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load_special_actor with array?


ceejay92
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The following works:

05AA: [email protected] = 'CAT'023C: load_special_actor [email protected] as 1 // models 290-299

but this one in array do not:

05AA: [email protected] = 'TRUTH'05AA: [email protected] = 'WUZIMU'05AA: [email protected] = 'ZERO'for [email protected] = 2 to 4  023C: load_special_actor [email protected]([email protected],3s) as [email protected]  while 823D: not special_actor [email protected] loaded    wait 0  endend

Why?

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Short strings occupy 2 local vars each, so you should put these entries in [email protected], [email protected] and [email protected] respectively.

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[email protected] occupies [email protected] and [email protected], [email protected] occupies [email protected] and [email protected] and so on.

The same for long strings ([email protected]), but they occupy 4 continuous locals.

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I just test it

05AA: [email protected] = 'TRUTH'05AA: [email protected] = 'WUZIMU'05AA: [email protected] = 'ZERO'for [email protected] = 1 to 3023C: load_special_actor [email protected]([email protected],3s) as [email protected] 823D: not special_actor [email protected] loadedwait 0endend

why it still crashed?

How do I call the index if each occupy 2 local vars?

05AA: [email protected] = 'TRUTH'05AA: [email protected] = 'WUZIMU'05AA: [email protected] = 'ZERO'0006: [email protected] = 1for [email protected] = 1 to 3023C: load_special_actor [email protected]([email protected],3s) as [email protected] 823D: not special_actor [email protected] loadedwait 0end0008: [email protected] += 2end

Above also crashed

 

I think I still don't understand

Edited by ceejay92
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The game handles indexes properly if you specify the type of array to be s, just like you did. The only mistake your 1st script has is array indexes - they should be zero-based (so you need 0 to 2).

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