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Grand Theft Auto: East Coast 1979


MythicalCreature
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MythicalCreature
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<The original thread was rendered ineditable due to some technical difficulties, so here's a rehash of the original.>

Credits
Graven - for the logo and headers
Tyla - for sorting out radio, rearranging the Vehicles, help on weapons and help on the story
TheUnholy - for help on the story
RoadRunner71 - for help on the weapons section
bengalboy_0701 - as the author of this concept
and anyone else who helped in any way.
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Edited by bengalboy_0701
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MythicalCreature
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Spring 1979. The east coast, a place once known as the land of opportunity, has turned into a hellhole with high homicide rates, unneccesary gang violence, mob control and a drug epidemic in the making. Place yourself in the shoes of an east coast criminal, and 'enjoy' the ride. But whatever you do, remember this, all criminals here have one rule : survive...

GTA:EC79 features 3 different maps with many different urban centers, home to many different personalities.

LIBERTY CITY, LIBERTY
Ever heard of hell on earth? You may have heard of this gem instead. Liberty City is THE place not to be. Cause if you find yourself here, and are too involved, it's going to take a lot to get out. And even if you do manage to get your doomed carcass out, there are plenty of psychos out there ready to hunt you down... Keep an eye out for Kunzite Street - you do not want to be there. And walking into the borough of Bohan... Well... You may have heard of a funeral, right?


TREMONT CITY, ALLEGHENY
The Capital of New England, Tremont City has a distinction of its own, and an interesting history. The city has seen Irish gang wars, Mafia wars, and so on. The drama just never ends. It truly is amazing how much crime you can escape if you've got connections. Serious connections. So if you want get dirty without getting busted, go make connections.

CARCER CITY, NEW WALES
Dirty, dangerous and the perfect haven for criminals, Carcer City, New Wales is based off of Philadelphia. Situated on the Wales river, the city has a former counterpart named East Carcer, based off of Camden. Incorporated as a seperate city after being a borough under Carcer City, East Carcer is more dangerous, having one of the highest crime rates in any american city in 1979. Northeast Carcer City, another seperated city, doesn't fall too far back, having been home to the one of the most notorius gangs of the city - the Kingsfield mob. The city is a melting pot - of criminals, though. You've got Cartels, Mafia families, Gangs, Bikers, all covered by a corrupt police system and clever propaganda.

SEAWALK CITY, NEW ALDERNEY
Seawalk City is the coastal queen of South Alderney, based off of Atlantic City. Located in Seawalk County, people come here to try their luck everyday, but most just end up jumping off the boardwalk - and not die. The city was dying not too long ago, but Mafia families have taken control ever since and revitalized all the casinos, raising the city from the ashes. Though the city isn't particularly dangerous, It will be for you - if you mess with the bosses.


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<as I have thought of redoing the stories from the ground up, a lot will have changed by the time I'm done and that is a huge number of changes. So instead of editing this post frequently, which is getting on my nerves now, I'd suggest to follow through the missions for the moment. The summarized plots will come along.>
Edited by bengalboy_0701
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MythicalCreature

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Shooting and Cover mechanics


EC79 will introduce a much more advanced shooting mechanic to the series. Shots can be fired without taking any aim. This will be exceptionally useful whem an enemy approaches you too quick for you to take aim. As for aim, every possible target will be marked with crosshairs when taking aim, and the mouse can be moved freely, though it is possible to lock on to a target if your fingers are steady enough.

Just like previous gtas, crouching and cover are reintroduced in the game. Crouch will increase the accuracy of the shot, while cover aim will function just like shooting blindly. It is not possible to take aim while taking cover.

Strafing while taking a shot is also available. Strafing works identically to San Andreas, however the player will not turn any other dirction unless done so by the use of a mouse or the camera adjustment stick. If the player wnts to run and shoot, he/she may press the sprint button while aiming.

Taking aim will position the camera to a position that would better justify the angle your character would be aiming from, similar to a view you get in first-person shooters. Also, now it is possible to lean from behind a wall to check for enemy threats before shooting, however doing so will require you to hold aim first.

Weapons are selectable from the weapons wheel.


Body Physics

EC79 brings out soft body physics to the series allowing for a more enhanced gameplay experience. The objects in-game are subject to a certain value that dignifies its hardness when hit, thus measuring how hard it must be hit in order to be smashed or how hard will it be hit for something to be smashed. But this don't mean that your car is gonna turn into a pancake when it hits a wall, every car model is put together just the way real life cars are, meaning if you do crash, the same thing that would happen in real-life will also happen to your car in the game. Cars in-game generate their moving energy the same way a real-life car does: Energy is generated in the engine for cars to use. Thus meaning that Cars will move naturally instead of artificially. The suspension and other parts are also set to match the performance of their real-life counterparts in order to prevent any terrible glitches. Tested and perfected, the overall values would be nearly, if not entirely, replicate real life. The body Physics will have been tested countless times in order to prevent stupid glitches like parts falling off without damage, engines blowing up without warning, fuel tanks leaking or whatever. All of this equals to something never seen in a game ever before.


