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[PS3-PS4] Approved Custom Races


stronktank
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Horndog_SA

I've done a couple of reviews just for fun. Its up to you if you want to use them :)

 

 

~MILITARY HEIST V1

+Good title, excellent description.

+Good course

+Replay value

+Good use of ramps

+Love the finish

-needs a CP between 3 and 4

=APPROVED (personal favourite! I've done a couple of races through Zancudo, check them out. Does this race have a GTA version?)

 

 

 

 

Hey guys, sorry for the delay but work has been nuts, been doing some overtime and not getting to playing or editing, i finally edited the following:

 

Military Heist v1:

 

http://socialclub.rockstargames.com/games/gtav/jobs/job/u4JB1hP4nEaWuG82t2kTxA?platformId=2

 

Ive decided to do this one last time as i see there are contradictions to the judges likes and dislikes, absolutely no offense to the judges but one will love a certain area of the race and the other hate it, and with Flukey's feedback, i just cannot compete with 3 different peoples opinions, i feel instead of tweaking i am going to totally recreate the original race lol.

 

ive taken all unessasary jumps/ramps out and also tried my best to make the ramps work, unfortunatley i can do nothing about the cops as im not allowed the privilege of testing with them, ive tried blocking the ramps as much as possible to limit the interference at ramps but beyond that i cannot do anything more, its a race of luck, ive raced this race about 100 times and always came 1st or 2nd, out of those 100 times i have come last out of 8 players all due to luck of the draw, if cops place a roadblock at a ramp then thats the way it is i cannot control that.

 

Anyways ive tried taking all testers feedback into consideration and have edited the race one last time for the final re-run for you guys.

 

i remember one suggestion about a problem between 3rd and 4th cp at the S bend just before you jump the base but i have very good reason to keep 3rd and 4th so far away, i used to have 4th on the S bend but had to either place it on the left or right side of the bend, both didn't work as people would go to the left when cp was on the right or visa versa so i decided that 3rd cp will be before S bend so players have free will to go left or right without missing a cp and that once out of the S bend can easily hit 4th cp whether coming out the left or right side of the road. its actually more basic now and also i fixed the one concern of getting into the base made more clearler although i didn't have many people struggling with it as the description clearly says you will go into base and you cannot go into base if you go through the tunnel...

 

I also couldnt change the ending with the ramps and there again someone loved the ending and some were hesitant so cannot satisfy all but what i did was lift the last cp so that you cannot possibly fly over it., Other than that not much else i can do and if it doesn't get approved no biggy, i appreciate the assistance and feedback from all.

 

Thanks guys.

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Hey I'm not an official judge but I loved your race. I can understand the concern about the ramps in the middle of the roads obstructing with traffic/wanted levels on but even with that I loved the race and personally thought it was the best point to point 4* wanted level race I've played to date and I've played a good few.

 

Please take my enjoyment of your race into account but don't change anything until you find more elaborate reviews.

 

I loved it but I'm just a fan, not a judge :)

Edited by Flukey
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Domestic Battery

Need some feedback. Can you guys tell me what my best deathmatch is? Here are my jobs:http://socialclub.rockstargames.com/member/dillono/games/gtav/jobs

 

 

Making a playlist would be better, but I'm not where my PS3 is right now.

You might be able to get some feedback if you posted in the correct forum rather than a racing forum.

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PhoGarrett

 

Need some feedback. Can you guys tell me what my best deathmatch is? Here are my jobs:http://socialclub.rockstargames.com/member/dillono/games/gtav/jobs

 

 

Making a playlist would be better, but I'm not where my PS3 is right now.

You might be able to get some feedback if you posted in the correct forum rather than a racing forum.

 

Oh right... Can you send me a link to a DM topic here?

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Need some feedback. Can you guys tell me what my best deathmatch is? Here are my jobs:http://socialclub.rockstargames.com/member/dillono/games/gtav/jobs

 

 

Making a playlist would be better, but I'm not where my PS3 is right now.

You might be able to get some feedback if you posted in the correct forum rather than a racing forum.

 

Oh right... Can you send me a link to a DM topic here?

 

Use search or scroll through threadlist.

