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The GTA V beta hunt


StJimmy
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Fabien had a different haircut with no ponytail by the time of Michael's Trailer (April 2013) and used his yoga outfit on Reuniting the Family rather than his jog one.

Jimmy also seemed to only have his default shirt and cap. He is also seen in this trailer riding his bike with Michael wearing a cap, something he does not do on the final version.

R2Cxb9d.jpg

8wNd6OY.jpg

Edited by Mega
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FranklinsIron

Also watching trailers for no reason. On Trevor's, but where him M and F walking across train tracks (think near pay n spray /lesters factory and he says about making friends and things getting messy. Seems a scripted scene, that I can't remember and at the end or beginning of mission. Not sure if discussed before and Im 7 years behind?

 

Ps at 31 seconds into trailer

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Sussus Amongus

Also watching trailers for no reason. On Trevor's, but where him M and F walking across train tracks (think near pay n spray /lesters factory and he says about making friends and things getting messy. Seems a scripted scene, that I can't remember and at the end or beginning of mission. Not sure if discussed before and Im 7 years behind?

Edited by Pastry
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rollschuh2282

Also watching trailers for no reason. On Trevor's, but where him M and F walking across train tracks (think near pay n spray /lesters factory and he says about making friends and things getting messy. Seems a scripted scene, that I can't remember and at the end or beginning of mission. Not sure if discussed before and Im 7 years behind?

 

Ps at 31 seconds into trailer

 

it is from Option C.

 

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These scenes were recorded on massive early builds or they put it randomly to avoid the spoilers.

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HHnErXC.png


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FranklinsIron

Oh cheers, thanks chaps. Completed this game untold times and yet can't remember that bit, ha.

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Also watching trailers for no reason. On Trevor's, but where him M and F walking across train tracks (think near pay n spray /lesters factory and he says about making friends and things getting messy. Seems a scripted scene, that I can't remember and at the end or beginning of mission. Not sure if discussed before and Im 7 years behind?

 

Ps at 31 seconds into trailer

Its the Deathwish mission at the end of the game; choice C.

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https://www.instagram.com/ned_luke/

 

Did he delete the latest photo with Ogg and Solo or am I tripping? What the hell Ned, y u don't like GTA no more xD

If you're tripping, perhaps you need to clean your Floors. ;)

 

 

 

OT: Yep it's no longer there, for sure.

 

 

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Everyone found something? I know we found a lot of beta content. But we need more information!

Edited by DMThePro123
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GTA 5 - extracted textures and models

 

http://imgur.com/a/QrZVM/layout/grid

 

Wow, these high quality textures look nice!

UPD:

PE5FZZI.png

"Vinewood Zombie" picture looks like really early LS with almost no high buildings. I can see only Mile High Club there, or I'm mistaking

Edited by ChevySonic
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The Vinewood Zombie one is a direct screenshot from Trailer 1.

nitw_nightmareeyes.png

GTANet | Red Dead Network | 🌲

black lives matter | stop Asian hate | trans lives = human lives

the beginning is moments ago, the end is moments away

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Don't take some of these as examples of GTA V was, as they're prerenders.

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nitw_nightmareeyes.png

GTANet | Red Dead Network | 🌲

black lives matter | stop Asian hate | trans lives = human lives

the beginning is moments ago, the end is moments away

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I love how they want us to believe some of these are old pictures when you can see Luis Lopez and the Bahama Mamas in one of them.

 

7TCbknl.png

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Alec Skorpio

I love how they want us to believe some of these are old pictures when you can see Luis Lopez and the Bahama Mamas in one of them.

 

7TCbknl.png

 

I mean...they can't be *that* old considering that Soloman isn't young in them. I think they're just black and white.

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I think they're just black and white.

Why the hell would they be black and white if it wasn't implied they're quite old?

 

Solomon has some weird ideas.

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Either that or it's just a little Easter egg. Don't look too deeply into things. Either way, nice catch!

 

Edit: Also, Soloman is old in the picture.

Edited by Hondaslayer
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Officer Ronson

Don't take some of these as examples of GTA V was, as they're prerenders.

Some of those renders do actually include cut pedestrians, the most obvious example are the office photographs.

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Don't take some of these as examples of GTA V was, as they're prerenders.

Some of those renders do actually include cut pedestrians, the most obvious example are the office photographs.

 

 

What I want to know is if there's any trace of those Vinewood stars from those prerender images in the game.

 

But I have a feeling they'd probably already had been discovered by now if they did exist in the game files, right?