Health and Armor


Health is based on the rate your character's limbs get hurt. The torso and the head are particularly sensitive for this. However a headshot always kills, while a shot to the torso, not so much. If you happen to get shot in the leg, you will only experince limping while walking. If you get shot in the torso you will bleed and lose health, also work a lot slowly. A headshot, as always, will kill.

Armor will have a new mechanic in this game. Instead of the usual level, armor damage will be pointed with an armor icon that will be vested on the body icon by the radar. The more holes the armor icon has, the more armor health you lose.

Body injury is also depicted with this icon, if you hadn't figured. The more redness a part of your body has, the more injured it is. A severe injury is marked with a flash. Severe injuries lead to bloodshed and ultimately, death. Thankfully, Injuries can be treated temporarily with first-aid kits, which only stop bleeding and replenish health slightly. However, they can be fully treated at a hospital or medical facility at the cost of $100.


Inventory System


EC79 introduces an all-new inventory system which allows you to hold objects with you. Inventory is set to 25 by default, but this number can be increased by buying bags and cases. Inventory is manages by the 'Inventory wheel' which appears alongside the weapons wheel (not per se, you have to switch to it when on the screen) and functions like one too. Items picked up is stored at the inventory wheel.

Items have a unique value by which they increase inventory capacity. Here is the list:

[table]Item nameCapacity

Holdall50

Backpack100

Briefcase25

Small Bag20

Large Bag45[/table]

Do keep in mind that you can only carry 2 of these at once, so choose wisely.


Saving Mechanics


EC79 takes care of a lot of the saving issues from the past GTAs and adds up to it by a mile. The first safehouses you acquire will have a garage or a spot where you can park your vehicle to save it. This will be true for all other safehouses. a pop-up window will appear when you have got out of the car after parking it, prompting if you want to save it. A saved vehicle will always spawn at the same spot or garage no matter what you do with it. You can delete it from the pause menu's game options. A parking spot is designated with a marker.

Even boats can be stored at a boatyard. Same basic principle, except you need to reserve a spot first from the yard's office, or whatever you want to call it. Planes can be stored at hangars which you can buy, and everything else works the same way. However, you will get a 3-star wanted level if you fly without a license.

Weapons can now be kept if you wish at your safehouse. This will allow you to dump weapons that you need but do not need for a mission where there is high chance your weapons will be confiscated.


Stealth


Stealth is reintroduced in this edition of grand theft auto, in a completely new attire. Identical to San Andreas, you can hide in shadows to stay hidden from enemies. Stealth is now marked with two bars rather than a blue indicator that marks how much you are making your presence felt. On bar is marked blue - this is the active bar. The other is green - the passive bar. More on that down below.

There are two types of stealth, active stealth and passive stealth. They are marked respectively with the aforementioned active and passive bars. Active stealth would mean hiding in corners and shadows to escape the vision of an armed enemy, or anybody else for the time being. This is more useful in missions rather than escaping wanted levels. For that, use Passive stealth. Passive stealth means changing your look or doing anything that might hide your face or bodily features that can be used to distinguish you. This can be used to escape a maximum of four stars. However, this only makes the stars flash (whichever color) for 3 hours)


Wanted Level and Law Enforcement


The wanted level in EC79 is restored to its original six-star rating, and will only change in missions or by committing crimes. Different types of crimes have different effects on the wanted level. However, Crimes may be reported by pedestrians and saved in a police directory, where they'll be coming at you. As crimes can only be reported from payphones (cause its the 70's, no cellphones), the wanted rating will only change to a red star if a pedestrian or a couple of pedestrians witness a crime, however if they report it via payphones the rating changes to yellow immediately. Yellow means the cops are after you, and genuinely indicates a wanted level. So try and kill that ped witness before he resurrects your crimes. You can check on the stealth meter if anybody is watching or not.

Green stars have another use. If you have a couple of green stars, it means that a couple of cops have traced a crime you've committed, but don't really know whether it was you or not. There is nothing much you can do about it, except maybe try to clear your traces without anybody knowing. Or, you can try to Change your look to increase your passive stealth.

Flashing stars indicate a state when the police are ­­looking for you but they cannot yet distinguish you. These cases occur when using passive stealth or the spray shop. However, Five stars or Six stars have no flashing counterpart as they are extremely rare and these levels trigger a sort of national alert. So it is very hard to escape from these stars


One Star (*)

Gained by committing an offense in front of a police officer, running over a police officer, damaging police property or public property, stealing a car, murdering a pedestrian.

L.E. Level: Local Police/County Sheriff.

