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Fun 2

Weapons information By Game files

Recommended Posts

Fun 2

Each weapon group have a specific damage value against armored vehicles.

 

 

  <WeaponGroupDamageForArmouredVehicleGlass>    <Item>      <GroupHash>GROUP_PISTOL</GroupHash>      <Damage value="6.250000" />    </Item>     <Item>      <GroupHash>GROUP_SMG</GroupHash>      <Damage value="6.250000" />    </Item>     <Item>      <GroupHash>GROUP_RIFLE</GroupHash>      <Damage value="6.250000" />    </Item> 	    <Item>      <GroupHash>GROUP_MG</GroupHash>      <Damage value="6.250000" />    </Item>     <Item>      <GroupHash>GROUP_SHOTGUN</GroupHash>      <Damage value="17.000000" />    </Item>		<Item>      <GroupHash>GROUP_SNIPER</GroupHash>      <Damage value="20.000000" />    </Item>		<Item>      <GroupHash>GROUP_HEAVY</GroupHash>      <Damage value="100.000000" />    </Item>		    <Item>      <GroupHash>GROUP_UNDEFINED</GroupHash>      <Damage value="6.250000" />    </Item> 	  </WeaponGroupDamageForArmouredVehicleGlass>

Pistol .5

<ArmouredVehicleGlassDamageOverride value="10.000000" />

Pistol .5 is very effective as it has a better chance of killing the target inside armored vehicle.
Assault shotgun

<ArmouredVehicleGlassDamageOverride value="12.500000" />

Assault shotgun is weaker than all the other shotguns when it comes to taking targets inside armored vehicles.


Player Health information:
Below Rank 20 = 238
Below Rank 40 = 256
Below Rank 60 = 274
Below Rank 80 = 292
Below Rank 100 = 310
After Rank 100 = 328
Full Armor = 50
Full Armor with Heavy Vest = 75
Heavy Vest multiply your armor value by 1.5.
Level 120 + Full Armor = 378
Pistol :

<ClipSize value="12" /><AccuracySpread value="1.500000" /><AccurateModeAccuracyModifier value="0.500000" /><RunAndGunAccuracyModifier value="2.000000" /><RunAndGunAccuracyMinOverride value="-1.000000" /><RecoilAccuracyMax value="1.000000" /><RecoilErrorTime value="3.300000" /><RecoilRecoveryRate value="1.000000" /><RecoilAccuracyToAllowHeadShotAI value="1000.000000" /><MinHeadShotDistanceAI value="1000.000000" /><MaxHeadShotDistanceAI value="1000.000000" /><HeadShotDamageModifierAI value="1000.000000" /><RecoilAccuracyToAllowHeadShotPlayer value="0.175000" /><MinHeadShotDistancePlayer value="5.000000" /><MaxHeadShotDistancePlayer value="40.000000" /><HeadShotDamageModifierPlayer value="20.000000" /><Damage value="26.000000" /><HitLimbsDamageModifier value="0.500000" /><NetworkHitLimbsDamageModifier value="0.800000" /><LightlyArmouredDamageModifier value="0.750000" /><Force value="50.000000" /><ForceHitPed value="125.000000" /><ForceHitVehicle value="750.000000" /><ForceHitFlyingHeli value="750.000000" /><ForceMaxStrengthMult value="1.000000" /><ForceFalloffRangeStart value="0.000000" /><ForceFalloffRangeEnd value="50.000000" /><ForceFalloffMin value="1.000000" /><ProjectileForce value="0.000000" /><FragImpulse value="250.000000" /><Penetration value="0.010000" /><Speed value="2000.000000" /><BulletsInBatch value="1" /><VehicleReloadTime value="1.000000" /><AnimReloadRate value="1.000000" /><BulletsPerAnimLoop value="1" /><TimeBetweenShots value="0.370000" /><TimeLeftBetweenShotsWhereShouldFireIsCached value="0.250000" /><NetworkPlayerDamageModifier value="1.000000" /><NetworkPedDamageModifier value="1.000000" /><NetworkHeadShotPlayerDamageModifier value="2.000000" /><LockOnRange value="55.000000" /><WeaponRange value="120.000000" /><DamageFallOffRangeMin value="40.000000" /><DamageFallOffRangeMax value="120.000000" /><DamageFallOffModifier value="0.300000" /><HudDamage value="26" /><HudSpeed value="40" /><HudCapacity value="10" /><HudAccuracy value="40" /><HudRange value="25" />

Combat Pistol :

<ClipSize value="12" /><AccuracySpread value="1.500000" /><AccurateModeAccuracyModifier value="0.500000" /><RunAndGunAccuracyModifier value="2.000000" /><RunAndGunAccuracyMinOverride value="-1.000000" /><RecoilAccuracyMax value="1.000000" /><RecoilErrorTime value="3.300000" /><RecoilRecoveryRate value="1.000000" /><RecoilAccuracyToAllowHeadShotAI value="1000.000000" /><MinHeadShotDistanceAI value="1000.000000" /><MaxHeadShotDistanceAI value="1000.000000" /><HeadShotDamageModifierAI value="1000.000000" /><RecoilAccuracyToAllowHeadShotPlayer value="0.175000" /><MinHeadShotDistancePlayer value="5.000000" /><MaxHeadShotDistancePlayer value="40.000000" /><HeadShotDamageModifierPlayer value="20.000000" /><Damage value="27.000000" /><HitLimbsDamageModifier value="0.500000" /><NetworkHitLimbsDamageModifier value="0.800000" /><LightlyArmouredDamageModifier value="0.750000" /><Force value="50.000000" /><ForceHitPed value="125.000000" /><ForceHitVehicle value="600.000000" /><ForceHitFlyingHeli value="650.000000" /><ForceMaxStrengthMult value="1.000000" /><ForceFalloffRangeStart value="0.000000" /><ForceFalloffRangeEnd value="50.000000" /><ForceFalloffMin value="1.000000" /><ProjectileForce value="0.000000" /><FragImpulse value="250.000000" /><Penetration value="0.010000" /><Speed value="2000.000000" /><BulletsInBatch value="1" /><VehicleReloadTime value="1.000000" /><AnimReloadRate value="1.000000" /><BulletsPerAnimLoop value="1" /><TimeBetweenShots value="0.370000" /><TimeLeftBetweenShotsWhereShouldFireIsCached value="0.250000" /><NetworkPlayerDamageModifier value="1.000000" /><NetworkPedDamageModifier value="1.000000" /><NetworkHeadShotPlayerDamageModifier value="2.000000" /><LockOnRange value="55.000000" /><WeaponRange value="120.000000" /><DamageFallOffRangeMin value="40.000000" /><DamageFallOffRangeMax value="120.000000" /><DamageFallOffModifier value="0.300000" /><HudDamage value="27" /><HudSpeed value="40" /><HudCapacity value="10" /><HudAccuracy value="50" /><HudRange value="30" />

AP Pistol :

<ClipSize value="18" /><AccuracySpread value="3.000000" /><AccurateModeAccuracyModifier value="0.500000" /><RunAndGunAccuracyModifier value="2.000000" /><RunAndGunAccuracyMinOverride value="-1.000000" /><RecoilAccuracyMax value="1.000000" /><RecoilErrorTime value="2.000000" /><RecoilRecoveryRate value="1.000000" /><RecoilAccuracyToAllowHeadShotAI value="1000.000000" /><MinHeadShotDistanceAI value="1000.000000" /><MaxHeadShotDistanceAI value="1000.000000" /><HeadShotDamageModifierAI value="1000.000000" /><RecoilAccuracyToAllowHeadShotPlayer value="0.175000" /><MinHeadShotDistancePlayer value="5.000000" /><MaxHeadShotDistancePlayer value="40.000000" /><HeadShotDamageModifierPlayer value="18.000000" /><Damage value="25.000000" /><HitLimbsDamageModifier value="0.500000" /><NetworkHitLimbsDamageModifier value="0.800000" /><LightlyArmouredDamageModifier value="0.750000" /><Force value="50.000000" /><ForceHitPed value="100.000000" /><ForceHitVehicle value="750.000000" /><ForceHitFlyingHeli value="650.000000" /><ForceMaxStrengthMult value="1.000000" /><ForceFalloffRangeStart value="0.000000" /><ForceFalloffRangeEnd value="50.000000" /><ForceFalloffMin value="1.000000" /><ProjectileForce value="0.000000" /><FragImpulse value="250.000000" /><Penetration value="0.010000" /><Speed value="2000.000000" /><BulletsInBatch value="1" /><VehicleReloadTime value="1.000000" /><AnimReloadRate value="1.000000" /><BulletsPerAnimLoop value="1" /><TimeBetweenShots value="0.100000" /><NetworkPlayerDamageModifier value="1.000000" /><NetworkPedDamageModifier value="1.000000" /><NetworkHeadShotPlayerDamageModifier value="2.000000" /><LockOnRange value="55.000000" /><WeaponRange value="120.000000" /><DamageFallOffRangeMin value="30.000000" /><DamageFallOffRangeMax value="120.000000" /><DamageFallOffModifier value="0.300000" /><HudDamage value="26" /><HudSpeed value="80" /><HudCapacity value="20" /><HudAccuracy value="35" /><HudRange value="30" />

Pistol .50 :

<ClipSize value="9" /><AccuracySpread value="1.000000" /><AccurateModeAccuracyModifier value="0.500000" /><RunAndGunAccuracyModifier value="2.000000" /><RunAndGunAccuracyMinOverride value="-1.000000" /><RecoilAccuracyMax value="1.000000" /><RecoilErrorTime value="3.300000" /><RecoilRecoveryRate value="1.000000" /><RecoilAccuracyToAllowHeadShotAI value="1000.000000" /><MinHeadShotDistanceAI value="1000.000000" /><MaxHeadShotDistanceAI value="1000.000000" /><HeadShotDamageModifierAI value="1000.000000" /><RecoilAccuracyToAllowHeadShotPlayer value="0.175000" /><MinHeadShotDistancePlayer value="5.000000" /><MaxHeadShotDistancePlayer value="40.000000" /><HeadShotDamageModifierPlayer value="18.000000" /><Damage value="51.000000" /><HitLimbsDamageModifier value="0.500000" /><NetworkHitLimbsDamageModifier value="0.800000" /><LightlyArmouredDamageModifier value="0.750000" /><Force value="150.000000" /><ForceHitPed value="175.000000" /><ForceHitVehicle value="750.000000" /><ForceHitFlyingHeli value="650.000000" /><ForceMaxStrengthMult value="1.000000" /><ForceFalloffRangeStart value="0.000000" /><ForceFalloffRangeEnd value="50.000000" /><ForceFalloffMin value="1.000000" /><ProjectileForce value="0.000000" /><FragImpulse value="250.000000" /><Penetration value="0.010000" /><Speed value="2000.000000" /><BulletsInBatch value="1" /><VehicleReloadTime value="2.000000" /><AnimReloadRate value="1.000000" /><BulletsPerAnimLoop value="1" /><TimeBetweenShots value="0.520000" /><NetworkPlayerDamageModifier value="1.000000" /><NetworkPedDamageModifier value="1.000000" /><NetworkHeadShotPlayerDamageModifier value="1.000000" /><LockOnRange value="55.000000" /><WeaponRange value="120.000000" /><DamageFallOffRangeMin value="0.000000" /><DamageFallOffRangeMax value="0.000000" /><DamageFallOffModifier value="1.000000" /><HudDamage value="51" /><HudSpeed value="40" /><HudCapacity value="8" /><HudAccuracy value="55" /><HudRange value="35" />

Micro SMG :

<ClipSize value="16" /><AccuracySpread value="4.000000" /><AccurateModeAccuracyModifier value="0.500000" /><RunAndGunAccuracyModifier value="2.000000" /><RunAndGunAccuracyMinOverride value="-1.000000" /><RecoilAccuracyMax value="0.500000" /><RecoilErrorTime value="1.500000" /><RecoilRecoveryRate value="1.000000" /><RecoilAccuracyToAllowHeadShotAI value="1000.000000" /><MinHeadShotDistanceAI value="1000.000000" /><MaxHeadShotDistanceAI value="1000.000000" /><HeadShotDamageModifierAI value="1000.000000" /><RecoilAccuracyToAllowHeadShotPlayer value="0.175000" /><MinHeadShotDistancePlayer value="5.000000" /><MaxHeadShotDistancePlayer value="40.000000" /><HeadShotDamageModifierPlayer value="18.000000" /><Damage value="21.000000" /><HitLimbsDamageModifier value="0.500000" /><NetworkHitLimbsDamageModifier value="0.800000" /><LightlyArmouredDamageModifier value="0.750000" /><Force value="40.000000" /><ForceHitPed value="120.000000" /><ForceHitVehicle value="750.000000" /><ForceHitFlyingHeli value="750.000000" /><ForceMaxStrengthMult value="1.000000" /><ForceFalloffRangeStart value="0.000000" /><ForceFalloffRangeEnd value="50.000000" /><ForceFalloffMin value="1.000000" /><ProjectileForce value="0.000000" /><FragImpulse value="500.000000" /><Penetration value="0.010000" /><Speed value="2000.000000" /><BulletsInBatch value="1" /><VehicleReloadTime value="0.750000" /><AnimReloadRate value="1.000000" /><BulletsPerAnimLoop value="1" /><TimeBetweenShots value="0.100000" /><NetworkPlayerDamageModifier value="1.000000" /><NetworkPedDamageModifier value="1.000000" /><NetworkHeadShotPlayerDamageModifier value="2.500000" /><LockOnRange value="55.000000" /><WeaponRange value="120.000000" /><DamageFallOffRangeMin value="40.000000" /><DamageFallOffRangeMax value="120.000000" /><DamageFallOffModifier value="0.300000" /><HudDamage value="21" /><HudSpeed value="60" /><HudCapacity value="20" /><HudAccuracy value="30" /><HudRange value="25" />

SMG :

<ClipSize value="30" /><AccuracySpread value="3.500000" /><AccurateModeAccuracyModifier value="0.500000" /><RunAndGunAccuracyModifier value="2.000000" /><RunAndGunAccuracyMinOverride value="-1.000000" /><RecoilAccuracyMax value="0.500000" /><RecoilErrorTime value="1.500000" /><RecoilRecoveryRate value="1.000000" /><RecoilAccuracyToAllowHeadShotAI value="1000.000000" /><MinHeadShotDistanceAI value="1000.000000" /><MaxHeadShotDistanceAI value="1000.000000" /><HeadShotDamageModifierAI value="1000.000000" /><RecoilAccuracyToAllowHeadShotPlayer value="0.175000" /><MinHeadShotDistancePlayer value="5.000000" /><MaxHeadShotDistancePlayer value="40.000000" /><HeadShotDamageModifierPlayer value="18.000000" /><Damage value="22.000000" /><HitLimbsDamageModifier value="0.500000" /><NetworkHitLimbsDamageModifier value="0.800000" /><LightlyArmouredDamageModifier value="0.750000" /><Force value="75.000000" /><ForceHitPed value="100.000000" /><ForceHitVehicle value="1100.000000" /><ForceHitFlyingHeli value="750.000000" /><ForceMaxStrengthMult value="1.000000" /><ForceFalloffRangeStart value="0.000000" /><ForceFalloffRangeEnd value="50.000000" /><ForceFalloffMin value="1.000000" /><ProjectileForce value="0.000000" /><FragImpulse value="500.000000" /><Penetration value="0.010000" /><Speed value="2000.000000" /><BulletsInBatch value="1" /><VehicleReloadTime value="1.000000" /><AnimReloadRate value="1.000000" /><BulletsPerAnimLoop value="1" /><TimeBetweenShots value="0.118000" /><NetworkPlayerDamageModifier value="1.000000" /><NetworkPedDamageModifier value="1.000000" /><NetworkHeadShotPlayerDamageModifier value="2.500000" /><LockOnRange value="55.000000" /><WeaponRange value="120.000000" /><DamageFallOffRangeMin value="40.000000" /><DamageFallOffRangeMax value="120.000000" /><DamageFallOffModifier value="0.300000" /><HudDamage value="22" /><HudSpeed value="55" /><HudCapacity value="40" /><HudAccuracy value="40" /><HudRange value="35" />

Assault SMG :

<ClipSize value="30" /><AccuracySpread value="3.000000" /><AccurateModeAccuracyModifier value="0.500000" /><RunAndGunAccuracyModifier value="2.000000" /><RunAndGunAccuracyMinOverride value="-1.000000" /><RecoilAccuracyMax value="0.500000" /><RecoilErrorTime value="1.500000" /><RecoilRecoveryRate value="1.000000" /><RecoilAccuracyToAllowHeadShotAI value="1000.000000" /><MinHeadShotDistanceAI value="1000.000000" /><MaxHeadShotDistanceAI value="1000.000000" /><HeadShotDamageModifierAI value="1000.000000" /><RecoilAccuracyToAllowHeadShotPlayer value="0.175000" /><MinHeadShotDistancePlayer value="5.000000" /><MaxHeadShotDistancePlayer value="40.000000" /><HeadShotDamageModifierPlayer value="18.000000" /><Damage value="23.000000" /><HitLimbsDamageModifier value="0.500000" /><NetworkHitLimbsDamageModifier value="0.800000" /><LightlyArmouredDamageModifier value="0.750000" /><Force value="75.000000" /><ForceHitPed value="120.000000" /><ForceHitVehicle value="750.000000" /><ForceHitFlyingHeli value="750.000000" /><ForceMaxStrengthMult value="1.000000" /><ForceFalloffRangeStart value="0.000000" /><ForceFalloffRangeEnd value="50.000000" /><ForceFalloffMin value="1.000000" /><ProjectileForce value="0.000000" /><FragImpulse value="500.000000" /><Penetration value="0.010000" /><Speed value="2000.000000" /><BulletsInBatch value="1" /><VehicleReloadTime value="2.000000" /><AnimReloadRate value="1.000000" /><BulletsPerAnimLoop value="1" /><TimeBetweenShots value="0.130000" /><NetworkPlayerDamageModifier value="1.000000" /><NetworkPedDamageModifier value="1.000000" /><NetworkHeadShotPlayerDamageModifier value="2.500000" /><LockOnRange value="55.000000" /><WeaponRange value="120.000000" /><DamageFallOffRangeMin value="0.000000" /><DamageFallOffRangeMax value="0.000000" /><DamageFallOffModifier value="1.000000" /><HudDamage value="23" /><HudSpeed value="55" /><HudCapacity value="40" /><HudAccuracy value="45" /><HudRange value="40" />

Assault Rifle :

<ClipSize value="30" /><AccuracySpread value="3.500000" /><AccurateModeAccuracyModifier value="0.500000" /><RunAndGunAccuracyModifier value="2.000000" /><RunAndGunAccuracyMinOverride value="-1.000000" /><RecoilAccuracyMax value="0.500000" /><RecoilErrorTime value="3.000000" /><RecoilRecoveryRate value="1.000000" /><RecoilAccuracyToAllowHeadShotAI value="1000.000000" /><MinHeadShotDistanceAI value="1000.000000" /><MaxHeadShotDistanceAI value="1000.000000" /><HeadShotDamageModifierAI value="1000.000000" /><RecoilAccuracyToAllowHeadShotPlayer value="0.175000" /><MinHeadShotDistancePlayer value="5.000000" /><MaxHeadShotDistancePlayer value="40.000000" /><HeadShotDamageModifierPlayer value="18.000000" /><Damage value="30.000000" /><HitLimbsDamageModifier value="0.500000" /><NetworkHitLimbsDamageModifier value="0.800000" /><LightlyArmouredDamageModifier value="0.750000" /><Force value="75.000000" /><ForceHitPed value="140.000000" /><ForceHitVehicle value="1300.000000" /><ForceHitFlyingHeli value="1250.000000" /><ForceMaxStrengthMult value="1.000000" /><ForceFalloffRangeStart value="0.000000" /><ForceFalloffRangeEnd value="50.000000" /><ForceFalloffMin value="1.000000" /><ProjectileForce value="0.000000" /><FragImpulse value="600.000000" /><Penetration value="0.100000" /><Speed value="2000.000000" /><BulletsInBatch value="1" /><VehicleReloadTime value="1.000000" /><AnimReloadRate value="1.000000" /><BulletsPerAnimLoop value="1" /><TimeBetweenShots value="0.158000" /><NetworkPlayerDamageModifier value="1.000000" /><NetworkPedDamageModifier value="1.000000" /><NetworkHeadShotPlayerDamageModifier value="1.700000" /><LockOnRange value="65.000000" /><WeaponRange value="120.000000" /><DamageFallOffRangeMin value="47.500000" /><DamageFallOffRangeMax value="120.000000" /><DamageFallOffModifier value="0.300000" /><HudDamage value="30" /><HudSpeed value="60" /><HudCapacity value="40" /><HudAccuracy value="45" /><HudRange value="45" />

