Quantcast
Jump to content
Search In
  • More options...
Find results that contain...
Find results in...
    1. Welcome to GTAForums!

    1. Red Dead Redemption 2

      1. Gameplay
      2. Missions
      3. Help & Support
    2. Red Dead Online

      1. Gameplay
      2. Find Lobbies & Outlaws
      3. Help & Support
    1. Crews & Posses

      1. Recruitment
    2. Events

    1. GTA Online

      1. Arena War
      2. After Hours
      3. Find Lobbies & Players
      4. Guides & Strategies
      5. Vehicles
      6. Content Creator
      7. Help & Support
    2. Grand Theft Auto Series

    3. GTA Next

    4. GTA V

      1. PC
      2. Guides & Strategies
      3. Help & Support
    5. GTA IV

      1. Episodes from Liberty City
      2. Multiplayer
      3. Guides & Strategies
      4. Help & Support
      5. GTA Mods
    6. GTA Chinatown Wars

    7. GTA Vice City Stories

    8. GTA Liberty City Stories

    9. GTA San Andreas

      1. Guides & Strategies
      2. Help & Support
      3. GTA Mods
    10. GTA Vice City

      1. Guides & Strategies
      2. Help & Support
      3. GTA Mods
    11. GTA III

      1. Guides & Strategies
      2. Help & Support
      3. GTA Mods
    12. Top Down Games

      1. GTA Advance
      2. GTA 2
      3. GTA
    13. Wiki

      1. Merchandising
    1. GTA Modding

      1. GTA V
      2. GTA IV
      3. GTA III, VC & SA
      4. Tutorials
    2. Mod Showroom

      1. Scripts & Plugins
      2. Maps
      3. Total Conversions
      4. Vehicles
      5. Textures
      6. Characters
      7. Tools
      8. Other
      9. Workshop
    3. Featured Mods

      1. DYOM
      2. OpenIV
      3. GTA: Underground
      4. GTA: Liberty City
      5. GTA: State of Liberty
    1. Red Dead Redemption

    2. Rockstar Games

    1. Off-Topic

      1. General Chat
      2. Gaming
      3. Technology
      4. Programming
      5. Movies & TV
      6. Music
      7. Sports
      8. Vehicles
    2. Expression

      1. Graphics / Visual Arts
      2. GFX Requests & Tutorials
      3. Writers' Discussion
      4. Debates & Discussion
    1. News

    2. Forum Support

    3. Site Suggestions

GTAForums does NOT endorse or allow any kind of GTA Online modding, mod menus or tools. Do NOT post them here or advertise them, as per the forum rules.
Fun 2

Weapons information By Game files

Recommended Posts

Vicarious Mind

 

 

 

 

 

What are the stats for the hollow point rounds for the heavy revolver now after its been nerfed? What would the use and point be for even using this gun or the hollow point rounds now that they've been nerfd (made worse)

I don't know about the new hollow point round stats, but with Incendiary rounds equipped, the Heavy Revolver MkII has a 100% chance of setting your human target on fire. AFAIK the only other weapon that shares that property is the Heavy Sniper MkII, and you might not want to run Incendiary rounds on that.
Why not? What would you recommend?
You can run explosive rounds on the Heavy Sniper MkII, which gives it excellent anti-vehicle characteristics, particularly against flying vehicles. It's the best counter to many of the flying vehicles. It's also a guaranteed knockdown on other players, although Incendiary rounds are slightly better vs other players (since they're a one hit kill when burn damage is taken into account).Maybe it's just but lately I've needed to hit a player twice with explosive sniper rounds before 1 hit anywhere on the player was enough to killYeah the Incendiary rounds are the 1 hit kill.

 

When I said the Explosive rounds are a guaranteed knockdown, that just means it's guaranteed to knock the player down to the ground, not kill them.

Are explosive rounds better for vehicles like jets vs fmj?

Share this post


Link to post
Share on other sites
Vicarious Mind

Where can I find the statistics for all melee weapons?

Share this post


Link to post
Share on other sites
AStiffBreeze

Are explosive rounds better for vehicles like jets vs fmj?

Yes.

Share this post


Link to post
Share on other sites
Vicarious Mind

Does anybody know where I can find the statistics for the hollow point rounds for the heavy revolver? I know it's been nerfed from the last patch I'm just seeing if it's worth it to even use this weapon for anything anymore.

Share this post


Link to post
Share on other sites
AStiffBreeze

Does anybody know where I can find the statistics for the hollow point rounds for the heavy revolver? I know it's been nerfed from the last patch I'm just seeing if it's worth it to even use this weapon for anything anymore.

With Incendiary rounds it has a 100% chance to set the target on fire.

 

I think we had this exact same conversation in this thread about a fortnight ago :)

Edited by AStiffBreeze

Share this post


Link to post
Share on other sites
Vicarious Mind

 

Does anybody know where I can find the statistics for the hollow point rounds for the heavy revolver? I know it's been nerfed from the last patch I'm just seeing if it's worth it to even use this weapon for anything anymore.

With Incendiary rounds it has a 100% chance to set the target on fire.

 

I think we had this exact same conversation in this thread about a fortnight ago :)

That was with the heavy sniper, I'm talking about the heavy revolver with hollow point rounds

Share this post


Link to post
Share on other sites
Vicarious Mind

Can anyone tell me the difference between the mk2 scopes please? Is there any sort of zoom level change or accuracy change between the different scopes? Also is there any difference in reticle bloom or rendering distance while equipping the different scopes or not having a scope at all? 

 

 

Share this post


Link to post
Share on other sites
Dark_Razar
On 6/10/2018 at 4:03 PM, Vicarious Mind said:

Can anyone tell me the difference between the mk2 scopes please? Is there any sort of zoom level change or accuracy change between the different scopes? Also is there any difference in reticle bloom or rendering distance while equipping the different scopes or not having a scope at all? 

It seems like there is more zoom on the more expensive ones when you aim in FPV with the scope. Something really minor though (And aiming with the scope gives you recoil anyway, so it's not recommended) so it's basically aesthetics.

Edited by Dark_Razar

Share this post


Link to post
Share on other sites
Gaffa

Info for the latest Space Ranger weapons: 

Up-N-Atomizer Ammo Info:

Spoiler

<Item type="CAmmoProjectileInfo">
		          <Name>AMMO_RAYPISTOL</Name>
		          <Model>w_pi_flaregun_shell</Model>
		          <Audio />
		          <Slot />
		          <AmmoMax value="20" />
		          <AmmoMax50 value="20" />
		          <AmmoMax100 value="20" />
		          <AmmoMaxMP value="20" />
		          <AmmoMax50MP value="20" />
		          <AmmoMax100MP value="20" />
		          <AmmoFlags>InfiniteAmmo</AmmoFlags>
		          <AmmoSpecialType>None</AmmoSpecialType>
		          <Damage value="10.000000" />
		          <LifeTime value="0.500000" />
		          <FromVehicleLifeTime value="0.500000" />
		          <LifeTimeAfterImpact value="0.000000" />
		          <LifeTimeAfterExplosion value="0.000000" />
		          <ExplosionTime value="0.000000" />
		          <LaunchSpeed value="200.000000" />
		          <SeparationTime value="0.000000" />
		          <TimeToReachTarget value="2.000000" />
		          <Damping value="0.000000" />
		          <GravityFactor value="0.000000" />
		          <RicochetTolerance value="0.000000" />
		          <PedRicochetTolerance value="0.000000" />
		          <VehicleRicochetTolerance value="0.000000" />
		          <FrictionMultiplier value="1.000000" />
		          <Explosion>
		            <Default>EXP_TAG_RAYGUN</Default>
		            <HitCar>DONTCARE</HitCar>
		            <HitTruck>DONTCARE</HitTruck>
		            <HitBike>DONTCARE</HitBike>
		            <HitBoat>DONTCARE</HitBoat>
		            <HitPlane>DONTCARE</HitPlane>
		          </Explosion>
		          <FuseFx />
		          <TrailFx>proj_xs_sr_raygun_trail</TrailFx>
		          <TrailFxUnderWater />
		          <FuseFxFP />
		          <PrimedFxFP />
		          <TrailFxFadeInTime value="0.000000" />
		          <TrailFxFadeOutTime value="0.000000" />
		          <PrimedFx />
		          <DisturbFxDefault />
		          <DisturbFxSand />
		          <DisturbFxWater />
		          <DisturbFxDirt />
		          <DisturbFxFoliage />
		          <DisturbFxProbeDist value="0.000000" />
		          <DisturbFxScale value="0.000000" />
		          <GroundFxProbeDistance value="2.500000" />
		          <FxAltTintColour value="true" />
		          <LightOnlyActiveWhenStuck value="false" />
		          <LightFlickers value="false" />
		          <LightSpeedsUp value="false" />
		          <LightBone />
		          <LightColour x="0.000000" y="0.000000" z="0.000000" />
		          <LightIntensity value="0.000000" />
		          <LightRange value="0.000000" />
		          <LightFalloffExp value="0.000000" />
		          <LightFrequency value="0.000000" />
		          <LightPower value="0.000000" />
		          <CoronaSize value="0.000000" />
		          <CoronaIntensity value="0.000000" />
		          <CoronaZBias value="0.000000" />
		          <ProjectileFlags>DestroyOnImpact ProcessImpacts HideDrawable NoPullPin ApplyDamageOnImpact AlignWithTrajectory</ProjectileFlags>
		          <ProximityActivationTime value="3.000000" />
		          <ProximityTriggerRadius value="-1.000000" />
		          <ProximityFuseTimePed value="1.000000" />
		          <ProximityFuseTimeVehicleMin value="0.500000" />
		          <ProximityFuseTimeVehicleMax value="0.050000" />
		          <ProximityFuseTimeVehicleSpeed value="30.000000" />
		          <ProximityLightColourUntriggered x="0.000000" y="0.000000" z="0.000000" />
		          <ProximityLightFrequencyMultiplierTriggered value="4.000000" />
		          <TimeToIgnoreOwner value="0.000000" />
		          <ChargedLaunchTime value="-1.000000" />
		          <ChargedLaunchSpeedMult value="1.000000" />
		          <ClusterExplosionTag>GRENADE</ClusterExplosionTag>
		          <ClusterExplosionCount value="5" />
		          <ClusterMinRadius value="5.000000" />
		          <ClusterMaxRadius value="10.000000" />
		          <ClusterInitialDelay value="0.500000" />
		          <ClusterInbetweenDelay value="0.250000" />
		        </Item>


Gun Info:

