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Fun 2

Weapons information By Game files [2019 Update]

Recommended Posts

Vicarious Mind

 

 

 

 

 

What are the stats for the hollow point rounds for the heavy revolver now after its been nerfed? What would the use and point be for even using this gun or the hollow point rounds now that they've been nerfd (made worse)

I don't know about the new hollow point round stats, but with Incendiary rounds equipped, the Heavy Revolver MkII has a 100% chance of setting your human target on fire. AFAIK the only other weapon that shares that property is the Heavy Sniper MkII, and you might not want to run Incendiary rounds on that.
Why not? What would you recommend?
You can run explosive rounds on the Heavy Sniper MkII, which gives it excellent anti-vehicle characteristics, particularly against flying vehicles. It's the best counter to many of the flying vehicles. It's also a guaranteed knockdown on other players, although Incendiary rounds are slightly better vs other players (since they're a one hit kill when burn damage is taken into account).Maybe it's just but lately I've needed to hit a player twice with explosive sniper rounds before 1 hit anywhere on the player was enough to killYeah the Incendiary rounds are the 1 hit kill.

 

When I said the Explosive rounds are a guaranteed knockdown, that just means it's guaranteed to knock the player down to the ground, not kill them.

Are explosive rounds better for vehicles like jets vs fmj?

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Vicarious Mind

Where can I find the statistics for all melee weapons?

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AStiffBreeze

Are explosive rounds better for vehicles like jets vs fmj?

Yes.

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Vicarious Mind

Does anybody know where I can find the statistics for the hollow point rounds for the heavy revolver? I know it's been nerfed from the last patch I'm just seeing if it's worth it to even use this weapon for anything anymore.

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AStiffBreeze

Does anybody know where I can find the statistics for the hollow point rounds for the heavy revolver? I know it's been nerfed from the last patch I'm just seeing if it's worth it to even use this weapon for anything anymore.

With Incendiary rounds it has a 100% chance to set the target on fire.

 

I think we had this exact same conversation in this thread about a fortnight ago :)

Edited by AStiffBreeze

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Vicarious Mind

 

Does anybody know where I can find the statistics for the hollow point rounds for the heavy revolver? I know it's been nerfed from the last patch I'm just seeing if it's worth it to even use this weapon for anything anymore.

With Incendiary rounds it has a 100% chance to set the target on fire.

 

I think we had this exact same conversation in this thread about a fortnight ago :)

That was with the heavy sniper, I'm talking about the heavy revolver with hollow point rounds

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Vicarious Mind

Can anyone tell me the difference between the mk2 scopes please? Is there any sort of zoom level change or accuracy change between the different scopes? Also is there any difference in reticle bloom or rendering distance while equipping the different scopes or not having a scope at all? 

 

 

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Dark_Razar
On 6/10/2018 at 4:03 PM, Vicarious Mind said:

Can anyone tell me the difference between the mk2 scopes please? Is there any sort of zoom level change or accuracy change between the different scopes? Also is there any difference in reticle bloom or rendering distance while equipping the different scopes or not having a scope at all? 

It seems like there is more zoom on the more expensive ones when you aim in FPV with the scope. Something really minor though (And aiming with the scope gives you recoil anyway, so it's not recommended) so it's basically aesthetics.

Edited by Dark_Razar
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Gaffa

Info for the latest Space Ranger weapons: 

Up-N-Atomizer Ammo Info:

Spoiler

<Item type="CAmmoProjectileInfo">
		          <Name>AMMO_RAYPISTOL</Name>
		          <Model>w_pi_flaregun_shell</Model>
		          <Audio />
		          <Slot />
		          <AmmoMax value="20" />
		          <AmmoMax50 value="20" />
		          <AmmoMax100 value="20" />
		          <AmmoMaxMP value="20" />
		          <AmmoMax50MP value="20" />
		          <AmmoMax100MP value="20" />
		          <AmmoFlags>InfiniteAmmo</AmmoFlags>
		          <AmmoSpecialType>None</AmmoSpecialType>
		          <Damage value="10.000000" />
		          <LifeTime value="0.500000" />
		          <FromVehicleLifeTime value="0.500000" />
		          <LifeTimeAfterImpact value="0.000000" />
		          <LifeTimeAfterExplosion value="0.000000" />
		          <ExplosionTime value="0.000000" />
		          <LaunchSpeed value="200.000000" />
		          <SeparationTime value="0.000000" />
		          <TimeToReachTarget value="2.000000" />
		          <Damping value="0.000000" />
		          <GravityFactor value="0.000000" />
		          <RicochetTolerance value="0.000000" />
		          <PedRicochetTolerance value="0.000000" />
		          <VehicleRicochetTolerance value="0.000000" />
		          <FrictionMultiplier value="1.000000" />
		          <Explosion>
		            <Default>EXP_TAG_RAYGUN</Default>
		            <HitCar>DONTCARE</HitCar>
		            <HitTruck>DONTCARE</HitTruck>
		            <HitBike>DONTCARE</HitBike>
		            <HitBoat>DONTCARE</HitBoat>
		            <HitPlane>DONTCARE</HitPlane>
		          </Explosion>
		          <FuseFx />
		          <TrailFx>proj_xs_sr_raygun_trail</TrailFx>
		          <TrailFxUnderWater />
		          <FuseFxFP />
		          <PrimedFxFP />
		          <TrailFxFadeInTime value="0.000000" />
		          <TrailFxFadeOutTime value="0.000000" />
		          <PrimedFx />
		          <DisturbFxDefault />
		          <DisturbFxSand />
		          <DisturbFxWater />
		          <DisturbFxDirt />
		          <DisturbFxFoliage />
		          <DisturbFxProbeDist value="0.000000" />
		          <DisturbFxScale value="0.000000" />
		          <GroundFxProbeDistance value="2.500000" />
		          <FxAltTintColour value="true" />
		          <LightOnlyActiveWhenStuck value="false" />
		          <LightFlickers value="false" />
		          <LightSpeedsUp value="false" />
		          <LightBone />
		          <LightColour x="0.000000" y="0.000000" z="0.000000" />
		          <LightIntensity value="0.000000" />
		          <LightRange value="0.000000" />
		          <LightFalloffExp value="0.000000" />
		          <LightFrequency value="0.000000" />
		          <LightPower value="0.000000" />
		          <CoronaSize value="0.000000" />
		          <CoronaIntensity value="0.000000" />
		          <CoronaZBias value="0.000000" />
		          <ProjectileFlags>DestroyOnImpact ProcessImpacts HideDrawable NoPullPin ApplyDamageOnImpact AlignWithTrajectory</ProjectileFlags>
		          <ProximityActivationTime value="3.000000" />
		          <ProximityTriggerRadius value="-1.000000" />
		          <ProximityFuseTimePed value="1.000000" />
		          <ProximityFuseTimeVehicleMin value="0.500000" />
		          <ProximityFuseTimeVehicleMax value="0.050000" />
		          <ProximityFuseTimeVehicleSpeed value="30.000000" />
		          <ProximityLightColourUntriggered x="0.000000" y="0.000000" z="0.000000" />
		          <ProximityLightFrequencyMultiplierTriggered value="4.000000" />
		          <TimeToIgnoreOwner value="0.000000" />
		          <ChargedLaunchTime value="-1.000000" />
		          <ChargedLaunchSpeedMult value="1.000000" />
		          <ClusterExplosionTag>GRENADE</ClusterExplosionTag>
		          <ClusterExplosionCount value="5" />
		          <ClusterMinRadius value="5.000000" />
		          <ClusterMaxRadius value="10.000000" />
		          <ClusterInitialDelay value="0.500000" />
		          <ClusterInbetweenDelay value="0.250000" />
		        </Item>


Gun Info:

Spoiler

<Item type="CWeaponInfo">
		          <Name>WEAPON_RAYPISTOL</Name>
		          <Model>w_pi_raygun</Model>
		          <Audio>AUDIO_ITEM_RAYPISTOL</Audio>
		          <Slot>SLOT_RAYPISTOL</Slot>
		          <DamageType>BULLET</DamageType>
		          <Explosion>
		            <Default>DONTCARE</Default>
		            <HitCar>DONTCARE</HitCar>
		            <HitTruck>DONTCARE</HitTruck>
		            <HitBike>DONTCARE</HitBike>
		            <HitBoat>DONTCARE</HitBoat>
		            <HitPlane>DONTCARE</HitPlane>
		          </Explosion>
		          <FireType>PROJECTILE</FireType>
		          <WheelSlot>WHEEL_PISTOL</WheelSlot>
		          <Group>GROUP_PISTOL</Group>
		          <AmmoInfo ref="AMMO_RAYPISTOL" />
		          <AimingInfo ref="PISTOL_2H_BASE_STRAFE" />
		          <ClipSize value="1" />
		          <AccuracySpread value="1.400000" />
		          <AccurateModeAccuracyModifier value="0.500000" />
		          <RunAndGunAccuracyModifier value="2.000000" />
		          <RunAndGunAccuracyMinOverride value="-1.000000" />
		          <RecoilAccuracyMax value="1.000000" />
		          <RecoilErrorTime value="3.300000" />
		          <RecoilRecoveryRate value="1.000000" />
		          <RecoilAccuracyToAllowHeadShotAI value="1000.000000" />
		          <MinHeadShotDistanceAI value="1000.000000" />
		          <MaxHeadShotDistanceAI value="1000.000000" />
		          <HeadShotDamageModifierAI value="1000.000000" />
		          <RecoilAccuracyToAllowHeadShotPlayer value="0.175000" />
		          <MinHeadShotDistancePlayer value="5.000000" />
		          <MaxHeadShotDistancePlayer value="40.000000" />
		          <HeadShotDamageModifierPlayer value="20.000000" />
		          <Damage value="10.000000" />
		          <DamageTime value="0.000000" />
		          <DamageTimeInVehicle value="0.000000" />
		          <DamageTimeInVehicleHeadShot value="0.000000" />
		          <HitLimbsDamageModifier value="0.500000" />
		          <NetworkHitLimbsDamageModifier value="0.800000" />
		          <LightlyArmouredDamageModifier value="0.750000" />
		          <VehicleDamageModifier value="1.000000" />
		          <Force value="50.000000" />
		          <ForceHitPed value="50.000000" />
		          <ForceHitVehicle value="750.000000" />
		          <ForceHitFlyingHeli value="750.000000" />
		          <OverrideForces>
		            <Item>
		              <BoneTag>BONETAG_HEAD</BoneTag>
		              <ForceFront value="100.000000" />
		              <ForceBack value="80.000000" />
		            </Item>
		            <Item>
		              <BoneTag>BONETAG_NECK</BoneTag>
		              <ForceFront value="60.000000" />
		              <ForceBack value="70.000000" />
		            </Item>
		            <Item>
		              <BoneTag>BONETAG_L_THIGH</BoneTag>
		              <ForceFront value="40.000000" />
		              <ForceBack value="1.000000" />
		            </Item>
		            <Item>
		              <BoneTag>BONETAG_R_THIGH</BoneTag>
		              <ForceFront value="40.000000" />
		              <ForceBack value="1.000000" />
		            </Item>
		            <Item>
		              <BoneTag>BONETAG_L_CALF</BoneTag>
		              <ForceFront value="70.000000" />
		              <ForceBack value="80.000000" />
		            </Item>
		            <Item>
		              <BoneTag>BONETAG_R_CALF</BoneTag>
		              <ForceFront value="60.000000" />
		              <ForceBack value="100.000000" />
		            </Item>
		          </OverrideForces>
		          <ForceMaxStrengthMult value="1.000000" />
		          <ForceFalloffRangeStart value="0.000000" />
		          <ForceFalloffRangeEnd value="50.000000" />
		          <ForceFalloffMin value="1.000000" />
		          <ProjectileForce value="0.000000" />
		          <FragImpulse value="250.000000" />
		          <Penetration value="0.010000" />
		          <VerticalLaunchAdjustment value="0.000000" />
		          <DropForwardVelocity value="0.000000" />
		          <Speed value="2000.000000" />
		          <BulletsInBatch value="1" />
		          <BatchSpread value="0.000000" />
		          <ReloadTimeMP value="-1.000000" />
		          <ReloadTimeSP value="-1.000000" />
		          <VehicleReloadTime value="1.000000" />
		          <AnimReloadRate value="1.000000" />
		          <BulletsPerAnimLoop value="1" />
		          <TimeBetweenShots value="2.000000" />
