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Deffpony

GTA V Wishlist Topic

DLC  

1,621 members have voted

  1. 1. If you had to choose one, what would your ideal DLC be?

    • New Weapons
      63
    • New Characters
      65
    • Hood Territory Wars
      150
    • New Ending
      15
    • More Heists (Online & Offline)
      266
    • Casino
      162
    • San Fierro/Las Venturas/North Yankton
      816
    • Jetpack
      84


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Jack30

Game features:

 

 

- Three motorcycles based on: a Rokon Trail-Breaker, a Honda Motocompo and an ATV 2x2 Taurus.

 

 

- The silver coloured boat (a compact boat with a closed canopy), from the James Bond movie "Diamonds Are Forever". In the movie, James Bond uses a crane to lift this vehicle up from the water.

 

 

- The grappling hook gun, as seen on the show "Auction Hunters" (Youtube).

 

 

- An upgrade for the Coquette Classic, that applies a chrome trim around all the windows. The convertible version will have an option, where the entire frame of the windshield is in chrome. It would look much better with these options.

 

 

- A safehouse with a fully functional gym and a large swimming pool in the basement.

 

 

- A car based on a Chevrolet Corvette C3, with customization options like: side exit exhaust pipes (at least three different types), transparent headlight covers, removable roof and so on.

 

 

- Three new monster trucks based on: a Vapid Riata, a Vapid Slamvan and a BF Injection (the monster truck versions of these vehicles. For example: the Cheval Marshall is the monster truck version of the Cheval Picador).

 

 

- A truck (the Mule or a similar truck) with buckets of paint in the back. The paint buckets can be carried out one or two at a time, and can be stacked on top of each other. It`s also possible to wheel out entire shelves of paint buckets. The paint buckets can be used for target practice. If your character is carrying one paint bucket, it`s possible to throw it in the air, like in the sports event hammer throw (for target practice like in skeet shooting). The paint in the buckets is available in various colours and the paint splashing effect is very realistic.

 

 

- The gyrocopter (with the yellow paintjob) from the James Bond movie (with every weapon attachment, seen in the movie).

 

 

- A net gun, as seen on the show "Auction Hunters" (Youtube).

Edited by Jack30

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Jack30

Game features:

 

 

- An RC robot based on a Honda Asimo. This robot will have abilities like: rollerblading (retractable wheels, beneath the feet), to deliver an electric jolt (by grabbing someone with it`s hand), to deploy oil slicks (from an oil slick dispenser, in the backpack) and many other abilities.

 

 

- An upgrade for the Vigilante, that makes the thruster (in the back) generate thick smoke (a smoke screen). The smoke is very thick and won`t disappear right away (it takes a while before it disappears). After the smoke has been deployed, the Vigilante will no longer be visible (for a limited amount of time) on the in-game map or the main menu map. The only way to see the car is on the screen, but the smoke makes it very difficult to find it.

 

        

- A customization option for the Ruiner 2000, that adds two thrusters in the back. The thrusters are hidden behind panels that slide open, when the car is in parachute mode. This upgrade will make it possible to stay airborne for a longer period.

 

 

- A feature for the Vigilante, where you hold the RB button (handbrake) and then activate the thruster in the back, to blow away objects just like a leaf blower, that blows away leaves. If you`re driving the vehicle and hold the RB button while turning, and then activate the thruster, the car will resemble a rotating leaf blower.

 

 

- While driving a car (in first person mode), it should be possible to view the in-game map on a LCD screen on the car`s dashboard.

 

 

- An in-game map app for the mobile phone (for navigating with the mobile). The in-game map can be viewed vertically or horizontally (it`s possible to choose between, holding the mobile vertically or horizontally). It`s also possible to zoom in and out. The in-game map can either appear on the mobile`s screen, everytime the mobile is brought up, or it can be viewed by selecting the in-game map app icon on the mobile.

 

 

- A pulse watch based on a Garmin Forerunner 235 (or 630). The pulse watch is used for checking time and for viewing how much health (a red heart icon and a 100 health points at full health), armour (a blue armour icon and a 100 armour points at full armour) and special ability (a yellow special ability icon and a 100 special ability points (maximum) or a circular special ability meter) your character has left. A stopwatch feature is also available. If they add the option to view health, armour and special ability information on a pulse watch (or on other digital watches like: an Iwatch or a spy watch (mentioned before on the previous page)) and the in-game map on a mobile, the HUD can be turned off, if the player chooses to do so (completely optional).

 

 

- If you play the game in third person and hold the LT button to aim with a weapon that has a scope (besides the sniper rifle), the camera zooms in behind your character. If you press the R3 button (while holding the LT button), the camera zooms in even more. Pressing the R3 button should instead, toggle the same scope view as in first person (when holding the LT button) on and off. This feature could be selected in the options menu (the way it is now or pressing the R3 button, while holding the LT button, to access first person scope view).

 

 

- A vehicle based on a CASE CX130C excavator with a circular saw (as seen on Youtube). This vehicle has similar controls as the excavator (mentioned before on the previous page). But the saw portion of the excavation arm (the wrist joint), is moved by holding the RB button (towards excavator) or the LB button (away from excavator). The saw can be toggled on or off, by pressing right on the D-pad.

 

 

- An excavator with a grapple (Solesbee`s grapple attachment) as seen on Youtube. The upper part of the grapple moves up and down, while the lower part is stationary (can be seen on the video). The excavator`s controls are the same as before, except for the excavator`s attachment. Holding the RB button will move the upper part of the grapple downwards (close the grapple), while holding the LB button (after releasing the RB button) will move the upper part of the grapple upwards (open the grapple). If they want, they can create one excavator (based on a Caterpillar 365C excavator) with various attachments (a regular scoop, a circular saw, a grapple and so on).

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Smokewood

all of the above and move...

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Jack30

Game features:

 


- A motorcycle based on a BMW Motorrad Vision Next 100

 

 

- The sea plane from the James Bond movie "The Man With The Golden Gun".

 

 

- Two new revolvers based on: a Ciappa Rhino 60DS and a Taurus Judge (with buckshot shells and regular bullets).

 

 

- A flashlight app for the mobile phone. The flashlight controls (strobe light, to dim or increase the light and so on) are available on the mobile`s screen.

 

 

- The white submarine (with an interior) from the James Bond movie "For Your Eyes Only".

 

 

- Vehicles based on: Arctic vehicles with tracks.

 

 

- The grappling gun from the movie "Mission: Impossible 3". After the grapple is attached, it`s possible to run up walls (the winch on the user`s hip, makes this possible), as seen in the movie.

 

 

- The sea plane from the James Bond movie "Casino Royale".

 

 

- A nightvision app for the mobile phone. Your character will hold the mobile the same way as, when taking a picture with the mobile (full screen). Even though the visuals are grainy, it`s possible to see, during night time.

 

   

- More unique vehicles in every update.

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Jack30

Game features:

 

 

- Dual wielding. This feature could be implemented like this: You hold the LB button to bring up the weapon wheel. The weapons in the pistol slot and some of the weapons in the SMG and the Shotgun slot, will be possible to dual wield. If you move the right analog stick, and choose the pistol slot, you will be given these options: Press the X button for both hands, press the A button for the left hand and press the B button for the right hand. If you decide to press the X button, your character will be equipped, with two pistols of the same type, one for each hand. But if you decide to press the A button, and then move the right analog stick to choose the SMG slot (with a dual wieldable SMG selected, by pressing left or right on the D-pad), you will be given the same three choices (X, A or B). If you press the B button, your character will now be wielding, a pistol in the left hand and a SMG in the right hand. If you hold the LT button halfway (after closing the weapon wheel), your character will raise his left arm and aim with the weapon in his left hand (the way it is now, when you hold the RT button halfway to aim (without zooming in), while single wielding a weapon). If you also hold the RT button halfway, your character will raise his right arm and aim with the weapon in his right hand as well. Now pressing the LT button (all the way), will fire the weapon in the left hand, while pressing the RT button (all the way), will fire the weapon in the right hand. If you want to zoom in, like when you hold the LT button all the way, while single wielding a weapon, you can press the R3 button (even if you don`t hold the LT button or the RT button halfway to aim, pressing the R3 button will make your character raise his arms and aim with the weapons in both hands). Pressing the R3 button again will exit the close up aiming view. The weapons in both hands, will share the same aiming reticle. Games that have dual wielding, should always allow both weapons to be fired seperately. But if they want, they could make it completely optional, by letting the player turn this feature on or off, in the options menu.

