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Weapons information By Game files


Tez2
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Richard Power Colt

Well I'll be F&&ked!!

How do I hack that .50cal pistol in my game!!

Damn!! that things got a punch!

I actually think it should be more powerful. It's really not worth using if you have the AP pistol unless you wanna save ammo.

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AP Pistol updated data:



<ClipSize value="18" />
<AccuracySpread value="3.000000" />
<AccurateModeAccuracyModifier value="0.500000" />
<RunAndGunAccuracyModifier value="2.000000" />
<RunAndGunAccuracyMinOverride value="-1.000000" />
<RecoilAccuracyMax value="1.000000" />
<RecoilErrorTime value="2.000000" />
<RecoilRecoveryRate value="1.000000" />
<RecoilAccuracyToAllowHeadShotAI value="1000.000000" />
<MinHeadShotDistanceAI value="1000.000000" />
<MaxHeadShotDistanceAI value="1000.000000" />
<HeadShotDamageModifierAI value="1000.000000" />
<RecoilAccuracyToAllowHeadShotPlayer value="0.175000" />
<MinHeadShotDistancePlayer value="5.000000" />
<MaxHeadShotDistancePlayer value="40.000000" />
<HeadShotDamageModifierPlayer value="18.000000" />
<Damage value="25.000000" />
<DamageTime value="0.000000" />
<DamageTimeInVehicle value="0.000000" />
<DamageTimeInVehicleHeadShot value="0.000000" />
<HitLimbsDamageModifier value="0.500000" />
<NetworkHitLimbsDamageModifier value="0.800000" />
<LightlyArmouredDamageModifier value="0.750000" />
<Force value="50.000000" />
<ForceHitPed value="100.000000" />
<ForceHitVehicle value="750.000000" />
<ForceHitFlyingHeli value="650.000000" />
<ForceMaxStrengthMult value="1.000000" />
<ForceFalloffRangeStart value="0.000000" />
<ForceFalloffRangeEnd value="50.000000" />
<ForceFalloffMin value="1.000000" />
<ProjectileForce value="0.000000" />
<FragImpulse value="250.000000" />
<Penetration value="0.010000" />
<VerticalLaunchAdjustment value="0.000000" />
<DropForwardVelocity value="0.000000" />
<Speed value="2000.000000" />
<BulletsInBatch value="1" />
<BatchSpread value="0.000000" />
<ReloadTimeMP value="-1.000000" />
<ReloadTimeSP value="-1.000000" />
<VehicleReloadTime value="1.000000" />
<AnimReloadRate value="1.000000" />
<BulletsPerAnimLoop value="1" />
<TimeBetweenShots value="0.100000" />
<TimeLeftBetweenShotsWhereShouldFireIsCached value="-1.000000" />
<NetworkPlayerDamageModifier value="1.000000" />
<NetworkPedDamageModifier value="1.000000" />
<NetworkHeadShotPlayerDamageModifier value="2.000000" />
<LockOnRange value="55.000000" />
<WeaponRange value="120.000000" />
<BulletDirectionOffsetInDegrees value="0.000000" />
<AiSoundRange value="-1.000000" />
<AiPotentialBlastEventRange value="-1.000000" />
<DamageFallOffRangeMin value="30.000000" />
<DamageFallOffRangeMax value="120.000000" />
<DamageFallOffModifier value="0.300000" />
<HudDamage value="26" />
<HudSpeed value="80" />
<HudCapacity value="20" />
<HudAccuracy value="35" />
<HudRange value="30" />


OLD AP Pistol :