		          <TimeLeftBetweenShotsWhereShouldFireIsCached value="-1.000000" />
		          <SpinUpTime value="0.000000" />
		          <SpinTime value="0.000000" />
		          <SpinDownTime value="0.000000" />
		          <AlternateWaitTime value="-1.000000" />
		          <BulletBendingNearRadius value="0.000000" />
		          <BulletBendingFarRadius value="0.750000" />
		          <BulletBendingZoomedRadius value="0.375000" />
		          <FirstPersonBulletBendingNearRadius value="0.000000" />
		          <FirstPersonBulletBendingFarRadius value="0.000000" />
		          <FirstPersonBulletBendingZoomedRadius value="0.000000" />
		          <Fx>
		            <EffectGroup>WEAPON_EFFECT_GROUP_PISTOL_SMALL</EffectGroup>
		            <FlashFx>muz_xs_sr_raygun</FlashFx>
		            <FlashFxAlt />
		            <FlashFxFP />
		            <FlashFxFPAlt />
		            <MuzzleSmokeFx />
		            <MuzzleSmokeFxFP />
		            <MuzzleSmokeFxMinLevel value="0.000000" />
		            <MuzzleSmokeFxIncPerShot value="0.000000" />
		            <MuzzleSmokeFxDecPerSec value="0.000000" />
		            <MuzzleOverrideOffset x="0.125000" y="0.000000" z="0.034000" />
		            <MuzzleUseProjTintColour value="true" />
		            <ShellFx />
		            <ShellFxFP />
		            <TracerFx />
		            <PedDamageHash />
		            <TracerFxChanceSP value="0.000000" />
		            <TracerFxChanceMP value="0.000000" />
		            <TracerFxIgnoreCameraIntersection value="false" />
		            <FlashFxChanceSP value="1.000000" />
		            <FlashFxChanceMP value="1.000000" />
		            <FlashFxAltChance value="0.000000" />
		            <FlashFxScale value="1.000000" />
		            <FlashFxLightEnabled value="false" />
		            <FlashFxLightCastsShadows value="false" />
		            <FlashFxLightOffsetDist value="0.200000" />
		            <FlashFxLightRGBAMin x="0.000000" y="0.000000" z="0.000000" />
		            <FlashFxLightRGBAMax x="0.000000" y="0.000000" z="0.000000" />
		            <FlashFxLightIntensityMinMax x="0.000000" y="0.000000" />
		            <FlashFxLightRangeMinMax x="0.000000" y="0.000000" />
		            <FlashFxLightFalloffMinMax x="0.000000" y="0.000000" />
		            <GroundDisturbFxEnabled value="false" />
		            <GroundDisturbFxDist value="5.000000" />
		            <GroundDisturbFxNameDefault />
		            <GroundDisturbFxNameSand />
		            <GroundDisturbFxNameDirt />
		            <GroundDisturbFxNameWater />
		            <GroundDisturbFxNameFoliage />
		          </Fx>
		          <InitialRumbleDuration value="150" />
		          <InitialRumbleIntensity value="0.200000" />
		          <InitialRumbleIntensityTrigger value="0.000000" />
		          <RumbleDuration value="95" />
		          <RumbleIntensity value="0.200000" />
		          <RumbleIntensityTrigger value="0.850000" />
		          <RumbleDamageIntensity value="1.000000" />
		          <InitialRumbleDurationFps value="0" />
		          <InitialRumbleIntensityFps value="0.000000" />
		          <RumbleDurationFps value="0" />
		          <RumbleIntensityFps value="0.000000" />
		          <NetworkPlayerDamageModifier value="1.000000" />
		          <NetworkPedDamageModifier value="1.000000" />
		          <NetworkHeadShotPlayerDamageModifier value="1.000000" />
		          <LockOnRange value="20.000000" />
		          <WeaponRange value="120.000000" />
		          <BulletDirectionOffsetInDegrees value="0.000000" />
		          <BulletDirectionPitchOffset value="0.000000" />
		          <BulletDirectionPitchHomingOffset value="0.000000" />
		          <AiSoundRange value="-1.000000" />
		          <AiPotentialBlastEventRange value="-1.000000" />
		          <DamageFallOffRangeMin value="40.000000" />
		          <DamageFallOffRangeMax value="120.000000" />
		          <DamageFallOffModifier value="0.300000" />
		          <VehicleWeaponHash />
		          <DefaultCameraHash>DEFAULT_THIRD_PERSON_PED_AIM_CAMERA</DefaultCameraHash>
		          <AimCameraHash />
		          <FireCameraHash />
		          <CoverCameraHash>DEFAULT_THIRD_PERSON_PED_AIM_IN_COVER_CAMERA</CoverCameraHash>
		          <CoverReadyToFireCameraHash />
		          <RunAndGunCameraHash>DEFAULT_THIRD_PERSON_PED_RUN_AND_GUN_CAMERA</RunAndGunCameraHash>
		          <CinematicShootingCameraHash>DEFAULT_THIRD_PERSON_PED_CINEMATIC_SHOOTING_CAMERA</CinematicShootingCameraHash>
		          <AlternativeOrScopedCameraHash />
		          <RunAndGunAlternativeOrScopedCameraHash />
		          <CinematicShootingAlternativeOrScopedCameraHash />
		          <PovTurretCameraHash />
		          <CameraFov value="45.000000" />
		          <FirstPersonAimFovMin value="42.000000" />
		          <FirstPersonAimFovMax value="47.000000" />
		          <FirstPersonScopeFov value="30.000000" />
		          <FirstPersonScopeAttachmentFov value="0.000000" />
		          <FirstPersonDrivebyIKOffset x="0.000000" y="0.000000" z="0.000000" />
		          <FirstPersonRNGOffset x="0.000000" y="0.000000" z="0.000000" />
		          <FirstPersonRNGRotationOffset x="0.000000" y="0.000000" z="0.000000" />
		          <FirstPersonLTOffset x="0.000000" y="0.000000" z="0.000000" />
		          <FirstPersonLTRotationOffset x="0.000000" y="0.000000" z="0.000000" />
		          <FirstPersonScopeOffset x="-0.003000" y="0.000000" z="-0.009000" />
		          <FirstPersonScopeAttachmentOffset x="0.000000" y="0.000000" z="0.000000" />
		          <FirstPersonScopeRotationOffset x="0.000000" y="0.000000" z="0.000000" />
		          <FirstPersonScopeAttachmentRotationOffset x="0.000000" y="0.000000" z="0.000000" />
		          <FirstPersonAsThirdPersonIdleOffset x="0.075000" y="0.000000" z="0.000000" />
		          <FirstPersonAsThirdPersonRNGOffset x="-0.025000" y="-0.025000" z="-0.040000" />
		          <FirstPersonAsThirdPersonLTOffset x="0.050000" y="0.060000" z="-0.025000" />
		          <FirstPersonAsThirdPersonScopeOffset x="0.085000" y="0.000000" z="-0.025000" />
		          <FirstPersonAsThirdPersonWeaponBlockedOffset x="0.000000" y="0.000000" z="0.000000" />
		          <FirstPersonDofSubjectMagnificationPowerFactorNear value="1.025000" />
		          <FirstPersonDofMaxNearInFocusDistance value="0.000000" />
		          <FirstPersonDofMaxNearInFocusDistanceBlendLevel value="0.300000" />
		          <FirstPersonScopeAttachmentData />
		          <ZoomFactorForAccurateMode value="1.300000" />
		          <RecoilShakeHash>PISTOL_RECOIL_SHAKE</RecoilShakeHash>
		          <RecoilShakeHashFirstPerson />
		          <AccuracyOffsetShakeHash />
		          <MinTimeBetweenRecoilShakes value="150" />
		          <RecoilShakeAmplitude value="1.000000" />
		          <ExplosionShakeAmplitude value="-1.000000" />
		          <IkRecoilDisplacement value="0.000000" />
		          <IkRecoilDisplacementScope value="0.000000" />
		          <IkRecoilDisplacementScaleBackward value="1.000000" />
		          <IkRecoilDisplacementScaleVertical value="0.400000" />
		          <ReticuleHudPosition x="0.000000" y="0.000000" />
		          <ReticuleHudPositionOffsetForPOVTurret x="0.000000" y="0.000000" />
		          <AimOffsetMin x="0.200000" y="0.100000" z="0.600000" />
		          <AimProbeLengthMin value="0.300000" />
		          <AimOffsetMax x="0.175000" y="-0.200000" z="0.500000" />
		          <AimProbeLengthMax value="0.275000" />
		          <AimOffsetMinFPSIdle x="0.178000" y="0.392000" z="0.135000" />
		          <AimOffsetMedFPSIdle x="0.169000" y="0.312000" z="0.420000" />
		          <AimOffsetMaxFPSIdle x="0.187000" y="0.064000" z="0.649000" />
		          <AimOffsetMinFPSLT x="0.009000" y="0.334000" z="0.555000" />
		          <AimOffsetMaxFPSLT x="0.062000" y="-0.164000" z="0.588000" />
		          <AimOffsetMinFPSRNG x="0.114000" y="0.390000" z="0.485000" />
		          <AimOffsetMaxFPSRNG x="0.113000" y="-0.263000" z="0.586000" />
		          <AimOffsetMinFPSScope x="0.009000" y="0.421000" z="0.462000" />
		          <AimOffsetMaxFPSScope x="0.037000" y="-0.224000" z="0.639000" />
		          <AimOffsetEndPosMinFPSIdle x="0.208000" y="0.700000" z="0.003000" />
		          <AimOffsetEndPosMedFPSIdle x="0.203000" y="0.604000" z="0.553000" />
		          <AimOffsetEndPosMaxFPSIdle x="0.207000" y="-0.040000" z="0.942000" />
		          <AimOffsetEndPosMinFPSLT x="0.000000" y="0.000000" z="0.000000" />
		          <AimOffsetEndPosMedFPSLT x="0.000000" y="0.000000" z="0.000000" />
		          <AimOffsetEndPosMaxFPSLT x="0.000000" y="0.000000" z="0.000000" />
		          <AimProbeRadiusOverrideFPSIdle value="0.000000" />
		          <AimProbeRadiusOverrideFPSIdleStealth value="0.000000" />
		          <AimProbeRadiusOverrideFPSLT value="0.000000" />
		          <AimProbeRadiusOverrideFPSRNG value="0.000000" />
		          <AimProbeRadiusOverrideFPSScope value="0.000000" />
		          <TorsoAimOffset x="-1.300000" y="0.550000" />
		          <TorsoCrouchedAimOffset x="0.200000" y="0.050000" />
		          <LeftHandIkOffset x="0.000000" y="0.000000" z="0.000000" />
		          <ReticuleMinSizeStanding value="0.650000" />
		          <ReticuleMinSizeCrouched value="0.550000" />
		          <ReticuleScale value="0.300000" />
		          <ReticuleStyleHash>SIMPLE_RETICLE</ReticuleStyleHash>
		          <FirstPersonReticuleStyleHash />
		          <PickupHash>PICKUP_WEAPON_RAYPISTOL</PickupHash>
		          <MPPickupHash />
		          <HumanNameHash>WT_RAYPISTOL</HumanNameHash>
		          <MovementModeConditionalIdle>MMI_1Handed</MovementModeConditionalIdle>
		          <StatName>RAYPISTOL</StatName>
		          <KnockdownCount value="3" />
		          <KillshotImpulseScale value="1.000000" />
		          <NmShotTuningSet>normal</NmShotTuningSet>
		          <AttachPoints>
		            <Item>
		              <AttachBone>gun_root</AttachBone>
		              <Components>
		                <Item>
		                  <Name>COMPONENT_RAYPISTOL_VARMOD_XMAS18</Name>
		                  <Default value="false" />
		                </Item>
		              </Components>
		            </Item>
		          </AttachPoints>
		          <GunFeedBone />
		          <TargetSequenceGroup>Pistol</TargetSequenceGroup>
		          <WeaponFlags>CarriedInHand Gun CanLockonOnFoot CanLockonInVehicle CanFreeAim AnimCrouchFire UsableOnFoot UsableClimbing UsableInCover DisplayRechargeTimeHUD OnlyFireOneShot AllowCloseQuarterKills HasLowCoverReloads HasLowCoverSwaps QuitTransitionToIdleIntroOnWeaponChange DisableLeftHandIkWhenOnFoot TorsoIKForWeaponBlock UseFPSAimIK UseFPSSecondaryMotion DontPlayDryFireAnim DisableTorsoIKAboveAngleThreshold NotAllowedForDriveby</WeaponFlags>
		          <TintSpecValues ref="TINT_SCIFI" />
		          <FiringPatternAliases ref="FIRING_PATTERN_PISTOL" />
		          <ReloadUpperBodyFixupExpressionData ref="default" />
		          <AmmoDiminishingRate value="3" />
		          <AimingBreathingAdditiveWeight value="1.000000" />
		          <FiringBreathingAdditiveWeight value="1.000000" />
		          <StealthAimingBreathingAdditiveWeight value="1.000000" />
		          <StealthFiringBreathingAdditiveWeight value="1.000000" />
		          <AimingLeanAdditiveWeight value="1.000000" />
		          <FiringLeanAdditiveWeight value="1.000000" />
		          <StealthAimingLeanAdditiveWeight value="1.000000" />
		          <StealthFiringLeanAdditiveWeight value="1.000000" />
		          <ExpandPedCapsuleRadius value="0.000000" />
		          <AudioCollisionHash />
		          <HudDamage value="30" />
		          <HudSpeed value="10" />
		          <HudCapacity value="10" />
		          <HudAccuracy value="30" />
		          <HudRange value="20" />
		          <VehicleAttackAngle value="25.000000" />
		          <TorsoIKAngleLimit value="50.000000" />
		          <MeleeDamageMultiplier value="-1.000000" />
		          <MeleeRightFistTargetHealthDamageScaler value="-1.000000" />
		          <AirborneAircraftLockOnMultiplier value="1.000000" />
		          <ArmouredVehicleGlassDamageOverride value="-1.000000" />
		          <CamoDiffuseTexIdxs />
		          <RotateBarrelBone />
		          <RotateBarrelBone2 />
		          <FrontClearTestParams>
		            <ShouldPerformFrontClearTest value="false" />
		            <ForwardOffset value="0.000000" />
		            <VerticalOffset value="0.000000" />
		            <HorizontalOffset value="0.000000" />
		            <CapsuleRadius value="0.000000" />
		            <CapsuleLength value="0.000000" />
		          </FrontClearTestParams>
		        </Item>