Carbine Rifle :

<ClipSize value="30" /><AccuracySpread value="3.000000" /><AccurateModeAccuracyModifier value="0.500000" /><RunAndGunAccuracyModifier value="2.000000" /><RunAndGunAccuracyMinOverride value="-1.000000" /><RecoilAccuracyMax value="0.500000" /><RecoilErrorTime value="3.000000" /><RecoilRecoveryRate value="1.000000" /><RecoilAccuracyToAllowHeadShotAI value="1000.000000" /><MinHeadShotDistanceAI value="1000.000000" /><MaxHeadShotDistanceAI value="1000.000000" /><HeadShotDamageModifierAI value="1000.000000" /><RecoilAccuracyToAllowHeadShotPlayer value="0.175000" /><MinHeadShotDistancePlayer value="5.000000" /><MaxHeadShotDistancePlayer value="40.000000" /><HeadShotDamageModifierPlayer value="18.000000" /><Damage value="32.000000" /><HitLimbsDamageModifier value="0.500000" /><NetworkHitLimbsDamageModifier value="0.800000" /><LightlyArmouredDamageModifier value="0.750000" /><Force value="75.000000" /><ForceHitPed value="140.000000" /><ForceHitVehicle value="1200.000000" /><ForceHitFlyingHeli value="1250.000000" /><ForceMaxStrengthMult value="1.000000" /><ForceFalloffRangeStart value="0.000000" /><ForceFalloffRangeEnd value="50.000000" /><ForceFalloffMin value="1.000000" /><ProjectileForce value="0.000000" /><FragImpulse value="600.000000" /><Penetration value="0.100000" /><Speed value="2000.000000" /><BulletsInBatch value="1" /><VehicleReloadTime value="1.000000" /><AnimReloadRate value="1.000000" /><BulletsPerAnimLoop value="1" /><TimeBetweenShots value="0.135000" /><NetworkPlayerDamageModifier value="1.000000" /><NetworkPedDamageModifier value="1.000000" /><NetworkHeadShotPlayerDamageModifier value="1.700000" /><LockOnRange value="65.000000" /><WeaponRange value="120.000000" /><DamageFallOffRangeMin value="47.500000" /><DamageFallOffRangeMax value="120.000000" /><DamageFallOffModifier value="0.300000" /><HudDamage value="32" /><HudSpeed value="65" /><HudCapacity value="40" /><HudAccuracy value="55" /><HudRange value="45" />

Advanced Rifle :

<ClipSize value="30" /><AccuracySpread value="2.500000" /><AccurateModeAccuracyModifier value="0.500000" /><RunAndGunAccuracyModifier value="2.000000" /><RunAndGunAccuracyMinOverride value="-1.000000" /><RecoilAccuracyMax value="0.500000" /><RecoilErrorTime value="3.000000" /><RecoilRecoveryRate value="1.000000" /><RecoilAccuracyToAllowHeadShotAI value="1000.000000" /><MinHeadShotDistanceAI value="1000.000000" /><MaxHeadShotDistanceAI value="1000.000000" /><HeadShotDamageModifierAI value="1000.000000" /><RecoilAccuracyToAllowHeadShotPlayer value="0.175000" /><MinHeadShotDistancePlayer value="5.000000" /><MaxHeadShotDistancePlayer value="40.000000" /><HeadShotDamageModifierPlayer value="18.000000" /><Damage value="34.000000" /><HitLimbsDamageModifier value="0.500000" /><NetworkHitLimbsDamageModifier value="0.800000" /><LightlyArmouredDamageModifier value="0.750000" /><Force value="75.000000" /><ForceHitPed value="100.000000" /><ForceHitVehicle value="1300.000000" /><ForceHitFlyingHeli value="1250.000000" /><ForceMaxStrengthMult value="1.000000" /><ForceFalloffRangeStart value="0.000000" /><ForceFalloffRangeEnd value="50.000000" /><ForceFalloffMin value="1.000000" /><ProjectileForce value="0.000000" /><FragImpulse value="600.000000" /><Penetration value="0.100000" /><Speed value="2000.000000" /><BulletsInBatch value="1" /><VehicleReloadTime value="1.000000" /><AnimReloadRate value="1.000000" /><BulletsPerAnimLoop value="1" /><TimeBetweenShots value="0.120000" /><NetworkPlayerDamageModifier value="1.000000" /><NetworkPedDamageModifier value="1.000000" /><NetworkHeadShotPlayerDamageModifier value="1.700000" /><LockOnRange value="65.000000" /><WeaponRange value="120.000000" /><DamageFallOffRangeMin value="47.500000" /><DamageFallOffRangeMax value="120.000000" /><DamageFallOffModifier value="0.300000" /><HudDamage value="34" /><HudSpeed value="70" /><HudCapacity value="40" /><HudAccuracy value="50" /><HudRange value="45" />

MG :

<ClipSize value="54" /><AccuracySpread value="5.500000" /><AccurateModeAccuracyModifier value="0.500000" /><RunAndGunAccuracyModifier value="2.000000" /><RunAndGunAccuracyMinOverride value="-1.000000" /><RecoilAccuracyMax value="0.500000" /><RecoilErrorTime value="3.000000" /><RecoilRecoveryRate value="1.000000" /><RecoilAccuracyToAllowHeadShotAI value="1000.000000" /><MinHeadShotDistanceAI value="1000.000000" /><MaxHeadShotDistanceAI value="1000.000000" /><HeadShotDamageModifierAI value="1000.000000" /><RecoilAccuracyToAllowHeadShotPlayer value="0.175000" /><MinHeadShotDistancePlayer value="5.000000" /><MaxHeadShotDistancePlayer value="40.000000" /><HeadShotDamageModifierPlayer value="18.000000" /><Damage value="30.000000" /><HitLimbsDamageModifier value="0.500000" /><NetworkHitLimbsDamageModifier value="0.800000" /><LightlyArmouredDamageModifier value="0.750000" /><Force value="75.000000" /><ForceHitPed value="150.000000" /><ForceHitVehicle value="2000.000000" /><ForceHitFlyingHeli value="2250.000000" /><ForceMaxStrengthMult value="1.000000" /><ForceFalloffRangeStart value="0.000000" /><ForceFalloffRangeEnd value="50.000000" /><ForceFalloffMin value="1.000000" /><ProjectileForce value="0.000000" /><FragImpulse value="600.000000" /><Penetration value="0.100000" /><Speed value="2000.000000" /><BulletsInBatch value="1" /><VehicleReloadTime value="1.000000" /><AnimReloadRate value="1.000000" /><BulletsPerAnimLoop value="1" /><TimeBetweenShots value="0.137000" /><NetworkPlayerDamageModifier value="1.000000" /><NetworkPedDamageModifier value="1.000000" /><NetworkHeadShotPlayerDamageModifier value="1.700000" /><LockOnRange value="65.000000" /><WeaponRange value="120.000000" /><DamageFallOffRangeMin value="47.500000" /><DamageFallOffRangeMax value="120.000000" /><DamageFallOffModifier value="0.300000" /><HudDamage value="30" /><HudSpeed value="60" /><HudCapacity value="50" /><HudAccuracy value="40" /><HudRange value="60" />

Combat MG :

<ClipSize value="100" /><AccuracySpread value="5.000000" /><AccurateModeAccuracyModifier value="0.500000" /><RunAndGunAccuracyModifier value="2.000000" /><RunAndGunAccuracyMinOverride value="-1.000000" /><RecoilAccuracyMax value="0.500000" /><RecoilErrorTime value="3.000000" /><RecoilRecoveryRate value="1.000000" /><RecoilAccuracyToAllowHeadShotAI value="1000.000000" /><MinHeadShotDistanceAI value="1000.000000" /><MaxHeadShotDistanceAI value="1000.000000" /><HeadShotDamageModifierAI value="1000.000000" /><RecoilAccuracyToAllowHeadShotPlayer value="0.175000" /><MinHeadShotDistancePlayer value="5.000000" /><MaxHeadShotDistancePlayer value="40.000000" /><HeadShotDamageModifierPlayer value="18.000000" /><Damage value="32.000000" /><HitLimbsDamageModifier value="0.500000" /><NetworkHitLimbsDamageModifier value="0.800000" /><LightlyArmouredDamageModifier value="0.750000" /><Force value="75.000000" /><ForceHitPed value="150.000000" /><ForceHitVehicle value="2000.000000" /><ForceHitFlyingHeli value="2250.000000" /><ForceMaxStrengthMult value="1.000000" /><ForceFalloffRangeStart value="0.000000" /><ForceFalloffRangeEnd value="50.000000" /><ForceFalloffMin value="1.000000" /><ProjectileForce value="0.000000" /><FragImpulse value="600.000000" /><Penetration value="0.100000" /><Speed value="2000.000000" /><BulletsInBatch value="1" /><VehicleReloadTime value="1.000000" /><AnimReloadRate value="1.000000" /><BulletsPerAnimLoop value="1" /><TimeBetweenShots value="0.108000" /><NetworkPlayerDamageModifier value="1.000000" /><NetworkPedDamageModifier value="1.000000" /><NetworkHeadShotPlayerDamageModifier value="1.700000" /><LockOnRange value="65.000000" /><WeaponRange value="120.000000" /><DamageFallOffRangeMin value="47.500000" /><DamageFallOffRangeMax value="120.000000" /><DamageFallOffModifier value="0.300000" /><HudDamage value="32" /><HudSpeed value="65" /><HudCapacity value="70" /><HudAccuracy value="45" /><HudRange value="60" />

Pump Shotgun :

<ClipSize value="8" /><AccuracySpread value="2.500000" /><AccurateModeAccuracyModifier value="0.500000" /><RunAndGunAccuracyModifier value="2.000000" /><RunAndGunAccuracyMinOverride value="-1.000000" /><RecoilAccuracyMax value="1.000000" /><RecoilErrorTime value="0.000000" /><RecoilRecoveryRate value="1.000000" /><RecoilAccuracyToAllowHeadShotAI value="1000.000000" /><MinHeadShotDistanceAI value="1000.000000" /><MaxHeadShotDistanceAI value="1000.000000" /><HeadShotDamageModifierAI value="1000.000000" /><RecoilAccuracyToAllowHeadShotPlayer value="0.175000" /><MinHeadShotDistancePlayer value="5.000000" /><MaxHeadShotDistancePlayer value="40.000000" /><HeadShotDamageModifierPlayer value="18.000000" /><Damage value="29.000000" /><HitLimbsDamageModifier value="1.000000" /><NetworkHitLimbsDamageModifier value="0.800000" /><LightlyArmouredDamageModifier value="0.750000" /><Force value="14.000000" /><ForceHitPed value="50.000000" /><ForceHitVehicle value="350.000000" /><ForceHitFlyingHeli value="120.000000" /><ForceMaxStrengthMult value="1.000000" /><ForceFalloffRangeStart value="0.000000" /><ForceFalloffRangeEnd value="50.000000" /><ForceFalloffMin value="1.000000" /><ProjectileForce value="0.000000" /><FragImpulse value="500.000000" /><Penetration value="0.010000" /><Speed value="2000.000000" /><BulletsInBatch value="8" /><BatchSpread value="0.040000" /><VehicleReloadTime value="1.000000" /><AnimReloadRate value="1.000000" /><BulletsPerAnimLoop value="8" /><TimeBetweenShots value="0.800000" /><NetworkPlayerDamageModifier value="1.000000" /><NetworkPedDamageModifier value="1.000000" /><NetworkHeadShotPlayerDamageModifier value="1.000000" /><LockOnRange value="35.000000" /><WeaponRange value="40.000000" /><DamageFallOffRangeMin value="10.000000" /><DamageFallOffRangeMax value="40.000000" /><DamageFallOffModifier value="0.300000" /><HudDamage value="67" /><HudSpeed value="20" /><HudCapacity value="10" /><HudAccuracy value="30" /><HudRange value="20" />

Sawn-off Shotgun :

<ClipSize value="8" /><AccuracySpread value="2.500000" /><AccurateModeAccuracyModifier value="0.500000" /><RunAndGunAccuracyModifier value="2.000000" /><RunAndGunAccuracyMinOverride value="-1.000000" /><RecoilAccuracyMax value="1.000000" /><RecoilErrorTime value="0.000000" /><RecoilRecoveryRate value="1.000000" /><RecoilAccuracyToAllowHeadShotAI value="1000.000000" /><MinHeadShotDistanceAI value="1000.000000" /><MaxHeadShotDistanceAI value="1000.000000" /><HeadShotDamageModifierAI value="1000.000000" /><RecoilAccuracyToAllowHeadShotPlayer value="0.175000" /><MinHeadShotDistancePlayer value="5.000000" /><MaxHeadShotDistancePlayer value="40.000000" /><HeadShotDamageModifierPlayer value="18.000000" /><Damage value="40.000000" /><HitLimbsDamageModifier value="0.500000" /><NetworkHitLimbsDamageModifier value="0.800000" /><LightlyArmouredDamageModifier value="0.750000" /><Force value="14.000000" /><ForceHitPed value="50.000000" /><ForceHitVehicle value="350.000000" /><ForceHitFlyingHeli value="120.000000" /><ForceMaxStrengthMult value="1.000000" /><ForceFalloffRangeStart value="0.000000" /><ForceFalloffRangeEnd value="50.000000" /><ForceFalloffMin value="1.000000" /><ProjectileForce value="0.000000" /><FragImpulse value="500.000000" /><Penetration value="0.010000" /><Speed value="2000.000000" /><BulletsInBatch value="8" /><BatchSpread value="0.100000" /><VehicleReloadTime value="1.500000" /><AnimReloadRate value="1.000000" /><BulletsPerAnimLoop value="2" /><TimeBetweenShots value="1.000000" /><NetworkPlayerDamageModifier value="1.000000" /><NetworkPedDamageModifier value="1.000000" /><NetworkHeadShotPlayerDamageModifier value="1.000000" /><LockOnRange value="35.000000" /><WeaponRange value="40.000000" /><DamageFallOffRangeMin value="10.000000" /><DamageFallOffRangeMax value="40.000000" /><DamageFallOffModifier value="0.300000" /><HudDamage value="96" /><HudSpeed value="20" /><HudCapacity value="10" /><HudAccuracy value="20" /><HudRange value="15" />

Assault Shotgun :

<ClipSize value="8" /><AccuracySpread value="2.500000" /><AccurateModeAccuracyModifier value="0.500000" /><RunAndGunAccuracyModifier value="2.000000" /><RunAndGunAccuracyMinOverride value="-1.000000" /><RecoilAccuracyMax value="1.000000" /><RecoilErrorTime value="0.000000" /><RecoilRecoveryRate value="1.000000" /><RecoilAccuracyToAllowHeadShotAI value="1000.000000" /><MinHeadShotDistanceAI value="1000.000000" /><MaxHeadShotDistanceAI value="1000.000000" /><HeadShotDamageModifierAI value="1000.000000" /><RecoilAccuracyToAllowHeadShotPlayer value="0.175000" /><MinHeadShotDistancePlayer value="5.000000" /><MaxHeadShotDistancePlayer value="40.000000" /><HeadShotDamageModifierPlayer value="18.000000" /><Damage value="32.000000" /><HitLimbsDamageModifier value="0.500000" /><NetworkHitLimbsDamageModifier value="0.800000" /><LightlyArmouredDamageModifier value="0.750000" /><Force value="24.000000" /><ForceHitPed value="50.000000" /><ForceHitVehicle value="520.000000" /><ForceHitFlyingHeli value="440.000000" /><ForceMaxStrengthMult value="1.000000" /><ForceFalloffRangeStart value="0.000000" /><ForceFalloffRangeEnd value="50.000000" /><ForceFalloffMin value="1.000000" /><ProjectileForce value="0.000000" /><FragImpulse value="500.000000" /><Penetration value="0.010000" /><Speed value="2000.000000" /><BulletsInBatch value="8" /><BatchSpread value="0.050000" /><VehicleReloadTime value="1.000000" /><AnimReloadRate value="1.000000" /><BulletsPerAnimLoop value="1" /><TimeBetweenShots value="0.300000" /><TimeLeftBetweenShotsWhereShouldFireIsCached value="0.200000" /><NetworkPlayerDamageModifier value="1.000000" /><NetworkPedDamageModifier value="1.000000" /><NetworkHeadShotPlayerDamageModifier value="1.000000" /><LockOnRange value="35.000000" /><WeaponRange value="40.000000" /><DamageFallOffRangeMin value="10.000000" /><DamageFallOffRangeMax value="40.000000" /><DamageFallOffModifier value="0.300000" /><HudDamage value="77" /><HudSpeed value="50" /><HudCapacity value="10" /><HudAccuracy value="25" /><HudRange value="20" />

Bullpup Shotgun :

<ClipSize value="14" /><AccuracySpread value="2.500000" /><AccurateModeAccuracyModifier value="0.500000" /><RunAndGunAccuracyModifier value="2.000000" /><RunAndGunAccuracyMinOverride value="-1.000000" /><RecoilAccuracyMax value="1.000000" /><RecoilErrorTime value="0.000000" /><RecoilRecoveryRate value="1.000000" /><RecoilAccuracyToAllowHeadShotAI value="1000.000000" /><MinHeadShotDistanceAI value="1000.000000" /><MaxHeadShotDistanceAI value="1000.000000" /><HeadShotDamageModifierAI value="1000.000000" /><RecoilAccuracyToAllowHeadShotPlayer value="0.175000" /><MinHeadShotDistancePlayer value="5.000000" /><MaxHeadShotDistancePlayer value="40.000000" /><HeadShotDamageModifierPlayer value="18.000000" /><Damage value="14.000000" /><HitLimbsDamageModifier value="0.500000" /><NetworkHitLimbsDamageModifier value="0.800000" /><LightlyArmouredDamageModifier value="0.750000" /><Force value="14.000000" /><ForceHitPed value="30.000000" /><ForceHitVehicle value="350.000000" /><ForceHitFlyingHeli value="14.000000" /><ForceMaxStrengthMult value="1.000000" /><ForceFalloffRangeStart value="0.000000" /><ForceFalloffRangeEnd value="50.000000" /><ForceFalloffMin value="1.000000" /><ProjectileForce value="0.000000" /><FragImpulse value="500.000000" /><Penetration value="0.010000" /><Speed value="2000.000000" /><BulletsInBatch value="8" /><BatchSpread value="0.050000" /><VehicleReloadTime value="2.000000" /><AnimReloadRate value="1.000000" /><BulletsPerAnimLoop value="1" /><TimeBetweenShots value="1.000000" /><NetworkPlayerDamageModifier value="1.000000" /><NetworkPedDamageModifier value="1.000000" /><NetworkHeadShotPlayerDamageModifier value="1.000000" /><LockOnRange value="35.000000" /><WeaponRange value="40.000000" /><DamageFallOffRangeMin value="0.000000" /><DamageFallOffRangeMax value="0.000000" /><DamageFallOffModifier value="1.000000" /><HudDamage value="67" /><HudSpeed value="20" /><HudCapacity value="20" /><HudAccuracy value="30" /><HudRange value="20" />