Spoiler

<Item type="CWeaponInfo">
		          <Name>WEAPON_RAYPISTOL</Name>
		          <Model>w_pi_raygun</Model>
		          <Audio>AUDIO_ITEM_RAYPISTOL</Audio>
		          <Slot>SLOT_RAYPISTOL</Slot>
		          <DamageType>BULLET</DamageType>
		          <Explosion>
		            <Default>DONTCARE</Default>
		            <HitCar>DONTCARE</HitCar>
		            <HitTruck>DONTCARE</HitTruck>
		            <HitBike>DONTCARE</HitBike>
		            <HitBoat>DONTCARE</HitBoat>
		            <HitPlane>DONTCARE</HitPlane>
		          </Explosion>
		          <FireType>PROJECTILE</FireType>
		          <WheelSlot>WHEEL_PISTOL</WheelSlot>
		          <Group>GROUP_PISTOL</Group>
		          <AmmoInfo ref="AMMO_RAYPISTOL" />
		          <AimingInfo ref="PISTOL_2H_BASE_STRAFE" />
		          <ClipSize value="1" />
		          <AccuracySpread value="1.400000" />
		          <AccurateModeAccuracyModifier value="0.500000" />
		          <RunAndGunAccuracyModifier value="2.000000" />
		          <RunAndGunAccuracyMinOverride value="-1.000000" />
		          <RecoilAccuracyMax value="1.000000" />
		          <RecoilErrorTime value="3.300000" />
		          <RecoilRecoveryRate value="1.000000" />
		          <RecoilAccuracyToAllowHeadShotAI value="1000.000000" />
		          <MinHeadShotDistanceAI value="1000.000000" />
		          <MaxHeadShotDistanceAI value="1000.000000" />
		          <HeadShotDamageModifierAI value="1000.000000" />
		          <RecoilAccuracyToAllowHeadShotPlayer value="0.175000" />
		          <MinHeadShotDistancePlayer value="5.000000" />
		          <MaxHeadShotDistancePlayer value="40.000000" />
		          <HeadShotDamageModifierPlayer value="20.000000" />
		          <Damage value="10.000000" />
		          <DamageTime value="0.000000" />
		          <DamageTimeInVehicle value="0.000000" />
		          <DamageTimeInVehicleHeadShot value="0.000000" />
		          <HitLimbsDamageModifier value="0.500000" />
		          <NetworkHitLimbsDamageModifier value="0.800000" />
		          <LightlyArmouredDamageModifier value="0.750000" />
		          <VehicleDamageModifier value="1.000000" />
		          <Force value="50.000000" />
		          <ForceHitPed value="50.000000" />
		          <ForceHitVehicle value="750.000000" />
		          <ForceHitFlyingHeli value="750.000000" />
		          <OverrideForces>
		            <Item>
		              <BoneTag>BONETAG_HEAD</BoneTag>
		              <ForceFront value="100.000000" />
		              <ForceBack value="80.000000" />
		            </Item>
		            <Item>
		              <BoneTag>BONETAG_NECK</BoneTag>
		              <ForceFront value="60.000000" />
		              <ForceBack value="70.000000" />
		            </Item>
		            <Item>
		              <BoneTag>BONETAG_L_THIGH</BoneTag>
		              <ForceFront value="40.000000" />
		              <ForceBack value="1.000000" />
		            </Item>
		            <Item>
		              <BoneTag>BONETAG_R_THIGH</BoneTag>
		              <ForceFront value="40.000000" />
		              <ForceBack value="1.000000" />
		            </Item>
		            <Item>
		              <BoneTag>BONETAG_L_CALF</BoneTag>
		              <ForceFront value="70.000000" />
		              <ForceBack value="80.000000" />
		            </Item>
		            <Item>
		              <BoneTag>BONETAG_R_CALF</BoneTag>
		              <ForceFront value="60.000000" />
		              <ForceBack value="100.000000" />
		            </Item>
		          </OverrideForces>
		          <ForceMaxStrengthMult value="1.000000" />
		          <ForceFalloffRangeStart value="0.000000" />
		          <ForceFalloffRangeEnd value="50.000000" />
		          <ForceFalloffMin value="1.000000" />
		          <ProjectileForce value="0.000000" />
		          <FragImpulse value="250.000000" />
		          <Penetration value="0.010000" />
		          <VerticalLaunchAdjustment value="0.000000" />
		          <DropForwardVelocity value="0.000000" />
		          <Speed value="2000.000000" />
		          <BulletsInBatch value="1" />
		          <BatchSpread value="0.000000" />
		          <ReloadTimeMP value="-1.000000" />
		          <ReloadTimeSP value="-1.000000" />
		          <VehicleReloadTime value="1.000000" />
		          <AnimReloadRate value="1.000000" />
		          <BulletsPerAnimLoop value="1" />
		          <TimeBetweenShots value="2.000000" />
		          <TimeLeftBetweenShotsWhereShouldFireIsCached value="-1.000000" />
		          <SpinUpTime value="0.000000" />
		          <SpinTime value="0.000000" />
		          <SpinDownTime value="0.000000" />
		          <AlternateWaitTime value="-1.000000" />
		          <BulletBendingNearRadius value="0.000000" />
		          <BulletBendingFarRadius value="0.750000" />
		          <BulletBendingZoomedRadius value="0.375000" />
		          <FirstPersonBulletBendingNearRadius value="0.000000" />
		          <FirstPersonBulletBendingFarRadius value="0.000000" />
		          <FirstPersonBulletBendingZoomedRadius value="0.000000" />
		          <Fx>
		            <EffectGroup>WEAPON_EFFECT_GROUP_PISTOL_SMALL</EffectGroup>
		            <FlashFx>muz_xs_sr_raygun</FlashFx>
		            <FlashFxAlt />
		            <FlashFxFP />
		            <FlashFxFPAlt />
		            <MuzzleSmokeFx />
		            <MuzzleSmokeFxFP />
		            <MuzzleSmokeFxMinLevel value="0.000000" />
		            <MuzzleSmokeFxIncPerShot value="0.000000" />
		            <MuzzleSmokeFxDecPerSec value="0.000000" />
		            <MuzzleOverrideOffset x="0.125000" y="0.000000" z="0.034000" />
		            <MuzzleUseProjTintColour value="true" />
		            <ShellFx />
		            <ShellFxFP />
		            <TracerFx />
		            <PedDamageHash />
		            <TracerFxChanceSP value="0.000000" />
		            <TracerFxChanceMP value="0.000000" />
		            <TracerFxIgnoreCameraIntersection value="false" />
		            <FlashFxChanceSP value="1.000000" />
		            <FlashFxChanceMP value="1.000000" />
		            <FlashFxAltChance value="0.000000" />
		            <FlashFxScale value="1.000000" />
		            <FlashFxLightEnabled value="false" />
		            <FlashFxLightCastsShadows value="false" />
		            <FlashFxLightOffsetDist value="0.200000" />
		            <FlashFxLightRGBAMin x="0.000000" y="0.000000" z="0.000000" />
		            <FlashFxLightRGBAMax x="0.000000" y="0.000000" z="0.000000" />
		            <FlashFxLightIntensityMinMax x="0.000000" y="0.000000" />
		            <FlashFxLightRangeMinMax x="0.000000" y="0.000000" />
		            <FlashFxLightFalloffMinMax x="0.000000" y="0.000000" />
		            <GroundDisturbFxEnabled value="false" />
		            <GroundDisturbFxDist value="5.000000" />
		            <GroundDisturbFxNameDefault />
		            <GroundDisturbFxNameSand />
		            <GroundDisturbFxNameDirt />
		            <GroundDisturbFxNameWater />
		            <GroundDisturbFxNameFoliage />
		          </Fx>
		          <InitialRumbleDuration value="150" />
		          <InitialRumbleIntensity value="0.200000" />
		          <InitialRumbleIntensityTrigger value="0.000000" />
		          <RumbleDuration value="95" />
		          <RumbleIntensity value="0.200000" />
		          <RumbleIntensityTrigger value="0.850000" />
		          <RumbleDamageIntensity value="1.000000" />
		          <InitialRumbleDurationFps value="0" />
		          <InitialRumbleIntensityFps value="0.000000" />
		          <RumbleDurationFps value="0" />
		          <RumbleIntensityFps value="0.000000" />
		          <NetworkPlayerDamageModifier value="1.000000" />
		          <NetworkPedDamageModifier value="1.000000" />
		          <NetworkHeadShotPlayerDamageModifier value="1.000000" />
		          <LockOnRange value="20.000000" />
		          <WeaponRange value="120.000000" />
		          <BulletDirectionOffsetInDegrees value="0.000000" />
		          <BulletDirectionPitchOffset value="0.000000" />
		          <BulletDirectionPitchHomingOffset value="0.000000" />
		          <AiSoundRange value="-1.000000" />
		          <AiPotentialBlastEventRange value="-1.000000" />
		          <DamageFallOffRangeMin value="40.000000" />
		          <DamageFallOffRangeMax value="120.000000" />
		          <DamageFallOffModifier value="0.300000" />
		          <VehicleWeaponHash />
		          <DefaultCameraHash>DEFAULT_THIRD_PERSON_PED_AIM_CAMERA</DefaultCameraHash>
		          <AimCameraHash />
		          <FireCameraHash />
		          <CoverCameraHash>DEFAULT_THIRD_PERSON_PED_AIM_IN_COVER_CAMERA</CoverCameraHash>
		          <CoverReadyToFireCameraHash />
		          <RunAndGunCameraHash>DEFAULT_THIRD_PERSON_PED_RUN_AND_GUN_CAMERA</RunAndGunCameraHash>
		          <CinematicShootingCameraHash>DEFAULT_THIRD_PERSON_PED_CINEMATIC_SHOOTING_CAMERA</CinematicShootingCameraHash>
		          <AlternativeOrScopedCameraHash />
		          <RunAndGunAlternativeOrScopedCameraHash />
		          <CinematicShootingAlternativeOrScopedCameraHash />
		          <PovTurretCameraHash />
		          <CameraFov value="45.000000" />
		          <FirstPersonAimFovMin value="42.000000" />
		          <FirstPersonAimFovMax value="47.000000" />
		          <FirstPersonScopeFov value="30.000000" />
		          <FirstPersonScopeAttachmentFov value="0.000000" />
		          <FirstPersonDrivebyIKOffset x="0.000000" y="0.000000" z="0.000000" />
		          <FirstPersonRNGOffset x="0.000000" y="0.000000" z="0.000000" />
		          <FirstPersonRNGRotationOffset x="0.000000" y="0.000000" z="0.000000" />
		          <FirstPersonLTOffset x="0.000000" y="0.000000" z="0.000000" />
		          <FirstPersonLTRotationOffset x="0.000000" y="0.000000" z="0.000000" />
		          <FirstPersonScopeOffset x="-0.003000" y="0.000000" z="-0.009000" />
		          <FirstPersonScopeAttachmentOffset x="0.000000" y="0.000000" z="0.000000" />
		          <FirstPersonScopeRotationOffset x="0.000000" y="0.000000" z="0.000000" />
		          <FirstPersonScopeAttachmentRotationOffset x="0.000000" y="0.000000" z="0.000000" />
		          <FirstPersonAsThirdPersonIdleOffset x="0.075000" y="0.000000" z="0.000000" />
		          <FirstPersonAsThirdPersonRNGOffset x="-0.025000" y="-0.025000" z="-0.040000" />
		          <FirstPersonAsThirdPersonLTOffset x="0.050000" y="0.060000" z="-0.025000" />
		          <FirstPersonAsThirdPersonScopeOffset x="0.085000" y="0.000000" z="-0.025000" />
		          <FirstPersonAsThirdPersonWeaponBlockedOffset x="0.000000" y="0.000000" z="0.000000" />
		          <FirstPersonDofSubjectMagnificationPowerFactorNear value="1.025000" />
		          <FirstPersonDofMaxNearInFocusDistance value="0.000000" />
		          <FirstPersonDofMaxNearInFocusDistanceBlendLevel value="0.300000" />
		          <FirstPersonScopeAttachmentData />
		          <ZoomFactorForAccurateMode value="1.300000" />
		          <RecoilShakeHash>PISTOL_RECOIL_SHAKE</RecoilShakeHash>
		          <RecoilShakeHashFirstPerson />
		          <AccuracyOffsetShakeHash />
		          <MinTimeBetweenRecoilShakes value="150" />
		          <RecoilShakeAmplitude value="1.000000" />
		          <ExplosionShakeAmplitude value="-1.000000" />
		          <IkRecoilDisplacement value="0.000000" />
		          <IkRecoilDisplacementScope value="0.000000" />
		          <IkRecoilDisplacementScaleBackward value="1.000000" />
		          <IkRecoilDisplacementScaleVertical value="0.400000" />
		          <ReticuleHudPosition x="0.000000" y="0.000000" />
		          <ReticuleHudPositionOffsetForPOVTurret x="0.000000" y="0.000000" />
		          <AimOffsetMin x="0.200000" y="0.100000" z="0.600000" />
		          <AimProbeLengthMin value="0.300000" />
		          <AimOffsetMax x="0.175000" y="-0.200000" z="0.500000" />
		          <AimProbeLengthMax value="0.275000" />
		          <AimOffsetMinFPSIdle x="0.178000" y="0.392000" z="0.135000" />
		          <AimOffsetMedFPSIdle x="0.169000" y="0.312000" z="0.420000" />
		          <AimOffsetMaxFPSIdle x="0.187000" y="0.064000" z="0.649000" />
		          <AimOffsetMinFPSLT x="0.009000" y="0.334000" z="0.555000" />
		          <AimOffsetMaxFPSLT x="0.062000" y="-0.164000" z="0.588000" />
		          <AimOffsetMinFPSRNG x="0.114000" y="0.390000" z="0.485000" />
		          <AimOffsetMaxFPSRNG x="0.113000" y="-0.263000" z="0.586000" />
		          <AimOffsetMinFPSScope x="0.009000" y="0.421000" z="0.462000" />
		          <AimOffsetMaxFPSScope x="0.037000" y="-0.224000" z="0.639000" />
		          <AimOffsetEndPosMinFPSIdle x="0.208000" y="0.700000" z="0.003000" />
		          <AimOffsetEndPosMedFPSIdle x="0.203000" y="0.604000" z="0.553000" />
		          <AimOffsetEndPosMaxFPSIdle x="0.207000" y="-0.040000" z="0.942000" />
		          <AimOffsetEndPosMinFPSLT x="0.000000" y="0.000000" z="0.000000" />
		          <AimOffsetEndPosMedFPSLT x="0.000000" y="0.000000" z="0.000000" />
		          <AimOffsetEndPosMaxFPSLT x="0.000000" y="0.000000" z="0.000000" />
		          <AimProbeRadiusOverrideFPSIdle value="0.000000" />
		          <AimProbeRadiusOverrideFPSIdleStealth value="0.000000" />
		          <AimProbeRadiusOverrideFPSLT value="0.000000" />
		          <AimProbeRadiusOverrideFPSRNG value="0.000000" />
		          <AimProbeRadiusOverrideFPSScope value="0.000000" />
		          <TorsoAimOffset x="-1.300000" y="0.550000" />
		          <TorsoCrouchedAimOffset x="0.200000" y="0.050000" />
		          <LeftHandIkOffset x="0.000000" y="0.000000" z="0.000000" />
		          <ReticuleMinSizeStanding value="0.650000" />
		          <ReticuleMinSizeCrouched value="0.550000" />
		          <ReticuleScale value="0.300000" />
		          <ReticuleStyleHash>SIMPLE_RETICLE</ReticuleStyleHash>
		          <FirstPersonReticuleStyleHash />
		          <PickupHash>PICKUP_WEAPON_RAYPISTOL</PickupHash>
		          <MPPickupHash />
		          <HumanNameHash>WT_RAYPISTOL</HumanNameHash>
		          <MovementModeConditionalIdle>MMI_1Handed</MovementModeConditionalIdle>
		          <StatName>RAYPISTOL</StatName>
		          <KnockdownCount value="3" />
		          <KillshotImpulseScale value="1.000000" />
		          <NmShotTuningSet>normal</NmShotTuningSet>
		          <AttachPoints>
		            <Item>
		              <AttachBone>gun_root</AttachBone>
		              <Components>
		                <Item>
		                  <Name>COMPONENT_RAYPISTOL_VARMOD_XMAS18</Name>
		                  <Default value="false" />
		                </Item>
		              </Components>
		            </Item>
		          </AttachPoints>
		          <GunFeedBone />
		          <TargetSequenceGroup>Pistol</TargetSequenceGroup>
		          <WeaponFlags>CarriedInHand Gun CanLockonOnFoot CanLockonInVehicle CanFreeAim AnimCrouchFire UsableOnFoot UsableClimbing UsableInCover DisplayRechargeTimeHUD OnlyFireOneShot AllowCloseQuarterKills HasLowCoverReloads HasLowCoverSwaps QuitTransitionToIdleIntroOnWeaponChange DisableLeftHandIkWhenOnFoot TorsoIKForWeaponBlock UseFPSAimIK UseFPSSecondaryMotion DontPlayDryFireAnim DisableTorsoIKAboveAngleThreshold NotAllowedForDriveby</WeaponFlags>
		          <TintSpecValues ref="TINT_SCIFI" />
		          <FiringPatternAliases ref="FIRING_PATTERN_PISTOL" />
		          <ReloadUpperBodyFixupExpressionData ref="default" />
		          <AmmoDiminishingRate value="3" />
		          <AimingBreathingAdditiveWeight value="1.000000" />
		          <FiringBreathingAdditiveWeight value="1.000000" />
		          <StealthAimingBreathingAdditiveWeight value="1.000000" />
		          <StealthFiringBreathingAdditiveWeight value="1.000000" />
		          <AimingLeanAdditiveWeight value="1.000000" />
		          <FiringLeanAdditiveWeight value="1.000000" />
		          <StealthAimingLeanAdditiveWeight value="1.000000" />
		          <StealthFiringLeanAdditiveWeight value="1.000000" />
		          <ExpandPedCapsuleRadius value="0.000000" />
		          <AudioCollisionHash />
		          <HudDamage value="30" />
		          <HudSpeed value="10" />
		          <HudCapacity value="10" />
		          <HudAccuracy value="30" />
		          <HudRange value="20" />
		          <VehicleAttackAngle value="25.000000" />
		          <TorsoIKAngleLimit value="50.000000" />
		          <MeleeDamageMultiplier value="-1.000000" />
		          <MeleeRightFistTargetHealthDamageScaler value="-1.000000" />
		          <AirborneAircraftLockOnMultiplier value="1.000000" />
		          <ArmouredVehicleGlassDamageOverride value="-1.000000" />
		          <CamoDiffuseTexIdxs />
		          <RotateBarrelBone />
		          <RotateBarrelBone2 />
		          <FrontClearTestParams>
		            <ShouldPerformFrontClearTest value="false" />
		            <ForwardOffset value="0.000000" />
		            <VerticalOffset value="0.000000" />
		            <HorizontalOffset value="0.000000" />
		            <CapsuleRadius value="0.000000" />
		            <CapsuleLength value="0.000000" />
		          </FrontClearTestParams>
		        </Item>

 

Unholy Hellbringer (uses MG ammo):