 

  

- Dual aiming. This feature is activated by pressing the L3 and the R3 buttons simultaneously (on foot), while dual wielding. Time will slow down and the single aiming reticle, will become two aiming reticles (with a slight distance in between them). Now, the left analog stick will be used to control the reticle on the left (for the weapon in the left hand), while the right analog stick will be used to control the reticle on the right (for the weapon in the right hand). While in this mode, you won`t be able to use the left analog stick to move your character, but you will be able to turn your character (and the camera), as long as you move the two reticles in the same direction. It is also possible to overlap one reticle over the other. If they want to, they can let you walk or run, by using the D-pad, but I don`t think it`s necessary. Since you focus more on aiming, while time is slowed down. While in dual aim mode, your character`s arms will move independently, based on how you move the left or the right analog sticks. And like mentioned before, the LT button is assigned to fire the weapon in the left hand, and the RT button is assigned to fire the weapon in the right hand. This mode is deactivated by pressing the L3 and the R3 buttons simultaneously, or automatically when the special ability meter runs out. Dual aiming is going to be completely optional (regular aiming or dual aiming while dual wielding, when time is slowed down, can be selected in the main menu). This is a very unique gameplay feature, that I`ve never seen in a video game before. Gameplay features like this, will make their games even more unique.

 

 

- To be able to play all Gta: Online modes by yourself. If a mode requires more than one player, the other players could be bots. Even though it`s more fun to play against other people, sometimes you have to wait for a very long time. Other times you can`t play a mode at all, since no one else has joined that session. There could be lower rewards for playing against bots, if they want to encourage people to play online together or against each other.

 

 

- A sea helicopter based on a Mosquito XEL

 

 

- Two sea gyrocopters based on: an AutoGyro Calidus (with floats) and an AutoGyro MTO Sport (with floats), as seen on Youtube.

 


- A character animation, where your character flips a 5 oz. gold coin (a large gold coin) up in the air and catches it with the same hand and then flips it up again (endless loop). If you tap the A button during this animation, your character will flip the coin higher up in the air and let it fall on the ground. Now you can see what side it landed on (the coin has two different sides and is designed beautifully on both sides). You have to press the LB button to pick the coin up from the ground (if you don`t pick it up and just leave it, you have to buy a new coin). If you hold the A button (during the animation) instead of tapping it, your character will grab the coin mid air and slap it on the top of his other hand. And you can now see what side it landed on. The result of the coin flip is random everytime.

 

 

- The motorcycle and the VTOL vehicle from the movie "Oblivion". In the movie, a metal cable is pulled out of the motorcycle for rappeling down or climbing up (the motorcycle functions as an anchor). This feature should be available, if they add the motorcycle to the game.

 

 

- Window tints with colour, for the vehicles.

 

 

- The ability to tint a car`s windshield (chosen seperately). Since it`s a video game, they could add this option.

 

 

- To be able to place a tracker on a vehicle or a person (as seen in James Bond: Goldfinger. The appearance of the trackers, is based on the ones from the movie). These items are also available in free roam.

 

 

- Three jetpacks based on: a JB9, a JB10 and a JB11 (these jetpacks exist in real life).

 

 

- Electric window tint for cars. The opacity of the window tint can be increased or decreased, by moving the left analog stick up or down, while inside the vehicle (after selecting the electric window tint icon, from the window category on the vehicle controls` wheel (mentioned before on the previous page)).

Edited by Jack30

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Charles_Wipman

- No players icons on the map and that it only appear at 60m or less and only at 12 o'clock on a 37º angle.

- Allow to sell in private Solo lobbys.

- More heists that give money; The Casino, Night Clubs, the Military Base, the Docks, the Sawmill.

- Allow us to buy as Ron crates for the Import/Export hangar and only have to sale; the missions for this are so boring (for me) that i don't play it and just have the hangar for store the planes and choppers, also, you get very little for missions that take up to 20mins.

- Allow to have our selected weapons on every heist and mission instead all our owned weapons.

- Don't make us pick up the NPC basic weapons when we already have 'em or have the Mk2 version of that weapon, make us get the ammo for that weapon class instead if we'd spent some.

- Allow us to delete contacts from the phone, like the dancers; that only take space there and slow us to get to Lester for loose the wanted level.

- Remove the weapons from the Opressor and Opressor Mk2 and let us use our own weapons.

- Allow us to use unarmed choppers like the unarmed Buzzard as MC and equip it with fast rope winches on each side or at least use the Valkyrie.

- Allow to kick players on races or any mission when it takes too much for 'em to join.

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Jack30

Game features:

 

 

- A vehicle based on a Ripsaw EV3-F4.

 

 

- To have thousands of interiors in the game. Structures like apartment buildings, motels, trailer homes (like in the countryside of Gta 5) and suburban houses (in some places) use the same interior (floor plans) over and over again. Sometimes there are two different interiors, but they`re just the mirror image of each other. Brand new apartments are sometimes sold with furniture, so having a lot of 3D models to be re-used in the game is realistic. The variety is created by having different colours, patterns and textures on furniture (wood, metal, glass, cloth, leather, brand new or distressed appearance and so on) walls (wallpaper), floors (wooden flooring, tiles, rugs, and so on). Bathrooms and kitchens usually look similar in the same apartment building or in the same motel (also in suburban houses and motor homes that are made by the same company). These interiors can be used in bounty hunter missions and vigilante missions. The bounty hunter missions (or warrants) are accessed through a computer inside a squad car, while the vigilante missions are accessed by using a radio scanner. For example: a mission that takes place in an apartment building, where a person has a warrant on him. After arriving at the apartment building (inside), your character can walk towards the elevator or the door that leads to the stairs. At this point a cutscene starts, where your character walks inside the elevator (or opens the door to the stairs). When the cutscene ends, your character has arrived at the floor, where the apartment is located at. The interior for the hallway and the apartment is rendered (depending on the mission, two or three apartments could have interiors that are accessible on the same floor). After walking up to the apartment, a few different options become available: to knock on the door or ring the door bell (slow and loud approach), to kick the door in (it`s fast (and loud), but the door doesn`t always open on the first try), to shoot the door`s hinges with a shotgun and then kicking the door in (very loud approach), to use a portable battering ram (always works on the first try, but it has to be carried from the trunk of your car. And if you can`t bring it back, you have to buy a new one), to pick the door`s lock with an electric lock pick (makes some noise) or to pick the door`s lock manually (minigame) with a regular lock pick (very silent approach. In motels, it`s possible to pay off the motel owner and get the key to the room (the most silent approach)). If your character knocked on the door, then the person he is trying to apprehend, is either going to (depending on how suspicious he is): open the door, open the door with the metal chain on (takes some effort to get inside), speak to your character from inside the apartment without opening the door, just look through the peephole and make a run towards the fire escape (running sound can be heard from inside the apartment) or call his friends for backup (this might also happen in some of the other scenarios) and keep the door shut until they arrive. If he opens the door without any hassle, your character can either tackle him and put handcuffs on him, or he can tazer him with a stun gun and then put handcuffs on him (if he tries to run away after being handcuffed, he would eventually stumble and fall flat on his face, since his handcuffed on the back). At this point, your character can bring him to the bounty hunter vehicle (a car with metal bars on the rear windows and a metal grating (with bullet proof glass) as a barrier, between the front seats and the rear seats). If you hold the Y button (near the bounty hunter vehicle), your character will put him in the back seat. But if you hold the Y button and then press the RT button (after the door is opened), your character will first slam the guy`s forehead on the side of the roof and then put him in the back seat (most likely done if it was a hassle to apprehend him).

