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The GTA V beta hunt


StJimmy
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HeySlickThatsMe

^ That was an april fools joke as far as i know

screen was done by him with use of CodeWalker

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BS_BlackScout

Yes. It's a joke. The coordinates are precise tho :D.

 

I've had that picture sitting here for a few weeks actually. Made it for fun, decided to release cause April Fools :)

 

"OP" was edited :)

Edited by BlackScout
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burger_mike

Exactly, you didn't. You just posted some unrelated country censorship.

People were talking about the censorship in japan for the strippers.

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HeySlickThatsMe

 

Exactly, you didn't. You just posted some unrelated country censorship.

People were talking about the censorship in japan for the strippers.

 

More like i posted the Stripper Texture from japan version because i thought its a beta thing

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Is it just me who noticed that this cycle is a beta cycle? There is no hardtail, if you look where I've circled so it looks like the rear shock.


1051dvr.jpg



fa1on8.jpg


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WildBrick142

5GzHHDH.gif

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5GzHHDH.gif

 

HOW?

I NEED IT!

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BS_BlackScout

@WildBrick142

I'm not sure what I'm looking at but I like it.

So, the vehicle is in the game, but the lift doesn't work?

BTW, sexy resolution, no jaggies :D

Edited by BlackScout
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WildBrick142

 

 

5GzHHDH.gif

 

HOW?

I NEED IT!

 

Found this today after what I originally wanted to find spiraled into this find.

 

Simple fix, go to vehicles.meta, find the section for "utillitruck"

Change this:

      <animConvRoofDictName>null</animConvRoofDictName>      <animConvRoofName>null</animConvRoofName>

To this:

      <animConvRoofDictName>va_utillitruck</animConvRoofDictName>      <animConvRoofName>crane</animConvRoofName>

You activate it in-game the same way you would raise/lower roof in cars. It's glitchy as hell though, the raised crane noclips through stuff, has no sound, and it becomes invisible if you're not looking at the truck (this screenshot is taken at an awkward angle for that reason)

 

8YzEbGy.png

 

 

 

@WildBrick142

I'm not sure what I'm looking at but I like it.

So, the vehicle is in the game, but the lift doesn't work?

BTW, sexy resolution, no jaggies :D

Yes.

 

Furthermore, the animation for the crane is not present in last-gen files (checked X360) and as said above it's really glitchy so that feature definitely was cut.

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Location of the animation in question:

CH25hr1.png

Edited by Shao Kahn
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Igor Bogdanoff

Also it seems to have switched the lower and raise roof (at least when using snt)
aka when i press lower roof it goes up and vice versa

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Monkeypolice188

I'd still say the fact utillitruck and utillitruck2 are different models might suggest they were planning to do something like this earlier on - saying that, they use different handling too. Oh and we have like 4 unnecessary copies of the Boxville, Burrito, countless more vehicles....etc.

 

Right now I'm driving around to find a Utillitruck driving. I have a feeling that R* might be stupid enough to copy/paste the script that allows convertible cars to randomly lower/raise their roofs in traffic. Or I might be stupid enough to assume that editing vehicles.meta will allow a completely separate script to activate an animation. One of the two :)

 

There is one great thing about this though - at least you don't have to worry about low bridges.

LIAQUFZ.png

Edited by Monkeypolice188
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Sorry my mistake, I didn't realise it was April fool. Anyway I see there is a very cool animation on this utility vehicle.

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SmokesWithCigs

 

 

 

5GzHHDH.gif

 

HOW?

I NEED IT!

 

Found this today after what I originally wanted to find spiraled into this find.

 

Simple fix, go to vehicles.meta, find the section for "utillitruck"

Change this:

 

      <animConvRoofDictName>null</animConvRoofDictName>      <animConvRoofName>null</animConvRoofName>
To this:

 

      <animConvRoofDictName>va_utillitruck</animConvRoofDictName>      <animConvRoofName>crane</animConvRoofName>
You activate it in-game the same way you would raise/lower roof in cars. It's glitchy as hell though, the raised crane noclips through stuff, has no sound, and it becomes invisible if you're not looking at the truck (this screenshot is taken at an awkward angle for that reason)

 

8YzEbGy.png

 

 

 

@WildBrick142

I'm not sure what I'm looking at but I like it.

So, the vehicle is in the game, but the lift doesn't work?

BTW, sexy resolution, no jaggies :D

Yes.

 

Furthermore, the animation for the crane is not present in last-gen files (checked X360) and as said above it's really glitchy so that feature definitely was cut.

 

can you find that cherry picker in free roam? i'd have fun with that in online.

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WildBrick142

 

I'd still say the fact utillitruck and utillitruck2 are different models might suggest they were planning to do something like this earlier on - saying that, they use different handling too. Oh and we have like 4 unnecessary copies of the Boxville, Burrito, countless more vehicles....etc.

 

Right now I'm driving around to find a Utillitruck driving. I have a feeling that R* might be stupid enough to copy/paste the script that allows convertible cars to randomly lower/raise their roofs in traffic. Or I might be stupid enough to assume that editing vehicles.meta will allow a completely separate script to activate an animation. One of the two :)

 

There is one great thing about this though - at least you don't have to worry about low bridges.

