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The GTA V beta hunt


StJimmy

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17 hours ago, Spider-Vice said:

That was found pretty early on after the game released lol. It's just a production leftover.

Ah alright 
i know it's leftover but it's werid they left that in the files
good to know 👍

 

Edited by 0x1377
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11 hours ago, TheGodDamnMasterReturns said:

what is that from? did you take that larger screenshot?

One of the Online job thumbnails, it was discussed here before...

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13 hours ago, TheGodDamnMasterReturns said:

what is that from? did you take that larger screenshot?

yes just for comparison the original images is on bottom right

2 hours ago, MGgames100 said:

One of the Online job thumbnails, it was discussed here before...

i didn't know that thanks , also ps3 files has a lot of interesting stuff than pc files

Edited by 0x1377
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  • 2 weeks later...
On 15.07.2020 at 23:47, DeGeneratorX said:

Я делаю огромный прогресс в бета-версии timecyc и многое узнаю о значениях.

 

Например, оригинальный timecyc Xbox 360 (очистить на 19:00, возможно, вы увидите что-то подобное в своей игре):

IZp7SlJ.png

 

Бета-версия 2011. Фото (прозрачное):

Wc4KThg.jpg

 

Бета-проект timecyc:

4fniPZR.png

 

 

Теперь я пытаюсь увеличить HDR/яркость солнца настолько, чтобы не видеть его диск и добавить эти маленькие облака, но это может быть жестко запрограммировано и почти невозможно для меня, потому что это может быть ранняя бета-версия, которая не может быть изменены через файлы timecycle.

 

Мой проект пока будет охватывать только дневное время с 5:00 до 21:00 и как минимум 3 погоды: солнечную, ясную и облачную.

 

 

very interesting looks nice maybe you know how to make timecycles darker

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HeySlickThatsMe

Some real ancient sh*t but it wasn't mentioned before, based on these bits from builds.xml, it's safe to assume that beta GTA Online with cops & crooks gamemode still allowed you to create your own character, these logs mention head blend data which is what final game uses to blend two parents together to create a new GTA Online face model 

 

•A code issue is currently causing C&C to crash when selecting new characters. 476371
oYou will need to add -noheadblend to work around this if you’re on MP. Doesn’t affect SP.
•472515 – Xbox360 MP crash, can be avoided using -noheadblend until fixed.

 

Additionally there were at least 8 head models to choose/blend from

 

390503: - Fatal Assert: assetstore.h(545): Error: pDef->m_pObject: mp_headtargets/head_003_r:Object is not in memory
•674698 - [PT][PB] - Fatal Assert - assetstore.h(543): Error: pDef->m_pObject: mp_g_m_vagos_01/head_diff_008_a_whi:Object is not in memory
o(Possibly still an issue – running with -noheadblend is a likely workaround if so)

 

Interesting that the head is labeled as "whi" considering the Vagos should be Latino, also worth to mention that head 8 in final game also has different suffix which I don't remember right now

I also wonder what sort of clothing we would be able to use, would they be models from gang NPC's or did they repurpose (some of) the clothes for final version of multiplayer characters?

 

And little bonus, I already mentioned these before but here's some of known names from CNC models dumped from pedvariations dat which is unused, it also matches the model name mentioned in the builds xml

 

MP_G_F_Mexican_01
MP_G_F_Vagos_01
MP_G_M_Black_01
MP_G_M_Mexican_01
MP_G_M_Vagos_01
MP_M_Cop_01

 

I got no clue why there's both "Mexican" and "Vagos" but I think they used the Mexican models as Lost MC just that the name was screwed, the portfolio images from Steven Walsh had "Gang Mexican" written and it had a biker icon next to it, probably some sort of leftover that they didn't want to bother fixing because they would need to rename a lot of files 

Edited by HeySlickThatsMe
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  • 2 weeks later...

Was visiting the PS3 files, and came across a monolithic pile of scaleforms

 

These are not completely new discoveries, but as it turns out the monstrosity that is scaleform is completely platform independent, meaning that i could literally drag and drop scaleforms from PS3 to PC (and hand convert CTDs to YTDs (which is easy))

 

So heres some higher quality stuff on them

 

mp_killstrip_freemode

 

takes a number and displays damage on a part of the body, scrolls texture up or down to show the area, shows the weapon (WEAPON_LOUDHAILER used here just because)

 

also displays the score at the bottom, rank of the player top left, etcetera. Larger X's are "Kill shots" and the color of the player/victim can be changed

 

fr6Wf.png

 

 

alien_runes_overlay in 2022!

It's quite animated

background not strictly related

https://sx.l7y.ca/2022-09-07_16-03-36_ev2Ymh.mp4

 

h6mFY.png

 

introscrn

A lovely pile of random development goodies in a slide show when the debug function is run

 

Basically seems like some screen to show bugs and stuff, not sure the purpose but definitely for QA testers and the like

image is massive as hell, all 1920x1080 images

vW8U3.png

 

Voting

An extremely lame voting menu

ZeVFJ.png

 

blow_torch

 

blow torch

 

https://sx.l7y.ca/2022-09-07_16-13-00_jHqFtY.mp4

 

rbfga.png

 

 

 

 

These are the scaleforms i've messed with thus far, if theres other ps3 ones that are of note that i should dig further into let me know.

