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Weapons information By Game files


Tez2
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Vicarious Mind

Has anyone tested the shotguns with suppressors yet? I'd like to use it on the pumpaction shotgun for that no county for old men look but not sure if it will reduce my range or damage since it does depend on that one hit kill potential because It's a pump action

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Has anyone tested the shotguns with suppressors yet? I'd like to use it on the pumpaction shotgun for that no county for old men look but not sure if it will reduce my range or damage since it does depend on that one hit kill potential because It's a pump action

It seems the "range" is the damage dropoff range.

Thats what R* did with the assault shotgun, they've decreased the minimum damage dropoff range and then they said that they've lowered the range for assault shotgun.

Since suppressors are supposed to reduce the damage then they could reduce the minimum damage dropoff as well !

What do you think ?

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Has anyone tested the shotguns with suppressors yet? I'd like to use it on the pumpaction shotgun for that no county for old men look but not sure if it will reduce my range or damage since it does depend on that one hit kill potential because It's a pump action

It seems the "range" is the damage dropoff range.

Thats what R* did with the assault shotgun, they've decreased the minimum damage dropoff range and then they said that they've lowered the range for assault shotgun.

Since suppressors are supposed to reduce the damage then they could reduce the minimum damage dropoff as well !

What do you think ?

 

Nope, iv tested this and damage began to drop at exact same range with or without the suppressor. It might reduce DamageFallOffRangeMax (max range), but i never tested this as it seems pointless (40m max range is huge for a shotgun).

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phil_flipmode

 

Don't have to presume anything and we can have the answer because of modding. We don't just have the ability to read the game files, we can change them and observe the effects ingame.

I highly doubt suppressor damage mods are later altered by the .exe, sounds like a tinfoil hat theory. This games not coded by the CIA it's just Rockstar. What the .exe does with the games files seems rather obvious if there is a change to be had it'll just be in the game files themselves. The executable just executes whatever the game files tells it to do, there is no super secret code in there that translates 1.0 into 0.95 for just that one line of code in between all the other thousands of lines amongst hundreds of files "just because".

 

[...]

 

Since GTA4, GTA5, MP3, RDR all use the same engine saying there's no proof of how this game handles due to the others is just wrong.

 

 

The RAGE engine is only used for its rendering capabilities, as it was also used in table-tennis games as well as in tree simulators. This should clarify enough, that the actual game logic, weapon firing, driving code are NOT part of the engine.

 

"This game is not coded by the CIA [...]": You're still not getting the picture: Having a value in an external XML configuration file is the extra step. The game is not coded in XML, these are just settings that the programmers choose to have externally modifyable. The game is coded in C++, so you have any feature logic coded in c++ (in the game executable) first, then someone decides "let's make this aspect modifyable with the XML configuration files".

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LOL.

Why would Rockstar give us a PDW after they have given us heavy armor, made special carbines available for the noobs, and bullet-proof helmets?

That weapon is garbage is right, OP.

I pulled that sucka out in the middle of a DM to see what it could do and hahhahahahaa.....wasted.

Considering giving it to a sub-10 Rank random in free mode, just to get it out of my weapon wheel.

 

The PDW couldve had potential, pre-bullet proof helmets, which was ages ago.

Edited by Day Reaper
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MG's were bumped nerfings more powerful, was the guenberg tommygun as well?

 

:) i Chang

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I could've told you a lot this by looking at the weapon stats in-game. That's how I figure which one is the best.

 

Still, interesting stuff nonetheless!

Edited by GTA_dog
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Interesting news came with this patch, hopefully you noticed it here cause I didn't read the patchnote \o/

 

So, I tested combat MG in auto aim free mode, thanks PS3

 

This is ridiculous, I'm like a killing machine, I mean nothing can't stop me, except someone with a combat MG

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For a level 100+ player even at max lock on range, it's a 6 bullets in the chest to kill

 

Low level players fall like flies haha

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MG's were bumped nerfings more powerful, was the guenberg tommygun as well?

 

:) i Chang

the Gusenberg was unaltered.

Edited by Winning001
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Vicarious Mind

Anyone noticed a difference with the auto shotgun? I still see a lot of people still using it post patch. Any reason to use the pumps now,

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Ttk for combat MG vs special carbine?

For PS3

Machine gun TTK - 0.600s (6 hit kill)

Combat MG TTK - 0.605s (6 hit kill)

Advanced rifle TTK - 0.756s (7 hit kill)

Special carbine TTK - 0.812 (8 hit kill)

 

Please note that the Combat MG is 7 hit kill to the limbs, MG is 8, Advanced 9, and Special 10. This means that the Combat MG as a big advantage over any other AR / MG.

 

As for the the shotguns, forget the pump action / sawn-off, still very weak. For auto-aim lobbys the Heavy shotgun is now king. The Combat shotgun is still the best for free-aim lobbys but forget about using it at mid range...

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Are you serious with the heavy shotgun as the new king in auto aim mode ?

 

It feels very weird, on the paper it's more accurate but you actually need more shots to down people

 

Sure that auto shotgun is weaker postpatch ?

Edited by j1n101
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Vicarious Mind

Does anyone have the tank stats and data from when online came out to how it is now? Damage? Armor ect?

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@j1n101

 

Im pretty sure, the Heavy shotgun was on par with the Assault shotgun on auto-aim lobbys before the patch. The main issue with the heavy shotgun is the huge recoil / kick when you start firing making it very dificult to land 2nd or 3rd shot, but because the auto-aim centers at center mass (torso) your 2nd or 3rd shot will hit the upper chest or head. I did some auto-aim deathmatches with it just to try it out and did perform very well. I wont touch it on free-aim though...

The Assault shotgun still is a beast at close range but its notable that it lost its edge at mid range because the range and pellet nerf.