 

                  

- A radio scanner. The radio scanner is accessed by pressing up on the D-pad (to access the mobile phone) and then pressing the RB button (or the LB button). If your character also owns an Iwatch and a car remote (mentioned on the previous page), the LB button and the RB button can be used to cycle between the different items. The radio scanner could be based on a Uniden SDS100 (the radio scanner in the game, would be a simplified version of this radio scanner). Here are some of the features that are available: scanning for different frequencies, entering frequencies with the numeric pad, adjusting the volume and the static level (squelch adjustment), listening and communicating. The volume and the static level is adjusted, by using the D-pad to select the knob on the top of the radio scanner, and then pressing left or right on the D-pad to rotate the knob (the knob will visibly rotate). With the knob selected, you can press the A button to toggle between volume and static level adjustment (the knob is pressed down like a button). The radio scanner is available in two versions: an analog version and a digital version. The analog version is less expensive, but has a limited range (it can only pick up radio signals that are local, and it doesn`t work indoors (it can`t pick up radio signals through walls). While the digital version is more expensive, but has the ability to pick up radio signals from throughout the map (even through walls).

 

   

- A car based on the Manta, from the eighth season of the TV show "Counting Cars" (Youtube).

 

 

- Incendiary mines. The vehicle`s tyres can catch fire, when driven over. It`s possible to extinguish the flames by accelerating.

 

 

- Fire proof tyres

 

 

- Two new melee weapons: a walking cane sword and a whip. The walking cane sword looks like a decorative walking cane. If your character has the walking cane sword equipped, he would walk like a person would, while wielding a walking cane. Pressing the B button, will make your character unsheath the sword. The cane`s handle is also the sword`s handle, while the rest of the cane functions like a sheath for the sword. After unsheathing the sword, your character will be holding the sheath in his left hand and the sword in his right hand. If you press the RT button, your character will perform melee attacks with the sword. The whip is going to have a limited attacking range and has a reticle (dot) for aiming (the sound and the movement of the whip is very realistic, when it`s used).

 

 

- Three new throwable weapons: paint canisters, hallucination gas canisters and incendiary canisters. The paint canisters are available with paint in various colours, and are unlocked after completing a paintball activity. All three of these weapons are available in: a regular version, a sticky remotely activated version and a sticky proximity activated version.

 

 

- A weapon based on a shotgun walking cane. It`s wielded like a regular walking cane, but can be used as a shotgun.

 

 

- Three tilt-rotor aircrafts based on: a Leonardo AW609, a Bell V-280 Valor and a Bell BA 609.

 

 

- Two new motorcycles based on: a 2015 Indian Motorcycle Scout and a 2015 Indian Motorcycle Chief Dark Horse

 

 

- A car based on a Porsche 928

Edited by Jack30

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Jack30

Game features:

 

 

- While inside a car, you should be able to press right on the D-pad, to open up a control panel that makes it possible to: raise or lower the windows, increase or decrease the opacity of the window tint (if the car has an electric window tint), adjust the side mirrors, open or close the sunroof (if the car has a one) and so on. The control panel will appear on the lower right corner of the screen, and will resemble an actual control panel, like the ones inside lots of cars (realistic symbols, buttons that can be pushed and pulled etc.) . If your character is sitting in the driver`s seat, and you want to lower the window, you can tap right on the D-pad (control panel appears), use the D-pad to select the button for the window on the driver`s side, and then hold the A button to lower the window. You have to hold the X button, to raise the window back up (after releasing the A button). If the car is old and doesn`t have electric windows, tapping right on the D-pad will make a menu to appear on the lower right corner of the screen. This menu (old car menu) will have icons for the handle for the window on the driver`s side, the handle for the window on the front passenger`s side (only available if your character is alone in the car. He can then lean over the front passenger seat and lower or raise the window on that side) and the handle for the sunroof (only appears if the car has a sunroof). Now the D-pad can be used to select the handle (icon) for the window on the driver`s side. At this point, holding the A button will make your character to grab the window handle. Now the left analog stick can be rotated to lower the window (there is a realistic animation of your character, while he`s rotating the handle). If you want to raise the window back up, you have to rotate the left analog stick in the opposite direction. The reason why you have to hold the A button is, because the left analog stick is also used for steering the car. Both menus (the control panel and the old car menu) are closed by pressing the B button.

 

 

- It should be possible to hold the X button while inside a car, to open up a "T" shaped vehicle controls` menu, with four different slots (if the vehicle weapon wheel (mentioned on the previous page) was used last, you have to tap the LB button, to switch to the "T" shaped vehicle controls` menu). This menu will resemble the levers behind the steering wheel (on the steering wheel column), the steering wheel hub (middle part of a steering wheel) and the handle that opens the hood. The lever on the left (headlights and turn signal indicators) is on the left of the menu (left slot), the steering wheel hub (default option) is in the middle (middle slot), the lever on the right (windshield wipers) is on the right of the menu (right slot), the hood release handle is below the middle (below the middle slot). Both levers and the hood release handle look similar to those on most cars (on the menu, the levers are in a horizontal position), while the steering wheel hub looks like a rectangle with rounded corners (it has the car manufacturer`s emblem on it). If you want to use the windshield wipers, you have to hold the X button (the "T" shaped menu will appear) and then use the D-pad to select the lever on the right. After the menu is closed (by releasing the X button), moving the left analog stick downwards, will turn the windshield wipers on at a normal speed. Moving the left analog stick downwards again, will turn the windshield wipers off. If you want to turn the windshield wipers on at a fast speed (used during heavy rain), you have to move the left analog stick up (move it up again to turn them off). Some cars also have a wiper for the rear window. The windshield wipers for these cars are turned on at a normal speed, by moving the left analog stick up. Moving it up again will increase the speed (up once again, to decrease back to previous speed). The windshield wipers can be turned off, by holding upwards (maybe for a second) on the left analog stick. If you want to turn on the rear window wiper at a normal speed, you have to move the left analog stick downwards. Move it downwards again to increase the speed (toggle between speeds, by moving the left analog stick downwards). If you want to turn off, the rear window wiper, you have to hold the left analog stick downwards (not the L3 button, but the direction of the left analog stick). The washer fluid (used if the windshield or the rear window is dirty, and it`s not raining) is activated by opening the "T" shaped menu, selecting the lever on the right side, and then pressing up or down on the D-pad. A ring (on the right lever) with the symbol for the washer fluid and a text that says "off" (deactivates the washer fluid), will start to rotate. If the ring is rotated, until the symbol for the washer fluid is visible, washer fluid will spray once every time the windshield wipers (or the wiper for the rear window) are activated or the speed of the wipers is increased or decreased. The turn signal lights can be operated, by selecting the lever on the left (if the lever on the right is already selected, you can either press left twice on the D-pad (once to select the default option, and once again to select the lever on the left) or right just once, to skip directly to the lever on the left). Now, up and down on the left analog stick, have been assigned to the turn signal lights (the windshield wipers (and/or the rear window wiper) can still stay on, but they can`t be operated, if the lever on the right, isn`t selected on the menu). If you move the left analog stick up, the turn signal lights on the right, will be turned on. They are turned off, by moving the left analog stick up again. If the turn signal lights on the right are on, and you want to switch to the ones on the left, you can move the left analog stick downwards. The turn signal lights on the left, can be turned off, by moving the left analog stick downwards again. If the head lights are turned on, and you want to switch to the foglights. You have to select the lever on the left (on the menu) and then press up or down on the D-pad. A ring on the left lever, will start to rotate. This ring will have the symbols for the regular headlights and the foglights. And also a text that says "off". By selecting any of the symbols or the text, you can choose between the headlight modes or just turn them off. If you want to open the hood or the trunk, while inside the car (even while driving), you have to select the handle option on the menu (beneath the default option). Now moving the left analog stick up, will open the hood, while moving it downwards, will open the trunk. Every time an option is selected from the menu (different headlight modes, windshield wipers, hood/trunk, turn signals etc.), your character will have unique in-game animations for the different actions (based on actual car controls). For example: if you activate the turn signal lights, for the right side of the car, your character will move the left lever (on the steering wheel column) upwards, and if the washer fluid is used, he will move the right lever towards him. The default option on the menu, doesn`t assign any action to up or down on the left analog stick (the way the game is, at the moment). This option can be selected to avoid, that some of the features are used unintentionally, while moving the left analog stick to steer the vehicle. I know that I suggested a vehicle controls` wheel for the game, in a post on the previous page, but I think the control panel (or the old car menu) and the "T" shaped menu are more realistic and easier to use (the control features are more accessible).