Two Stars (**)

Gained by stealing a police vehicle, murdering more than one police officers while wanted, caught while drug dealing, prostitution, blowing up a car when the police are around, illegal street racing

L.E. Level: Local Police/County Sheriff.

Three Stars (***)

Constantly killing police officers, caught while smuggling, caught while robbery, operating heavy machinery (cranes, planes etc) without a license or any sort of permission

L.E. Level: County Sheriff/State Police, SWAT/ESU.

Four Stars (****)

Exceedingly committing murder while wanted, Exploring restricted areas

L.E. Level: State Police, SWAT/ESU.

Five Stars (*****)

Committing WAY too many murders and crimes while wanted, Exploring military bases without stealth

L.E. Level: SWAT/ESU, Universal Agencies, Military Police (while on military bases).

Six Stars (******)

Either you are a terribly unlucky man, or a seriously deranged psychopathic hypocrite. Escaping this wanted level will be a bigger miracle than a Christmas miracle.

L.E. Level: Universal Agencies.


Law enforcement will change dramatically in this edition of the series. Featuring a vast map and a significant amount of countryside, EC79 will have many different law enforcement agencies. Different agencies will have different jurisdiction areas. While in a one or two star wanted level, evading wanted stars is possible by simply getting out of the jurisdiction area. This is not possible in 3 stars as SWAT is then onto the area and this will only result in a drop of the wanted level. Linked law enforcement agencies will allow different agencies to track down a criminal for them outside their jurisdiction. However, Some agencies like the FIB may not always be present for busting but when a crime is rather detected.



Liberty City Police Department

Jurisdiction: Liberty City (Algonquin, Bohan, Broker and Dukes)

Links: Alderney City Police Department, Humboldt County Police Department, Liberty State Police Department


Alderney City Police Department

Jurisdiction: Alderney City

Links: Liberty City Police Department, Humboldt County Police Department, Alderney State Police Department


Humboldt County Police Department

Jurisdiction: Humboldt County, Alderney

Links: Liberty City Police Department, Alderney City Police Department, Alderney state police Department


Carcer City Police Department

Jurisdiction: Carcer City (excluding East Carcer)

Links: Carcer County Police Department, New Wales State Police Department, East Carcer Police Department


East Carcer Police Department

Jurisdiction: East Carcer

Links: Carcer City Police Department, Alderney State Police Department, East Carcer County Police Department


Seawalk City Police Department

Jurisdiction: Seawalk City

Links: Oceanic County Police Department, Alderney State Police Department, Carcer City police Department


Carcer County Police Department

Jurisdiction: Carcer County

Links: Carcer City Police Department, New Wales State Police Department


East Carcer County Police Department

Jurisdiction: East Carcer County

Links: East Carcer Police Department, Alderney State Police Department


Oceanic County Police Department

Jurisdiction: Oceanic County

Links: Seawalk City Police Department, Alderney State Police Department


Tremont City Police Department

Jurisdiction: Tremont City

Links: Trimountaine County Police Department, Brighton County Police Department, South New England State Police Department


Trimountaine County Police Department

Jurisdiction: Trimountaine County

Links: Tremont City Police Department, Brighton County Police Department, South New England State Police Department


Brighton County Police Department

jurisdiction: Brighton County

Links: Tremont City Police Department, Trimountaine County Police Department, South New England State Police Department


South New England State Police Department

Jurisdiction: South New England State

Links: Tremont City Police Department, Trimountaine County Police Department, Brighton County Police Department


Universal Agencies

They can operate anywhere, and links with everyone. These are:

NOOSE

FIB

The US Millitary

SEALS

The Navy

The Air Force

Coast Guard

US Customs


If you haven't figured yet, All state departments link with all county and city departments in that state, and all county departments link with all city departments in their zone. This varies in certain cases where the zones are so vastly interconnected to each other that some city departments need to link with other city departments.


Pay 'n Spray


Yup, it's back, and better than ever. Pay 'n Spray is now nore advanced than any other era it was featured in.

You can now get to choose the color in which you want to respray your car. All colors are worth $150 for respraying, but when wanted, PNP will give you a special option which will allow you to choose colors over the kind of passive stealth it will carry. A little heads up: colors that are, in the real world hard to paint over your current colors will be a better choice. If you're wearing sommething dark, wear something light now. Red? Light Green. Blue? Yellow. Black? White. White? not Black, something along the zones of Cobalt blue would do. The game has a meter that'll do your job for you.

The special option is not free, The kind of stealth count every color holds, will charge you half that count plus the original 150. The highest count on the game's meter in 100 so if you happen to choose a color that has its count in at 67, then the total count would be 67/2 = 33.5 added to 150 = 173.5 .

The repairs are also upgraded. Instead of a bland cut of a fixed amount, cost will vary on what kind of repairs you want to undergo through. Each dent costs $25 to repair, A missing part $50, A punctured tire $15, a broken windshield $30, other glasses $20, a fender repair $20, a new fender $40, New lights $15, Fixing a door $25, New door $50, and fix your entire hood for $75.

