 hour ago, DylRicho said:

 

I really dig this map.

The maker really did a lot of effort in regards to lore the way he scaled the map as well as the included townships and smaller cities.

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On 11/20/2021 at 11:32 AM, DODI3OG said:

The maker really did a lot of effort in regards to lore the way he scaled the map as well as the included townships and smaller cities.

 

Frankly I feel like we're at the stage now where dedicated fans like him will put far more effort into the map than even Rockstar themselves. Which is unfortunate.

 

It's huge, but it'd give aircraft a legitimate use. Maybe if Rockstar fixed the fact that super cars barely push 150 mph, and jets are limited to a measly 200 mph ... perhaps travel would be a lot quicker (and more realistic).

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7 hours ago, DylRicho said:

 

Frankly I feel like we're at the stage now where dedicated fans like him will put far more effort into the map than even Rockstar themselves. Which is unfortunate.

 

It's huge, but it'd give aircraft a legitimate use. Maybe if Rockstar fixed the fact that super cars barely push 150 mph, and jets are limited to a measly 200 mph ... perhaps travel would be a lot quicker (and more realistic).

Perhaps, that was the reason why the a few R*'s head honchos left. GTA V's profits would have been more than enough to craft at least San Fierro for three years after release. Since it's basically the same game, even if they make it a separate map, they can still use the same weapons, cars, character models, etc.

 

Not even a no-fly North-Yankton expansion. At this point, I've explored around 85% of Southern San Andreas that I really wish there was another map to immerse ourselves in.

 

How hard is it to copy and paste interior locations for GTA Online Safehouses? Also, the bunkers and facilities are too overwhelmingly ubiquitous on Southern San Andreas.

 

At this point, I also have 4 safehouses in Los Santos, not to mention the living accommodations I got for my offices and garages in the city. They can reuse the interiors from these buildings for safehouses in San Fierro or Las Venturas should they put them in.

 

Additionally, sales from shark cards are somehow enough to start funding the creation of any of the two cities. Hell, more safehouse slot=more incentive to buy safehouse from another city=more money spent on shark cards from casuals who don't grind.

 

They could at least offer a player-owned casino business in Las Venturas and make it the most expensive and most lucrative business.

Edited by DODI3OG
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  • 3 months later...

Game features:

 

 

- A luxury customization option for your safehouse (only for the expensive apartments). This option will add items made of solid gold to the interior. For example: faucets, door handles, bathroom tiles (not every tile) and more, are made of solid gold. There are also several impressive looking wallpaper designs to choose from. This customization option will be very expensive.

 

 

- A mining business. When you buy this business, an office interior and the interior of a mine, will be added to the game. The location of the mine is important, because it determines how profitable it is (gold can only be extracted from the most expensive mining locations). Very rarely, even the less expensive mining locations can produce a lucky find (a diamond or a gemstone). It`s possible to monitor the progress of the mine, from a computer in your office. The metals and the minerals will appear in a list, with a minimum and a maximum level for each of them. For example: The maximum level for metals like: iron, copper, nickel and so on, will be the equivalent of a truck load of that metal (some metals will reach this level faster than others). While, the maximum level for precious metals like gold and silver, is the equivalent of a brick of that metal. The revenue of the mine is determined by how much you sell of each metal and mineral. For example: If a customer has ordered a truck load of iron, you have to wait until iron reaches the maximum level. Another example is a customer who has ordered three gold bricks. In this situation, you have to wait until gold has reached the maximum level three times. You have to be careful while delivering precious metals, because several robbers will try to steal them. By, owning a mine in an expensive location, your character will get access to a heist. A guy has ordered a luxury upgrade for his home. The items made of solid gold (mentioned before), are temporarily stored in a warehouse. Since, these items are so valuable, the warehouse has more than a few security guards. In order to locate the items (stored inside wooden crates), your character has to use a metal detector and a metal analyser (the crates don`t have to be opened). The gold can either be brought to the mine, and be smelted down for cash (it will seem like the gold was extracted from the mine), or it can be brought to a safehouse. Bringing the items to a safehouse, will unlock a luxury upgrade discount for your own safehouse. The discount is a lot larger than the cash payout.