 

 

- Advanced car remote. It`s similar to the car remote with eight buttons (mentioned on the previous page), but has a longer range and has two more buttons. The additional two buttons are: engine/lock doors and headlights/foglights (also rooflights). Select the engine/lock doors` button with the D-pad, and then tap the A button to toggle the engine on and off or hold the A button to both turn the engine off and lock the doors (if someone steals your car). If the engine is already turned off and the doors are locked, you can select one of the door buttons and tap the A button to unlock the doors (to open the door(s), you have to tap the A button again). Or you can just hold the A button to both unlock and open the door(s), automatically. The engine can be turned on, by selecting the engine/lock doors` button and then pressing the A button. If the headlights/foglights` button on the car remote is selected, the A button can be used to toggle the headlights on and off, while the foglights are turned on, by holding the A button (if the car also has rooflights, they are turned on, with the foglights). These two buttons are located beneath the fourth row on the car remote. Expensive cars in the game are sold fully equipped with this car remote.

 

 

- All the cars that are owned by your character (bought from the internet or the car dealership in the game), are sold with a unique set of car keys (the emblem of the car manufacturer is on the keyring). If you press the Y button, while your character is standing close to a car he owns, he`s going to use the car keys to unlock the door (the car remote is used, if the car doesn`t have a keyhole). While your character is sitting in the driver`s seat, tapping the RT button will make him put the key into the ignition (without turning it). Now holding the RT button, will make him turn the key and start the car (if the car is old, it doesn`t always start right away). It`s also possible to just hold the RT button, and your character will both, put the key into the ignition and turn it, automatically. All the sets of car keys appear in your inventory, where they can be examined, one set at a time.

 

 

- Simple car remote (to open or close: hood, trunk and doors). This car remote has four buttons, that are arranged in a 2x2 square. The first row (upper row) will have the buttons for: the hood and the trunk. While the second row will have the buttons for: doors (opens all the doors at the same time) and all (opens hood, trunk and doors, simultaneously). All the buttons will have symbols that show what each button is for. Just like the car remotes mentioned before it`s accessed by pressing up on the D-pad, and then tapping the LB button or the RB button to cycle between items (Iwatch, mobile phone, car remote or radio scanner). The buttons on the car remote are selected with the D-pad, and pressed with the A button. This car remote also has a led flashlight on the top (like those led flashlights on keyrings). The flashlight is used by holding the LT button (your character tilts the car remote forward, while holding a button (a fifth button, near the flashlight) that, turns the flashlight on. If the game is played in third person mode, the camera zooms in (like while aiming), while the car remote on the lower right corner, disappears from the screen (it tilts forward, until it`s no longer visible on the screen). If you release the LT button, the camera zooms back out and your character moves the car remote back in it`s previous position (the car remote on the lower right corner of the screen, reappears in a vertical position). Less expensive cars are sold with car keys, that have this car remote attached to the keyring. Whenever your character uses the car remote, the car keys can be seen dangling from the keyring (especially if the game is played in first person mode).

 

 

- A minigame for hotwiring the cars, and the motorcycles in the game (since these vehicles aren`t owned by your character, it would be more challenging, compared to just using the car keys or the motorcycle keys).

 

 

- The black miniboat, from the James Bond movie: "The World Is Not Enough".

 

 

- A breathing animation (realistic respiratory movements and visible breath in cold weather), for a person who has been knocked out.

 

 

- While inside a car, it should be possible to hold the RB button to put the handbrake on, into a locked position. Holding the RB button (a few seconds), will make your character pull the handbrake, until you hear the sound of the handbrake being locked into position. Now you have to tap the RB button to release the handbrake. It`s still possible to do powerslides, by holding the RB button, without tapping the RB button to release the handbrake (since you have to hold the RB button for a few seconds). This way you can put the handbrake on, and just hold the RT button, to spin with the wheels and then tap the RB button to drive. And if you park at a location, where the ground has an incline, you have to put the handbrake on, to prevent the car from rolling down (this feature can be toggled on and off, in the options menu).

 

 

- The cars should have airbags, that are deployed during car collisions (for reducing health damage). Some cars have one or two airbags, while other cars don`t have any (older cars that haven`t been customized). If your character is driving a car and the airbags are deployed after a collision, the airbag on the driver`s side, can be pulled out by tapping the B button (it`s still possible to drive, without removing the airbag, but hard to steer). The airbag on the passenger side, is also pulled out by tapping the B button (but only after removing the first airbag). If the game is played in first person mode, the airbags have to be removed, since they cover the entire windshield. This would give players an incentive to avoid collisions, since car chases would be more challenging, otherwise.

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Game features:

 


- Manual gear shifting, while driving a car. Whenever you enter a car, that has manual gear shifting (classic cars and so on), a gear stick will appear on the bottom of the screen (in the middle). The gear stick will have a top down view and will move like an actual gear stick, when the right analog stick is moved. For example: You`re in a car and the gear is in neutral position. If you want to shift to the first gear, you have to hold the right analog stick towards the left (like on actual cars, when the springs inside the gear stick get strained and try to hold back the movement) and then move it upwards. At this point, you can shift to the second gear, by holding the right analog stick towards the left and then moving it downwards. Now, shifting to the third gear is done by moving the right analog stick upwards (the springs will pull the gear stick into neutral position, and if you continue to move the right analog stick upwards, you will shift to the third gear). Shifting from the third gear and into the fourth gear is done by, moving the right analog stick downwards (past neutral position and into the fourth gear). At this point, you can shift to the fifth gear, by holding the right analog stick towards the right and then moving it upwards. If the car has six gears, you can shift to the sixth gear (from the fifth gear), by holding the right analog stick towards the right and then moving it downwards. Down shifting gears, is achieved by doing what`s mentioned before, but in the opposite direction (like on actual cars). Modern cars could have an option, where you can toggle between automatic and manual gear shifting. While inside a vehicle, tapping right on the D-pad, opens up a control panel (mentioned in my previous post). Now the D-pad can be used to select the automatic/manual gear shifting button. With this button selected on the control panel, you can toggle between automatic and manual gear shifting, by pressing the A button (the control panel is closed by pressing the B button). If you choose to activate manual gear shifting, a gear stick will appear on the bottom of the screen (as mentioned before). Since the manual gear shifting feature is based on, manual gear shifting on actual cars, it`s going to be very familiar to most drivers (it won`t be as complicated as it sounds). While in manual gear shifting mode, you can control the camera (to look around the vehicle), by holding the L3 button and then moving the right analog stick. The car horn can be used by tapping the L3 button. Classic cars will have manual gear shifting by default, but will have an option to upgrade the transmission to automatic or optional (toggle between automatic and manual gear shifting). Since some people would probably prefer the way it is now (automatic gear shifting on all cars), it`s possible to select this mode, in the options menu. It`s also possible to select a HUD option (in the options menu), that makes the gear number to appear next to the in-game map (instead of a gear stick in the middle of the bottom of the screen). For example: The number "1" appears while driving in the first gear and the number "2" appears, while driving in the second gear and so on. If the gear is in neutral position, the letter "N", will appear instead. The gear shifting mechanics (mentioned before) are the same, regardless of the HUD option, that is selected. Your character`s gear shifting animations, will look very realistic.