 

Unholy Hellbringer (uses MG ammo):

Spoiler

<Item type="CWeaponInfo">
		          <Name>WEAPON_RAYCARBINE</Name>
		          <Model>w_ar_srifle</Model>
		          <Audio>AUDIO_ITEM_RAYCARBINE</Audio>
		          <Slot>SLOT_RAYCARBINE</Slot>
		          <DamageType>BULLET</DamageType>
		          <Explosion>
		            <Default>DONTCARE</Default>
		            <HitCar>DONTCARE</HitCar>
		            <HitTruck>DONTCARE</HitTruck>
		            <HitBike>DONTCARE</HitBike>
		            <HitBoat>DONTCARE</HitBoat>
		            <HitPlane>DONTCARE</HitPlane>
		          </Explosion>
		          <FireType>INSTANT_HIT</FireType>
		          <WheelSlot>WHEEL_SMG</WheelSlot>
		          <Group>GROUP_MG</Group>
		          <AmmoInfo ref="AMMO_MG" />
		          <AimingInfo ref="MG_LOW_BASE_STRAFE" />
		          <ClipSize value="9999" />
		          <AccuracySpread value="5.000000" />
		          <AccurateModeAccuracyModifier value="0.500000" />
		          <RunAndGunAccuracyModifier value="2.000000" />
		          <RunAndGunAccuracyMinOverride value="-1.000000" />
		          <RecoilAccuracyMax value="0.500000" />
		          <RecoilErrorTime value="3.000000" />
		          <RecoilRecoveryRate value="1.000000" />
		          <RecoilAccuracyToAllowHeadShotAI value="1000.000000" />
		          <MinHeadShotDistanceAI value="1000.000000" />
		          <MaxHeadShotDistanceAI value="1000.000000" />
		          <HeadShotDamageModifierAI value="1000.000000" />
		          <RecoilAccuracyToAllowHeadShotPlayer value="0.175000" />
		          <MinHeadShotDistancePlayer value="5.000000" />
		          <MaxHeadShotDistancePlayer value="40.000000" />
		          <HeadShotDamageModifierPlayer value="18.000000" />
		          <Damage value="45.000000" />
		          <DamageTime value="0.000000" />
		          <DamageTimeInVehicle value="0.000000" />
		          <DamageTimeInVehicleHeadShot value="0.000000" />
		          <HitLimbsDamageModifier value="0.500000" />
		          <NetworkHitLimbsDamageModifier value="0.800000" />
		          <LightlyArmouredDamageModifier value="0.750000" />
		          <VehicleDamageModifier value="1.000000" />
		          <Force value="75.000000" />
		          <ForceHitPed value="150.000000" />
		          <ForceHitVehicle value="2000.000000" />
		          <ForceHitFlyingHeli value="2250.000000" />
		          <OverrideForces>
		            <Item>
		              <BoneTag>BONETAG_HEAD</BoneTag>
		              <ForceFront value="80.000000" />
		              <ForceBack value="20.000000" />
		            </Item>
		            <Item>
		              <BoneTag>BONETAG_NECK</BoneTag>
		              <ForceFront value="40.000000" />
		              <ForceBack value="90.000000" />
		            </Item>
		            <Item>
		              <BoneTag>BONETAG_L_THIGH</BoneTag>
		              <ForceFront value="40.000000" />
		              <ForceBack value="100.000000" />
		            </Item>
		            <Item>
		              <BoneTag>BONETAG_R_THIGH</BoneTag>
		              <ForceFront value="40.000000" />
		              <ForceBack value="100.000000" />
		            </Item>
		            <Item>
		              <BoneTag>BONETAG_L_CALF</BoneTag>
		              <ForceFront value="70.000000" />
		              <ForceBack value="80.000000" />
		            </Item>
		            <Item>
		              <BoneTag>BONETAG_R_CALF</BoneTag>
		              <ForceFront value="60.000000" />
		              <ForceBack value="100.000000" />
		            </Item>
		          </OverrideForces>
		          <ForceMaxStrengthMult value="1.000000" />
		          <ForceFalloffRangeStart value="0.000000" />
		          <ForceFalloffRangeEnd value="50.000000" />
		          <ForceFalloffMin value="1.000000" />
		          <ProjectileForce value="0.000000" />
		          <FragImpulse value="600.000000" />
		          <Penetration value="0.100000" />
		          <VerticalLaunchAdjustment value="0.000000" />
		          <DropForwardVelocity value="0.000000" />
		          <Speed value="2000.000000" />
		          <BulletsInBatch value="1" />
		          <BatchSpread value="0.000000" />
		          <ReloadTimeMP value="-1.000000" />
		          <ReloadTimeSP value="-1.000000" />
		          <VehicleReloadTime value="1.000000" />
		          <AnimReloadRate value="1.000000" />
		          <BulletsPerAnimLoop value="1" />
		          <TimeBetweenShots value="0.108000" />
		          <TimeLeftBetweenShotsWhereShouldFireIsCached value="-1.000000" />
		          <SpinUpTime value="0.000000" />
		          <SpinTime value="0.000000" />
		          <SpinDownTime value="0.000000" />
		          <AlternateWaitTime value="-1.000000" />
		          <BulletBendingNearRadius value="0.000000" />
		          <BulletBendingFarRadius value="0.750000" />
		          <BulletBendingZoomedRadius value="0.375000" />
		          <FirstPersonBulletBendingNearRadius value="0.000000" />
		          <FirstPersonBulletBendingFarRadius value="0.750000" />
		          <FirstPersonBulletBendingZoomedRadius value="0.375000" />
		          <Fx>
		            <EffectGroup>WEAPON_EFFECT_GROUP_RIFLE_ASSAULT</EffectGroup>
		            <FlashFx>muz_xs_sr_carbine</FlashFx>
		            <FlashFxAlt />
		            <FlashFxFP>muz_xs_sr_carbine</FlashFxFP>
		            <FlashFxFPAlt />
		            <MuzzleSmokeFx>muz_smoking_barrel</MuzzleSmokeFx>
		            <MuzzleSmokeFxFP>muz_smoking_barrel_fp</MuzzleSmokeFxFP>
		            <MuzzleSmokeFxMinLevel value="0.300000" />
		            <MuzzleSmokeFxIncPerShot value="0.100000" />
		            <MuzzleSmokeFxDecPerSec value="0.250000" />
		            <MuzzleOverrideOffset x="0.548000" y="0.000000" z="-0.045000" />
		            <MuzzleUseProjTintColour value="false" />
		            <ShellFx />
		            <ShellFxFP />
		            <TracerFx>bullet_tracer_xs_sr</TracerFx>
		            <PedDamageHash>BulletLarge</PedDamageHash>
		            <TracerFxChanceSP value="1.000000" />
		            <TracerFxChanceMP value="1.000000" />
		            <TracerFxIgnoreCameraIntersection value="false" />
		            <FlashFxChanceSP value="1.000000" />
		            <FlashFxChanceMP value="1.000000" />
		            <FlashFxAltChance value="0.000000" />
		            <FlashFxScale value="1.000000" />
		            <FlashFxLightEnabled value="true" />
		            <FlashFxLightCastsShadows value="false" />
		            <FlashFxLightOffsetDist value="0.000000" />
		            <FlashFxLightRGBAMin x="255.000000" y="93.000000" z="25.000000" />
		            <FlashFxLightRGBAMax x="255.000000" y="100.000000" z="50.000000" />
		            <FlashFxLightIntensityMinMax x="1.000000" y="2.000000" />
		            <FlashFxLightRangeMinMax x="2.500000" y="5.000000" />
		            <FlashFxLightFalloffMinMax x="1024.000000" y="1536.000000" />
		            <GroundDisturbFxEnabled value="false" />
		            <GroundDisturbFxDist value="5.000000" />
		            <GroundDisturbFxNameDefault />
		            <GroundDisturbFxNameSand />
		            <GroundDisturbFxNameDirt />
		            <GroundDisturbFxNameWater />
		            <GroundDisturbFxNameFoliage />
		          </Fx>
		          <InitialRumbleDuration value="155" />
		          <InitialRumbleIntensity value="0.400000" />
		          <InitialRumbleIntensityTrigger value="0.950000" />
		          <RumbleDuration value="100" />
		          <RumbleIntensity value="0.250000" />
		          <RumbleIntensityTrigger value="0.850000" />
		          <RumbleDamageIntensity value="1.000000" />
		          <InitialRumbleDurationFps value="150" />
		          <InitialRumbleIntensityFps value="0.600000" />
		          <RumbleDurationFps value="150" />
		          <RumbleIntensityFps value="0.500000" />
		          <NetworkPlayerDamageModifier value="1.000000" />
		          <NetworkPedDamageModifier value="1.000000" />
		          <NetworkHeadShotPlayerDamageModifier value="1.700000" />
		          <LockOnRange value="65.000000" />
		          <WeaponRange value="120.000000" />
		          <BulletDirectionOffsetInDegrees value="0.000000" />
		          <BulletDirectionPitchOffset value="0.000000" />
		          <BulletDirectionPitchHomingOffset value="0.000000" />
		          <AiSoundRange value="-1.000000" />
		          <AiPotentialBlastEventRange value="-1.000000" />
		          <DamageFallOffRangeMin value="47.500000" />
		          <DamageFallOffRangeMax value="120.000000" />
		          <DamageFallOffModifier value="0.300000" />
		          <VehicleWeaponHash />
		          <DefaultCameraHash>HIP_AIM_CAMERA</DefaultCameraHash>
		          <AimCameraHash />
		          <FireCameraHash />
		          <CoverCameraHash>DEFAULT_THIRD_PERSON_PED_AIM_IN_COVER_CAMERA</CoverCameraHash>
		          <CoverReadyToFireCameraHash />
		          <RunAndGunCameraHash>HIP_RUN_AND_GUN_CAMERA</RunAndGunCameraHash>
		          <CinematicShootingCameraHash>HIP_CINEMATIC_SHOOTING_CAMERA</CinematicShootingCameraHash>
		          <AlternativeOrScopedCameraHash>DEFAULT_THIRD_PERSON_PED_AIM_CAMERA</AlternativeOrScopedCameraHash>
		          <RunAndGunAlternativeOrScopedCameraHash>DEFAULT_THIRD_PERSON_PED_RUN_AND_GUN_CAMERA</RunAndGunAlternativeOrScopedCameraHash>
		          <CinematicShootingAlternativeOrScopedCameraHash>DEFAULT_THIRD_PERSON_PED_CINEMATIC_SHOOTING_CAMERA</CinematicShootingAlternativeOrScopedCameraHash>
		          <PovTurretCameraHash />
		          <CameraFov value="35.000000" />
		          <FirstPersonAimFovMin value="42.000000" />
		          <FirstPersonAimFovMax value="47.000000" />
		          <FirstPersonScopeFov value="20.000000" />
		          <FirstPersonScopeAttachmentFov value="20.000000" />
		          <FirstPersonDrivebyIKOffset x="0.000000" y="0.000000" z="0.000000" />
		          <FirstPersonRNGOffset x="0.000000" y="0.000000" z="-0.050000" />
		          <FirstPersonRNGRotationOffset x="-2.000000" y="0.000000" z="-1.450000" />
		          <FirstPersonLTOffset x="0.000000" y="0.000000" z="-0.050000" />
		          <FirstPersonLTRotationOffset x="0.000000" y="0.000000" z="0.750000" />
		          <FirstPersonScopeOffset x="-0.007000" y="-0.050000" z="-0.038000" />
		          <FirstPersonScopeAttachmentOffset x="0.003000" y="-0.090000" z="-0.049000" />
		          <FirstPersonScopeRotationOffset x="-0.500000" y="0.000000" z="0.000000" />
		          <FirstPersonScopeAttachmentRotationOffset x="-0.600000" y="0.000000" z="0.000000" />
		          <FirstPersonAsThirdPersonIdleOffset x="-0.050000" y="0.000000" z="-0.050000" />
		          <FirstPersonAsThirdPersonRNGOffset x="0.000000" y="0.000000" z="-0.075000" />
		          <FirstPersonAsThirdPersonLTOffset x="-0.007500" y="0.000000" z="-0.050000" />
		          <FirstPersonAsThirdPersonScopeOffset x="0.050000" y="0.000000" z="-0.010000" />
		          <FirstPersonAsThirdPersonWeaponBlockedOffset x="-0.050000" y="0.100000" z="-0.050000" />
		          <FirstPersonDofSubjectMagnificationPowerFactorNear value="1.050000" />
		          <FirstPersonDofMaxNearInFocusDistance value="0.000000" />
		          <FirstPersonDofMaxNearInFocusDistanceBlendLevel value="0.300000" />
		          <FirstPersonScopeAttachmentData />
		          <ZoomFactorForAccurateMode value="1.300000" />
		          <RecoilShakeHash>MG_RECOIL_SHAKE</RecoilShakeHash>
		          <RecoilShakeHashFirstPerson>FPS_MG_RECOIL_SHAKE</RecoilShakeHashFirstPerson>
		          <AccuracyOffsetShakeHash>DEFAULT_THIRD_PERSON_ACCURACY_OFFSET_SHAKE</AccuracyOffsetShakeHash>
		          <MinTimeBetweenRecoilShakes value="80" />
		          <RecoilShakeAmplitude value="0.800000" />
		          <ExplosionShakeAmplitude value="-1.000000" />
		          <IkRecoilDisplacement value="0.000000" />
		          <IkRecoilDisplacementScope value="0.000000" />
		          <IkRecoilDisplacementScaleBackward value="1.000000" />
		          <IkRecoilDisplacementScaleVertical value="0.400000" />
		          <ReticuleHudPosition x="0.000000" y="0.000000" />
		          <ReticuleHudPositionOffsetForPOVTurret x="0.000000" y="0.000000" />
		          <AimOffsetMin x="0.275000" y="0.175000" z="0.275000" />
		          <AimProbeLengthMin value="0.435000" />
		          <AimOffsetMax x="0.215000" y="-0.050000" z="0.415000" />
		          <AimProbeLengthMax value="0.350000" />
		          <AimOffsetMinFPSIdle x="0.162000" y="0.225000" z="-0.168000" />
		          <AimOffsetMedFPSIdle x="0.187000" y="0.197000" z="0.101000" />
		          <AimOffsetMaxFPSIdle x="0.155000" y="0.038000" z="0.144000" />
		          <AimOffsetMinFPSLT x="0.180000" y="0.231000" z="0.449000" />
		          <AimOffsetMaxFPSLT x="0.048000" y="-0.225000" z="0.189000" />
		          <AimOffsetMinFPSRNG x="0.120000" y="0.275000" z="0.289000" />
		          <AimOffsetMaxFPSRNG x="0.138000" y="-0.212000" z="0.298000" />
		          <AimOffsetMinFPSScope x="0.090000" y="0.078000" z="0.311000" />
		          <AimOffsetMaxFPSScope x="0.006000" y="-0.059000" z="0.474000" />
		          <AimOffsetEndPosMinFPSIdle x="-0.184000" y="0.612000" z="-0.225000" />
		          <AimOffsetEndPosMedFPSIdle x="-0.178000" y="0.639000" z="0.596000" />
		          <AimOffsetEndPosMaxFPSIdle x="-0.117000" y="-0.096000" z="0.867000" />
		          <AimOffsetEndPosMinFPSLT x="0.000000" y="0.000000" z="0.000000" />
		          <AimOffsetEndPosMedFPSLT x="0.000000" y="0.000000" z="0.000000" />
		          <AimOffsetEndPosMaxFPSLT x="0.000000" y="0.000000" z="0.000000" />
		          <AimProbeRadiusOverrideFPSIdle value="0.000000" />
		          <AimProbeRadiusOverrideFPSIdleStealth value="0.000000" />
		          <AimProbeRadiusOverrideFPSLT value="0.000000" />
		          <AimProbeRadiusOverrideFPSRNG value="0.000000" />
		          <AimProbeRadiusOverrideFPSScope value="0.000000" />
		          <TorsoAimOffset x="-0.750000" y="0.550000" />
		          <TorsoCrouchedAimOffset x="0.100000" y="0.120000" />
		          <LeftHandIkOffset x="0.015000" y="0.095000" z="-0.008000" />
		          <ReticuleMinSizeStanding value="0.600000" />
		          <ReticuleMinSizeCrouched value="0.500000" />
		          <ReticuleScale value="0.300000" />
		          <ReticuleStyleHash>WEAPONTYPE_RIFLE</ReticuleStyleHash>
		          <FirstPersonReticuleStyleHash />
		          <PickupHash>PICKUP_WEAPON_RAYCARBINE</PickupHash>
		          <MPPickupHash>PICKUP_AMMO_BULLET_MP</MPPickupHash>
		          <HumanNameHash>WT_RAYCARBINE</HumanNameHash>
		          <MovementModeConditionalIdle>MMI_2Handed</MovementModeConditionalIdle>
		          <StatName>RAYCARBINE</StatName>
		          <KnockdownCount value="-1" />
		          <KillshotImpulseScale value="1.000000" />
		          <NmShotTuningSet>Mini</NmShotTuningSet>
		          <AttachPoints />
		          <GunFeedBone>Gun_Feed</GunFeedBone>
		          <TargetSequenceGroup />
		          <WeaponFlags>CarriedInHand Automatic Gun CanLockonOnFoot CanLockonInVehicle CanFreeAim TwoHanded AnimCrouchFire UsableOnFoot UsableInCover AllowEarlyExitFromFireAnimAfterBulletFired NoLeftHandIKWhenBlocked AllowCloseQuarterKills HasLowCoverReloads HasLowCoverSwaps LongWeapon UseFPSAimIK UseFPSSecondaryMotion FPSOnlyExitFireAnimAfterRecoilEnds</WeaponFlags>
		          <TintSpecValues ref="TINT_SCIFI" />
		          <FiringPatternAliases ref="FIRING_PATTERN_MG" />
		          <ReloadUpperBodyFixupExpressionData ref="default" />
		          <AmmoDiminishingRate value="3" />
		          <AimingBreathingAdditiveWeight value="1.000000" />
		          <FiringBreathingAdditiveWeight value="1.000000" />
		          <StealthAimingBreathingAdditiveWeight value="1.000000" />
		          <StealthFiringBreathingAdditiveWeight value="1.000000" />
		          <AimingLeanAdditiveWeight value="1.000000" />
		          <FiringLeanAdditiveWeight value="1.000000" />
		          <StealthAimingLeanAdditiveWeight value="1.000000" />
		          <StealthFiringLeanAdditiveWeight value="1.000000" />
		          <ExpandPedCapsuleRadius value="0.000000" />
		          <AudioCollisionHash />
		          <HudDamage value="55" />
		          <HudSpeed value="65" />
		          <HudCapacity value="70" />
		          <HudAccuracy value="45" />
		          <HudRange value="60" />
		          <VehicleAttackAngle value="25.000000" />
		          <TorsoIKAngleLimit value="-1.000000" />
		          <MeleeDamageMultiplier value="-1.000000" />
		          <MeleeRightFistTargetHealthDamageScaler value="-1.000000" />
		          <AirborneAircraftLockOnMultiplier value="1.000000" />
		          <ArmouredVehicleGlassDamageOverride value="-1.000000" />
		          <CamoDiffuseTexIdxs />
		          <RotateBarrelBone />
		          <RotateBarrelBone2 />
		          <FrontClearTestParams>
		            <ShouldPerformFrontClearTest value="false" />
		            <ForwardOffset value="0.000000" />
		            <VerticalOffset value="0.000000" />
		            <HorizontalOffset value="0.000000" />
		            <CapsuleRadius value="0.000000" />
		            <CapsuleLength value="0.000000" />
		          </FrontClearTestParams>
		        </Item>

 

Widowmaker (uses Minigun ammo):