 

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Interesting stuff, also in the QA debug stuff seems like Legion Square was called Pershing Square (GTA SA's naming of the same area)

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On 9/7/2022 at 11:15 PM, Lucas7yoshi said:

Was visiting the PS3 files, and came across a monolithic pile of scaleforms

 

These are not completely new discoveries, but as it turns out the monstrosity that is scaleform is completely platform independent, meaning that i could literally drag and drop scaleforms from PS3 to PC (and hand convert CTDs to YTDs (which is easy))

 

So heres some higher quality stuff on them

 

mp_killstrip_freemode

 

takes a number and displays damage on a part of the body, scrolls texture up or down to show the area, shows the weapon (WEAPON_LOUDHAILER used here just because)

 

also displays the score at the bottom, rank of the player top left, etcetera. Larger X's are "Kill shots" and the color of the player/victim can be changed

 

fr6Wf.png

 

 

alien_runes_overlay in 2022!

It's quite animated

background not strictly related

https://sx.l7y.ca/2022-09-07_16-03-36_ev2Ymh.mp4

 

h6mFY.png

 

introscrn

A lovely pile of random development goodies in a slide show when the debug function is run

 

Basically seems like some screen to show bugs and stuff, not sure the purpose but definitely for QA testers and the like

image is massive as hell, all 1920x1080 images

vW8U3.png

 

Voting

An extremely lame voting menu

ZeVFJ.png

 

blow_torch

 

blow torch

 

https://sx.l7y.ca/2022-09-07_16-13-00_jHqFtY.mp4

 

rbfga.png

 

 

 

 

These are the scaleforms i've messed with thus far, if theres other ps3 ones that are of note that i should dig further into let me know.

 

You can try looking into Max Payne 3's scaleform stuff because there are some GTA V stuff in its files found before.

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I seriously can't believe it's been 9 years since gta 5 came out. Still one of my favorite games of all time

Edited by zxnd
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Unused/scrapped stems for the Casino Heist finale's music track casino_heist_2 can be heard in the recently leaked GTA 6 footage

 

 

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How the f*ck..., well atleast we can call it a day for gta 6's beta hunt 💀

Edited by zxnd
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LegitimatePride
2 hours ago, Pedinhuh said:

If V's source code comes up online, I wonder what kind of beta content we could find on it...

After losing that GTA V devkit due to owner stupidity, it's only right for that to happen, we deserve it. It's a shame that corporate bootlickers in this forum are trying to take down the leaker and considering a billion-dollar corporation "the victim".

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Eh, the bootlickers have a sensible point, that is the fact that they don't want to wait further longer than they had to for GTA VI.

 

And the leaker ain't no f*cking victim, he's a blackmailer kid looking to make quick money. I feel very hard to sympathize with the kid ever since he made it clear that he wants money.

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CheckOutMyMixtape666
22 hours ago, LegitimatePride said:

After losing that GTA V devkit due to owner stupidity, it's only right for that to happen, we deserve it. It's a shame that corporate bootlickers in this forum are trying to take down the leaker and considering a billion-dollar corporation "the victim".

“I want my video game NOW mommy >:(“

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Insoluble Fiber

here are a few small beta changes i noticed when comparing old newswire screenshots of warehouse cargo with current warehouses cargo. 

newswire:
No description available.

large crate of counterfeit meds and short crate of counterfeit jewellry looks different to what we currently have: 

No description available.
No description available.

Edited by Insoluble Fiber
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might be very late with this but have the placeholder cutscenes for heists (or other jobs) been posted already?
 

 

 

series A is quite intriguing

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  • 2 weeks later...

idk if anybody mentioned this yet, its also more of a smaller detail:

in the mission with stretch, lamar and franklin in that warehouse and the cutscene happens inside, franklin was the one who originally killed that ballas dude and not stretch, but they changed it to stretch who killed the ballas dude.

 

was ,mentioned by solo in this video:

 around the 10:40 mark

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DeeJayRaccoon

Fairly sure that the footage you're talking about is actually taken from a GTA IV mod called Countryside Mountain V, arguably one of the best GTA IV mods ever. You can install the mod yourself and drive on the same road as seen in that certain clip. What the uploader esentially did is spread disinformation in the hopes that he could fool at least a few thousand fans into believing that the video actually showed legit Pre-Alpha footage. While I'm sure that some legit footage might be somewhere in a dark and dusty corner of the internet, that video simply wasn't that.

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28 minutes ago, DeeJayRaccoon said:

Fairly sure that the footage you're talking about is actually taken from a GTA IV mod called Countryside Mountain V, arguably one of the best GTA IV mods ever. You can install the mod yourself and drive on the same road as seen in that certain clip. What the uploader esentially did is spread disinformation in the hopes that he could fool at least a few thousand fans into believing that the video actually showed legit Pre-Alpha footage. While I'm sure that some legit footage might be somewhere in a dark and dusty corner of the internet, that video simply wasn't that.


Fooled bigger youtubers, saw a short from TGG in particular about this video. The original video's comment section has multiple comments stating its from the mod you mentioned. Shame that its so easy to spread misinformation.

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49 minutes ago, stxrrymomo said:

 

u talking about this video ?

I find it incredibly funny how people believe this video, like bitch for real? can you even recognize any of this like belonging to Los Santos or Countryside? Lmao Rockstar doesnt do that sh*t, like Redoing the 100% of an entire map

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HeySlickThatsMe
1 hour ago, stxrrymomo said:

 

u talking about this video ?

This is fake, it's a mod for GTA IV called Countryside Mountains V

Garbage pics but you get the point

Spoiler

unknown.pngunknown.png

 

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2 hours ago, HeySlickThatsMe said:

This is fake, it's a mod for GTA IV called Countryside Mountains V

Garbage pics but you get the point

  Reveal hidden contents

unknown.pngunknown.png

 

yeah yeah i know it’s a mod mate i just wanted to show what video they were talking about 

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