 

    

- It should be possible to use the intercom in squad cars (a handheld microphone inside the car, for speaking through the speakers outside). The intercom is used by tapping right on the D-pad, to open up a control panel and then using the D-pad, to highlight the microphone option. At this point, pressing the A button, will make your character pick up the microphone. A reticle (dot) will then appear. The right analog stick is used to move the reticle. When the reticle is pointed towards an NPC or a car (with an NPC in it), the colour of the reticle will change (to indicate an interactive object). If you`re driving a squad car behind a car, that is driven by an NPC, and have the reticle pointed at it. Now tapping right on the D-pad, will make your character to ask the NPC to pull over. If you hold right on the D-pad instead, your character will use a very stern voice, and order the NPC to pull over. After the NPC has pulled over, you can tap left on the D-pad, to tell him to exit the vehicle. Or you can hold left on the D-pad, to order him to exit the vehicle with his hands above his head. As mentioned before it`s also possible to use the intercom to communicate with NPCs, that are not inside a car. For example: If the intercom reticle is pointed towards, an NPC that walks past the squad car, you can press left on the D-pad to say something friendly. At first, that person will look at you, and ask if you`re actually talking to them (also pointing finger on themselves). After getting their attention, you can press left again on the D-pad. It`s also possible to tap right on the D-pad, to tell that person to stop moving (freeze), or you can hold right on the D-pad, to order that person to stop moving, put the hands on the head and get down on the knees. Sometimes, when asked to stop moving, they just run off (if they have an arrest warrant on them). If you want to stop using the intercom, you can press the B button (your character will put down the microphone). The control panel is closed by pressing the B button again.

 

           

- To be able to wield a police badge, by pressing up on the D-pad and then, the LB button or the RB button to cycle between items (Iwatch, mobile phone, car remote, radio scanner or police badge). If the police badge was used last, you can just press up on the D-pad, and it will appear (press the B button to put it away). While your character has the police badge equipped, he would look at it (like the mobile phone). If you hold the LT button, your character will turn the badge around (like showing the badge to people), and a reticle (dot) will appear. While the reticle is pointed at a person in the game, you can press up on the D-pad and your character will make him put his hands up (up again on the D-pad will make him put his hands behind his head). If there`s a wall nearby (or a chainlink fence), and you aim the reticle at the wall and press up on the D-pad (while the person has his hands up), your character will tell him to face the wall. It`s also possible to press down on the D-pad, instead of up (to put his hands up), to make him get down on his knees, with his hands behind his head. If you instead of pressing down, just hold down on the D-pad, your character will tell him to lie down on his stomach, with his hands behind his head. In any situation (if the person is standing with his hands up (or behind his head), facing a wall or a chainlink fence, on his knees with the hands behind his head or lying on the ground with the hands behind his head) it`s possible to frisk the person, to find items to confiscate. If the person is standing up while being frisked, he might try to run away. It`s also possible to put handcuffs on him (if the person has his hands behind his head, he`s less likely to resist arrest, than if his hands are up in the air). In addition to pressing up, down or holding down on the D-pad (while the reticle of the police badge is aimed at a person), it`s also possible to use dialog options, by pressing left (friendly comments) or right (hostile comments) on the D-pad. Some people in the game, are resistent to cooperate. In this case, you can press the RT button to equip a pistol (your character will put the police badge in his left hand and aim the pistol with his right hand. The RT button has to be pressed again to fire the pistol). The police badge is unlocked after completing several vigilante and warrant missions (your character will recieve the badge, after being deputized). The police badge will have a very realistic appearance (shiny gold chrome and so on).

 

    

- A high-tech compound crossbow, with a scope (nightvision and thermovision)

 

 

- Inflatable motorcycle suit. If your character is wearing this suit and falls off the motorcycle, after colliding with an object, the suit will inflate and reduce the health damage taken when hitting the ground.

 

 

- Car tyre sealant foam spray. If your car has a flat tyre (the tyre is still on the rim), you can use this spray to fix and inflate the tyre. Since most cars don`t have bulletproof tyres, this is a good way to fix a flat tyre. The foam sealant spray can be found in the trunk of most cars.

 

  

- The two underwater scooters, as seen in the movie "The Rock".

 

 

- All the hovercrafts, from the game "The Crew 2".

 

 

- A vehicle based on a Suzuki SJ410 minimonstertruck.

 

 

- The circular saw (portable), from the movie "Fast & Furious 8".

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Game features:

 

 

- A simpler vehicle controls` menu for operating: the turn signals, the windshield wipers, the headlights and so on. This menu is more accessible and easier to use, compared to the "T" shaped vehicle controls` menu, that I suggested in a previous post on this page. While inside a car, the quick vehicle controls` menu is accessed by holding the A button. The menu will appear on the bottom right corner of the screen, and is going to look like: a top down view of the left analog stick and the D-pad, with descriptions of the various actions, that are assigned to each of them. For the left analog stick (arranged like on a compass): toggle left turn signal lights on/off (W), toggle right turn signal lights on/off (E), toggle windshield wipers on at normal/fast speed or hold to turn off (N), toggle rear window wiper on at normal/fast speed or hold to turn off (S) and washer fluid (the L3 button). And for the D-pad: toggle headlights on/off (W), toggle foglights on/off (E), toggle open/close hood (N) and toggle open/close trunk (S). If you move the left analog stick towards the left (while holding the A button), the turn signal lights on the left, will be turned on. They are turned off, by moving the left analog stick towards the left again. If the turn signal lights on the left are on, and you want to switch to the ones on the right, you can move the left analog stick towards the right. The turn signal lights on the right, can be turned off, by moving the left analog stick towards the right again. The windshield wipers can be turned on at a normal speed, by moving the left analog stick upwards. If you want to turn the windshield wipers on at a fast speed (used during heavy rain), you have to move the left analog stick up again (hold the left analog stick upwards to turn the windshield wipers off). The rear window wiper is turned on at a normal speed, by moving the left analog stick downwards (while holding the A button). The speed is increased by moving it downwards again (move the left analog stick downwards again to go back to normal speed or hold downwards to turn the rear window wiper off). If you want to spray washer fluid on the windshield and the rear window, you can press the L3 button (after spraying washer fluid, the windshield wipers and the rear window wiper, will automatically wipe once even if they were initially turned off). Some cars don`t have a rear window wiper, so the left analog stick configuration (while holding the A button) will look like: toggle left turn signal lights on/off (W), toggle right turn signal lights on/off (E), toggle windshield wipers on/off at fast speed (N), toggle windshield wipers on/off at normal speed (S). The windshield wipers for these cars are turned on at a fast speed, by moving the left analog stick upwards. Moving it up again will turn them off. If you want to turn the windshield wipers on at a normal speed, you have to move the left analog stick downwards. Move it downwards again to turn them off. If the headlights are turned on, and you want to switch to the foglights, you have to press right on the D-pad. But if you just want to turn the headlights off, you can press left on the D-pad. If you want to open the hood or the trunk, while inside the car (even while driving), you can press up or down on the D-pad. At the moment, holding the A button while inside a car, will make your character to duck (hide). This action can instead be assigned to, moving the left analog stick downwards (hold it in a downwards position to stay hidden). It`s still possible to steer the car while ducking. This is done by moving the left analog stick, towards the left or the right, from a downwards position (down towards the left or down towards the right). If you`re riding a motorcycle with three storage boxes in the back (one on each side and one on the top) and hold the A button, the motorcycle controls` menu will appear. For the the left analog stick: toggle left turn signals on/off (W), toggle right turn signals on/off (E), toggle foglight on/off (N), toggle headlight on/off (S). And for the D-pad: open/close left storage box (W), open/close right storage box (E), open/close middle storage box (N), open/close all storage boxes at once (S). The HUD of the vehicle controls` menu, can be toggled on/off in the options menu (to use the vehicle controls, without a visible menu on the bottom of the right corner of the screen).