Spoiler

<Item type="CWeaponInfo">
		          <Name>WEAPON_RAYMINIGUN</Name>
		          <Model>w_mg_sminigun</Model>
		          <Audio>AUDIO_ITEM_RAYMINIGUN</Audio>
		          <Slot>SLOT_RAYMINIGUN</Slot>
		          <DamageType>BULLET</DamageType>
		          <Explosion>
		            <Default>DONTCARE</Default>
		            <HitCar>DONTCARE</HitCar>
		            <HitTruck>DONTCARE</HitTruck>
		            <HitBike>DONTCARE</HitBike>
		            <HitBoat>DONTCARE</HitBoat>
		            <HitPlane>DONTCARE</HitPlane>
		          </Explosion>
		          <FireType>INSTANT_HIT</FireType>
		          <WheelSlot>WHEEL_HEAVY</WheelSlot>
		          <Group>GROUP_HEAVY</Group>
		          <AmmoInfo ref="AMMO_MINIGUN" />
		          <AimingInfo ref="RAYMINIGUN" />
		          <ClipSize value="15000" />
		          <AccuracySpread value="4.500000" />
		          <AccurateModeAccuracyModifier value="0.500000" />
		          <RunAndGunAccuracyModifier value="2.000000" />
		          <RunAndGunAccuracyMinOverride value="-1.000000" />
		          <RecoilAccuracyMax value="0.300000" />
		          <RecoilErrorTime value="3.000000" />
		          <RecoilRecoveryRate value="1.000000" />
		          <RecoilAccuracyToAllowHeadShotAI value="1000.000000" />
		          <MinHeadShotDistanceAI value="1000.000000" />
		          <MaxHeadShotDistanceAI value="1000.000000" />
		          <HeadShotDamageModifierAI value="1000.000000" />
		          <RecoilAccuracyToAllowHeadShotPlayer value="0.175000" />
		          <MinHeadShotDistancePlayer value="5.000000" />
		          <MaxHeadShotDistancePlayer value="40.000000" />
		          <HeadShotDamageModifierPlayer value="18.000000" />
		          <Damage value="30.000000" />
		          <DamageTime value="0.000000" />
		          <DamageTimeInVehicle value="0.000000" />
		          <DamageTimeInVehicleHeadShot value="0.000000" />
		          <HitLimbsDamageModifier value="0.500000" />
		          <NetworkHitLimbsDamageModifier value="0.800000" />
		          <LightlyArmouredDamageModifier value="0.750000" />
		          <VehicleDamageModifier value="1.000000" />
		          <Force value="50.000000" />
		          <ForceHitPed value="170.000000" />
		          <ForceHitVehicle value="550.000000" />
		          <ForceHitFlyingHeli value="700.000000" />
		          <OverrideForces>
		            <Item>
		              <BoneTag>BONETAG_HEAD</BoneTag>
		              <ForceFront value="120.000000" />
		              <ForceBack value="50.000000" />
		            </Item>
		            <Item>
		              <BoneTag>BONETAG_NECK</BoneTag>
		              <ForceFront value="100.000000" />
		              <ForceBack value="90.000000" />
		            </Item>
		            <Item>
		              <BoneTag>BONETAG_L_THIGH</BoneTag>
		              <ForceFront value="40.000000" />
		              <ForceBack value="1.000000" />
		            </Item>
		            <Item>
		              <BoneTag>BONETAG_R_THIGH</BoneTag>
		              <ForceFront value="40.000000" />
		              <ForceBack value="1.000000" />
		            </Item>
		            <Item>
		              <BoneTag>BONETAG_L_CALF</BoneTag>
		              <ForceFront value="70.000000" />
		              <ForceBack value="80.000000" />
		            </Item>
		            <Item>
		              <BoneTag>BONETAG_R_CALF</BoneTag>
		              <ForceFront value="60.000000" />
		              <ForceBack value="100.000000" />
		            </Item>
		          </OverrideForces>
		          <ForceMaxStrengthMult value="1.000000" />
		          <ForceFalloffRangeStart value="8.000000" />
		          <ForceFalloffRangeEnd value="12.000000" />
		          <ForceFalloffMin value="1.000000" />
		          <ProjectileForce value="0.000000" />
		          <FragImpulse value="2000.000000" />
		          <Penetration value="0.100000" />
		          <VerticalLaunchAdjustment value="0.000000" />
		          <DropForwardVelocity value="0.000000" />
		          <Speed value="2000.000000" />
		          <BulletsInBatch value="1" />
		          <BatchSpread value="0.000000" />
		          <ReloadTimeMP value="-1.000000" />
		          <ReloadTimeSP value="-1.000000" />
		          <VehicleReloadTime value="-1.000000" />
		          <AnimReloadRate value="1.000000" />
		          <BulletsPerAnimLoop value="1" />
		          <TimeBetweenShots value="0.020000" />
		          <TimeLeftBetweenShotsWhereShouldFireIsCached value="-1.000000" />
		          <SpinUpTime value="0.500000" />
		          <SpinTime value="0.250000" />
		          <SpinDownTime value="2.000000" />
		          <AlternateWaitTime value="-1.000000" />
		          <BulletBendingNearRadius value="0.000000" />
		          <BulletBendingFarRadius value="0.750000" />
		          <BulletBendingZoomedRadius value="0.375000" />
		          <FirstPersonBulletBendingNearRadius value="0.000000" />
		          <FirstPersonBulletBendingFarRadius value="0.750000" />
		          <FirstPersonBulletBendingZoomedRadius value="0.375000" />
		          <Fx>
		            <EffectGroup>WEAPON_EFFECT_GROUP_RIFLE_ASSAULT</EffectGroup>
		            <FlashFx>muz_xs_sr_minigun</FlashFx>
		            <FlashFxAlt />
		            <FlashFxFP>muz_xs_sr_minigun</FlashFxFP>
		            <FlashFxFPAlt />
		            <MuzzleSmokeFx>muz_smoking_barrel</MuzzleSmokeFx>
		            <MuzzleSmokeFxFP>muz_smoking_barrel_fp</MuzzleSmokeFxFP>
		            <MuzzleSmokeFxMinLevel value="0.300000" />
		            <MuzzleSmokeFxIncPerShot value="0.100000" />
		            <MuzzleSmokeFxDecPerSec value="0.250000" />
		            <MuzzleOverrideOffset x="0.000000" y="0.000000" z="0.000000" />
		            <MuzzleUseProjTintColour value="false" />
		            <ShellFx />
		            <ShellFxFP />
		            <TracerFx>bullet_tracer_xs_sr</TracerFx>
		            <PedDamageHash>BulletLarge</PedDamageHash>
		            <TracerFxChanceSP value="0.150000" />
		            <TracerFxChanceMP value="0.750000" />
		            <TracerFxIgnoreCameraIntersection value="false" />
		            <FlashFxChanceSP value="1.000000" />
		            <FlashFxChanceMP value="1.000000" />
		            <FlashFxAltChance value="0.000000" />
		            <FlashFxScale value="1.000000" />
		            <FlashFxLightEnabled value="true" />
		            <FlashFxLightCastsShadows value="false" />
		            <FlashFxLightOffsetDist value="0.000000" />
		            <FlashFxLightRGBAMin x="255.000000" y="93.000000" z="25.000000" />
		            <FlashFxLightRGBAMax x="255.000000" y="100.000000" z="50.000000" />
		            <FlashFxLightIntensityMinMax x="1.000000" y="2.000000" />
		            <FlashFxLightRangeMinMax x="2.500000" y="5.000000" />
		            <FlashFxLightFalloffMinMax x="1024.000000" y="1536.000000" />
		            <GroundDisturbFxEnabled value="false" />
		            <GroundDisturbFxDist value="5.000000" />
		            <GroundDisturbFxNameDefault />
		            <GroundDisturbFxNameSand />
		            <GroundDisturbFxNameDirt />
		            <GroundDisturbFxNameWater />
		            <GroundDisturbFxNameFoliage />
		          </Fx>
		          <InitialRumbleDuration value="90" />
		          <InitialRumbleIntensity value="0.500000" />
		          <InitialRumbleIntensityTrigger value="0.800000" />
		          <RumbleDuration value="90" />
		          <RumbleIntensity value="0.100000" />
		          <RumbleIntensityTrigger value="0.500000" />
		          <RumbleDamageIntensity value="1.000000" />
		          <InitialRumbleDurationFps value="150" />
		          <InitialRumbleIntensityFps value="1.000000" />
		          <RumbleDurationFps value="100" />
		          <RumbleIntensityFps value="1.000000" />
		          <NetworkPlayerDamageModifier value="1.000000" />
		          <NetworkPedDamageModifier value="1.000000" />
		          <NetworkHeadShotPlayerDamageModifier value="1.700000" />
		          <LockOnRange value="80.000000" />
		          <WeaponRange value="120.000000" />
		          <BulletDirectionOffsetInDegrees value="0.000000" />
		          <BulletDirectionPitchOffset value="0.000000" />
		          <BulletDirectionPitchHomingOffset value="0.000000" />
		          <AiSoundRange value="-1.000000" />
		          <AiPotentialBlastEventRange value="-1.000000" />
		          <DamageFallOffRangeMin value="57.500000" />
		          <DamageFallOffRangeMax value="120.000000" />
		          <DamageFallOffModifier value="0.300000" />
		          <VehicleWeaponHash />
		          <DefaultCameraHash>HIP_AIM_CAMERA</DefaultCameraHash>
		          <AimCameraHash />
		          <FireCameraHash />
		          <CoverCameraHash>HIP_AIM_IN_COVER_CAMERA</CoverCameraHash>
		          <CoverReadyToFireCameraHash />
		          <RunAndGunCameraHash>HIP_RUN_AND_GUN_CAMERA</RunAndGunCameraHash>
		          <CinematicShootingCameraHash />
		          <AlternativeOrScopedCameraHash />
		          <RunAndGunAlternativeOrScopedCameraHash />
		          <CinematicShootingAlternativeOrScopedCameraHash />
		          <PovTurretCameraHash />
		          <CameraFov value="45.000000" />
		          <FirstPersonAimFovMin value="42.000000" />
		          <FirstPersonAimFovMax value="47.000000" />
		          <FirstPersonScopeFov value="45.000000" />
		          <FirstPersonScopeAttachmentFov value="0.000000" />
		          <FirstPersonDrivebyIKOffset x="0.000000" y="0.000000" z="0.000000" />
		          <FirstPersonRNGOffset x="0.000000" y="0.000000" z="0.000000" />
		          <FirstPersonRNGRotationOffset x="0.000000" y="0.000000" z="0.000000" />
		          <FirstPersonLTOffset x="0.000000" y="0.000000" z="0.000000" />
		          <FirstPersonLTRotationOffset x="0.000000" y="0.000000" z="0.000000" />
		          <FirstPersonScopeOffset x="0.000000" y="0.000000" z="0.000000" />
		          <FirstPersonScopeAttachmentOffset x="0.000000" y="0.000000" z="0.000000" />
		          <FirstPersonScopeRotationOffset x="0.000000" y="0.000000" z="0.000000" />
		          <FirstPersonScopeAttachmentRotationOffset x="0.000000" y="0.000000" z="0.000000" />
		          <FirstPersonAsThirdPersonIdleOffset x="0.000000" y="0.000000" z="-0.200000" />
		          <FirstPersonAsThirdPersonRNGOffset x="-0.100000" y="0.000000" z="-0.200000" />
		          <FirstPersonAsThirdPersonLTOffset x="-0.025000" y="0.000000" z="-0.150000" />
		          <FirstPersonAsThirdPersonScopeOffset x="0.000000" y="0.000000" z="0.000000" />
		          <FirstPersonAsThirdPersonWeaponBlockedOffset x="-0.050000" y="0.100000" z="-0.050000" />
		          <FirstPersonDofSubjectMagnificationPowerFactorNear value="1.025000" />
		          <FirstPersonDofMaxNearInFocusDistance value="0.000000" />
		          <FirstPersonDofMaxNearInFocusDistanceBlendLevel value="0.300000" />
		          <FirstPersonScopeAttachmentData />
		          <ZoomFactorForAccurateMode value="1.300000" />
		          <RecoilShakeHash>MINIGUN_RECOIL_SHAKE</RecoilShakeHash>
		          <RecoilShakeHashFirstPerson>FPS_MINIGUN_RECOIL_SHAKE</RecoilShakeHashFirstPerson>
		          <AccuracyOffsetShakeHash>DEFAULT_THIRD_PERSON_ACCURACY_OFFSET_SHAKE</AccuracyOffsetShakeHash>
		          <MinTimeBetweenRecoilShakes value="100" />
		          <RecoilShakeAmplitude value="0.666000" />
		          <ExplosionShakeAmplitude value="-1.000000" />
		          <IkRecoilDisplacement value="0.000000" />
		          <IkRecoilDisplacementScope value="0.000000" />
		          <IkRecoilDisplacementScaleBackward value="1.000000" />
		          <IkRecoilDisplacementScaleVertical value="0.400000" />
		          <ReticuleHudPosition x="0.000000" y="0.000000" />
		          <ReticuleHudPositionOffsetForPOVTurret x="0.000000" y="0.000000" />
		          <AimOffsetMin x="0.325000" y="0.150000" z="0.000000" />
		          <AimProbeLengthMin value="0.325000" />
		          <AimOffsetMax x="0.300000" y="0.150000" z="0.300000" />
		          <AimProbeLengthMax value="0.300000" />
		          <AimOffsetMinFPSIdle x="0.162000" y="0.225000" z="0.052000" />
		          <AimOffsetMedFPSIdle x="0.187000" y="0.197000" z="0.321000" />
		          <AimOffsetMaxFPSIdle x="0.155000" y="0.038000" z="0.364000" />
		          <AimOffsetMinFPSLT x="0.180000" y="0.231000" z="0.169000" />
		          <AimOffsetMaxFPSLT x="0.148000" y="0.125000" z="0.509000" />
		          <AimOffsetMinFPSRNG x="0.180000" y="0.231000" z="0.169000" />
		          <AimOffsetMaxFPSRNG x="0.148000" y="0.125000" z="0.509000" />
		          <AimOffsetMinFPSScope x="0.090000" y="0.078000" z="0.531000" />
		          <AimOffsetMaxFPSScope x="0.006000" y="-0.059000" z="0.694000" />
		          <AimOffsetEndPosMinFPSIdle x="-0.184000" y="0.612000" z="-0.405000" />
		          <AimOffsetEndPosMedFPSIdle x="-0.198000" y="0.639000" z="0.616000" />
		          <AimOffsetEndPosMaxFPSIdle x="-0.197000" y="-0.396000" z="0.887000" />
		          <AimOffsetEndPosMinFPSLT x="0.000000" y="0.000000" z="0.000000" />
		          <AimOffsetEndPosMedFPSLT x="0.000000" y="0.000000" z="0.000000" />
		          <AimOffsetEndPosMaxFPSLT x="0.000000" y="0.000000" z="0.000000" />
		          <AimProbeRadiusOverrideFPSIdle value="0.000000" />
		          <AimProbeRadiusOverrideFPSIdleStealth value="0.000000" />
		          <AimProbeRadiusOverrideFPSLT value="0.000000" />
		          <AimProbeRadiusOverrideFPSRNG value="0.000000" />
		          <AimProbeRadiusOverrideFPSScope value="0.000000" />
		          <TorsoAimOffset x="-0.700000" y="0.000000" />
		          <TorsoCrouchedAimOffset x="0.100000" y="0.120000" />
		          <LeftHandIkOffset x="0.015000" y="0.095000" z="-0.008000" />
		          <ReticuleMinSizeStanding value="0.600000" />
		          <ReticuleMinSizeCrouched value="0.500000" />
		          <ReticuleScale value="0.300000" />
		          <ReticuleStyleHash>WEAPON_PISTOL</ReticuleStyleHash>
		          <FirstPersonReticuleStyleHash />
		          <PickupHash>PICKUP_WEAPON_RAYMINIGUN</PickupHash>
		          <MPPickupHash>PICKUP_AMMO_BULLET_MP</MPPickupHash>
		          <HumanNameHash>WT_RAYMINIGUN</HumanNameHash>
		          <MovementModeConditionalIdle>MMI_MiniGun</MovementModeConditionalIdle>
		          <StatName>RAYMINIGUN</StatName>
		          <KnockdownCount value="-1" />
		          <KillshotImpulseScale value="1.000000" />
		          <NmShotTuningSet>Mini</NmShotTuningSet>
		          <AttachPoints>
		            <Item>
		              <AttachBone>WAPClip</AttachBone>
		              <Components>
		                <Item>
		                  <Name>COMPONENT_MINIGUN_CLIP_01</Name>
		                  <Default value="true" />
		                </Item>
		              </Components>
		            </Item>
		          </AttachPoints>
		          <GunFeedBone />
		          <TargetSequenceGroup />
		          <WeaponFlags>CarriedInHand Automatic Gun CanFreeAim Heavy TwoHanded UsableOnFoot AllowEarlyExitFromFireAnimAfterBulletFired ForceEjectShellAfterFiring Scary ForcesActionMode DisableCombatRoll DisableStealth ApplyVehicleDamageToEngine UseFPSAimIK DisableFPSScope UseFPSSecondaryMotion IgnoreTracerVfxMuzzleDirectionCheck HighSpinRate</WeaponFlags>
		          <TintSpecValues ref="TINT_SCIFI" />
		          <FiringPatternAliases ref="NULL" />
		          <ReloadUpperBodyFixupExpressionData ref="default" />
		          <AmmoDiminishingRate value="10" />
		          <AimingBreathingAdditiveWeight value="1.000000" />
		          <FiringBreathingAdditiveWeight value="1.000000" />
		          <StealthAimingBreathingAdditiveWeight value="0.000000" />
		          <StealthFiringBreathingAdditiveWeight value="0.000000" />
		          <AimingLeanAdditiveWeight value="1.000000" />
		          <FiringLeanAdditiveWeight value="1.000000" />
		          <StealthAimingLeanAdditiveWeight value="0.000000" />
		          <StealthFiringLeanAdditiveWeight value="0.000000" />
		          <ExpandPedCapsuleRadius value="0.000000" />
		          <AudioCollisionHash />
		          <HudDamage value="30" />
		          <HudSpeed value="100" />
		          <HudCapacity value="90" />
		          <HudAccuracy value="40" />
		          <HudRange value="55" />
		          <VehicleAttackAngle value="25.000000" />
		          <TorsoIKAngleLimit value="-1.000000" />
		          <MeleeDamageMultiplier value="-1.000000" />
		          <MeleeRightFistTargetHealthDamageScaler value="-1.000000" />
		          <AirborneAircraftLockOnMultiplier value="1.000000" />
		          <ArmouredVehicleGlassDamageOverride value="-1.000000" />
		          <CamoDiffuseTexIdxs />
		          <RotateBarrelBone />
		          <RotateBarrelBone2 />
		          <FrontClearTestParams>
		            <ShouldPerformFrontClearTest value="false" />
		            <ForwardOffset value="0.000000" />
		            <VerticalOffset value="0.000000" />
		            <HorizontalOffset value="0.000000" />
		            <CapsuleRadius value="0.000000" />
		            <CapsuleLength value="0.000000" />
		          </FrontClearTestParams>
		        </Item>

 

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AStiffBreeze
6 hours ago, Gaffa said:

Info for the latest Space Ranger weapons: 

Up-N-Atomizer Ammo Info:

  Reveal hidden contents

 


<Item type="CAmmoProjectileInfo">
		          <Name>AMMO_RAYPISTOL</Name>
		          <Model>w_pi_flaregun_shell</Model>
		          <Audio />
		          <Slot />
		          <AmmoMax value="20" />
		          <AmmoMax50 value="20" />
		          <AmmoMax100 value="20" />
		          <AmmoMaxMP value="20" />
		          <AmmoMax50MP value="20" />
		          <AmmoMax100MP value="20" />
		          <AmmoFlags>InfiniteAmmo</AmmoFlags>
		          <AmmoSpecialType>None</AmmoSpecialType>
		          <Damage value="10.000000" />
		          <LifeTime value="0.500000" />
		          <FromVehicleLifeTime value="0.500000" />
		          <LifeTimeAfterImpact value="0.000000" />
		          <LifeTimeAfterExplosion value="0.000000" />
		          <ExplosionTime value="0.000000" />
		          <LaunchSpeed value="200.000000" />
		          <SeparationTime value="0.000000" />
		          <TimeToReachTarget value="2.000000" />
		          <Damping value="0.000000" />
		          <GravityFactor value="0.000000" />
		          <RicochetTolerance value="0.000000" />
		          <PedRicochetTolerance value="0.000000" />
		          <VehicleRicochetTolerance value="0.000000" />
		          <FrictionMultiplier value="1.000000" />
		          <Explosion>
		            <Default>EXP_TAG_RAYGUN</Default>
		            <HitCar>DONTCARE</HitCar>
		            <HitTruck>DONTCARE</HitTruck>
		            <HitBike>DONTCARE</HitBike>
		            <HitBoat>DONTCARE</HitBoat>
		            <HitPlane>DONTCARE</HitPlane>
		          </Explosion>
		          <FuseFx />
		          <TrailFx>proj_xs_sr_raygun_trail</TrailFx>
		          <TrailFxUnderWater />
		          <FuseFxFP />
		          <PrimedFxFP />
		          <TrailFxFadeInTime value="0.000000" />
		          <TrailFxFadeOutTime value="0.000000" />
		          <PrimedFx />
		          <DisturbFxDefault />
		          <DisturbFxSand />
		          <DisturbFxWater />
		          <DisturbFxDirt />
		          <DisturbFxFoliage />
		          <DisturbFxProbeDist value="0.000000" />
		          <DisturbFxScale value="0.000000" />
		          <GroundFxProbeDistance value="2.500000" />
		          <FxAltTintColour value="true" />
		          <LightOnlyActiveWhenStuck value="false" />
		          <LightFlickers value="false" />
		          <LightSpeedsUp value="false" />
		          <LightBone />
		          <LightColour x="0.000000" y="0.000000" z="0.000000" />
		          <LightIntensity value="0.000000" />
		          <LightRange value="0.000000" />
		          <LightFalloffExp value="0.000000" />
		          <LightFrequency value="0.000000" />
		          <LightPower value="0.000000" />
		          <CoronaSize value="0.000000" />
		          <CoronaIntensity value="0.000000" />
		          <CoronaZBias value="0.000000" />
		          <ProjectileFlags>DestroyOnImpact ProcessImpacts HideDrawable NoPullPin ApplyDamageOnImpact AlignWithTrajectory</ProjectileFlags>
		          <ProximityActivationTime value="3.000000" />
		          <ProximityTriggerRadius value="-1.000000" />
		          <ProximityFuseTimePed value="1.000000" />
		          <ProximityFuseTimeVehicleMin value="0.500000" />
		          <ProximityFuseTimeVehicleMax value="0.050000" />
		          <ProximityFuseTimeVehicleSpeed value="30.000000" />
		          <ProximityLightColourUntriggered x="0.000000" y="0.000000" z="0.000000" />
		          <ProximityLightFrequencyMultiplierTriggered value="4.000000" />
		          <TimeToIgnoreOwner value="0.000000" />
		          <ChargedLaunchTime value="-1.000000" />
		          <ChargedLaunchSpeedMult value="1.000000" />
		          <ClusterExplosionTag>GRENADE</ClusterExplosionTag>
		          <ClusterExplosionCount value="5" />
		          <ClusterMinRadius value="5.000000" />
		          <ClusterMaxRadius value="10.000000" />
		          <ClusterInitialDelay value="0.500000" />
		          <ClusterInbetweenDelay value="0.250000" />
		        </Item>

 


Gun Info:

  Reveal hidden contents

 