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WildBrick142

(note: a lot of this are just snippets, and not the full file)

 

r* pls

 

        <!-- List of System Profile Stats -->		<stat Name="_PROFILE_SETTING_303"    Type="profilesetting"  profile="true"  FlushPriority="15"  ProfileSettingId="303"  Comment="AUDIO_GPS_SPEECH - 303" />
r* pls

 

		<!-- Overral stats -->		<stat Name="CITIES_PASSED"                Type="int"    SaveCategory="0"   online="false"   profile="false"  Owner="coder"  Comment="Number of cities unlocked." />		<stat Name="MOCAP_CUTSCENE_SKIPPED"       Type="int"    SaveCategory="0"   online="false"   profile="false"  Owner="coder"  Comment="MOCAP CUTSCENE SKIPPED" />		<stat Name="MOCAP_CUTSCENE_WATCHED"       Type="int"    SaveCategory="0"   online="false"   profile="false"  Owner="coder"  Comment="MOCAP CUTSCENE WATCHED" />		<stat Name="CUTSCENES_SKIPPED"            Type="int"    SaveCategory="0"   online="false"   profile="false"  Owner="coder"  Comment="CUTSCENE SKIPPED" />		<stat Name="CUTSCENES_WATCHED"            Type="int"    SaveCategory="0"   online="false"   profile="false"  Owner="coder"  Comment="CUTSCENE WATCHED" />		<stat Name="TIMES_MISSION_SKIPPED"        Type="int"  	SaveCategory="0"   online="false"   profile="true"   Owner="script" Comment="The number of SP missions that have been skipped by the player. Character independent." />        <stat Name="LAST_PLAYING_TIME"            Type="u32"    SaveCategory="0"   online="false"   profile="false"  Owner="coder"  Comment="Previous Playing time - Total time until death." />		<stat Name="SP_VEHICLE_MODELS_DRIVEN"     Type="int"    SaveCategory="0"   online="false"   profile="false"  Owner="coder"  Comment="Maximun number of friends found in one match." />		<stat Name="SP_LAST_MISSION_NAME"         Type="label"  SaveCategory="0"   online="false"   profile="false"  Owner="script" Comment="SP last mission name. Character independent." />		<stat Name="MP_LAST_MISSION_NAME"         Type="label"  SaveCategory="0"   online="true"    profile="true"   FlushPriority="15" Owner="script" Comment="MP last mission name. Character independent." />		<stat Name="SP_TOTAL_SWITCHES"            Type="int"    SaveCategory="0"   online="false"   profile="true"   Owner="script" Comment="Total Number of times the player switched character." />		<stat Name="TOTAL_SWITCHES"               Type="int"    SaveCategory="0"   online="false"   profile="true"   characterStat="true"    Owner="script" Comment="SP Number of times the player switched character." />		<stat Name="TIME_SPENT_ON_STOCKMARKET"    Type="u32"    SaveCategory="0"   online="false"   profile="true"   Owner="script"  Comment="Stock market time" />//those are hidden stats that, in my opinion, should be visible to the player because it's nice to know this stuff
r* pls

 

		<!-- General Singleplayer progress stats -->		<stat Name="SP_CHOP_WALK_DONE"            		Type="int"   SaveCategory="0"   online="false"   profile="true"   Owner="script"  Comment="An int that defines how many times Franklin has taken chop for a walk." />		<stat Name="SP_CELLPHONE_SLEEP_TIME" 			Type="int"   SaveCategory="0"   online="false"   profile="true"   Owner="script"  Comment="The number of seconds that the player has had their phone in sleep mode." />		<stat Name="SP_AMBIENT_SWITCH_COUNT" 			Type="int"   SaveCategory="0"   online="false"   profile="true"   Owner="script"  Comment="The number of switches that have taken place off mission." />		<stat Name="SP_CAR_APP_ORDER_COUNT" 			Type="int"   SaveCategory="0"   online="false"   profile="true"   Owner="script"  Comment="The number of times the player has processed a car app order." />		<stat Name="RE_WALLETS_RECOVERED"          		Type="int"   SaveCategory="0"   online="false"   profile="true"   Owner="script"  Comment="Wallets recovered during REs." />		<stat Name="RE_WALLETS_RETURNED"           		Type="int"   SaveCategory="0"   online="false"   profile="true"   Owner="script"  Comment="Wallets returned during REs." />
r* pls

 

 