You should use your brain more often. Read the title of a thread (Approved Custom RACES!), read the Opening Post (First thing EVER to do when you want to post something to a thread) and don't let the others do search-work for you that could be done easily by yourself. Unbelievable

Edited by DerBarde
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GreenReign

Cypress Flats Grand Prix

+ Good title, description and settings.

+- Doesn't really have a grand prix feel to it due to lack of propping in the turns and such, but that's just a minor nit pick.

+ CP placement is fine. However, I have 2 minor complaints, the CP's on the rounded off turns should be about halfway up them, and all the way on them, not just half way on. Also CP's should be snug to the corners, take them too tight, and you could miss it.

+ Good race regardless though!

+++ Approved!!! But could be better, just take into consideration my suggestions.

 

2 Mile Lap: Entwined

+Good title, description, and settings.

+++ Very creative race, high replay value

+ Great CP placement. Wish R* wopuld add the ability to have extra wide CP's, they would be made for races like this.

+ Good propping

+++ Approved, for special races.

 

Loopy Fiasco

+ Good title, description, and settings.

+ Great propping,

+++ Very good race, so far it's my personal favorite!

+- Good CP placement. However, I would pull them back towards the end of the dividers on the hairpin turns. It kind of punishes you if you take the hairpin too perfect, you will miss it. Unless that was the idea to make drivers have to drive out to catch the hairpin. To each their own I guess.

+++ Approved, just consider the changes I suggested.

 

Mashed

+ Good title, description, and settings.

+ Good race

+ Good propping

+- CP's seemed a bit off to me. There were some that were perfect, but othersa that were a bit beyond the turn apex, and others too far in front of it, I'd have to re-run the race to get the specific CP's though.

---No vote, Make some changes to the CP placement, and I'll approve.

Edited by GreenReign
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handcuff_charlie

Cypress Flats Grand Prix

+ Good title, description and settings.

+- Doesn't really have a grand prix feel to it due to lack of propping in the turns and such, but that's just a minor nit pick.

+ CP placement is fine. However, I have 2 minor complaints, the CP's on the rounded off turns should be about halfway up them, and all the way on them, not just half way on. Also CP's should be snug to the corners, take them too tight, and you could miss it.

+ Good race regardless though!

+++ Approved!!! But could be better, just take into consideration my suggestions.

 

 

FYI....CP's are approximately a tad less than 5 traffic lanes wide functionally, even though they appear narrower visually. I have tested this. So you will be hard pressed to miss those CP's by cutting the corner unless you cut it by a ridiculous amount in which case there are other obstacles and considerations that prevent it.

 

Grand Prix "feel"? if it were any faster it would be a drag strip. Lining corners with useless tire lines that dont render until it is too late in fast tracks is a waste of props TBH.

You can define GP "feel" as having useless props if you wish, I'm cool with that, but I define it by the dynamics of the racing that takes place on the track. The props are a means to that end, not the other way around.

 

Again, the CP's are nearly 5 lanes wide...racers need to be able to take the "rounded" lane or go around the curbed island for normal contact races when they are racing tight and trying to stay clean. The Cp's are right where they need to be to accomplish that.

 

I appreciate your vote of approval and am glad you like the race, but I dont think you should be judging.

Edited by handcuff_charlie
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GreenReign

They were just minor things I would do. Like I said the CP's are fine, hence the approval. I just prefer them to be tighter to the corner it improves fluidity. I reran the race again, and tried to cut the corners as tight as possible, and didn't miss any CP's so that is a plus in my book. The first time I ran it they looked like they could be missed. As for the propping, that's just personal preference. I wish they would add rumble strips so we could make GP's look more professional. I wonder if there is a way to lay concrete barriers down on there side, that way we could make defacto rumble strips...

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Finally got my PS3 back up working again, had already finished moving one race over as it broke down but didn't get to test and publish it until now. I will start work on the rest soon, but my main priority is still my Xbox 360 jobs ;-)

 

The Tourist - http://socialclub.rockstargames.com/games/gtav/jobs/job/Jy2xxlfnfk6DVeG56XdeCw?platformId=2 - Non-Contact laprace for SUVs (I just noticed I forgot to lock it to SUVs, but I will fix that ASAP, nonetheless it's intended to be locked on SUVs)

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Hey Greenreign thanks for the approvals.

