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The GTA V beta hunt


StJimmy
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Popular Posts

Cover credits to DMThePro123   Firstly, if anyone can find a better name for this topic, send it to me. Now lets begin: We've all seen this picture of the Hijak Khameleon driven by Michael De

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Oh look, Liberty City in V. Thanks to Spider-Vice for finding the link ofc... Pls, he deserves the credit. We looked at the link at the same time, but he found it. (Re-hosted due to format, origina

Recommended Posts

Konata Inoue
9 minutes ago, Pizzahut said:

nope, it doesn't have that balcony.

 

might be wrong, but I think it's a different shot of Micheal drinking whiskey at the end of the FIB bureau raid in franklin's house.

Yup, that's certainly the case. I somehow always forget about the bureau raid. 

MNi3Xkl.png

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Konata Inoue

Has anybody tried implementing the buildings / structures from Arena War? (I'm on about the ones that are from the cut single player zombie DLC ) If not and there's interest, I'll do more. 

Here be the gas station from Arena War / Zombies

Spoiler

 


g8z7f3W.png
KW8uOdg.png

6tMh6zh.png

0cpcWhe.png

uehnI9L.png

 

 

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Konata Inoue

Here's some more stuff regarding SP_Zombie / Arena War

Damaged Liquor Ace sign

Spoiler

4cGWvz0.png



Murietta Heights pump jacks.

Spoiler

There were Green and Black ones in Arena War, so I applied both textures to the ones in Los Santos. 
Minor note: The Arena War pumpjacks have a damaged Brute logo on them, but it's not seen here as I didn't mess with the embedded textures. 
wAVMg2u.png
67q90DP.png



One of the power plant buildings which required notable modifications. 

Spoiler

(A ton of powerplant stuff was included w/ Arena War, I'll the rest in the future)
JAVhfMp.jpg
gZS651N.png
7MNECQm.png
pE834Oa.jpg

Top is the version from AW, just cut in half, but I since stretched it, redid the UV maps, and yeah.
3dsmax_2020-09-08_19-57-12-74.png



Vespucci Condo
Don't mind my lovely mouse writing skill.

Spoiler

This was and is a pain in the ass, as the textures aren't appropriately showing in game, so I'll just redo it. Take some 3ds max shots for now, I'll update with ingame pics soon. 
Ii3wmQ0.png

 

Yellow line is outlining extra Air Conditioners
Blue line is showing the height difference
r2bkYAF.png
2xHhlqO.png

 

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Awesome work! It's cool to see how these assets were originally intended to be used. Probably not intentional but I only now realized how similar Arena War sounds to Alien War which I believe was the internal name for the second DLC.

Edited by D T
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Konata Inoue

I don't know if it's ever been mentioned before, but has anyone ever noticed Karen Daniels (Michelle) has a ton of voice lines? It seems she and Trevor would've met at one point, as she has lines for in case Trevor dies, including some referring to him as "The tool"
 

 

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Probably meant to be used for the post story DLC with Trevor doing stuff for the IAA that was eventually recycled into Series A Heist, and I think the Doomsday Heist and Gunrunning? Correct me if I’m wrong about the latter. I’m not 100% on that one, but I’m pretty positive about the Series A Heist

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Cutter De Blanc

My favorites were, "I'll interrogate you when youre dead" and "If I knock your teeth out I cant pull them"

 

Seems like her and Trevor would have gotten along well

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Konata Inoue

More SP_Zombies stuff. 

Grand Banks foundry. (Y'know, the place from Ending C?) 
Arena war had all the pieces separate so I had to put them together and make minor modifications, opposed to the base game which has them all together as one. 
Minor modifications include adjusting the width of the Grand Banks gate and minor editing to the pipe that goes from the top of the gate to the building.
Also. I would've taken in game pics, but I'm getting an error upon importing to the RPF

Spoiler


meqQC7j.png
QgULmZ5.png
7zFUrtV.png



Something a tad more interesting is that there's an Arena theme that includes part of the above BUT this version sports different banners that have what I'm assuming are faction emblems? I come to that conclusion since they are completely unrelated to the anti-corporation themes of the rest.

Spoiler


CPU0qko.png
VpIja8L.png
AADH96C.png
RHDrsLI.png
qdsR96d.png

 

Edited by Konata Inoue
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Antasurris

Here's some news about my progress on the beta GFX !

 

 Here is the first result of my re-creation of the round minimap, I hope to be able to present a fully functional version before the end of the month. Don't pay attention to the scenery, this is the mapping of my GTA Zombies project.

Spoiler

4xnV4Jx.jpg

 

Here is the first version of my work that I presented in July to my community for comparison.

 

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  • 2 weeks later...
ricotiga666

i wish the casino heist 1, would come for fun with horses clowns and all

theres a lost flowing lamp under the map beneath  the city between subways in LS, ps no glitches patched on fivem for it was created before the patch so take the mk2 and fly on.