Sniper Rifle :

<ClipSize value="10" /><AccuracySpread value="5.000000" /><AccurateModeAccuracyModifier value="0.500000" /><RunAndGunAccuracyModifier value="2.000000" /><RunAndGunAccuracyMinOverride value="0.500000" /><RecoilAccuracyMax value="1.000000" /><RecoilErrorTime value="0.000000" /><RecoilRecoveryRate value="1.000000" /><RecoilAccuracyToAllowHeadShotAI value="1000.000000" /><MinHeadShotDistanceAI value="1000.000000" /><MaxHeadShotDistanceAI value="1000.000000" /><HeadShotDamageModifierAI value="1000.000000" /><RecoilAccuracyToAllowHeadShotPlayer value="0.175000" /><MinHeadShotDistancePlayer value="5.000000" /><MaxHeadShotDistancePlayer value="300.000000" /><HeadShotDamageModifierPlayer value="18.000000" /><Damage value="101.000000" /><HitLimbsDamageModifier value="0.500000" /><NetworkHitLimbsDamageModifier value="0.800000" /><LightlyArmouredDamageModifier value="0.750000" /><Force value="100.000000" /><ForceHitPed value="170.000000" /><ForceHitVehicle value="1500.000000" /><ForceHitFlyingHeli value="2500.000000" /><ForceMaxStrengthMult value="1.000000" /><ForceFalloffRangeStart value="0.000000" /><ForceFalloffRangeEnd value="50.000000" /><ForceFalloffMin value="1.000000" /><ProjectileForce value="0.000000" /><FragImpulse value="750.000000" /><Penetration value="1.000000" /><Speed value="5000.000000" /><BulletsInBatch value="1" /><VehicleReloadTime value="2.500000" /><AnimReloadRate value="1.000000" /><BulletsPerAnimLoop value="1" /><TimeBetweenShots value="1.567000" /><NetworkPlayerDamageModifier value="1.000000" /><NetworkPedDamageModifier value="1.000000" /><NetworkHeadShotPlayerDamageModifier value="1.000000" /><LockOnRange value="50.000000" /><WeaponRange value="1500.000000" /><DamageFallOffRangeMin value="1500.000000" /><DamageFallOffRangeMax value="1500.000000" /><DamageFallOffModifier value="0.300000" /><HudDamage value="96" /><HudSpeed value="25" /><HudCapacity value="10" /><HudAccuracy value="70" /><HudRange value="95" />

Heavy Sniper :

<ClipSize value="6" /><AccuracySpread value="5.000000" /><AccurateModeAccuracyModifier value="0.500000" /><RunAndGunAccuracyModifier value="2.000000" /><RunAndGunAccuracyMinOverride value="0.500000" /><RecoilAccuracyMax value="1.000000" /><RecoilErrorTime value="0.000000" /><RecoilRecoveryRate value="1.000000" /><RecoilAccuracyToAllowHeadShotAI value="1000.000000" /><MinHeadShotDistanceAI value="1000.000000" /><MaxHeadShotDistanceAI value="1000.000000" /><HeadShotDamageModifierAI value="1000.000000" /><RecoilAccuracyToAllowHeadShotPlayer value="0.175000" /><MinHeadShotDistancePlayer value="5.000000" /><MaxHeadShotDistancePlayer value="300.000000" /><HeadShotDamageModifierPlayer value="18.000000" /><Damage value="216.000000" /><HitLimbsDamageModifier value="0.250000" /><NetworkHitLimbsDamageModifier value="0.250000" /><LightlyArmouredDamageModifier value="0.750000" /><Force value="500.000000" /><ForceHitPed value="230.000000" /><ForceHitVehicle value="2000.000000" /><ForceHitFlyingHeli value="5000.000000" /><ForceMaxStrengthMult value="1.000000" /><ForceFalloffRangeStart value="0.000000" /><ForceFalloffRangeEnd value="50.000000" /><ForceFalloffMin value="1.000000" /><ProjectileForce value="0.000000" /><FragImpulse value="750.000000" /><Penetration value="1.000000" /><Speed value="5000.000000" /><BulletsInBatch value="1" /><VehicleReloadTime value="3.300000" /><AnimReloadRate value="1.000000" /><BulletsPerAnimLoop value="1" /><TimeBetweenShots value="1.200000" /><NetworkPlayerDamageModifier value="1.390000" /><NetworkPedDamageModifier value="1.000000" /><NetworkHeadShotPlayerDamageModifier value="1.000000" /><LockOnRange value="50.000000" /><WeaponRange value="1500.000000" /><DamageFallOffRangeMin value="1500.000000" /><DamageFallOffRangeMax value="1500.000000" /><DamageFallOffModifier value="0.300000" /><HudDamage value="98" /><HudSpeed value="20" /><HudCapacity value="5" /><HudAccuracy value="90" /><HudRange value="100" />

Minigun :

<ClipSize value="15000" /><AccuracySpread value="4.500000" /><AccurateModeAccuracyModifier value="0.500000" /><RunAndGunAccuracyModifier value="2.000000" /><RunAndGunAccuracyMinOverride value="-1.000000" /><RecoilAccuracyMax value="0.300000" /><RecoilErrorTime value="3.000000" /><RecoilRecoveryRate value="1.000000" /><RecoilAccuracyToAllowHeadShotAI value="1000.000000" /><MinHeadShotDistanceAI value="1000.000000" /><MaxHeadShotDistanceAI value="1000.000000" /><HeadShotDamageModifierAI value="1000.000000" /><RecoilAccuracyToAllowHeadShotPlayer value="0.175000" /><MinHeadShotDistancePlayer value="5.000000" /><MaxHeadShotDistancePlayer value="40.000000" /><HeadShotDamageModifierPlayer value="18.000000" /><Damage value="30.000000" /><HitLimbsDamageModifier value="0.500000" /><NetworkHitLimbsDamageModifier value="0.800000" /><LightlyArmouredDamageModifier value="0.750000" /><Force value="50.000000" /><ForceHitPed value="170.000000" /><ForceHitVehicle value="550.000000" /><ForceHitFlyingHeli value="700.000000" /><ForceMaxStrengthMult value="1.000000" /><ForceFalloffRangeStart value="8.000000" /><ForceFalloffRangeEnd value="12.000000" /><ForceFalloffMin value="1.000000" /><ProjectileForce value="0.000000" /><FragImpulse value="2000.000000" /><Penetration value="0.100000" /><Speed value="2000.000000" /><BulletsInBatch value="1" /><VehicleReloadTime value="-1.000000" /><AnimReloadRate value="1.000000" /><BulletsPerAnimLoop value="1" /><TimeBetweenShots value="0.020000" /><NetworkPlayerDamageModifier value="1.000000" /><NetworkPedDamageModifier value="1.000000" /><NetworkHeadShotPlayerDamageModifier value="1.700000" /><LockOnRange value="80.000000" /><WeaponRange value="120.000000" /><DamageFallOffRangeMin value="57.500000" /><DamageFallOffRangeMax value="120.000000" /><DamageFallOffModifier value="0.300000" /><HudDamage value="30" /><HudSpeed value="100" /><HudCapacity value="90" /><HudAccuracy value="40" /><HudRange value="55" />

- - - -
Beach Bum Pack

 


SNS Pistol :

<ClipSize value="6" /><AccuracySpread value="1.750000" /><AccurateModeAccuracyModifier value="0.500000" /><RunAndGunAccuracyModifier value="2.000000" /><RecoilAccuracyMax value="1.000000" /><HeadShotDamageModifierPlayer value="20.000000" /><Damage value="28.000000" /><NetworkHitLimbsDamageModifier value="0.800000" /><LightlyArmouredDamageModifier value="0.750000" /><Force value="50.000000" /><ForceHitPed value="125.000000" /><ForceHitVehicle value="750.000000" /><ForceHitFlyingHeli value="750.000000" /><VehicleReloadTime value="1.000000" /><TimeBetweenShots value="0.370000" /><TimeLeftBetweenShotsWhereShouldFireIsCached value="0.250000" /><LockOnRange value="55.000000" /><WeaponRange value="120.000000" /><HudDamage value="30" /><HudSpeed value="40" /><HudCapacity value="3" /><HudAccuracy value="40" /><HudRange value="20" />

 


- - - -Business Pack- - - -

 


Heavy Pistol :

<ClipSize value="18" /><AccuracySpread value="1.400000" /><AccurateModeAccuracyModifier value="0.500000" /><RunAndGunAccuracyModifier value="2.000000" /><RecoilAccuracyMax value="1.000000" /><RecoilErrorTime value="3.300000" /><RecoilRecoveryRate value="1.000000" /><HeadShotDamageModifierPlayer value="20.000000" /><Damage value="40.000000" /><HitLimbsDamageModifier value="0.500000" /><NetworkHitLimbsDamageModifier value="0.800000" /><LightlyArmouredDamageModifier value="0.750000" /><Force value="50.000000" /><ForceHitPed value="155.000000" /><ForceHitVehicle value="750.000000" /><ForceHitFlyingHeli value="750.000000" /><VehicleReloadTime value="1.000000" /><TimeBetweenShots value="0.420000" /><TimeLeftBetweenShotsWhereShouldFireIsCached value="0.250000" /><LockOnRange value="55.000000" /><WeaponRange value="120.000000" /><HudDamage value="40" /><HudSpeed value="40" /><HudCapacity value="20" /><HudAccuracy value="50" /><HudRange value="35" />

Special Carbine :

<ClipSize value="30" /><AccuracySpread value="3.000000" /><AccurateModeAccuracyModifier value="0.500000" /><RunAndGunAccuracyModifier value="2.000000" /><RecoilAccuracyMax value="0.500000" /><RecoilErrorTime value="3.000000" /><RecoilRecoveryRate value="1.000000" /><HeadShotDamageModifierPlayer value="18.000000" /><Damage value="32.000000" /><HitLimbsDamageModifier value="0.500000" /><NetworkHitLimbsDamageModifier value="0.800000" /><LightlyArmouredDamageModifier value="0.750000" /><Force value="75.000000" /><ForceHitPed value="140.000000" /><ForceHitVehicle value="1200.000000" /><ForceHitFlyingHeli value="1250.000000" /><VehicleReloadTime value="1.000000" /><TimeBetweenShots value="0.135000" /><LockOnRange value="65.000000" /><WeaponRange value="120.000000" /><HudDamage value="34" /><HudSpeed value="65" /><HudCapacity value="40" /><HudAccuracy value="55" /><HudRange value="40" />

 


---High life DLC---

 


Bullpup Rifle :

<ClipSize value="30" /><AccuracySpread value="3.500000" /><AccurateModeAccuracyModifier value="0.500000" /><RunAndGunAccuracyModifier value="2.000000" /><RunAndGunAccuracyMaxModifier value="1.000000" /><RecoilAccuracyToAllowHeadShotAI value="1000.000000" /><MinHeadShotDistanceAI value="1000.000000" /><MaxHeadShotDistanceAI value="1000.000000" /><HeadShotDamageModifierAI value="1000.000000" /><RecoilAccuracyToAllowHeadShotPlayer value="0.175000" /><MinHeadShotDistancePlayer value="5.000000" /><MaxHeadShotDistancePlayer value="40.000000" /><HeadShotDamageModifierPlayer value="18.000000" /><Damage value="32.000000" /><HitLimbsDamageModifier value="0.500000" /><NetworkHitLimbsDamageModifier value="0.800000" /><LightlyArmouredDamageModifier value="0.750000" /><Force value="75.000000" /><ForceHitPed value="115.000000" /><ForceHitVehicle value="1300.000000" /><ForceHitFlyingHeli value="1250.000000" /><FragImpulse value="600.000000" /><Penetration value="0.100000" /><Speed value="2000.000000" /><BulletsInBatch value="1" /><VehicleReloadTime value="1.000000" /><AnimReloadRate value="1.000000" /><BulletsPerAnimLoop value="1" /><TimeBetweenShots value="0.120000" /><BulletBendingNearRadius value="0.000000" /><BulletBendingFarRadius value="0.750000" /><BulletBendingZoomedRadius value="0.375000" /><NetworkPlayerDamageModifier value="1.000000" /><NetworkPedDamageModifier value="1.000000" /><NetworkHeadShotPlayerDamageModifier value="1.700000" /><LockOnRange value="65.000000" /><WeaponRange value="120.000000" /><DamageFallOffRangeMin value="47.500000" /><DamageFallOffRangeMax value="120.000000" /><DamageFallOffModifier value="0.300000" /><HudDamage value="32" /><HudSpeed value="72" /><HudCapacity value="40" /><HudAccuracy value="45" /><HudRange value="45" />

 


---Last Team Standing DLC---

 


Heavy shotgun :

<ClipSize value="6" /><AccuracySpread value="1.500000" /><AccurateModeAccuracyModifier value="0.500000" /><RunAndGunAccuracyModifier value="2.000000" /><RecoilAccuracyMax value="1.000000" /><RecoilErrorTime value="0.001000" /><RecoilRecoveryRate value="0.500000" /><RecoilAccuracyToAllowHeadShotAI value="1000.000000" /><MinHeadShotDistanceAI value="1000.000000" /><MaxHeadShotDistanceAI value="1000.000000" /><HeadShotDamageModifierAI value="1000.000000" /><RecoilAccuracyToAllowHeadShotPlayer value="0.175000" /><MinHeadShotDistancePlayer value="5.000000" /><MaxHeadShotDistancePlayer value="40.000000" /><HeadShotDamageModifierPlayer value="18.000000" /><Damage value="117.000000" /><HitLimbsDamageModifier value="0.500000" /><NetworkHitLimbsDamageModifier value="0.800000" /><LightlyArmouredDamageModifier value="0.750000" /><Force value="100.000000" /><ForceHitPed value="280.000000" /><ForceHitVehicle value="2000.000000" /><ForceHitFlyingHeli value="2500.000000" /><TimeBetweenShots value="0.300000" /><TimeLeftBetweenShotsWhereShouldFireIsCached value="0.200000" /><Penetration value="0.010000" /><LockOnRange value="40.000000" /><WeaponRange value="50.000000" /><NetworkPlayerDamageModifier value="1.000000" /><NetworkPedDamageModifier value="1.000000" /><NetworkHeadShotPlayerDamageModifier value="1.000000" /><HudDamage value="85" /><HudSpeed value="45" /><HudCapacity value="8" /><HudAccuracy value="30" /><HudRange value="25" />

Marksman rifle :

<ClipSize value="8" /><AccuracySpread value="4.000000" /><AccurateModeAccuracyModifier value="0.500000" /><RunAndGunAccuracyModifier value="2.000000" /><RunAndGunAccuracyMaxModifier value="0.500000" /><RecoilAccuracyMax value="1.000000" /><RecoilErrorTime value="0.000000" /><RecoilRecoveryRate value="1.000000" /><RecoilAccuracyToAllowHeadShotAI value="1000.000000" /><MinHeadShotDistanceAI value="1000.000000" /><MaxHeadShotDistanceAI value="1000.000000" /><HeadShotDamageModifierAI value="1000.000000" /><RecoilAccuracyToAllowHeadShotPlayer value="0.175000" /><MinHeadShotDistancePlayer value="5.000000" /><MaxHeadShotDistancePlayer value="300.000000" /><HeadShotDamageModifierPlayer value="18.000000" /><Damage value="65.000000" /><HitLimbsDamageModifier value="0.500000" /><NetworkHitLimbsDamageModifier value="0.800000" /><LightlyArmouredDamageModifier value="0.750000" /><Force value="100.000000" /><ForceHitPed value="170.000000" /><ForceHitVehicle value="1500.000000" /><ForceHitFlyingHeli value="2500.000000" /><TimeBetweenShots value="0.300000" /><Penetration value="1.000000" /><NetworkPlayerDamageModifier value="1.390000" /><NetworkPedDamageModifier value="1.000000" /><NetworkHeadShotPlayerDamageModifier value="1.000000" /><LockOnRange value="50.000000" /><WeaponRange value="1000.000000" /><HudDamage value="70" /><HudSpeed value="40" /><HudCapacity value="10" /><HudAccuracy value="80" /><HudRange value="90" />

 


Festive surprise DLC :

 

Homing launcher :

<ClipSize value="1" /><AccuracySpread value="1.000000" /><AccurateModeAccuracyModifier value="0.500000" /><RunAndGunAccuracyModifier value="2.000000" /><RecoilAccuracyToAllowHeadShotAI value="1000.000000" /><MinHeadShotDistanceAI value="1000.000000" /><MaxHeadShotDistanceAI value="1000.000000" /><HeadShotDamageModifierAI value="1000.000000" /><RecoilAccuracyToAllowHeadShotPlayer value="0.175000" /><MinHeadShotDistancePlayer value="5.000000" /><MaxHeadShotDistancePlayer value="40.000000" /><HeadShotDamageModifierPlayer value="18.000000" /><VehicleReloadTime value="2.000000" /><TimeBetweenShots value="0.800000" /><LockOnRange value="300.000000" /><WeaponRange value="300.000000" /><DamageFallOffRangeMin value="85.000000" /><DamageFallOffRangeMax value="85.000000" /><DamageFallOffModifier value="0.300000" /><HudDamage value="95" /><HudSpeed value="5" /><HudCapacity value="10" /><HudAccuracy value="25" /><HudRange value="75" />

 


ill-Gotten Gains Part 1 DLC :

 


Combat PDW:

<ClipSize value="30" /><AccuracySpread value="3.000000" /><AccurateModeAccuracyModifier value="0.500000" /><RunAndGunAccuracyModifier value="2.000000" /><RunAndGunAccuracyMinOverride value="-1.000000" /><RecoilAccuracyMax value="0.500000" /><RecoilErrorTime value="1.250000" /><RecoilRecoveryRate value="1.500000" /><RecoilAccuracyToAllowHeadShotAI value="1000.000000" /><MinHeadShotDistanceAI value="1000.000000" /><MaxHeadShotDistanceAI value="1000.000000" /><HeadShotDamageModifierAI value="1000.000000" /><RecoilAccuracyToAllowHeadShotPlayer value="0.175000" /><MinHeadShotDistancePlayer value="5.000000" /><MaxHeadShotDistancePlayer value="40.000000" /><HeadShotDamageModifierPlayer value="18.000000" /><Damage value="28.000000" /><HitLimbsDamageModifier value="0.500000" /><NetworkHitLimbsDamageModifier value="0.800000" /><LightlyArmouredDamageModifier value="0.750000" /><Force value="75.000000" /><ForceHitPed value="100.000000" /><ForceHitVehicle value="1100.000000" /><ForceHitFlyingHeli value="750.000000" /><ForceMaxStrengthMult value="1.000000" /><ForceFalloffRangeStart value="0.000000" /><ForceFalloffRangeEnd value="50.000000" /><ForceFalloffMin value="1.000000" /><ProjectileForce value="0.000000" /><FragImpulse value="500.000000" /><Penetration value="0.010000" /><Speed value="2000.000000" /><BulletsInBatch value="1" /><VehicleReloadTime value="1.000000" /><AnimReloadRate value="1.000000" /><BulletsPerAnimLoop value="1" /><TimeBetweenShots value="0.135000" /><NetworkPlayerDamageModifier value="1.000000" /><NetworkPedDamageModifier value="1.000000" /><NetworkHeadShotPlayerDamageModifier value="2.500000" /><LockOnRange value="55.000000" /><WeaponRange value="120.000000" /><DamageFallOffRangeMin value="30.000000" /><DamageFallOffRangeMax value="120.000000" /><DamageFallOffModifier value="0.300000" /><HudDamage value="25" /><HudSpeed value="50" /><HudCapacity value="40" /><HudAccuracy value="45" /><HudRange value="38" />