 

 

- A gadget store business. This store will sell items like: laser pointers, electric lockpicks, spyglasses, spywatches, car remotes, Swiss army knives, metal detectors, metal analysers, spy drones, climbing gloves (from "Mission Impossible: Ghost Protocol"), radio scanners, megaphones, directional microphones, voice changers, trackers (for vehicles and NPCs) and so on. When you buy a gadget store, it`s also possible to add a 3D printer and a mask sculpture in the back of the store. The mask sculpture can be used for creating (sculpting and spray painting) realistic looking masks, like the ones from the "Mission Impossible" movies. After, choosing between various options for the appearance of the mask, by using a programme on a computer (it`s very similar to the character creator). While creating a mask, your character`s actual appearance can be compared to the appearance of the mask. The voice changers (mentioned before) can also be modified on the computer. Both, the mask sculpture and the voice changer, can be seen in the movie "Mission Impossible 3". It`s possible to have several voice changers and at least three masks available in your inventory, but each mask can only be worn once (they also wear out (creases start to appear), if they are used for a longer period). By, owning this business, you can get access to a heist. A guy asks your character to place hidden cameras and microphones in someone`s home. He also wants you to place a tracker on their vehicle. This is all done for gathering information about hidden treasure. After, finding out the location of the treasure, your character can attempt to steal the loot.

 

 

- A taxi business. When you buy this business, an office interior with a garage in the back, will be added to the game. The most expensive option will have: the best drivers, the best cars (luxurious, fast and the most luggage space) and the biggest garage (it`s also possible to store regular cars in the garage, but the more taxis (and drivers) you have, the more money you will make). A computer in the taxi office can be used for hiring drivers and buying cars (only cars that can be used as taxis). The business will generate revenue on it`s own for the most part, but sometimes your character will receive a phone call, from the employees in the office. For example: a customer wants to hire a taxi with a lot of luggage space. The customer can be a guy who has made a lot of money, illegally, and wants to skip town. If your character accepts this fare, he can find out who the guy is, while driving him to the destination. A few dialog options appear, where your character asks various questions, and the guy`s answers reveal clues about who he is. If the luggage does contain valuables (cash, gold bars, diamonds etc.), you can choose between driving the guy to his destination, or stealing the luggage (rivals might also be after the valuables). Other times, the people in the office would call about a customer who crashed into a tree, while driving under the influence and therefore needs a taxi. During the call, he reveals his identity as a notorious criminal. If your character drives him to his luxury mansion, and then helps him to get inside, he can get away with valuables from his mansion. Sometimes, the house is full of bodyguards. Other times, the bodyguards show up right after your character leaves the mansion with valuables (the guy ditched them, while he was drunk). There are also taxi missions, where your character receives a call about a guy who sounds completely stressed out. This might happen, if a bunch of guys robbed a place, and their getaway vehicle broke down. So, they call a taxi to pick them up (complete amateurs). When your character shows up, the robbers are still wearing ski masks, and they are carrying duffle bags full of cash. If your character accepts this fare, he might get some payment or he might get nothing at all. It`s also possible to get away with the whole take. This is not easy, because your character is all alone, while the robbers are heavily equipped with both weapons and tactical gear. On these missions, your character will have the option to use a taxi, that doesn`t have the logo of his taxi company. This vehicle looks like a regular taxi, but it`s heavily armoured and has bulletproof glass. It`s also possible to wear a realistic mask (mentioned before) on the missions. If your character uses a regular car from the taxi company, and doesn`t wear a mask, then the guys he robs can harm his business and place a bounty on him.