Pay 'n Spray also has a towing service. The number for the tow is 555-PNSP that is 555-7677 . If your car ever stalls, or is too damaged to move on, give 'em a call and they'll pick you up from whichever part of the nation you are. Next thing you know, you'll be at a spray shop getting your car fixed.


Ammu-nation


A series classic since 2001, Ammu-nation is also included in EC79. Although Liberty City in GTA IV did not have any Ammu-nation outlets, they are now visible replacing some other building in Purgatory, Hove Beach, South Bohan, Fishmarket North and Chinatown. In Alderney, Alderney City, Tudor, Acter and AIP have their own outlets. All guns in the weapons section of this topic are available to buy in Ammu-Nation.

[prices coming soon]




More Coming Soon



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Coming Soon



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Coming Soon


Edited by bengalboy_0701
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MythicalCreature

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GTA:EC79 offers a wide variety of weapons to choose from. Similar to GTA V, a weapons wheel appears, by the name 'inventory wheel', allowing you to keep more than one type of weapon with you. When max capacity is reached on the wheel, more weapons can be added to your inventory by buying bags and cases. As for melee weapons, the same applies. And you can also pick up and use anything as a melee weapon, added to the ones on the main list.

Melee

Brass Knucles

Baseball Bat

Nightstick

Shovel

Axe

Spade

Knife

Dagger

Meat Cleaver

Machete

Tendo Stick

Katana

Hockey Stick

Cane

Shurikens

Crowbar

Screwdriver

Hammer

Sledgehammer

Wrench

Guns & Bombs

.44 Magnum

M1911

Browning High Power

M14

M16

AK-47

M72 LAW

Sniper Rifle

Uzi

Berretta M12

Grease Gun

M1 Carbine

Winchester

Ithaca M37

Grenades

Fire Grenades

Molotov Cocktail

Bombs

Dynamite Stick

M79 Grenade Launcher

RPG-7

Chainsaw

Special

Spray Can

Flamethrower

Fire Extinguisher

Camera

Parachute

Jetpack

Detonator

Flare

Flashlight

Binoculars

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<The list is still an incomplete beta, any suggestions are welcome on the utility vehicles section.>

Vehicle Brands

[table]
GTA Brands Real-life counterparts
Albany Cadillac
Argyle Plymouth
Benefactor Mercedes-Benz
Bravado Dodge
Chariot Lincoln
Cheval Chevrolet
Classique Oldsmobile
DeClasse Chevrolet

DinkaHonda
Dundreary Mercury

FacadiDucati
Grotti Ferrari
Imponte Pontiac
Invetero Chevrolet-Corvette
Maibatsu Mitsubishi
Mashida Yamaha
Nagasaki Kawasaki
Ocelot Jaguar
Pegassi Lamborghini
Pfister Porsche
Saturn Mercury
Schyster Chrysler

sh*tzuSuzuki
TrueGrime <fictional>
Ubermacht BMW
USMC American Motors (AMC)
Vapid Ford
Western Motorcycles Harley-Davidson/Triumph
Willard Buick
[/table]

General Vehicles list
[table]