Please keep in mind all of this is on PS3, on PS4 players have more health and that really changes things.

 

 

@Vicarious Mind

 

No idea about the tank stats but i do know this:

- It takes 4 explosives (sticky, grenades, chopper rockets, RPG, homing missiles) to take it out. It used to be 6

- It seems that it dosen't take collision damage very well after patch, this was actually the very 1st thing i noticed, so whatever you do don't hit walls or rough terrain.

 

EDIT:

 

Found this vid, might help...

 

https://www.youtube.com/watch?v=xd4hp5I6zMI

Edited by PSMP666
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TalkToMyAgent

So is the Combat MG now better to use in an all-round situation than the Special Carbine? Since, if I'm reading it correctly, Combat MG has a higher damage and slightly higher fire rate.

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So is the Combat MG now better to use in an all-round situation than the Special Carbine? Since, if I'm reading it correctly, Combat MG has a higher damage and slightly higher fire rate.

Combat MG have better damage than all assault rifles & pistols & SMGs.

But both have the same rate of fire.

Special Carbine animation rate is 1.08

Special Carbine TimeBetweenShots is 0.135

0.08 * 0.135 = 0.108

Combat MG animation rate is 1.00

Combat MG TimeBetweenShots is 0.108

1 * 0.108 = 0.108

Edited by funmw2
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Vicarious Mind

Special carbine is still faster than the combat MG when I timed them but the combat MG has different rates of fire for different for different stances and zoom levels

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Vicarious Mind

Does crouching/going into stealth mode do anything to the accuracy or rate of fire in anyway? Friends of mine who play a lot of free aim tell me it helps with the assault rifles.

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Vicarious Mind

Oh and was the suppressor tested at various ranges or did you only test it up close?

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Okay the tank needs a buff.

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Does crouching/going into stealth mode do anything to the accuracy or rate of fire in anyway? Friends of mine who play a lot of free aim tell me it helps with the assault rifles.

As you know, if you equip the scope on the MG´s it improves accuracy and rate of fire because your character aims down sights instead hip fire, but if you enter stealth mode it will revert back your aim to hip fire regardless if you have scope equiped. I did some limited testing with AR's in stealth mode but didn't found any improvement or penalty. In fact, stealth mode is something i haven´t tested much, initialy i thought it worked like Skyrim's stealth mode but sadlly that´s not the case...

 

 

Oh and was the suppressor tested at various ranges or did you only test it up close?

I tested at close range and damage drop point (47.5m for AR´s) and there was no change. Testing at long range, around 90m was limited (only Special vs Advanced), and again no change with or without suppressor. Shotguns are very dificult to test because of the random nature of pellets, but heavy shotgun that fires a single slug wasn´t afected by the suppressor at its damage drop point (10m).

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Vicarious Mind

OK. Please do more testing if you get a chance? I have friends who are hardcore deathmatch try hards who swear that crouching adds accuracy.

 

They also claim the suppressor adds accuracy or reduces recoil on the special carbine. Have you tested it at maximum range as well? Does the same apply to deathmatches and versus game modes as well?

 

Oh another very important question. Did you test all this in first person and third? I swear the accuracy is different and varys between the two modes.

 

Example, I have the scope off of the regular MG because I like the iron sights on that weapon. Now when it first person the character aims down sight but in third it's from the hip. Does that mean it's technically from the hip as well in first person or are they just two completely different values for the two different modes?

 

Note that the speed in which you move while aiming in first person is quicker.

 

Hence why everyone snipes in first person.

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OK. Please do more testing if you get a chance? I have friends who are hardcore deathmatch try hards who swear that crouching adds accuracy.

 

They also claim the suppressor adds accuracy or reduces recoil on the special carbine. Have you tested it at maximum range as well? Does the same apply to deathmatches and versus game modes as well?

 

Oh another very important question. Did you test all this in first person and third? I swear the accuracy is different and varys between the two modes.

 

Example, I have the scope off of the regular MG because I like the iron sights on that weapon. Now when it first person the character aims down sight but in third it's from the hip. Does that mean it's technically from the hip as well in first person or are they just two completely different values for the two different modes?

 

Note that the speed in which you move while aiming in first person is quicker.

 

Hence why everyone snipes in first person.

The suppressor does not have any impact on weapons recoil / spread, the soft sound might give some kind of placebo effect that is very common in many other shooters.

 

I only play on PS3 so no first person for me... But you do make some good observation about the MG on first person view, it is possible that the wierd ROF change might be negated completly and weapons have a diferent recoil / spread, or when you aim down sights you simply enter in "accurate mode" (same as 3rd person zoom in view).

 

Im not sure how 1st person works on PS4 / XBONE but on PS3 3rd person view works like this:

- All weapons have a very basic vertical kick/recoil, the amount and how fast it recovers (recenters) differs on weapon you use.

- Bullet spread (separate effect of gun kick/recoil) that increases the longer you hold the fire button, when you release a cooldown kicks in and restores spread to zero. This is very similar to GTA4, you could take advantage of this and tap the fire button instead of holding to improve accuracy, however weapons in GTA5 have very small spread compared to GTA4 so this isn't a viable tactic.

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Vicarious Mind

It's just strange because the guns feel much different in first person and I never really understood why or how first person actually works. Is there any advantage to running or shooting in first person mode. I notice a difference in spread and character movement speed.

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bloatedsack

6 3/4th minutes of some guy talking (likely with an annoying accent from some part of the UK) about information that could better be written in a much more concise format.

 

Youtube has clearly supplanted Geocities as the worst thing the Internet has yet done.

 

How about you tell us what genius has to say instead of assuming I have nearly 7 minutes to waste on giving him AdSense revenue.

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