<Item type="CWeaponInfo">
		          <Name>WEAPON_RAYPISTOL</Name>
		          <Model>w_pi_raygun</Model>
		          <Audio>AUDIO_ITEM_RAYPISTOL</Audio>
		          <Slot>SLOT_RAYPISTOL</Slot>
		          <DamageType>BULLET</DamageType>
		          <Explosion>
		            <Default>DONTCARE</Default>
		            <HitCar>DONTCARE</HitCar>
		            <HitTruck>DONTCARE</HitTruck>
		            <HitBike>DONTCARE</HitBike>
		            <HitBoat>DONTCARE</HitBoat>
		            <HitPlane>DONTCARE</HitPlane>
		          </Explosion>
		          <FireType>PROJECTILE</FireType>
		          <WheelSlot>WHEEL_PISTOL</WheelSlot>
		          <Group>GROUP_PISTOL</Group>
		          <AmmoInfo ref="AMMO_RAYPISTOL" />
		          <AimingInfo ref="PISTOL_2H_BASE_STRAFE" />
		          <ClipSize value="1" />
		          <AccuracySpread value="1.400000" />
		          <AccurateModeAccuracyModifier value="0.500000" />
		          <RunAndGunAccuracyModifier value="2.000000" />
		          <RunAndGunAccuracyMinOverride value="-1.000000" />
		          <RecoilAccuracyMax value="1.000000" />
		          <RecoilErrorTime value="3.300000" />
		          <RecoilRecoveryRate value="1.000000" />
		          <RecoilAccuracyToAllowHeadShotAI value="1000.000000" />
		          <MinHeadShotDistanceAI value="1000.000000" />
		          <MaxHeadShotDistanceAI value="1000.000000" />
		          <HeadShotDamageModifierAI value="1000.000000" />
		          <RecoilAccuracyToAllowHeadShotPlayer value="0.175000" />
		          <MinHeadShotDistancePlayer value="5.000000" />
		          <MaxHeadShotDistancePlayer value="40.000000" />
		          <HeadShotDamageModifierPlayer value="20.000000" />
		          <Damage value="10.000000" />
		          <DamageTime value="0.000000" />
		          <DamageTimeInVehicle value="0.000000" />
		          <DamageTimeInVehicleHeadShot value="0.000000" />
		          <HitLimbsDamageModifier value="0.500000" />
		          <NetworkHitLimbsDamageModifier value="0.800000" />
		          <LightlyArmouredDamageModifier value="0.750000" />
		          <VehicleDamageModifier value="1.000000" />
		          <Force value="50.000000" />
		          <ForceHitPed value="50.000000" />
		          <ForceHitVehicle value="750.000000" />
		          <ForceHitFlyingHeli value="750.000000" />
		          <OverrideForces>
		            <Item>
		              <BoneTag>BONETAG_HEAD</BoneTag>
		              <ForceFront value="100.000000" />
		              <ForceBack value="80.000000" />
		            </Item>
		            <Item>
		              <BoneTag>BONETAG_NECK</BoneTag>
		              <ForceFront value="60.000000" />
		              <ForceBack value="70.000000" />
		            </Item>
		            <Item>
		              <BoneTag>BONETAG_L_THIGH</BoneTag>
		              <ForceFront value="40.000000" />
		              <ForceBack value="1.000000" />
		            </Item>
		            <Item>
		              <BoneTag>BONETAG_R_THIGH</BoneTag>
		              <ForceFront value="40.000000" />
		              <ForceBack value="1.000000" />
		            </Item>
		            <Item>
		              <BoneTag>BONETAG_L_CALF</BoneTag>
		              <ForceFront value="70.000000" />
		              <ForceBack value="80.000000" />
		            </Item>
		            <Item>
		              <BoneTag>BONETAG_R_CALF</BoneTag>
		              <ForceFront value="60.000000" />
		              <ForceBack value="100.000000" />
		            </Item>
		          </OverrideForces>
		          <ForceMaxStrengthMult value="1.000000" />
		          <ForceFalloffRangeStart value="0.000000" />
		          <ForceFalloffRangeEnd value="50.000000" />
		          <ForceFalloffMin value="1.000000" />
		          <ProjectileForce value="0.000000" />
		          <FragImpulse value="250.000000" />
		          <Penetration value="0.010000" />
		          <VerticalLaunchAdjustment value="0.000000" />
		          <DropForwardVelocity value="0.000000" />
		          <Speed value="2000.000000" />
		          <BulletsInBatch value="1" />
		          <BatchSpread value="0.000000" />
		          <ReloadTimeMP value="-1.000000" />
		          <ReloadTimeSP value="-1.000000" />
		          <VehicleReloadTime value="1.000000" />
		          <AnimReloadRate value="1.000000" />
		          <BulletsPerAnimLoop value="1" />
		          <TimeBetweenShots value="2.000000" />
		          <TimeLeftBetweenShotsWhereShouldFireIsCached value="-1.000000" />
		          <SpinUpTime value="0.000000" />
		          <SpinTime value="0.000000" />
		          <SpinDownTime value="0.000000" />
		          <AlternateWaitTime value="-1.000000" />
		          <BulletBendingNearRadius value="0.000000" />
		          <BulletBendingFarRadius value="0.750000" />
		          <BulletBendingZoomedRadius value="0.375000" />
		          <FirstPersonBulletBendingNearRadius value="0.000000" />
		          <FirstPersonBulletBendingFarRadius value="0.000000" />
		          <FirstPersonBulletBendingZoomedRadius value="0.000000" />
		          <Fx>
		            <EffectGroup>WEAPON_EFFECT_GROUP_PISTOL_SMALL</EffectGroup>
		            <FlashFx>muz_xs_sr_raygun</FlashFx>
		            <FlashFxAlt />
		            <FlashFxFP />
		            <FlashFxFPAlt />
		            <MuzzleSmokeFx />
		            <MuzzleSmokeFxFP />
		            <MuzzleSmokeFxMinLevel value="0.000000" />
		            <MuzzleSmokeFxIncPerShot value="0.000000" />
		            <MuzzleSmokeFxDecPerSec value="0.000000" />
		            <MuzzleOverrideOffset x="0.125000" y="0.000000" z="0.034000" />
		            <MuzzleUseProjTintColour value="true" />
		            <ShellFx />
		            <ShellFxFP />
		            <TracerFx />
		            <PedDamageHash />
		            <TracerFxChanceSP value="0.000000" />
		            <TracerFxChanceMP value="0.000000" />
		            <TracerFxIgnoreCameraIntersection value="false" />
		            <FlashFxChanceSP value="1.000000" />
		            <FlashFxChanceMP value="1.000000" />
		            <FlashFxAltChance value="0.000000" />
		            <FlashFxScale value="1.000000" />
		            <FlashFxLightEnabled value="false" />
		            <FlashFxLightCastsShadows value="false" />
		            <FlashFxLightOffsetDist value="0.200000" />
		            <FlashFxLightRGBAMin x="0.000000" y="0.000000" z="0.000000" />
		            <FlashFxLightRGBAMax x="0.000000" y="0.000000" z="0.000000" />
		            <FlashFxLightIntensityMinMax x="0.000000" y="0.000000" />
		            <FlashFxLightRangeMinMax x="0.000000" y="0.000000" />
		            <FlashFxLightFalloffMinMax x="0.000000" y="0.000000" />
		            <GroundDisturbFxEnabled value="false" />
		            <GroundDisturbFxDist value="5.000000" />
		            <GroundDisturbFxNameDefault />
		            <GroundDisturbFxNameSand />
		            <GroundDisturbFxNameDirt />
		            <GroundDisturbFxNameWater />
		            <GroundDisturbFxNameFoliage />
		          </Fx>
		          <InitialRumbleDuration value="150" />
		          <InitialRumbleIntensity value="0.200000" />
		          <InitialRumbleIntensityTrigger value="0.000000" />
		          <RumbleDuration value="95" />
		          <RumbleIntensity value="0.200000" />
		          <RumbleIntensityTrigger value="0.850000" />
		          <RumbleDamageIntensity value="1.000000" />
		          <InitialRumbleDurationFps value="0" />
		          <InitialRumbleIntensityFps value="0.000000" />
		          <RumbleDurationFps value="0" />
		          <RumbleIntensityFps value="0.000000" />
		          <NetworkPlayerDamageModifier value="1.000000" />
		          <NetworkPedDamageModifier value="1.000000" />
		          <NetworkHeadShotPlayerDamageModifier value="1.000000" />
		          <LockOnRange value="20.000000" />
		          <WeaponRange value="120.000000" />
		          <BulletDirectionOffsetInDegrees value="0.000000" />
		          <BulletDirectionPitchOffset value="0.000000" />
		          <BulletDirectionPitchHomingOffset value="0.000000" />
		          <AiSoundRange value="-1.000000" />
		          <AiPotentialBlastEventRange value="-1.000000" />
		          <DamageFallOffRangeMin value="40.000000" />
		          <DamageFallOffRangeMax value="120.000000" />
		          <DamageFallOffModifier value="0.300000" />
		          <VehicleWeaponHash />
		          <DefaultCameraHash>DEFAULT_THIRD_PERSON_PED_AIM_CAMERA</DefaultCameraHash>
		          <AimCameraHash />
		          <FireCameraHash />
		          <CoverCameraHash>DEFAULT_THIRD_PERSON_PED_AIM_IN_COVER_CAMERA</CoverCameraHash>
		          <CoverReadyToFireCameraHash />
		          <RunAndGunCameraHash>DEFAULT_THIRD_PERSON_PED_RUN_AND_GUN_CAMERA</RunAndGunCameraHash>
		          <CinematicShootingCameraHash>DEFAULT_THIRD_PERSON_PED_CINEMATIC_SHOOTING_CAMERA</CinematicShootingCameraHash>
		          <AlternativeOrScopedCameraHash />
		          <RunAndGunAlternativeOrScopedCameraHash />
		          <CinematicShootingAlternativeOrScopedCameraHash />
		          <PovTurretCameraHash />
		          <CameraFov value="45.000000" />
		          <FirstPersonAimFovMin value="42.000000" />
		          <FirstPersonAimFovMax value="47.000000" />
		          <FirstPersonScopeFov value="30.000000" />
		          <FirstPersonScopeAttachmentFov value="0.000000" />
		          <FirstPersonDrivebyIKOffset x="0.000000" y="0.000000" z="0.000000" />
		          <FirstPersonRNGOffset x="0.000000" y="0.000000" z="0.000000" />
		          <FirstPersonRNGRotationOffset x="0.000000" y="0.000000" z="0.000000" />
		          <FirstPersonLTOffset x="0.000000" y="0.000000" z="0.000000" />
		          <FirstPersonLTRotationOffset x="0.000000" y="0.000000" z="0.000000" />
		          <FirstPersonScopeOffset x="-0.003000" y="0.000000" z="-0.009000" />
		          <FirstPersonScopeAttachmentOffset x="0.000000" y="0.000000" z="0.000000" />
		          <FirstPersonScopeRotationOffset x="0.000000" y="0.000000" z="0.000000" />
		          <FirstPersonScopeAttachmentRotationOffset x="0.000000" y="0.000000" z="0.000000" />
		          <FirstPersonAsThirdPersonIdleOffset x="0.075000" y="0.000000" z="0.000000" />
		          <FirstPersonAsThirdPersonRNGOffset x="-0.025000" y="-0.025000" z="-0.040000" />
		          <FirstPersonAsThirdPersonLTOffset x="0.050000" y="0.060000" z="-0.025000" />
		          <FirstPersonAsThirdPersonScopeOffset x="0.085000" y="0.000000" z="-0.025000" />
		          <FirstPersonAsThirdPersonWeaponBlockedOffset x="0.000000" y="0.000000" z="0.000000" />
		          <FirstPersonDofSubjectMagnificationPowerFactorNear value="1.025000" />
		          <FirstPersonDofMaxNearInFocusDistance value="0.000000" />
		          <FirstPersonDofMaxNearInFocusDistanceBlendLevel value="0.300000" />
		          <FirstPersonScopeAttachmentData />
		          <ZoomFactorForAccurateMode value="1.300000" />
		          <RecoilShakeHash>PISTOL_RECOIL_SHAKE</RecoilShakeHash>
		          <RecoilShakeHashFirstPerson />
		          <AccuracyOffsetShakeHash />
		          <MinTimeBetweenRecoilShakes value="150" />
		          <RecoilShakeAmplitude value="1.000000" />
		          <ExplosionShakeAmplitude value="-1.000000" />
		          <IkRecoilDisplacement value="0.000000" />
		          <IkRecoilDisplacementScope value="0.000000" />
		          <IkRecoilDisplacementScaleBackward value="1.000000" />
		          <IkRecoilDisplacementScaleVertical value="0.400000" />
		          <ReticuleHudPosition x="0.000000" y="0.000000" />
		          <ReticuleHudPositionOffsetForPOVTurret x="0.000000" y="0.000000" />
		          <AimOffsetMin x="0.200000" y="0.100000" z="0.600000" />
		          <AimProbeLengthMin value="0.300000" />
		          <AimOffsetMax x="0.175000" y="-0.200000" z="0.500000" />
		          <AimProbeLengthMax value="0.275000" />
		          <AimOffsetMinFPSIdle x="0.178000" y="0.392000" z="0.135000" />
		          <AimOffsetMedFPSIdle x="0.169000" y="0.312000" z="0.420000" />
		          <AimOffsetMaxFPSIdle x="0.187000" y="0.064000" z="0.649000" />
		          <AimOffsetMinFPSLT x="0.009000" y="0.334000" z="0.555000" />
		          <AimOffsetMaxFPSLT x="0.062000" y="-0.164000" z="0.588000" />
		          <AimOffsetMinFPSRNG x="0.114000" y="0.390000" z="0.485000" />
		          <AimOffsetMaxFPSRNG x="0.113000" y="-0.263000" z="0.586000" />
		          <AimOffsetMinFPSScope x="0.009000" y="0.421000" z="0.462000" />
		          <AimOffsetMaxFPSScope x="0.037000" y="-0.224000" z="0.639000" />
		          <AimOffsetEndPosMinFPSIdle x="0.208000" y="0.700000" z="0.003000" />
		          <AimOffsetEndPosMedFPSIdle x="0.203000" y="0.604000" z="0.553000" />
		          <AimOffsetEndPosMaxFPSIdle x="0.207000" y="-0.040000" z="0.942000" />
		          <AimOffsetEndPosMinFPSLT x="0.000000" y="0.000000" z="0.000000" />
		          <AimOffsetEndPosMedFPSLT x="0.000000" y="0.000000" z="0.000000" />
		          <AimOffsetEndPosMaxFPSLT x="0.000000" y="0.000000" z="0.000000" />
		          <AimProbeRadiusOverrideFPSIdle value="0.000000" />
		          <AimProbeRadiusOverrideFPSIdleStealth value="0.000000" />
		          <AimProbeRadiusOverrideFPSLT value="0.000000" />
		          <AimProbeRadiusOverrideFPSRNG value="0.000000" />
		          <AimProbeRadiusOverrideFPSScope value="0.000000" />
		          <TorsoAimOffset x="-1.300000" y="0.550000" />
		          <TorsoCrouchedAimOffset x="0.200000" y="0.050000" />
		          <LeftHandIkOffset x="0.000000" y="0.000000" z="0.000000" />
		          <ReticuleMinSizeStanding value="0.650000" />
		          <ReticuleMinSizeCrouched value="0.550000" />
		          <ReticuleScale value="0.300000" />
		          <ReticuleStyleHash>SIMPLE_RETICLE</ReticuleStyleHash>
		          <FirstPersonReticuleStyleHash />
		          <PickupHash>PICKUP_WEAPON_RAYPISTOL</PickupHash>
		          <MPPickupHash />
		          <HumanNameHash>WT_RAYPISTOL</HumanNameHash>
		          <MovementModeConditionalIdle>MMI_1Handed</MovementModeConditionalIdle>
		          <StatName>RAYPISTOL</StatName>
		          <KnockdownCount value="3" />
		          <KillshotImpulseScale value="1.000000" />
		          <NmShotTuningSet>normal</NmShotTuningSet>
		          <AttachPoints>
		            <Item>
		              <AttachBone>gun_root</AttachBone>
		              <Components>
		                <Item>
		                  <Name>COMPONENT_RAYPISTOL_VARMOD_XMAS18</Name>
		                  <Default value="false" />
		                </Item>
		              </Components>
		            </Item>
		          </AttachPoints>
		          <GunFeedBone />
		          <TargetSequenceGroup>Pistol</TargetSequenceGroup>
		          <WeaponFlags>CarriedInHand Gun CanLockonOnFoot CanLockonInVehicle CanFreeAim AnimCrouchFire UsableOnFoot UsableClimbing UsableInCover DisplayRechargeTimeHUD OnlyFireOneShot AllowCloseQuarterKills HasLowCoverReloads HasLowCoverSwaps QuitTransitionToIdleIntroOnWeaponChange DisableLeftHandIkWhenOnFoot TorsoIKForWeaponBlock UseFPSAimIK UseFPSSecondaryMotion DontPlayDryFireAnim DisableTorsoIKAboveAngleThreshold NotAllowedForDriveby</WeaponFlags>
		          <TintSpecValues ref="TINT_SCIFI" />
		          <FiringPatternAliases ref="FIRING_PATTERN_PISTOL" />
		          <ReloadUpperBodyFixupExpressionData ref="default" />
		          <AmmoDiminishingRate value="3" />
		          <AimingBreathingAdditiveWeight value="1.000000" />
		          <FiringBreathingAdditiveWeight value="1.000000" />
		          <StealthAimingBreathingAdditiveWeight value="1.000000" />
		          <StealthFiringBreathingAdditiveWeight value="1.000000" />
		          <AimingLeanAdditiveWeight value="1.000000" />
		          <FiringLeanAdditiveWeight value="1.000000" />
		          <StealthAimingLeanAdditiveWeight value="1.000000" />
		          <StealthFiringLeanAdditiveWeight value="1.000000" />
		          <ExpandPedCapsuleRadius value="0.000000" />
		          <AudioCollisionHash />
		          <HudDamage value="30" />
		          <HudSpeed value="10" />
		          <HudCapacity value="10" />
		          <HudAccuracy value="30" />
		          <HudRange value="20" />
		          <VehicleAttackAngle value="25.000000" />
		          <TorsoIKAngleLimit value="50.000000" />
		          <MeleeDamageMultiplier value="-1.000000" />
		          <MeleeRightFistTargetHealthDamageScaler value="-1.000000" />
		          <AirborneAircraftLockOnMultiplier value="1.000000" />
		          <ArmouredVehicleGlassDamageOverride value="-1.000000" />
		          <CamoDiffuseTexIdxs />
		          <RotateBarrelBone />
		          <RotateBarrelBone2 />
		          <FrontClearTestParams>
		            <ShouldPerformFrontClearTest value="false" />
		            <ForwardOffset value="0.000000" />
		            <VerticalOffset value="0.000000" />
		            <HorizontalOffset value="0.000000" />
		            <CapsuleRadius value="0.000000" />
		            <CapsuleLength value="0.000000" />
		          </FrontClearTestParams>
		        </Item>