		<!-- PLAYER CHARACTER STATS -->			<!-- SP0: MICHAEL -->		<!-- RPG STATS -->		<stat Name="FIRES_EXTINGUISHED"           Type="int"    SaveCategory="0"   online="false"   profile="false"  Owner="coder"     characterStat="true"  Comment="Number of fires extinguished" />        <stat Name="LONGEST_CAM_TIME_DRIVING"     Type="u32"    SaveCategory="0"   online="false"   profile="false"  Owner="coder"     characterStat="true"  Comment="Longest time spent driving in cinematic camera in milliseconds." /> 	    <stat Name="MISSIONS_PASSED"              Type="int"    SaveCategory="0"   online="false"   profile="true"  FlushPriority="15"        Owner="script"    characterStat="true"  Comment="Number of missions passed" />        <stat Name="MISSIONS_FAILED"              Type="int"    SaveCategory="0"   online="false"   profile="true"  FlushPriority="15"        Owner="script"    characterStat="true"  Comment="Number of missions failed" />        <stat Name="MANUAL_SAVED"                 Type="int"    SaveCategory="0"   online="false"   profile="true"   Owner="coder"     characterStat="true"  Comment="Number of times saved the game manually"/>        <stat Name="AUTO_SAVED"                   Type="int"    SaveCategory="0"   online="false"   profile="true"   Owner="coder"     characterStat="true"  Comment="Number of times saved the game automatically"/>        <stat Name="COPS_KILLS_ON_SPREE"          Type="int"    SaveCategory="0"   online="false"   profile="true"   Owner="coder"     characterStat="true"  Comment="Number of Cops killed in spree." />        <stat Name="PEDS_KILLS_ON_SPREE"          Type="int"    SaveCategory="0"   online="false"   profile="true"   Owner="coder"     characterStat="true"  Comment="Number of Peds killed in spree." />		<stat Name="LONGEST_KILLING_SPREE"        Type="u32"    SaveCategory="0"   online="false"   profile="false"  Owner="coder"     characterStat="true"  Comment="Longest killing count in spree." />		<stat Name="LONGEST_KILLING_SPREE_TIME"   Type="u32"    SaveCategory="0"   online="false"   profile="false"  Owner="coder"     characterStat="true"  Comment="Longest killing time count in spree." />		<stat Name="LARGE_ACCIDENTS"              Type="int"    SaveCategory="0"   online="false"   profile="true"   Owner="coder"     characterStat="true"  Comment="Number of large accidents." />		<stat Name="ENTERED_COVER"                Type="int"    SaveCategory="0"   online="false"   profile="true"   Owner="coder"     characterStat="true"  Comment="Number of times the player has entered cover" />		<stat Name="ENTERED_COVER_AND_SHOT"       Type="int"    SaveCategory="0"   online="false"   profile="true"   Owner="coder"     characterStat="true"  Comment="Number of times the player has entered cover and fired a shot or shots" />		<stat Name="CROUCHED"                     Type="int"    SaveCategory="0"   online="false"   profile="false"  Owner="coder"     characterStat="true"  Comment="Number of times the player has crouched" />		<stat Name="CROUCHED_AND_SHOT" 	          Type="int"    SaveCategory="0"   online="false"   profile="false"  Owner="coder"     characterStat="true"  Comment="Number of times the player has crouched and fired a shot or shots" />		<stat Name="DIST_AS_PASSENGER_TAXI"       Type="float"  SaveCategory="0"   online="false"   profile="true"   Owner="script"    characterStat="true"  Comment="Total distance as a taxi passenger" />		<stat Name="SKIPDIST_AS_PASSENGER_TAXI"   Type="float"  SaveCategory="0"   online="false"   profile="true"   Owner="script"    characterStat="true"  Comment="Total distance as a taxi passenger skipped" />        <stat Name="DIST_AS_PASSENGER_TRAIN"      Type="float"  SaveCategory="0"   online="false"   profile="true"   Owner="coder"     characterStat="true"  Comment="Total distance as a train passenger" />		<stat Name="NUM_WEAPON_PICKUPS"           Type="int"    SaveCategory="0"   online="false"   profile="true"   Owner="coder"     characterStat="true"  Comment="Number of pickups collected" />		<stat Name="NUM_HEALTH_PICKUPS"           Type="int"    SaveCategory="0"   online="false"   profile="true"   Owner="coder"     characterStat="true"  Comment="Number of pickups collected" />		<stat Name="NUM_ARMOUR_PICKUPS"           Type="int"    SaveCategory="0"   online="false"   profile="true"   Owner="coder"     characterStat="true"  Comment="Number of pickups collected" />		<stat Name="NUM_AMMO_PICKUPS"             Type="int"    SaveCategory="0"   online="false"   profile="true"   Owner="coder"     characterStat="true"  Comment="Number of pickups collected" />		<stat Name="TIMES_M_INIT_F_BBUDDY"        Type="int"    SaveCategory="0"   online="false"   profile="true"   Owner="script"    characterStat="false"  Comment="The number of times Michael called Franklin as a battle buddy" />        <stat Name="TIMES_M_INIT_T_BBUDDY"        Type="int"    SaveCategory="0"   online="false"   profile="true"   Owner="script"    characterStat="false"  Comment="The number of times Michael called Trevor as a battle buddy" />        <stat Name="TIMES_F_INIT_M_BBUDDY"        Type="int"    SaveCategory="0"   online="false"   profile="true"   Owner="script"    characterStat="false"  Comment="The number of times Franklin called Michael as a battle buddy" />        <stat Name="TIMES_F_INIT_T_BBUDDY"        Type="int"    SaveCategory="0"   online="false"   profile="true"   Owner="script"    characterStat="false"  Comment="The number of times Franklin called Trevor as a battle buddy" />        <stat Name="TIMES_T_INIT_M_BBUDDY"        Type="int"    SaveCategory="0"   online="false"   profile="true"   Owner="script"    characterStat="false"  Comment="The number of times Trevor called Michael as a battle buddy" />        <stat Name="TIMES_T_INIT_F_BBUDDY"        Type="int"    SaveCategory="0"   online="false"   profile="true"   Owner="script"    characterStat="false"  Comment="The number of times Trevor called Franklin as a battle buddy" />		<stat Name="SPECIAL_ABILITY"              Type="int"    SaveCategory="0"   online="false"   profile="false"  Owner="script"    characterStat="true"  Comment="Remaining Special Ability to Unlock" />		<stat Name="SPECIAL_ABILITY_UNLOCKED"     Type="int"    SaveCategory="0"   online="false"   profile="true"   Owner="script"    characterStat="true"  Comment="Current Special Ability percentage (0-100)" />		<stat Name="PLANE_LANDINGS"               Type="int"    SaveCategory="0"   online="false"   profile="true"   Owner="coder"     characterStat="true"  Comment="Number of good plane landings" />		<stat Name="SPECIAL_ABILITY_ACTIVE_NUM"    Type="int"    SaveCategory="0"   online="false"   profile="true"   Owner="script"    characterStat="true"  Comment="Number times character has used special ability." />		<stat Name="SPECIAL_ABILITY_ACTIVE_TIME"   Type="u32"    SaveCategory="0"   online="false"   profile="true"   Owner="script"    characterStat="true"  Comment="Total time special ability has been active." />		<stat Name="WHEELIE_ABILITY" 	          Type="int"    SaveCategory="0"   online="false"   profile="true"   Owner="script"    characterStat="true"  Min="0" Max="100" Comment="Bike skill" /> //Driving skill. Appears that it used to be bike skill.