 

Entwined is as good as its going to get. I'm pleased you like Loopy Fiasco but its something i can't stop slightly tweaking now and then.

 

Thanks again for the feedback.

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stronktank

So, three more approved.

 

The list is down to 17 races which is still too much imo. I'll re-run a few of them tonight but most of them need votes from the other judges. In fact every race that gets one 'needs work' vote needs two more votes to move it to the approved or remove it. If you get what I mean. So if a race doesn't easily get two 'yes' votes it takes three votes to know if the race is in or out. That's why some of them take so long,....

 

 

 

Cypress Flats Grand Prix

+ Good title, description and settings.

+- Doesn't really have a grand prix feel to it due to lack of propping in the turns and such, but that's just a minor nit pick.

+ CP placement is fine. However, I have 2 minor complaints, the CP's on the rounded off turns should be about halfway up them, and all the way on them, not just half way on. Also CP's should be snug to the corners, take them too tight, and you could miss it.

+ Good race regardless though!

+++ Approved!!! But could be better, just take into consideration my suggestions.

 

 

FYI....CP's are approximately a tad less than 5 traffic lanes wide functionally, even though they appear narrower visually. I have tested this. So you will be hard pressed to miss those CP's by cutting the corner unless you cut it by a ridiculous amount in which case there are other obstacles and considerations that prevent it.

 

Grand Prix "feel"? if it were any faster it would be a drag strip. Lining corners with useless tire lines that dont render until it is too late in fast tracks is a waste of props TBH.

You can define GP "feel" as having useless props if you wish, I'm cool with that, but I define it by the dynamics of the racing that takes place on the track. The props are a means to that end, not the other way around.

 

Again, the CP's are nearly 5 lanes wide...racers need to be able to take the "rounded" lane or go around the curbed island for normal contact races when they are racing tight and trying to stay clean. The Cp's are right where they need to be to accomplish that.

 

I appreciate your vote of approval and am glad you like the race, but I dont think you should be judging.

 

 

I do think he should be judging as the notes he made were clearly stated as 'minor', so in my opinion disgardable if you disagree. You clearly made a point on why the notes are there, and GR clearly agrees after your reply. Must say it's easy to call a race a GP, and tbh I would be expecting some 'gp feel' props too (not intended on your race but on the whole 'gp' theme), but if you disagree that's perfectly fine as it's just a suggestion. You've got some great creations and experience but I do think it's quite harsh to say someone shouldn't be judging? As the notes that were made have a good point and I also had to think about the approach you had at some of the cp's, but after you made it clear the notes are disgardable imo.

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GreenReign

I have a monster truck race that I'm dieing to get feedback on. Literally one of my more fun races that I've made. Building jumps, a car/bus climb ect...

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stronktank

Made some changes to the OP:

- From now on only 1 nomination allowed and it must have over 25 plays (to assure it has been tested properly)

- Added race lenght + race type (P (Point to Point) or L (Laps))

- Devided some of the classes

Those with approved GP's that have not been classified for sports/supers please PM me with the right standard vehicle class!!

- Added Locked vehicles (if there is only one)

Those with approved races with a single locked vehicle please PM me with the right vehicle!!

Edited by stronktank
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The Real SpitKing

I love the addition of track length to the OP. Looks great. Nice work Stronk

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Made some changes to the OP:

- From now on only 1 nomination allowed and it must have over 25 plays (to assure it has been tested properly)

- Added race lenght + race type (P (Point to Point) or L (Laps))

- Devided some of the classes

Those with approved GP's that have not been classified for sports/supers please PM me with the right standard vehicle class!!

- Added Locked vehicles (if there is only one)

Those with approved races with a single locked vehicle please PM me with the right vehicle!!