 

 

- A private security business. An army shop will be added to the game, when you start this business. The army shop will sell: regular weapons, Mk II weapons, Mk III weapons (for example: a heavy revolver with a scope (first person view can be toggled on/off), a laser attachment, and the option to load it with regular bullets or slim shotgun shells), outfits (regular military outfits, uniforms, juggernaut suits and more), accessories (weapon holsters, ammo belts, various goggles (nightvision, thermovision etc.), binoculars, monoculars and so on), battering rams, riot shields, robust metal suitcases for controlling drones (mentioned in a post on the previous page) and so on. In the most expensive location for this business, the store will have an extra interior in the back. This interior will have displays of historic military artefacts (weapons, uniforms, accessories (lighters, belt buckles, medals etc.), equipment (compasses, flashlights, satellite phones etc.) and more). The displays are divided into different eras (the wars of the past). Even though, it looks like a museum, it`s possible to buy these rare and expensive items (the owner of the army shop gets a discount on every item). The private security business can be accessed, by using a computer inside an office, behind the counter of the army shop. Mercenaries can be hired from a website, to work as bodyguards in your security business. The computer can also be used for managing the bodyguards, that are already working for you. It`s possible to select their weapons, gear and missions (the best weapons and the best gear, will increase their efficiency). The missions will vary in difficulty, and are mostly about protecting a client. There`s a higher chance of completing the difficult missions, if your character also participates. The bodyguards` skills will increase, by using the same guys on each mission. There are also large payment missions, where the bodyguards will function more like mercenaries who are paid for releasing a captive. These missions are similar to scenes, from movies like: "Mission: Impossible 3", "S.W.A.T.", "Batman: The Dark Knight Rises" and so on. For example: A guy is being transported in an armoured truck, and his associate wants your character to release him from captivity. After, the guy has been freed and brought to a safe location, your character will receive the cash reward. As, the owner of the army shop, your character will also get access to a heist. This heist takes place in a secret underground bunker, that is located on a remote island. The bunker is almost a century old, and it contains lots of valuables like: gold bars, vintage weapons, vintage clothing items and more. Your character and the heist members are not the only ones who are after the treasure... After completing the heist, some of the items can be sold at the store.

 

 

- A hotel/motel business. The expensive option for this business, is based on the exclusive continental hotel, from the "John Wick" movies. When you buy this hotel, you`re basically taking ownership of an establishment, that has existed for a while. On the day, when your character moves in, he is told about legendary former members who were expelled and so on. The hotel will have a lounge area, a bath house and a lot more. Your character can use the most expensive room, the luxury suite, as a safehouse. Several hitman contracts are available, as seen in the movies. These contracts will consist of: exclusive contracts and open contracts. The exclusive contracts are only for your character (the owner), while the open contracts are for every member of the hotel (NPCs or online players who don`t own a hotel, can become members by paying a certain amount of money). The open contracts have a timer, that shows when the contract became available. If the contract just appeared, there`s a bigger chance of completing it, before someone else does. Starting an open contract that appeared a while ago, can lead to a fight between your character and others who are after the same target (in this situation, the target might get away). The reward for completing a contract is paid in gold coins (just like the hotel`s currency in the movies). These gold coins can be used for: renting a hotel room, buying drinks or making exclusive purchases from businesses throughout the map. The purchases that are exclusive to the members of the hotel will consist of: unique weapons (walking cane shotgun, walking cane sword, umbrella rifle, double barrel revolvers, golden gun (assembled by combining three items). These weapons were mentioned before on the two previous pages), weapon tints, ammo types, clothes (bulletproof suits, the outfit from the movie "Face/Off" (silk shirt, gold cufflinks, dual gun holsters in the back, sunglasses, suit pants etc.) and other outfits), accessories (watches, cufflinks, lighters, bracelets, money clips etc.), vehicle upgrades and much more. As the owner of the hotel, your character will also get access to a heist (this is basically an exclusive contract). A former member of the hotel, who was expelled for breaking the rules, has a huge stash of gold coins. The contract provides information about his whereabouts and the difficulty level. There`s also information about his dog. The difficulty level of the contract will increase, significantly, if the dog is harmed. After, the guy was expelled, he hired a lot of bodyguards for protection. He didn`t want to take any chances, because he had accumulated a large amount of gold coins, by completing several contracts over the years. The heist takes place in the guy`s modern luxury mansion. In order to, complete the heist in the easiest way, you have to first sedate the dog. It can then be carried to a safe location, so it doesn`t get harmed in a gunfight between your character and the bodyguards. The guy himself is nowhere to be seen, until you find the gold coins. A suitcase, containing the gold coins, is hidden underneath the basement floor. After, using a sledgehammer to break through the concrete floor, your character finds the gold. At this point, the guy enters the basement. Even though, you found his gold coins, he only wants to know about the dog. If the dog was harmed during the heist, the guy gets furious, and injects himself with an adrenaline syringe (he doesn`t do this otherwise). The adrenaline makes him faster, more accurate (he deals out twice as much damage) and tougher (he can take twice as much damage). If your character succeeds in defeating the guy, he can get away with the gold coins... A less expensive option for this business is a motel. When you buy a motel (based on the location), you can choose between a regular or an expensive interior option (the revenue will increase at a faster rate, if you select the better interior option). As, the owner of the motel, your character can use one of the rooms as a safehouse.