 

 

Unholy Hellbringer (uses MG ammo):

  Reveal hidden contents

 


<Item type="CWeaponInfo">
		          <Name>WEAPON_RAYCARBINE</Name>
		          <Model>w_ar_srifle</Model>
		          <Audio>AUDIO_ITEM_RAYCARBINE</Audio>
		          <Slot>SLOT_RAYCARBINE</Slot>
		          <DamageType>BULLET</DamageType>
		          <Explosion>
		            <Default>DONTCARE</Default>
		            <HitCar>DONTCARE</HitCar>
		            <HitTruck>DONTCARE</HitTruck>
		            <HitBike>DONTCARE</HitBike>
		            <HitBoat>DONTCARE</HitBoat>
		            <HitPlane>DONTCARE</HitPlane>
		          </Explosion>
		          <FireType>INSTANT_HIT</FireType>
		          <WheelSlot>WHEEL_SMG</WheelSlot>
		          <Group>GROUP_MG</Group>
		          <AmmoInfo ref="AMMO_MG" />
		          <AimingInfo ref="MG_LOW_BASE_STRAFE" />
		          <ClipSize value="9999" />
		          <AccuracySpread value="5.000000" />
		          <AccurateModeAccuracyModifier value="0.500000" />
		          <RunAndGunAccuracyModifier value="2.000000" />
		          <RunAndGunAccuracyMinOverride value="-1.000000" />
		          <RecoilAccuracyMax value="0.500000" />
		          <RecoilErrorTime value="3.000000" />
		          <RecoilRecoveryRate value="1.000000" />
		          <RecoilAccuracyToAllowHeadShotAI value="1000.000000" />
		          <MinHeadShotDistanceAI value="1000.000000" />
		          <MaxHeadShotDistanceAI value="1000.000000" />
		          <HeadShotDamageModifierAI value="1000.000000" />
		          <RecoilAccuracyToAllowHeadShotPlayer value="0.175000" />
		          <MinHeadShotDistancePlayer value="5.000000" />
		          <MaxHeadShotDistancePlayer value="40.000000" />
		          <HeadShotDamageModifierPlayer value="18.000000" />
		          <Damage value="45.000000" />
		          <DamageTime value="0.000000" />
		          <DamageTimeInVehicle value="0.000000" />
		          <DamageTimeInVehicleHeadShot value="0.000000" />
		          <HitLimbsDamageModifier value="0.500000" />
		          <NetworkHitLimbsDamageModifier value="0.800000" />
		          <LightlyArmouredDamageModifier value="0.750000" />
		          <VehicleDamageModifier value="1.000000" />
		          <Force value="75.000000" />
		          <ForceHitPed value="150.000000" />
		          <ForceHitVehicle value="2000.000000" />
		          <ForceHitFlyingHeli value="2250.000000" />
		          <OverrideForces>
		            <Item>
		              <BoneTag>BONETAG_HEAD</BoneTag>
		              <ForceFront value="80.000000" />
		              <ForceBack value="20.000000" />
		            </Item>
		            <Item>
		              <BoneTag>BONETAG_NECK</BoneTag>
		              <ForceFront value="40.000000" />
		              <ForceBack value="90.000000" />
		            </Item>
		            <Item>
		              <BoneTag>BONETAG_L_THIGH</BoneTag>
		              <ForceFront value="40.000000" />
		              <ForceBack value="100.000000" />
		            </Item>
		            <Item>
		              <BoneTag>BONETAG_R_THIGH</BoneTag>
		              <ForceFront value="40.000000" />
		              <ForceBack value="100.000000" />
		            </Item>
		            <Item>
		              <BoneTag>BONETAG_L_CALF</BoneTag>
		              <ForceFront value="70.000000" />
		              <ForceBack value="80.000000" />
		            </Item>
		            <Item>
		              <BoneTag>BONETAG_R_CALF</BoneTag>
		              <ForceFront value="60.000000" />
		              <ForceBack value="100.000000" />
		            </Item>
		          </OverrideForces>
		          <ForceMaxStrengthMult value="1.000000" />
		          <ForceFalloffRangeStart value="0.000000" />
		          <ForceFalloffRangeEnd value="50.000000" />
		          <ForceFalloffMin value="1.000000" />
		          <ProjectileForce value="0.000000" />
		          <FragImpulse value="600.000000" />
		          <Penetration value="0.100000" />
		          <VerticalLaunchAdjustment value="0.000000" />
		          <DropForwardVelocity value="0.000000" />
		          <Speed value="2000.000000" />
		          <BulletsInBatch value="1" />
		          <BatchSpread value="0.000000" />
		          <ReloadTimeMP value="-1.000000" />
		          <ReloadTimeSP value="-1.000000" />
		          <VehicleReloadTime value="1.000000" />
		          <AnimReloadRate value="1.000000" />
		          <BulletsPerAnimLoop value="1" />
		          <TimeBetweenShots value="0.108000" />
		          <TimeLeftBetweenShotsWhereShouldFireIsCached value="-1.000000" />
		          <SpinUpTime value="0.000000" />
		          <SpinTime value="0.000000" />
		          <SpinDownTime value="0.000000" />
		          <AlternateWaitTime value="-1.000000" />
		          <BulletBendingNearRadius value="0.000000" />
		          <BulletBendingFarRadius value="0.750000" />
		          <BulletBendingZoomedRadius value="0.375000" />
		          <FirstPersonBulletBendingNearRadius value="0.000000" />
		          <FirstPersonBulletBendingFarRadius value="0.750000" />
		          <FirstPersonBulletBendingZoomedRadius value="0.375000" />
		          <Fx>
		            <EffectGroup>WEAPON_EFFECT_GROUP_RIFLE_ASSAULT</EffectGroup>
		            <FlashFx>muz_xs_sr_carbine</FlashFx>
		            <FlashFxAlt />
		            <FlashFxFP>muz_xs_sr_carbine</FlashFxFP>
		            <FlashFxFPAlt />
		            <MuzzleSmokeFx>muz_smoking_barrel</MuzzleSmokeFx>
		            <MuzzleSmokeFxFP>muz_smoking_barrel_fp</MuzzleSmokeFxFP>
		            <MuzzleSmokeFxMinLevel value="0.300000" />
		            <MuzzleSmokeFxIncPerShot value="0.100000" />
		            <MuzzleSmokeFxDecPerSec value="0.250000" />
		            <MuzzleOverrideOffset x="0.548000" y="0.000000" z="-0.045000" />
		            <MuzzleUseProjTintColour value="false" />
		            <ShellFx />
		            <ShellFxFP />
		            <TracerFx>bullet_tracer_xs_sr</TracerFx>
		            <PedDamageHash>BulletLarge</PedDamageHash>
		            <TracerFxChanceSP value="1.000000" />
		            <TracerFxChanceMP value="1.000000" />
		            <TracerFxIgnoreCameraIntersection value="false" />
		            <FlashFxChanceSP value="1.000000" />
		            <FlashFxChanceMP value="1.000000" />
		            <FlashFxAltChance value="0.000000" />
		            <FlashFxScale value="1.000000" />
		            <FlashFxLightEnabled value="true" />
		            <FlashFxLightCastsShadows value="false" />
		            <FlashFxLightOffsetDist value="0.000000" />
		            <FlashFxLightRGBAMin x="255.000000" y="93.000000" z="25.000000" />
		            <FlashFxLightRGBAMax x="255.000000" y="100.000000" z="50.000000" />
		            <FlashFxLightIntensityMinMax x="1.000000" y="2.000000" />
		            <FlashFxLightRangeMinMax x="2.500000" y="5.000000" />
		            <FlashFxLightFalloffMinMax x="1024.000000" y="1536.000000" />
		            <GroundDisturbFxEnabled value="false" />
		            <GroundDisturbFxDist value="5.000000" />
		            <GroundDisturbFxNameDefault />
		            <GroundDisturbFxNameSand />
		            <GroundDisturbFxNameDirt />
		            <GroundDisturbFxNameWater />
		            <GroundDisturbFxNameFoliage />
		          </Fx>
		          <InitialRumbleDuration value="155" />
		          <InitialRumbleIntensity value="0.400000" />
		          <InitialRumbleIntensityTrigger value="0.950000" />
		          <RumbleDuration value="100" />
		          <RumbleIntensity value="0.250000" />
		          <RumbleIntensityTrigger value="0.850000" />
		          <RumbleDamageIntensity value="1.000000" />
		          <InitialRumbleDurationFps value="150" />
		          <InitialRumbleIntensityFps value="0.600000" />
		          <RumbleDurationFps value="150" />
		          <RumbleIntensityFps value="0.500000" />
		          <NetworkPlayerDamageModifier value="1.000000" />
		          <NetworkPedDamageModifier value="1.000000" />
		          <NetworkHeadShotPlayerDamageModifier value="1.700000" />
		          <LockOnRange value="65.000000" />
		          <WeaponRange value="120.000000" />
		          <BulletDirectionOffsetInDegrees value="0.000000" />
		          <BulletDirectionPitchOffset value="0.000000" />
		          <BulletDirectionPitchHomingOffset value="0.000000" />
		          <AiSoundRange value="-1.000000" />
		          <AiPotentialBlastEventRange value="-1.000000" />
		          <DamageFallOffRangeMin value="47.500000" />
		          <DamageFallOffRangeMax value="120.000000" />
		          <DamageFallOffModifier value="0.300000" />
		          <VehicleWeaponHash />
		          <DefaultCameraHash>HIP_AIM_CAMERA</DefaultCameraHash>
		          <AimCameraHash />
		          <FireCameraHash />
		          <CoverCameraHash>DEFAULT_THIRD_PERSON_PED_AIM_IN_COVER_CAMERA</CoverCameraHash>
		          <CoverReadyToFireCameraHash />
		          <RunAndGunCameraHash>HIP_RUN_AND_GUN_CAMERA</RunAndGunCameraHash>
		          <CinematicShootingCameraHash>HIP_CINEMATIC_SHOOTING_CAMERA</CinematicShootingCameraHash>
		          <AlternativeOrScopedCameraHash>DEFAULT_THIRD_PERSON_PED_AIM_CAMERA</AlternativeOrScopedCameraHash>
		          <RunAndGunAlternativeOrScopedCameraHash>DEFAULT_THIRD_PERSON_PED_RUN_AND_GUN_CAMERA</RunAndGunAlternativeOrScopedCameraHash>
		          <CinematicShootingAlternativeOrScopedCameraHash>DEFAULT_THIRD_PERSON_PED_CINEMATIC_SHOOTING_CAMERA</CinematicShootingAlternativeOrScopedCameraHash>
		          <PovTurretCameraHash />
		          <CameraFov value="35.000000" />
		          <FirstPersonAimFovMin value="42.000000" />
		          <FirstPersonAimFovMax value="47.000000" />
		          <FirstPersonScopeFov value="20.000000" />
		          <FirstPersonScopeAttachmentFov value="20.000000" />
		          <FirstPersonDrivebyIKOffset x="0.000000" y="0.000000" z="0.000000" />
		          <FirstPersonRNGOffset x="0.000000" y="0.000000" z="-0.050000" />
		          <FirstPersonRNGRotationOffset x="-2.000000" y="0.000000" z="-1.450000" />
		          <FirstPersonLTOffset x="0.000000" y="0.000000" z="-0.050000" />
		          <FirstPersonLTRotationOffset x="0.000000" y="0.000000" z="0.750000" />
		          <FirstPersonScopeOffset x="-0.007000" y="-0.050000" z="-0.038000" />
		          <FirstPersonScopeAttachmentOffset x="0.003000" y="-0.090000" z="-0.049000" />
		          <FirstPersonScopeRotationOffset x="-0.500000" y="0.000000" z="0.000000" />
		          <FirstPersonScopeAttachmentRotationOffset x="-0.600000" y="0.000000" z="0.000000" />
		          <FirstPersonAsThirdPersonIdleOffset x="-0.050000" y="0.000000" z="-0.050000" />
		          <FirstPersonAsThirdPersonRNGOffset x="0.000000" y="0.000000" z="-0.075000" />
		          <FirstPersonAsThirdPersonLTOffset x="-0.007500" y="0.000000" z="-0.050000" />
		          <FirstPersonAsThirdPersonScopeOffset x="0.050000" y="0.000000" z="-0.010000" />
		          <FirstPersonAsThirdPersonWeaponBlockedOffset x="-0.050000" y="0.100000" z="-0.050000" />
		          <FirstPersonDofSubjectMagnificationPowerFactorNear value="1.050000" />
		          <FirstPersonDofMaxNearInFocusDistance value="0.000000" />
		          <FirstPersonDofMaxNearInFocusDistanceBlendLevel value="0.300000" />
		          <FirstPersonScopeAttachmentData />
		          <ZoomFactorForAccurateMode value="1.300000" />
		          <RecoilShakeHash>MG_RECOIL_SHAKE</RecoilShakeHash>
		          <RecoilShakeHashFirstPerson>FPS_MG_RECOIL_SHAKE</RecoilShakeHashFirstPerson>
		          <AccuracyOffsetShakeHash>DEFAULT_THIRD_PERSON_ACCURACY_OFFSET_SHAKE</AccuracyOffsetShakeHash>
		          <MinTimeBetweenRecoilShakes value="80" />
		          <RecoilShakeAmplitude value="0.800000" />
		          <ExplosionShakeAmplitude value="-1.000000" />
		          <IkRecoilDisplacement value="0.000000" />
		          <IkRecoilDisplacementScope value="0.000000" />
		          <IkRecoilDisplacementScaleBackward value="1.000000" />
		          <IkRecoilDisplacementScaleVertical value="0.400000" />
		          <ReticuleHudPosition x="0.000000" y="0.000000" />
		          <ReticuleHudPositionOffsetForPOVTurret x="0.000000" y="0.000000" />
		          <AimOffsetMin x="0.275000" y="0.175000" z="0.275000" />
		          <AimProbeLengthMin value="0.435000" />
		          <AimOffsetMax x="0.215000" y="-0.050000" z="0.415000" />
		          <AimProbeLengthMax value="0.350000" />
		          <AimOffsetMinFPSIdle x="0.162000" y="0.225000" z="-0.168000" />
		          <AimOffsetMedFPSIdle x="0.187000" y="0.197000" z="0.101000" />
		          <AimOffsetMaxFPSIdle x="0.155000" y="0.038000" z="0.144000" />
		          <AimOffsetMinFPSLT x="0.180000" y="0.231000" z="0.449000" />
		          <AimOffsetMaxFPSLT x="0.048000" y="-0.225000" z="0.189000" />
		          <AimOffsetMinFPSRNG x="0.120000" y="0.275000" z="0.289000" />
		          <AimOffsetMaxFPSRNG x="0.138000" y="-0.212000" z="0.298000" />
		          <AimOffsetMinFPSScope x="0.090000" y="0.078000" z="0.311000" />
		          <AimOffsetMaxFPSScope x="0.006000" y="-0.059000" z="0.474000" />
		          <AimOffsetEndPosMinFPSIdle x="-0.184000" y="0.612000" z="-0.225000" />
		          <AimOffsetEndPosMedFPSIdle x="-0.178000" y="0.639000" z="0.596000" />
		          <AimOffsetEndPosMaxFPSIdle x="-0.117000" y="-0.096000" z="0.867000" />
		          <AimOffsetEndPosMinFPSLT x="0.000000" y="0.000000" z="0.000000" />
		          <AimOffsetEndPosMedFPSLT x="0.000000" y="0.000000" z="0.000000" />
		          <AimOffsetEndPosMaxFPSLT x="0.000000" y="0.000000" z="0.000000" />
		          <AimProbeRadiusOverrideFPSIdle value="0.000000" />
		          <AimProbeRadiusOverrideFPSIdleStealth value="0.000000" />
		          <AimProbeRadiusOverrideFPSLT value="0.000000" />
		          <AimProbeRadiusOverrideFPSRNG value="0.000000" />
		          <AimProbeRadiusOverrideFPSScope value="0.000000" />
		          <TorsoAimOffset x="-0.750000" y="0.550000" />
		          <TorsoCrouchedAimOffset x="0.100000" y="0.120000" />
		          <LeftHandIkOffset x="0.015000" y="0.095000" z="-0.008000" />
		          <ReticuleMinSizeStanding value="0.600000" />
		          <ReticuleMinSizeCrouched value="0.500000" />
		          <ReticuleScale value="0.300000" />
		          <ReticuleStyleHash>WEAPONTYPE_RIFLE</ReticuleStyleHash>
		          <FirstPersonReticuleStyleHash />
		          <PickupHash>PICKUP_WEAPON_RAYCARBINE</PickupHash>
		          <MPPickupHash>PICKUP_AMMO_BULLET_MP</MPPickupHash>
		          <HumanNameHash>WT_RAYCARBINE</HumanNameHash>
		          <MovementModeConditionalIdle>MMI_2Handed</MovementModeConditionalIdle>
		          <StatName>RAYCARBINE</StatName>
		          <KnockdownCount value="-1" />
		          <KillshotImpulseScale value="1.000000" />
		          <NmShotTuningSet>Mini</NmShotTuningSet>
		          <AttachPoints />
		          <GunFeedBone>Gun_Feed</GunFeedBone>
		          <TargetSequenceGroup />
		          <WeaponFlags>CarriedInHand Automatic Gun CanLockonOnFoot CanLockonInVehicle CanFreeAim TwoHanded AnimCrouchFire UsableOnFoot UsableInCover AllowEarlyExitFromFireAnimAfterBulletFired NoLeftHandIKWhenBlocked AllowCloseQuarterKills HasLowCoverReloads HasLowCoverSwaps LongWeapon UseFPSAimIK UseFPSSecondaryMotion FPSOnlyExitFireAnimAfterRecoilEnds</WeaponFlags>
		          <TintSpecValues ref="TINT_SCIFI" />
		          <FiringPatternAliases ref="FIRING_PATTERN_MG" />
		          <ReloadUpperBodyFixupExpressionData ref="default" />
		          <AmmoDiminishingRate value="3" />
		          <AimingBreathingAdditiveWeight value="1.000000" />
		          <FiringBreathingAdditiveWeight value="1.000000" />
		          <StealthAimingBreathingAdditiveWeight value="1.000000" />
		          <StealthFiringBreathingAdditiveWeight value="1.000000" />
		          <AimingLeanAdditiveWeight value="1.000000" />
		          <FiringLeanAdditiveWeight value="1.000000" />
		          <StealthAimingLeanAdditiveWeight value="1.000000" />
		          <StealthFiringLeanAdditiveWeight value="1.000000" />
		          <ExpandPedCapsuleRadius value="0.000000" />
		          <AudioCollisionHash />
		          <HudDamage value="55" />
		          <HudSpeed value="65" />
		          <HudCapacity value="70" />
		          <HudAccuracy value="45" />
		          <HudRange value="60" />
		          <VehicleAttackAngle value="25.000000" />
		          <TorsoIKAngleLimit value="-1.000000" />
		          <MeleeDamageMultiplier value="-1.000000" />
		          <MeleeRightFistTargetHealthDamageScaler value="-1.000000" />
		          <AirborneAircraftLockOnMultiplier value="1.000000" />
		          <ArmouredVehicleGlassDamageOverride value="-1.000000" />
		          <CamoDiffuseTexIdxs />
		          <RotateBarrelBone />
		          <RotateBarrelBone2 />
		          <FrontClearTestParams>
		            <ShouldPerformFrontClearTest value="false" />
		            <ForwardOffset value="0.000000" />
		            <VerticalOffset value="0.000000" />
		            <HorizontalOffset value="0.000000" />
		            <CapsuleRadius value="0.000000" />
		            <CapsuleLength value="0.000000" />
		          </FrontClearTestParams>
		        </Item>