Will plays on Xbox360 count? Considering I'm mainly focused on remaking my Xbox360 tracks to make available for PS3 as well, so they will have be almost identical. (The changes I make to the PS3 versions are changes I intend to make on the 360 versions as well) As there are alot of issues with hosting on PS3 I'm not sure I can put down the additional time necessary to increase the play counts on my own, but I can assure you each and every track I submit are thoroughly tested on Xbox360, as well as a bunch of solo runs on PS3 to ensure they are similar, I usually perform those in creator mode though for easy access to the creator tools in case changes are necessary, and that wont increase the play count. Once I've finished with my own tracks I'm also considering remaking other approved races for PS3, and perhaps then similar for PS3 to Xbox360 to make more of the approved races available cross-platform. (With the original creators clearly credited in the descriptions of course)

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EarthboundMysfit

 

☆ Hempstead Granule of Truth.

 

▪ Excellent title, description and setting.

▪ Very long, good for endurance races(4 minutes)

▪ Great fluidity and track design.

▪ Cps were excellent except for the first few up until 10 they were not visible well from the last ones but that is a minor issue.

 

○○ Approved but could be even better.

Adjusted the first few CPs and added one in to make them more visible. At 4 minutes(I've even finished it in 3:58 in a tuned Massacro, making it an excellent 4-minute challenge race), i wouldn't really consider it an endurance as a Point-to-Point(all 5 of my other approved races are 4minutes+, or longer and not considered "Enduro"). 4 minutes as a lap race, then yes, probably endurance. Anyway...

Glad you like it's flow and route! Thx for the review and vote.

 

 

 

Hempseed Granule of Truth

++ Title and Description

+ Propping

++ Vehicle Class

- CP - pull CP 18 back a little bit..

+ Replay = yes

= Approved, if CP 18 fixed.

CP 18 was past the apex, so I pulled it back and also adjusted the next CP to make it more visible too.

Glad you thought it had replay value, as well as liked it. Thank you for your time.

 

Once again, thanks for the 2 approval votes! Now that it is updated it can be added to the approval list, stronk.

Waiting for the nominations to open again, thanks much!

-Earth

Stronk,

This should help to shrink the main list, as you can see it's been voted 'approved' twice and ready to be added to the OP. Thanks again.

- Earth

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stronktank

 

Stronk,

This should help to shrink the main list, as you can see it's been voted 'approved' twice and ready to be added to the OP. Thanks again.

- Earth

 

 

My apologies, must have overlooked you reacted with the cp change.

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There Goes the 'Hood (Name subject to change)

Off-road

http://socialclub.rockstargames.com/games/gtav/jobs/job/ndo_zXl3gE23d96k8pa4aQ?platformId=2

Designed as a Monster truck race, so all vehicles in the class have to be open, however, the Liberator, and Sandking are the only 2 vehicles that will be able to handle this track, Liberator is recommended.

Edited by GreenReign
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There Goes the 'Hood (Name subject to change)

Off-road

http://socialclub.rockstargames.com/games/gtav/jobs/job/ndo_zXl3gE23d96k8pa4aQ?platformId=2

Designed as a Monster truck race, so all vehicles in the class have to be open, however, the Liberator, and Sandking are the only 2 vehicles that will be able to handle this track, Liberator is recommended.

 

What are you doing GR? This isn't a share creations topic,... You obviously know the nominations are closed. Making me wonder if you should be judging if you disgard everything said.

Edited by stronktank
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LOL I meant to post it in the share creations topic, I'm bit tipsy and clicked on the wrong thread.

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Still thinking about what is wrong with the current system to clear the nominations so slowly,...

 

So this is my conclusion:

From now on all nominations with two or more 'needs work' or/and 'no' votes get removed from the nominations untill resubmission.

As previously all nominations with only one yes vote got stuck. I wasn't removing anything with two 'no'/'needs work' votes that have one yes vote.

 

Also as I'm really craving for new submissions, I want this list cleared as quickly as possible to start from a clean slate. For the ease of the rest of the judges I added the votes to the nominations.

 

If any of the 'retired' judges feel like helping out, this is the time.

 

(y=yes, w=needs work, n=no)

 

Removed

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Stronk, I could help, PM me 2 or 3 links at a time and i'll do my best to work through them within a reasonable time frame.

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GTAMYBABIES

I will be helping out tonight with the reviews. My apologies I have been quite busy with irl things. I have a couple days free so will try to do them all by tomorrow.