 

r* pls

 

 

 

 

		<!-- VEHICLES --> 		<stat Name="THROWNTHROUGH_WINDSCREEN"     Type="int"    SaveCategory="0"   online="false"   profile="true"   Owner="coder"     characterStat="true"  Comment="Number of times thrown through a windscreen" />		<stat Name="TIRES_POPPED_BY_GUNSHOT"      Type="int"    SaveCategory="0"   online="false"   profile="true"   Owner="coder"     characterStat="true"  Comment="Number of tires popped by gunshot" />		<stat Name="VEHICLES_DESTROYED_ON_SPREE"  Type="int"    SaveCategory="0"   online="false"   profile="true"   Owner="coder"     characterStat="true"  Comment="Number of vehicles destroyed on spree" />		<stat Name="COP_VEHI_DESTROYED_ON_SPREE"  Type="int"    SaveCategory="0"   online="false"   profile="true"   Owner="coder"     characterStat="true"  Comment="Number of COP vehicles destroyed on spree" />		<stat Name="TANKS_DESTROYED_ON_SPREE"     Type="int"    SaveCategory="0"   online="false"   profile="true"   Owner="coder"     characterStat="true"  Comment="Number of TANK vehicles destroyed on spree" />        <stat Name="CARS_WRECKED"                 Type="int"    SaveCategory="0"   online="false"   profile="true"   Owner="coder"     characterStat="true"  Comment="Number of cars trashed" />        <stat Name="CARS_COPS_WRECKED"            Type="int"    SaveCategory="0"   online="false"   profile="true"   Owner="coder"     characterStat="true"  Comment="Number of cars trashed" />        <stat Name="TRAIN_EXPLODED"               Type="int"    SaveCategory="0"   online="false"   profile="true"   Owner="coder"     characterStat="true"  Comment="Number of train exploded" />		<stat Name="HIGHEST_SKITTLES"             Type="int"    SaveCategory="0"   online="false"   profile="true"   Owner="coder"     characterStat="true"  Comment="Number of Peds Run down" />		<stat Name="AIR_LAUNCHES_OVER_5S"         Type="int"    SaveCategory="0"   online="false"   profile="true"   Owner="coder"     characterStat="true"  Comment="Number of air launches over 5 seconds" />		<stat Name="AIR_LAUNCHES_OVER_5M"         Type="int"    SaveCategory="0"   online="false"   profile="true"   Owner="coder"     characterStat="true"  Comment="Number of air launches over 5 meters" />		<stat Name="AIR_LAUNCHES_OVER_40M"        Type="int"    SaveCategory="0"   online="false"   profile="true"   Owner="coder"     characterStat="true"  Comment="Number of air launches over 40 meters" />		<stat Name="NUMBER_OF_AIR_LAUNCHES"       Type="int"    SaveCategory="0"   online="false"   profile="true"   Owner="coder"     characterStat="true"  Comment="Number of air launches" />
r* pls

 

 