 


ill-Gotten Gains Part 2 DLC :

 


Marksman Pistol:

<ClipSize value="1" /><AccuracySpread value="3.000000" /><AccurateModeAccuracyModifier value="0.500000" /><RunAndGunAccuracyModifier value="2.500000" /><RunAndGunAccuracyMinOverride value="-1.000000" /><RecoilAccuracyMax value="0.200000" /><RecoilErrorTime value="0.001000" /><RecoilRecoveryRate value="1.000000" /><RecoilAccuracyToAllowHeadShotPlayer value="0.175000" /><HeadShotDamageModifierPlayer value="18.000000" /><Damage value="220.000000" /><HitLimbsDamageModifier value="0.200000" /><NetworkHitLimbsDamageModifier value="0.800000" /><LightlyArmouredDamageModifier value="0.750000" /><Force value="150.000000" /><ForceHitPed value="200.000000" /><ForceHitVehicle value="750.000000" /><ForceHitFlyingHeli value="650.000000" /><ForceMaxStrengthMult value="1.000000" /><ForceFalloffRangeStart value="0.000000" /><ForceFalloffRangeEnd value="50.000000" /><ForceFalloffMin value="1.000000" /><ProjectileForce value="0.000000" /><FragImpulse value="750.000000" /><Penetration value="1.000000" /><Speed value="2000.000000" /><BulletsInBatch value="1" /><VehicleReloadTime value="1.000000" /><AnimReloadRate value="1.000000" /><BulletsPerAnimLoop value="1" /><TimeBetweenShots value="2.500000" /><NetworkPlayerDamageModifier value="1.000000" /><NetworkPedDamageModifier value="1.000000" /><NetworkHeadShotPlayerDamageModifier value="1.000000" /><LockOnRange value="45.000000" /><WeaponRange value="120.000000" /><DamageFallOffRangeMin value="45.000000" /><DamageFallOffRangeMax value="120.000000" /><DamageFallOffModifier value="0.500000" /><HudDamage value="80" /><HudSpeed value="15" /><HudCapacity value="2" /><HudAccuracy value="30" /><HudRange value="35" />

 


Lowriders Part 1 DLC :

 


Machine Pistol:

<ClipSize value="12" /><AccuracySpread value="2.500000" /><AccurateModeAccuracyModifier value="0.500000" /><RunAndGunAccuracyModifier value="2.000000" /><RunAndGunAccuracyMinOverride value="-1.000000" /><RecoilAccuracyMax value="1.000000" /><RecoilErrorTime value="1.500000" /><RecoilRecoveryRate value="1.000000" /><RecoilAccuracyToAllowHeadShotAI value="1000.000000" /><MinHeadShotDistanceAI value="1000.000000" /><MaxHeadShotDistanceAI value="1000.000000" /><HeadShotDamageModifierAI value="1000.000000" /><RecoilAccuracyToAllowHeadShotPlayer value="0.175000" /><MinHeadShotDistancePlayer value="5.000000" /><MaxHeadShotDistancePlayer value="40.000000" /><HeadShotDamageModifierPlayer value="18.000000" /><Damage value="27.000000" /><HitLimbsDamageModifier value="0.500000" /><NetworkHitLimbsDamageModifier value="0.800000" /><LightlyArmouredDamageModifier value="0.750000" /><VehicleDamageModifier value="1.000000" /><Force value="50.000000" /><ForceHitPed value="100.000000" /><ForceHitVehicle value="750.000000" /><ForceHitFlyingHeli value="650.000000" /><ForceMaxStrengthMult value="1.000000" /><ForceFalloffRangeStart value="0.000000" /><ForceFalloffRangeEnd value="50.000000" /><ForceFalloffMin value="1.000000" /><ProjectileForce value="0.000000" /><FragImpulse value="250.000000" /><Penetration value="0.010000" /><Speed value="2000.000000" /><BulletsInBatch value="1" /><VehicleReloadTime value="1.000000" /><AnimReloadRate value="1.000000" /><BulletsPerAnimLoop value="1" /><TimeBetweenShots value="0.118000" /><NetworkPlayerDamageModifier value="1.000000" /><NetworkPedDamageModifier value="1.000000" /><NetworkHeadShotPlayerDamageModifier value="2.000000" /><LockOnRange value="55.000000" /><WeaponRange value="120.000000" /><DamageFallOffRangeMin value="40.000000" /><DamageFallOffRangeMax value="120.000000" /><DamageFallOffModifier value="0.300000" /><HudDamage value="28" /><HudSpeed value="70" /><HudCapacity value="12" /><HudAccuracy value="40" /><HudRange value="30" />

 


Lowriders Part 2 DLC:

 


Compact Rifle:

<ClipSize value="30" /><AccuracySpread value="3.500000" /><AccurateModeAccuracyModifier value="0.500000" /><RunAndGunAccuracyModifier value="2.000000" /><RunAndGunAccuracyMinOverride value="-1.000000" /><RecoilAccuracyMax value="0.500000" /><RecoilErrorTime value="3.000000" /><RecoilRecoveryRate value="2.500000" /><RecoilAccuracyToAllowHeadShotAI value="1000.000000" /><MinHeadShotDistanceAI value="1000.000000" /><MaxHeadShotDistanceAI value="1000.000000" /><HeadShotDamageModifierAI value="1000.000000" /><RecoilAccuracyToAllowHeadShotPlayer value="0.175000" /><MinHeadShotDistancePlayer value="5.000000" /><MaxHeadShotDistancePlayer value="40.000000" /><HeadShotDamageModifierPlayer value="18.000000" /><Damage value="34.000000" /><HitLimbsDamageModifier value="0.500000" /><NetworkHitLimbsDamageModifier value="0.800000" /><LightlyArmouredDamageModifier value="0.750000" /><VehicleDamageModifier value="1.000000" /><Force value="75.000000" /><ForceHitPed value="140.000000" /><ForceHitVehicle value="1300.000000" /><ForceHitFlyingHeli value="1250.000000" /><FragImpulse value="600.000000" /><Penetration value="0.100000" /><Speed value="2000.000000" /><BulletsInBatch value="1" /><VehicleReloadTime value="1.000000" /><AnimReloadRate value="1.000000" /><BulletsPerAnimLoop value="1" /><TimeBetweenShots value="0.158000" /><NetworkPlayerDamageModifier value="1.000000" /><NetworkPedDamageModifier value="1.000000" /><NetworkHeadShotPlayerDamageModifier value="1.700000" /><LockOnRange value="65.000000" /><WeaponRange value="120.000000" /><DamageFallOffRangeMin value="47.500000" /><DamageFallOffRangeMax value="120.000000" /><DamageFallOffModifier value="0.300000" /><HudDamage value="36" /><HudSpeed value="60" /><HudCapacity value="40" /><HudAccuracy value="35" /><HudRange value="45" />

 


Executives DLC :

 


Revolver:

<ClipSize value="6" /><AccuracySpread value="0.200000" /><AccurateModeAccuracyModifier value="0.500000" /><RunAndGunAccuracyModifier value="2.000000" /><RunAndGunAccuracyMinOverride value="-1.000000" /><RecoilAccuracyMax value="1.000000" /><RecoilErrorTime value="0.001000" /><RecoilRecoveryRate value="1.000000" /><RecoilAccuracyToAllowHeadShotAI value="1000.000000" /><MinHeadShotDistanceAI value="1000.000000" /><MaxHeadShotDistanceAI value="1000.000000" /><HeadShotDamageModifierAI value="1000.000000" /><RecoilAccuracyToAllowHeadShotPlayer value="0.175000" /><MinHeadShotDistancePlayer value="5.000000" /><MaxHeadShotDistancePlayer value="40.000000" /><HeadShotDamageModifierPlayer value="18.000000" /><Damage value="160.000000" /><HitLimbsDamageModifier value="0.850000" /><NetworkHitLimbsDamageModifier value="0.850000" /><LightlyArmouredDamageModifier value="0.750000" /><VehicleDamageModifier value="1.600000" /><Force value="150.000000" /><ForceHitPed value="175.000000" /><ForceHitVehicle value="2000.000000" /><ForceHitFlyingHeli value="650.000000" /><ForceMaxStrengthMult value="1.000000" /><ForceFalloffRangeStart value="0.000000" /><ForceFalloffRangeEnd value="50.000000" /><ForceFalloffMin value="1.000000" /><ProjectileForce value="0.000000" /><FragImpulse value="250.000000" /><Penetration value="0.010000" /><Speed value="2000.000000" /><BulletsInBatch value="1" /><VehicleReloadTime value="2.000000" /><AnimReloadRate value="1.000000" /><BulletsPerAnimLoop value="1" /><TimeBetweenShots value="1.833000" /><NetworkPlayerDamageModifier value="1.000000" /><NetworkPedDamageModifier value="1.000000" /><NetworkHeadShotPlayerDamageModifier value="1.000000" /><LockOnRange value="55.000000" /><WeaponRange value="120.000000" /><DamageFallOffRangeMin value="0.000000" /><DamageFallOffRangeMax value="0.000000" /><DamageFallOffModifier value="1.000000" /><HudDamage value="70" /><HudSpeed value="20" /><HudCapacity value="6" /><HudAccuracy value="65" /><HudRange value="35" />

 


Bikers DLC:

 


Sweeper Shotgun:

<ClipSize value="10" /><AccuracySpread value="2.500000" /><AccurateModeAccuracyModifier value="0.500000" /><RunAndGunAccuracyModifier value="2.000000" /><RunAndGunAccuracyMinOverride value="-1.000000" /><RecoilAccuracyMax value="1.000000" /><RecoilErrorTime value="0.000000" /><RecoilRecoveryRate value="1.000000" /><RecoilAccuracyToAllowHeadShotAI value="1000.000000" /><MinHeadShotDistanceAI value="1000.000000" /><MaxHeadShotDistanceAI value="1000.000000" /><HeadShotDamageModifierAI value="1000.000000" /><RecoilAccuracyToAllowHeadShotPlayer value="0.175000" /><MinHeadShotDistancePlayer value="5.000000" /><MaxHeadShotDistancePlayer value="40.000000" /><HeadShotDamageModifierPlayer value="8.000000" /><Damage value="27.000000" /><HitLimbsDamageModifier value="0.500000" /><NetworkHitLimbsDamageModifier value="0.800000" /><LightlyArmouredDamageModifier value="0.750000" /><VehicleDamageModifier value="1.000000" /><Force value="24.000000" /><ForceHitPed value="50.000000" /><ForceHitVehicle value="520.000000" /><ForceHitFlyingHeli value="440.000000" /><FragImpulse value="500.000000" /><Penetration value="0.010000" /><Speed value="2000.000000" /><BulletsInBatch value="6" /><BatchSpread value="0.070000" /><VehicleReloadTime value="1.000000" /><AnimReloadRate value="0.850000" /><BulletsPerAnimLoop value="1" /><TimeBetweenShots value="0.367000" /><TimeLeftBetweenShotsWhereShouldFireIsCached value="0.200000" /><NetworkPlayerDamageModifier value="1.000000" /><NetworkPedDamageModifier value="1.000000" /><NetworkHeadShotPlayerDamageModifier value="1.000000" /><LockOnRange value="35.000000" /><WeaponRange value="40.000000" /><DamageFallOffRangeMin value="5.000000" /><DamageFallOffRangeMax value="40.000000" /><DamageFallOffModifier value="0.300000" /><HudDamage value="70" /><HudSpeed value="45" /><HudCapacity value="10" /><HudAccuracy value="22" /><HudRange value="20" />

Mini SMG:

<ClipSize value="20" /><AccuracySpread value="3.500000" /><AccurateModeAccuracyModifier value="0.500000" /><RunAndGunAccuracyModifier value="2.000000" /><RunAndGunAccuracyMinOverride value="-1.000000" /><RecoilAccuracyMax value="1.000000" /><RecoilErrorTime value="1.250000" /><RecoilRecoveryRate value="1.000000" /><RecoilAccuracyToAllowHeadShotAI value="1000.000000" /><MinHeadShotDistanceAI value="1000.000000" /><MaxHeadShotDistanceAI value="1000.000000" /><HeadShotDamageModifierAI value="1000.000000" /><RecoilAccuracyToAllowHeadShotPlayer value="0.175000" /><MinHeadShotDistancePlayer value="5.000000" /><MaxHeadShotDistancePlayer value="40.000000" /><HeadShotDamageModifierPlayer value="18.000000" /><Damage value="22.000000" /><HitLimbsDamageModifier value="0.500000" /><NetworkHitLimbsDamageModifier value="0.800000" /><LightlyArmouredDamageModifier value="0.750000" /><VehicleDamageModifier value="1.000000" /><Force value="50.000000" /><ForceHitPed value="100.000000" /><ForceHitVehicle value="750.000000" /><ForceHitFlyingHeli value="650.000000" /><FragImpulse value="250.000000" /><Penetration value="0.010000" /><Speed value="2000.000000" /><BulletsInBatch value="1" /><VehicleReloadTime value="1.250000" /><AnimReloadRate value="1.000000" /><BulletsPerAnimLoop value="1" /><TimeBetweenShots value="0.092000" /><NetworkPlayerDamageModifier value="1.000000" /><NetworkPedDamageModifier value="1.000000" /><NetworkHeadShotPlayerDamageModifier value="2.000000" /><LockOnRange value="55.000000" /><WeaponRange value="120.000000" /><DamageFallOffRangeMin value="40.000000" /><DamageFallOffRangeMax value="120.000000" /><DamageFallOffModifier value="0.300000" /><HudDamage value="22" /><HudSpeed value="84" /><HudCapacity value="12" /><HudAccuracy value="33" /><HudRange value="30" />

 


Gunrunning:

 


Assault Rifle Mk2

<ClipSize value="30" /><AccuracySpread value="3.500000" /><AccurateModeAccuracyModifier value="0.500000" /><RunAndGunAccuracyModifier value="2.000000" /><RunAndGunAccuracyMinOverride value="-1.000000" /><RecoilAccuracyMax value="0.500000" /><RecoilErrorTime value="3.000000" /><RecoilRecoveryRate value="1.000000" /><RecoilAccuracyToAllowHeadShotAI value="1000.000000" /><MinHeadShotDistanceAI value="1000.000000" /><MaxHeadShotDistanceAI value="1000.000000" /><HeadShotDamageModifierAI value="1000.000000" /><RecoilAccuracyToAllowHeadShotPlayer value="0.175000" /><MinHeadShotDistancePlayer value="5.000000" /><MaxHeadShotDistancePlayer value="40.000000" /><HeadShotDamageModifierPlayer value="18.000000" /><Damage value="40.000000" /><HitLimbsDamageModifier value="0.500000" /><NetworkHitLimbsDamageModifier value="0.800000" /><LightlyArmouredDamageModifier value="0.750000" /><VehicleDamageModifier value="1.000000" /><Force value="75.000000" /><ForceHitPed value="140.000000" /><ForceHitVehicle value="1300.000000" /><ForceHitFlyingHeli value="1250.000000" /><ForceMaxStrengthMult value="1.000000" /><ForceFalloffRangeStart value="0.000000" /><ForceFalloffRangeEnd value="50.000000" /><ForceFalloffMin value="1.000000" /><ProjectileForce value="0.000000" /><FragImpulse value="600.000000" /><Penetration value="0.100000" /><Speed value="2000.000000" /><BulletsInBatch value="1" /><VehicleReloadTime value="1.000000" /><AnimReloadRate value="0.900000" /><BulletsPerAnimLoop value="1" /><TimeBetweenShots value="0.158000" /><NetworkPlayerDamageModifier value="1.000000" /><NetworkPedDamageModifier value="1.000000" /><NetworkHeadShotPlayerDamageModifier value="1.700000" /><LockOnRange value="65.000000" /><WeaponRange value="120.000000" /><DamageFallOffRangeMin value="47.500000" /><DamageFallOffRangeMax value="120.000000" /><DamageFallOffModifier value="0.300000" /><HudDamage value="33" /><HudSpeed value="60" /><HudCapacity value="40" /><HudAccuracy value="45" /><HudRange value="45" />

Carbine Rifle Mk2

<ClipSize value="30" /><AccuracySpread value="3.000000" /><AccurateModeAccuracyModifier value="0.500000" /><RunAndGunAccuracyModifier value="2.000000" /><RunAndGunAccuracyMinOverride value="-1.000000" /><RecoilAccuracyMax value="0.500000" /><RecoilErrorTime value="3.000000" /><RecoilRecoveryRate value="1.000000" /><RecoilAccuracyToAllowHeadShotAI value="1000.000000" /><MinHeadShotDistanceAI value="1000.000000" /><MaxHeadShotDistanceAI value="1000.000000" /><HeadShotDamageModifierAI value="1000.000000" /><RecoilAccuracyToAllowHeadShotPlayer value="0.175000" /><MinHeadShotDistancePlayer value="5.000000" /><MaxHeadShotDistancePlayer value="40.000000" /><HeadShotDamageModifierPlayer value="18.000000" /><Damage value="33.000000" /><HitLimbsDamageModifier value="0.500000" /><NetworkHitLimbsDamageModifier value="0.800000" /><LightlyArmouredDamageModifier value="0.750000" /><VehicleDamageModifier value="1.000000" /><Force value="75.000000" /><ForceHitPed value="140.000000" /><ForceHitVehicle value="1200.000000" /><ForceHitFlyingHeli value="1250.000000" /><ForceMaxStrengthMult value="1.000000" /><ForceFalloffRangeStart value="0.000000" /><ForceFalloffRangeEnd value="50.000000" /><ForceFalloffMin value="1.000000" /><ProjectileForce value="0.000000" /><FragImpulse value="600.000000" /><Penetration value="0.100000" /><Speed value="2000.000000" /><BulletsInBatch value="1" /><VehicleReloadTime value="1.000000" /><AnimReloadRate value="0.900000" /><BulletsPerAnimLoop value="1" /><TimeBetweenShots value="0.135000" /><NetworkPlayerDamageModifier value="1.000000" /><NetworkPedDamageModifier value="1.000000" /><NetworkHeadShotPlayerDamageModifier value="1.700000" /><LockOnRange value="65.000000" /><WeaponRange value="120.000000" /><DamageFallOffRangeMin value="47.500000" /><DamageFallOffRangeMax value="120.000000" /><DamageFallOffModifier value="0.300000" /><HudDamage value="36" /><HudSpeed value="65" /><HudCapacity value="40" /><HudAccuracy value="55" /><HudRange value="45" />

Combat MG Mk2

<ClipSize value="100" /><AccuracySpread value="5.000000" /><AccurateModeAccuracyModifier value="0.500000" /><RunAndGunAccuracyModifier value="2.000000" /><RunAndGunAccuracyMinOverride value="-1.000000" /><RecoilAccuracyMax value="0.500000" /><RecoilErrorTime value="3.000000" /><RecoilRecoveryRate value="1.000000" /><RecoilAccuracyToAllowHeadShotAI value="1000.000000" /><MinHeadShotDistanceAI value="1000.000000" /><MaxHeadShotDistanceAI value="1000.000000" /><HeadShotDamageModifierAI value="1000.000000" /><RecoilAccuracyToAllowHeadShotPlayer value="0.175000" /><MinHeadShotDistancePlayer value="5.000000" /><MaxHeadShotDistancePlayer value="40.000000" /><HeadShotDamageModifierPlayer value="18.000000" /><Damage value="47.000000" /><HitLimbsDamageModifier value="0.500000" /><NetworkHitLimbsDamageModifier value="0.800000" /><LightlyArmouredDamageModifier value="0.750000" /><VehicleDamageModifier value="1.000000" /><Force value="75.000000" /><ForceHitPed value="150.000000" /><ForceHitVehicle value="2000.000000" /><ForceHitFlyingHeli value="2250.000000" /><ForceMaxStrengthMult value="1.000000" /><ForceFalloffRangeStart value="0.000000" /><ForceFalloffRangeEnd value="50.000000" /><ForceFalloffMin value="1.000000" /><ProjectileForce value="0.000000" /><FragImpulse value="600.000000" /><Penetration value="0.100000" /><Speed value="2000.000000" /><BulletsInBatch value="1" /><VehicleReloadTime value="1.000000" /><AnimReloadRate value="1.000000" /><BulletsPerAnimLoop value="1" /><TimeBetweenShots value="0.108000" /><NetworkPlayerDamageModifier value="1.000000" /><NetworkPedDamageModifier value="1.000000" /><NetworkHeadShotPlayerDamageModifier value="1.700000" /><LockOnRange value="65.000000" /><WeaponRange value="120.000000" /><DamageFallOffRangeMin value="47.500000" /><DamageFallOffRangeMax value="120.000000" /><DamageFallOffModifier value="0.300000" /><HudDamage value="57" /><HudSpeed value="65" /><HudCapacity value="70" /><HudAccuracy value="45" /><HudRange value="60" />