 

 

Widowmaker (uses Minigun ammo):

  Reveal hidden contents

 


<Item type="CWeaponInfo">
		          <Name>WEAPON_RAYMINIGUN</Name>
		          <Model>w_mg_sminigun</Model>
		          <Audio>AUDIO_ITEM_RAYMINIGUN</Audio>
		          <Slot>SLOT_RAYMINIGUN</Slot>
		          <DamageType>BULLET</DamageType>
		          <Explosion>
		            <Default>DONTCARE</Default>
		            <HitCar>DONTCARE</HitCar>
		            <HitTruck>DONTCARE</HitTruck>
		            <HitBike>DONTCARE</HitBike>
		            <HitBoat>DONTCARE</HitBoat>
		            <HitPlane>DONTCARE</HitPlane>
		          </Explosion>
		          <FireType>INSTANT_HIT</FireType>
		          <WheelSlot>WHEEL_HEAVY</WheelSlot>
		          <Group>GROUP_HEAVY</Group>
		          <AmmoInfo ref="AMMO_MINIGUN" />
		          <AimingInfo ref="RAYMINIGUN" />
		          <ClipSize value="15000" />
		          <AccuracySpread value="4.500000" />
		          <AccurateModeAccuracyModifier value="0.500000" />
		          <RunAndGunAccuracyModifier value="2.000000" />
		          <RunAndGunAccuracyMinOverride value="-1.000000" />
		          <RecoilAccuracyMax value="0.300000" />
		          <RecoilErrorTime value="3.000000" />
		          <RecoilRecoveryRate value="1.000000" />
		          <RecoilAccuracyToAllowHeadShotAI value="1000.000000" />
		          <MinHeadShotDistanceAI value="1000.000000" />
		          <MaxHeadShotDistanceAI value="1000.000000" />
		          <HeadShotDamageModifierAI value="1000.000000" />
		          <RecoilAccuracyToAllowHeadShotPlayer value="0.175000" />
		          <MinHeadShotDistancePlayer value="5.000000" />
		          <MaxHeadShotDistancePlayer value="40.000000" />
		          <HeadShotDamageModifierPlayer value="18.000000" />
		          <Damage value="30.000000" />
		          <DamageTime value="0.000000" />
		          <DamageTimeInVehicle value="0.000000" />
		          <DamageTimeInVehicleHeadShot value="0.000000" />
		          <HitLimbsDamageModifier value="0.500000" />
		          <NetworkHitLimbsDamageModifier value="0.800000" />
		          <LightlyArmouredDamageModifier value="0.750000" />
		          <VehicleDamageModifier value="1.000000" />
		          <Force value="50.000000" />
		          <ForceHitPed value="170.000000" />
		          <ForceHitVehicle value="550.000000" />
		          <ForceHitFlyingHeli value="700.000000" />
		          <OverrideForces>
		            <Item>
		              <BoneTag>BONETAG_HEAD</BoneTag>
		              <ForceFront value="120.000000" />
		              <ForceBack value="50.000000" />
		            </Item>
		            <Item>
		              <BoneTag>BONETAG_NECK</BoneTag>
		              <ForceFront value="100.000000" />
		              <ForceBack value="90.000000" />
		            </Item>
		            <Item>
		              <BoneTag>BONETAG_L_THIGH</BoneTag>
		              <ForceFront value="40.000000" />
		              <ForceBack value="1.000000" />
		            </Item>
		            <Item>
		              <BoneTag>BONETAG_R_THIGH</BoneTag>
		              <ForceFront value="40.000000" />
		              <ForceBack value="1.000000" />
		            </Item>
		            <Item>
		              <BoneTag>BONETAG_L_CALF</BoneTag>
		              <ForceFront value="70.000000" />
		              <ForceBack value="80.000000" />
		            </Item>
		            <Item>
		              <BoneTag>BONETAG_R_CALF</BoneTag>
		              <ForceFront value="60.000000" />
		              <ForceBack value="100.000000" />
		            </Item>
		          </OverrideForces>
		          <ForceMaxStrengthMult value="1.000000" />
		          <ForceFalloffRangeStart value="8.000000" />
		          <ForceFalloffRangeEnd value="12.000000" />
		          <ForceFalloffMin value="1.000000" />
		          <ProjectileForce value="0.000000" />
		          <FragImpulse value="2000.000000" />
		          <Penetration value="0.100000" />
		          <VerticalLaunchAdjustment value="0.000000" />
		          <DropForwardVelocity value="0.000000" />
		          <Speed value="2000.000000" />
		          <BulletsInBatch value="1" />
		          <BatchSpread value="0.000000" />
		          <ReloadTimeMP value="-1.000000" />
		          <ReloadTimeSP value="-1.000000" />
		          <VehicleReloadTime value="-1.000000" />
		          <AnimReloadRate value="1.000000" />
		          <BulletsPerAnimLoop value="1" />
		          <TimeBetweenShots value="0.020000" />
		          <TimeLeftBetweenShotsWhereShouldFireIsCached value="-1.000000" />
		          <SpinUpTime value="0.500000" />
		          <SpinTime value="0.250000" />
		          <SpinDownTime value="2.000000" />
		          <AlternateWaitTime value="-1.000000" />
		          <BulletBendingNearRadius value="0.000000" />
		          <BulletBendingFarRadius value="0.750000" />
		          <BulletBendingZoomedRadius value="0.375000" />
		          <FirstPersonBulletBendingNearRadius value="0.000000" />
		          <FirstPersonBulletBendingFarRadius value="0.750000" />
		          <FirstPersonBulletBendingZoomedRadius value="0.375000" />
		          <Fx>
		            <EffectGroup>WEAPON_EFFECT_GROUP_RIFLE_ASSAULT</EffectGroup>
		            <FlashFx>muz_xs_sr_minigun</FlashFx>
		            <FlashFxAlt />
		            <FlashFxFP>muz_xs_sr_minigun</FlashFxFP>
		            <FlashFxFPAlt />
		            <MuzzleSmokeFx>muz_smoking_barrel</MuzzleSmokeFx>
		            <MuzzleSmokeFxFP>muz_smoking_barrel_fp</MuzzleSmokeFxFP>
		            <MuzzleSmokeFxMinLevel value="0.300000" />
		            <MuzzleSmokeFxIncPerShot value="0.100000" />
		            <MuzzleSmokeFxDecPerSec value="0.250000" />
		            <MuzzleOverrideOffset x="0.000000" y="0.000000" z="0.000000" />
		            <MuzzleUseProjTintColour value="false" />
		            <ShellFx />
		            <ShellFxFP />
		            <TracerFx>bullet_tracer_xs_sr</TracerFx>
		            <PedDamageHash>BulletLarge</PedDamageHash>
		            <TracerFxChanceSP value="0.150000" />
		            <TracerFxChanceMP value="0.750000" />
		            <TracerFxIgnoreCameraIntersection value="false" />
		            <FlashFxChanceSP value="1.000000" />
		            <FlashFxChanceMP value="1.000000" />
		            <FlashFxAltChance value="0.000000" />
		            <FlashFxScale value="1.000000" />
		            <FlashFxLightEnabled value="true" />
		            <FlashFxLightCastsShadows value="false" />
		            <FlashFxLightOffsetDist value="0.000000" />
		            <FlashFxLightRGBAMin x="255.000000" y="93.000000" z="25.000000" />
		            <FlashFxLightRGBAMax x="255.000000" y="100.000000" z="50.000000" />
		            <FlashFxLightIntensityMinMax x="1.000000" y="2.000000" />
		            <FlashFxLightRangeMinMax x="2.500000" y="5.000000" />
		            <FlashFxLightFalloffMinMax x="1024.000000" y="1536.000000" />
		            <GroundDisturbFxEnabled value="false" />
		            <GroundDisturbFxDist value="5.000000" />
		            <GroundDisturbFxNameDefault />
		            <GroundDisturbFxNameSand />
		            <GroundDisturbFxNameDirt />
		            <GroundDisturbFxNameWater />
		            <GroundDisturbFxNameFoliage />
		          </Fx>
		          <InitialRumbleDuration value="90" />
		          <InitialRumbleIntensity value="0.500000" />
		          <InitialRumbleIntensityTrigger value="0.800000" />
		          <RumbleDuration value="90" />
		          <RumbleIntensity value="0.100000" />
		          <RumbleIntensityTrigger value="0.500000" />
		          <RumbleDamageIntensity value="1.000000" />
		          <InitialRumbleDurationFps value="150" />
		          <InitialRumbleIntensityFps value="1.000000" />
		          <RumbleDurationFps value="100" />
		          <RumbleIntensityFps value="1.000000" />
		          <NetworkPlayerDamageModifier value="1.000000" />
		          <NetworkPedDamageModifier value="1.000000" />
		          <NetworkHeadShotPlayerDamageModifier value="1.700000" />
		          <LockOnRange value="80.000000" />
		          <WeaponRange value="120.000000" />
		          <BulletDirectionOffsetInDegrees value="0.000000" />
		          <BulletDirectionPitchOffset value="0.000000" />
		          <BulletDirectionPitchHomingOffset value="0.000000" />
		          <AiSoundRange value="-1.000000" />
		          <AiPotentialBlastEventRange value="-1.000000" />
		          <DamageFallOffRangeMin value="57.500000" />
		          <DamageFallOffRangeMax value="120.000000" />
		          <DamageFallOffModifier value="0.300000" />
		          <VehicleWeaponHash />
		          <DefaultCameraHash>HIP_AIM_CAMERA</DefaultCameraHash>
		          <AimCameraHash />
		          <FireCameraHash />
		          <CoverCameraHash>HIP_AIM_IN_COVER_CAMERA</CoverCameraHash>
		          <CoverReadyToFireCameraHash />
		          <RunAndGunCameraHash>HIP_RUN_AND_GUN_CAMERA</RunAndGunCameraHash>
		          <CinematicShootingCameraHash />
		          <AlternativeOrScopedCameraHash />
		          <RunAndGunAlternativeOrScopedCameraHash />
		          <CinematicShootingAlternativeOrScopedCameraHash />
		          <PovTurretCameraHash />
		          <CameraFov value="45.000000" />
		          <FirstPersonAimFovMin value="42.000000" />
		          <FirstPersonAimFovMax value="47.000000" />
		          <FirstPersonScopeFov value="45.000000" />
		          <FirstPersonScopeAttachmentFov value="0.000000" />
		          <FirstPersonDrivebyIKOffset x="0.000000" y="0.000000" z="0.000000" />
		          <FirstPersonRNGOffset x="0.000000" y="0.000000" z="0.000000" />
		          <FirstPersonRNGRotationOffset x="0.000000" y="0.000000" z="0.000000" />
		          <FirstPersonLTOffset x="0.000000" y="0.000000" z="0.000000" />
		          <FirstPersonLTRotationOffset x="0.000000" y="0.000000" z="0.000000" />
		          <FirstPersonScopeOffset x="0.000000" y="0.000000" z="0.000000" />
		          <FirstPersonScopeAttachmentOffset x="0.000000" y="0.000000" z="0.000000" />
		          <FirstPersonScopeRotationOffset x="0.000000" y="0.000000" z="0.000000" />
		          <FirstPersonScopeAttachmentRotationOffset x="0.000000" y="0.000000" z="0.000000" />
		          <FirstPersonAsThirdPersonIdleOffset x="0.000000" y="0.000000" z="-0.200000" />
		          <FirstPersonAsThirdPersonRNGOffset x="-0.100000" y="0.000000" z="-0.200000" />
		          <FirstPersonAsThirdPersonLTOffset x="-0.025000" y="0.000000" z="-0.150000" />
		          <FirstPersonAsThirdPersonScopeOffset x="0.000000" y="0.000000" z="0.000000" />
		          <FirstPersonAsThirdPersonWeaponBlockedOffset x="-0.050000" y="0.100000" z="-0.050000" />
		          <FirstPersonDofSubjectMagnificationPowerFactorNear value="1.025000" />
		          <FirstPersonDofMaxNearInFocusDistance value="0.000000" />
		          <FirstPersonDofMaxNearInFocusDistanceBlendLevel value="0.300000" />
		          <FirstPersonScopeAttachmentData />
		          <ZoomFactorForAccurateMode value="1.300000" />
		          <RecoilShakeHash>MINIGUN_RECOIL_SHAKE</RecoilShakeHash>
		          <RecoilShakeHashFirstPerson>FPS_MINIGUN_RECOIL_SHAKE</RecoilShakeHashFirstPerson>
		          <AccuracyOffsetShakeHash>DEFAULT_THIRD_PERSON_ACCURACY_OFFSET_SHAKE</AccuracyOffsetShakeHash>
		          <MinTimeBetweenRecoilShakes value="100" />
		          <RecoilShakeAmplitude value="0.666000" />
		          <ExplosionShakeAmplitude value="-1.000000" />
		          <IkRecoilDisplacement value="0.000000" />
		          <IkRecoilDisplacementScope value="0.000000" />
		          <IkRecoilDisplacementScaleBackward value="1.000000" />
		          <IkRecoilDisplacementScaleVertical value="0.400000" />
		          <ReticuleHudPosition x="0.000000" y="0.000000" />
		          <ReticuleHudPositionOffsetForPOVTurret x="0.000000" y="0.000000" />
		          <AimOffsetMin x="0.325000" y="0.150000" z="0.000000" />
		          <AimProbeLengthMin value="0.325000" />
		          <AimOffsetMax x="0.300000" y="0.150000" z="0.300000" />
		          <AimProbeLengthMax value="0.300000" />
		          <AimOffsetMinFPSIdle x="0.162000" y="0.225000" z="0.052000" />
		          <AimOffsetMedFPSIdle x="0.187000" y="0.197000" z="0.321000" />
		          <AimOffsetMaxFPSIdle x="0.155000" y="0.038000" z="0.364000" />
		          <AimOffsetMinFPSLT x="0.180000" y="0.231000" z="0.169000" />
		          <AimOffsetMaxFPSLT x="0.148000" y="0.125000" z="0.509000" />
		          <AimOffsetMinFPSRNG x="0.180000" y="0.231000" z="0.169000" />
		          <AimOffsetMaxFPSRNG x="0.148000" y="0.125000" z="0.509000" />
		          <AimOffsetMinFPSScope x="0.090000" y="0.078000" z="0.531000" />
		          <AimOffsetMaxFPSScope x="0.006000" y="-0.059000" z="0.694000" />
		          <AimOffsetEndPosMinFPSIdle x="-0.184000" y="0.612000" z="-0.405000" />
		          <AimOffsetEndPosMedFPSIdle x="-0.198000" y="0.639000" z="0.616000" />
		          <AimOffsetEndPosMaxFPSIdle x="-0.197000" y="-0.396000" z="0.887000" />
		          <AimOffsetEndPosMinFPSLT x="0.000000" y="0.000000" z="0.000000" />
		          <AimOffsetEndPosMedFPSLT x="0.000000" y="0.000000" z="0.000000" />
		          <AimOffsetEndPosMaxFPSLT x="0.000000" y="0.000000" z="0.000000" />
		          <AimProbeRadiusOverrideFPSIdle value="0.000000" />
		          <AimProbeRadiusOverrideFPSIdleStealth value="0.000000" />
		          <AimProbeRadiusOverrideFPSLT value="0.000000" />
		          <AimProbeRadiusOverrideFPSRNG value="0.000000" />
		          <AimProbeRadiusOverrideFPSScope value="0.000000" />
		          <TorsoAimOffset x="-0.700000" y="0.000000" />
		          <TorsoCrouchedAimOffset x="0.100000" y="0.120000" />
		          <LeftHandIkOffset x="0.015000" y="0.095000" z="-0.008000" />
		          <ReticuleMinSizeStanding value="0.600000" />
		          <ReticuleMinSizeCrouched value="0.500000" />
		          <ReticuleScale value="0.300000" />
		          <ReticuleStyleHash>WEAPON_PISTOL</ReticuleStyleHash>
		          <FirstPersonReticuleStyleHash />
		          <PickupHash>PICKUP_WEAPON_RAYMINIGUN</PickupHash>
		          <MPPickupHash>PICKUP_AMMO_BULLET_MP</MPPickupHash>
		          <HumanNameHash>WT_RAYMINIGUN</HumanNameHash>
		          <MovementModeConditionalIdle>MMI_MiniGun</MovementModeConditionalIdle>
		          <StatName>RAYMINIGUN</StatName>
		          <KnockdownCount value="-1" />
		          <KillshotImpulseScale value="1.000000" />
		          <NmShotTuningSet>Mini</NmShotTuningSet>
		          <AttachPoints>
		            <Item>
		              <AttachBone>WAPClip</AttachBone>
		              <Components>
		                <Item>
		                  <Name>COMPONENT_MINIGUN_CLIP_01</Name>
		                  <Default value="true" />
		                </Item>
		              </Components>
		            </Item>
		          </AttachPoints>
		          <GunFeedBone />
		          <TargetSequenceGroup />
		          <WeaponFlags>CarriedInHand Automatic Gun CanFreeAim Heavy TwoHanded UsableOnFoot AllowEarlyExitFromFireAnimAfterBulletFired ForceEjectShellAfterFiring Scary ForcesActionMode DisableCombatRoll DisableStealth ApplyVehicleDamageToEngine UseFPSAimIK DisableFPSScope UseFPSSecondaryMotion IgnoreTracerVfxMuzzleDirectionCheck HighSpinRate</WeaponFlags>
		          <TintSpecValues ref="TINT_SCIFI" />
		          <FiringPatternAliases ref="NULL" />
		          <ReloadUpperBodyFixupExpressionData ref="default" />
		          <AmmoDiminishingRate value="10" />
		          <AimingBreathingAdditiveWeight value="1.000000" />
		          <FiringBreathingAdditiveWeight value="1.000000" />
		          <StealthAimingBreathingAdditiveWeight value="0.000000" />
		          <StealthFiringBreathingAdditiveWeight value="0.000000" />
		          <AimingLeanAdditiveWeight value="1.000000" />
		          <FiringLeanAdditiveWeight value="1.000000" />
		          <StealthAimingLeanAdditiveWeight value="0.000000" />
		          <StealthFiringLeanAdditiveWeight value="0.000000" />
		          <ExpandPedCapsuleRadius value="0.000000" />
		          <AudioCollisionHash />
		          <HudDamage value="30" />
		          <HudSpeed value="100" />
		          <HudCapacity value="90" />
		          <HudAccuracy value="40" />
		          <HudRange value="55" />
		          <VehicleAttackAngle value="25.000000" />
		          <TorsoIKAngleLimit value="-1.000000" />
		          <MeleeDamageMultiplier value="-1.000000" />
		          <MeleeRightFistTargetHealthDamageScaler value="-1.000000" />
		          <AirborneAircraftLockOnMultiplier value="1.000000" />
		          <ArmouredVehicleGlassDamageOverride value="-1.000000" />
		          <CamoDiffuseTexIdxs />
		          <RotateBarrelBone />
		          <RotateBarrelBone2 />
		          <FrontClearTestParams>
		            <ShouldPerformFrontClearTest value="false" />
		            <ForwardOffset value="0.000000" />
		            <VerticalOffset value="0.000000" />
		            <HorizontalOffset value="0.000000" />
		            <CapsuleRadius value="0.000000" />
		            <CapsuleLength value="0.000000" />
		          </FrontClearTestParams>
		        </Item>