        <!-- WEAPONS -->		<stat Name="KILLS_IN_FREE_AIM"            Type="float"  SaveCategory="0"   online="false"   profile="true"   Owner="coder"     characterStat="true"  Comment="number of kills in free aim" />        <!-- Melee -->        <stat Name="SHOVEL_KILLS"                 Type="int"    SaveCategory="0"   online="false"   profile="true"   Owner="coder"     characterStat="true"  Comment="Number of times Michael killed with weapon" />        <stat Name="SHOVEL_DEATHS"                Type="int"    SaveCategory="0"   online="false"   profile="true"   Owner="coder"     characterStat="true"  Comment="Number of times Michael killed by weapon" />        <stat Name="SHOVEL_HITS"                  Type="int"    SaveCategory="0"   online="false"   profile="true"   Owner="coder"     characterStat="true"  Comment="Number of times Michael hit with weapon" />        <stat Name="SHOVEL_HELDTIME"              Type="u32"    SaveCategory="0"   online="false"   profile="true"   Owner="coder"     characterStat="true"  Comment="Time Michael held weapon (MS)" />        <stat Name="WRENCH_KILLS"                 Type="int"    SaveCategory="0"   online="false"   profile="true"   Owner="coder"     characterStat="true"  Comment="Number of times Michael killed with weapon" />        <stat Name="WRENCH_DEATHS"                Type="int"    SaveCategory="0"   online="false"   profile="true"   Owner="coder"     characterStat="true"  Comment="Number of times Michael killed by weapon" />        <stat Name="WRENCH_HITS"                  Type="int"    SaveCategory="0"   online="false"   profile="true"   Owner="coder"     characterStat="true"  Comment="Number of times Michael hit with weapon" />        <stat Name="WRENCH_HELDTIME"              Type="u32"    SaveCategory="0"   online="false"   profile="true"   Owner="coder"     characterStat="true"  Comment="Time Michael held weapon (MS)" />//shovel and wrench are known for years now but eh		<!-- Guns -->		<stat Name="ASLTMG_KILLS"                 Type="int"    SaveCategory="0"   online="false"   profile="true"   Owner="coder"     characterStat="true"  Comment="Number of times Michael killed with weapon" />        <stat Name="ASLTMG_DEATHS"                Type="int"    SaveCategory="0"   online="false"   profile="true"   Owner="coder"     characterStat="true"  Comment="Number of times Michael killed by weapon" />        <stat Name="ASLTMG_SHOTS"                 Type="int"    SaveCategory="0"   online="false"   profile="true"   Owner="coder"     characterStat="true"  Comment="Number of times Michael fired weapon" />        <stat Name="ASLTMG_HITS"                  Type="int"    SaveCategory="0"   online="false"   profile="true"   Owner="coder"     characterStat="true"  Comment="Number of times Michael hit with weapon" />        <stat Name="ASLTMG_HEADSHOTS"             Type="int"    SaveCategory="0"   online="false"   profile="true"   Owner="coder"     characterStat="true"  Comment="Number of times Michael killed by headshot with weapon" />        <stat Name="ASLTMG_HELDTIME"              Type="u32"    SaveCategory="0"   online="false"   profile="true"   Owner="coder"     characterStat="true"  Comment="Time Michael held weapon (MS)" />		<stat Name="ASLTMG_AMMO_BOUGHT"           Type="int"    SaveCategory="0"   online="false"   profile="true"   Owner="script"    characterStat="true" Comment="Ammo bought for weapon" />			<stat Name="EXTINGUISHER_HELDTIME"        Type="u32"    SaveCategory="0"   online="false"   profile="true"   Owner="coder"     characterStat="true"  Comment="Time Michael held weapon (MS)" />		<stat Name="HUNTER_BULLET_KILLS"          Type="int"    SaveCategory="0"   online="false"   profile="true"   Owner="coder"     characterStat="true"  Comment="Number of times Michael killed with weapon" />		<stat Name="HUNTER_BULLET_DEATHS"         Type="int"    SaveCategory="0"   online="false"   profile="true"   Owner="coder"     characterStat="true"  Comment="Number of times Michael killed by weapon" />		<stat Name="HUNTER_BULLET_SHOTS"          Type="int"    SaveCategory="0"   online="false"   profile="true"   Owner="coder"     characterStat="true"  Comment="Number of times Michael fired weapon" />		<stat Name="HUNTER_BULLET_HITS"           Type="int"    SaveCategory="0"   online="false"   profile="true"   Owner="coder"     characterStat="true"  Comment="Number of times Michael hit with weapon" />		<stat Name="HUNTER_BULLET_HEADSHOTS"      Type="int"    SaveCategory="0"   online="false"   profile="true"   Owner="coder"     characterStat="true"  Comment="Number of times Michael killed by headshot with weapon" />		<stat Name="HUNTER_BULLET_HELDTIME"       Type="u32"    SaveCategory="0"   online="false"   profile="true"   Owner="coder"     characterStat="true"  Comment="Time Michael held weapon (MS)" />		<stat Name="HUNTER_ROCKET_KILLS"          Type="int"    SaveCategory="0"   online="false"   profile="true"   Owner="coder"     characterStat="true"  Comment="Number of times Michael killed with weapon" />		<stat Name="HUNTER_ROCKET_DEATHS"         Type="int"    SaveCategory="0"   online="false"   profile="true"   Owner="coder"     characterStat="true"  Comment="Number of times Michael killed by weapon" />		<stat Name="HUNTER_ROCKET_SHOTS"          Type="int"    SaveCategory="0"   online="false"   profile="true"   Owner="coder"     characterStat="true"  Comment="Number of times Michael fired weapon" />		<stat Name="HUNTER_ROCKET_HITS"           Type="int"    SaveCategory="0"   online="false"   profile="true"   Owner="coder"     characterStat="true"  Comment="Number of times Michael hit with weapon" />		<stat Name="HUNTER_ROCKET_HELDTIME"       Type="u32"    SaveCategory="0"   online="false"   profile="true"   Owner="coder"     characterStat="true"  Comment="Time Michael held weapon (MS)" />	<stat Name="SPPLAYER_LASER_KILLS"         Type="int"    SaveCategory="0"   online="false"   profile="true"   Owner="coder"     characterStat="true"  Comment="Number of times Michael killed with weapon" />		<stat Name="SPPLAYER_LASER_DEATHS"		  Type="int"    SaveCategory="0"   online="false"   profile="true"   Owner="coder"     characterStat="true"  Comment="Number of times Michael killed by weapon" />		<stat Name="SPPLAYER_LASER_SHOTS"         Type="int"    SaveCategory="0"   online="false"   profile="true"   Owner="coder"     characterStat="true"  Comment="Number of times Michael fired weapon" />		<stat Name="SPPLAYER_LASER_HITS"          Type="int"    SaveCategory="0"   online="false"   profile="true"   Owner="coder"     characterStat="true"  Comment="Number of times Michael hit with weapon" />		<stat Name="SPPLAYER_LASER_HELDTIME"      Type="u32"    SaveCategory="0"   online="false"   profile="true"   Owner="coder"     characterStat="true"  Comment="Time Michael held weapon (MS)" />