 

         

- A robust metal suitcase. This suitcase will have a built-in: computer, a satellite phone, a photo printer, a threat detector, a cloaking device and so on. While it`s open, it resembles a laptop (the keyboard in the lower half and the screen in the upper half). The satellite phone is located in a horizontal position, right above the left side of the keyboard, while the printer (also in a horizontal position) is located on the right (above the right side of the keyboard). There`s also a joystick for controlling drones (on the right hand side of the keyboard). The drones are available in three categories: an airplane drone (based on a Global Hawk), a helicopter drone (based on a Fire Scout) and a compact drone (the drone that is already in the game). When the drone icon is accessed, while using the computer, the icons for the three drone categories will appear. The airplane drone is located at the hangar, while the helicopter drone is located at a helipad. These drones can be flown in (one at a time), from anywhere on the map (even from a safehouse). The compact drone is located inside the suitcase, and is deployed through a side panel. The drones will have various weapons and other abilities (depending on the drone category), for example: missiles, machine guns, stun guns, cameras for taking pictures, nightvision, thermovision and so on. All the photos taken by the drones, can be printed out (as part of the inventory or the heist planning board). The satellite phone can be used for: ordering military vehicles, calling in airstrikes, calling in orbital strikes, requesting mercenaries (military NPCs), launching various missions. If the satellite phone is used for calling in an airstrike, your character will detach the joystick and use it as a laser pointer, to point out the location of the airstrike. The threat detector is a device that makes a beeping sound, whenever other online players are within attacking range (can be customized to beep only, when players who aren`t allies are detected). The cloaking device removes your character`s position blip, from the in-game map and the pause menu map, for a limited time (it has to be recharged after use). There are three versions of this suitcase: Standard (it doesn`t have a satellite phone, so the joystick is just a regular joystick, that can be folded down, when the suitcase is closed), Advanced (it has a satellite phone and a detachable laser pointer joystick) and Pro (same as Advanced, but also has a threat detector and a cloaking device). The suitcase`s appearance is based on the silver coloured suitcase, from the movie "Mission Impossible: Ghost Protocol". The robust metal suitcase will be available, in many different colours and with lots of livery options. It can be found in the heavy weapon category on the weapon wheel. When the suitcase is selected, the RT button can be pressed to open it up. Pressing the RT button again, will make your character put a key into a keyhole inside the suitcase (between the satellite phone and the printer) to turn it on.

 

 

- A few more features for the spy watch (mentioned in one of my posts on the previous page). Since the spy watch is also a dive watch, it`s possible to use it, while swimming or diving underwater (press up on the D-pad to access it). Other new spy watch features: vehicle delivery, digital compass, metal detecting sonar and wildlife repellent signal. For example: you`re swimming, and want an underwater scooter to be delivered to your location (on the surface of the water). First, you have to press up on the D-pad, to access the spy watch, then you can use the D-pad to select the vehicle delivery icon. After pressing the A button, the icons for the different vehicle categories will appear: sea vehicles, land vehicles and air vehicles (sea planes and sea helicopters will appear both in, the sea vehicle category and the air vehicle category). If you have the sea vehicle icon selected and press the A button, a list of the available vehicles will appear. Now, you can use the D-pad to scroll down the list, until you find the underwater scooter, and then press the A button. The vehicle will appear nearby after a few seconds. Other vehicles that are available, by using the spy watch: submarines, ATVs (Blazer Aqua and more), sports cars (with features like: catapult seats, oil slicks and so on), jetpacks, VTOL jets and more. While underwater the spy watch, will display the exact depth in meters or in feet. The metal detecting sonar can be used for locating metal objects, while diving underwater (very useful during underwater treasure hunts). If your character is threatened by sea creatures (electric eels, sharks, giant squids, alligators and so on) while looking for treasure, you can activate the spy watch`s wildlife repellent signal and they will disperse very quickly. This feature is also available, while on land (for dispersing land animals). The wildlife repellent signal has to be recharged after each use.

 

 

- While riding a motorcycle or driving a car, you should be able to tap the LB button and the RB button, simultaneously, to make an aiming reticle to appear (your character is not going to physically aim with a weapon, he`s just going to look in the direction of the reticle). Now, you can press the RB button to shoot with a firearm, or hold the LB button (after releasing the RB button) to aim with a throwable weapon and then throw it, by pressing the RB button. In this example, the firearm is the primary weapon, while the throwable is the secondary weapon (primary and secondary weapon selection was mentioned in one of my posts on page 98). This gameplay feature is unlocked after your character has reached the maximum shooting skill level (your character`s muscle memory makes this possible). If you tap the LB button and the RB button, simultaneously again, the aiming reticle will disappear. It`s still possible to aim like it is now (to hold the LB button (aiming reticle appears) to enter aiming pose and then pressing the RB button to shoot). But then you can only use the weapon, that is selected as the primary weapon.

 

 

- A custom car & motorcycle business. In this business, you can buy a car or a motorcycle from a website, customize it and sell it for more money. If the vehicle is rusty, it will require a full restoration (takes more time, but can be more profitable, when the restoration is done). In order to increase the value and the speed of the production, you can: hire a designer for unlocking unique vehicle mods, hire a graphic designer for unlocking unique liveries, hire more workers (to manufacture two vehicles at the same time (two cars, two motorcycles or one of each) or just one vehicle at a faster speed), buy better equipment and so on. Lots of mods and liveries will be unlocked over time, and are only available at this shop. The mods for the motorcycles, will consist of unique looking: frames, forks, handlebars, gas tanks, headlights, seats, fenders, rims and more. Before a vehicle is manufactured, you have to select what type of vehicle (car or motorcycle) and between the different mods, liveries and colour schemes. Your graphic designer will show you a drawn sketch of the vehicle, before the manufacturing process starts (the drawn sketch can be placed on the wall, along with other sketches of manufactured vehicles). After buying a vehicle from a website, you can either: pick it up yourself or to have it delivered (costs more). If you choose to pick it up yourself, you can go to the seller and drive the vehicle back to the mod shop. But if the vehicle is not in a drivable condition, you can use a tow truck (it has your mod shop`s logo on it). After a vehicle has been fully customized, it can be sold to a private buyer or it can be sold at the auction, where NPCs and other players can bid. The mod shop business is actually a front, that makes it possible to participate, in a money train heist (based on the heist from the movie "Money Train"). The appearance of the money train itself, is based on the train in the movie (brushed steel exterior and interior). After completing the heist, a scale model of the money train (as seen in the movie), becomes available on your desk in the mod shop.