Heavy Sniper Mk2

<ClipSize value="6" /><AccuracySpread value="5.000000" /><AccurateModeAccuracyModifier value="0.500000" /><RunAndGunAccuracyModifier value="2.000000" /><RunAndGunAccuracyMinOverride value="0.500000" /><RecoilAccuracyMax value="1.000000" /><RecoilErrorTime value="0.000000" /><RecoilRecoveryRate value="1.000000" /><RecoilAccuracyToAllowHeadShotAI value="1000.000000" /><MinHeadShotDistanceAI value="1000.000000" /><MaxHeadShotDistanceAI value="1000.000000" /><HeadShotDamageModifierAI value="1000.000000" /><RecoilAccuracyToAllowHeadShotPlayer value="0.175000" /><MinHeadShotDistancePlayer value="5.000000" /><MaxHeadShotDistancePlayer value="300.000000" /><HeadShotDamageModifierPlayer value="18.000000" /><Damage value="230.000000" /><HitLimbsDamageModifier value="0.250000" /><NetworkHitLimbsDamageModifier value="0.250000" /><LightlyArmouredDamageModifier value="0.750000" /><VehicleDamageModifier value="1.000000" /><Force value="500.000000" /><ForceHitPed value="230.000000" /><ForceHitVehicle value="2000.000000" /><ForceHitFlyingHeli value="5000.000000" /><ForceMaxStrengthMult value="1.000000" /><ForceFalloffRangeStart value="0.000000" /><ForceFalloffRangeEnd value="50.000000" /><ForceFalloffMin value="1.000000" /><ProjectileForce value="0.000000" /><FragImpulse value="750.000000" /><Penetration value="1.000000" /><Speed value="5000.000000" /><BulletsInBatch value="1" /><VehicleReloadTime value="3.300000" /><AnimReloadRate value="1.000000" /><BulletsPerAnimLoop value="1" /><TimeBetweenShots value="1.200000" /><NetworkPlayerDamageModifier value="1.390000" /><NetworkPedDamageModifier value="1.000000" /><NetworkHeadShotPlayerDamageModifier value="1.000000" /><LockOnRange value="50.000000" /><WeaponRange value="1500.000000" /><DamageFallOffRangeMin value="1500.000000" /><DamageFallOffRangeMax value="1500.000000" /><DamageFallOffModifier value="0.300000" /><HudDamage value="100" /><HudSpeed value="20" /><HudCapacity value="5" /><HudAccuracy value="90" /><HudRange value="100" />

SMG Mk2

<ClipSize value="30" /><AccuracySpread value="3.500000" /><AccurateModeAccuracyModifier value="0.500000" /><RunAndGunAccuracyModifier value="2.000000" /><RunAndGunAccuracyMinOverride value="-1.000000" /><RecoilAccuracyMax value="0.500000" /><RecoilErrorTime value="1.500000" /><RecoilRecoveryRate value="1.000000" /><RecoilAccuracyToAllowHeadShotAI value="1000.000000" /><MinHeadShotDistanceAI value="1000.000000" /><MaxHeadShotDistanceAI value="1000.000000" /><HeadShotDamageModifierAI value="1000.000000" /><RecoilAccuracyToAllowHeadShotPlayer value="0.175000" /><MinHeadShotDistancePlayer value="5.000000" /><MaxHeadShotDistancePlayer value="40.000000" /><HeadShotDamageModifierPlayer value="18.000000" /><Damage value="25.000000" /><HitLimbsDamageModifier value="0.500000" /><NetworkHitLimbsDamageModifier value="0.800000" /><LightlyArmouredDamageModifier value="0.750000" /><VehicleDamageModifier value="1.000000" /><Force value="75.000000" /><ForceHitPed value="100.000000" /><ForceHitVehicle value="1100.000000" /><ForceHitFlyingHeli value="750.000000" /><ForceMaxStrengthMult value="1.000000" /><ForceFalloffRangeStart value="0.000000" /><ForceFalloffRangeEnd value="50.000000" /><ForceFalloffMin value="1.000000" /><ProjectileForce value="0.000000" /><FragImpulse value="500.000000" /><Penetration value="0.010000" /><Speed value="2000.000000" /><BulletsInBatch value="1" /><VehicleReloadTime value="1.000000" /><AnimReloadRate value="1.000000" /><BulletsPerAnimLoop value="1" /><TimeBetweenShots value="0.118000" /><NetworkPlayerDamageModifier value="1.000000" /><NetworkPedDamageModifier value="1.000000" /><NetworkHeadShotPlayerDamageModifier value="2.500000" /><LockOnRange value="55.000000" /><WeaponRange value="120.000000" /><DamageFallOffRangeMin value="40.000000" /><DamageFallOffRangeMax value="120.000000" /><DamageFallOffModifier value="0.300000" /><HudDamage value="26" /><HudSpeed value="55" /><HudCapacity value="40" /><HudAccuracy value="40" /><HudRange value="35" />

Pistol Mk2

<ClipSize value="12" /><AccuracySpread value="1.500000" /><AccurateModeAccuracyModifier value="0.500000" /><RunAndGunAccuracyModifier value="2.000000" /><RunAndGunAccuracyMinOverride value="-1.000000" /><RecoilAccuracyMax value="1.000000" /><RecoilErrorTime value="3.300000" /><RecoilRecoveryRate value="1.000000" /><RecoilAccuracyToAllowHeadShotAI value="1000.000000" /><MinHeadShotDistanceAI value="1000.000000" /><MaxHeadShotDistanceAI value="1000.000000" /><HeadShotDamageModifierAI value="1000.000000" /><RecoilAccuracyToAllowHeadShotPlayer value="0.175000" /><MinHeadShotDistancePlayer value="5.000000" /><MaxHeadShotDistancePlayer value="40.000000" /><HeadShotDamageModifierPlayer value="20.000000" /><Damage value="32.000000" /><HitLimbsDamageModifier value="0.500000" /><NetworkHitLimbsDamageModifier value="0.800000" /><LightlyArmouredDamageModifier value="0.750000" /><VehicleDamageModifier value="1.000000" /><Force value="50.000000" /><ForceHitPed value="125.000000" /><ForceHitVehicle value="750.000000" /><ForceHitFlyingHeli value="750.000000" /><ForceMaxStrengthMult value="1.000000" /><ForceFalloffRangeStart value="0.000000" /><ForceFalloffRangeEnd value="50.000000" /><ForceFalloffMin value="1.000000" /><ProjectileForce value="0.000000" /><FragImpulse value="250.000000" /><Penetration value="0.010000" /><Speed value="2000.000000" /><BulletsInBatch value="1" /><VehicleReloadTime value="1.000000" /><AnimReloadRate value="1.000000" /><BulletsPerAnimLoop value="1" /><TimeBetweenShots value="0.370000" /><TimeLeftBetweenShotsWhereShouldFireIsCached value="0.250000" /><NetworkPlayerDamageModifier value="1.000000" /><NetworkPedDamageModifier value="1.000000" /><NetworkHeadShotPlayerDamageModifier value="2.000000" /><LockOnRange value="55.000000" /><WeaponRange value="120.000000" /><DamageFallOffRangeMin value="40.000000" /><DamageFallOffRangeMax value="120.000000" /><DamageFallOffModifier value="0.300000" /><HudDamage value="38" /><HudSpeed value="40" /><HudCapacity value="10" /><HudAccuracy value="40" /><HudRange value="25" />

 


- - - -

 

26 minutes ago, Gaffa said:

Info for the latest Space Ranger weapons: 

Up-N-Atomizer Ammo Info:

  Reveal hidden contents

 


<Item type="CAmmoProjectileInfo">
		          <Name>AMMO_RAYPISTOL</Name>
		          <Model>w_pi_flaregun_shell</Model>
		          <Audio />
		          <Slot />
		          <AmmoMax value="20" />
		          <AmmoMax50 value="20" />
		          <AmmoMax100 value="20" />
		          <AmmoMaxMP value="20" />
		          <AmmoMax50MP value="20" />
		          <AmmoMax100MP value="20" />
		          <AmmoFlags>InfiniteAmmo</AmmoFlags>
		          <AmmoSpecialType>None</AmmoSpecialType>
		          <Damage value="10.000000" />
		          <LifeTime value="0.500000" />
		          <FromVehicleLifeTime value="0.500000" />
		          <LifeTimeAfterImpact value="0.000000" />
		          <LifeTimeAfterExplosion value="0.000000" />
		          <ExplosionTime value="0.000000" />
		          <LaunchSpeed value="200.000000" />
		          <SeparationTime value="0.000000" />
		          <TimeToReachTarget value="2.000000" />
		          <Damping value="0.000000" />
		          <GravityFactor value="0.000000" />
		          <RicochetTolerance value="0.000000" />
		          <PedRicochetTolerance value="0.000000" />
		          <VehicleRicochetTolerance value="0.000000" />
		          <FrictionMultiplier value="1.000000" />
		          <Explosion>
		            <Default>EXP_TAG_RAYGUN</Default>
		            <HitCar>DONTCARE</HitCar>
		            <HitTruck>DONTCARE</HitTruck>
		            <HitBike>DONTCARE</HitBike>
		            <HitBoat>DONTCARE</HitBoat>
		            <HitPlane>DONTCARE</HitPlane>
		          </Explosion>
		          <FuseFx />
		          <TrailFx>proj_xs_sr_raygun_trail</TrailFx>
		          <TrailFxUnderWater />
		          <FuseFxFP />
		          <PrimedFxFP />
		          <TrailFxFadeInTime value="0.000000" />
		          <TrailFxFadeOutTime value="0.000000" />
		          <PrimedFx />
		          <DisturbFxDefault />
		          <DisturbFxSand />
		          <DisturbFxWater />
		          <DisturbFxDirt />
		          <DisturbFxFoliage />
		          <DisturbFxProbeDist value="0.000000" />
		          <DisturbFxScale value="0.000000" />
		          <GroundFxProbeDistance value="2.500000" />
		          <FxAltTintColour value="true" />
		          <LightOnlyActiveWhenStuck value="false" />
		          <LightFlickers value="false" />
		          <LightSpeedsUp value="false" />
		          <LightBone />
		          <LightColour x="0.000000" y="0.000000" z="0.000000" />
		          <LightIntensity value="0.000000" />
		          <LightRange value="0.000000" />
		          <LightFalloffExp value="0.000000" />
		          <LightFrequency value="0.000000" />
		          <LightPower value="0.000000" />
		          <CoronaSize value="0.000000" />
		          <CoronaIntensity value="0.000000" />
		          <CoronaZBias value="0.000000" />
		          <ProjectileFlags>DestroyOnImpact ProcessImpacts HideDrawable NoPullPin ApplyDamageOnImpact AlignWithTrajectory</ProjectileFlags>
		          <ProximityActivationTime value="3.000000" />
		          <ProximityTriggerRadius value="-1.000000" />
		          <ProximityFuseTimePed value="1.000000" />
		          <ProximityFuseTimeVehicleMin value="0.500000" />
		          <ProximityFuseTimeVehicleMax value="0.050000" />
		          <ProximityFuseTimeVehicleSpeed value="30.000000" />
		          <ProximityLightColourUntriggered x="0.000000" y="0.000000" z="0.000000" />
		          <ProximityLightFrequencyMultiplierTriggered value="4.000000" />
		          <TimeToIgnoreOwner value="0.000000" />
		          <ChargedLaunchTime value="-1.000000" />
		          <ChargedLaunchSpeedMult value="1.000000" />
		          <ClusterExplosionTag>GRENADE</ClusterExplosionTag>
		          <ClusterExplosionCount value="5" />
		          <ClusterMinRadius value="5.000000" />
		          <ClusterMaxRadius value="10.000000" />
		          <ClusterInitialDelay value="0.500000" />
		          <ClusterInbetweenDelay value="0.250000" />
		        </Item>

 


Gun Info:

  Reveal hidden contents

 