 

 

Thanks Gaffa! In terms of the in-game stats, how do the Hellbringer and Widowmaker compare to their non-laser counterparts? Any differences?

Edited by AStiffBreeze
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Dark_Razar
On 1/9/2019 at 6:48 AM, AStiffBreeze said:

Thanks Gaffa! In terms of the in-game stats, how do the Hellbringer and Widowmaker compare to their non-laser counterparts? Any differences?

From a quick glance they pretty much look like the same weapon, I guess you have the advantage of the Widowmaker not being level locked, but it also costs a lot for what a low level will be able to afford anyway. 

 

Also having red "tracing" bullets might make shooting at a target a bit more difficult in some cases and easier for them to see where you are shooting at, but it's really something minor anyway. 

 

Just go with what you like most, really. 

Edited by Dark_Razar
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FuturePastNow

Now I want a laser sniper rifle.

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size_m
On 6/26/2017 at 3:28 PM, Gaffa said:

Not 100% sure but I don't think in game stats have ever been accurate, at least cars haven't been that I think

 

 

Yeah but from a lot of people's "real world" (in-game) tests, shooting at a wall from the same distance for example, the Special Carbine doesn't seem to spread it's ammunition as much as the Advanced Rifle, even when the Advanced Rifle - due to a smaller number for "Accuracy Spread" - should actually be more accurate.

not only the accuracy is very different in the spreadsheet from the ingame stats also the damage is totally different.

can anybody confirm that the assault rifle mk2 really has a damage increase from 30 to 40 and nothing has changed until today?

because the bars at ammunation (or in the weapon workshop) say that the assault rifle mk2 has less damage than the carbine mk2 or the special carbine mk2.

does the assault rifle mk2 really still have the most damage of them?

 

and which of the mk2 assault rifles are your go to wapon now?

 

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Gaffa
5 hours ago, size_m said:

not only the accuracy is very different in the spreadsheet from the ingame stats also the damage is totally different.

can anybody confirm that the assault rifle mk2 really has a damage increase from 30 to 40 and nothing has changed until today?

because the bars at ammunation (or in the weapon workshop) say that the assault rifle mk2 has less damage than the carbine mk2 or the special carbine mk2.

does the assault rifle mk2 really still have the most damage of them?

 

and which of the mk2 assault rifles are your go to wapon now?

 

This is the official tissue information below, tested using PC mods quite some time ago. I'll probably re-test this information once I've done my explosives testing - which is taking a while. 

eU3Sjcw.jpg

 

So the left column is what the game files state and how much damage is done per shot in single player. 
The middle column is for NPCs when in GTA Online (tested in freeroam) and the right column is the damage versus other online players. 

 

For the Assault Rifles class, the Assault Rifle Mk.2 is still my favoured option, but usually I'll use the Combat MG Mk.2 for most things. 
 

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Dark_Razar

So, any changes with the new Casino DLC? 

 

Also, can someone test if the damage with suppressors is the same as non suppressed weaponry when using BST or being in CEO? Because since we now know that there are multipliers being applied even in freemode thanks to Fun as well as this thread, the multiplier that the suppressor applies might be related to that. 

Edited by Dark_Razar
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_david_

This is weird... so you can't kill a lvl 80-99 player with one shot of the original heavy sniper? I'm pretty sure you can...

Player health is 310 and the damage is 216x1,39= 300

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Beatrice

Came upon this thread while googling, but I still can't see a definite answer in the past several pages, since some people claim one thing while others claim a totally different thing.

So, do suppressors have ANY negative effects to the weapons' stats? Like, at all (except making the sound worse in some cases)? Is it safe to put suppressor in literally every single weapon (unless I love its sound)?

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FuturePastNow
On 11/19/2019 at 6:37 PM, Beatrice said:

Came upon this thread while googling, but I still can't see a definite answer in the past several pages, since some people claim one thing while others claim a totally different thing.

So, do suppressors have ANY negative effects to the weapons' stats? Like, at all (except making the sound worse in some cases)? Is it safe to put suppressor in literally every single weapon (unless I love its sound)?

Zero change to the damage/range/accuracy stats of the gun. For both guns and vehicles, you can ignore most things the game shows, which is really kind of infuriating.

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DentureDynamite

^^ Not to mention anything you buy today can (and most likely will) be nerfed tomorrow by Rockstar to "make room" for the next Big Item(TM) they want to sell you.

Edited by DentureDynamite
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Neuling2000
On 12/28/2017 at 7:50 AM, Neuling2000 said:

What have they done with the pistol and combat pistol and maybe other pistols?

Buffed the rate of fire when holding the shooting button or nerfed the time between shots when repeat pressing the shooting button?

Fast pistol shooting is back.:O

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Kesha_F1
On 12/14/2019 at 4:42 PM, Neuling2000 said:

Fast pistol shooting is back.:O

Huh? When?

 

All new weapon files from last update «Heist Casino Diamond» — http://efo-team.com/img/articles/gtao_weapon/gtaonline-weapons-heist-casino-2019.7z — 7Zip / 11 Kb. Open with Notepad++ or standard programm.

 

Note: Tranquilizer is weapon of nano-drone.

 

@Fun 2 You can add this in first message this topic?

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_david_

I'm not sure where u find the online player health info but it is WRONG

An online player above lvl 100 must have between 337 and 350 health.

 

17 shots to kill with the micro smg = 17*21 = 357 -> you can't kill with 16 shots so player health MUST be more than 16*21= 336

14 shots to kill with the stock mg of the rc tank = 14*25 = 350

Edited by _david_

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_david_
On 11/20/2019 at 1:37 AM, Beatrice said:

Came upon this thread while googling, but I still can't see a definite answer in the past several pages, since some people claim one thing while others claim a totally different thing.

So, do suppressors have ANY negative effects to the weapons' stats? Like, at all (except making the sound worse in some cases)? Is it safe to put suppressor in literally every single weapon (unless I love its sound)?

 

<Item type="CWeaponComponentSuppressorInfo">
      <Name>COMPONENT_AT_PI_SUPP</Name>
      <Model>w_at_pi_supp</Model>
      <LocName>WCT_SUPP</LocName>
      <LocDesc>WCD_PI_SUPP</LocDesc>
      <AttachBone>AAPSupp</AttachBone>
      <AccuracyModifier type="NULL" />
      <DamageModifier type="CWeaponDamageModifier">
        <DamageModifier value="1.000000" />
      </DamageModifier>
      <bShownOnWheel value="true" />
      <CreateObject value="true" />
      <HudDamage value="-5" />
      <HudSpeed value="0" />
      <HudCapacity value="0" />
      <HudAccuracy value="0" />
      <HudRange value="-5" />
      <MuzzleBone>Gun_SuMuzzle</MuzzleBone>
      <FlashFx>muz_pistol_silencer</FlashFx>

 

Edited by _david_

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Fun 2
On 12/17/2019 at 7:12 PM, Kesha_F1 said:

 You can add this in first message this topic?

Could you post them in the same way I posted them? Like a code with the stats and everything.

Or I would do it later on.

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Fun 2

Fixed format, and added Doomsday Heist & Diamond Casino Heist weapons.

+ Mentioned that damage values are nerfed in freemode, multiply by 0.72 to get the actual damage value in freemode.

Weapons do their full damage value in deathmatches OR if you get the Loser Killer Perk (1v1 Deathmatch) in freemode.

16 hours ago, _david_ said:

I'm not sure where u find the online player health info but it is WRONG

An online player above lvl 100 must have between 337 and 350 health.

 

17 shots to kill with the micro smg = 17*21 = 357 -> you can't kill with 16 shots so player health MUST be more than 16*21= 336

14 shots to kill with the stock mg of the rc tank = 14*25 = 350

Damage values in freemode are different, multiply by 0.72 to get the damage done by weapons in freemode.

For example, the Micro SMG do 15 damage in freemode thus it takes more shots to kill a player in freemode, while weapons do full damage in deathmatches.

I'm sure @Gaffa covered this, he also discovered some weird glitch where the player dies when his health is lower than 100

Micro SMG damage value is 21, multiply by 0.72 gets you 15.12, round it to get 15 damage value

15 * 15 shots = 225 damage

328 (Full health & no armor) - 225 damage = 103

If it goes lower than 100, the player dies so it takes 15 shots to kill a player with Micro SMG

Edited by Fun 2
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_david_
1 hour ago, Fun 2 said:

Fixed format, and added Doomsday Heist & Diamond Casino Heist weapons.

+ Mentioned that damage values are nerfed in freemode, multiply by 0.72 to get the actual damage value in freemode.

Weapons do their full damage value in deathmatches OR if you get the Loser Killer Perk (1v1 Deathmatch) in freemode.

Damage values in freemode are different, multiply by 0.72 to get the damage done by weapons in freemode.

For example, the Micro SMG do 15 damage in freemode thus it takes more shots to kill a player in freemode, while weapons do full damage in deathmatches.

I'm sure @Gaffa covered this, he also discovered some weird glitch where the player dies when his health is lower than 100

Micro SMG damage value is 21, multiply by 0.72 gets you 15.12, round it to get 15 damage value

15 * 15 shots = 225 damage

328 (Full health & no armor) - 225 damage = 103

If it goes lower than 100, the player dies so it takes 15 shots to kill a player with Micro SMG

Ok... so for example the heavy sniper

Damage: 216

NetworkPlayerDamageModifier: 1.39

And then x0.72

The damage in freemode is 216?

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Fun 2
13 minutes ago, _david_ said:

Ok... so for example the heavy sniper

Damage: 216

NetworkPlayerDamageModifier: 1.39

And then x0.72

The damage in freemode is 216?

Yes, basically the network damage modifier is useless, because if you multiply it by 0.72 you get 216 damage value.

It's only useful in deathmatch, that's why the Heavy Sniper require 2 shots to kill a high level player (LvL 100 & above)

One shot deal 216 damage to the player which reduce his health to 112, very close to dying thus the second shot kill him

However, it should kill them with one shot in deathmatches.

Basically, multiply every damage value by 0.72x, then check how many shots it takes to reduce the player health to less than 100, that would be the amount of shots needed to kill said player. You don't have to reduce his health to 0.

Edited by Fun 2
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_david_
3 minutes ago, Fun 2 said:

Yes, basically the network damage modifier is useless, because if you multiply it by 0.72 you get 216 damage value.

It's only useful in deathmatch, that's why the Heavy Sniper require 2 shots to kill a high level player (LvL 100 & above)

One shot deal 216 damage to the player which reduce his health to 112, very close to dying thus the second shot kill him

However, it should kill them with one shot in deathmatches.

Basically, multiply every damage value by 0.72x, then check how many shots it takes to reduce the player health to less than 100, that would be the amount of shots needed to kill said player. You don't have to reduce his health to 0.

But a player above lvl 100 can actually survive a heavy sniper shot + micro smg shot 216+15=231 but can't survive heavy sniper shot + ap pistol shot (btw Idk the damage of the ap pistol bcs u say that it is 25 but i saw 28 in other places)

And can survive 16 shots of the micro smg 16*15=240

 

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Fun 2
3 hours ago, _david_ said:

But a player above lvl 100 can actually survive a heavy sniper shot + micro smg shot 216+15=231 but can't survive heavy sniper shot + ap pistol shot (btw Idk the damage of the ap pistol bcs u say that it is 25 but i saw 28 in other places)

And can survive 16 shots of the micro smg 16*15=240

 

Like I said, players die when their health value is lower than 100

Here's @Gaffa testing it out in-game, the weapon used is Special Carbine Mk2

You can see the health value, and the damage done to him. It does 22 damage to him.

Special Carbine Mk2 damage value is 32.5, multiply it by 0.72x, you get 23.4, round it down and you get 22 damage value.

A player with full health and full armor can survive one heavy sniper shot + 4 Micro SMG shots.

It also depends on the ammo used, a heavy sniper with armour piercing ammo can kill a player with full health & full armor in one shot.

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_david_
16 hours ago, Fun 2 said:

Like I said, players die when their health value is lower than 100

Here's @Gaffa testing it out in-game, the weapon used is Special Carbine Mk2

You can see the health value, and the damage done to him. It does 22 damage to him.

Special Carbine Mk2 damage value is 32.5, multiply it by 0.72x, you get 23.4, round it down and you get 22 damage value.

A player with full health and full armor can survive one heavy sniper shot + 4 Micro SMG shots.

It also depends on the ammo used, a heavy sniper with armour piercing ammo can kill a player with full health & full armor in one shot.

 

With full armor it can survive 1 heavy sniper shot + 4 micro smg shots (328+50)-(216+15*4)=102

And can also survive 12 shots from the special carabine mk2 (328+50)-(22*12)=114 and then with 13th shot it goes to 92 health and it dies

 

But w/o armor can also survive 1 heavy sniper shot + 1 micro smg shot and It shouldn't... 328-(216+15)=97

And can also survive 16 shots of the micro smg 328-(16*15)=88

 

And that rounding from 23.4 to 22... weird

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