 

 

- While buying a can of soda from a vending machine, it should be possible to select what type of soda (brand). The vending machine has eight buttons (two green buttons, two red buttons, two orange buttons and two yellow buttons) with four types of soda (two buttons for each type). After pressing right on the D-pad, while close to a vending machine (your character puts money into the vending machine and waits), you can select between the four different soda types, by pressing: the A button for the green button, the B button for the red button, the X button for the orange button and the Y button for the yellow button. If you change your mind about buying a soda, you can press right on the D-pad, and your character will press the refund button and get the money back. Or you can move the left analog stick in the direction, that makes your character to walk away from the vending machine (he doesn`t get his money back, but it`s the fastest option). To be able to choose between different soda options, will make the game more immersive.

 

 

- An armoured version of the Dubsta 6x6. This truck will have window plates and a mounted weapon in the back. The armour is at least as strong as, the armour on the Nightshark, while the windows are as bullet resistant as the armoured Kuruma`s windows. The mounted weapon in the back, can be operated from the driver`s seat. It will be similar to the weapon on the APC, and will be available in many different types. The armoured Dubsta 6x6 will also have a feature, where you can increase or decrease the air pressure in the tyres (less air pressure for increased traction while driving on a soft surface). If you tap right on the D-pad to open up a control panel (appears on the bottom right corner) and then use the D-pad to select the tyre pressure button. Now, you can hold the X button to increase the pressure (inflate air), or you can hold the A button to decrease the pressure (deflate air). This feature is available on the Mercedes truck, the Dubsta 6x6 is based on (can be seen in a "Top Gear" clip on Youtube).

 

 

- The calculator watches from the 80s (the ones that are made of metal). These watches will have a stop watch function, in addition to the calculator.

 

 

- To be able to add morphing effects to the pictures on the mobile phone. All the pictures on the mobile can be viewed (full screen), by selecting a picture gallery icon on the mobile. Now morphing effects can be added to the pictures.

 

 

- While wielding a pistol, it should be possible to increase the rate of fire, by tapping the RT button at a quick succession. At the moment, the rate of fire is limited, no matter how quickly and rapidly you press the RT button. If the rate of fire is increased by how fast the button is pressed, you can keep pressing the RT button repeatedly, and your character will use his left index finger to pull the trigger at a quick succession (the pistol is in the right hand, while the left index finger is held straight, when it`s used for pulling the trigger, repeatedly). This maneuver can be seen in the movie "Sicario 2".

Edited by Jack30

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Jack30

Game features:

 

 

- A new melee weapon: An umbrella. The umbrella can be used as a melee weapon, by pressing the RT button. If you hold the LT button, your character will open it and wield it in a horizontal position, like a shield (the fabric is bulletproof). The umbrella has a layer of adaptive camouflage (invisibility cloak) on the outside. And an LCD screen layer on the inside. Whenever the umbrella is held in this position (open in horizontal position), the tip of the umbrella folds and reveals a camera and the barrel of a rifle (the camera is inside the part of the umbrella`s tip, that has been folded down, beneath the rifle`s barrel, it kinda resembles a flashlight attachment on a gun). The camera displays what it sees on the LCD layer, inside the umbrella. It has the ability to zoom in and out, and has both nightvision and thermovision. The rifle can only hold one sniper round at a time, but it makes up for it, by being the most powerful sniper rifle in the game. The sniper round will be available in many different types (regular, incendiary and more). Pressing the RT button (while holding the LT button) is used for shooting with the rifle. It`s still possible to use the umbrella, for what an umbrella is intended for (protection from rain), by tapping the B button (without holding the LT button) to toggle holding it like a regular umbrella (the umbrella`s tip folds back to it`s original position, the adaptive camouflage and the LCD screen gets deactivated, while in vertical position). If your character jumps from a relatively high position, this umbrella has the ability to function like a parachute (not as effective as a parachute, but it slows down descend just enough to survive (if health bar is full), compared to jumping without a parachute).

 

 

- An upgrade for the Ruiner 2000. Sidethrusters for midair strafing: Hold the RB button while airborne and move the left analog stick towards the left (the right front sidethruster and the right rear sidethruster will be activated) or towards the right (the left front sidethruster and the left rear sidethruster will be activated). And for faster midair rotation: move the left analog stick (without holding the RB button) towards the left (the right front sidethruster and the left rear sidethruster will be activated) or towards the right (the left front sidethruster and the rear right sidethruster will be activated). The faster rotation by using the sidethrusters can be toggled on/off by using a control panel (the control panel will appear, on the bottom right corner of the screen, by tapping right on the D-pad), since some players might prefer the way it is now.

 

 

- While driving cars like: the Ruiner 2000, the Stromberg or the Deluxo, it should be possible to activate the aiming reticle by holding the LB button, instead of having it on the screen all the time. The homing missiles can be used by: holding the LB button (the lock-on reticle appears), the right analog stick can be used to control the reticle, manually (when the reticle is moved over targets, it will start to lock on, but moving the right analog stick towards another target, will cancel the first lock on, and start all over again), then press the RB button to launch (wait until it locks on). The regular missiles and the machine guns will have a limited aiming radius (the radius is limited because the weapons have to change angle (physically) in a limited space, unlike the homing missiles where the guidance system is being controlled, manually). They can be used by holding the LB button (aiming reticle appears), aiming with the right analog stick and then launching/shooting with the RB button. Weaponized vehicles like jet bikes, fighter jets and attack choppers, should have a "weapons off" option. Since there`s no point having a reticle on the screen (moving around all the time), if the weapons are not being used. This could be done by tapping the X button to deactivate the reticle ("holster" the weapon). The reticle can be activated again, by either tapping the X button again ("unholster" the weapon), by holding the X button (weapon menu) and then pressing left or right on the D-pad to select a weapon. Or by pressing the A button (the reticle for the previously selected weapon will appear. Pressing the A button again will fire the weapon).

 

   

- A personal vehicle camera (inside the vehicle). If other GTA players get inside your car (in the front seat, in the backseat (hiding with a pistol/knife in the hand) or hiding in the trunk). Also other things like: to open the trunk for stealing various items (weapons, ammo, fuel canisters, first aid kit and so on), to open the hood for tampering with the brakes or to disable the vehicle so it doesn`t start (turning the key makes that engine sound, but the engine doesn`t start. If your character has an impressive skill level as a mechanic, he can repair the car himself) or to place a tracker (the "off the radar" option doesn`t work against the player who placed the tracker). The doors and the trunk can be opened by picking the locks, while the hood is opened from the driver`s seat (the trunk can also be opened from this position. Prying the hood (or the trunk) open with a crowbar, will set off the alarm). If the car doesn`t have keyholes (some modern cars don`t have keyholes) a spy watch can be used for hacking into the car`s electronics to unlock it. Whenever someone messes around with your vehicle, your character gets a call on his mobile phone, and the mobile will display what the camera sees (the camera can be rotated, zoomed in and out by using the mobile). At this point, you can call the police and that person will get an instant, one or two star wanted level (depending on what they were doing). If they set off the alarm, they get a wanted level, automatically.

 

   

- The ability to add bulletproof windows on all cars. There could be three different levels of bullet resistance to choose from.

 

 

- When armour is added to a vehicle, the handling should feel heavier, since the weight has significantly increased.

 

 

- A new melee weapon: An ice axe. Besides for melee combat, the ice axe has other uses. For example: if your character tumbles down a steep hill, while equipped with the ice axe, you can press and hold the RT button. This will make your character to quickly swing with the axe, to latch on to the hillside. At this point, if you release the RT button, he will continue to fall down the hill. If you press and hold the RT button again, he will use the axe to latch on again. This maneuver can be repeated, until your character has descended safely down to the bottom of the hill.