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universetwisters
3 hours ago, ricotiga666 said:

i wish the casino heist 1, would come for fun with horses clowns and all

theres a lost flowing lamp under the map beneath  the city between subways in LS, ps no glitches patched on fivem for it was created before the patch so take the mk2 and fly on.

 

what

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cp1dell
On 10/6/2020 at 1:18 PM, ricotiga666 said:

i wish the casino heist 1, would come for fun with horses clowns and all

theres a lost flowing lamp under the map beneath  the city between subways in LS, ps no glitches patched on fivem for it was created before the patch so take the mk2 and fly on.

God speed son

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Midnight Hitman
On 10/6/2020 at 7:18 PM, ricotiga666 said:

i wish the casino heist 1, would come for fun with horses clowns and all

theres a lost flowing lamp under the map beneath  the city between subways in LS, ps no glitches patched on fivem for it was created before the patch so take the mk2 and fly on.

672.png

Edited by Midnight Hitman
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Konata Inoue

I'm gonna take a wild guess and say Sea Creatures would've been available in Director mode, but were likely cut due to complications such as spawning on land, etc.
Yellow trees are from a mod, nothing in the vanilla game.

 

Edited by Konata Inoue
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Monkeypolice188

Arena War update has 2 unused Cerberus "war horn" airhorn sounds. these are simply lower pitch variations of the Cerberus's already-epic war horn. Interestingly enough, all three warhorns appear to have originally been intended to be mod-shop horns, given they have the same set up as the already-present Arena air horns available in mod-shops.

 

Edited by Monkeypolice188
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Judging by pedpersonality.ymt, Rockstar may have planned to have female members of the Triads and Marabunta Grande. Well, Marabunta Grande or Armenians, since peds.ymt has the Armenian gang peds use the "marabunte" personality, while Marabunta Grande peds use the "vagos" personality.

5661e430cb.png

 

6516331d89.png

Edited by Jax765
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Monkeypolice188

Not exactly strict "beta" content, but as a follow up to my last post, I made a video with every single horn sound, both used and unused, across GTA IV and GTA V (since V reuses a huge chunk of IV's sound data). I was able to restore these by simply adding all of the horn entries into one horn list and applying that to one vehicle. As you can see, many of these actually go unused in both IV and V.

Fun fact; a single car/list can have up to 128 horn options at one time.

 

Big thanks to @WildBrick142 for his string research back last year which has most definitely helped find all these. 
 

 

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Benefactor69
1 hour ago, Monkeypolice188 said:

Not exactly strict "beta" content, but as a follow up to my last post, I made a video with every single horn sound, both used and unused, across GTA IV and GTA V (since V reuses a huge chunk of IV's sound data). I was able to restore these by simply adding all of the horn entries into one horn list and applying that to one vehicle. As you can see, many of these actually go unused in both IV and V.

Fun fact; a single car/list can have up to 128 horn options at one time.

 

Big thanks to @WildBrick142 for his string research back last year which has most definitely helped find all these. 
 

 

Thank you for posting this, I've been looking for clean rips of the GTA IV and V horns for a long time now!

 

I never liked how the horns were done in V compared to IV. Cars in IV seemed to have a larger selection of horns than V, and each model had a specific horn which made certain cars with rarer horns (such as the Willard or Fortune) feel more unique.

Most of the cars in V have randomly selected generic horns chosen from a small list, and the horn changes every time you take it out of the garage. This made each car sound more alike to me and in combination with the more arcadey vehicle physics, made vehicles overall more generic feeling in V than past games.

Edited by Benefactor69
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WildBrick142
21 hours ago, mrpotsworth said:

GTASV if your reading this GTA V Hot Topic please I can't see much more being found now

 

 

this thread is barely halfway down the iceberg. we're far from done yet.

 


(ノ◕ヮ◕)ノ*:・゚✧

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Yannerrins

Reading early GTA V news articles, i found a mention of Paramedic and Vigilante jobs for GTA V, and thay said that different characters would be not suitable for some. For example - Trevor cannot be suitable for Paramedic missions, etc.

 

So, Paramedic and Vigilante missions are planned, but scrapped?

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rollschuh2282
8 hours ago, Yannerrins said:

Reading early GTA V news articles, i found a mention of Paramedic and Vigilante jobs for GTA V, and thay said that different characters would be not suitable for some. For example - Trevor cannot be suitable for Paramedic missions, etc.

 

So, Paramedic and Vigilante missions are planned, but scrapped?

yeah, we knew about that for a while already.

there are also a bunch of leftovers in the files.

michael even still has a full police uniform leftover. and Trevor has the logos of a paramedic uniform leftover, but his model got updated after they cut it, which means those logos don´t fit on the body anymore.