Spoiler

<Item type="CWeaponInfo">
		          <Name>WEAPON_RAYCARBINE</Name>
		          <Model>w_ar_srifle</Model>
		          <Audio>AUDIO_ITEM_RAYCARBINE</Audio>
		          <Slot>SLOT_RAYCARBINE</Slot>
		          <DamageType>BULLET</DamageType>
		          <Explosion>
		            <Default>DONTCARE</Default>
		            <HitCar>DONTCARE</HitCar>
		            <HitTruck>DONTCARE</HitTruck>
		            <HitBike>DONTCARE</HitBike>
		            <HitBoat>DONTCARE</HitBoat>
		            <HitPlane>DONTCARE</HitPlane>
		          </Explosion>
		          <FireType>INSTANT_HIT</FireType>
		          <WheelSlot>WHEEL_SMG</WheelSlot>
		          <Group>GROUP_MG</Group>
		          <AmmoInfo ref="AMMO_MG" />
		          <AimingInfo ref="MG_LOW_BASE_STRAFE" />
		          <ClipSize value="9999" />
		          <AccuracySpread value="5.000000" />
		          <AccurateModeAccuracyModifier value="0.500000" />
		          <RunAndGunAccuracyModifier value="2.000000" />
		          <RunAndGunAccuracyMinOverride value="-1.000000" />
		          <RecoilAccuracyMax value="0.500000" />
		          <RecoilErrorTime value="3.000000" />
		          <RecoilRecoveryRate value="1.000000" />
		          <RecoilAccuracyToAllowHeadShotAI value="1000.000000" />
		          <MinHeadShotDistanceAI value="1000.000000" />
		          <MaxHeadShotDistanceAI value="1000.000000" />
		          <HeadShotDamageModifierAI value="1000.000000" />
		          <RecoilAccuracyToAllowHeadShotPlayer value="0.175000" />
		          <MinHeadShotDistancePlayer value="5.000000" />
		          <MaxHeadShotDistancePlayer value="40.000000" />
		          <HeadShotDamageModifierPlayer value="18.000000" />
		          <Damage value="45.000000" />
		          <DamageTime value="0.000000" />
		          <DamageTimeInVehicle value="0.000000" />
		          <DamageTimeInVehicleHeadShot value="0.000000" />
		          <HitLimbsDamageModifier value="0.500000" />
		          <NetworkHitLimbsDamageModifier value="0.800000" />
		          <LightlyArmouredDamageModifier value="0.750000" />
		          <VehicleDamageModifier value="1.000000" />
		          <Force value="75.000000" />
		          <ForceHitPed value="150.000000" />
		          <ForceHitVehicle value="2000.000000" />
		          <ForceHitFlyingHeli value="2250.000000" />
		          <OverrideForces>
		            <Item>
		              <BoneTag>BONETAG_HEAD</BoneTag>
		              <ForceFront value="80.000000" />
		              <ForceBack value="20.000000" />
		            </Item>
		            <Item>
		              <BoneTag>BONETAG_NECK</BoneTag>
		              <ForceFront value="40.000000" />
		              <ForceBack value="90.000000" />
		            </Item>
		            <Item>
		              <BoneTag>BONETAG_L_THIGH</BoneTag>
		              <ForceFront value="40.000000" />
		              <ForceBack value="100.000000" />
		            </Item>
		            <Item>
		              <BoneTag>BONETAG_R_THIGH</BoneTag>
		              <ForceFront value="40.000000" />
		              <ForceBack value="100.000000" />
		            </Item>
		            <Item>
		              <BoneTag>BONETAG_L_CALF</BoneTag>
		              <ForceFront value="70.000000" />
		              <ForceBack value="80.000000" />
		            </Item>
		            <Item>
		              <BoneTag>BONETAG_R_CALF</BoneTag>
		              <ForceFront value="60.000000" />
		              <ForceBack value="100.000000" />
		            </Item>
		          </OverrideForces>
		          <ForceMaxStrengthMult value="1.000000" />
		          <ForceFalloffRangeStart value="0.000000" />
		          <ForceFalloffRangeEnd value="50.000000" />
		          <ForceFalloffMin value="1.000000" />
		          <ProjectileForce value="0.000000" />
		          <FragImpulse value="600.000000" />
		          <Penetration value="0.100000" />
		          <VerticalLaunchAdjustment value="0.000000" />
		          <DropForwardVelocity value="0.000000" />
		          <Speed value="2000.000000" />
		          <BulletsInBatch value="1" />
		          <BatchSpread value="0.000000" />
		          <ReloadTimeMP value="-1.000000" />
		          <ReloadTimeSP value="-1.000000" />
		          <VehicleReloadTime value="1.000000" />
		          <AnimReloadRate value="1.000000" />
		          <BulletsPerAnimLoop value="1" />
		          <TimeBetweenShots value="0.108000" />
		          <TimeLeftBetweenShotsWhereShouldFireIsCached value="-1.000000" />
		          <SpinUpTime value="0.000000" />
		          <SpinTime value="0.000000" />
		          <SpinDownTime value="0.000000" />
		          <AlternateWaitTime value="-1.000000" />
		          <BulletBendingNearRadius value="0.000000" />
		          <BulletBendingFarRadius value="0.750000" />
		          <BulletBendingZoomedRadius value="0.375000" />
		          <FirstPersonBulletBendingNearRadius value="0.000000" />
		          <FirstPersonBulletBendingFarRadius value="0.750000" />
		          <FirstPersonBulletBendingZoomedRadius value="0.375000" />
		          <Fx>
		            <EffectGroup>WEAPON_EFFECT_GROUP_RIFLE_ASSAULT</EffectGroup>
		            <FlashFx>muz_xs_sr_carbine</FlashFx>
		            <FlashFxAlt />
		            <FlashFxFP>muz_xs_sr_carbine</FlashFxFP>
		            <FlashFxFPAlt />
		            <MuzzleSmokeFx>muz_smoking_barrel</MuzzleSmokeFx>
		            <MuzzleSmokeFxFP>muz_smoking_barrel_fp</MuzzleSmokeFxFP>
		            <MuzzleSmokeFxMinLevel value="0.300000" />
		            <MuzzleSmokeFxIncPerShot value="0.100000" />
		            <MuzzleSmokeFxDecPerSec value="0.250000" />
		            <MuzzleOverrideOffset x="0.548000" y="0.000000" z="-0.045000" />
		            <MuzzleUseProjTintColour value="false" />
		            <ShellFx />
		            <ShellFxFP />
		            <TracerFx>bullet_tracer_xs_sr</TracerFx>
		            <PedDamageHash>BulletLarge</PedDamageHash>
		            <TracerFxChanceSP value="1.000000" />
		            <TracerFxChanceMP value="1.000000" />
		            <TracerFxIgnoreCameraIntersection value="false" />
		            <FlashFxChanceSP value="1.000000" />
		            <FlashFxChanceMP value="1.000000" />
		            <FlashFxAltChance value="0.000000" />
		            <FlashFxScale value="1.000000" />
		            <FlashFxLightEnabled value="true" />
		            <FlashFxLightCastsShadows value="false" />
		            <FlashFxLightOffsetDist value="0.000000" />
		            <FlashFxLightRGBAMin x="255.000000" y="93.000000" z="25.000000" />
		            <FlashFxLightRGBAMax x="255.000000" y="100.000000" z="50.000000" />
		            <FlashFxLightIntensityMinMax x="1.000000" y="2.000000" />
		            <FlashFxLightRangeMinMax x="2.500000" y="5.000000" />
		            <FlashFxLightFalloffMinMax x="1024.000000" y="1536.000000" />
		            <GroundDisturbFxEnabled value="false" />
		            <GroundDisturbFxDist value="5.000000" />
		            <GroundDisturbFxNameDefault />
		            <GroundDisturbFxNameSand />
		            <GroundDisturbFxNameDirt />
		            <GroundDisturbFxNameWater />
		            <GroundDisturbFxNameFoliage />
		          </Fx>
		          <InitialRumbleDuration value="155" />
		          <InitialRumbleIntensity value="0.400000" />
		          <InitialRumbleIntensityTrigger value="0.950000" />
		          <RumbleDuration value="100" />
		          <RumbleIntensity value="0.250000" />
		          <RumbleIntensityTrigger value="0.850000" />
		          <RumbleDamageIntensity value="1.000000" />
		          <InitialRumbleDurationFps value="150" />
		          <InitialRumbleIntensityFps value="0.600000" />
		          <RumbleDurationFps value="150" />
		          <RumbleIntensityFps value="0.500000" />
		          <NetworkPlayerDamageModifier value="1.000000" />
		          <NetworkPedDamageModifier value="1.000000" />
		          <NetworkHeadShotPlayerDamageModifier value="1.700000" />
		          <LockOnRange value="65.000000" />
		          <WeaponRange value="120.000000" />
		          <BulletDirectionOffsetInDegrees value="0.000000" />
		          <BulletDirectionPitchOffset value="0.000000" />
		          <BulletDirectionPitchHomingOffset value="0.000000" />
		          <AiSoundRange value="-1.000000" />
		          <AiPotentialBlastEventRange value="-1.000000" />
		          <DamageFallOffRangeMin value="47.500000" />
		          <DamageFallOffRangeMax value="120.000000" />
		          <DamageFallOffModifier value="0.300000" />
		          <VehicleWeaponHash />
		          <DefaultCameraHash>HIP_AIM_CAMERA</DefaultCameraHash>
		          <AimCameraHash />
		          <FireCameraHash />
		          <CoverCameraHash>DEFAULT_THIRD_PERSON_PED_AIM_IN_COVER_CAMERA</CoverCameraHash>
		          <CoverReadyToFireCameraHash />
		          <RunAndGunCameraHash>HIP_RUN_AND_GUN_CAMERA</RunAndGunCameraHash>
		          <CinematicShootingCameraHash>HIP_CINEMATIC_SHOOTING_CAMERA</CinematicShootingCameraHash>
		          <AlternativeOrScopedCameraHash>DEFAULT_THIRD_PERSON_PED_AIM_CAMERA</AlternativeOrScopedCameraHash>
		          <RunAndGunAlternativeOrScopedCameraHash>DEFAULT_THIRD_PERSON_PED_RUN_AND_GUN_CAMERA</RunAndGunAlternativeOrScopedCameraHash>
		          <CinematicShootingAlternativeOrScopedCameraHash>DEFAULT_THIRD_PERSON_PED_CINEMATIC_SHOOTING_CAMERA</CinematicShootingAlternativeOrScopedCameraHash>
		          <PovTurretCameraHash />
		          <CameraFov value="35.000000" />
		          <FirstPersonAimFovMin value="42.000000" />
		          <FirstPersonAimFovMax value="47.000000" />
		          <FirstPersonScopeFov value="20.000000" />
		          <FirstPersonScopeAttachmentFov value="20.000000" />
		          <FirstPersonDrivebyIKOffset x="0.000000" y="0.000000" z="0.000000" />
		          <FirstPersonRNGOffset x="0.000000" y="0.000000" z="-0.050000" />
		          <FirstPersonRNGRotationOffset x="-2.000000" y="0.000000" z="-1.450000" />
		          <FirstPersonLTOffset x="0.000000" y="0.000000" z="-0.050000" />
		          <FirstPersonLTRotationOffset x="0.000000" y="0.000000" z="0.750000" />
		          <FirstPersonScopeOffset x="-0.007000" y="-0.050000" z="-0.038000" />
		          <FirstPersonScopeAttachmentOffset x="0.003000" y="-0.090000" z="-0.049000" />
		          <FirstPersonScopeRotationOffset x="-0.500000" y="0.000000" z="0.000000" />
		          <FirstPersonScopeAttachmentRotationOffset x="-0.600000" y="0.000000" z="0.000000" />
		          <FirstPersonAsThirdPersonIdleOffset x="-0.050000" y="0.000000" z="-0.050000" />
		          <FirstPersonAsThirdPersonRNGOffset x="0.000000" y="0.000000" z="-0.075000" />
		          <FirstPersonAsThirdPersonLTOffset x="-0.007500" y="0.000000" z="-0.050000" />
		          <FirstPersonAsThirdPersonScopeOffset x="0.050000" y="0.000000" z="-0.010000" />
		          <FirstPersonAsThirdPersonWeaponBlockedOffset x="-0.050000" y="0.100000" z="-0.050000" />
		          <FirstPersonDofSubjectMagnificationPowerFactorNear value="1.050000" />
		          <FirstPersonDofMaxNearInFocusDistance value="0.000000" />
		          <FirstPersonDofMaxNearInFocusDistanceBlendLevel value="0.300000" />
		          <FirstPersonScopeAttachmentData />
		          <ZoomFactorForAccurateMode value="1.300000" />
		          <RecoilShakeHash>MG_RECOIL_SHAKE</RecoilShakeHash>
		          <RecoilShakeHashFirstPerson>FPS_MG_RECOIL_SHAKE</RecoilShakeHashFirstPerson>
		          <AccuracyOffsetShakeHash>DEFAULT_THIRD_PERSON_ACCURACY_OFFSET_SHAKE</AccuracyOffsetShakeHash>
		          <MinTimeBetweenRecoilShakes value="80" />
		          <RecoilShakeAmplitude value="0.800000" />
		          <ExplosionShakeAmplitude value="-1.000000" />
		          <IkRecoilDisplacement value="0.000000" />
		          <IkRecoilDisplacementScope value="0.000000" />
		          <IkRecoilDisplacementScaleBackward value="1.000000" />
		          <IkRecoilDisplacementScaleVertical value="0.400000" />
		          <ReticuleHudPosition x="0.000000" y="0.000000" />
		          <ReticuleHudPositionOffsetForPOVTurret x="0.000000" y="0.000000" />
		          <AimOffsetMin x="0.275000" y="0.175000" z="0.275000" />
		          <AimProbeLengthMin value="0.435000" />
		          <AimOffsetMax x="0.215000" y="-0.050000" z="0.415000" />
		          <AimProbeLengthMax value="0.350000" />
		          <AimOffsetMinFPSIdle x="0.162000" y="0.225000" z="-0.168000" />
		          <AimOffsetMedFPSIdle x="0.187000" y="0.197000" z="0.101000" />
		          <AimOffsetMaxFPSIdle x="0.155000" y="0.038000" z="0.144000" />
		          <AimOffsetMinFPSLT x="0.180000" y="0.231000" z="0.449000" />
		          <AimOffsetMaxFPSLT x="0.048000" y="-0.225000" z="0.189000" />
		          <AimOffsetMinFPSRNG x="0.120000" y="0.275000" z="0.289000" />
		          <AimOffsetMaxFPSRNG x="0.138000" y="-0.212000" z="0.298000" />
		          <AimOffsetMinFPSScope x="0.090000" y="0.078000" z="0.311000" />
		          <AimOffsetMaxFPSScope x="0.006000" y="-0.059000" z="0.474000" />
		          <AimOffsetEndPosMinFPSIdle x="-0.184000" y="0.612000" z="-0.225000" />
		          <AimOffsetEndPosMedFPSIdle x="-0.178000" y="0.639000" z="0.596000" />
		          <AimOffsetEndPosMaxFPSIdle x="-0.117000" y="-0.096000" z="0.867000" />
		          <AimOffsetEndPosMinFPSLT x="0.000000" y="0.000000" z="0.000000" />
		          <AimOffsetEndPosMedFPSLT x="0.000000" y="0.000000" z="0.000000" />
		          <AimOffsetEndPosMaxFPSLT x="0.000000" y="0.000000" z="0.000000" />
		          <AimProbeRadiusOverrideFPSIdle value="0.000000" />
		          <AimProbeRadiusOverrideFPSIdleStealth value="0.000000" />
		          <AimProbeRadiusOverrideFPSLT value="0.000000" />
		          <AimProbeRadiusOverrideFPSRNG value="0.000000" />
		          <AimProbeRadiusOverrideFPSScope value="0.000000" />
		          <TorsoAimOffset x="-0.750000" y="0.550000" />
		          <TorsoCrouchedAimOffset x="0.100000" y="0.120000" />
		          <LeftHandIkOffset x="0.015000" y="0.095000" z="-0.008000" />
		          <ReticuleMinSizeStanding value="0.600000" />
		          <ReticuleMinSizeCrouched value="0.500000" />
		          <ReticuleScale value="0.300000" />
		          <ReticuleStyleHash>WEAPONTYPE_RIFLE</ReticuleStyleHash>
		          <FirstPersonReticuleStyleHash />
		          <PickupHash>PICKUP_WEAPON_RAYCARBINE</PickupHash>
		          <MPPickupHash>PICKUP_AMMO_BULLET_MP</MPPickupHash>
		          <HumanNameHash>WT_RAYCARBINE</HumanNameHash>
		          <MovementModeConditionalIdle>MMI_2Handed</MovementModeConditionalIdle>
		          <StatName>RAYCARBINE</StatName>
		          <KnockdownCount value="-1" />
		          <KillshotImpulseScale value="1.000000" />
		          <NmShotTuningSet>Mini</NmShotTuningSet>
		          <AttachPoints />
		          <GunFeedBone>Gun_Feed</GunFeedBone>
		          <TargetSequenceGroup />
		          <WeaponFlags>CarriedInHand Automatic Gun CanLockonOnFoot CanLockonInVehicle CanFreeAim TwoHanded AnimCrouchFire UsableOnFoot UsableInCover AllowEarlyExitFromFireAnimAfterBulletFired NoLeftHandIKWhenBlocked AllowCloseQuarterKills HasLowCoverReloads HasLowCoverSwaps LongWeapon UseFPSAimIK UseFPSSecondaryMotion FPSOnlyExitFireAnimAfterRecoilEnds</WeaponFlags>
		          <TintSpecValues ref="TINT_SCIFI" />
		          <FiringPatternAliases ref="FIRING_PATTERN_MG" />
		          <ReloadUpperBodyFixupExpressionData ref="default" />
		          <AmmoDiminishingRate value="3" />
		          <AimingBreathingAdditiveWeight value="1.000000" />
		          <FiringBreathingAdditiveWeight value="1.000000" />
		          <StealthAimingBreathingAdditiveWeight value="1.000000" />
		          <StealthFiringBreathingAdditiveWeight value="1.000000" />
		          <AimingLeanAdditiveWeight value="1.000000" />
		          <FiringLeanAdditiveWeight value="1.000000" />
		          <StealthAimingLeanAdditiveWeight value="1.000000" />
		          <StealthFiringLeanAdditiveWeight value="1.000000" />
		          <ExpandPedCapsuleRadius value="0.000000" />
		          <AudioCollisionHash />
		          <HudDamage value="55" />
		          <HudSpeed value="65" />
		          <HudCapacity value="70" />
		          <HudAccuracy value="45" />
		          <HudRange value="60" />
		          <VehicleAttackAngle value="25.000000" />
		          <TorsoIKAngleLimit value="-1.000000" />
		          <MeleeDamageMultiplier value="-1.000000" />
		          <MeleeRightFistTargetHealthDamageScaler value="-1.000000" />
		          <AirborneAircraftLockOnMultiplier value="1.000000" />
		          <ArmouredVehicleGlassDamageOverride value="-1.000000" />
		          <CamoDiffuseTexIdxs />
		          <RotateBarrelBone />
		          <RotateBarrelBone2 />
		          <FrontClearTestParams>
		            <ShouldPerformFrontClearTest value="false" />
		            <ForwardOffset value="0.000000" />
		            <VerticalOffset value="0.000000" />
		            <HorizontalOffset value="0.000000" />
		            <CapsuleRadius value="0.000000" />
		            <CapsuleLength value="0.000000" />
		          </FrontClearTestParams>
		        </Item>

 

Widowmaker (uses Minigun ammo):