Name Based on Model (year)
Albany Buccaneer Chevrolet Monte Carlo 1978
Albany Emperor Cadillac De Ville 1978
Albany Esperanto Cadillac Seville 1976
Albany Manana Cadillac Elcorado 1970
Albany Washington Cadillac Seville 1978
Argyle Coyote Plymouth Road Runner 1972
Argyle Greenwood Plymouth Fury 1978
Argyle Oceanic Dodge Polara 1961
Argyle Polaris Dodge Polara 1971
Benefactor Admiral Mercedes-Benz W123 1978
Benefactor Feltzer Mercedes-Benz SL R106 N/A
Benefactor Schafter Mercedes-Benz W126 1979
Bravado Banshee Dodge Super Bee 1969
Bravado Buffalo Dodge Charger 1978
Bravado Contender Dodge Challenger 1974
Bravado Dukes Dodge Charger 1969
Bravado Gauntlet Dodge Challenger 1970
Bravado Tampa Dodge Demon 1976
Bravado Youga Dodge Ram Van 1970
Chariot Washington Lincoln Continental 1979
Cheval Fugitive Chevrolet Impala 1979
Classique Bravura Oldsmobile Cutlass Supreme 1977
Classique Perennial Oldsmobile Vista Cruiser 1971
Classique Stallion Oldsmobile Cutlass S455 1970
DeClasse Clover Chevrolet Nova SS 1971
DeClasse Picador Chevrolet El Camino 1973
DeClasse Premier Chevrolet Caprice 1979
DeClasse Rancher XL Chevrolet Blazer Full Size 1974
DeClasse Regina Chevrolet Caprice Station Wagon 1965
DeClasse Sabre Chevrolet Chevelle 1976
DeClasse Sabre Turbo Buick GSX 1971
DeClasse Savanna Chevrolet Impala 1964
DeClasse Tornado Chevrolet Bel Air 1958
DeClasse Vigero Chevrolet Camaro 1969
DeClasse Voodoo Chevrolet Impala 1960
Dundreary Puma Mercury Cougar 1976
Dundreary Virgo Lincoln Mark V 1979
Grotti Cheetah Ferrari 350 1977
Grotti Stinger Ferrari Daytona N/A
Imponte Angelus Pontiac Catalina 1971
Imponte Daytona Pontiac Le Mans 1972
Imponte Phoenix Pontiac Firebird Trans Am 1977
Imponte Ruiner Pontiac Firebird 1974
Invetero Coquette Chevrolet Corvette C3 1978
Ocelot Jackal Jaguar XJ6 1979
Ocelot Windsor Jaguar XJS 1976
Pegassi Infernus Lamborghini Countach 1974
Pfister Comet Porsche 930 N/A[td]
[td]Saturn Deimos DeTomaso Pantera 1972
Saturn Hellenbach GT Mercury Cougar 1971
Saturn Mainland Mercury Marauder 1969
Saturn Uranus Mercury Capri 1973
Saturn Voyager Mercury Comet GT 1974
Schyster Goblin AMC Gremlin N/A
Schyster Statesman Dodge Diplomat 1977
Ubermacht Oracle BMW E23 1979
Ubermacht Sentinel BMW 635 CSI N/A
Ubermacht Zion BMW M1 1978
USMC Angon AMC Javelin 1971
USMC Merit AMC Matador 1972
USMC Rhapsody AMC Pacer N/A
Vapid Dominator Ford Mustang 1973
Vapid Fortune Ford Thunderbird 1979
Vapid Hellenbach Shelby Mustang Cobra GT350 1967
Vapid Hellenbach GT Mercury Cougar 1971
Vapid Marbelle Ford Granada 1977
Vapid Moonrunner Ford Custom 500 1971
Vapid Peyote Ford Thunderbird 1957
Vapid Prospect Ford LTD 1973
Vapid Stanier Ford LTD Crown Victoria 1979
Willard Custom Buick LeSabre 1971
Willard Idaho Buick Rivera N/A
[/table]

Utility vehicles
[table]

Name Type Based onModel
LCPD Cruiser Law Enforcement Plymouth Fury 1978
LCPD Response Law Enforcement Pontiac Catalina 1971
CCPD Cruiser Law Enforcement Ford LTD 1973
CCPD Response Law Enforcement Dodge Polara 1971
TCPD Cruiser Law Enforcement Ford LTD 1973
TCPD Patrol Law Enforcement Chevrolet Impala 1979
FIB Interceptor Law Enforcement Ford LTD Crown Victoria 1979
Cabbie Transit Service Checker Cab N/A
City Cab Transit Service Ford Custom 500 1973
Taxi Transit Service Plymouth Fury 1972
Ambulance Model 1 Emergency Custom N/A
Ambulance Model 2 Emergency Custom N/A
Fire Engine Model 1 Emergency Custom N/A
Fire Engine Model 2 Emergency Custom N/A
TrueGrime Trashmaster Sanitation Custom N/A
[/table]

Motorbikes
[table]

Name Based on
Facadi Streetfighter Ducati 860
Nagasaki Trailblazer Kawasaki Z1
Dinka Sanchez Honda CB125
Western Angel Harley-Davidson Sportster Seventy-two
Dinka NRG-200 Honda CB900i
Ubermacht Perfecto BMW R755 Café Racer
Western Hellfury 1952 Triumph Chopper
Western Daemon 70s era Triumph
Western Bagger N/A
Western Freeway Harley-Davidson Fat Bob FXEX
Mashida FCR-450 1979 Yamaha YZR500
sh*tzu PCJ-400 Suzuki GS1000
Dinka Tristar Honda ATC110
[/table]

Edited by bengalboy_0701
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MythicalCreature

This concept looks somewhat interesting. I really like the fact that you've set it in the 70's, New York's crime glory days. I myself will be starting a 70's themed concept soon myself. If you want/need help on any radio stations (preferably on the rock side of things) shoot me a PM.

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MythicalCreature

Actually Tyla has sort of already sorted out radio stations for me, but thanks for the offer anyway.

Edited by bengalboy_0701
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MythicalCreature

Yup, deja vu it is! Thanks anyway. Like I said, i couldn't access the original post (I thought it was deleted or somebody restricted me from it or something, now it has magically started working again), so here we are!