<ClipSize value="18" />
<AccuracySpread value="3.000000" />
<AccurateModeAccuracyModifier value="0.500000" />
<RunAndGunAccuracyModifier value="2.000000" />
<RunAndGunAccuracyMinOverride value="-1.000000" />
<RecoilAccuracyMax value="1.000000" />
<RecoilErrorTime value="3.300000" />
<RecoilRecoveryRate value="1.000000" />
<RecoilAccuracyToAllowHeadShotAI value="1000.000000" />
<MinHeadShotDistanceAI value="1000.000000" />
<MaxHeadShotDistanceAI value="1000.000000" />
<HeadShotDamageModifierAI value="1000.000000" />
<RecoilAccuracyToAllowHeadShotPlayer value="0.175000" />
<MinHeadShotDistancePlayer value="5.000000" />
<MaxHeadShotDistancePlayer value="40.000000" />
<HeadShotDamageModifierPlayer value="18.000000" />
<Damage value="28.000000" />
<DamageTime value="0.000000" />
<DamageTimeInVehicle value="0.000000" />
<DamageTimeInVehicleHeadShot value="0.000000" />
<HitLimbsDamageModifier value="0.500000" />
<NetworkHitLimbsDamageModifier value="0.800000" />
<LightlyArmouredDamageModifier value="0.750000" />
<Force value="50.000000" />
<ForceHitPed value="100.000000" />
<ForceHitVehicle value="750.000000" />
<ForceHitFlyingHeli value="650.000000" />
<ForceMaxStrengthMult value="1.000000" />
<ForceFalloffRangeStart value="0.000000" />
<ForceFalloffRangeEnd value="50.000000" />
<ForceFalloffMin value="1.000000" />
<ProjectileForce value="0.000000" />
<FragImpulse value="250.000000" />
<Penetration value="0.010000" />
<VerticalLaunchAdjustment value="0.000000" />
<DropForwardVelocity value="0.000000" />
<Speed value="2000.000000" />
<BulletsInBatch value="1" />
<BatchSpread value="0.000000" />
<ReloadTimeMP value="-1.000000" />
<ReloadTimeSP value="-1.000000" />
<VehicleReloadTime value="1.000000" />
<AnimReloadRate value="1.000000" />
<BulletsPerAnimLoop value="1" />
<TimeBetweenShots value="0.100000" />
<TimeLeftBetweenShotsWhereShouldFireIsCached value="-1.000000" />
<NetworkPlayerDamageModifier value="1.000000" />
<NetworkPedDamageModifier value="1.000000" />
<NetworkHeadShotPlayerDamageModifier value="2.000000" />
<LockOnRange value="55.000000" />
<WeaponRange value="120.000000" />
<BulletDirectionOffsetInDegrees value="0.000000" />
<AiSoundRange value="-1.000000" />
<AiPotentialBlastEventRange value="-1.000000" />
<DamageFallOffRangeMin value="40.000000" />
<DamageFallOffRangeMax value="120.000000" />
<DamageFallOffModifier value="0.300000" />
<HudDamage value="28" />
<HudSpeed value="80" />
<HudCapacity value="20" />
<HudAccuracy value="45" />
<HudRange value="30" />
Pistol .50 :
<ClipSize value="9" />
<AccuracySpread value="1.000000" />
<AccurateModeAccuracyModifier value="0.500000" />
<RunAndGunAccuracyModifier value="2.000000" />
<RunAndGunAccuracyMinOverride value="-1.000000" />
<RecoilAccuracyMax value="1.000000" />
<RecoilErrorTime value="3.300000" />
<RecoilRecoveryRate value="1.000000" />
<RecoilAccuracyToAllowHeadShotAI value="1000.000000" />
<MinHeadShotDistanceAI value="1000.000000" />
<MaxHeadShotDistanceAI value="1000.000000" />
<HeadShotDamageModifierAI value="1000.000000" />
<RecoilAccuracyToAllowHeadShotPlayer value="0.175000" />
<MinHeadShotDistancePlayer value="5.000000" />
<MaxHeadShotDistancePlayer value="40.000000" />
<HeadShotDamageModifierPlayer value="18.000000" />
<Damage value="51.000000" />
<DamageTime value="0.000000" />
<DamageTimeInVehicle value="0.000000" />
<DamageTimeInVehicleHeadShot value="0.000000" />
<HitLimbsDamageModifier value="0.500000" />
<NetworkHitLimbsDamageModifier value="0.800000" />
<LightlyArmouredDamageModifier value="0.750000" />
<Force value="150.000000" />
<ForceHitPed value="175.000000" />
<ForceHitVehicle value="750.000000" />
<ForceHitFlyingHeli value="650.000000" />
<ForceMaxStrengthMult value="1.000000" />
<ForceFalloffRangeStart value="0.000000" />
<ForceFalloffRangeEnd value="50.000000" />
<ForceFalloffMin value="1.000000" />
<ProjectileForce value="0.000000" />
<FragImpulse value="250.000000" />
<Penetration value="0.010000" />
<VerticalLaunchAdjustment value="0.000000" />
<DropForwardVelocity value="0.000000" />
<Speed value="2000.000000" />
<BulletsInBatch value="1" />
<BatchSpread value="0.000000" />
<ReloadTimeMP value="-1.000000" />
<ReloadTimeSP value="-1.000000" />
<VehicleReloadTime value="2.000000" />
<AnimReloadRate value="1.000000" />
<BulletsPerAnimLoop value="1" />
<TimeBetweenShots value="0.520000" />
<TimeLeftBetweenShotsWhereShouldFireIsCached value="-1.000000" />
<NetworkPlayerDamageModifier value="1.000000" />
<NetworkPedDamageModifier value="1.000000" />
<NetworkHeadShotPlayerDamageModifier value="1.000000" />
<LockOnRange value="55.000000" />
<WeaponRange value="120.000000" />
<BulletDirectionOffsetInDegrees value="0.000000" />
<AiSoundRange value="-1.000000" />
<AiPotentialBlastEventRange value="-1.000000" />
<DamageFallOffRangeMin value="0.000000" />
<DamageFallOffRangeMax value="0.000000" />
<DamageFallOffModifier value="1.000000" />
<HudDamage value="51" />
<HudSpeed value="40" />
<HudCapacity value="8" />
<HudAccuracy value="55" />
<HudRange value="35" />


