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The GTA V beta hunt


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kuruma1
11 hours ago, HeySlickThatsMe said:

The only interesting things from that kit are the two cut interiors (Bunker + Deviant), two early interiors (Tunnels + GTA O Apartment), like two or three cut tuning parts for vehicles (which we can't even view), bugstar logs and debug xml files, there's nothing else so far

 

Well there is some weird text file that contains descriptions of bunch of GTA Online missions which seems to be from pretty late build as it mentions Heists DLC stuff, nothing really interesting but there is some cut mission concepts in there, one i can't recall is three teams of players competing with each other to steal four insurgents (referred to as "ghurkas") from merryweather which is pretty interesting, it kind of sounds like that heist prep but it clearly isn't, there's also some other concepts like taking a celeb named "Johnny Thorr" to some location before paparazzis take a photo, pretty bizarre stuff not gonna lie

In the online gameplay trailer, there was a standard Pacific heist that was different from the normal one. is that?

rollschuh2282
7 hours ago, DUNK512 said:

Believe me if there was a bully 2 or agent build out there, we would’ve already seen it by this point especially if it was this leak specifically cause certain douchbags in the community had access to it for a year before it was leaked. 
 

the reason you’ve seen people mention bully 2 is cause they confused Jimmy with Bully 2, Jimmy was the code name for agent. 
 

 

all we saw is that in teh V source code is a "BULLY 2" rpf key listed

HeySlickThatsMe

If somebody still believes that Franklin was supposed to die and get replaced by Lamar...

 

<Bug dueDate="0000-00-00" overMonth="true" tags="[TRACK]" class="TASK" summary="TASK - Finale 3A - Save Michael and Trevor" qaOwner="Ongoing Tasks" createdAt="2012-01-10" id="332950"/>


Here's a bugstar log from January 2012 mentioning the final version of ending C

 

Also here's a fun one

 

Finale 1 - Tutorial prompt states "Press circle to smash Trevor", when it actions Michael kicking Trevor
FIN1 - Trevor is moving at the start of the Smash Trevor stage.

 

VFX for michael falling into the helicopter blades in finale 2

 

Fun fact, it appears that ending C was made first before all the other ones - this is the final nail in the coffin for anybody who believes that Franklin was supposed to die, all the other bugstar logs mentioning ending A and ending B are from months later

Edited by HeySlickThatsMe
kuruma1
4 hours ago, HeySlickThatsMe said:

If somebody still believes that Franklin was supposed to die and get replaced by Lamar...

 

<Bug dueDate="0000-00-00" overMonth="true" tags="[TRACK]" class="TASK" summary="TASK - Finale 3A - Save Michael and Trevor" qaOwner="Ongoing Tasks" createdAt="2012-01-10" id="332950"/>


Here's a bugstar log from January 2012 mentioning the final version of ending C

 

Also here's a fun one

 

Finale 1 - Tutorial prompt states "Press circle to smash Trevor", when it actions Michael kicking Trevor
FIN1 - Trevor is moving at the start of the Smash Trevor stage.

 

VFX for michael falling into the helicopter blades in finale 2

 

Fun fact, it appears that ending C was made first before all the other ones - this is the final nail in the coffin for anybody who believes that Franklin was supposed to die, all the other bugstar logs mentioning ending A and ending B are from months later

 

Where can I see all those bugstar logs?

MonoChrome213
5 hours ago, HeySlickThatsMe said:
Finale 1 - Tutorial prompt states "Press circle to smash Trevor", when it actions Michael kicking Trevor
FIN1 - Trevor is moving at the start of the Smash Trevor stage.

there was meant to be qte of smashing trevor’s frozen body omg 😭

funtimeandrefoxy
48 minutes ago, DeathGaming said:

builds.xml I believe

This can only be found in the Jul 24, 2013 Install Data prototype. The location is common.rpf/script/xml/spdebug/peruserdata.xml

Edited by funtimeandrefoxy
  • Like 2
DeathGaming
34 minutes ago, Asus99 said:

in this 150 GB archive, is it possible to restore and run the GTA 5 beta build

Someone would’ve already done it by now if it was possible, I don’t think there would be much to it anyways since it’s close to the final version

funtimeandrefoxy
4 hours ago, DeathGaming said:

Someone would’ve already done it by now if it was possible, I don’t think there would be much to it anyways since it’s close to the final version

I mention again that the devkit has files from other games and even retail files from gta 5 (which seem to be repeated more than once). If you see the size of the zip file you will see that there are only 30GB occupied. This means the rest of the devkit is empty. Is it possible to fix the corrupted files? It would be possible if they were just fragmented, the problem is that they are overwritten and there is no way to solve this. Even if all the files were not corrupted, the builds would still be incomplete, making it impossible to make the build functional with just these files. Is it possible to restore some files? Yes, as long as the specific file is not corrupted or does not work differently than it was supposed to. For example, applying the common.rpf from the install data to a retail version will not work because there are files with different names from this version in relation to the final version, however it is possible to add all the files from this version that are inside this rpf inside the other rpf.

9 hours ago, tiernan said:

Where can i get this build??

Internet archive, I won't send a link because I doubt it's allowed but you can easily find it

Edited by funtimeandrefoxy
  • Like 2
HeySlickThatsMe
10 hours ago, DeathGaming said:

What’s the point in censoring this lol

So some kid doesn't go harassing rockstar devs asking for beta information, this is also why I always cut all the bugstar logs to only include the description (and date when relevant) but leaving out the name of a developer 

KonradGM
On 4/11/2025 at 1:00 PM, HeySlickThatsMe said:

If somebody still believes that Franklin was supposed to die and get replaced by Lamar...