 

 

- A laundromat business. An interior full of laundry machines, will be added to the game, when you start this business. The less expensive option will have vintage laundry machines and the interior will have a distressed appearance. While, the expensive option will have brand new laundry machines, an impressive looking interior, and an extra room in the back with a dry cleaning section. The laundromat business will provide a steady income, but a ridiculous way to increase the revenue, is to drive over water puddles and splash people`s clothes with dirty water. If you own the most expensive option of this business, your character will get access to a heist. A customer brings in a suit for dry cleaning. The guy works as a guard for a fashion company, and he tells your character about an exhibition, that will display a very expensive designer dress. The dress is decorated with diamonds and gemstones, so the estimated value is close to a few millions. He wants your character and the other heist members to steal the dress, and give him a percentage of the money that is made. The heist takes place in a huge mansion, that is very similar to the mansion from the showstopper mission in the "Hitman" game.

 

 

- A travel agency business. When you start this business, an office interior will be added to the game. After, the revenue has increased to a certain level, the option to participate in international heists will become available. These heists will take place in various countries. Each international heist will require a brand new passport. The heist locations will consist of: museums, banks, casinos and more. When you start an international heist, you have to select a travel destination from a computer in your office, and then drive to the airport. After arriving at the country, where the heist takes place, your character and the other heist members will take a taxi to the location (only the heist location is accessible, so the taxi trip is just a cutscene). The heist locations will have very impressive looking interiors, and the guards will speak in their native language. If a heist member has a high language skill level, then the subtitles of the translation will appear on his screen. This could unlock information about valuable items, that was initially unknown to the heist members. After completing an international heist, a souvenir from the country of the heist, will appear on a desk in the office. A box with a collection of the passports (very similar to James Bond and Mission Impossible movies), can also be found in the office.

 

 

- A new adversary mode called: Humans Versus Velociraptors. This mode will take place on these locations: The Humane Labs, the Cayo Perico island, the bunker, the facility and the cargo ship (a huge ship with shipping containers). The velociraptors are very fast, especially while they`re sprinting, and they have the ability to jump pretty high. They also have an amazing sense of smell, that can be used for hunting down their prey. The velociraptors can attack with their claws and with a powerful bite (these attacks can be combined with jumping). It`s not possible to get away by swimming (the Cayo Perico location for example), because the velociraptors are also great swimmers (they can`t attack with their claws while swimming, but they can still bite pretty hard). The humans have regular firearms, tranquilizer rifles, and equipment like: walkie talkies, rope, duct tape, bandages and more. In this adversary mode, it`s not possible to have a lock-on aiming option for the weapons (free aiming makes this mode more balanced). As, mentioned before the velociraptors have an amazing sense of smell. So, the human blips will stay on the in-game maps of the velociraptor players, almost all the time. The blips can be removed by masking the scent. For example: In the Cayo Perico location, the humans can use mudpits for covering themselves, in order to temporarily disappear from the in-game maps (they are still visible on the screen, but not on the maps). Eventually, the mud will dry in the sun, and start to peel off (falling into the water, will also cause the mud to be removed). The blips will gradually reappear on the in-game maps (this happens instantly if your character fell into the water). The velociraptor blips only appear on the in-game maps of other velociraptor players. Whenever a human is confronted by a velociraptor, an option to use the walkie talkie, appears (the velociraptor has to be in the human`s field of vision, for this option to become available). If the walkie talkie is used, the blip of the human who saw the velociraptor will have calling waves around it, on the in-game maps of the other human players (the human blips will always be visible for other human players, because their gear has a built-in GPS tracking system). The calling waves will disappear after a few seconds, unless the velociraptor is still in the human`s field of vision. If the calling waves disappear because the velociraptor is no longer visible, the walkie talkie has to be used again, whenever a velociraptor is sighted and the blip`s calling waves will be reactivated. The human team will make more money per velociraptor, if they`re caught alive. This is done by using a tranquiliser rifle (has to be reloaded after each dart), and then tying the velociraptor up with a rope. The duct tape is used for tying the mouth (if the duct tape is not applied, the velociraptor can call for help (calling waves will appear around the blip), and the other velociraptors can help to release it from captivity). Whenever a velociraptor is hit by a tranquiliser dart, the drunk effect will be induced. At this point, the velociraptor can still escape, because this effect will eventually wear off (certain herbs can be consumed for accelerating this process). If the velociraptor is hit by two darts, it will fall asleep almost instantly (the velociraptor can still escape, if the humans take too long with tying it up). The velociraptor can only survive a maximum of two tranquilizer darts at a time. If people like this adversary mode, then more locations can be added later.