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OK so what's been changed with the ap pistol? I'm confused? Was it nerfd and how so?

The damage value is changed from 28 to 25 and the damage falloff minimum range is reduced from 40 to 30 and the recoil error time is reduced from 3.3 to 2.0

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Kinda, it has fewer bullets and a slower fire rate, but it's decent.

 

 

Sounds amazing though...

Looks amazing too

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Looks like the new machine pistol is still worse than the AP pistol in most situations sadly.

Edited by Gibs O Matic
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Vicarious Mind

Does it mean the time it takes to recover from recoil is faster? Thus making it more accurate?

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  • 1 month later...
Grichka Bogdanoff

Revolver stats.

 

 

          <ClipSize value="6" />          <AccuracySpread value="0.200000" />          <AccurateModeAccuracyModifier value="0.500000" />          <RunAndGunAccuracyModifier value="2.000000" />          <RunAndGunAccuracyMinOverride value="-1.000000" />          <RecoilAccuracyMax value="1.000000" />          <RecoilErrorTime value="0.001000" />          <RecoilRecoveryRate value="1.000000" />          <RecoilAccuracyToAllowHeadShotAI value="1000.000000" />          <MinHeadShotDistanceAI value="1000.000000" />          <MaxHeadShotDistanceAI value="1000.000000" />          <HeadShotDamageModifierAI value="1000.000000" />          <RecoilAccuracyToAllowHeadShotPlayer value="0.175000" />          <MinHeadShotDistancePlayer value="5.000000" />          <MaxHeadShotDistancePlayer value="40.000000" />          <HeadShotDamageModifierPlayer value="18.000000" />          <Damage value="160.000000" />          <DamageTime value="0.000000" />          <DamageTimeInVehicle value="0.000000" />          <DamageTimeInVehicleHeadShot value="0.000000" />          <HitLimbsDamageModifier value="0.850000" />          <NetworkHitLimbsDamageModifier value="0.850000" />          <LightlyArmouredDamageModifier value="0.750000" />          <VehicleDamageModifier value="1.600000" />          <Force value="150.000000" />          <ForceHitPed value="175.000000" />          <ForceHitVehicle value="2000.000000" />          <ForceHitFlyingHeli value="650.000000" />          <ForceMaxStrengthMult value="1.000000" />          <ForceFalloffRangeStart value="0.000000" />          <ForceFalloffRangeEnd value="50.000000" />          <ForceFalloffMin value="1.000000" />          <ProjectileForce value="0.000000" />          <FragImpulse value="250.000000" />          <Penetration value="0.010000" />          <VerticalLaunchAdjustment value="0.000000" />          <DropForwardVelocity value="0.000000" />          <Speed value="2000.000000" />          <BulletsInBatch value="1" />          <BatchSpread value="0.000000" />          <ReloadTimeMP value="-1.000000" />          <ReloadTimeSP value="-1.000000" />          <VehicleReloadTime value="2.000000" />          <AnimReloadRate value="1.000000" />          <BulletsPerAnimLoop value="1" />          <TimeBetweenShots value="1.833000" />          <TimeLeftBetweenShotsWhereShouldFireIsCached value="-1.000000" />          <NetworkPlayerDamageModifier value="1.000000" />          <NetworkPedDamageModifier value="1.000000" />          <NetworkHeadShotPlayerDamageModifier value="1.000000" />          <LockOnRange value="55.000000" />          <WeaponRange value="120.000000" />          <BulletDirectionOffsetInDegrees value="0.000000" />          <AiSoundRange value="-1.000000" />          <AiPotentialBlastEventRange value="-1.000000" />          <DamageFallOffRangeMin value="0.000000" />          <DamageFallOffRangeMax value="0.000000" />          <DamageFallOffModifier value="1.000000" />          <HudDamage value="70" />          <HudSpeed value="20" />          <HudCapacity value="6" />          <HudAccuracy value="65" />          <HudRange value="35" />  

 

 

Edited by m3tal z_DKI
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Thread updated with new AP Pistol stats and the Revolver stats as well.