Spoiler

<Item type="CWeaponInfo">
		          <Name>WEAPON_RAYMINIGUN</Name>
		          <Model>w_mg_sminigun</Model>
		          <Audio>AUDIO_ITEM_RAYMINIGUN</Audio>
		          <Slot>SLOT_RAYMINIGUN</Slot>
		          <DamageType>BULLET</DamageType>
		          <Explosion>
		            <Default>DONTCARE</Default>
		            <HitCar>DONTCARE</HitCar>
		            <HitTruck>DONTCARE</HitTruck>
		            <HitBike>DONTCARE</HitBike>
		            <HitBoat>DONTCARE</HitBoat>
		            <HitPlane>DONTCARE</HitPlane>
		          </Explosion>
		          <FireType>INSTANT_HIT</FireType>
		          <WheelSlot>WHEEL_HEAVY</WheelSlot>
		          <Group>GROUP_HEAVY</Group>
		          <AmmoInfo ref="AMMO_MINIGUN" />
		          <AimingInfo ref="RAYMINIGUN" />
		          <ClipSize value="15000" />
		          <AccuracySpread value="4.500000" />
		          <AccurateModeAccuracyModifier value="0.500000" />
		          <RunAndGunAccuracyModifier value="2.000000" />
		          <RunAndGunAccuracyMinOverride value="-1.000000" />
		          <RecoilAccuracyMax value="0.300000" />
		          <RecoilErrorTime value="3.000000" />
		          <RecoilRecoveryRate value="1.000000" />
		          <RecoilAccuracyToAllowHeadShotAI value="1000.000000" />
		          <MinHeadShotDistanceAI value="1000.000000" />
		          <MaxHeadShotDistanceAI value="1000.000000" />
		          <HeadShotDamageModifierAI value="1000.000000" />
		          <RecoilAccuracyToAllowHeadShotPlayer value="0.175000" />
		          <MinHeadShotDistancePlayer value="5.000000" />
		          <MaxHeadShotDistancePlayer value="40.000000" />
		          <HeadShotDamageModifierPlayer value="18.000000" />
		          <Damage value="30.000000" />
		          <DamageTime value="0.000000" />
		          <DamageTimeInVehicle value="0.000000" />
		          <DamageTimeInVehicleHeadShot value="0.000000" />
		          <HitLimbsDamageModifier value="0.500000" />
		          <NetworkHitLimbsDamageModifier value="0.800000" />
		          <LightlyArmouredDamageModifier value="0.750000" />
		          <VehicleDamageModifier value="1.000000" />
		          <Force value="50.000000" />
		          <ForceHitPed value="170.000000" />
		          <ForceHitVehicle value="550.000000" />
		          <ForceHitFlyingHeli value="700.000000" />
		          <OverrideForces>
		            <Item>
		              <BoneTag>BONETAG_HEAD</BoneTag>
		              <ForceFront value="120.000000" />
		              <ForceBack value="50.000000" />
		            </Item>
		            <Item>
		              <BoneTag>BONETAG_NECK</BoneTag>
		              <ForceFront value="100.000000" />
		              <ForceBack value="90.000000" />
		            </Item>
		            <Item>
		              <BoneTag>BONETAG_L_THIGH</BoneTag>
		              <ForceFront value="40.000000" />
		              <ForceBack value="1.000000" />
		            </Item>
		            <Item>
		              <BoneTag>BONETAG_R_THIGH</BoneTag>
		              <ForceFront value="40.000000" />
		              <ForceBack value="1.000000" />
		            </Item>
		            <Item>
		              <BoneTag>BONETAG_L_CALF</BoneTag>
		              <ForceFront value="70.000000" />
		              <ForceBack value="80.000000" />
		            </Item>
		            <Item>
		              <BoneTag>BONETAG_R_CALF</BoneTag>
		              <ForceFront value="60.000000" />
		              <ForceBack value="100.000000" />
		            </Item>
		          </OverrideForces>
		          <ForceMaxStrengthMult value="1.000000" />
		          <ForceFalloffRangeStart value="8.000000" />
		          <ForceFalloffRangeEnd value="12.000000" />
		          <ForceFalloffMin value="1.000000" />
		          <ProjectileForce value="0.000000" />
		          <FragImpulse value="2000.000000" />
		          <Penetration value="0.100000" />
		          <VerticalLaunchAdjustment value="0.000000" />
		          <DropForwardVelocity value="0.000000" />
		          <Speed value="2000.000000" />
		          <BulletsInBatch value="1" />
		          <BatchSpread value="0.000000" />
		          <ReloadTimeMP value="-1.000000" />
		          <ReloadTimeSP value="-1.000000" />
		          <VehicleReloadTime value="-1.000000" />
		          <AnimReloadRate value="1.000000" />
		          <BulletsPerAnimLoop value="1" />
		          <TimeBetweenShots value="0.020000" />
		          <TimeLeftBetweenShotsWhereShouldFireIsCached value="-1.000000" />
		          <SpinUpTime value="0.500000" />
		          <SpinTime value="0.250000" />
		          <SpinDownTime value="2.000000" />
		          <AlternateWaitTime value="-1.000000" />
		          <BulletBendingNearRadius value="0.000000" />
		          <BulletBendingFarRadius value="0.750000" />
		          <BulletBendingZoomedRadius value="0.375000" />
		          <FirstPersonBulletBendingNearRadius value="0.000000" />
		          <FirstPersonBulletBendingFarRadius value="0.750000" />
		          <FirstPersonBulletBendingZoomedRadius value="0.375000" />
		          <Fx>
		            <EffectGroup>WEAPON_EFFECT_GROUP_RIFLE_ASSAULT</EffectGroup>
		            <FlashFx>muz_xs_sr_minigun</FlashFx>
		            <FlashFxAlt />
		            <FlashFxFP>muz_xs_sr_minigun</FlashFxFP>
		            <FlashFxFPAlt />
		            <MuzzleSmokeFx>muz_smoking_barrel</MuzzleSmokeFx>
		            <MuzzleSmokeFxFP>muz_smoking_barrel_fp</MuzzleSmokeFxFP>
		            <MuzzleSmokeFxMinLevel value="0.300000" />
		            <MuzzleSmokeFxIncPerShot value="0.100000" />
		            <MuzzleSmokeFxDecPerSec value="0.250000" />
		            <MuzzleOverrideOffset x="0.000000" y="0.000000" z="0.000000" />
		            <MuzzleUseProjTintColour value="false" />
		            <ShellFx />
		            <ShellFxFP />
		            <TracerFx>bullet_tracer_xs_sr</TracerFx>
		            <PedDamageHash>BulletLarge</PedDamageHash>
		            <TracerFxChanceSP value="0.150000" />
		            <TracerFxChanceMP value="0.750000" />
		            <TracerFxIgnoreCameraIntersection value="false" />
		            <FlashFxChanceSP value="1.000000" />
		            <FlashFxChanceMP value="1.000000" />
		            <FlashFxAltChance value="0.000000" />
		            <FlashFxScale value="1.000000" />
		            <FlashFxLightEnabled value="true" />
		            <FlashFxLightCastsShadows value="false" />
		            <FlashFxLightOffsetDist value="0.000000" />
		            <FlashFxLightRGBAMin x="255.000000" y="93.000000" z="25.000000" />
		            <FlashFxLightRGBAMax x="255.000000" y="100.000000" z="50.000000" />
		            <FlashFxLightIntensityMinMax x="1.000000" y="2.000000" />
		            <FlashFxLightRangeMinMax x="2.500000" y="5.000000" />
		            <FlashFxLightFalloffMinMax x="1024.000000" y="1536.000000" />
		            <GroundDisturbFxEnabled value="false" />
		            <GroundDisturbFxDist value="5.000000" />
		            <GroundDisturbFxNameDefault />
		            <GroundDisturbFxNameSand />
		            <GroundDisturbFxNameDirt />
		            <GroundDisturbFxNameWater />
		            <GroundDisturbFxNameFoliage />
		          </Fx>
		          <InitialRumbleDuration value="90" />
		          <InitialRumbleIntensity value="0.500000" />
		          <InitialRumbleIntensityTrigger value="0.800000" />
		          <RumbleDuration value="90" />
		          <RumbleIntensity value="0.100000" />
		          <RumbleIntensityTrigger value="0.500000" />
		          <RumbleDamageIntensity value="1.000000" />
		          <InitialRumbleDurationFps value="150" />
		          <InitialRumbleIntensityFps value="1.000000" />
		          <RumbleDurationFps value="100" />
		          <RumbleIntensityFps value="1.000000" />
		          <NetworkPlayerDamageModifier value="1.000000" />
		          <NetworkPedDamageModifier value="1.000000" />
		          <NetworkHeadShotPlayerDamageModifier value="1.700000" />
		          <LockOnRange value="80.000000" />
		          <WeaponRange value="120.000000" />
		          <BulletDirectionOffsetInDegrees value="0.000000" />
		          <BulletDirectionPitchOffset value="0.000000" />
		          <BulletDirectionPitchHomingOffset value="0.000000" />
		          <AiSoundRange value="-1.000000" />
		          <AiPotentialBlastEventRange value="-1.000000" />
		          <DamageFallOffRangeMin value="57.500000" />
		          <DamageFallOffRangeMax value="120.000000" />
		          <DamageFallOffModifier value="0.300000" />
		          <VehicleWeaponHash />
		          <DefaultCameraHash>HIP_AIM_CAMERA</DefaultCameraHash>
		          <AimCameraHash />
		          <FireCameraHash />
		          <CoverCameraHash>HIP_AIM_IN_COVER_CAMERA</CoverCameraHash>
		          <CoverReadyToFireCameraHash />
		          <RunAndGunCameraHash>HIP_RUN_AND_GUN_CAMERA</RunAndGunCameraHash>
		          <CinematicShootingCameraHash />
		          <AlternativeOrScopedCameraHash />
		          <RunAndGunAlternativeOrScopedCameraHash />
		          <CinematicShootingAlternativeOrScopedCameraHash />
		          <PovTurretCameraHash />
		          <CameraFov value="45.000000" />
		          <FirstPersonAimFovMin value="42.000000" />
		          <FirstPersonAimFovMax value="47.000000" />
		          <FirstPersonScopeFov value="45.000000" />
		          <FirstPersonScopeAttachmentFov value="0.000000" />
		          <FirstPersonDrivebyIKOffset x="0.000000" y="0.000000" z="0.000000" />
		          <FirstPersonRNGOffset x="0.000000" y="0.000000" z="0.000000" />
		          <FirstPersonRNGRotationOffset x="0.000000" y="0.000000" z="0.000000" />
		          <FirstPersonLTOffset x="0.000000" y="0.000000" z="0.000000" />
		          <FirstPersonLTRotationOffset x="0.000000" y="0.000000" z="0.000000" />
		          <FirstPersonScopeOffset x="0.000000" y="0.000000" z="0.000000" />
		          <FirstPersonScopeAttachmentOffset x="0.000000" y="0.000000" z="0.000000" />
		          <FirstPersonScopeRotationOffset x="0.000000" y="0.000000" z="0.000000" />
		          <FirstPersonScopeAttachmentRotationOffset x="0.000000" y="0.000000" z="0.000000" />
		          <FirstPersonAsThirdPersonIdleOffset x="0.000000" y="0.000000" z="-0.200000" />
		          <FirstPersonAsThirdPersonRNGOffset x="-0.100000" y="0.000000" z="-0.200000" />
		          <FirstPersonAsThirdPersonLTOffset x="-0.025000" y="0.000000" z="-0.150000" />
		          <FirstPersonAsThirdPersonScopeOffset x="0.000000" y="0.000000" z="0.000000" />
		          <FirstPersonAsThirdPersonWeaponBlockedOffset x="-0.050000" y="0.100000" z="-0.050000" />
		          <FirstPersonDofSubjectMagnificationPowerFactorNear value="1.025000" />
		          <FirstPersonDofMaxNearInFocusDistance value="0.000000" />
		          <FirstPersonDofMaxNearInFocusDistanceBlendLevel value="0.300000" />
		          <FirstPersonScopeAttachmentData />
		          <ZoomFactorForAccurateMode value="1.300000" />
		          <RecoilShakeHash>MINIGUN_RECOIL_SHAKE</RecoilShakeHash>
		          <RecoilShakeHashFirstPerson>FPS_MINIGUN_RECOIL_SHAKE</RecoilShakeHashFirstPerson>
		          <AccuracyOffsetShakeHash>DEFAULT_THIRD_PERSON_ACCURACY_OFFSET_SHAKE</AccuracyOffsetShakeHash>
		          <MinTimeBetweenRecoilShakes value="100" />
		          <RecoilShakeAmplitude value="0.666000" />
		          <ExplosionShakeAmplitude value="-1.000000" />
		          <IkRecoilDisplacement value="0.000000" />
		          <IkRecoilDisplacementScope value="0.000000" />
		          <IkRecoilDisplacementScaleBackward value="1.000000" />
		          <IkRecoilDisplacementScaleVertical value="0.400000" />
		          <ReticuleHudPosition x="0.000000" y="0.000000" />
		          <ReticuleHudPositionOffsetForPOVTurret x="0.000000" y="0.000000" />
		          <AimOffsetMin x="0.325000" y="0.150000" z="0.000000" />
		          <AimProbeLengthMin value="0.325000" />
		          <AimOffsetMax x="0.300000" y="0.150000" z="0.300000" />
		          <AimProbeLengthMax value="0.300000" />
		          <AimOffsetMinFPSIdle x="0.162000" y="0.225000" z="0.052000" />
		          <AimOffsetMedFPSIdle x="0.187000" y="0.197000" z="0.321000" />
		          <AimOffsetMaxFPSIdle x="0.155000" y="0.038000" z="0.364000" />
		          <AimOffsetMinFPSLT x="0.180000" y="0.231000" z="0.169000" />
		          <AimOffsetMaxFPSLT x="0.148000" y="0.125000" z="0.509000" />
		          <AimOffsetMinFPSRNG x="0.180000" y="0.231000" z="0.169000" />
		          <AimOffsetMaxFPSRNG x="0.148000" y="0.125000" z="0.509000" />
		          <AimOffsetMinFPSScope x="0.090000" y="0.078000" z="0.531000" />
		          <AimOffsetMaxFPSScope x="0.006000" y="-0.059000" z="0.694000" />
		          <AimOffsetEndPosMinFPSIdle x="-0.184000" y="0.612000" z="-0.405000" />
		          <AimOffsetEndPosMedFPSIdle x="-0.198000" y="0.639000" z="0.616000" />
		          <AimOffsetEndPosMaxFPSIdle x="-0.197000" y="-0.396000" z="0.887000" />
		          <AimOffsetEndPosMinFPSLT x="0.000000" y="0.000000" z="0.000000" />
		          <AimOffsetEndPosMedFPSLT x="0.000000" y="0.000000" z="0.000000" />
		          <AimOffsetEndPosMaxFPSLT x="0.000000" y="0.000000" z="0.000000" />
		          <AimProbeRadiusOverrideFPSIdle value="0.000000" />
		          <AimProbeRadiusOverrideFPSIdleStealth value="0.000000" />
		          <AimProbeRadiusOverrideFPSLT value="0.000000" />
		          <AimProbeRadiusOverrideFPSRNG value="0.000000" />
		          <AimProbeRadiusOverrideFPSScope value="0.000000" />
		          <TorsoAimOffset x="-0.700000" y="0.000000" />
		          <TorsoCrouchedAimOffset x="0.100000" y="0.120000" />
		          <LeftHandIkOffset x="0.015000" y="0.095000" z="-0.008000" />
		          <ReticuleMinSizeStanding value="0.600000" />
		          <ReticuleMinSizeCrouched value="0.500000" />
		          <ReticuleScale value="0.300000" />
		          <ReticuleStyleHash>WEAPON_PISTOL</ReticuleStyleHash>
		          <FirstPersonReticuleStyleHash />
		          <PickupHash>PICKUP_WEAPON_RAYMINIGUN</PickupHash>
		          <MPPickupHash>PICKUP_AMMO_BULLET_MP</MPPickupHash>
		          <HumanNameHash>WT_RAYMINIGUN</HumanNameHash>
		          <MovementModeConditionalIdle>MMI_MiniGun</MovementModeConditionalIdle>
		          <StatName>RAYMINIGUN</StatName>
		          <KnockdownCount value="-1" />
		          <KillshotImpulseScale value="1.000000" />
		          <NmShotTuningSet>Mini</NmShotTuningSet>
		          <AttachPoints>
		            <Item>
		              <AttachBone>WAPClip</AttachBone>
		              <Components>
		                <Item>
		                  <Name>COMPONENT_MINIGUN_CLIP_01</Name>
		                  <Default value="true" />
		                </Item>
		              </Components>
		            </Item>
		          </AttachPoints>
		          <GunFeedBone />
		          <TargetSequenceGroup />
		          <WeaponFlags>CarriedInHand Automatic Gun CanFreeAim Heavy TwoHanded UsableOnFoot AllowEarlyExitFromFireAnimAfterBulletFired ForceEjectShellAfterFiring Scary ForcesActionMode DisableCombatRoll DisableStealth ApplyVehicleDamageToEngine UseFPSAimIK DisableFPSScope UseFPSSecondaryMotion IgnoreTracerVfxMuzzleDirectionCheck HighSpinRate</WeaponFlags>
		          <TintSpecValues ref="TINT_SCIFI" />
		          <FiringPatternAliases ref="NULL" />
		          <ReloadUpperBodyFixupExpressionData ref="default" />
		          <AmmoDiminishingRate value="10" />
		          <AimingBreathingAdditiveWeight value="1.000000" />
		          <FiringBreathingAdditiveWeight value="1.000000" />
		          <StealthAimingBreathingAdditiveWeight value="0.000000" />
		          <StealthFiringBreathingAdditiveWeight value="0.000000" />
		          <AimingLeanAdditiveWeight value="1.000000" />
		          <FiringLeanAdditiveWeight value="1.000000" />
		          <StealthAimingLeanAdditiveWeight value="0.000000" />
		          <StealthFiringLeanAdditiveWeight value="0.000000" />
		          <ExpandPedCapsuleRadius value="0.000000" />
		          <AudioCollisionHash />
		          <HudDamage value="30" />
		          <HudSpeed value="100" />
		          <HudCapacity value="90" />
		          <HudAccuracy value="40" />
		          <HudRange value="55" />
		          <VehicleAttackAngle value="25.000000" />
		          <TorsoIKAngleLimit value="-1.000000" />
		          <MeleeDamageMultiplier value="-1.000000" />
		          <MeleeRightFistTargetHealthDamageScaler value="-1.000000" />
		          <AirborneAircraftLockOnMultiplier value="1.000000" />
		          <ArmouredVehicleGlassDamageOverride value="-1.000000" />
		          <CamoDiffuseTexIdxs />
		          <RotateBarrelBone />
		          <RotateBarrelBone2 />
		          <FrontClearTestParams>
		            <ShouldPerformFrontClearTest value="false" />
		            <ForwardOffset value="0.000000" />
		            <VerticalOffset value="0.000000" />
		            <HorizontalOffset value="0.000000" />
		            <CapsuleRadius value="0.000000" />
		            <CapsuleLength value="0.000000" />
		          </FrontClearTestParams>
		        </Item>