 

 

- If they add various fighting styles (mentioned in a previous post regarding the martial arts business), you can learn up to three fighting styles (requires a high melee skill level). The different fighting styles can be selected, by holding the L3 button (while on foot with the melee option selected) and then pressing the LT button or the RT button to cycle between the fighting styles (it`s only possible to have one fighting style active at a time).

 

 

- A new location for the zombie adversary mode: The space station. This space station is larger than regular space stations (the interiors of the different compartments have more room), and it`s in orbit around the Earth. One of the apes from The Humane Labs, was sent to the space station for research purposes. The ape was already injected with an experimental serum, so it was sleeping when it arrived. Everyone at the space station was really excited. They wanted to treat him more like a mascot or a pet, instead of a lab animal. Eventually, the ape finally woke up. What happened next is very similar to that scene from the movie "Ad Astra". The zombie ape bit almost everyone in the space station. It didn`t take long before they turned to zombies... On this location, the human survivors are astronauts, while the zombies are: most of the crew and the zombie ape (previously, this character was mentioned to only be available in The Humane Labs location, but it`s also available in the space station location). The human survivors can escape, by reaching a space shuttle. There are several difficulties in the way, before they get that far. For example: The zero gravity causes a few challenges moving around inside the space station. Other difficulties: When the zombie ape woke up, he didn`t just bite every human he saw, he also hit and threw things. This caused a lot of damage to the space station`s interior. For example: The doors can`t be closed, because the doors are warped (the doors and the door hinges were badly damaged, when the zombie ape went crazy). If the doors could be closed, the human survivors could isolate the zombies, inside the different compartments. There are also problems like space debris (remains from satellites etc.). The space station rattles violently, whenever it gets hit by space debris. This causes everything and everyone inside to be thrown around. At this moment, the zombies get a chance to bite the human survivors. In addition to everything mentioned before, there is a locked door to an airless compartment, that leads to the space shuttle. The door can be unlocked by using a key, and then entering a code into a button panel (the key is inserted into a keyhole near the button panel). In order to obtain the key, the human survivors have to find the former highest ranking astronaut (now a zombie NPC). The key is on a chain around his neck, while the code can be found on his computer tablet (it`s close to his sleeping quarters). Whenever the space station is hit by space debris, the computer tablet is thrown around, and can end up floating away inside the space station. In this situation, the human survivors have to search for it, before they can obtain the code. After, finding the key and the code, it`s possible to unlock the door. Before unlocking the door, the human survivors have to put on their space suits (can be found somewhere inside the space station). This is necessary due to the airless compartment (this compartment has a fairly large corridor). Once, the door is unlocked, it stays open (an electrical malfunction prevents it from closing again). The lack of air has no effect on the zombies, so the human survivors have to be careful, until they get inside the space shuttle. If the human survivors are able to enter the space shuttle (without any zombies), they can escape back to Earth.