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Stronk, I could help, PM me 2 or 3 links at a time and i'll do my best to work through them within a reasonable time frame.

 

All the last nominations are in the second post (OP2?), can even bookmark the playlist if you want. The ones that are first, are the oldest. Thanks for the help man!

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GTAMYBABIES

Reviews

 

FYI: Some of these may be revisits.

 

☆ The Slick Track

 

▪ Great title and description.

▪ Would be better with a cp between 9 and 10 unless that was intended.

▪ Props were good.

▪ Track layout was great.

 

○○ Approved.

 

 

☆ Route 69

 

▪ Good track design.

▪ Good cps.

▪ Great ending.

▪ Didn't see any props.

▪ Good title.

 

○○ Approved.

 

 

☆ Metal Mickey

 

▪ Great title and description.

▪ Interesting track design.

▪ Good props.

▪ Great cps.

▪ Cross over sections were done well enough I didn't even notice them while racing.

▪ Amazingly technical track.

▪ BTW 3m for first lap and 2m50s for my first run with turismo.

 

○○ Approved

 

 

☆ Commuter Chaos (short)

 

▪ Great title and description.

▪ BTW Ran it with my hearse.

▪ Good cps and props.

▪ Good length.

 

○○ Approved

 

....

.....

 

...... damn it Internet.

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GTAMYBABIES

 

 

Reviews

 

☆ XDBX Runabout

 

▪ Good title and description.

▪ Good cps and track design.

▪ Props could have used some more lovin. The barriers were protruding.

 

○○ Needs work

 

 

☆ Rebel Rebel

 

▪ Good title and description.

▪ Great vehicle selection.

▪ Greats cps.

▪ Excellent track design.

 

○○ Approved.

 

 

☆ Airport to airport

 

▪ Good title and description.

▪ Great track design and cps.

▪ Can taxi the finish line full complete immersion.

 

○○ Approved

 

☆ Mashed

 

▪ Great title and description.

▪ Good cps and props.

▪ Great track design.

 

 

○○ Approved

 

☆ Picture me Rollin

 

▪ Great title.

▪ Good description.

▪ Excellent track design and fluidity.

▪ Cps were good but some seemed a little ahead of were they should be but it didn't bother or affect the racing.

▪ Highly technical course. I like that.

 

○○ Approved

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GTAMYBABIES

Reviews

 

☆ Crastenburg Karting

 

▪ Great title.

▪ Great track layout.

▪ Wasn't locked to blazer as per description.

▪ Goods cps except the first part in that buildings driveway.

▪ Too many protruding props.

▪ I like this race but it needs some work.

 

○○ Needs work

 

☆ The Dirtier Sanchez

 

▪ Great title and description

▪ Great fluidity.

▪ I'm not sure if you changed anything but I changed my vote on this one and I like it.

 

○○ Approved

 

☆ Furious Fusion

 

▪ I can't remember what I voted on this one last time but this time cps, fluidity and track design were great. Props okay.

 

○○ Approved

 

☆ Colin McRae Rally

 

▪ Great title and description.

▪ Can't remember if I approved this one or not before but a lot of cps were too early and the props could have used more attention to them.

▪ I like it but it needs work.

 

○○ Needs work

 

☆ Sultan Dirt Rally Race

 

▪ Great title and description.

▪ Excellent props.

▪ Track design was fun and technical.

▪ A couple cps were off a bit but did not hamper this run.

▪ Can't remember if I approved this one or not but I do now.

 

○○ Approved.

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Still thinking about what is wrong with the current system to clear the nominations so slowly,...

 

So this is my conclusion:

From now on all nominations with two or more 'needs work' or/and 'no' votes get removed from the nominations untill resubmission.

As previously all nominations with only one yes vote got stuck. I wasn't removing anything with two 'no'/'needs work' votes that have one yes vote.

 

Also as I'm really craving for new submissions, I want this list cleared as quickly as possible to start from a clean slate. For the ease of the rest of the judges I added the votes to the nominations.

 

If any of the 'retired' judges feel like helping out, this is the time.

 

(y=yes, w=needs work, n=no)

 

Removed

 

 

 

I've put in changes to the track since the last it's been reviewed.

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