 

Share this post


Link to post
Share on other sites
AStiffBreeze
Posted (edited)
6 hours ago, Gaffa said:

Info for the latest Space Ranger weapons: 

Up-N-Atomizer Ammo Info:

  Reveal hidden contents

 


<Item type="CAmmoProjectileInfo">
		          <Name>AMMO_RAYPISTOL</Name>
		          <Model>w_pi_flaregun_shell</Model>
		          <Audio />
		          <Slot />
		          <AmmoMax value="20" />
		          <AmmoMax50 value="20" />
		          <AmmoMax100 value="20" />
		          <AmmoMaxMP value="20" />
		          <AmmoMax50MP value="20" />
		          <AmmoMax100MP value="20" />
		          <AmmoFlags>InfiniteAmmo</AmmoFlags>
		          <AmmoSpecialType>None</AmmoSpecialType>
		          <Damage value="10.000000" />
		          <LifeTime value="0.500000" />
		          <FromVehicleLifeTime value="0.500000" />
		          <LifeTimeAfterImpact value="0.000000" />
		          <LifeTimeAfterExplosion value="0.000000" />
		          <ExplosionTime value="0.000000" />
		          <LaunchSpeed value="200.000000" />
		          <SeparationTime value="0.000000" />
		          <TimeToReachTarget value="2.000000" />
		          <Damping value="0.000000" />
		          <GravityFactor value="0.000000" />
		          <RicochetTolerance value="0.000000" />
		          <PedRicochetTolerance value="0.000000" />
		          <VehicleRicochetTolerance value="0.000000" />
		          <FrictionMultiplier value="1.000000" />
		          <Explosion>
		            <Default>EXP_TAG_RAYGUN</Default>
		            <HitCar>DONTCARE</HitCar>
		            <HitTruck>DONTCARE</HitTruck>
		            <HitBike>DONTCARE</HitBike>
		            <HitBoat>DONTCARE</HitBoat>
		            <HitPlane>DONTCARE</HitPlane>
		          </Explosion>
		          <FuseFx />
		          <TrailFx>proj_xs_sr_raygun_trail</TrailFx>
		          <TrailFxUnderWater />
		          <FuseFxFP />
		          <PrimedFxFP />
		          <TrailFxFadeInTime value="0.000000" />
		          <TrailFxFadeOutTime value="0.000000" />
		          <PrimedFx />
		          <DisturbFxDefault />
		          <DisturbFxSand />
		          <DisturbFxWater />
		          <DisturbFxDirt />
		          <DisturbFxFoliage />
		          <DisturbFxProbeDist value="0.000000" />
		          <DisturbFxScale value="0.000000" />
		          <GroundFxProbeDistance value="2.500000" />
		          <FxAltTintColour value="true" />
		          <LightOnlyActiveWhenStuck value="false" />
		          <LightFlickers value="false" />
		          <LightSpeedsUp value="false" />
		          <LightBone />
		          <LightColour x="0.000000" y="0.000000" z="0.000000" />
		          <LightIntensity value="0.000000" />
		          <LightRange value="0.000000" />
		          <LightFalloffExp value="0.000000" />
		          <LightFrequency value="0.000000" />
		          <LightPower value="0.000000" />
		          <CoronaSize value="0.000000" />
		          <CoronaIntensity value="0.000000" />
		          <CoronaZBias value="0.000000" />
		          <ProjectileFlags>DestroyOnImpact ProcessImpacts HideDrawable NoPullPin ApplyDamageOnImpact AlignWithTrajectory</ProjectileFlags>
		          <ProximityActivationTime value="3.000000" />
		          <ProximityTriggerRadius value="-1.000000" />
		          <ProximityFuseTimePed value="1.000000" />
		          <ProximityFuseTimeVehicleMin value="0.500000" />
		          <ProximityFuseTimeVehicleMax value="0.050000" />
		          <ProximityFuseTimeVehicleSpeed value="30.000000" />
		          <ProximityLightColourUntriggered x="0.000000" y="0.000000" z="0.000000" />
		          <ProximityLightFrequencyMultiplierTriggered value="4.000000" />
		          <TimeToIgnoreOwner value="0.000000" />
		          <ChargedLaunchTime value="-1.000000" />
		          <ChargedLaunchSpeedMult value="1.000000" />
		          <ClusterExplosionTag>GRENADE</ClusterExplosionTag>
		          <ClusterExplosionCount value="5" />
		          <ClusterMinRadius value="5.000000" />
		          <ClusterMaxRadius value="10.000000" />
		          <ClusterInitialDelay value="0.500000" />
		          <ClusterInbetweenDelay value="0.250000" />
		        </Item>

 


Gun Info:

  Reveal hidden contents

 


<Item type="CWeaponInfo">
		          <Name>WEAPON_RAYPISTOL</Name>
		          <Model>w_pi_raygun</Model>
		          <Audio>AUDIO_ITEM_RAYPISTOL</Audio>
		          <Slot>SLOT_RAYPISTOL</Slot>
		          <DamageType>BULLET</DamageType>
		          <Explosion>
		            <Default>DONTCARE</Default>
		            <HitCar>DONTCARE</HitCar>
		            <HitTruck>DONTCARE</HitTruck>
		            <HitBike>DONTCARE</HitBike>
		            <HitBoat>DONTCARE</HitBoat>
		            <HitPlane>DONTCARE</HitPlane>
		          </Explosion>
		          <FireType>PROJECTILE</FireType>
		          <WheelSlot>WHEEL_PISTOL</WheelSlot>
		          <Group>GROUP_PISTOL</Group>
		          <AmmoInfo ref="AMMO_RAYPISTOL" />
		          <AimingInfo ref="PISTOL_2H_BASE_STRAFE" />
		          <ClipSize value="1" />
		          <AccuracySpread value="1.400000" />
		          <AccurateModeAccuracyModifier value="0.500000" />
		          <RunAndGunAccuracyModifier value="2.000000" />
		          <RunAndGunAccuracyMinOverride value="-1.000000" />
		          <RecoilAccuracyMax value="1.000000" />
		          <RecoilErrorTime value="3.300000" />
		          <RecoilRecoveryRate value="1.000000" />
		          <RecoilAccuracyToAllowHeadShotAI value="1000.000000" />
		          <MinHeadShotDistanceAI value="1000.000000" />
		          <MaxHeadShotDistanceAI value="1000.000000" />
		          <HeadShotDamageModifierAI value="1000.000000" />
		          <RecoilAccuracyToAllowHeadShotPlayer value="0.175000" />
		          <MinHeadShotDistancePlayer value="5.000000" />
		          <MaxHeadShotDistancePlayer value="40.000000" />
		          <HeadShotDamageModifierPlayer value="20.000000" />
		          <Damage value="10.000000" />
		          <DamageTime value="0.000000" />
		          <DamageTimeInVehicle value="0.000000" />
		          <DamageTimeInVehicleHeadShot value="0.000000" />
		          <HitLimbsDamageModifier value="0.500000" />
		          <NetworkHitLimbsDamageModifier value="0.800000" />
		          <LightlyArmouredDamageModifier value="0.750000" />
		          <VehicleDamageModifier value="1.000000" />
		          <Force value="50.000000" />
		          <ForceHitPed value="50.000000" />
		          <ForceHitVehicle value="750.000000" />
		          <ForceHitFlyingHeli value="750.000000" />
		          <OverrideForces>
		            <Item>
		              <BoneTag>BONETAG_HEAD</BoneTag>
		              <ForceFront value="100.000000" />
		              <ForceBack value="80.000000" />
		            </Item>
		            <Item>
		              <BoneTag>BONETAG_NECK</BoneTag>
		              <ForceFront value="60.000000" />
		              <ForceBack value="70.000000" />
		            </Item>
		            <Item>
		              <BoneTag>BONETAG_L_THIGH</BoneTag>
		              <ForceFront value="40.000000" />
		              <ForceBack value="1.000000" />
		            </Item>
		            <Item>
		              <BoneTag>BONETAG_R_THIGH</BoneTag>
		              <ForceFront value="40.000000" />
		              <ForceBack value="1.000000" />
		            </Item>
		            <Item>
		              <BoneTag>BONETAG_L_CALF</BoneTag>
		              <ForceFront value="70.000000" />
		              <ForceBack value="80.000000" />
		            </Item>
		            <Item>
		              <BoneTag>BONETAG_R_CALF</BoneTag>
		              <ForceFront value="60.000000" />
		              <ForceBack value="100.000000" />
		            </Item>
		          </OverrideForces>
		          <ForceMaxStrengthMult value="1.000000" />
		          <ForceFalloffRangeStart value="0.000000" />
		          <ForceFalloffRangeEnd value="50.000000" />
		          <ForceFalloffMin value="1.000000" />
		          <ProjectileForce value="0.000000" />
		          <FragImpulse value="250.000000" />
		          <Penetration value="0.010000" />
		          <VerticalLaunchAdjustment value="0.000000" />
		          <DropForwardVelocity value="0.000000" />
		          <Speed value="2000.000000" />
		          <BulletsInBatch value="1" />
		          <BatchSpread value="0.000000" />
		          <ReloadTimeMP value="-1.000000" />
		          <ReloadTimeSP value="-1.000000" />
		          <VehicleReloadTime value="1.000000" />
		          <AnimReloadRate value="1.000000" />
		          <BulletsPerAnimLoop value="1" />
		          <TimeBetweenShots value="2.000000" />
		          <TimeLeftBetweenShotsWhereShouldFireIsCached value="-1.000000" />
		          <SpinUpTime value="0.000000" />
		          <SpinTime value="0.000000" />
		          <SpinDownTime value="0.000000" />
		          <AlternateWaitTime value="-1.000000" />
		          <BulletBendingNearRadius value="0.000000" />
		          <BulletBendingFarRadius value="0.750000" />
		          <BulletBendingZoomedRadius value="0.375000" />
		          <FirstPersonBulletBendingNearRadius value="0.000000" />
		          <FirstPersonBulletBendingFarRadius value="0.000000" />
		          <FirstPersonBulletBendingZoomedRadius value="0.000000" />
		          <Fx>
		            <EffectGroup>WEAPON_EFFECT_GROUP_PISTOL_SMALL</EffectGroup>
		            <FlashFx>muz_xs_sr_raygun</FlashFx>
		            <FlashFxAlt />
		            <FlashFxFP />
		            <FlashFxFPAlt />
		            <MuzzleSmokeFx />
		            <MuzzleSmokeFxFP />
		            <MuzzleSmokeFxMinLevel value="0.000000" />
		            <MuzzleSmokeFxIncPerShot value="0.000000" />
		            <MuzzleSmokeFxDecPerSec value="0.000000" />
		            <MuzzleOverrideOffset x="0.125000" y="0.000000" z="0.034000" />
		            <MuzzleUseProjTintColour value="true" />
		            <ShellFx />
		            <ShellFxFP />
		            <TracerFx />
		            <PedDamageHash />
		            <TracerFxChanceSP value="0.000000" />
		            <TracerFxChanceMP value="0.000000" />
		            <TracerFxIgnoreCameraIntersection value="false" />
		            <FlashFxChanceSP value="1.000000" />
		            <FlashFxChanceMP value="1.000000" />
		            <FlashFxAltChance value="0.000000" />
		            <FlashFxScale value="1.000000" />
		            <FlashFxLightEnabled value="false" />
		            <FlashFxLightCastsShadows value="false" />
		            <FlashFxLightOffsetDist value="0.200000" />
		            <FlashFxLightRGBAMin x="0.000000" y="0.000000" z="0.000000" />