 

 

- Another new location for the zombie adversary mode: The airplane. This plane is based on an A380 (a large two story jet). In the zombie adversary mode, it`s going to have an impressive looking interior (it`s customized with a bar and other luxury upgrades). This plane is owned by a movie company, that uses it for flying the movie crew from one filming location to another. The director, the script writer and the actors/actresses, would sit in the upper floor, while the rest (the stunt crew, the camera crew and so on) would sit in the lower floor. How many people the movie crew consists of depends entirely on the movie. On this occasion, the number is determined by the zombie adversary mode (what actually works in this mode). Since, it`s a fully customized jet for the movie company, it has less seats (there is more room for moving around, while playing the zombie adversary mode). One of the stewardesses went to a bar, while the plane was being refuelled on land (the same bar as the oil rig workers, mentioned in a previous post). There she met an oil rig worker, and decided to have a drink with him. When the oil rig worker ended up fighting with the crewman from the submarine, the stewardess got really nervous and accidently took a sip from his drink (she contracted the zombie virus). The oil rig worker made a very bad impression on her, so she decided to leave the bar. Not so long after, the movie company called and told her to get back to the plane, because they were ready to leave. On her way back, she was starting to get drowsy. When she arrived inside the plane, she told the other stewardesses, that she was very tired and wanted to take a quick nap. They thought she was drunk, so they said fine (they had covered for her before, when she really was drunk). When the plane was airborne (at the maximum altitude), a stewardess wanted to check up on her. She tried to wake her up, but there was no response. Then, she turned away and called the other stewardesses for assistance. Suddenly, she was bitten in the back of her neck. Eventually, the others showed up, but they were also bitten. The pilots wanted to grab a bite, so they called on the stewardesses. A few moments later, the zombie stewardesses appeared inside the cockpit. They quickly grabbed and bit the pilots. Since, the auto-pilot was engaged, the plane kept the same flight plan. The zombies then started walking towards the movie crew, who were sitting in the upper floor. Even though, the stewardesses were now zombies, they still looked beautiful to the drunk actors. They kept flirting with them, and didn`t mind being approached by them, until they were bitten in their necks... On this location, the human survivors are the stunt crew, while the zombies are: the stewardesses, the pilots and the rest of the movie crew. In order to escape from this location, the human survivors have to find parachutes. The parachutes can be found in some of the overhead compartments (they don`t know exactly where, but they know about the parachutes, because of the movie they were supposed to make). Even though, they find the parachutes, they can`t jump out until the altitude has been lowered (the doors won`t open). This is done by using the controls in the cockpit. Besides the zombies, there are also challenges like strong turbulence and lightning strikes. The turbulence will cause the plane to rock from side to side (the interior gets a sideways incline in both directions at a quick succession). While, the lightning strike will cause the interior lights to flicker (the lights are turned on and off, with an interval of a second for a while). After reaching the cockpit, an option to use the flight controls will appear. When this option is selected, the altitude will start to decrease, automatically. From this moment, the interior will have a slight incline (walking towards the tail section is like walking uphill). After a while, the altitude is low enough for the doors to be opened. But, because of a malfunction, it`s only possible to open the doors close to the tail section on the lower floor. Since, it takes a while to get there, it`s better to start walking, right after using the flight controls option. After, reaching the fully functional doors, the human survivors can jump out of the airplane. Even if you couldn`t find enough parachutes, it`s still possible to survive. This is done by latching on to a human survivor who has a parachute. It`s also possible to do this after jumping (very similar to the scene from the movie "Point Break"). The zombies are also able to jump out, and they can cause damage to the human survivors. This is done by ramming into human survivors who are latched together. If they get separated and aren`t able to get back together, then the one who doesn`t have a parachute, gets a hard landing. The zombies can also damage parachutes, that have already been deployed. If the human survivors are able to land safely, they can escape.

 

 

- An expensive collection of silk shirts in various colours. These shirts are also available with patterns in gold chrome and other colours.