LIAQUFZ.png

 

So I found one in traffic. It was driving with the crane raised like a boss.

 

Once it started raining, the driver put the crane down :lol:

 

 

Y6uOY5F.pngSQpkF0y.png

 

 

 

 

 

 

 

5GzHHDH.gif

 

HOW?

I NEED IT!

 

Found this today after what I originally wanted to find spiraled into this find.

 

Simple fix, go to vehicles.meta, find the section for "utillitruck"

Change this:

 

      <animConvRoofDictName>null</animConvRoofDictName>      <animConvRoofName>null</animConvRoofName>
To this:

 

      <animConvRoofDictName>va_utillitruck</animConvRoofDictName>      <animConvRoofName>crane</animConvRoofName>
You activate it in-game the same way you would raise/lower roof in cars. It's glitchy as hell though, the raised crane noclips through stuff, has no sound, and it becomes invisible if you're not looking at the truck (this screenshot is taken at an awkward angle for that reason)

 

8YzEbGy.png

 

 

 

@WildBrick142

I'm not sure what I'm looking at but I like it.

So, the vehicle is in the game, but the lift doesn't work?

BTW, sexy resolution, no jaggies :D

Yes.

 

Furthermore, the animation for the crane is not present in last-gen files (checked X360) and as said above it's really glitchy so that feature definitely was cut.

 

can you find that cherry picker in free roam? i'd have fun with that in online.

 

You can, iirc, but to get the ability to raise the crane you'd have to mod the game, and that is likely to get you banned from GTAO.

 

It's also practically useless since R* removed/didn't do/didn't finish the collision for the crane so you can only stand on where the crane normally is.

 

wQNwLo1.png

 

 

 



EDIT:

This is another thing I found yesterday, but did not post since I had little time and couldn't get all those gifs. A GTAO action called "V Sign", added in GTA Online: Lowriders. It's basically an early version of "Peace", added in "Lowriders: Custom Classics", except the animation is different. (Excuse the clipping, R* Editor can't stunt prop)

 

Action:

hoT2fJd.gif

 

Double-press action:

QoTDBuf.gif6MPPH08.gif

 

 

In-car (one isn't a gif because the animation doesn't change at all):

nELj8Fw.pngBe5Hxwn.gif

 

 

What's interesting is that it doesn't have a first person view animation unlike the other anims. Cut early on perhaps?

 

Note, there's another "peace sign" animation from the base game which I've posted screenshots of before. This one is different, and so is the one we have now.

 

If anyone's interested, here are the animation names:

 

Edited by WildBrick142
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Darealbandicoot

Over in the UK and Ireland that V sign means F*ck you or F*ck off.

Edited by Crashbandicoot2
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does michael use this in the fire method from the bureau raid?

gvLS5T7.png

i think this is the beta of Griffs sign.

fKfMnTZ.png

i don´t think, this is anywhere used in the game.

UZCAdaD.png

i think in the beta, you could spot NPCs ride on horses, and they used maybe this "thing"

xaWfWFl.png

edit: added spoiler

Yeah mate I don't think that last thing was used on horses, this is R* after all

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F8i4bRU.png

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This is another thing I found yesterday, but did not post since I had little time and couldn't get all those gifs. A GTAO action called "V Sign", added in GTA Online: Lowriders. It's basically an early version of "Peace", added in "Lowriders: Custom Classics", except the animation is different. (Excuse the clipping, R* Editor can't stunt prop)

 

Action:

hoT2fJd.gif

As Crashbandicoot2 mentioned, in the UK that's actually an insult when it's done that way, basically means "f*ck Off", so you can tell that one was done by North or Leeds at least :p Was possibly cut because everywhere else don't know about it and falsely assume it's a backwards "Peace" sign, as you did.
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BS_BlackScout

@WildBrick142

 

May I ask you your PC specifications? These gifs look so sharp :D

 

@Ash_735

 

Well, I guess it makes sense then. Although, I miss old Rockstar back GTA III they would put as many UK influences as possible. (Such as MSX FM with Drum and Bass <3)

Edited by BlackScout
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Konata Inoue

I remember there was a little thing going on about an "unused" crane icon in the map icon template. Well me and a friend were sourcing vehicles and I decided to get into the car he was trying to get and I was given the notification.

 

I guess this solves the mystery behind the crane icon?

 

17760996_730012970501896_901152453793500

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burger_mike

I remember there was a little thing going on about an "unused" crane icon in the map icon template. Well me and a friend were sourcing vehicles and I decided to get into the car he was trying to get and I was given the notification.

 

I guess this solves the mystery behind the crane icon?

 

 

I want a video of someone bringing it to the scrapyard.

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TomilovSenya

I guess this solves the mystery behind the crane icon?

I thought I've already solved it, haven't I?

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Konata Inoue

Oh, I didn't notice. My mistake.

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@WildBrick
You always have interesting contents to share, nice to hear you.

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HHnErXC.png


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WildBrick, MrBossFTW ripoff your images of the Utility Truck crane:

maxresdefault.jpg

 

EDIT: Video

 

Edited by DMThePro123
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WildBrick, MrBossFTW ripoff your images of the Utility Truck crane:

maxresdefault.jpg

Just wanted to write it. What a moron.
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