		            <FlashFxLightRGBAMax x="0.000000" y="0.000000" z="0.000000" />
		            <FlashFxLightIntensityMinMax x="0.000000" y="0.000000" />
		            <FlashFxLightRangeMinMax x="0.000000" y="0.000000" />
		            <FlashFxLightFalloffMinMax x="0.000000" y="0.000000" />
		            <GroundDisturbFxEnabled value="false" />
		            <GroundDisturbFxDist value="5.000000" />
		            <GroundDisturbFxNameDefault />
		            <GroundDisturbFxNameSand />
		            <GroundDisturbFxNameDirt />
		            <GroundDisturbFxNameWater />
		            <GroundDisturbFxNameFoliage />
		          </Fx>
		          <InitialRumbleDuration value="150" />
		          <InitialRumbleIntensity value="0.200000" />
		          <InitialRumbleIntensityTrigger value="0.000000" />
		          <RumbleDuration value="95" />
		          <RumbleIntensity value="0.200000" />
		          <RumbleIntensityTrigger value="0.850000" />
		          <RumbleDamageIntensity value="1.000000" />
		          <InitialRumbleDurationFps value="0" />
		          <InitialRumbleIntensityFps value="0.000000" />
		          <RumbleDurationFps value="0" />
		          <RumbleIntensityFps value="0.000000" />
		          <NetworkPlayerDamageModifier value="1.000000" />
		          <NetworkPedDamageModifier value="1.000000" />
		          <NetworkHeadShotPlayerDamageModifier value="1.000000" />
		          <LockOnRange value="20.000000" />
		          <WeaponRange value="120.000000" />
		          <BulletDirectionOffsetInDegrees value="0.000000" />
		          <BulletDirectionPitchOffset value="0.000000" />
		          <BulletDirectionPitchHomingOffset value="0.000000" />
		          <AiSoundRange value="-1.000000" />
		          <AiPotentialBlastEventRange value="-1.000000" />
		          <DamageFallOffRangeMin value="40.000000" />
		          <DamageFallOffRangeMax value="120.000000" />
		          <DamageFallOffModifier value="0.300000" />
		          <VehicleWeaponHash />
		          <DefaultCameraHash>DEFAULT_THIRD_PERSON_PED_AIM_CAMERA</DefaultCameraHash>
		          <AimCameraHash />
		          <FireCameraHash />
		          <CoverCameraHash>DEFAULT_THIRD_PERSON_PED_AIM_IN_COVER_CAMERA</CoverCameraHash>
		          <CoverReadyToFireCameraHash />
		          <RunAndGunCameraHash>DEFAULT_THIRD_PERSON_PED_RUN_AND_GUN_CAMERA</RunAndGunCameraHash>
		          <CinematicShootingCameraHash>DEFAULT_THIRD_PERSON_PED_CINEMATIC_SHOOTING_CAMERA</CinematicShootingCameraHash>
		          <AlternativeOrScopedCameraHash />
		          <RunAndGunAlternativeOrScopedCameraHash />
		          <CinematicShootingAlternativeOrScopedCameraHash />
		          <PovTurretCameraHash />
		          <CameraFov value="45.000000" />
		          <FirstPersonAimFovMin value="42.000000" />
		          <FirstPersonAimFovMax value="47.000000" />
		          <FirstPersonScopeFov value="30.000000" />
		          <FirstPersonScopeAttachmentFov value="0.000000" />
		          <FirstPersonDrivebyIKOffset x="0.000000" y="0.000000" z="0.000000" />
		          <FirstPersonRNGOffset x="0.000000" y="0.000000" z="0.000000" />
		          <FirstPersonRNGRotationOffset x="0.000000" y="0.000000" z="0.000000" />
		          <FirstPersonLTOffset x="0.000000" y="0.000000" z="0.000000" />
		          <FirstPersonLTRotationOffset x="0.000000" y="0.000000" z="0.000000" />
		          <FirstPersonScopeOffset x="-0.003000" y="0.000000" z="-0.009000" />
		          <FirstPersonScopeAttachmentOffset x="0.000000" y="0.000000" z="0.000000" />
		          <FirstPersonScopeRotationOffset x="0.000000" y="0.000000" z="0.000000" />
		          <FirstPersonScopeAttachmentRotationOffset x="0.000000" y="0.000000" z="0.000000" />
		          <FirstPersonAsThirdPersonIdleOffset x="0.075000" y="0.000000" z="0.000000" />
		          <FirstPersonAsThirdPersonRNGOffset x="-0.025000" y="-0.025000" z="-0.040000" />
		          <FirstPersonAsThirdPersonLTOffset x="0.050000" y="0.060000" z="-0.025000" />
		          <FirstPersonAsThirdPersonScopeOffset x="0.085000" y="0.000000" z="-0.025000" />
		          <FirstPersonAsThirdPersonWeaponBlockedOffset x="0.000000" y="0.000000" z="0.000000" />
		          <FirstPersonDofSubjectMagnificationPowerFactorNear value="1.025000" />
		          <FirstPersonDofMaxNearInFocusDistance value="0.000000" />
		          <FirstPersonDofMaxNearInFocusDistanceBlendLevel value="0.300000" />
		          <FirstPersonScopeAttachmentData />
		          <ZoomFactorForAccurateMode value="1.300000" />
		          <RecoilShakeHash>PISTOL_RECOIL_SHAKE</RecoilShakeHash>
		          <RecoilShakeHashFirstPerson />
		          <AccuracyOffsetShakeHash />
		          <MinTimeBetweenRecoilShakes value="150" />
		          <RecoilShakeAmplitude value="1.000000" />
		          <ExplosionShakeAmplitude value="-1.000000" />
		          <IkRecoilDisplacement value="0.000000" />
		          <IkRecoilDisplacementScope value="0.000000" />
		          <IkRecoilDisplacementScaleBackward value="1.000000" />
		          <IkRecoilDisplacementScaleVertical value="0.400000" />
		          <ReticuleHudPosition x="0.000000" y="0.000000" />
		          <ReticuleHudPositionOffsetForPOVTurret x="0.000000" y="0.000000" />
		          <AimOffsetMin x="0.200000" y="0.100000" z="0.600000" />
		          <AimProbeLengthMin value="0.300000" />
		          <AimOffsetMax x="0.175000" y="-0.200000" z="0.500000" />
		          <AimProbeLengthMax value="0.275000" />
		          <AimOffsetMinFPSIdle x="0.178000" y="0.392000" z="0.135000" />
		          <AimOffsetMedFPSIdle x="0.169000" y="0.312000" z="0.420000" />
		          <AimOffsetMaxFPSIdle x="0.187000" y="0.064000" z="0.649000" />
		          <AimOffsetMinFPSLT x="0.009000" y="0.334000" z="0.555000" />
		          <AimOffsetMaxFPSLT x="0.062000" y="-0.164000" z="0.588000" />
		          <AimOffsetMinFPSRNG x="0.114000" y="0.390000" z="0.485000" />
		          <AimOffsetMaxFPSRNG x="0.113000" y="-0.263000" z="0.586000" />
		          <AimOffsetMinFPSScope x="0.009000" y="0.421000" z="0.462000" />
		          <AimOffsetMaxFPSScope x="0.037000" y="-0.224000" z="0.639000" />
		          <AimOffsetEndPosMinFPSIdle x="0.208000" y="0.700000" z="0.003000" />
		          <AimOffsetEndPosMedFPSIdle x="0.203000" y="0.604000" z="0.553000" />
		          <AimOffsetEndPosMaxFPSIdle x="0.207000" y="-0.040000" z="0.942000" />
		          <AimOffsetEndPosMinFPSLT x="0.000000" y="0.000000" z="0.000000" />
		          <AimOffsetEndPosMedFPSLT x="0.000000" y="0.000000" z="0.000000" />
		          <AimOffsetEndPosMaxFPSLT x="0.000000" y="0.000000" z="0.000000" />
		          <AimProbeRadiusOverrideFPSIdle value="0.000000" />
		          <AimProbeRadiusOverrideFPSIdleStealth value="0.000000" />
		          <AimProbeRadiusOverrideFPSLT value="0.000000" />
		          <AimProbeRadiusOverrideFPSRNG value="0.000000" />
		          <AimProbeRadiusOverrideFPSScope value="0.000000" />
		          <TorsoAimOffset x="-1.300000" y="0.550000" />
		          <TorsoCrouchedAimOffset x="0.200000" y="0.050000" />
		          <LeftHandIkOffset x="0.000000" y="0.000000" z="0.000000" />
		          <ReticuleMinSizeStanding value="0.650000" />
		          <ReticuleMinSizeCrouched value="0.550000" />
		          <ReticuleScale value="0.300000" />
		          <ReticuleStyleHash>SIMPLE_RETICLE</ReticuleStyleHash>
		          <FirstPersonReticuleStyleHash />
		          <PickupHash>PICKUP_WEAPON_RAYPISTOL</PickupHash>
		          <MPPickupHash />
		          <HumanNameHash>WT_RAYPISTOL</HumanNameHash>
		          <MovementModeConditionalIdle>MMI_1Handed</MovementModeConditionalIdle>
		          <StatName>RAYPISTOL</StatName>
		          <KnockdownCount value="3" />
		          <KillshotImpulseScale value="1.000000" />
		          <NmShotTuningSet>normal</NmShotTuningSet>
		          <AttachPoints>
		            <Item>
		              <AttachBone>gun_root</AttachBone>
		              <Components>
		                <Item>
		                  <Name>COMPONENT_RAYPISTOL_VARMOD_XMAS18</Name>
		                  <Default value="false" />
		                </Item>
		              </Components>
		            </Item>
		          </AttachPoints>
		          <GunFeedBone />
		          <TargetSequenceGroup>Pistol</TargetSequenceGroup>
		          <WeaponFlags>CarriedInHand Gun CanLockonOnFoot CanLockonInVehicle CanFreeAim AnimCrouchFire UsableOnFoot UsableClimbing UsableInCover DisplayRechargeTimeHUD OnlyFireOneShot AllowCloseQuarterKills HasLowCoverReloads HasLowCoverSwaps QuitTransitionToIdleIntroOnWeaponChange DisableLeftHandIkWhenOnFoot TorsoIKForWeaponBlock UseFPSAimIK UseFPSSecondaryMotion DontPlayDryFireAnim DisableTorsoIKAboveAngleThreshold NotAllowedForDriveby</WeaponFlags>
		          <TintSpecValues ref="TINT_SCIFI" />
		          <FiringPatternAliases ref="FIRING_PATTERN_PISTOL" />
		          <ReloadUpperBodyFixupExpressionData ref="default" />
		          <AmmoDiminishingRate value="3" />
		          <AimingBreathingAdditiveWeight value="1.000000" />
		          <FiringBreathingAdditiveWeight value="1.000000" />
		          <StealthAimingBreathingAdditiveWeight value="1.000000" />
		          <StealthFiringBreathingAdditiveWeight value="1.000000" />
		          <AimingLeanAdditiveWeight value="1.000000" />
		          <FiringLeanAdditiveWeight value="1.000000" />
		          <StealthAimingLeanAdditiveWeight value="1.000000" />
		          <StealthFiringLeanAdditiveWeight value="1.000000" />
		          <ExpandPedCapsuleRadius value="0.000000" />
		          <AudioCollisionHash />
		          <HudDamage value="30" />
		          <HudSpeed value="10" />
		          <HudCapacity value="10" />
		          <HudAccuracy value="30" />
		          <HudRange value="20" />
		          <VehicleAttackAngle value="25.000000" />
		          <TorsoIKAngleLimit value="50.000000" />
		          <MeleeDamageMultiplier value="-1.000000" />
		          <MeleeRightFistTargetHealthDamageScaler value="-1.000000" />
		          <AirborneAircraftLockOnMultiplier value="1.000000" />
		          <ArmouredVehicleGlassDamageOverride value="-1.000000" />
		          <CamoDiffuseTexIdxs />
		          <RotateBarrelBone />
		          <RotateBarrelBone2 />
		          <FrontClearTestParams>
		            <ShouldPerformFrontClearTest value="false" />
		            <ForwardOffset value="0.000000" />
		            <VerticalOffset value="0.000000" />
		            <HorizontalOffset value="0.000000" />
		            <CapsuleRadius value="0.000000" />
		            <CapsuleLength value="0.000000" />
		          </FrontClearTestParams>
		        </Item>