 

r* pls

 

		<!-- APP STATS -->        <stat Name="APP_RADIO_SUBWOOFER"        Type="bool"       SaveCategory="0"    online="false"   profile="true"   Owner="coder"  Comment="subwoofer on/off" />        <stat Name="APP_HYDRAULICA"             Type="bool"       SaveCategory="0"    online="false"   profile="true"   Owner="coder"  Comment="Not for all cars on/off" />        <stat Name="APP_NITROUS"                Type="bool"       SaveCategory="0"    online="false"   profile="true"   Owner="coder"  Comment="Car Nitrous" />
r* thx

 

 

//most of this is original names/dev comments		<!-- MISSION PROFILE STATS FOR : SP_MISSION_CARSTEAL_4 -->		<stat Name="MS_CS4_NO_SCRATCH" Type="int" Min="0" Max="2047" Group="8" SaveCategory="0"  Default="0" online="false"    profile="true"  ServerAuthoritative="false"   community="false" OmitTimestamp="false"  UserData="STAT_FLAG_NEVER_SHOW"  Owner="script" Comment="Mission stat : 'CS4_NO_SCRATCH : None of the stolen cars take any damage. Update: Now JB700 as only one you drive' Target value is: '100' lessThan status is : 'True'" />		<!-- MISSION PROFILE STATS FOR : SP_MISSION_EXILE_3 -->		<stat Name="MS_EXL3_JUMPED_AT_FIRST_OPPERTU" Type="int" Min="0" Max="3" Group="8" SaveCategory="0"  Default="0" online="false"    profile="true"  ServerAuthoritative="false"   community="false" OmitTimestamp="false"  UserData="STAT_FLAG_NEVER_SHOW"  Owner="script" Comment="Mission stat : 'EXL3_JUMPED_AT_FIRST_OPPERTUNITY : First jump succeeded (Player jumps from the track to the train at the first opportunity)' Target value is: '1' lessThan status is : 'False'" />                //"better than cj"		<!-- MISSION PROFILE STATS FOR : SP_MISSION_FAMILY_1 -->		<stat Name="MS_FAM1_NOSCRATCH" Type="int" Min="0" Max="2047" Group="8" SaveCategory="0"  Default="0" online="false"    profile="true"  ServerAuthoritative="false"   community="false" OmitTimestamp="false"  UserData="STAT_FLAG_NEVER_SHOW"  Owner="script" Comment="Mission stat : 'FAM1_NOSCRATCH :  Traffic dodger  no damage taken from other traffic while player is controlling the vehicle. Set watch entity to the vehicle the player is driving.' Target value is: '1' lessThan status is : 'True'" />                //no thx here, this name sounds better than "not a scratch"		<!-- MISSION PROFILE STATS FOR : SP_MISSION_FAMILY_2 -->		<stat Name="MS_FAM2_FELL_OFF_BIKE" Type="int" Min="0" Max="255" Group="8" SaveCategory="0"  Default="0" online="false"    profile="true"  ServerAuthoritative="false"   community="false" OmitTimestamp="false"  UserData="STAT_FLAG_NEVER_SHOW"  Owner="script" Comment="Mission stat : 'FAM2_FELL_OFF_BIKE : Stay on the bike (Player doesnt fall off of the bike) Updated to track number of bails from bike. Add 1 each time the player bails.' Target value is: '1' lessThan status is : 'True'" />		<stat Name="MS_FAM2_FAST_SWIM" Type="int" Min="0" Max="4194303" Group="8" SaveCategory="0"  Default="0" online="false"    profile="true"  ServerAuthoritative="false"   community="false" OmitTimestamp="false"  UserData="STAT_FLAG_NEVER_SHOW"  Owner="script" Comment="Mission stat : 'FAM2_FAST_SWIM : Faster than fish (Player swims to the boat in 55 seconds). This one probably needs a better name' Target value is: '60000' lessThan status is : 'True'" />		<!-- MISSION PROFILE STATS FOR : SP_MISSION_FAMILY_5 -->		<stat Name="MS_FAM5_SUN_SALUTATION_POSE" Type="int" Min="0" Max="3" Group="8" SaveCategory="0"  Default="0" online="false"    profile="true"  ServerAuthoritative="false"   community="false" OmitTimestamp="false"  UserData="STAT_FLAG_NEVER_SHOW"  Owner="script" Comment="Mission stat : 'FAM5_SUN_SALUTATION_POSE : The sun salutation  (Yoga pose complete)' Target value is: '1' lessThan status is : 'False'" />		<!