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The GTA V beta hunt


StJimmy

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exe files in the gta v source code, what are they for, and why do almost all of them not work and do not open?

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olzhas1one
On 7/22/2024 at 12:54 AM, DUNK512 said:

vb5_001.png

That is some seriously tight topology. Modern games would have triple or even quadruple the polycount than visible here. It must've been a pain texturing all this (at a high quality level).

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OhMrZack
On 7/28/2024 at 7:34 AM, Nyfyr said:

I think they were simply not prepared for the response from Take Two. But honestly, many other developers do not care about beta leaks, and they probably didn't expect things to go to the lengths it did. But I nd probably everyone wish they had showed more before they completely backtracked on everything. Those threats must have been serious though. Probably some hardcore lawsuit stuff. It was so bad that Carson deleted pretty much every comment regarding the leak, although I can still see it when someone responded to them. But yeah the frustration that we didn't get more when we were so close is real

Didn’t that dev kit Carson obtain have some internal notes about GTA 6’s setting and future rockstar games titles? 

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Gtaultimatefanboy
1 hour ago, OhMrZack said:

Didn’t that dev kit Carson obtain have some internal notes about GTA 6’s setting and future rockstar games titles? 

The dev kit had a 2012 build of GTA V, so it definitely did not have any references to GTA 6, in that period parts of GTA V's story were getting re-written and they were just coming up with what little story GTA Online had at the time. It's more likely it had references to the now-canceled story mode DLCs and maybe Red Dead Redemption 2 (which was in pre-production that same year).

As a side note, it's unfortunate that Carson did not focus on ripping the .gxt2 text files first, that would have been a gold mine. I get he was interested first on the radio audio because he was part of a (garbage) Reddit community about that stuff, but that turned out to be wasted time.

Edited by Gtaultimatefanboy
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HeySlickThatsMe

I'm also sad that no gxt2 files were grabbed because that would've been the actual gold mine of content, easy to reupload and would contain dozen of information

 

Though i doubt any SP DLC content would be featured apart from maybe the scrapped mini MTX like dlc weapons, army outfit for Trevor and clown outfit for Michael, back then they did say there was a multiplayer clown dlc archive that was corrupted (and one reference to that was found in leaked source code)

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23 minutes ago, HeySlickThatsMe said:

Мне также грустно, что файлы gxt2 не были захвачены, потому что это была бы настоящая золотая жила контента, их было бы легко повторно загрузить и они содержали бы дюжину информации

 

Хотя я сомневаюсь, что будет показан какой-либо дополнительный контент DLC, кроме, возможно, переработанного mini MTX, такого как dlc weapons, армейское снаряжение для Тревора и клоунское снаряжение для Майкла, тогда они говорили, что был поврежден архив многопользовательского dlc clown (и одна ссылка на это была найдена в просочившемся исходном коде)

and when will these files be found now?

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1 hour ago, Asus99 said:

and when will these files be found now?

They're essentially gone, it's not impossible to find Rockstar devkits these days, the issue is finding one that has a year old build remnants on it of a specific game (GTA5) wich is a tough ask. The earlier builds usually get overwritten by the newer developments build iterations when doing a quick wipe.(Wich is usually the state these devkits are left in when they get resold or end up on ebay) It's alot of things to align and it's why i believe that the situation with carsongt  was quite the one of a kind type deal, this will very likely never be reproduced again.

Edited by Kyox
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and besides the dev kit ps3, are there any ways to find gta v beta? either files

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Gtaultimatefanboy
28 minutes ago, Asus99 said:

and besides the dev kit ps3, are there any ways to find gta v beta? either files

Assuming I understood your oddly-worded question correctly, you can use OpenIV to view the files of the Xbox 360 and PS3 versions of GTA V, they have more unused files that are not present in the PS4/XONE/PC releases.

But there is a small problem, which is that since the PC version came out almost a decade ago the developers of OpenIV have completely stopped any work on features for X360/PS3 file-viewing, so we're limited in a lot of aspects like not being able to view the ".cdr" and ".cft" model files on the PS3 version. If only the OpenIV developers resumed work on these features one day.

Edited by Gtaultimatefanboy
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3 hours ago, Gtaultimatefanboy said:

Предполагая, что я правильно понял ваш странно сформулированный вопрос, вы можете использовать OpenIV для просмотра файлов версий GTA V для Xbox 360 и PS3, в них больше неиспользуемых файлов, которых нет в версиях для PS4 / XONE / PC.

Но есть небольшая проблема, которая заключается в том, что с момента выхода версии для ПК почти десять лет назад разработчики OpenIV полностью прекратили любую работу над функциями для просмотра файлов X360 / PS3, поэтому мы ограничены во многих аспектах, таких как невозможность просмотра файлов моделей ".cdr" и ".cft" в версии для PS3. Если бы только разработчики OpenIV когда-нибудь возобновили работу над этими функциями.