 

 

Unholy Hellbringer (uses MG ammo):

  Reveal hidden contents

 


<Item type="CWeaponInfo">
		          <Name>WEAPON_RAYCARBINE</Name>
		          <Model>w_ar_srifle</Model>
		          <Audio>AUDIO_ITEM_RAYCARBINE</Audio>
		          <Slot>SLOT_RAYCARBINE</Slot>
		          <DamageType>BULLET</DamageType>
		          <Explosion>
		            <Default>DONTCARE</Default>
		            <HitCar>DONTCARE</HitCar>
		            <HitTruck>DONTCARE</HitTruck>
		            <HitBike>DONTCARE</HitBike>
		            <HitBoat>DONTCARE</HitBoat>
		            <HitPlane>DONTCARE</HitPlane>
		          </Explosion>
		          <FireType>INSTANT_HIT</FireType>
		          <WheelSlot>WHEEL_SMG</WheelSlot>
		          <Group>GROUP_MG</Group>
		          <AmmoInfo ref="AMMO_MG" />
		          <AimingInfo ref="MG_LOW_BASE_STRAFE" />
		          <ClipSize value="9999" />
		          <AccuracySpread value="5.000000" />
		          <AccurateModeAccuracyModifier value="0.500000" />
		          <RunAndGunAccuracyModifier value="2.000000" />
		          <RunAndGunAccuracyMinOverride value="-1.000000" />
		          <RecoilAccuracyMax value="0.500000" />
		          <RecoilErrorTime value="3.000000" />
		          <RecoilRecoveryRate value="1.000000" />
		          <RecoilAccuracyToAllowHeadShotAI value="1000.000000" />
		          <MinHeadShotDistanceAI value="1000.000000" />
		          <MaxHeadShotDistanceAI value="1000.000000" />
		          <HeadShotDamageModifierAI value="1000.000000" />
		          <RecoilAccuracyToAllowHeadShotPlayer value="0.175000" />
		          <MinHeadShotDistancePlayer value="5.000000" />
		          <MaxHeadShotDistancePlayer value="40.000000" />
		          <HeadShotDamageModifierPlayer value="18.000000" />
		          <Damage value="45.000000" />
		          <DamageTime value="0.000000" />
		          <DamageTimeInVehicle value="0.000000" />
		          <DamageTimeInVehicleHeadShot value="0.000000" />
		          <HitLimbsDamageModifier value="0.500000" />
		          <NetworkHitLimbsDamageModifier value="0.800000" />
		          <LightlyArmouredDamageModifier value="0.750000" />
		          <VehicleDamageModifier value="1.000000" />
		          <Force value="75.000000" />
		          <ForceHitPed value="150.000000" />
		          <ForceHitVehicle value="2000.000000" />
		          <ForceHitFlyingHeli value="2250.000000" />
		          <OverrideForces>
		            <Item>
		              <BoneTag>BONETAG_HEAD</BoneTag>
		              <ForceFront value="80.000000" />
		              <ForceBack value="20.000000" />
		            </Item>
		            <Item>
		              <BoneTag>BONETAG_NECK</BoneTag>
		              <ForceFront value="40.000000" />
		              <ForceBack value="90.000000" />
		            </Item>
		            <Item>
		              <BoneTag>BONETAG_L_THIGH</BoneTag>
		              <ForceFront value="40.000000" />
		              <ForceBack value="100.000000" />
		            </Item>
		            <Item>
		              <BoneTag>BONETAG_R_THIGH</BoneTag>
		              <ForceFront value="40.000000" />
		              <ForceBack value="100.000000" />
		            </Item>
		            <Item>
		              <BoneTag>BONETAG_L_CALF</BoneTag>
		              <ForceFront value="70.000000" />
		              <ForceBack value="80.000000" />
		            </Item>
		            <Item>
		              <BoneTag>BONETAG_R_CALF</BoneTag>
		              <ForceFront value="60.000000" />
		              <ForceBack value="100.000000" />
		            </Item>
		          </OverrideForces>
		          <ForceMaxStrengthMult value="1.000000" />
		          <ForceFalloffRangeStart value="0.000000" />
		          <ForceFalloffRangeEnd value="50.000000" />
		          <ForceFalloffMin value="1.000000" />
		          <ProjectileForce value="0.000000" />
		          <FragImpulse value="600.000000" />
		          <Penetration value="0.100000" />
		          <VerticalLaunchAdjustment value="0.000000" />
		          <DropForwardVelocity value="0.000000" />
		          <Speed value="2000.000000" />
		          <BulletsInBatch value="1" />
		          <BatchSpread value="0.000000" />
		          <ReloadTimeMP value="-1.000000" />
		          <ReloadTimeSP value="-1.000000" />
		          <VehicleReloadTime value="1.000000" />
		          <AnimReloadRate value="1.000000" />
		          <BulletsPerAnimLoop value="1" />
		          <TimeBetweenShots value="0.108000" />
		          <TimeLeftBetweenShotsWhereShouldFireIsCached value="-1.000000" />
		          <SpinUpTime value="0.000000" />
		          <SpinTime value="0.000000" />
		          <SpinDownTime value="0.000000" />
		          <AlternateWaitTime value="-1.000000" />
		          <BulletBendingNearRadius value="0.000000" />
		          <BulletBendingFarRadius value="0.750000" />
		          <BulletBendingZoomedRadius value="0.375000" />
		          <FirstPersonBulletBendingNearRadius value="0.000000" />
		          <FirstPersonBulletBendingFarRadius value="0.750000" />
		          <FirstPersonBulletBendingZoomedRadius value="0.375000" />
		          <Fx>
		            <EffectGroup>WEAPON_EFFECT_GROUP_RIFLE_ASSAULT</EffectGroup>
		            <FlashFx>muz_xs_sr_carbine</FlashFx>
		            <FlashFxAlt />
		            <FlashFxFP>muz_xs_sr_carbine</FlashFxFP>
		            <FlashFxFPAlt />
		            <MuzzleSmokeFx>muz_smoking_barrel</MuzzleSmokeFx>
		            <MuzzleSmokeFxFP>muz_smoking_barrel_fp</MuzzleSmokeFxFP>
		            <MuzzleSmokeFxMinLevel value="0.300000" />
		            <MuzzleSmokeFxIncPerShot value="0.100000" />
		            <MuzzleSmokeFxDecPerSec value="0.250000" />
		            <MuzzleOverrideOffset x="0.548000" y="0.000000" z="-0.045000" />
		            <MuzzleUseProjTintColour value="false" />
		            <ShellFx />
		            <ShellFxFP />
		            <TracerFx>bullet_tracer_xs_sr</TracerFx>
		            <PedDamageHash>BulletLarge</PedDamageHash>
		            <TracerFxChanceSP value="1.000000" />
		            <TracerFxChanceMP value="1.000000" />
		            <TracerFxIgnoreCameraIntersection value="false" />
		            <FlashFxChanceSP value="1.000000" />
		            <FlashFxChanceMP value="1.000000" />
		            <FlashFxAltChance value="0.000000" />
		            <FlashFxScale value="1.000000" />
		            <FlashFxLightEnabled value="true" />
		            <FlashFxLightCastsShadows value="false" />
		            <FlashFxLightOffsetDist value="0.000000" />
		            <FlashFxLightRGBAMin x="255.000000" y="93.000000" z="25.000000" />
		            <FlashFxLightRGBAMax x="255.000000" y="100.000000" z="50.000000" />
		            <FlashFxLightIntensityMinMax x="1.000000" y="2.000000" />
		            <FlashFxLightRangeMinMax x="2.500000" y="5.000000" />
		            <FlashFxLightFalloffMinMax x="1024.000000" y="1536.000000" />
		            <GroundDisturbFxEnabled value="false" />
		            <GroundDisturbFxDist value="5.000000" />
		            <GroundDisturbFxNameDefault />
		            <GroundDisturbFxNameSand />
		            <GroundDisturbFxNameDirt />
		            <GroundDisturbFxNameWater />
		            <GroundDisturbFxNameFoliage />
		          </Fx>
		          <InitialRumbleDuration value="155" />
		          <InitialRumbleIntensity value="0.400000" />
		          <InitialRumbleIntensityTrigger value="0.950000" />
		          <RumbleDuration value="100" />
		          <RumbleIntensity value="0.250000" />
		          <RumbleIntensityTrigger value="0.850000" />
		          <RumbleDamageIntensity value="1.000000" />
		          <InitialRumbleDurationFps value="150" />
		          <InitialRumbleIntensityFps value="0.600000" />
		          <RumbleDurationFps value="150" />
		          <RumbleIntensityFps value="0.500000" />
		          <NetworkPlayerDamageModifier value="1.000000" />
		          <NetworkPedDamageModifier value="1.000000" />
		          <NetworkHeadShotPlayerDamageModifier value="1.700000" />
		          <LockOnRange value="65.000000" />
		          <WeaponRange value="120.000000" />
		          <BulletDirectionOffsetInDegrees value="0.000000" />
		          <BulletDirectionPitchOffset value="0.000000" />
		          <BulletDirectionPitchHomingOffset value="0.000000" />
		          <AiSoundRange value="-1.000000" />
		          <AiPotentialBlastEventRange value="-1.000000" />
		          <DamageFallOffRangeMin value="47.500000" />
		          <DamageFallOffRangeMax value="120.000000" />
		          <DamageFallOffModifier value="0.300000" />
		          <VehicleWeaponHash />
		          <DefaultCameraHash>HIP_AIM_CAMERA</DefaultCameraHash>
		          <AimCameraHash />
		          <FireCameraHash />
		          <CoverCameraHash>DEFAULT_THIRD_PERSON_PED_AIM_IN_COVER_CAMERA</CoverCameraHash>
		          <CoverReadyToFireCameraHash />
		          <RunAndGunCameraHash>HIP_RUN_AND_GUN_CAMERA</RunAndGunCameraHash>
		          <CinematicShootingCameraHash>HIP_CINEMATIC_SHOOTING_CAMERA</CinematicShootingCameraHash>
		          <AlternativeOrScopedCameraHash>DEFAULT_THIRD_PERSON_PED_AIM_CAMERA</AlternativeOrScopedCameraHash>
		          <RunAndGunAlternativeOrScopedCameraHash>DEFAULT_THIRD_PERSON_PED_RUN_AND_GUN_CAMERA</RunAndGunAlternativeOrScopedCameraHash>
		          <CinematicShootingAlternativeOrScopedCameraHash>DEFAULT_THIRD_PERSON_PED_CINEMATIC_SHOOTING_CAMERA</CinematicShootingAlternativeOrScopedCameraHash>
		          <PovTurretCameraHash />
		          <CameraFov value="35.000000" />
		          <FirstPersonAimFovMin value="42.000000" />
		          <FirstPersonAimFovMax value="47.000000" />
		          <FirstPersonScopeFov value="20.000000" />
		          <FirstPersonScopeAttachmentFov value="20.000000" />
		          <FirstPersonDrivebyIKOffset x="0.000000" y="0.000000" z="0.000000" />
		          <FirstPersonRNGOffset x="0.000000" y="0.000000" z="-0.050000" />
		          <FirstPersonRNGRotationOffset x="-2.000000" y="0.000000" z="-1.450000" />
		          <FirstPersonLTOffset x="0.000000" y="0.000000" z="-0.050000" />
		          <FirstPersonLTRotationOffset x="0.000000" y="0.000000" z="0.750000" />
		          <FirstPersonScopeOffset x="-0.007000" y="-0.050000" z="-0.038000" />
		          <FirstPersonScopeAttachmentOffset x="0.003000" y="-0.090000" z="-0.049000" />
		          <FirstPersonScopeRotationOffset x="-0.500000" y="0.000000" z="0.000000" />
		          <FirstPersonScopeAttachmentRotationOffset x="-0.600000" y="0.000000" z="0.000000" />
		          <FirstPersonAsThirdPersonIdleOffset x="-0.050000" y="0.000000" z="-0.050000" />
		          <FirstPersonAsThirdPersonRNGOffset x="0.000000" y="0.000000" z="-0.075000" />
		          <FirstPersonAsThirdPersonLTOffset x="-0.007500" y="0.000000" z="-0.050000" />
		          <FirstPersonAsThirdPersonScopeOffset x="0.050000" y="0.000000" z="-0.010000" />
		          <FirstPersonAsThirdPersonWeaponBlockedOffset x="-0.050000" y="0.100000" z="-0.050000" />
		          <FirstPersonDofSubjectMagnificationPowerFactorNear value="1.050000" />
		          <FirstPersonDofMaxNearInFocusDistance value="0.000000" />
		          <FirstPersonDofMaxNearInFocusDistanceBlendLevel value="0.300000" />
		          <FirstPersonScopeAttachmentData />
		          <ZoomFactorForAccurateMode value="1.300000" />
		          <RecoilShakeHash>MG_RECOIL_SHAKE</RecoilShakeHash>
		          <RecoilShakeHashFirstPerson>FPS_MG_RECOIL_SHAKE</RecoilShakeHashFirstPerson>
		          <AccuracyOffsetShakeHash>DEFAULT_THIRD_PERSON_ACCURACY_OFFSET_SHAKE</AccuracyOffsetShakeHash>
		          <MinTimeBetweenRecoilShakes value="80" />
		          <RecoilShakeAmplitude value="0.800000" />
		          <ExplosionShakeAmplitude value="-1.000000" />
		          <IkRecoilDisplacement value="0.000000" />
		          <IkRecoilDisplacementScope value="0.000000" />
		          <IkRecoilDisplacementScaleBackward value="1.000000" />
		          <IkRecoilDisplacementScaleVertical value="0.400000" />
		          <ReticuleHudPosition x="0.000000" y="0.000000" />
		          <ReticuleHudPositionOffsetForPOVTurret x="0.000000" y="0.000000" />
		          <AimOffsetMin x="0.275000" y="0.175000" z="0.275000" />
		          <AimProbeLengthMin value="0.435000" />
		          <AimOffsetMax x="0.215000" y="-0.050000" z="0.415000" />
		          <AimProbeLengthMax value="0.350000" />
		          <AimOffsetMinFPSIdle x="0.162000" y="0.225000" z="-0.168000" />
		          <AimOffsetMedFPSIdle x="0.187000" y="0.197000" z="0.101000" />
		          <AimOffsetMaxFPSIdle x="0.155000" y="0.038000" z="0.144000" />
		          <AimOffsetMinFPSLT x="0.180000" y="0.231000" z="0.449000" />
		          <AimOffsetMaxFPSLT x="0.048000" y="-0.225000" z="0.189000" />
		          <AimOffsetMinFPSRNG x="0.120000" y="0.275000" z="0.289000" />
		          <AimOffsetMaxFPSRNG x="0.138000" y="-0.212000" z="0.298000" />
		          <AimOffsetMinFPSScope x="0.090000" y="0.078000" z="0.311000" />
		          <AimOffsetMaxFPSScope x="0.006000" y="-0.059000" z="0.474000" />
		          <AimOffsetEndPosMinFPSIdle x="-0.184000" y="0.612000" z="-0.225000" />
		          <AimOffsetEndPosMedFPSIdle x="-0.178000" y="0.639000" z="0.596000" />
		          <AimOffsetEndPosMaxFPSIdle x="-0.117000" y="-0.096000" z="0.867000" />
		          <AimOffsetEndPosMinFPSLT x="0.000000" y="0.000000" z="0.000000" />
		          <AimOffsetEndPosMedFPSLT x="0.000000" y="0.000000" z="0.000000" />
		          <AimOffsetEndPosMaxFPSLT x="0.000000" y="0.000000" z="0.000000" />
		          <AimProbeRadiusOverrideFPSIdle value="0.000000" />
		          <AimProbeRadiusOverrideFPSIdleStealth value="0.000000" />
		          <AimProbeRadiusOverrideFPSLT value="0.000000" />
		          <AimProbeRadiusOverrideFPSRNG value="0.000000" />
		          <AimProbeRadiusOverrideFPSScope value="0.000000" />
		          <TorsoAimOffset x="-0.750000" y="0.550000" />
		          <TorsoCrouchedAimOffset x="0.100000" y="0.120000" />
		          <LeftHandIkOffset x="0.015000" y="0.095000" z="-0.008000" />
		          <ReticuleMinSizeStanding value="0.600000" />
		          <ReticuleMinSizeCrouched value="0.500000" />
		          <ReticuleScale value="0.300000" />
		          <ReticuleStyleHash>WEAPONTYPE_RIFLE</ReticuleStyleHash>
		          <FirstPersonReticuleStyleHash />
		          <PickupHash>PICKUP_WEAPON_RAYCARBINE</PickupHash>
		          <MPPickupHash>PICKUP_AMMO_BULLET_MP</MPPickupHash>
		          <HumanNameHash>WT_RAYCARBINE</HumanNameHash>
		          <MovementModeConditionalIdle>MMI_2Handed</MovementModeConditionalIdle>
		          <StatName>RAYCARBINE</StatName>
		          <KnockdownCount value="-1" />
		          <KillshotImpulseScale value="1.000000" />
		          <NmShotTuningSet>Mini</NmShotTuningSet>
		          <AttachPoints />
		          <GunFeedBone>Gun_Feed</GunFeedBone>
		          <TargetSequenceGroup />
		          <WeaponFlags>CarriedInHand Automatic Gun CanLockonOnFoot CanLockonInVehicle CanFreeAim TwoHanded AnimCrouchFire UsableOnFoot UsableInCover AllowEarlyExitFromFireAnimAfterBulletFired NoLeftHandIKWhenBlocked AllowCloseQuarterKills HasLowCoverReloads HasLowCoverSwaps LongWeapon UseFPSAimIK UseFPSSecondaryMotion FPSOnlyExitFireAnimAfterRecoilEnds</WeaponFlags>
		          <TintSpecValues ref="TINT_SCIFI" />
		          <FiringPatternAliases ref="FIRING_PATTERN_MG" />
		          <ReloadUpperBodyFixupExpressionData ref="default" />
		          <AmmoDiminishingRate value="3" />
		          <AimingBreathingAdditiveWeight value="1.000000" />
		          <FiringBreathingAdditiveWeight value="1.000000" />
		          <StealthAimingBreathingAdditiveWeight value="1.000000" />
		          <StealthFiringBreathingAdditiveWeight value="1.000000" />
		          <AimingLeanAdditiveWeight value="1.000000" />
		          <FiringLeanAdditiveWeight value="1.000000" />
		          <StealthAimingLeanAdditiveWeight value="1.000000" />
		          <StealthFiringLeanAdditiveWeight value="1.000000" />
		          <ExpandPedCapsuleRadius value="0.000000" />
		          <AudioCollisionHash />
		          <HudDamage value="55" />
		          <HudSpeed value="65" />
		          <HudCapacity value="70" />
		          <HudAccuracy value="45" />
		          <HudRange value="60" />
		          <VehicleAttackAngle value="25.000000" />
		          <TorsoIKAngleLimit value="-1.000000" />
		          <MeleeDamageMultiplier value="-1.000000" />
		          <MeleeRightFistTargetHealthDamageScaler value="-1.000000" />
		          <AirborneAircraftLockOnMultiplier value="1.000000" />
		          <ArmouredVehicleGlassDamageOverride value="-1.000000" />
		          <CamoDiffuseTexIdxs />
		          <RotateBarrelBone />
		          <RotateBarrelBone2 />
		          <FrontClearTestParams>
		            <ShouldPerformFrontClearTest value="false" />
		            <ForwardOffset value="0.000000" />
		            <VerticalOffset value="0.000000" />
		            <HorizontalOffset value="0.000000" />
		            <CapsuleRadius value="0.000000" />
		            <CapsuleLength value="0.000000" />
		          </FrontClearTestParams>
		        </Item>

 

 

Widowmaker (uses Minigun ammo):

  Reveal hidden contents

 