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Vicarious Mind

Thread updated with new AP Pistol stats and the Revolver stats as well.

The ap pistol was changed again?

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Thread updated again with Machine Pistol stats and new damage values against armoured vehicles glasses.


 

Thread updated with new AP Pistol stats and the Revolver stats as well.


The ap pistol was changed again?

 

Nope, I forgot to update it in my thread from a long time ago.

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  • 3 weeks later...
  • 2 months later...

What about the new guns?

Be patient. It's only been 7 hours since the DLC was released.

Edited by iSaint9
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Grichka Bogdanoff

Double Barreled Shotgun

          <ClipSize value="2" />          <AccuracySpread value="2.500000" />          <AccurateModeAccuracyModifier value="0.500000" />          <RunAndGunAccuracyModifier value="2.000000" />          <RunAndGunAccuracyMinOverride value="-1.000000" />          <RecoilAccuracyMax value="1.000000" />          <RecoilErrorTime value="0.000000" />          <RecoilRecoveryRate value="1.000000" />          <RecoilAccuracyToAllowHeadShotAI value="1000.000000" />          <MinHeadShotDistanceAI value="1000.000000" />          <MaxHeadShotDistanceAI value="1000.000000" />          <HeadShotDamageModifierAI value="1000.000000" />          <RecoilAccuracyToAllowHeadShotPlayer value="0.175000" />          <MinHeadShotDistancePlayer value="5.000000" />          <MaxHeadShotDistancePlayer value="40.000000" />          <HeadShotDamageModifierPlayer value="2.500000" />          <Damage value="30.000000" />          <DamageTime value="0.000000" />          <DamageTimeInVehicle value="0.000000" />          <DamageTimeInVehicleHeadShot value="0.000000" />          <HitLimbsDamageModifier value="0.850000" />          <NetworkHitLimbsDamageModifier value="0.850000" />          <LightlyArmouredDamageModifier value="0.750000" />          <VehicleDamageModifier value="1.000000" />          <Force value="14.000000" />          <ForceHitPed value="50.000000" />          <ForceHitVehicle value="350.000000" />          <ForceHitFlyingHeli value="120.000000" />          <ForceMaxStrengthMult value="1.000000" />          <ForceFalloffRangeStart value="0.000000" />          <ForceFalloffRangeEnd value="50.000000" />          <ForceFalloffMin value="1.000000" />          <ProjectileForce value="0.000000" />          <FragImpulse value="500.000000" />          <Penetration value="0.010000" />          <VerticalLaunchAdjustment value="0.000000" />          <DropForwardVelocity value="0.000000" />          <Speed value="2000.000000" />          <BulletsInBatch value="8" />          <BatchSpread value="0.110000" />          <ReloadTimeMP value="-1.000000" />          <ReloadTimeSP value="-1.000000" />          <VehicleReloadTime value="1.500000" />          <AnimReloadRate value="1.000000" />          <BulletsPerAnimLoop value="2" />          <TimeBetweenShots value="0.100000" />          <TimeLeftBetweenShotsWhereShouldFireIsCached value="-1.000000" />          <NetworkPlayerDamageModifier value="1.000000" />          <NetworkPedDamageModifier value="1.000000" />          <NetworkHeadShotPlayerDamageModifier value="1.000000" />          <LockOnRange value="30.000000" />          <WeaponRange value="30.000000" />          <BulletDirectionOffsetInDegrees value="0.000000" />          <AiSoundRange value="-1.000000" />          <AiPotentialBlastEventRange value="-1.000000" />          <DamageFallOffRangeMin value="5.000000" />          <DamageFallOffRangeMax value="30.000000" />          <DamageFallOffModifier value="0.300000" />          <HudDamage value="98" />          <HudSpeed value="25" />          <HudCapacity value="5" />          <HudAccuracy value="15" />          <HudRange value="10" />