Is there a program in the source code to view any gta files?

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rollschuh2282
On 8/6/2024 at 6:04 PM, HeySlickThatsMe said:

I'm also sad that no gxt2 files were grabbed because that would've been the actual gold mine of content, easy to reupload and would contain dozen of information

 

Though i doubt any SP DLC content would be featured apart from maybe the scrapped mini MTX like dlc weapons, army outfit for Trevor and clown outfit for Michael, back then they did say there was a multiplayer clown dlc archive that was corrupted (and one reference to that was found in leaked source code)

i wonder if the assets_ng/gametext folder would have some stuff that is not present in the final game strings...i hope so...and i hope it leaks in the future

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jaydeedilla
On 8/6/2024 at 7:39 PM, Kyox said:

They're essentially gone, it's not impossible to find Rockstar devkits these days, the issue is finding one that has a year old build remnants on it of a specific game (GTA5) wich is a tough ask. The earlier builds usually get overwritten by the newer developments build iterations when doing a quick wipe.(Wich is usually the state these devkits are left in when they get resold or end up on ebay) It's alot of things to align and it's why i believe that the situation with carsongt  was quite the one of a kind type deal, this will very likely never be reproduced again.

I mean if a 13 year old kid can get his hands on such a kit... then who knows what kind of material people have hidden who are just waiting for the right moment to come out with stuff

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and there is also a duplex version of gta v for ps3 before the release, I do not know where to download it, there is probably beta content in the files anyway

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Tim The Tool Bag Taylor

I wonder what led to parts of GTA V's story being re-written as mentioned in a few comments above? 

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NightmanCometh96
3 hours ago, Tim The Tool Bag Taylor said:

I wonder what led to parts of GTA V's story being re-written as mentioned in a few comments above? 

I'll admit that this is just a tinfoil hat theory on my part, but I've long suspected that R* may have repurposed a few set-pieces and/or story beats from Agent into GTA V's FIB subplot once the former was scrapped; perhaps they even intended to implement some of its concepts into the Agent Trevor DLC before that was canned and, along with the other ill-fated SP expansions, reworked into GTAO-exclusive content:kekw:

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Tim The Tool Bag Taylor
8 hours ago, NightmanCometh96 said:

I'll admit that this is just a tinfoil hat theory on my part, but I've long suspected that R* may have repurposed a few set-pieces and/or story beats from Agent into GTA V's FIB subplot once the former was scrapped; perhaps they even intended to implement some of its concepts into the Agent Trevor DLC before that was canned and, along with the other ill-fated SP expansions, reworked into GTAO-exclusive content:kekw:

 

That could be plausible. It was the only game where we worked directly with a federal agency rather than external or through a contact. I still think it was the initial plot of the story since it began in the story. But hey, the idea of Agent could had been an influence, especially since that game was in development when GTA V began.

 

As quoted by Obbe Vermeij, Agent was canned when pressure to complete GTA V became apparent.

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Spider-Vice
On 8/8/2024 at 1:14 PM, Asus99 said:

and there is also a duplex version of gta v for ps3 before the release, I do not know where to download it, there is probably beta content in the files anyway

A lot of these promo or not-for-sale releases are the same build as the final 1.00 build with no differences. Back in the day games had to go "gold" much, much earlier because of producing and distributing the discs.

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  • 3 weeks later...
keremkerem

Can y’all explain me what you refer with saying that the story was rewritten?

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Gtaultimatefanboy
18 hours ago, keremkerem said:

Can y’all explain me what you refer with saying that the story was rewritten?

Some stuff has already been mentioned here before, here are some examples, you can check for more:

*The reason for Michael and Trevor's exile originally being due to the events of The Sharmoota Job, a cut heist that took place in Martin Madrazo's ranch and where the protagonists stole a horse named Sharmoota and a safe that they pulled out of a wall, Patricia got kidnapped here too. In the final iteration of the story the exile happens because of something Trevor does off-screen and which the player does not have control over, which is super LAME.

*The Solomon strand was almost completely rewritten: "Mr. Richards" originally featured the concept of "Caida Libre" and it did not involve the returning Rocco, but a completely new character named Sexton Daniels who was one of the passangers in the plane that gets shot down. There was the mission "Harrier" where Michael and Trevor stole a Vulkan VTOL jet. Solomon's son was also meant to have an actual physical appereance at some point.

*"Lamar Down" originally taking place in the Del Perro parking lot. And after getting called by Franklin, Michael arrived to the scene riding Sharmoota (the horse stolen from Madrazo), and after calling Trevor he would arrive in a fighter jet (possibly the Vulkan stolen for Solomon in "Harrier").

*The target of "The Construction Assassination" being a Russian instead of the Italian-American Enzo Bonelli.

*Trevor was meant to be part of the crew in "The Bureau Raid", possibly meaning that heist was meant to happen earlier in the story and when the truth about Brad was not discovered yet.