Edited by bengalboy_0701
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The Notorious MOB

This concept is ambitious but I think it has a lot of potential. I especially like the radio stations. I do feel however that the characters names are a little bit weak. You have a protag called Xavier Juan Fernandez... why not just call him Javier Fernandez instead? Also where the hell did you get the name Catherwood?? I have lived in Ireland 25 years and I have never heard of somebody with that surname. Irish Americans sometimes have weird surnames (sometimes I think they make them up themselves) but if Niall is from Dublin he should have an authentic Irish surname. If you want something similar to Catherwood I would suggest either Cahill or Callaghan/O'Callaghan. And Hayes Bartram?? That sounds like a mix between a surname (as a first name) and some kind of Russian surname. I know a few people called Bartley which is pretty similar.. maybe you could use that as a surname and something like Michael, Martin or John as a first name (our traditional names are pretty basic) unless you want to go with an actual Gaelic name.

 

Also there has never really been an Irish mob in Ireland just a number of criminal gangs who operate here.. and the IRA (Irish Republican Army) who claim to be political freedom fighters but are actually just a glorified gang who carry out burglaries and murders (allegedly to further their goals). I think a good way for Niall to find himself in America would be if his boss in Ireland got in trouble with the IRA for dealing drugs (a practice not tolerated by them at the time of your story) and was forced into smuggling guns for them accross the Atlantic for their allies in the Irish-American mob. His boss then sends him to bring the guns but he loses the shipment (having to abandon ship after being spotted by the coastguard) and finds himself indebted to the mob. Either that or he could be a young IRA member himself and go over to America in order to either escape a sectarian murder charge (killing a protestant) or simply just spead his Republican values.

Edited by Money Over Bullshit
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MythicalCreature

Well I was never really good with names anyway, I'll fix 'em up soon. And thanks about the Irish mob thing, I'll fix that up too. And actually Xavier's Name is just Xavier Fernandez, I don't know when or why I added a 'Juan' to it, but, whatever. I'll fix it.

 

Tyla sorted out my radio stations so, the credit might as well go to him.

Edited by bengalboy_0701
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The Notorious MOB

Well I was never really good with names anyway, I'll fix 'em up soon. And thanks about the Irish mob thing, I'll fix that up too. And actually Xavier's Name is just Xavier Fernandez, I don't know when or why I added a 'Juan' to it, but, whatever. I'll fix it.

 

Tyla sorted out my radio stations so, the credit might as well go to him.

Its important to get the names right otherwise a lot of credibility goes out the window straight away. My issue wasn't so much about the Juan it was about the Xavier which from what I understand is a far less common variant of Javier. It just seems to be very medieval to me.

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MythicalCreature

Well, I ain't no expert, but you're probably right. I'll change it then.

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It's great to finally see this thread back on its feet. When you come across a concept with roots in the past that has manages to capture the distinct feeling of the setting, there's nothing finer. You've taken on our suggestions and made the improvements where necessary. Well done bengalboy.

 

If anyone wants to sample a radio station but is short on time, make Breaks 105 the one you listen to while you read through this concept. I listened to it in it's entirety this morning and I've been walking around with my big ass collar up and a lean to my step all day.

 

Your three stories are interesting, although I'm aware Niall's is being reworked right now. MOB's input won't steer you wrong.

Now, what I would really like to see when you're through with getting the final of your three stories is up is some missions. Even if you don't intend on writing the stories out entirely (a very time consuming process) I would still like to see you make use of your settings and the new gameplay features you introduce in this concept. Why not do a handful, just to show us how things work?

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MythicalCreature

Well, actually to do the missions first I need to complete the gameplay section and Niall's story. And also, I need to know my way around in writing missions. This is my first time, you know. :/

Edited by bengalboy_0701
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Naughtius Maximus

Well, actually to do the missions first I need to complete the gameplay section and Niall's story. And also, I need to know my way around in writing missions. This is my first time, you know. :/

 

I think a lit bit surveying would make you adopt a writing skill, it depends on the way how you want the things reflected. You can write with either a narrative style or a writing style that put forwards gameplay. As far as I see, most of the concept missions are written with the second way.

 

 

Also it's good to see this topic solid, man. Cheers. As well as Kaz's story seems okay, another respect for you. About soundtrack, I'm glad to see some of the great songs and musicians I'm familiar with, I saw "Street Player" by Chicago, Van Halen, "Cocaine Blues" by Johnny Cash, Waylon Jennings, Isaac Hayes (I think he's a reputable singer with interesting songs besides respect for his role as "Chef" in South Park), KISS (although knowing a little about them), Rod Stewart... But the most important for me is "Born to Kill" by The Damned, as a huge fan of punk runk genre, I liked to see that . :^:

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MythicalCreature

Thanks guys, i'm just on the verge of finishing Niall's story, and you guys can see them in no tome.

 

 

 

Well, actually to do the missions first I need to complete the gameplay section and Niall's story. And also, I need to know my way around in writing missions. This is my first time, you know. :/

I think a lit bit surveying would make you adopt a writing skill, it depends on the way how you want the things reflected. You can write with either a narrative style or a writing style that put forwards gameplay. As far as I see, most of the concept missions are written with the second way.