-- MISSION PROFILE STATS FOR : SP_MISSION_FBI_2 -->		<stat Name="MS_FBI2_ACCURACY" Type="int" Min="0" Max="127" Group="8" SaveCategory="0"  Default="0" online="false"    profile="true"  ServerAuthoritative="false"   community="false" OmitTimestamp="false"  UserData="STAT_FLAG_NEVER_SHOW"  Owner="script" Comment="Mission stat : 'FBI2_ACCURACY : Accuracy (Player has 33% or greater shooting accuracy in the mission, machine guns against the helis make this tricky, see 759431) - old issue' Target value is: '60' lessThan status is : 'False'" />                //it used to be 33% only. now it's 60%. r* why		<!-- MISSION PROFILE STATS FOR : SP_MISSION_FRANKLIN_0 -->		<stat Name="MS_FRA0_DOGCAM" Type="int" Min="0" Max="4194303" Group="8" SaveCategory="0"  Default="0" online="false"    profile="true"  ServerAuthoritative="false"   community="false" OmitTimestamp="false"  UserData="STAT_FLAG_NEVER_SHOW"  Owner="script" Comment="Mission stat : 'FRA0_DOGCAM : Dog cam use(Player uses Dog Cam for 10 seconds)' Target value is: '10000' lessThan status is : 'False'" />		<!-- MISSION PROFILE STATS FOR : SP_MISSION_MICHAEL_4 -->		<stat Name="MS_MIC4_TIME" Type="int" Min="0" Max="8388607" Group="8" SaveCategory="0"  Default="0" online="false"    profile="true"  ServerAuthoritative="false"   community="false" OmitTimestamp="false"  UserData="STAT_FLAG_NEVER_SHOW"  Owner="script" Comment="Mission stat : 'MIC4_TIME : Target time 6:30 (increased due to limo section)' Target value is: '390000' lessThan status is : 'True'" />		<!-- MISSION PROFILE STATS FOR : SP_HEIST_AGENCY_1 -->		<stat Name="MS_AH1_MISSED_A_SPOT" Type="int" Min="0" Max="3" Group="8" SaveCategory="0"  Default="0" online="false"    profile="true"  ServerAuthoritative="false"   community="false" OmitTimestamp="false"  UserData="STAT_FLAG_NEVER_SHOW"  Owner="script" Comment="Mission stat : 'AH1_MISSED_A_SPOT : Cleanly tailed - Get through to the janitors place without getting too close to be spotted' Target value is: '1' lessThan status is : 'False'" />		<stat Name="MS_AH1_CLEANED_OUT" Type="int" Min="0" Max="8388607" Group="8" SaveCategory="0"  Default="0" online="false"    profile="true"  ServerAuthoritative="false"   community="false" OmitTimestamp="false"  UserData="STAT_FLAG_NEVER_SHOW"  Owner="script" Comment="Mission stat : 'AH1_CLEANED_OUT : Cleaned out  Get through the mission in quick time (9 minutes real time)' Target value is: '540000' lessThan status is : 'True'" />		<!-- MISSION PROFILE STATS FOR : SP_HEIST_JEWELRY_PREP_1A -->		<stat Name="MS_JHP1A_SNEAKY_PEST" Type="int" Min="0" Max="3" Group="8" SaveCategory="0"  Default="0" online="false"    profile="true"  ServerAuthoritative="false"   community="false" OmitTimestamp="false"  UserData="STAT_FLAG_NEVER_SHOW"  Owner="script" Comment="Mission stat : 'JHP1A_SNEAKY_PEST : Sneaky Pest ? ask imran' Target value is: '1' lessThan status is : 'False'" />		<stat Name="MS_BA3A_DELIVERY_TIME" Type="int" Min="0" Max="4194303" Group="8" SaveCategory="0"  Default="0" online="false"    profile="true"  ServerAuthoritative="false"   community="false" OmitTimestamp="false"  UserData="STAT_FLAG_NEVER_SHOW"  Owner="script" Comment="Mission stat : 'BA3A_DELIVERY_TIME : Mission Time  Player delivers vehicle under a set amount of time (more generous due to losing cops). Barry 3A' Target value is: '165000' lessThan status is : 'True'" />		<stat Name="MS_EP6_UNDER_BRIDGE" Type="int" Min="0" Max="3" Group="8" SaveCategory="0"  Default="0" online="false"    profile="true"  ServerAuthoritative="false"   community="false" OmitTimestamp="false"  UserData="STAT_FLAG_NEVER_SHOW"  Owner="script" Comment="Mission stat : 'EP6_UNDER_BRIDGE : Canyon Crusader - Fly under one of the bridges down Raton Canyon.' Target value is: '1' lessThan status is : 'False'" />		<stat Name="MS_EP8_SECURITY_WIPED_OUT" Type="int" Min="0" Max="3" Group="8" SaveCategory="0"  Default="0" online="false"    profile="true"  ServerAuthoritative="false"   community="false" OmitTimestamp="false"  UserData="STAT_FLAG_NEVER_SHOW"  Owner="script" Comment="Mission stat : 'EP8_SECURITY_WIPED_OUT : Extremist Exit/Cult Intervention  Player wipes out all epsilon security. Epsilon 8' Target value is: '1' lessThan status is : 'False'" />		<stat