<Item type="CWeaponInfo">
		          <Name>WEAPON_RAYMINIGUN</Name>
		          <Model>w_mg_sminigun</Model>
		          <Audio>AUDIO_ITEM_RAYMINIGUN</Audio>
		          <Slot>SLOT_RAYMINIGUN</Slot>
		          <DamageType>BULLET</DamageType>
		          <Explosion>
		            <Default>DONTCARE</Default>
		            <HitCar>DONTCARE</HitCar>
		            <HitTruck>DONTCARE</HitTruck>
		            <HitBike>DONTCARE</HitBike>
		            <HitBoat>DONTCARE</HitBoat>
		            <HitPlane>DONTCARE</HitPlane>
		          </Explosion>
		          <FireType>INSTANT_HIT</FireType>
		          <WheelSlot>WHEEL_HEAVY</WheelSlot>
		          <Group>GROUP_HEAVY</Group>
		          <AmmoInfo ref="AMMO_MINIGUN" />
		          <AimingInfo ref="RAYMINIGUN" />
		          <ClipSize value="15000" />
		          <AccuracySpread value="4.500000" />
		          <AccurateModeAccuracyModifier value="0.500000" />
		          <RunAndGunAccuracyModifier value="2.000000" />
		          <RunAndGunAccuracyMinOverride value="-1.000000" />
		          <RecoilAccuracyMax value="0.300000" />
		          <RecoilErrorTime value="3.000000" />
		          <RecoilRecoveryRate value="1.000000" />
		          <RecoilAccuracyToAllowHeadShotAI value="1000.000000" />
		          <MinHeadShotDistanceAI value="1000.000000" />
		          <MaxHeadShotDistanceAI value="1000.000000" />
		          <HeadShotDamageModifierAI value="1000.000000" />
		          <RecoilAccuracyToAllowHeadShotPlayer value="0.175000" />
		          <MinHeadShotDistancePlayer value="5.000000" />
		          <MaxHeadShotDistancePlayer value="40.000000" />
		          <HeadShotDamageModifierPlayer value="18.000000" />
		          <Damage value="30.000000" />
		          <DamageTime value="0.000000" />
		          <DamageTimeInVehicle value="0.000000" />
		          <DamageTimeInVehicleHeadShot value="0.000000" />
		          <HitLimbsDamageModifier value="0.500000" />
		          <NetworkHitLimbsDamageModifier value="0.800000" />
		          <LightlyArmouredDamageModifier value="0.750000" />
		          <VehicleDamageModifier value="1.000000" />
		          <Force value="50.000000" />
		          <ForceHitPed value="170.000000" />
		          <ForceHitVehicle value="550.000000" />
		          <ForceHitFlyingHeli value="700.000000" />
		          <OverrideForces>
		            <Item>
		              <BoneTag>BONETAG_HEAD</BoneTag>
		              <ForceFront value="120.000000" />
		              <ForceBack value="50.000000" />
		            </Item>
		            <Item>
		              <BoneTag>BONETAG_NECK</BoneTag>
		              <ForceFront value="100.000000" />
		              <ForceBack value="90.000000" />
		            </Item>
		            <Item>
		              <BoneTag>BONETAG_L_THIGH</BoneTag>
		              <ForceFront value="40.000000" />
		              <ForceBack value="1.000000" />
		            </Item>
		            <Item>
		              <BoneTag>BONETAG_R_THIGH</BoneTag>
		              <ForceFront value="40.000000" />
		              <ForceBack value="1.000000" />
		            </Item>
		            <Item>
		              <BoneTag>BONETAG_L_CALF</BoneTag>
		              <ForceFront value="70.000000" />
		              <ForceBack value="80.000000" />
		            </Item>
		            <Item>
		              <BoneTag>BONETAG_R_CALF</BoneTag>
		              <ForceFront value="60.000000" />
		              <ForceBack value="100.000000" />
		            </Item>
		          </OverrideForces>
		          <ForceMaxStrengthMult value="1.000000" />
		          <ForceFalloffRangeStart value="8.000000" />
		          <ForceFalloffRangeEnd value="12.000000" />
		          <ForceFalloffMin value="1.000000" />
		          <ProjectileForce value="0.000000" />
		          <FragImpulse value="2000.000000" />
		          <Penetration value="0.100000" />
		          <VerticalLaunchAdjustment value="0.000000" />
		          <DropForwardVelocity value="0.000000" />
		          <Speed value="2000.000000" />
		          <BulletsInBatch value="1" />
		          <BatchSpread value="0.000000" />
		          <ReloadTimeMP value="-1.000000" />
		          <ReloadTimeSP value="-1.000000" />
		          <VehicleReloadTime value="-1.000000" />
		          <AnimReloadRate value="1.000000" />
		          <BulletsPerAnimLoop value="1" />
		          <TimeBetweenShots value="0.020000" />
		          <TimeLeftBetweenShotsWhereShouldFireIsCached value="-1.000000" />
		          <SpinUpTime value="0.500000" />
		          <SpinTime value="0.250000" />
		          <SpinDownTime value="2.000000" />
		          <AlternateWaitTime value="-1.000000" />
		          <BulletBendingNearRadius value="0.000000" />
		          <BulletBendingFarRadius value="0.750000" />
		          <BulletBendingZoomedRadius value="0.375000" />
		          <FirstPersonBulletBendingNearRadius value="0.000000" />
		          <FirstPersonBulletBendingFarRadius value="0.750000" />
		          <FirstPersonBulletBendingZoomedRadius value="0.375000" />
		          <Fx>
		            <EffectGroup>WEAPON_EFFECT_GROUP_RIFLE_ASSAULT</EffectGroup>
		            <FlashFx>muz_xs_sr_minigun</FlashFx>
		            <FlashFxAlt />
		            <FlashFxFP>muz_xs_sr_minigun</FlashFxFP>
		            <FlashFxFPAlt />
		            <MuzzleSmokeFx>muz_smoking_barrel</MuzzleSmokeFx>
		            <MuzzleSmokeFxFP>muz_smoking_barrel_fp</MuzzleSmokeFxFP>
		            <MuzzleSmokeFxMinLevel value="0.300000" />
		            <MuzzleSmokeFxIncPerShot value="0.100000" />
		            <MuzzleSmokeFxDecPerSec value="0.250000" />
		            <MuzzleOverrideOffset x="0.000000" y="0.000000" z="0.000000" />
		            <MuzzleUseProjTintColour value="false" />
		            <ShellFx />
		            <ShellFxFP />
		            <TracerFx>bullet_tracer_xs_sr</TracerFx>
		            <PedDamageHash>BulletLarge</PedDamageHash>
		            <TracerFxChanceSP value="0.150000" />
		            <TracerFxChanceMP value="0.750000" />
		            <TracerFxIgnoreCameraIntersection value="false" />
		            <FlashFxChanceSP value="1.000000" />
		            <FlashFxChanceMP value="1.000000" />
		            <FlashFxAltChance value="0.000000" />
		            <FlashFxScale value="1.000000" />
		            <FlashFxLightEnabled value="true" />
		            <FlashFxLightCastsShadows value="false" />
		            <FlashFxLightOffsetDist value="0.000000" />
		            <FlashFxLightRGBAMin x="255.000000" y="93.000000" z="25.000000" />
		            <FlashFxLightRGBAMax x="255.000000" y="100.000000" z="50.000000" />
		            <FlashFxLightIntensityMinMax x="1.000000" y="2.000000" />
		            <FlashFxLightRangeMinMax x="2.500000" y="5.000000" />
		            <FlashFxLightFalloffMinMax x="1024.000000" y="1536.000000" />
		            <GroundDisturbFxEnabled value="false" />
		            <GroundDisturbFxDist value="5.000000" />
		            <GroundDisturbFxNameDefault />
		            <GroundDisturbFxNameSand />
		            <GroundDisturbFxNameDirt />
		            <GroundDisturbFxNameWater />
		            <GroundDisturbFxNameFoliage />
		          </Fx>
		          <InitialRumbleDuration value="90" />
		          <InitialRumbleIntensity value="0.500000" />
		          <InitialRumbleIntensityTrigger value="0.800000" />
		          <RumbleDuration value="90" />
		          <RumbleIntensity value="0.100000" />
		          <RumbleIntensityTrigger value="0.500000" />
		          <RumbleDamageIntensity value="1.000000" />
		          <InitialRumbleDurationFps value="150" />
		          <InitialRumbleIntensityFps value="1.000000" />
		          <RumbleDurationFps value="100" />
		          <RumbleIntensityFps value="1.000000" />
		          <NetworkPlayerDamageModifier value="1.000000" />
		          <NetworkPedDamageModifier value="1.000000" />
		          <NetworkHeadShotPlayerDamageModifier value="1.700000" />
		          <LockOnRange value="80.000000" />
		          <WeaponRange value="120.000000" />
		          <BulletDirectionOffsetInDegrees value="0.000000" />
		          <BulletDirectionPitchOffset value="0.000000" />
		          <BulletDirectionPitchHomingOffset value="0.000000" />
		          <AiSoundRange value="-1.000000" />
		          <AiPotentialBlastEventRange value="-1.000000" />
		          <DamageFallOffRangeMin value="57.500000" />
		          <DamageFallOffRangeMax value="120.000000" />
		          <DamageFallOffModifier value="0.300000" />
		          <VehicleWeaponHash />
		          <DefaultCameraHash>HIP_AIM_CAMERA</DefaultCameraHash>
		          <AimCameraHash />
		          <FireCameraHash />
		          <CoverCameraHash>HIP_AIM_IN_COVER_CAMERA</CoverCameraHash>
		          <CoverReadyToFireCameraHash />
		          <RunAndGunCameraHash>HIP_RUN_AND_GUN_CAMERA</RunAndGunCameraHash>
		          <CinematicShootingCameraHash />
		          <AlternativeOrScopedCameraHash />
		          <RunAndGunAlternativeOrScopedCameraHash />
		          <CinematicShootingAlternativeOrScopedCameraHash />
		          <PovTurretCameraHash />
		          <CameraFov value="45.000000" />
		          <FirstPersonAimFovMin value="42.000000" />
		          <FirstPersonAimFovMax value="47.000000" />
		          <FirstPersonScopeFov value="45.000000" />
		          <FirstPersonScopeAttachmentFov value="0.000000" />
		          <FirstPersonDrivebyIKOffset x="0.000000" y="0.000000" z="0.000000" />
		          <FirstPersonRNGOffset x="0.000000" y="0.000000" z="0.000000" />
		          <FirstPersonRNGRotationOffset x="0.000000" y="0.000000" z="0.000000" />
		          <FirstPersonLTOffset x="0.000000" y="0.000000" z="0.000000" />
		          <FirstPersonLTRotationOffset x="0.000000" y="0.000000" z="0.000000" />
		          <FirstPersonScopeOffset x="0.000000" y="0.000000" z="0.000000" />
		          <FirstPersonScopeAttachmentOffset x="0.000000" y="0.000000" z="0.000000" />
		          <FirstPersonScopeRotationOffset x="0.000000" y="0.000000" z="0.000000" />
		          <FirstPersonScopeAttachmentRotationOffset x="0.000000" y="0.000000" z="0.000000" />
		          <FirstPersonAsThirdPersonIdleOffset x="0.000000" y="0.000000" z="-0.200000" />
		          <FirstPersonAsThirdPersonRNGOffset x="-0.100000" y="0.000000" z="-0.200000" />
		          <FirstPersonAsThirdPersonLTOffset x="-0.025000" y="0.000000" z="-0.150000" />
		          <FirstPersonAsThirdPersonScopeOffset x="0.000000" y="0.000000" z="0.000000" />
		          <FirstPersonAsThirdPersonWeaponBlockedOffset x="-0.050000" y="0.100000" z="-0.050000" />
		          <FirstPersonDofSubjectMagnificationPowerFactorNear value="1.025000" />
		          <FirstPersonDofMaxNearInFocusDistance value="0.000000" />
		          <FirstPersonDofMaxNearInFocusDistanceBlendLevel value="0.300000" />
		          <FirstPersonScopeAttachmentData />
		          <ZoomFactorForAccurateMode value="1.300000" />
		          <RecoilShakeHash>MINIGUN_RECOIL_SHAKE</RecoilShakeHash>
		          <RecoilShakeHashFirstPerson>FPS_MINIGUN_RECOIL_SHAKE</RecoilShakeHashFirstPerson>
		          <AccuracyOffsetShakeHash>DEFAULT_THIRD_PERSON_ACCURACY_OFFSET_SHAKE</AccuracyOffsetShakeHash>
		          <MinTimeBetweenRecoilShakes value="100" />
		          <RecoilShakeAmplitude value="0.666000" />
		          <ExplosionShakeAmplitude value="-1.000000" />
		          <IkRecoilDisplacement value="0.000000" />
		          <IkRecoilDisplacementScope value="0.000000" />
		          <IkRecoilDisplacementScaleBackward value="1.000000" />
		          <IkRecoilDisplacementScaleVertical value="0.400000" />
		          <ReticuleHudPosition x="0.000000" y="0.000000" />
		          <ReticuleHudPositionOffsetForPOVTurret x="0.000000" y="0.000000" />
		          <AimOffsetMin x="0.325000" y="0.150000" z="0.000000" />
		          <AimProbeLengthMin value="0.325000" />
		          <AimOffsetMax x="0.300000" y="0.150000" z="0.300000" />
		          <AimProbeLengthMax value="0.300000" />
		          <AimOffsetMinFPSIdle x="0.162000" y="0.225000" z="0.052000" />
		          <AimOffsetMedFPSIdle x="0.187000" y="0.197000" z="0.321000" />
		          <AimOffsetMaxFPSIdle x="0.155000" y="0.038000" z="0.364000" />
		          <AimOffsetMinFPSLT x="0.180000" y="0.231000" z="0.169000" />
		          <AimOffsetMaxFPSLT x="0.148000" y="0.125000" z="0.509000" />
		          <AimOffsetMinFPSRNG x="0.180000" y="0.231000" z="0.169000" />
		          <AimOffsetMaxFPSRNG x="0.148000" y="0.125000" z="0.509000" />
		          <AimOffsetMinFPSScope x="0.090000" y="0.078000" z="0.531000" />
		          <AimOffsetMaxFPSScope x="0.006000" y="-0.059000" z="0.694000" />
		          <AimOffsetEndPosMinFPSIdle x="-0.184000" y="0.612000" z="-0.405000" />
		          <AimOffsetEndPosMedFPSIdle x="-0.198000" y="0.639000" z="0.616000" />
		          <AimOffsetEndPosMaxFPSIdle x="-0.197000" y="-0.396000" z="0.887000" />
		          <AimOffsetEndPosMinFPSLT x="0.000000" y="0.000000" z="0.000000" />
		          <AimOffsetEndPosMedFPSLT x="0.000000" y="0.000000" z="0.000000" />
		          <AimOffsetEndPosMaxFPSLT x="0.000000" y="0.000000" z="0.000000" />
		          <AimProbeRadiusOverrideFPSIdle value="0.000000" />
		          <AimProbeRadiusOverrideFPSIdleStealth value="0.000000" />
		          <AimProbeRadiusOverrideFPSLT value="0.000000" />
		          <AimProbeRadiusOverrideFPSRNG value="0.000000" />
		          <AimProbeRadiusOverrideFPSScope value="0.000000" />
		          <TorsoAimOffset x="-0.700000" y="0.000000" />
		          <TorsoCrouchedAimOffset x="0.100000" y="0.120000" />
		          <LeftHandIkOffset x="0.015000" y="0.095000" z="-0.008000" />
		          <ReticuleMinSizeStanding value="0.600000" />
		          <ReticuleMinSizeCrouched value="0.500000" />
		          <ReticuleScale value="0.300000" />
		          <ReticuleStyleHash>WEAPON_PISTOL</ReticuleStyleHash>
		          <FirstPersonReticuleStyleHash />
		          <PickupHash>PICKUP_WEAPON_RAYMINIGUN</PickupHash>
		          <MPPickupHash>PICKUP_AMMO_BULLET_MP</MPPickupHash>
		          <HumanNameHash>WT_RAYMINIGUN</HumanNameHash>
		          <MovementModeConditionalIdle>MMI_MiniGun</MovementModeConditionalIdle>
		          <StatName>RAYMINIGUN</StatName>
		          <KnockdownCount value="-1" />
		          <KillshotImpulseScale value="1.000000" />
		          <NmShotTuningSet>Mini</NmShotTuningSet>
		          <AttachPoints>
		            <Item>
		              <AttachBone>WAPClip</AttachBone>
		              <Components>
		                <Item>
		                  <Name>COMPONENT_MINIGUN_CLIP_01</Name>
		                  <Default value="true" />
		                </Item>
		              </Components>
		            </Item>
		          </AttachPoints>
		          <GunFeedBone />
		          <TargetSequenceGroup />
		          <WeaponFlags>CarriedInHand Automatic Gun CanFreeAim Heavy TwoHanded UsableOnFoot AllowEarlyExitFromFireAnimAfterBulletFired ForceEjectShellAfterFiring Scary ForcesActionMode DisableCombatRoll DisableStealth ApplyVehicleDamageToEngine UseFPSAimIK DisableFPSScope UseFPSSecondaryMotion IgnoreTracerVfxMuzzleDirectionCheck HighSpinRate</WeaponFlags>
		          <TintSpecValues ref="TINT_SCIFI" />
		          <FiringPatternAliases ref="NULL" />
		          <ReloadUpperBodyFixupExpressionData ref="default" />
		          <AmmoDiminishingRate value="10" />
		          <AimingBreathingAdditiveWeight value="1.000000" />
		          <FiringBreathingAdditiveWeight value="1.000000" />
		          <StealthAimingBreathingAdditiveWeight value="0.000000" />
		          <StealthFiringBreathingAdditiveWeight value="0.000000" />
		          <AimingLeanAdditiveWeight value="1.000000" />
		          <FiringLeanAdditiveWeight value="1.000000" />
		          <StealthAimingLeanAdditiveWeight value="0.000000" />
		          <StealthFiringLeanAdditiveWeight value="0.000000" />
		          <ExpandPedCapsuleRadius value="0.000000" />
		          <AudioCollisionHash />
		          <HudDamage value="30" />
		          <HudSpeed value="100" />
		          <HudCapacity value="90" />
		          <HudAccuracy value="40" />
		          <HudRange value="55" />
		          <VehicleAttackAngle value="25.000000" />
		          <TorsoIKAngleLimit value="-1.000000" />
		          <MeleeDamageMultiplier value="-1.000000" />
		          <MeleeRightFistTargetHealthDamageScaler value="-1.000000" />
		          <AirborneAircraftLockOnMultiplier value="1.000000" />
		          <ArmouredVehicleGlassDamageOverride value="-1.000000" />
		          <CamoDiffuseTexIdxs />
		          <RotateBarrelBone />
		          <RotateBarrelBone2 />
		          <FrontClearTestParams>
		            <ShouldPerformFrontClearTest value="false" />
		            <ForwardOffset value="0.000000" />
		            <VerticalOffset value="0.000000" />
		            <HorizontalOffset value="0.000000" />
		            <CapsuleRadius value="0.000000" />
		            <CapsuleLength value="0.000000" />
		          </FrontClearTestParams>
		        </Item>

 

 

Thanks Gaffa! In terms of the in-game stats, how do the Hellbringer and Widowmaker compare to their non-laser counterparts? Any differences?

Edited by AStiffBreeze

Share this post


Link to post
Share on other sites
Dark_Razar
On 1/9/2019 at 6:48 AM, AStiffBreeze said:

Thanks Gaffa! In terms of the in-game stats, how do the Hellbringer and Widowmaker compare to their non-laser counterparts? Any differences?

From a quick glance they pretty much look like the same weapon, I guess you have the advantage of the Widowmaker not being level locked, but it also costs a lot for what a low level will be able to afford anyway. 

 

Also having red "tracing" bullets might make shooting at a target a bit more difficult in some cases and easier for them to see where you are shooting at, but it's really something minor anyway. 

 

Just go with what you like most, really. 

Edited by Dark_Razar

Share this post


Link to post
Share on other sites
FuturePastNow

Now I want a laser sniper rifle.

Share this post


Link to post
Share on other sites
size_m
On 6/26/2017 at 3:28 PM, Gaffa said:

Not 100% sure but I don't think in game stats have ever been accurate, at least cars haven't been that I think

 

 

Yeah but from a lot of people's "real world" (in-game) tests, shooting at a wall from the same distance for example, the Special Carbine doesn't seem to spread it's ammunition as much as the Advanced Rifle, even when the Advanced Rifle - due to a smaller number for "Accuracy Spread" - should actually be more accurate.

not only the accuracy is very different in the spreadsheet from the ingame stats also the damage is totally different.

can anybody confirm that the assault rifle mk2 really has a damage increase from 30 to 40 and nothing has changed until today?

because the bars at ammunation (or in the weapon workshop) say that the assault rifle mk2 has less damage than the carbine mk2 or the special carbine mk2.

does the assault rifle mk2 really still have the most damage of them?

 

and which of the mk2 assault rifles are your go to wapon now?

 

Share this post


Link to post
Share on other sites
Gaffa
5 hours ago, size_m said:

not only the accuracy is very different in the spreadsheet from the ingame stats also the damage is totally different.

can anybody confirm that the assault rifle mk2 really has a damage increase from 30 to 40 and nothing has changed until today?

because the bars at ammunation (or in the weapon workshop) say that the assault rifle mk2 has less damage than the carbine mk2 or the special carbine mk2.

does the assault rifle mk2 really still have the most damage of them?

 

and which of the mk2 assault rifles are your go to wapon now?

 

This is the official tissue information below, tested using PC mods quite some time ago. I'll probably re-test this information once I've done my explosives testing - which is taking a while. 

eU3Sjcw.jpg

 

So the left column is what the game files state and how much damage is done per shot in single player. 
The middle column is for NPCs when in GTA Online (tested in freeroam) and the right column is the damage versus other online players. 

 

For the Assault Rifles class, the Assault Rifle Mk.2 is still my favoured option, but usually I'll use the Combat MG Mk.2 for most things. 
 

Share this post


Link to post
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.


  • 1 User Currently Viewing
    0 members, 0 Anonymous, 1 Guest

×
×
  • Create New...

Important Information

By using GTAForums.com, you agree to our Terms of Use and Privacy Policy.