 

 

Also it's good to see this topic solid, man. Cheers. As well as Kaz's story seems okay, another respect for you. About soundtrack, I'm glad to see some of the great songs and musicians I'm familiar with, I saw "Street Player" by Chicago, Van Halen, "Cocaine Blues" by Johnny Cash, Waylon Jennings, Isaac Hayes (I think he's a reputable singer with interesting songs besides respect for his role as "Chef" in South Park), KISS (although knowing a little about them), Rod Stewart... But the most important for me is "Born to Kill" by The Damned, as a huge fan of punk runk genre, I liked to see that . :^:

 

 

Thanks, and I had done a little bit of research on writing concept mission scripts, and I thought up of a new style:

 

A hybrid style, crossed between narrative styles and the type of style generally used in mission walkthroughs. Since I want to reflect both the story atmosphere and gameplay. I'm working on an example: It might not be from EC79, but its there to show you the styles. Coming up in a minute.

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MythicalCreature

Here it is! It's my own take on GTA advance's first mission. I made about 90% up myself, but the story is about the same.

 

Enjoy the read.

 

 

Mission Name: Jump Start

Mission Giver: Vinnie

Protagonist: Mike

 

Vinnie and Mike are at Callaghan point in Portland, Liberty City. Vinnie is taking out a bag from the trunk of the car, Mike is putting up another on top of the hood. Vinnie follows, and says:

“That’s it, Mike, now we can get out of Liberty City for good.”

“Vinnie, one of the bags are missing. We don’t have enough money.”

“What do you mean they’re missing?!” Vinnie shouts, surprised.

“I just looked in there, I can’t find the other bag. Must have left it at the bank.”

“sh*t, Mike! What the hell?! How are we gonna get out now!” Vinnie cries out angrily. Then he walks away for a moment, tries to calm down, and says,

“Okay, calm down. I’ve got a plan”

“What is it?”

“We’re gonna do one last job, this time for the Mafia. Then we’ll get enough dough to get us out of here!”

“How do you have connections with the Mafia?” Mike asks, confused.

“Leave that to me. I know this guy named Toni Cipriani, he’s got his head up high in this business. He’ll sort us out. Let’s move.”

“What, you mean we’re going right now?”

“Yeah, damn straight right now! You drive.”

 

You now play as Mike. Enter the Vehicle and drive to Momma’s restaurante. The game introducess you to the controls. Drive in the Blue marker in front of the restaurant to trigger the cutscene.

 

Cutscene-2

 

Mike parks the car in front of the Restaurant. Vinnie gets out, and tells Mike, “Okay, I’ll get in and talk the talk. You go check our hideout, see if it’s not being watched.”

“Why would it be watched?”

“You can never be too sure. Remember Bedford Point?”

“Hey, Bedford point wasn’t my fault! You were the one who didn’t count the people!” Mike strikes back.

“Whatever, just go.” Vinnie gets in the restaurant.

 

Drive to the hideout. Stop the car into the blue marker to continue.

 

The game shows you the inside of the Hideout. You can save your game anytime when not on a mission in this hideout. Saving will increase the time by 6 in-game hours. Save the game to continue.

 

You get a page from Vinnie –“Mike, I figured out the deal. Come pick me up from the restaurant.”

 

Go outside and get into the car. Now drive back to the restaurant. On your way, a couple of goons will be trying to intercept you on your way. Don’t try to hunt them down as they will take off when you reach the restaurant anyway. Drive into the blue marker to continue.

 

Cutscene 3

 

Vinnie walks out of the restaurant, and gets slightly startled at seeing Mike.

“Oh, Mike! You’re here already! So, uh… um, did you check the hideout?

“Yeah, I did,” Mike says, as Vinnie gets in the car and tells Mike to drive.

“Vin, man I don’t feel good about this mafia thing, I-”

Vinnie interrupts Mike, saying “Relax, what’s the worse that could happen?”

Mike replies, “I got chased by some goons on the way. Don’t know who they are or where they went, I don’t see ‘em now, but I think it’s because of that Mafia thing.”

Vinnie tries to console Mike, “Nope, I don’t think so. You said they took off?”

“Yeah.”

“It was probably just some gang mistaking you for their rivals. Don’t sweat it.”

“What kind of gang?”

“How am I supposed to know? Now drive! You talk too much, you know.” Vinnie says, a little annoyed.

 

Get in the car and drive to the hideout. Stop the car into the blue marker.

 

Final Cutscene

 

“You know, now that I think about it, I’ll go crash somewhere else.” Vinnie says, getting out of the car. “You go get some sleep, got a big job tomorrow.”

Mike apparently does not understand. He says, “Whoa, wait, I’m lost. What kind of job?”

