Jump to content
    1. Welcome to GTAForums!

    1. GTANet.com

    1. GTA Online

      1. Los Santos Drug Wars
      2. Updates
      3. Find Lobbies & Players
      4. Guides & Strategies
      5. Vehicles
      6. Content Creator
      7. Help & Support
    2. Red Dead Online

      1. Blood Money
      2. Frontier Pursuits
      3. Find Lobbies & Outlaws
      4. Help & Support
    3. Crews

    1. Grand Theft Auto Series

      1. Bugs*
      2. St. Andrews Cathedral
    2. GTA VI

    3. GTA V

      1. Guides & Strategies
      2. Help & Support
    4. GTA IV

      1. The Lost and Damned
      2. The Ballad of Gay Tony
      3. Guides & Strategies
      4. Help & Support
    5. GTA San Andreas

      1. Classic GTA SA
      2. Guides & Strategies
      3. Help & Support
    6. GTA Vice City

      1. Classic GTA VC
      2. Guides & Strategies
      3. Help & Support
    7. GTA III

      1. Classic GTA III
      2. Guides & Strategies
      3. Help & Support
    8. Portable Games

      1. GTA Chinatown Wars
      2. GTA Vice City Stories
      3. GTA Liberty City Stories
    9. Top-Down Games

      1. GTA Advance
      2. GTA 2
      3. GTA
    1. Red Dead Redemption 2

      1. PC
      2. Help & Support
    2. Red Dead Redemption

    1. GTA Mods

      1. GTA V
      2. GTA IV
      3. GTA III, VC & SA
      4. Tutorials
    2. Red Dead Mods

      1. Documentation
    3. Mod Showroom

      1. Scripts & Plugins
      2. Maps
      3. Total Conversions
      4. Vehicles
      5. Textures
      6. Characters
      7. Tools
      8. Other
      9. Workshop
    4. Featured Mods

      1. Design Your Own Mission
      2. OpenIV
      3. GTA: Underground
      4. GTA: Liberty City
      5. GTA: State of Liberty
    1. Rockstar Games

    2. Rockstar Collectors

    1. Off-Topic

      1. General Chat
      2. Gaming
      3. Technology
      4. Movies & TV
      5. Music
      6. Sports
      7. Vehicles
    2. Expression

      1. Graphics / Visual Arts
      2. GFX Requests & Tutorials
      3. Writers' Discussion
      4. Debates & Discussion
    1. Announcements

    2. Support

    3. Suggestions

Bones problem after Export


Maxi348
 Share

Recommended Posts

Hello

 

When i export a Skin in 3DS max with Kams Scripts then the skin is not right exported.

The bones are removed or not on the right place. I Use 3DS Max 2013. i have 2014 too on my PC but i think 2014 dont work.

here a picutre i hope this explain my problem

s6kaheo2qify.jpg

This will happen too when i import a orignal skin and exported the skin directly.

 

Im very bad in Englisch im from Germany.

 

mfg.

Edited by Maxi348
Link to comment
Share on other sites

the rigging tut following step 4. Fixing Bugs

goin-god discribes there a methode for faster rigging of models with similar mesh from other gta games

but finaly does it need to rigg by old school method to fix bugs

I often do it by old school method as described in Creative_Madman's tut, but this side is down

but i saved it on my hard disc and can post it below

you can always "overwrite" the rigging

attach these for the head to the head bone

 

add a skin modifier from the modify panel

acsumsXp.jpg

 

now add all of the bones to this skin modifier

abhun1CY.jpg

 

now edit the envelops (ensuring that the verticles box is ticked)

adrEv9vK.jpg

 

the task now is simple yet can be time consuming when you just begin to learn how to do this process.

 

1. select the verticles which make up the mesh of one of the several bones (for example head)

2. select the head bone in the bones selection box

3. in the weight properties, ensure that the weight is set to 1.0 and the rigid box is ticked

4. press the paint weights button

adwF431B.jpg

 

when (AND ONLY WHEN) you have enveloped every single verticle to one bone (all verticles must be rigged, but it is not necessary for all bones to be used), will you export your model

_____________________

 

My tip:

1. attach every vertices to one bone, to the spline for example, save the file, export the model and test it ingame to see if it works or if something wrong with position (the char will be one fixed object)

2 . continue working with the saved file, if the ingametest was successfull

attach now the vertices to the bones, these for arm mesh to arm bone and so on

you can always "overwrite" the rigging

Link to comment
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
 Share

  • 1 User Currently Viewing
    0 members, 0 Anonymous, 1 Guest

×
×
  • Create New...

Important Information

By using GTAForums.com, you agree to our Terms of Use and Privacy Policy.