 

And then there's minor stuff like:

*Franklin originally killing D in that mid-mission cutscene of "The Long Stretch", which got reshot to have Stretch shoot D.

*The intro cutscene of "Mr. Philips" featuring the protagonists and Lester having a party at Michael's house when Dave comes in, it got reshot so that Lester is absent and Franklin just arrives at the place.

Edited by Gtaultimatefanboy
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keremkerem
11 hours ago, Gtaultimatefanboy said:

Some stuff has already been mentioned here before, here are some examples, you can check for more:

*The reason for Michael and Trevor's exile originally being due to the events of The Sharmoota Job, a cut heist that took place in Martin Madrazo's ranch and where the protagonists stole a horse named Sharmoota and a safe that they pulled out of a wall, Patricia got kidnapped here too. In the final iteration of the story the exile happens because of something Trevor does off-screen and which the player does not have control over, which is super LAME.

*The Solomon strand was almost completely rewritten: "Mr. Richards" was not meant to involve the returning Rocco, but a completely new character named Sexton Daniels who was also meant to appear in "Caida Libre" (not originally a Madrazo mission) and he was one of the passangers in the plane that gets shot down. There was the mission "Harrier" where Michael and Trevor stole a Vulkan jet. Solomon's son was also meant to have an actual physical appereance at some point.

*"Lamar Down" originally taking place in the Del Perro parking lot. And after getting called by Franklin, Michael arrived to the scene riding Sharmoota (the horse stolen from Madrazo), and after calling Trevor he would arrive in a fighter jet (possibly the Vulkan stolen for Solomon in "Harrier").

*The target of "The Construction Assassination" being a Russian instead of the Italian-American Enzo Bonelli.

*Trevor was meant to be part of the crew in "The Bureau Raid", possibly meaning that heist was meant to happen earlier in the story and when the truth about Brad was not discovered yet.

 

And then there's minor stuff like:

*Franklin originally killing D in that mid-mission cutscene of "The Long Stretch", which got reshot to have Stretch shoot D.

*The intro cutscene of "Mr. Philips" featuring the protagonists and Lester having a party at Michael's house when Dave comes in, it got reshot so that Lester is absent and Franklin just arrives at the place.

Oh okey thank you!

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  • 3 weeks later...
HeySlickThatsMe

I'd like to debunk the theory that Lamar was ever playable in beta version of the game.

 

AMA post for recollection: 

 

NPKj1Av.png

Slink is asked if Lamar was originally a playable character after ending C, to which he responds "Wow! Where did you hear that from" in my opinion indicating that he has never ever heard of something like this existing (he is visibly surprised), he then proceeds to say how story was different and Lamar was deeper involved, which does not confirm or deny whether he was playable or not and "deeper involved" can mean anything, as we know "Lamar Down" was completely different in beta version of the game.

 

The follow-up reply says that IMDB page mentioned Rockstar left "some coding in files mentioning it" which is simply untrue no such coding will be found anywhere and IMDB can be edited by pretty much anyone.

 

Another piece of evidence that is being thrown around is Lamar's unused outfit which would be used for Tennis/Golf, there is again no link here and it only proves that you originally could play Tennis/Golf with him. He also has no voice lines for these activities so it's possible this could be one of those cuts which were made due to Slink being unable to record anything at the time.

 

And the last thing people use as evidence are the voice lines that families gang members have which are used for greeting Lamar, Franklin versions also exist. The supposed evidence here is that they trigger when you're playing as Lamar, except they in fact do trigger in freeroam too. Go test it out yourself, call Lamar for a hang out and start walking with him near the families members, they will sometimes greet Franklin but other times they will greet Lamar and he will even respond back!

 

Conclusion: There is no evidence that Franklin was ever supposed to die and get replaced by Lamar in ending C, this is pure bullsh*t until proven otherwise.

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Gtaultimatefanboy
1 hour ago, HeySlickThatsMe said:

He also has no voice lines for these activities so it's possible this could be one of those cuts which were made due to Slink being unable to record anything at the time.

Or they simply got deleted. No idea why Rockstar has a weird way of choosing what audio files to delete, but they do, as shown by how the audio container for the third Mrs A./Mrs B. mission (mrs3.awc) only has dialogue for seemingly background characters and nothing from Franklin and Mrs A. despite them being the main characters of the mission, and the audio containers of The Sharmoota Job finales (nhh.awc/nhh2a.awc) only having dialogue for Madrazo's goons despite it being known that the three protagonists and Patricia were involved.

Anyways, I never believed the misinformation that "The Third Way" involved Franklin dying and that lame clown Lamar becoming playable. How did people take Slink Johnson's comment as him confirming that false info was a fact? YouTubers are also to blame for this misinformation becoming so widespread, there are way too many videos where this fake information is presented as fact (then again, they're YouTubers, they're paid to lie).

Edited by Gtaultimatefanboy
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