Compact Rifle

          <ClipSize value="30" />          <AccuracySpread value="3.500000" />          <AccurateModeAccuracyModifier value="0.500000" />          <RunAndGunAccuracyModifier value="2.000000" />          <RunAndGunAccuracyMinOverride value="-1.000000" />          <RecoilAccuracyMax value="0.500000" />          <RecoilErrorTime value="3.000000" />          <RecoilRecoveryRate value="2.500000" />          <RecoilAccuracyToAllowHeadShotAI value="1000.000000" />          <MinHeadShotDistanceAI value="1000.000000" />          <MaxHeadShotDistanceAI value="1000.000000" />          <HeadShotDamageModifierAI value="1000.000000" />          <RecoilAccuracyToAllowHeadShotPlayer value="0.175000" />          <MinHeadShotDistancePlayer value="5.000000" />          <MaxHeadShotDistancePlayer value="40.000000" />          <HeadShotDamageModifierPlayer value="18.000000" />          <Damage value="34.000000" />          <DamageTime value="0.000000" />          <DamageTimeInVehicle value="0.000000" />          <DamageTimeInVehicleHeadShot value="0.000000" />          <HitLimbsDamageModifier value="0.500000" />          <NetworkHitLimbsDamageModifier value="0.800000" />          <LightlyArmouredDamageModifier value="0.750000" />          <VehicleDamageModifier value="1.000000" />          <Force value="75.000000" />          <ForceHitPed value="140.000000" />          <ForceHitVehicle value="1300.000000" />          <ForceHitFlyingHeli value="1250.000000" />          <ForceMaxStrengthMult value="1.000000" />          <ForceFalloffRangeStart value="0.000000" />          <ForceFalloffRangeEnd value="50.000000" />          <ForceFalloffMin value="1.000000" />          <ProjectileForce value="0.000000" />          <FragImpulse value="600.000000" />          <Penetration value="0.100000" />          <VerticalLaunchAdjustment value="0.000000" />          <DropForwardVelocity value="0.000000" />          <Speed value="2000.000000" />          <BulletsInBatch value="1" />          <BatchSpread value="0.000000" />          <ReloadTimeMP value="-1.000000" />          <ReloadTimeSP value="-1.000000" />          <VehicleReloadTime value="1.000000" />          <AnimReloadRate value="1.000000" />          <BulletsPerAnimLoop value="1" />          <TimeBetweenShots value="0.158000" />          <TimeLeftBetweenShotsWhereShouldFireIsCached value="-1.000000" />          <NetworkPlayerDamageModifier value="1.000000" />          <NetworkPedDamageModifier value="1.000000" />          <NetworkHeadShotPlayerDamageModifier value="1.700000" />          <LockOnRange value="65.000000" />          <WeaponRange value="120.000000" />          <BulletDirectionOffsetInDegrees value="0.000000" />          <AiSoundRange value="-1.000000" />          <AiPotentialBlastEventRange value="-1.000000" />          <DamageFallOffRangeMin value="47.500000" />          <DamageFallOffRangeMax value="120.000000" />          <DamageFallOffModifier value="0.300000" />          <HudDamage value="36" />          <HudSpeed value="60" />          <HudCapacity value="40" />          <HudAccuracy value="35" />          <HudRange value="45" />
Edited by m3tal z_DKI
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bombkangaroo

Interesting, it looks like the Compact Rifle is an Assault Rifle with higher damage, and fewer attachment options.

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aaronBLUEeyes

Does the Heavy vest always affect the armor rating by 1.5?

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Gibs O Matic

Is the double-barrel better than the sawn-off in any area?

The double barrel does a total of 240 damage if all 8 pellets hit, but since you fire two shells with one pull of the trigger if all 16 pellets hit then you'd be doing a total of 480 damage. So in a one on one situation in close range then the double barrel is better, but the sawn-off is better if you are not going to hit the first shot (because of the long reload) or if you are trying to take out multiple targets all shooting at you.

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CarcerCityMadMan

Did they nerf the auto shotty?I feel its really weak as of the last update.

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  • 1 month later...

Where info about bulletproof helmets? It is curious to see the effect of the parameters of weapons of clothing options (such as bulletproof helmet).

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Neuling2000

Are there any informations about the vehicle weapons? Insurgent, Technical, Valkyrie, and all the others.

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Are there any informations about the vehicle weapons? Insurgent, Technical, Valkyrie, and all the others.

 

Huh. Check here: \update\update.rpf\dlc_patch\mpheist\common\data\ai\ :colgate:

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