 

and all characters have voice lines in the files for wearing a police uniform.

but paramedic seems to be got very early, bc it is not even in the script reference list they left in the files which lists all the then existing scripts, which includes even a lot entirely deleted ones.

Quote

## SINGLEPLAYER SCRIPT NAMES [NO VFX REFERENCES]

#ab_guncar
#act_cinema
#act_comedyclub
#act_livemusic
#agency_heist1
#agency_heist2a
#agency_heist2b
#agency_heist2c
#air_debuglauncher
#assassin_construction
#assassin_hooker
#assassin_valet
#barry4
#brucie1
#carsteal1a
#carsteal1b
#carsteal2
#carsteal_intro_cut    
#chinese1
#clothes_shop
#controller_assassination
#controller_taxi
#controller_vigilante
#cr_triathlon
#dale1
#dale2
#darts
#debug_towing_abandoned
#debug_towing_handicap
#debug_towing_illegal
#debug_towing_patrol
#debug_towing_train
#docks_setup
#epsilon1
#epsilon2
#epsilon3
#epsilon4
#epsilon5
#epsilon6
#epsilon7
#epsilon8
#extreme1
#extreme3
#extreme4
#family_controller
#family2
#fanatic1
#fanatic2
#fanatic3
#fbi2
#finale_heist1
#franklin2
#friendactivity
#gunclub_shop
#hunting1
#hunting2
#impotent1
#impotent2
#impotent3
#impotent4
#jewelry_setup1
#josh1
#josh2
#josh4
#launcher_offroadraces
#lester1a
#magenta1
#magenta2
#michael1
#minute1
#minute2        
#minute3
#mrsavb1
#mrsavb2
#mrsavb3
#mrsavb4
#mrsavb5
#nice_house_heist
#nice_house_setup1a
#nice_house_setup1b
#nigel1
#nigel1a
#nigel1b
#nigel1c
#nigel1d
#nigel1e
#nigel3
#offroad_races
#pb_prostitute
#range_modern
#re_abandonedcar
#re_arrests
#re_atmrobbery
#re_bikethief
#re_broken_down
#re_bus_tours
#re_chasethieves
#re_crashrescue
#re_cultshootout
#re_dealgonewrong
#re_domestic
#re_gang_intimidation
#re_gangfight
#re_getaway_driver
#re_hitch_lift
#re_homeland_security
#re_lured
#re_mountdance
#re_muggings
#re_parkingattend
#re_pickpocket
#re_prisonerlift
#re_prisonvanbreak
#re_rc_challenge
#re_rescuehostage
#re_securityvan
#re_shootingmovies
#re_shoprobbery
#re_snatched
#re_stag_do
#re_tacovan
#re_ungratefulwhore
#re_wanderer
#sasquatch1
#sasquatch2
#scott1
#scott2
#scott3
#soldier1
#soldier2
#solomon2
#solomon3a
#space_shooter
#stripclub
#tattoo_shop
#taxi
#taxi_cutyouin
#taxi_deadline
#taxi_followcar
#taxi_gotyounow
#taxi_gotyourback
#taxi_iknowway
#taxi_needexcitement
#taxi_taketobest
#trevor
#trevor5
#trevor6
#triathlonsp
#vigilantemission
 

 

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  • 2 weeks later...
MaddenedGhost
On 10/29/2020 at 3:05 PM, rollschuh2282 said:

yeah, we knew about that for a while already.

there are also a bunch of leftovers in the files.

michael even still has a full police uniform leftover. and Trevor has the logos of a paramedic uniform leftover, but his model got updated after they cut it, which means those logos don´t fit on the body anymore.

 

and all characters have voice lines in the files for wearing a police uniform.

but paramedic seems to be got very early, bc it is not even in the script reference list they left in the files which lists all the then existing scripts, which includes even a lot entirely deleted ones.

 

do you have a picture of Michael wearing the police uniform? also is it present in the files of the console version of the game?

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rollschuh2282
3 hours ago, MaddenedGhost said:

do you have a picture of Michael wearing the police uniform? also is it present in the files of the console version of the game?

Yeah it is also even on 360/PS3.

you can find videos on it.

and here, i loaded up the game to make that screen

MzxtUVH.jpg

 

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HeySlickThatsMe

Speaking of paramedic outfit i had a thought, iirc originally we were supposed to steal an ambulance in Blitz Play setups to use it in the main mission itself, considering it's based on Heat and Michael was supposed to have paramedic outfit - connect the dots

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rollschuh2282
2 hours ago, HeySlickThatsMe said:

Speaking of paramedic outfit i had a thought, iirc originally we were supposed to steal an ambulance in Blitz Play setups to use it in the main mission itself, considering it's based on Heat and Michael was supposed to have paramedic outfit - connect the dots

but Trevor has the paramedic outfit decals leftover.

not Michael

Edited by rollschuh2282
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