<Item type="CWeaponInfo">
		          <Name>WEAPON_RAYPISTOL</Name>
		          <Model>w_pi_raygun</Model>
		          <Audio>AUDIO_ITEM_RAYPISTOL</Audio>
		          <Slot>SLOT_RAYPISTOL</Slot>
		          <DamageType>BULLET</DamageType>
		          <Explosion>
		            <Default>DONTCARE</Default>
		            <HitCar>DONTCARE</HitCar>
		            <HitTruck>DONTCARE</HitTruck>
		            <HitBike>DONTCARE</HitBike>
		            <HitBoat>DONTCARE</HitBoat>
		            <HitPlane>DONTCARE</HitPlane>
		          </Explosion>
		          <FireType>PROJECTILE</FireType>
		          <WheelSlot>WHEEL_PISTOL</WheelSlot>
		          <Group>GROUP_PISTOL</Group>
		          <AmmoInfo ref="AMMO_RAYPISTOL" />
		          <AimingInfo ref="PISTOL_2H_BASE_STRAFE" />
		          <ClipSize value="1" />
		          <AccuracySpread value="1.400000" />
		          <AccurateModeAccuracyModifier value="0.500000" />
		          <RunAndGunAccuracyModifier value="2.000000" />
		          <RunAndGunAccuracyMinOverride value="-1.000000" />
		          <RecoilAccuracyMax value="1.000000" />
		          <RecoilErrorTime value="3.300000" />
		          <RecoilRecoveryRate value="1.000000" />
		          <RecoilAccuracyToAllowHeadShotAI value="1000.000000" />
		          <MinHeadShotDistanceAI value="1000.000000" />
		          <MaxHeadShotDistanceAI value="1000.000000" />
		          <HeadShotDamageModifierAI value="1000.000000" />
		          <RecoilAccuracyToAllowHeadShotPlayer value="0.175000" />
		          <MinHeadShotDistancePlayer value="5.000000" />
		          <MaxHeadShotDistancePlayer value="40.000000" />
		          <HeadShotDamageModifierPlayer value="20.000000" />
		          <Damage value="10.000000" />
		          <DamageTime value="0.000000" />
		          <DamageTimeInVehicle value="0.000000" />
		          <DamageTimeInVehicleHeadShot value="0.000000" />
		          <HitLimbsDamageModifier value="0.500000" />
		          <NetworkHitLimbsDamageModifier value="0.800000" />
		          <LightlyArmouredDamageModifier value="0.750000" />
		          <VehicleDamageModifier value="1.000000" />
		          <Force value="50.000000" />
		          <ForceHitPed value="50.000000" />
		          <ForceHitVehicle value="750.000000" />
		          <ForceHitFlyingHeli value="750.000000" />
		          <OverrideForces>
		            <Item>
		              <BoneTag>BONETAG_HEAD</BoneTag>
		              <ForceFront value="100.000000" />
		              <ForceBack value="80.000000" />
		            </Item>
		            <Item>
		              <BoneTag>BONETAG_NECK</BoneTag>
		              <ForceFront value="60.000000" />
		              <ForceBack value="70.000000" />
		            </Item>
		            <Item>
		              <BoneTag>BONETAG_L_THIGH</BoneTag>
		              <ForceFront value="40.000000" />
		              <ForceBack value="1.000000" />
		            </Item>
		            <Item>
		              <BoneTag>BONETAG_R_THIGH</BoneTag>
		              <ForceFront value="40.000000" />
		              <ForceBack value="1.000000" />
		            </Item>
		            <Item>
		              <BoneTag>BONETAG_L_CALF</BoneTag>
		              <ForceFront value="70.000000" />
		              <ForceBack value="80.000000" />
		            </Item>
		            <Item>
		              <BoneTag>BONETAG_R_CALF</BoneTag>
		              <ForceFront value="60.000000" />
		              <ForceBack value="100.000000" />
		            </Item>
		          </OverrideForces>
		          <ForceMaxStrengthMult value="1.000000" />
		          <ForceFalloffRangeStart value="0.000000" />
		          <ForceFalloffRangeEnd value="50.000000" />
		          <ForceFalloffMin value="1.000000" />
		          <ProjectileForce value="0.000000" />
		          <FragImpulse value="250.000000" />
		          <Penetration value="0.010000" />
		          <VerticalLaunchAdjustment value="0.000000" />
		          <DropForwardVelocity value="0.000000" />
		          <Speed value="2000.000000" />
		          <BulletsInBatch value="1" />
		          <BatchSpread value="0.000000" />
		          <ReloadTimeMP value="-1.000000" />
		          <ReloadTimeSP value="-1.000000" />
		          <VehicleReloadTime value="1.000000" />
		          <AnimReloadRate value="1.000000" />
		          <BulletsPerAnimLoop value="1" />
		          <TimeBetweenShots value="2.000000" />
		          <TimeLeftBetweenShotsWhereShouldFireIsCached value="-1.000000" />
		          <SpinUpTime value="0.000000" />
		          <SpinTime value="0.000000" />
		          <SpinDownTime value="0.000000" />
		          <AlternateWaitTime value="-1.000000" />
		          <BulletBendingNearRadius value="0.000000" />
		          <BulletBendingFarRadius value="0.750000" />
		          <BulletBendingZoomedRadius value="0.375000" />
		          <FirstPersonBulletBendingNearRadius value="0.000000" />
		          <FirstPersonBulletBendingFarRadius value="0.000000" />
		          <FirstPersonBulletBendingZoomedRadius value="0.000000" />
		          <Fx>
		            <EffectGroup>WEAPON_EFFECT_GROUP_PISTOL_SMALL</EffectGroup>
		            <FlashFx>muz_xs_sr_raygun</FlashFx>
		            <FlashFxAlt />
		            <FlashFxFP />
		            <FlashFxFPAlt />
		            <MuzzleSmokeFx />
		            <MuzzleSmokeFxFP />
		            <MuzzleSmokeFxMinLevel value="0.000000" />
		            <MuzzleSmokeFxIncPerShot value="0.000000" />
		            <MuzzleSmokeFxDecPerSec value="0.000000" />
		            <MuzzleOverrideOffset x="0.125000" y="0.000000" z="0.034000" />
		            <MuzzleUseProjTintColour value="true" />
		            <ShellFx />
		            <ShellFxFP />
		            <TracerFx />
		            <PedDamageHash />
		            <TracerFxChanceSP value="0.000000" />
		            <TracerFxChanceMP value="0.000000" />
		            <TracerFxIgnoreCameraIntersection value="false" />
		            <FlashFxChanceSP value="1.000000" />
		            <FlashFxChanceMP value="1.000000" />
		            <FlashFxAltChance value="0.000000" />
		            <FlashFxScale value="1.000000" />
		            <FlashFxLightEnabled value="false" />
		            <FlashFxLightCastsShadows value="false" />
		            <FlashFxLightOffsetDist value="0.200000" />
		            <FlashFxLightRGBAMin x="0.000000" y="0.000000" z="0.000000" />
		            <FlashFxLightRGBAMax x="0.000000" y="0.000000" z="0.000000" />
		            <FlashFxLightIntensityMinMax x="0.000000" y="0.000000" />
		            <FlashFxLightRangeMinMax x="0.000000" y="0.000000" />
		            <FlashFxLightFalloffMinMax x="0.000000" y="0.000000" />
		            <GroundDisturbFxEnabled value="false" />
		            <GroundDisturbFxDist value="5.000000" />
		            <GroundDisturbFxNameDefault />
		            <GroundDisturbFxNameSand />
		            <GroundDisturbFxNameDirt />
		            <GroundDisturbFxNameWater />
		            <GroundDisturbFxNameFoliage />
		          </Fx>
		          <InitialRumbleDuration value="150" />
		          <InitialRumbleIntensity value="0.200000" />
		          <InitialRumbleIntensityTrigger value="0.000000" />
		          <RumbleDuration value="95" />
		          <RumbleIntensity value="0.200000" />
		          <RumbleIntensityTrigger value="0.850000" />
		          <RumbleDamageIntensity value="1.000000" />
		          <InitialRumbleDurationFps value="0" />
		          <InitialRumbleIntensityFps value="0.000000" />
		          <RumbleDurationFps value="0" />
		          <RumbleIntensityFps value="0.000000" />
		          <NetworkPlayerDamageModifier value="1.000000" />
		          <NetworkPedDamageModifier value="1.000000" />
		          <NetworkHeadShotPlayerDamageModifier value="1.000000" />
		          <LockOnRange value="20.000000" />
		          <WeaponRange value="120.000000" />
		          <BulletDirectionOffsetInDegrees value="0.000000" />
		          <BulletDirectionPitchOffset value="0.000000" />
		          <BulletDirectionPitchHomingOffset value="0.000000" />
		          <AiSoundRange value="-1.000000" />
		          <AiPotentialBlastEventRange value="-1.000000" />
		          <DamageFallOffRangeMin value="40.000000" />
		          <DamageFallOffRangeMax value="120.000000" />
		          <DamageFallOffModifier value="0.300000" />
		          <VehicleWeaponHash />
		          <DefaultCameraHash>DEFAULT_THIRD_PERSON_PED_AIM_CAMERA</DefaultCameraHash>
		          <AimCameraHash />
		          <FireCameraHash />
		          <CoverCameraHash>DEFAULT_THIRD_PERSON_PED_AIM_IN_COVER_CAMERA</CoverCameraHash>
		          <CoverReadyToFireCameraHash />
		          <RunAndGunCameraHash>DEFAULT_THIRD_PERSON_PED_RUN_AND_GUN_CAMERA</RunAndGunCameraHash>
		          <CinematicShootingCameraHash>DEFAULT_THIRD_PERSON_PED_CINEMATIC_SHOOTING_CAMERA</CinematicShootingCameraHash>
		          <AlternativeOrScopedCameraHash />
		          <RunAndGunAlternativeOrScopedCameraHash />
		          <CinematicShootingAlternativeOrScopedCameraHash />
		          <PovTurretCameraHash />
		          <CameraFov value="45.000000" />
		          <FirstPersonAimFovMin value="42.000000" />
		          <FirstPersonAimFovMax value="47.000000" />
		          <FirstPersonScopeFov value="30.000000" />
		          <FirstPersonScopeAttachmentFov value="0.000000" />
		          <FirstPersonDrivebyIKOffset x="0.000000" y="0.000000" z="0.000000" />
		          <FirstPersonRNGOffset x="0.000000" y="0.000000" z="0.000000" />
		          <FirstPersonRNGRotationOffset x="0.000000" y="0.000000" z="0.000000" />
		          <FirstPersonLTOffset x="0.000000" y="0.000000" z="0.000000" />
		          <FirstPersonLTRotationOffset x="0.000000" y="0.000000" z="0.000000" />
		          <FirstPersonScopeOffset x="-0.003000" y="0.000000" z="-0.009000" />
		          <FirstPersonScopeAttachmentOffset x="0.000000" y="0.000000" z="0.000000" />
		          <FirstPersonScopeRotationOffset x="0.000000" y="0.000000" z="0.000000" />
		          <FirstPersonScopeAttachmentRotationOffset x="0.000000" y="0.000000" z="0.000000" />
		          <FirstPersonAsThirdPersonIdleOffset x="0.075000" y="0.000000" z="0.000000" />
		          <FirstPersonAsThirdPersonRNGOffset x="-0.025000" y="-0.025000" z="-0.040000" />
		          <FirstPersonAsThirdPersonLTOffset x="0.050000" y="0.060000" z="-0.025000" />
		          <FirstPersonAsThirdPersonScopeOffset x="0.085000" y="0.000000" z="-0.025000" />
		          <FirstPersonAsThirdPersonWeaponBlockedOffset x="0.000000" y="0.000000" z="0.000000" />
		          <FirstPersonDofSubjectMagnificationPowerFactorNear value="1.025000" />
		          <FirstPersonDofMaxNearInFocusDistance value="0.000000" />
		          <FirstPersonDofMaxNearInFocusDistanceBlendLevel value="0.300000" />
		          <FirstPersonScopeAttachmentData />
		          <ZoomFactorForAccurateMode value="1.300000" />
		          <RecoilShakeHash>PISTOL_RECOIL_SHAKE</RecoilShakeHash>
		          <RecoilShakeHashFirstPerson />
		          <AccuracyOffsetShakeHash />
		          <MinTimeBetweenRecoilShakes value="150" />
		          <RecoilShakeAmplitude value="1.000000" />
		          <ExplosionShakeAmplitude value="-1.000000" />
		          <IkRecoilDisplacement value="0.000000" />
		          <IkRecoilDisplacementScope value="0.000000" />
		          <IkRecoilDisplacementScaleBackward value="1.000000" />
		          <IkRecoilDisplacementScaleVertical value="0.400000" />
		          <ReticuleHudPosition x="0.000000" y="0.000000" />
		          <ReticuleHudPositionOffsetForPOVTurret x="0.000000" y="0.000000" />
		          <AimOffsetMin x="0.200000" y="0.100000" z="0.600000" />
		          <AimProbeLengthMin value="0.300000" />
		          <AimOffsetMax x="0.175000" y="-0.200000" z="0.500000" />
		          <AimProbeLengthMax value="0.275000" />
		          <AimOffsetMinFPSIdle x="0.178000" y="0.392000" z="0.135000" />
		          <AimOffsetMedFPSIdle x="0.169000" y="0.312000" z="0.420000" />
		          <AimOffsetMaxFPSIdle x="0.187000" y="0.064000" z="0.649000" />
		          <AimOffsetMinFPSLT x="0.009000" y="0.334000" z="0.555000" />
		          <AimOffsetMaxFPSLT x="0.062000" y="-0.164000" z="0.588000" />
		          <AimOffsetMinFPSRNG x="0.114000" y="0.390000" z="0.485000" />
		          <AimOffsetMaxFPSRNG x="0.113000" y="-0.263000" z="0.586000" />
		          <AimOffsetMinFPSScope x="0.009000" y="0.421000" z="0.462000" />
		          <AimOffsetMaxFPSScope x="0.037000" y="-0.224000" z="0.639000" />
		          <AimOffsetEndPosMinFPSIdle x="0.208000" y="0.700000" z="0.003000" />
		          <AimOffsetEndPosMedFPSIdle x="0.203000" y="0.604000" z="0.553000" />
		          <AimOffsetEndPosMaxFPSIdle x="0.207000" y="-0.040000" z="0.942000" />
		          <AimOffsetEndPosMinFPSLT x="0.000000" y="0.000000" z="0.000000" />
		          <AimOffsetEndPosMedFPSLT x="0.000000" y="0.000000" z="0.000000" />
		          <AimOffsetEndPosMaxFPSLT x="0.000000" y="0.000000" z="0.000000" />
		          <AimProbeRadiusOverrideFPSIdle value="0.000000" />
		          <AimProbeRadiusOverrideFPSIdleStealth value="0.000000" />
		          <AimProbeRadiusOverrideFPSLT value="0.000000" />
		          <AimProbeRadiusOverrideFPSRNG value="0.000000" />
		          <AimProbeRadiusOverrideFPSScope value="0.000000" />
		          <TorsoAimOffset x="-1.300000" y="0.550000" />
		          <TorsoCrouchedAimOffset x="0.200000" y="0.050000" />
		          <LeftHandIkOffset x="0.000000" y="0.000000" z="0.000000" />
		          <ReticuleMinSizeStanding value="0.650000" />
		          <ReticuleMinSizeCrouched value="0.550000" />
		          <ReticuleScale value="0.300000" />
		          <ReticuleStyleHash>SIMPLE_RETICLE</ReticuleStyleHash>
		          <FirstPersonReticuleStyleHash />
		          <PickupHash>PICKUP_WEAPON_RAYPISTOL</PickupHash>
		          <MPPickupHash />
		          <HumanNameHash>WT_RAYPISTOL</HumanNameHash>
		          <MovementModeConditionalIdle>MMI_1Handed</MovementModeConditionalIdle>
		          <StatName>RAYPISTOL</StatName>
		          <KnockdownCount value="3" />
		          <KillshotImpulseScale value="1.000000" />
		          <NmShotTuningSet>normal</NmShotTuningSet>
		          <AttachPoints>
		            <Item>
		              <AttachBone>gun_root</AttachBone>
		              <Components>
		                <Item>
		                  <Name>COMPONENT_RAYPISTOL_VARMOD_XMAS18</Name>
		                  <Default value="false" />
		                </Item>
		              </Components>
		            </Item>
		          </AttachPoints>
		          <GunFeedBone />
		          <TargetSequenceGroup>Pistol</TargetSequenceGroup>
		          <WeaponFlags>CarriedInHand Gun CanLockonOnFoot CanLockonInVehicle CanFreeAim AnimCrouchFire UsableOnFoot UsableClimbing UsableInCover DisplayRechargeTimeHUD OnlyFireOneShot AllowCloseQuarterKills HasLowCoverReloads HasLowCoverSwaps QuitTransitionToIdleIntroOnWeaponChange DisableLeftHandIkWhenOnFoot TorsoIKForWeaponBlock UseFPSAimIK UseFPSSecondaryMotion DontPlayDryFireAnim DisableTorsoIKAboveAngleThreshold NotAllowedForDriveby</WeaponFlags>
		          <TintSpecValues ref="TINT_SCIFI" />
		          <FiringPatternAliases ref="FIRING_PATTERN_PISTOL" />
		          <ReloadUpperBodyFixupExpressionData ref="default" />
		          <AmmoDiminishingRate value="3" />
		          <AimingBreathingAdditiveWeight value="1.000000" />
		          <FiringBreathingAdditiveWeight value="1.000000" />
		          <StealthAimingBreathingAdditiveWeight value="1.000000" />
		          <StealthFiringBreathingAdditiveWeight value="1.000000" />
		          <AimingLeanAdditiveWeight value="1.000000" />
		          <FiringLeanAdditiveWeight value="1.000000" />
		          <StealthAimingLeanAdditiveWeight value="1.000000" />
		          <StealthFiringLeanAdditiveWeight value="1.000000" />
		          <ExpandPedCapsuleRadius value="0.000000" />
		          <AudioCollisionHash />
		          <HudDamage value="30" />
		          <HudSpeed value="10" />
		          <HudCapacity value="10" />
		          <HudAccuracy value="30" />
		          <HudRange value="20" />
		          <VehicleAttackAngle value="25.000000" />
		          <TorsoIKAngleLimit value="50.000000" />
		          <MeleeDamageMultiplier value="-1.000000" />
		          <MeleeRightFistTargetHealthDamageScaler value="-1.000000" />
		          <AirborneAircraftLockOnMultiplier value="1.000000" />
		          <ArmouredVehicleGlassDamageOverride value="-1.000000" />
		          <CamoDiffuseTexIdxs />
		          <RotateBarrelBone />
		          <RotateBarrelBone2 />
		          <FrontClearTestParams>
		            <ShouldPerformFrontClearTest value="false" />
		            <ForwardOffset value="0.000000" />
		            <VerticalOffset value="0.000000" />
		            <HorizontalOffset value="0.000000" />
		            <CapsuleRadius value="0.000000" />
		            <CapsuleLength value="0.000000" />
		          </FrontClearTestParams>
		        </Item>

 

 

Unholy Hellbringer (uses MG ammo):

  Reveal hidden contents

 