 

 

- A weapon based on the compressed air canister with a hose and nozzle, as seen in the movie "No Country For Old Men". It can also be used for breaking locks, just like in the movie.

 

 

- An option to use commentary while driving a car (for online characters). This is done by holding the A button and then tapping the LB button while driving (a commentary icon will briefly appear next to the in-game map). Now, you can hold the LB button, and then tap or hold the right analog stick in eight different directions (sixteen comments are available). It`s also possible to tap the R3 button (while holding the LB button), to toggle between positive comments and negative comments (another sixteen comments become available). Some of the negative comments also include disrespectful hand gestures while speaking. In addition to this, it`s also possible to change the direction, that your character speaks in. For example: you`re sitting in the driver`s seat and want to talk to someone outside the car. This is done by holding the LB button, and then tapping left on the D-pad. Now, your character will look through the window on the driver`s left side, and speak to the person outside (if the window is rolled up, the speech will sound muffled from the outside, so you have to roll down the window before you speak). Each person inside the car will have the option to speak in four different directions: facing left, facing right, facing forwards or facing backwards. The different directions are selected by holding the LB button, and then tapping left, right, up or down on the D-pad. If the driver looks towards the left, right or backwards for too long while driving the car, the drunk driving gameplay is activated (it lasts until he faces forwards). There are sixteen positive comments and sixteen negative comments available for each speaking direction. With other words, more than a hundred different comments can be assigned to each character, from a huge collection of comments in the interaction menu.

 

 

- A car based on a Datsun 280z (with high profile chrome rims, a wide body option, a chrome trim around the windows etc.) and an offroad vehicle based on a 2022 Hummer EV. This car has an all-wheel steering feature with the ability to perform a maneuver called "Crab Walk". When this feature is used, both the front wheels and the rear wheels, will turn in the same direction. It allows the vehicle to move diagonally while driving, without turning the entire vehicle. These features can be implemented like this in the game: tap right on the D-pad to access the car`s button panel (this menu appears on the bottom right corner of the screen). Now, the D-pad can be used for selecting the all-wheel steering button. The A button can then be pressed for toggling between, the all-wheel steering or the regular two-wheel steering. If the all-wheel steering button is enabled, then another button next to it called "Crab Walk Mode" can be toggled on, by using the D-pad and pressing the A button. Other offroad vehicles in the game, that don`t have these features, can be upgraded in the auto shop.

 

 

- A jetpack and a go-cart based on the ones from GTA: San Andreas.

 

 

- It should be possible to ride horses in GTA games (it would be like in the movie "John Wick: Chapter 3").

 

 

- To be able to open up the fridge inside a safehouse and select between various food items for consumption. It should also be possible to turn the faucets for the tub and the sinks on/off. There should also be an option to put the plug on (this is necessary if you want to take a bath in the tub). If you forget to turn off the faucet after putting on the plug, the water will start to pour out of the sink/tub, after being filled up.

 

 

- They should have GTA: Online and GTA: Story mode, as separate games from now on. GTA VI can be the next GTA: Story game. After GTA VI, they can release a GTA Story game called GTA: Carcer City or something. Both story games will have the same graphics engine. After GTA: Carcer City, they can release GTA: VII with a brand new graphics engine and huge gameplay innovations. None of the GTA: Story games will have an online multiplayer feature, but they are going to have at least one large DLC each. A new GTA: Story game is released every five years. Sometime between these games, they can release GTA: Online II. This game is an online only game, with a few updates every year. GTA: Online II will have the maps from the previously released GTA: Story games, in addition to the map from the first GTA: Online game. It will also have huge graphical improvements. By, keeping the single player games and the online games separate, and by not completely overhauling the graphics engine for each game, they can release GTA games more often and keep their customers happy.

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Kris194

I don't know what's more crazy, fact that this topic was created after GTA V release, it having over 100 pages or maybe people still posting their wishes for something that was released over 8 years ago :kekw:

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MrBreak16

Why are you guys making whishlists for an 8 years old game? 🤨

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TheGasmeter

I' be happy if they added the Diamond Casino into the story mode map. Do that, and anything else is a bonus. 

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