 

 

- It should be possible to remove manhole covers by using the crowbar (press the B button, while close to a manhole cover). This will allow your character to get access to the underground tunnels (useful while having a wanted level).

 

 

- To be able to buy snacks from the snacks vending machine. This could be done by pressing right on the D-pad, to open up a button panel (appears on the lower right corner). The button panel will have twenty buttons (one button for each of the twenty snacks, that are available from the vending machine), that will have numbers from one to twenty on them. There is also going to be an LCD display above the buttons, that shows the name of the snacks, whenever a button is highlighted (by using the D-pad). The A button can then be pressed to buy a snack. If you`re playing in first person mode and press right on the D-pad, while close to a snacks vending machine, the button panel won`t appear (on the lower right corner). Instead you can select a snack, by using the button panel on the vending machine. At the moment, this button panel has twenty buttons, where the buttons have letters or numbers on them, and each snack has a letter and a number assigned to it (like on actual vending machines). They could simplify this by having the numbers from one to twenty on the buttons and also for the corresponding snacks. Since the game is played in first person mode, there isn`t going to be an LCD display with the name of the snacks (you can see what type of snacks, by looking through the window of the vending machine).

 

    

- Throwable weapons that are activated remotely, should have an option to be activated one at a time, instead of simultaneously. This could be done by tapping left on the D-pad, to activate one at a time (depending on the order they were thrown), or by holding left on the D-pad, to activate all of them, at the same time.

 

 

- To be able to toggle between first person mode and preferred third person mode (preferred zoom level), by tapping the Select button. The zoom level for the preferred third person mode, can be selected in the options menu or the interactive menu.

 

 

- The body armours should have pockets for storing extra ammo clips. For example: If your character is wearing a super heavy armour with four pockets, that have pistol ammo clips inside (one in each pocket). The clips can contain different types of ammo: regular, hollow point, armour piercing, incendiary and so on. If you hold the B button, while equipped with a pistol, a reload menu will appear on the bottom right corner: press up on the D-pad to equip armour piercing rounds, left to equip regular rounds, right to equip incendiary rounds and down to equip hollow point rounds. Assuming the pistol already has regular rounds, then pressing up on the D-pad, will make your character release the ammo clip from the pistol (with regular rounds) and reload the pistol with a clip with armour piercing rounds (if the ammo clip (with regular rounds) still has bullets remaining, it will be put inside the pocket, where the ammo clip with armour piercing rounds was). It`s still possible to reload the pistol by tapping the B button (the way it is now), but this will result the pistol being reloaded with a random ammo clip. The body armours that have less armoured protection, will have larger pockets for storing SMG clips, assault rifle clips or sniper rifle clips. For assault rifles with an underbarrel launcher (mentioned in one of my posts on the previous page), it`s possible to buy a body armour with four pockets for the ammo clips and four slots for the underbarrel rounds (like slots on an ammo belt). The reload menu will be similar to the one mentioned before, but will also have a D-pad menu for the underbarrel rounds. For example: You hold the B button and then tap the LB button to toggle between the two D-pad menus (both menus are visible, but you can only use one at a time). With the underbarrel menu selected, you can press up, down, left or right on the D-pad to reload the rifle with an underbarrel round. Since the body armours will have different perks, it will give players an incentive to buy the ones that provide less armoured protection. If they add the ability to store ammo clips/underbarrel rounds (and weapons) in the trunks of cars and in the storage boxes of motorcycles, it would be possible to restock the body armour (with ammo clips, underbarrel rounds and throwable weapons) from there.

 

         

- To be able to add offroad tyres to regular motorcycles. There should be many different tyre patterns to choose from (including the ones on the dirt bike)

 

 

- Ammo belts with shotgun shells for: the thigh, the waist, the torso or the upper arm. The shotgun shells will be available in many different types: buckshot, magnetic buckshot, buck&ball (buckshot/slug combo), magnesium shards (seen in "Rambo 5"), razors, magnesium pellets (dragon`s breath), nails (flechette rounds), rock salt, rubber balls, slug, armour piercing slug, magnesium slug (dragon slug) and so on. All shotgun shells that contain the same type of ammo, will have their own unique colour (visible on the ammo belt). If you hold the B button, while wielding a shotgun, a reload menu will appear on the bottom right corner of the screen. You can press left or right on the D-pad to scroll through all the different coloured shotgun shells (ammo types), that are available on the ammo belt. Up or down on the D-pad are slots for preferred ammo types, where the upper slot is primary and the lower slot is secondary. For example: If shotgun shells with armour piercing slugs are assigned to the upper slot, while the shotgun is loaded with buckshot shells, your character will automatically reload the shotgun with armour piercing slugs, if he runs out of buckshot shells. And if he runs out of armour piercing slugs, he would reload with shells of the ammo type, that is assigned to the lower slot (secondary slot). If preferred ammo types aren`t assigned to the upper slot or the lower slot, your character will reload the shotgun with the selected ammo type (if he runs out of shells of that type, he would randomly reload with another ammo type). The shotgun shells that are loaded into the shotgun, will be removed from the ammo belt. It`s possible to combine the shotgun ammo belts and the body armour that has pockets (mentioned before), as accessories for an outfit.

 

    

- A gaming console in the safehouse that can be used for playing retro videogames. This console has two regular controllers and a lightgun. Your character can walk around, while using the lightgun. The LT button is for aiming and the RT button for shooting. Since the lightgun has a cord, there is a limit to how far you can stand from the console. If you stand too close, the reticle will indicate that the lightgun won`t work until you increase the distance from the TV. The games will be based on actual retro games, that required a lightgun.

 

 

- The orange coloured helicopter, from the movie "Only The Brave". In the movie, this helicopter has the ability to use a hose to pump water into a tank, and then release all the water from the tank. In the game, this could be done by tapping right on the D-pad to lower and activate the pump, and then tapping right again to retract and deactivate it (after a water tank meter displays a full tank). Now you can hold right on the D-pad to open the bay doors underneath and release all the water.

 

 

- The drunk visual effects, should only appear in first person mode. And your character`s walking balance should vary, based on the drinking amount (he starts to stumble and falls over, if he had too much to drink).

 

 

- If they add the ability to use the cars` windshield wipers, then driving in third person mode, during heavy rain with the wipers off, should have car handling like while drunk driving. Because, if the game is played in first person mode, you would turn the windshield wipers on, almost immediately or you wouldn`t be able to see through the windshield.

 

 

- Electric rounds for underbarrel launcher (for disabling vehicles (works on vehicles, that have lots of electronics) and for stunning NPCs.

 

 

- To be able to select between more animation poses. This can be done by holding the L3 button and then moving the right analog stick in eight different positions (like on a compass: N, NE, E, SE, S, SW, W and NW) to select between eight different animation poses. The animation poses are assigned to each direction, by using an animation wheel. The animation wheel is opened by holding the L3 button and then tapping the R3 button (you don`t have to hold the L3 button to keep the animation wheel open). It looks very similar to the weapon wheel (it`s divided into eight sections and it appears in the middle of the screen). The right analog stick is used for selecting each section, while left or right on the D-pad (the LT button or the RT button as well) can be used for cycling between all the animation poses, that can be assigned to each section. The animation pose (and it`s name) will be displayed fully animated, in the middle of the animation wheel. Now the X button can be pressed for assigning an animation pose to a section. It`s also possible to activate an animation pose directly by pressing the A button (the animation wheel will close and your character will perform the animation pose). If you just want to close the animation wheel, you can press the B button. Now the right analog stick can be moved in eight different directions (while holding the L3 button) to perform an animation pose assigned to each direction.

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