<Item type="CWeaponInfo">
		          <Name>WEAPON_RAYCARBINE</Name>
		          <Model>w_ar_srifle</Model>
		          <Audio>AUDIO_ITEM_RAYCARBINE</Audio>
		          <Slot>SLOT_RAYCARBINE</Slot>
		          <DamageType>BULLET</DamageType>
		          <Explosion>
		            <Default>DONTCARE</Default>
		            <HitCar>DONTCARE</HitCar>
		            <HitTruck>DONTCARE</HitTruck>
		            <HitBike>DONTCARE</HitBike>
		            <HitBoat>DONTCARE</HitBoat>
		            <HitPlane>DONTCARE</HitPlane>
		          </Explosion>
		          <FireType>INSTANT_HIT</FireType>
		          <WheelSlot>WHEEL_SMG</WheelSlot>
		          <Group>GROUP_MG</Group>
		          <AmmoInfo ref="AMMO_MG" />
		          <AimingInfo ref="MG_LOW_BASE_STRAFE" />
		          <ClipSize value="9999" />
		          <AccuracySpread value="5.000000" />
		          <AccurateModeAccuracyModifier value="0.500000" />
		          <RunAndGunAccuracyModifier value="2.000000" />
		          <RunAndGunAccuracyMinOverride value="-1.000000" />
		          <RecoilAccuracyMax value="0.500000" />
		          <RecoilErrorTime value="3.000000" />
		          <RecoilRecoveryRate value="1.000000" />
		          <RecoilAccuracyToAllowHeadShotAI value="1000.000000" />
		          <MinHeadShotDistanceAI value="1000.000000" />
		          <MaxHeadShotDistanceAI value="1000.000000" />
		          <HeadShotDamageModifierAI value="1000.000000" />
		          <RecoilAccuracyToAllowHeadShotPlayer value="0.175000" />
		          <MinHeadShotDistancePlayer value="5.000000" />
		          <MaxHeadShotDistancePlayer value="40.000000" />
		          <HeadShotDamageModifierPlayer value="18.000000" />
		          <Damage value="45.000000" />
		          <DamageTime value="0.000000" />
		          <DamageTimeInVehicle value="0.000000" />
		          <DamageTimeInVehicleHeadShot value="0.000000" />
		          <HitLimbsDamageModifier value="0.500000" />
		          <NetworkHitLimbsDamageModifier value="0.800000" />
		          <LightlyArmouredDamageModifier value="0.750000" />
		          <VehicleDamageModifier value="1.000000" />
		          <Force value="75.000000" />
		          <ForceHitPed value="150.000000" />
		          <ForceHitVehicle value="2000.000000" />
		          <ForceHitFlyingHeli value="2250.000000" />
		          <OverrideForces>
		            <Item>
		              <BoneTag>BONETAG_HEAD</BoneTag>
		              <ForceFront value="80.000000" />
		              <ForceBack value="20.000000" />
		            </Item>
		            <Item>
		              <BoneTag>BONETAG_NECK</BoneTag>
		              <ForceFront value="40.000000" />
		              <ForceBack value="90.000000" />
		            </Item>
		            <Item>
		              <BoneTag>BONETAG_L_THIGH</BoneTag>
		              <ForceFront value="40.000000" />
		              <ForceBack value="100.000000" />
		            </Item>
		            <Item>
		              <BoneTag>BONETAG_R_THIGH</BoneTag>
		              <ForceFront value="40.000000" />
		              <ForceBack value="100.000000" />
		            </Item>
		            <Item>
		              <BoneTag>BONETAG_L_CALF</BoneTag>
		              <ForceFront value="70.000000" />
		              <ForceBack value="80.000000" />
		            </Item>
		            <Item>
		              <BoneTag>BONETAG_R_CALF</BoneTag>
		              <ForceFront value="60.000000" />
		              <ForceBack value="100.000000" />
		            </Item>
		          </OverrideForces>
		          <ForceMaxStrengthMult value="1.000000" />
		          <ForceFalloffRangeStart value="0.000000" />
		          <ForceFalloffRangeEnd value="50.000000" />
		          <ForceFalloffMin value="1.000000" />
		          <ProjectileForce value="0.000000" />
		          <FragImpulse value="600.000000" />
		          <Penetration value="0.100000" />
		          <VerticalLaunchAdjustment value="0.000000" />
		          <DropForwardVelocity value="0.000000" />
		          <Speed value="2000.000000" />
		          <BulletsInBatch value="1" />
		          <BatchSpread value="0.000000" />
		          <ReloadTimeMP value="-1.000000" />
		          <ReloadTimeSP value="-1.000000" />
		          <VehicleReloadTime value="1.000000" />
		          <AnimReloadRate value="1.000000" />
		          <BulletsPerAnimLoop value="1" />
		          <TimeBetweenShots value="0.108000" />
		          <TimeLeftBetweenShotsWhereShouldFireIsCached value="-1.000000" />
		          <SpinUpTime value="0.000000" />
		          <SpinTime value="0.000000" />
		          <SpinDownTime value="0.000000" />
		          <AlternateWaitTime value="-1.000000" />
		          <BulletBendingNearRadius value="0.000000" />
		          <BulletBendingFarRadius value="0.750000" />
		          <BulletBendingZoomedRadius value="0.375000" />
		          <FirstPersonBulletBendingNearRadius value="0.000000" />
		          <FirstPersonBulletBendingFarRadius value="0.750000" />
		          <FirstPersonBulletBendingZoomedRadius value="0.375000" />
		          <Fx>
		            <EffectGroup>WEAPON_EFFECT_GROUP_RIFLE_ASSAULT</EffectGroup>
		            <FlashFx>muz_xs_sr_carbine</FlashFx>
		            <FlashFxAlt />
		            <FlashFxFP>muz_xs_sr_carbine</FlashFxFP>
		            <FlashFxFPAlt />
		            <MuzzleSmokeFx>muz_smoking_barrel</MuzzleSmokeFx>
		            <MuzzleSmokeFxFP>muz_smoking_barrel_fp</MuzzleSmokeFxFP>
		            <MuzzleSmokeFxMinLevel value="0.300000" />
		            <MuzzleSmokeFxIncPerShot value="0.100000" />
		            <MuzzleSmokeFxDecPerSec value="0.250000" />
		            <MuzzleOverrideOffset x="0.548000" y="0.000000" z="-0.045000" />
		            <MuzzleUseProjTintColour value="false" />
		            <ShellFx />
		            <ShellFxFP />
		            <TracerFx>bullet_tracer_xs_sr</TracerFx>
		            <PedDamageHash>BulletLarge</PedDamageHash>
		            <TracerFxChanceSP value="1.000000" />
		            <TracerFxChanceMP value="1.000000" />
		            <TracerFxIgnoreCameraIntersection value="false" />
		            <FlashFxChanceSP value="1.000000" />
		            <FlashFxChanceMP value="1.000000" />
		            <FlashFxAltChance value="0.000000" />
		            <FlashFxScale value="1.000000" />
		            <FlashFxLightEnabled value="true" />
		            <FlashFxLightCastsShadows value="false" />
		            <FlashFxLightOffsetDist value="0.000000" />
		            <FlashFxLightRGBAMin x="255.000000" y="93.000000" z="25.000000" />
		            <FlashFxLightRGBAMax x="255.000000" y="100.000000" z="50.000000" />
		            <FlashFxLightIntensityMinMax x="1.000000" y="2.000000" />
		            <FlashFxLightRangeMinMax x="2.500000" y="5.000000" />
		            <FlashFxLightFalloffMinMax x="1024.000000" y="1536.000000" />
		            <GroundDisturbFxEnabled value="false" />
		            <GroundDisturbFxDist value="5.000000" />
		            <GroundDisturbFxNameDefault />
		            <GroundDisturbFxNameSand />
		            <GroundDisturbFxNameDirt />
		            <GroundDisturbFxNameWater />
		            <GroundDisturbFxNameFoliage />
		          </Fx>
		          <InitialRumbleDuration value="155" />
		          <InitialRumbleIntensity value="0.400000" />
		          <InitialRumbleIntensityTrigger value="0.950000" />
		          <RumbleDuration value="100" />
		          <RumbleIntensity value="0.250000" />
		          <RumbleIntensityTrigger value="0.850000" />
		          <RumbleDamageIntensity value="1.000000" />
		          <InitialRumbleDurationFps value="150" />
		          <InitialRumbleIntensityFps value="0.600000" />
		          <RumbleDurationFps value="150" />
		          <RumbleIntensityFps value="0.500000" />
		          <NetworkPlayerDamageModifier value="1.000000" />
		          <NetworkPedDamageModifier value="1.000000" />
		          <NetworkHeadShotPlayerDamageModifier value="1.700000" />
		          <LockOnRange value="65.000000" />
		          <WeaponRange value="120.000000" />
		          <BulletDirectionOffsetInDegrees value="0.000000" />
		          <BulletDirectionPitchOffset value="0.000000" />
		          <BulletDirectionPitchHomingOffset value="0.000000" />
		          <AiSoundRange value="-1.000000" />
		          <AiPotentialBlastEventRange value="-1.000000" />
		          <DamageFallOffRangeMin value="47.500000" />
		          <DamageFallOffRangeMax value="120.000000" />
		          <DamageFallOffModifier value="0.300000" />
		          <VehicleWeaponHash />
		          <DefaultCameraHash>HIP_AIM_CAMERA</DefaultCameraHash>
		          <AimCameraHash />
		          <FireCameraHash />
		          <CoverCameraHash>DEFAULT_THIRD_PERSON_PED_AIM_IN_COVER_CAMERA</CoverCameraHash>
		          <CoverReadyToFireCameraHash />
		          <RunAndGunCameraHash>HIP_RUN_AND_GUN_CAMERA</RunAndGunCameraHash>
		          <CinematicShootingCameraHash>HIP_CINEMATIC_SHOOTING_CAMERA</CinematicShootingCameraHash>
		          <AlternativeOrScopedCameraHash>DEFAULT_THIRD_PERSON_PED_AIM_CAMERA</AlternativeOrScopedCameraHash>
		          <RunAndGunAlternativeOrScopedCameraHash>DEFAULT_THIRD_PERSON_PED_RUN_AND_GUN_CAMERA</RunAndGunAlternativeOrScopedCameraHash>
		          <CinematicShootingAlternativeOrScopedCameraHash>DEFAULT_THIRD_PERSON_PED_CINEMATIC_SHOOTING_CAMERA</CinematicShootingAlternativeOrScopedCameraHash>
		          <PovTurretCameraHash />
		          <CameraFov value="35.000000" />
		          <FirstPersonAimFovMin value="42.000000" />
		          <FirstPersonAimFovMax value="47.000000" />
		          <FirstPersonScopeFov value="20.000000" />
		          <FirstPersonScopeAttachmentFov value="20.000000" />
		          <FirstPersonDrivebyIKOffset x="0.000000" y="0.000000" z="0.000000" />
		          <FirstPersonRNGOffset x="0.000000" y="0.000000" z="-0.050000" />
		          <FirstPersonRNGRotationOffset x="-2.000000" y="0.000000" z="-1.450000" />
		          <FirstPersonLTOffset x="0.000000" y="0.000000" z="-0.050000" />
		          <FirstPersonLTRotationOffset x="0.000000" y="0.000000" z="0.750000" />
		          <FirstPersonScopeOffset x="-0.007000" y="-0.050000" z="-0.038000" />
		          <FirstPersonScopeAttachmentOffset x="0.003000" y="-0.090000" z="-0.049000" />
		          <FirstPersonScopeRotationOffset x="-0.500000" y="0.000000" z="0.000000" />
		          <FirstPersonScopeAttachmentRotationOffset x="-0.600000" y="0.000000" z="0.000000" />
		          <FirstPersonAsThirdPersonIdleOffset x="-0.050000" y="0.000000" z="-0.050000" />
		          <FirstPersonAsThirdPersonRNGOffset x="0.000000" y="0.000000" z="-0.075000" />
		          <FirstPersonAsThirdPersonLTOffset x="-0.007500" y="0.000000" z="-0.050000" />
		          <FirstPersonAsThirdPersonScopeOffset x="0.050000" y="0.000000" z="-0.010000" />
		          <FirstPersonAsThirdPersonWeaponBlockedOffset x="-0.050000" y="0.100000" z="-0.050000" />
		          <FirstPersonDofSubjectMagnificationPowerFactorNear value="1.050000" />
		          <FirstPersonDofMaxNearInFocusDistance value="0.000000" />
		          <FirstPersonDofMaxNearInFocusDistanceBlendLevel value="0.300000" />
		          <FirstPersonScopeAttachmentData />
		          <ZoomFactorForAccurateMode value="1.300000" />
		          <RecoilShakeHash>MG_RECOIL_SHAKE</RecoilShakeHash>
		          <RecoilShakeHashFirstPerson>FPS_MG_RECOIL_SHAKE</RecoilShakeHashFirstPerson>
		          <AccuracyOffsetShakeHash>DEFAULT_THIRD_PERSON_ACCURACY_OFFSET_SHAKE</AccuracyOffsetShakeHash>
		          <MinTimeBetweenRecoilShakes value="80" />
		          <RecoilShakeAmplitude value="0.800000" />
		          <ExplosionShakeAmplitude value="-1.000000" />
		          <IkRecoilDisplacement value="0.000000" />
		          <IkRecoilDisplacementScope value="0.000000" />
		          <IkRecoilDisplacementScaleBackward value="1.000000" />
		          <IkRecoilDisplacementScaleVertical value="0.400000" />
		          <ReticuleHudPosition x="0.000000" y="0.000000" />
		          <ReticuleHudPositionOffsetForPOVTurret x="0.000000" y="0.000000" />
		          <AimOffsetMin x="0.275000" y="0.175000" z="0.275000" />
		          <AimProbeLengthMin value="0.435000" />
		          <AimOffsetMax x="0.215000" y="-0.050000" z="0.415000" />
		          <AimProbeLengthMax value="0.350000" />
		          <AimOffsetMinFPSIdle x="0.162000" y="0.225000" z="-0.168000" />
		          <AimOffsetMedFPSIdle x="0.187000" y="0.197000" z="0.101000" />
		          <AimOffsetMaxFPSIdle x="0.155000" y="0.038000" z="0.144000" />
		          <AimOffsetMinFPSLT x="0.180000" y="0.231000" z="0.449000" />
		          <AimOffsetMaxFPSLT x="0.048000" y="-0.225000" z="0.189000" />
		          <AimOffsetMinFPSRNG x="0.120000" y="0.275000" z="0.289000" />
		          <AimOffsetMaxFPSRNG x="0.138000" y="-0.212000" z="0.298000" />
		          <AimOffsetMinFPSScope x="0.090000" y="0.078000" z="0.311000" />
		          <AimOffsetMaxFPSScope x="0.006000" y="-0.059000" z="0.474000" />
		          <AimOffsetEndPosMinFPSIdle x="-0.184000" y="0.612000" z="-0.225000" />
		          <AimOffsetEndPosMedFPSIdle x="-0.178000" y="0.639000" z="0.596000" />
		          <AimOffsetEndPosMaxFPSIdle x="-0.117000" y="-0.096000" z="0.867000" />
		          <AimOffsetEndPosMinFPSLT x="0.000000" y="0.000000" z="0.000000" />
		          <AimOffsetEndPosMedFPSLT x="0.000000" y="0.000000" z="0.000000" />
		          <AimOffsetEndPosMaxFPSLT x="0.000000" y="0.000000" z="0.000000" />
		          <AimProbeRadiusOverrideFPSIdle value="0.000000" />
		          <AimProbeRadiusOverrideFPSIdleStealth value="0.000000" />
		          <AimProbeRadiusOverrideFPSLT value="0.000000" />
		          <AimProbeRadiusOverrideFPSRNG value="0.000000" />
		          <AimProbeRadiusOverrideFPSScope value="0.000000" />
		          <TorsoAimOffset x="-0.750000" y="0.550000" />
		          <TorsoCrouchedAimOffset x="0.100000" y="0.120000" />
		          <LeftHandIkOffset x="0.015000" y="0.095000" z="-0.008000" />
		          <ReticuleMinSizeStanding value="0.600000" />
		          <ReticuleMinSizeCrouched value="0.500000" />
		          <ReticuleScale value="0.300000" />
		          <ReticuleStyleHash>WEAPONTYPE_RIFLE</ReticuleStyleHash>
		          <FirstPersonReticuleStyleHash />
		          <PickupHash>PICKUP_WEAPON_RAYCARBINE</PickupHash>
		          <MPPickupHash>PICKUP_AMMO_BULLET_MP</MPPickupHash>
		          <HumanNameHash>WT_RAYCARBINE</HumanNameHash>
		          <MovementModeConditionalIdle>MMI_2Handed</MovementModeConditionalIdle>
		          <StatName>RAYCARBINE</StatName>
		          <KnockdownCount value="-1" />
		          <KillshotImpulseScale value="1.000000" />
		          <NmShotTuningSet>Mini</NmShotTuningSet>
		          <AttachPoints />
		          <GunFeedBone>Gun_Feed</GunFeedBone>
		          <TargetSequenceGroup />
		          <WeaponFlags>CarriedInHand Automatic Gun CanLockonOnFoot CanLockonInVehicle CanFreeAim TwoHanded AnimCrouchFire UsableOnFoot UsableInCover AllowEarlyExitFromFireAnimAfterBulletFired NoLeftHandIKWhenBlocked AllowCloseQuarterKills HasLowCoverReloads HasLowCoverSwaps LongWeapon UseFPSAimIK UseFPSSecondaryMotion FPSOnlyExitFireAnimAfterRecoilEnds</WeaponFlags>
		          <TintSpecValues ref="TINT_SCIFI" />
		          <FiringPatternAliases ref="FIRING_PATTERN_MG" />
		          <ReloadUpperBodyFixupExpressionData ref="default" />
		          <AmmoDiminishingRate value="3" />
		          <AimingBreathingAdditiveWeight value="1.000000" />
		          <FiringBreathingAdditiveWeight value="1.000000" />
		          <StealthAimingBreathingAdditiveWeight value="1.000000" />
		          <StealthFiringBreathingAdditiveWeight value="1.000000" />
		          <AimingLeanAdditiveWeight value="1.000000" />
		          <FiringLeanAdditiveWeight value="1.000000" />
		          <StealthAimingLeanAdditiveWeight value="1.000000" />
		          <StealthFiringLeanAdditiveWeight value="1.000000" />
		          <ExpandPedCapsuleRadius value="0.000000" />
		          <AudioCollisionHash />
		          <HudDamage value="55" />
		          <HudSpeed value="65" />
		          <HudCapacity value="70" />
		          <HudAccuracy value="45" />
		          <HudRange value="60" />
		          <VehicleAttackAngle value="25.000000" />
		          <TorsoIKAngleLimit value="-1.000000" />
		          <MeleeDamageMultiplier value="-1.000000" />
		          <MeleeRightFistTargetHealthDamageScaler value="-1.000000" />
		          <AirborneAircraftLockOnMultiplier value="1.000000" />
		          <ArmouredVehicleGlassDamageOverride value="-1.000000" />
		          <CamoDiffuseTexIdxs />
		          <RotateBarrelBone />
		          <RotateBarrelBone2 />
		          <FrontClearTestParams>
		            <ShouldPerformFrontClearTest value="false" />
		            <ForwardOffset value="0.000000" />
		            <VerticalOffset value="0.000000" />
		            <HorizontalOffset value="0.000000" />
		            <CapsuleRadius value="0.000000" />
		            <CapsuleLength value="0.000000" />
		          </FrontClearTestParams>
		        </Item>

 

 

Widowmaker (uses Minigun ammo):

  Reveal hidden contents

 