 

<Bug dueDate="0000-00-00" overMonth="true" tags="[TRACK]" class="TASK" summary="TASK - Finale 3A - Save Michael and Trevor" qaOwner="Ongoing Tasks" createdAt="2012-01-10" id="332950"/>


Here's a bugstar log from January 2012 mentioning the final version of ending C

 

Also here's a fun one

 

Finale 1 - Tutorial prompt states "Press circle to smash Trevor", when it actions Michael kicking Trevor
FIN1 - Trevor is moving at the start of the Smash Trevor stage.

 

VFX for michael falling into the helicopter blades in finale 2

 

Fun fact, it appears that ending C was made first before all the other ones - this is the final nail in the coffin for anybody who believes that Franklin was supposed to die, all the other bugstar logs mentioning ending A and ending B are from months later

I mean game started developement in 2008, 2013 Q1 was it's original release year. I'd assume if there were any big story changes those would be not done on last big of developement year before it's meant to release. RDR2 had the change of adding black bars to all cutscenes that Dan wanted that caused a lot of work 1 year before the official release, but at that point we're talking about adjustments and last minute changes not complete rewrites to the game(unless something critical came up during last months).

Comparing the other two endings, they *mostly* stayed the same with only difference being in the last bit execution

Edited by KonradGM
tiernan
3 hours ago, funtimeandrefoxy said:

I mention again that the devkit has files from other games and even retail files from gta 5 (which seem to be repeated more than once). If you see the size of the zip file you will see that there are only 30GB occupied. This means the rest of the devkit is empty. Is it possible to fix the corrupted files? It would be possible if they were just fragmented, the problem is that they are overwritten and there is no way to solve this. Even if all the files were not corrupted, the builds would still be incomplete, making it impossible to make the build functional with just these files. Is it possible to restore some files? Yes, as long as the specific file is not corrupted or does not work differently than it was supposed to. For example, applying the common.rpf from the install data to a retail version will not work because there are files with different names from this version in relation to the final version, however it is possible to add all the files from this version that are inside this rpf inside the other rpf.

Internet archive, I won't send a link because I doubt it's allowed but you can easily find it

The link is no longer avaible but i want to know if that one has beta main charachteres and side charachteres ??

Edited by tiernan
kuruma1
2 hours ago, KonradGM said:

Quiero decir, el juego comenzó a desarrollarse en 2008, y su lanzamiento original fue en el primer trimestre de 2013. Supongo que si hubiera cambios importantes en la historia, no se habrían implementado en el último gran año de desarrollo, antes de su lanzamiento. RDR2 tuvo la modificación de añadir barras negras a todas las cinemáticas, algo que Dan quería, lo que requirió mucho trabajo un año antes del lanzamiento oficial. Pero en ese momento, hablamos de ajustes y cambios de última hora, no de reescrituras completas del juego (a menos que surgiera algo crítico en los últimos meses).

Comparando los otros dos finales, se mantuvieron *prácticamente* iguales, con la única diferencia en la ejecución final.

The nice house heist doesn't make much sense in the final story. I don't know how Michael would end up robbing Martin when, in the final story, he doesn't want any more trouble.

funtimeandrefoxy
2 hours ago, tiernan said:

The link is no longer avaible but i want to know if that one has beta main charachteres and side charachteres ??

no download links have been removed. the files that exist in the unknown build do not contain files of this type. The install data contains a female snow cop model that exists in a specific retail version. There are some ped files with differences in size but I don't know if they are relevant.

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funtimeandrefoxy
17 minutes ago, tiernan said:

Acabei de verificar e tudo o que encontrei foi o de um mês atrás, que tem 30 GB e tem a maioria dos arquivos corrompidos, nada sobre 13 de julho. 

I already understood. Are you referring to the Xbox 360 DLCs? I don't know their origin. the build date is not reliable as this was the date it was added to the devkit and not its creation date. dlcs may be older than that.

DeathGaming
2 minutes ago, funtimeandrefoxy said:

I already understood. Are you referring to the Xbox 360 DLCs? I don't know their origin. the build date is not reliable as this was the date it was added to the devkit and not its creation date. dlcs may be older than that.

They’re from PartnerNET, which makes me realize something.

 

Is it possible there could be builds of the whole game that was on PartnerNET?

funtimeandrefoxy
1 minute ago, DeathGaming said:

They’re from PartnerNET, which makes me realize something.

 

Is it possible there could be builds of the whole game that was on PartnerNET?

good question. I don't know and I've never seen it. The only thing I saw with my own eyes was a prototype dlc from tlad and I found it only because the devkit was a "PNET Farm" (devkits that don't seem to have any purpose other than to download various content from other companies or the same one).

kuruma1
12 minutes ago, funtimeandrefoxy said:

good question. I don't know and I've never seen it. The only thing I saw with my own eyes was a prototype dlc from tlad and I found it only because the devkit was a "PNET Farm" (devkits that don't seem to have any purpose other than to download various content from other companies or the same one).

I hope a GTA V build leaks someday. I'd really like to see just the horses.
And what happened to that prototype of the GTA IV TLAD DLC?

 

funtimeandrefoxy
1 hour ago, kuruma1 said:

I hope a GTA V build leaks someday. I'd really like to see just the horses.
And what happened to that prototype of the GTA IV TLAD DLC?

 

the dlc is on the hidden palace wiki. From what I understand, people say that there are 0 differences compared to the final version but that is strange because there are differences in file sizes. I remember that the file that stores animations had some animations that did not exist in the retail version. I never went deep into research.

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