Vinnie smiles, and says, “You’ll find out tomorrow.” He walks away.

 

The cutscene ends, and the mission is passed.

 

Reward: $0.

 

Edited by bengalboy_0701
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I like your style. It was easy to follow and easy to designate between cutscene and gameplay.

I'd like to see more depth in your descriptions of locations when you begin writing these for EC79. Especially when you consider the sheer amount of locations you've got going on here, it's important they all have their unique feel and to bring that across in your writing. If I hadn't of played GTA III or LCS, I wouldn't have been able to imagine that meeting going down beneath the Callahan Bridge, looking over their shoulders 'cause they can smell Chinatown.

 

They don't have to be much. Just throw little things in to let us know we're in the 70s and where we are. Three-card monte games on the sidewalk, shooting crap in an alley. Squeegie men stepping out in front of your car trying to extort a buck polishing your windscreen. Hustlers on every corner. Trash blowing down the street. An "Oh sh*t," from your protagonist when he hits a pothole driving down the street. Peep shows and sex shops. What are the characters wearing? Tan leather? Shiny polyester suit? Are they driving a big-ass Cadillac, diamond in the back? Things like that.

 

Have a look at these links. They might help with capturing that 70s feeling, at least with LC:

1970's NYC

NY in the 70s

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The Notorious MOB

I like your style. It was easy to follow and easy to designate between cutscene and gameplay.

I'd like to see more depth in your descriptions of locations when you begin writing these for EC79. Especially when you consider the sheer amount of locations you've got going on here, it's important they all have their unique feel and to bring that across in your writing. If I hadn't of played GTA III or LCS, I wouldn't have been able to imagine that meeting going down beneath the Callahan Bridge, looking over their shoulders 'cause they can smell Chinatown.

 

They don't have to be much. Just throw little things in to let us know we're in the 70s and where we are. Three-card monte games on the sidewalk, shooting crap in an alley. Squeegie men stepping out in front of your car trying to extort a buck polishing your windscreen. Hustlers on every corner. Trash blowing down the street. An "Oh sh*t," from your protagonist when he hits a pothole driving down the street. Peep shows and sex shops. What are the characters wearing? Tan leather? Shiny polyester suit? Are they driving a big-ass Cadillac, diamond in the back? Things like that.

 

Have a look at these links. They might help with capturing that 70s feeling, at least with LC:

1970's NYC

NY in the 70s

From what I understand bengalboy is not a native english speaker (being from Bangladesh I presume) so what you're suggesting may be hard for him unlike wordsmiths such as yourself and Claude4Catalina. For me concept topics dont need to be majorly descriptive (as this can actually put people off reading them).. that's why they are called concepts. They can be as comprehensive or vague as the creator desires. Sure the ones that get the most respect and attention tend to be the more fleshed out ideas but bengalboy needs to walk before he can run. I have a lot of respect for you and although the advice you're giving is good I think it may be a bit much for him to take on board.

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MythicalCreature

@Tyla and MOB - I'll try my level best, and I know that the description of the locations wer a little weak (I had played GTA III for only a couple hours, same with advance, and that was yesterday and it is hard to get the feel of the city from top-down, at least for me). I'll improve it a little with EC79. Thanks for the suggestions guys, and Niall's story is completely reworked through, i'd post it, but guess who broke down again...! :facedesk:

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MythicalCreature

Well, technically, it still isn't the first one yet. It's actually just more of an example of how the missions are going to be looking like. Hopefully the first mission will be coming up soon.

 

Update Alert: So I finally added Niall's story, and changed a few names. Not to mention upgraded the other stories by large as well. I didn't, however have time to work on and finish the Vehicles list but that'll be along, soon.

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The Notorious MOB

Well, technically, it still isn't the first one yet. It's actually just more of an example of how the missions are going to be looking like. Hopefully the first mission will be coming up soon.

 

Update Alert: So I finally added Niall's story, and changed a few names. Not to mention upgraded the other stories by large as well. I didn't, however have time to work on and finish the Vehicles list but that'll be along, soon.

Much better man good to see you done your homework on the IRA. Seeing as though you have written out most of the story are you still going to do missions or are you gonna just leave it at that?

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MythicalCreature

I'm going to do missions soon, and I said before that I was gonna wait till the gameplay section was finished, however i've ditched that idea and am moving on. The first episode I'm going to do is Javier's, first 4 missions. I've sketched up the ideas and have started writing.

 

And also, maybe I'll also update the vehicles sometime around tomorrow. Thanks for stopping by!

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MythicalCreature

The list is still incomplete, I need some utility vehicles and others to complete it. Like I said, I haven't had much time to work on it lately.

 

I am updating whatever I have in a while.

 

EDIT: Posted it. No links yet, they'll be along soon. Especially the hard-to-distinguish ones.

Edited by bengalboy_0701
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Oh my, you've tabled up that vehicle list nicely. Looking good!

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