<Item type="CWeaponInfo">
		          <Name>WEAPON_RAYMINIGUN</Name>
		          <Model>w_mg_sminigun</Model>
		          <Audio>AUDIO_ITEM_RAYMINIGUN</Audio>
		          <Slot>SLOT_RAYMINIGUN</Slot>
		          <DamageType>BULLET</DamageType>
		          <Explosion>
		            <Default>DONTCARE</Default>
		            <HitCar>DONTCARE</HitCar>
		            <HitTruck>DONTCARE</HitTruck>
		            <HitBike>DONTCARE</HitBike>
		            <HitBoat>DONTCARE</HitBoat>
		            <HitPlane>DONTCARE</HitPlane>
		          </Explosion>
		          <FireType>INSTANT_HIT</FireType>
		          <WheelSlot>WHEEL_HEAVY</WheelSlot>
		          <Group>GROUP_HEAVY</Group>
		          <AmmoInfo ref="AMMO_MINIGUN" />
		          <AimingInfo ref="RAYMINIGUN" />
		          <ClipSize value="15000" />
		          <AccuracySpread value="4.500000" />
		          <AccurateModeAccuracyModifier value="0.500000" />
		          <RunAndGunAccuracyModifier value="2.000000" />
		          <RunAndGunAccuracyMinOverride value="-1.000000" />
		          <RecoilAccuracyMax value="0.300000" />
		          <RecoilErrorTime value="3.000000" />
		          <RecoilRecoveryRate value="1.000000" />
		          <RecoilAccuracyToAllowHeadShotAI value="1000.000000" />
		          <MinHeadShotDistanceAI value="1000.000000" />
		          <MaxHeadShotDistanceAI value="1000.000000" />
		          <HeadShotDamageModifierAI value="1000.000000" />
		          <RecoilAccuracyToAllowHeadShotPlayer value="0.175000" />
		          <MinHeadShotDistancePlayer value="5.000000" />
		          <MaxHeadShotDistancePlayer value="40.000000" />
		          <HeadShotDamageModifierPlayer value="18.000000" />
		          <Damage value="30.000000" />
		          <DamageTime value="0.000000" />
		          <DamageTimeInVehicle value="0.000000" />
		          <DamageTimeInVehicleHeadShot value="0.000000" />
		          <HitLimbsDamageModifier value="0.500000" />
		          <NetworkHitLimbsDamageModifier value="0.800000" />
		          <LightlyArmouredDamageModifier value="0.750000" />
		          <VehicleDamageModifier value="1.000000" />
		          <Force value="50.000000" />
		          <ForceHitPed value="170.000000" />
		          <ForceHitVehicle value="550.000000" />
		          <ForceHitFlyingHeli value="700.000000" />
		          <OverrideForces>
		            <Item>
		              <BoneTag>BONETAG_HEAD</BoneTag>
		              <ForceFront value="120.000000" />
		              <ForceBack value="50.000000" />
		            </Item>
		            <Item>
		              <BoneTag>BONETAG_NECK</BoneTag>
		              <ForceFront value="100.000000" />
		              <ForceBack value="90.000000" />
		            </Item>
		            <Item>
		              <BoneTag>BONETAG_L_THIGH</BoneTag>
		              <ForceFront value="40.000000" />
		              <ForceBack value="1.000000" />
		            </Item>
		            <Item>
		              <BoneTag>BONETAG_R_THIGH</BoneTag>
		              <ForceFront value="40.000000" />
		              <ForceBack value="1.000000" />
		            </Item>
		            <Item>
		              <BoneTag>BONETAG_L_CALF</BoneTag>
		              <ForceFront value="70.000000" />
		              <ForceBack value="80.000000" />
		            </Item>
		            <Item>
		              <BoneTag>BONETAG_R_CALF</BoneTag>
		              <ForceFront value="60.000000" />
		              <ForceBack value="100.000000" />
		            </Item>
		          </OverrideForces>
		          <ForceMaxStrengthMult value="1.000000" />
		          <ForceFalloffRangeStart value="8.000000" />
		          <ForceFalloffRangeEnd value="12.000000" />
		          <ForceFalloffMin value="1.000000" />
		          <ProjectileForce value="0.000000" />
		          <FragImpulse value="2000.000000" />
		          <Penetration value="0.100000" />
		          <VerticalLaunchAdjustment value="0.000000" />
		          <DropForwardVelocity value="0.000000" />
		          <Speed value="2000.000000" />
		          <BulletsInBatch value="1" />
		          <BatchSpread value="0.000000" />
		          <ReloadTimeMP value="-1.000000" />
		          <ReloadTimeSP value="-1.000000" />
		          <VehicleReloadTime value="-1.000000" />
		          <AnimReloadRate value="1.000000" />
		          <BulletsPerAnimLoop value="1" />
		          <TimeBetweenShots value="0.020000" />
		          <TimeLeftBetweenShotsWhereShouldFireIsCached value="-1.000000" />
		          <SpinUpTime value="0.500000" />
		          <SpinTime value="0.250000" />
		          <SpinDownTime value="2.000000" />
		          <AlternateWaitTime value="-1.000000" />
		          <BulletBendingNearRadius value="0.000000" />
		          <BulletBendingFarRadius value="0.750000" />
		          <BulletBendingZoomedRadius value="0.375000" />
		          <FirstPersonBulletBendingNearRadius value="0.000000" />
		          <FirstPersonBulletBendingFarRadius value="0.750000" />
		          <FirstPersonBulletBendingZoomedRadius value="0.375000" />
		          <Fx>
		            <EffectGroup>WEAPON_EFFECT_GROUP_RIFLE_ASSAULT</EffectGroup>
		            <FlashFx>muz_xs_sr_minigun</FlashFx>
		            <FlashFxAlt />
		            <FlashFxFP>muz_xs_sr_minigun</FlashFxFP>
		            <FlashFxFPAlt />
		            <MuzzleSmokeFx>muz_smoking_barrel</MuzzleSmokeFx>
		            <MuzzleSmokeFxFP>muz_smoking_barrel_fp</MuzzleSmokeFxFP>
		            <MuzzleSmokeFxMinLevel value="0.300000" />
		            <MuzzleSmokeFxIncPerShot value="0.100000" />
		            <MuzzleSmokeFxDecPerSec value="0.250000" />
		            <MuzzleOverrideOffset x="0.000000" y="0.000000" z="0.000000" />
		            <MuzzleUseProjTintColour value="false" />
		            <ShellFx />
		            <ShellFxFP />
		            <TracerFx>bullet_tracer_xs_sr</TracerFx>
		            <PedDamageHash>BulletLarge</PedDamageHash>
		            <TracerFxChanceSP value="0.150000" />
		            <TracerFxChanceMP value="0.750000" />
		            <TracerFxIgnoreCameraIntersection value="false" />
		            <FlashFxChanceSP value="1.000000" />
		            <FlashFxChanceMP value="1.000000" />
		            <FlashFxAltChance value="0.000000" />
		            <FlashFxScale value="1.000000" />
		            <FlashFxLightEnabled value="true" />
		            <FlashFxLightCastsShadows value="false" />
		            <FlashFxLightOffsetDist value="0.000000" />
		            <FlashFxLightRGBAMin x="255.000000" y="93.000000" z="25.000000" />
		            <FlashFxLightRGBAMax x="255.000000" y="100.000000" z="50.000000" />
		            <FlashFxLightIntensityMinMax x="1.000000" y="2.000000" />
		            <FlashFxLightRangeMinMax x="2.500000" y="5.000000" />
		            <FlashFxLightFalloffMinMax x="1024.000000" y="1536.000000" />
		            <GroundDisturbFxEnabled value="false" />
		            <GroundDisturbFxDist value="5.000000" />
		            <GroundDisturbFxNameDefault />
		            <GroundDisturbFxNameSand />
		            <GroundDisturbFxNameDirt />
		            <GroundDisturbFxNameWater />
		            <GroundDisturbFxNameFoliage />
		          </Fx>
		          <InitialRumbleDuration value="90" />
		          <InitialRumbleIntensity value="0.500000" />
		          <InitialRumbleIntensityTrigger value="0.800000" />
		          <RumbleDuration value="90" />
		          <RumbleIntensity value="0.100000" />
		          <RumbleIntensityTrigger value="0.500000" />
		          <RumbleDamageIntensity value="1.000000" />
		          <InitialRumbleDurationFps value="150" />
		          <InitialRumbleIntensityFps value="1.000000" />
		          <RumbleDurationFps value="100" />
		          <RumbleIntensityFps value="1.000000" />
		          <NetworkPlayerDamageModifier value="1.000000" />
		          <NetworkPedDamageModifier value="1.000000" />
		          <NetworkHeadShotPlayerDamageModifier value="1.700000" />
		          <LockOnRange value="80.000000" />
		          <WeaponRange value="120.000000" />
		          <BulletDirectionOffsetInDegrees value="0.000000" />
		          <BulletDirectionPitchOffset value="0.000000" />
		          <BulletDirectionPitchHomingOffset value="0.000000" />
		          <AiSoundRange value="-1.000000" />
		          <AiPotentialBlastEventRange value="-1.000000" />
		          <DamageFallOffRangeMin value="57.500000" />
		          <DamageFallOffRangeMax value="120.000000" />
		          <DamageFallOffModifier value="0.300000" />
		          <VehicleWeaponHash />
		          <DefaultCameraHash>HIP_AIM_CAMERA</DefaultCameraHash>
		          <AimCameraHash />
		          <FireCameraHash />
		          <CoverCameraHash>HIP_AIM_IN_COVER_CAMERA</CoverCameraHash>
		          <CoverReadyToFireCameraHash />
		          <RunAndGunCameraHash>HIP_RUN_AND_GUN_CAMERA</RunAndGunCameraHash>
		          <CinematicShootingCameraHash />
		          <AlternativeOrScopedCameraHash />
		          <RunAndGunAlternativeOrScopedCameraHash />
		          <CinematicShootingAlternativeOrScopedCameraHash />
		          <PovTurretCameraHash />
		          <CameraFov value="45.000000" />
		          <FirstPersonAimFovMin value="42.000000" />
		          <FirstPersonAimFovMax value="47.000000" />
		          <FirstPersonScopeFov value="45.000000" />
		          <FirstPersonScopeAttachmentFov value="0.000000" />
		          <FirstPersonDrivebyIKOffset x="0.000000" y="0.000000" z="0.000000" />
		          <FirstPersonRNGOffset x="0.000000" y="0.000000" z="0.000000" />
		          <FirstPersonRNGRotationOffset x="0.000000" y="0.000000" z="0.000000" />
		          <FirstPersonLTOffset x="0.000000" y="0.000000" z="0.000000" />
		          <FirstPersonLTRotationOffset x="0.000000" y="0.000000" z="0.000000" />
		          <FirstPersonScopeOffset x="0.000000" y="0.000000" z="0.000000" />
		          <FirstPersonScopeAttachmentOffset x="0.000000" y="0.000000" z="0.000000" />
		          <FirstPersonScopeRotationOffset x="0.000000" y="0.000000" z="0.000000" />
		          <FirstPersonScopeAttachmentRotationOffset x="0.000000" y="0.000000" z="0.000000" />
		          <FirstPersonAsThirdPersonIdleOffset x="0.000000" y="0.000000" z="-0.200000" />
		          <FirstPersonAsThirdPersonRNGOffset x="-0.100000" y="0.000000" z="-0.200000" />
		          <FirstPersonAsThirdPersonLTOffset x="-0.025000" y="0.000000" z="-0.150000" />
		          <FirstPersonAsThirdPersonScopeOffset x="0.000000" y="0.000000" z="0.000000" />
		          <FirstPersonAsThirdPersonWeaponBlockedOffset x="-0.050000" y="0.100000" z="-0.050000" />
		          <FirstPersonDofSubjectMagnificationPowerFactorNear value="1.025000" />
		          <FirstPersonDofMaxNearInFocusDistance value="0.000000" />
		          <FirstPersonDofMaxNearInFocusDistanceBlendLevel value="0.300000" />
		          <FirstPersonScopeAttachmentData />
		          <ZoomFactorForAccurateMode value="1.300000" />
		          <RecoilShakeHash>MINIGUN_RECOIL_SHAKE</RecoilShakeHash>
		          <RecoilShakeHashFirstPerson>FPS_MINIGUN_RECOIL_SHAKE</RecoilShakeHashFirstPerson>
		          <AccuracyOffsetShakeHash>DEFAULT_THIRD_PERSON_ACCURACY_OFFSET_SHAKE</AccuracyOffsetShakeHash>
		          <MinTimeBetweenRecoilShakes value="100" />
		          <RecoilShakeAmplitude value="0.666000" />
		          <ExplosionShakeAmplitude value="-1.000000" />
		          <IkRecoilDisplacement value="0.000000" />
		          <IkRecoilDisplacementScope value="0.000000" />
		          <IkRecoilDisplacementScaleBackward value="1.000000" />
		          <IkRecoilDisplacementScaleVertical value="0.400000" />
		          <ReticuleHudPosition x="0.000000" y="0.000000" />
		          <ReticuleHudPositionOffsetForPOVTurret x="0.000000" y="0.000000" />
		          <AimOffsetMin x="0.325000" y="0.150000" z="0.000000" />
		          <AimProbeLengthMin value="0.325000" />
		          <AimOffsetMax x="0.300000" y="0.150000" z="0.300000" />
		          <AimProbeLengthMax value="0.300000" />
		          <AimOffsetMinFPSIdle x="0.162000" y="0.225000" z="0.052000" />
		          <AimOffsetMedFPSIdle x="0.187000" y="0.197000" z="0.321000" />
		          <AimOffsetMaxFPSIdle x="0.155000" y="0.038000" z="0.364000" />
		          <AimOffsetMinFPSLT x="0.180000" y="0.231000" z="0.169000" />
		          <AimOffsetMaxFPSLT x="0.148000" y="0.125000" z="0.509000" />
		          <AimOffsetMinFPSRNG x="0.180000" y="0.231000" z="0.169000" />
		          <AimOffsetMaxFPSRNG x="0.148000" y="0.125000" z="0.509000" />
		          <AimOffsetMinFPSScope x="0.090000" y="0.078000" z="0.531000" />
		          <AimOffsetMaxFPSScope x="0.006000" y="-0.059000" z="0.694000" />
		          <AimOffsetEndPosMinFPSIdle x="-0.184000" y="0.612000" z="-0.405000" />
		          <AimOffsetEndPosMedFPSIdle x="-0.198000" y="0.639000" z="0.616000" />
		          <AimOffsetEndPosMaxFPSIdle x="-0.197000" y="-0.396000" z="0.887000" />
		          <AimOffsetEndPosMinFPSLT x="0.000000" y="0.000000" z="0.000000" />
		          <AimOffsetEndPosMedFPSLT x="0.000000" y="0.000000" z="0.000000" />
		          <AimOffsetEndPosMaxFPSLT x="0.000000" y="0.000000" z="0.000000" />
		          <AimProbeRadiusOverrideFPSIdle value="0.000000" />
		          <AimProbeRadiusOverrideFPSIdleStealth value="0.000000" />
		          <AimProbeRadiusOverrideFPSLT value="0.000000" />
		          <AimProbeRadiusOverrideFPSRNG value="0.000000" />
		          <AimProbeRadiusOverrideFPSScope value="0.000000" />
		          <TorsoAimOffset x="-0.700000" y="0.000000" />
		          <TorsoCrouchedAimOffset x="0.100000" y="0.120000" />
		          <LeftHandIkOffset x="0.015000" y="0.095000" z="-0.008000" />
		          <ReticuleMinSizeStanding value="0.600000" />
		          <ReticuleMinSizeCrouched value="0.500000" />
		          <ReticuleScale value="0.300000" />
		          <ReticuleStyleHash>WEAPON_PISTOL</ReticuleStyleHash>
		          <FirstPersonReticuleStyleHash />
		          <PickupHash>PICKUP_WEAPON_RAYMINIGUN</PickupHash>
		          <MPPickupHash>PICKUP_AMMO_BULLET_MP</MPPickupHash>
		          <HumanNameHash>WT_RAYMINIGUN</HumanNameHash>
		          <MovementModeConditionalIdle>MMI_MiniGun</MovementModeConditionalIdle>
		          <StatName>RAYMINIGUN</StatName>
		          <KnockdownCount value="-1" />
		          <KillshotImpulseScale value="1.000000" />
		          <NmShotTuningSet>Mini</NmShotTuningSet>
		          <AttachPoints>
		            <Item>
		              <AttachBone>WAPClip</AttachBone>
		              <Components>
		                <Item>
		                  <Name>COMPONENT_MINIGUN_CLIP_01</Name>
		                  <Default value="true" />
		                </Item>
		              </Components>
		            </Item>
		          </AttachPoints>
		          <GunFeedBone />
		          <TargetSequenceGroup />
		          <WeaponFlags>CarriedInHand Automatic Gun CanFreeAim Heavy TwoHanded UsableOnFoot AllowEarlyExitFromFireAnimAfterBulletFired ForceEjectShellAfterFiring Scary ForcesActionMode DisableCombatRoll DisableStealth ApplyVehicleDamageToEngine UseFPSAimIK DisableFPSScope UseFPSSecondaryMotion IgnoreTracerVfxMuzzleDirectionCheck HighSpinRate</WeaponFlags>
		          <TintSpecValues ref="TINT_SCIFI" />
		          <FiringPatternAliases ref="NULL" />
		          <ReloadUpperBodyFixupExpressionData ref="default" />
		          <AmmoDiminishingRate value="10" />
		          <AimingBreathingAdditiveWeight value="1.000000" />
		          <FiringBreathingAdditiveWeight value="1.000000" />
		          <StealthAimingBreathingAdditiveWeight value="0.000000" />
		          <StealthFiringBreathingAdditiveWeight value="0.000000" />
		          <AimingLeanAdditiveWeight value="1.000000" />
		          <FiringLeanAdditiveWeight value="1.000000" />
		          <StealthAimingLeanAdditiveWeight value="0.000000" />
		          <StealthFiringLeanAdditiveWeight value="0.000000" />
		          <ExpandPedCapsuleRadius value="0.000000" />
		          <AudioCollisionHash />
		          <HudDamage value="30" />
		          <HudSpeed value="100" />
		          <HudCapacity value="90" />
		          <HudAccuracy value="40" />
		          <HudRange value="55" />
		          <VehicleAttackAngle value="25.000000" />
		          <TorsoIKAngleLimit value="-1.000000" />
		          <MeleeDamageMultiplier value="-1.000000" />
		          <MeleeRightFistTargetHealthDamageScaler value="-1.000000" />
		          <AirborneAircraftLockOnMultiplier value="1.000000" />
		          <ArmouredVehicleGlassDamageOverride value="-1.000000" />
		          <CamoDiffuseTexIdxs />
		          <RotateBarrelBone />
		          <RotateBarrelBone2 />
		          <FrontClearTestParams>
		            <ShouldPerformFrontClearTest value="false" />
		            <ForwardOffset value="0.000000" />
		            <VerticalOffset value="0.000000" />
		            <HorizontalOffset value="0.000000" />
		            <CapsuleRadius value="0.000000" />
		            <CapsuleLength value="0.000000" />
		          </FrontClearTestParams>
		        </Item>

 

 

 

 

Edited by Fun 2

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wanes

Very helpful, but the mini-gun is capped at 9999 but can hold 15000 ?

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ChrilLe

I don't understand anything of this.

Can somebody translate it into normal English?

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Fun 2

I don't understand anything of this.

Can somebody translate it into normal English?

You can request rockstar to translate their codes into a normal english .

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Zwenkwiel

yeah I can't be arsed to decode all these numbers

any of you math geeks feel like going over them and come up with some conclusions

like best weapon in each class, pro's cons that sort of thing

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ShinobiFixer

If you can read code, it'll be simple. It tells you the damage output of each one, I'm sure you retards can read that.

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GTA-Addicted

Did you find the BB-pack weapons anywhere? No hidden goodies? :p

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Fun 2

Did you find the BB-pack weapons anywhere? No hidden goodies? :p

Found them before two months or three .. don't know ..

i will update the thread ..

Edited by funmw2

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Ankarstrom

Great info! I "decoded" this into a spreadsheet, here are some highlights:

 

ysFxxjd.png

 

Edit: Added Beach bum SNS Pistol

Edited by Ankarstrom

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Fun 2

Great info! I "decoded" this into a spreadsheet, here are some highlights:

 

Great work !

Updated !

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Ankarstrom

Pistol :

<HeadShotDamageModifierPlayer value="20.000000" />

Pistol .50 :

<HeadShotDamageModifierPlayer value="3.000000" /> ( Default for Pistols = 2 , Rockstar made Pistol .50 is the 

 

I just noticed ... Is the default for pistol 2 or 20?

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Malibu454

Well I'll be F&&ked!!

How do I hack that .50cal pistol in my game!!

Damn!! that things got a punch!

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Fun 2

 

Pistol :

<HeadShotDamageModifierPlayer value="20.000000" />

Pistol .50 :

<HeadShotDamageModifierPlayer value="3.000000" /> ( Default for Pistols = 2 , Rockstar made Pistol .50 is the 

 

I just noticed ... Is the default for pistol 2 or 20?

 

oh sorry its 20 not 2

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gnad.1992

Great thread OP

 

Keep up the good work :^:

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rob602pa

Just tell me which guns I can throw away. I still haven't done that.

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Ankarstrom

oh sorry its 20 not 2

 

ok np, edited my post (+ added beach bum pistol...)

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ells144

do we care about this code? we knew every thing already.

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PerceusSOZ

Very interesting post. Shows how OP the AP Pistol is, and how much of a wallop the D-Eagle can throw at people.

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GTA-Addicted

do we care about this code? we knew every thing already.

 

Yeap we've known this for quite some time now (didn't you post something like this a few weeks ago?) , but I'm curious if other weapons are hiding somewhere... seems not

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Kampioen

Here's my best guesses on what all of these values mean:

 

<ClipSize = Obvious, magazine capacity.

<AccuracySpread = Accuracy, probably how closely the weapons groups when you fire it continuously. (Smaller number = better accuracy.

<AccurateModeAccuracyModifier = Muliplier for accuracy when zoomed in

<RunAndGunAccuracyModifier = Multiplier for accuracy while running

<RecoilAccuracyMax = Multiplier for accuracy with recoil, i.e. firing continuously.

<MinHeadShotDistancePlayer = Don't know, I don't think there's a minimum distance to kill a player with 1 head shot

<MaxHeadShotDistancePlayer = The maximim distance at which 1 headshot kills

<HeadShotDamageModifierPlayer = I guess the amount of damage a headshot does compared to a body shot, maybe after the maximum 1 shot kill range?

<Damage = Speaks for itself, the amount of life taken from a hit.

<DamageTime = Damage over time, only for stun gun and tear gas.

<DamageTimeInVehicle = Same, for when victim is in vehicle I think.

<DamageTimeInVehicleHeadshot = Same for stun gun headshot.

<NetworkHitLimbsDamageModifier = Don't know what the network stands for, but I guess a multiplier for the amount of damage from a shot to the limbs

<LightlyArmouredDamageModifier = I think mulitplier for damage taken when you get hit while wearing armor.

<Force = I think the amount of kenetic energy that a player is hit with, how far he flies.

<ForceHitPed = Same but for NPC's.

<ForceHitVehicle = Same but for vehicles.

<ForceHitFlyingHeli = Same but for choppers.

<TimeBetweenShots = Firing rate (smaller number = higher rate of fire)

<TimeLeftBetweenShotsWhereShouldFireIsCached = Don't know.

<VehicleReloadTime = Time it takes to reload in a vehicle. Strangely I don't see one for when on foot.

<LockOnRange = Obvious

<WeaponRang = Maximum distance a bullet can travel.

<HudDamage value = I think this has to do with the bars in the game to show the weapon's stats.

<HudSpeed value = Ditto.

<HudCapacity = Ditto.

<HudAccuracy = Ditto

<HudRange = Ditto

Edited by CenMan

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Vicarious Mind

Nice this should be sticky 'd

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gnad.1992

do we care about this code? we knew every thing already.

 

don't be a dick

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ConGamePro

What am I supposed to do with all that info? And why does it seem so simple?

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Soran Is On

Dat AP Pistol feelz.....

 

1386916903_1g85go_wcfb1zy.gif

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cp1dell

[email protected] saying they can't understand the code haha.

Yeah what the hell? Why are people acting so confused. You don't need to know anything about coding to be able to f*cking read:

<Damage value="26.000000" />

And know that means the amount of damage the weapon does is 26. How stupid are some of you?

 

CenMan is pretty spot on with what the values do. They're self-explanatory.

 

And to everyone asking "What you're supposed to do with this": Nothing for now. It just gives us a better idea on what power the weapons have. Not everyone has downloaded the common.rpf from the OpenIV site and looked at this, it could be interesting for some other people. Hell, if I remember correctly this isn't even obviously named like GTA IV's WeaponInfo.xml. It's called something completely different in V's files.

 

I've taken a look at the weapon attachments to see what effects they have on guns, and silencers don't really reduce damage as much as you think they do. They only subtract the weapon's damage value by 1. So a silenced pistol would take 25HP from an NPC, whereas one without a silencer would take away 26HP.

Edited by cp1dell

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ells144

 

do we care about this code? we knew every thing already.

Yeap we've known this for quite some time now (didn't you post something like this a few weeks ago?) , but I'm curious if other weapons are hiding somewhere... seems not

 

yes, this guy has good posts also he found all the heists info so far I mean in terms of this post those values don't mean anything to us if things do get changed then there is point to the thread but as of now it is pointless. it is just a bunch of code which if he waited till there was a change like what happened with the jets speed no one posted the speed before but they knew it themselves then one poster showed us the comparison once the change was made.

There is nothing we can do to change it.

(one major fact here is these are single player files.)

just to clarify the stun gun gave it all away. the rockstar cloud files have the newest versions of the weapons files.

unless he took these files from the update file then its not 100% accurate as most things change in any online game. with the fact the stung gun is not online and also not in the online files it is clear these are single player files.

 

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TimmyM56

So AP > Uzi

 

Combat MG > All the Rifles

 

Heavy Sniper > All weapons

 

I'm actually interested how much more damage the sawn-off does compared to the rest of the shotguns.

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Zoots Remuvah

So AP > Uzi

 

Combat MG > All the Rifles

 

Heavy Sniper > All weapons

 

I'm actually interested how much more damage the sawn-off does compared to the rest of the shotguns.

*sigh* only 27 levels till I get my paws on the Thors hammer that is the heavy sniper...

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Zondar

Excellent post OP and lovely spreadsheet Ankarstrom. /thumbs up

 

Using ONLY the fire rate and damage values I worked out a simple DPS value for each weapon.

 

AP is 400

AK is 190

Carbine is 237

Advanced is 283

MG is 219

Combat MG is 296

 

Now these numbers obviously aren't definitive cause range etc isn't taken into account, but is the AP that OP? I think it may be, in my experience nothing bar the minigun is as effective against a close heli.

Also the figures suggest the MG is not that useful which I would agree with.

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ShinobiFixer

The micro SMG has better accuracy than the AP, I don't use the UZI because I'm still trying to get the 500 pistol kills award. I'm 169 pistol kills away from that. The AP isn't that OP, so I hope they don't nerf it because I love that Pistol. What I hate is the weapon wheel where the weapons get pulled out of people's asses out of magical pockets like this is a CARTOON.

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