Name="MS_EP8_MONEY_STOLEN" Type="int" Min="0" Max="3" Group="8" SaveCategory="0"  Default="0" online="false"    profile="true"  ServerAuthoritative="false"   community="false" OmitTimestamp="false"  UserData="STAT_FLAG_NEVER_SHOW"  Owner="script" Comment="Mission stat : 'EP8_MONEY_STOLEN : Judas/Show me the Money  Player steals the epsilon money and escapes. Epsilon 8' Target value is: '1' lessThan status is : 'False'" />		<stat Name="MS_EXT1_BIG_AIR" Type="int" Min="0" Max="3" Group="8" SaveCategory="0"  Default="0" online="false"    profile="true"  ServerAuthoritative="false"   community="false" OmitTimestamp="false"  UserData="STAT_FLAG_NEVER_SHOW"  Owner="script" Comment="Mission stat : 'EXT1_BIG_AIR : Big Air  Player gets 2.5 seconds of air time during the bike race (can be done). Extreme 1' Target value is: '1' lessThan status is : 'False'" />		<stat Name="MS_EXT3_DARE_DEVIL" Type="int" Min="0" Max="4194303" Group="8" SaveCategory="0"  Default="0" online="false"    profile="true"  ServerAuthoritative="false"   community="false" OmitTimestamp="false"  UserData="STAT_FLAG_NEVER_SHOW"  Owner="script" Comment="Mission stat : 'EXT3_DARE_DEVIL : Dare Devil  Player opens their parachute after Dom. Extreme 3' Target value is: '8000' lessThan status is : 'False'" />		<stat Name="MS_HU2_ELK_HEADSHOTS" Type="int" Min="0" Max="255" Group="8" SaveCategory="0"  Default="0" online="false"    profile="true"  ServerAuthoritative="false"   community="false" OmitTimestamp="false"  UserData="STAT_FLAG_NEVER_SHOW"  Owner="script" Comment="Mission stat : 'HU2_ELK_HEADSHOTS : Heart Hunter  Increment this stat when an elk is shot in the heart, this was changed due to 1202655' Target value is: '3' lessThan status is : 'False'" />		<stat Name="MS_JO3_ESCAPE_WITHOUT_ALERTING_" Type="int" Min="0" Max="3" Group="8" SaveCategory="0"  Default="0" online="false"    profile="true"  ServerAuthoritative="false"   community="false" OmitTimestamp="false"  UserData="STAT_FLAG_NEVER_SHOW"  Owner="script" Comment="Mission stat : 'JO3_ESCAPE_WITHOUT_ALERTING_COPS : Out of the Frying Pan/No Time for Bacon  Player escapes without alerting the cops. Josh 3' Target value is: '1' lessThan status is : 'False'" />		<stat Name="MS_NI1C_PLAYER_GOT_TOO_FAR_FROM" Type="int" Min="0" Max="3" Group="8" SaveCategory="0"  Default="0" online="false"    profile="true"  ServerAuthoritative="false"   community="false" OmitTimestamp="false"  UserData="STAT_FLAG_NEVER_SHOW"  Owner="script" Comment="Mission stat : 'NI1C_PLAYER_GOT_TOO_FAR_FROM_MUFFY : Hot on the Paws  Player keeps close to Mr Muffy Cakes throughout chase. Nigel 1C. Call when the player gets too far away. Otherwise passes by default. ' Target value is: '1' lessThan status is : 'True'" />		<stat Name="MS_NI1D_GOLF_CLUB_STOLEN_IN_TIM" Type="int" Min="0" Max="4194303" Group="8" SaveCategory="0"  Default="0" online="false"    profile="true"  ServerAuthoritative="false"   community="false" OmitTimestamp="false"  UserData="STAT_FLAG_NEVER_SHOW"  Owner="script" Comment="Mission stat : 'NI1D_GOLF_CLUB_STOLEN_IN_TIME : Under Par  Player steals the golf club off Glen Stanky in under X seconds after Starky is alerted or killed. Nigel 1D. Open the window when they can steal the club. Close it when they do.' Target value is: '30000' lessThan status is : 'True'" />		<stat Name="MS_NI1D_HEADSHOTTED_STANKY" Type="int" Min="0" Max="63" Group="8" SaveCategory="0"  Default="0" online="false"    profile="true"  ServerAuthoritative="false"   community="false" OmitTimestamp="false"  UserData="STAT_FLAG_NEVER_SHOW"  Owner="script" Comment="Mission stat : 'NI1D_HEADSHOTTED_STANKY : Hole in One  Headshot Glen Stanky. Nigel 1D. Put only him on the watch list.' Target value is: '1' lessThan status is : 'False'" />		<stat Name="MS_NI1D_KILLED_STANKY_AND_GUARD" Type="int" Min="0" Max="3" Group="8" SaveCategory="0"  Default="0" online="false"    profile="true"  ServerAuthoritative="false"   community="false" OmitTimestamp="false"  UserData="STAT_FLAG_NEVER_SHOW"  Owner="script" Comment="Mission stat : 'NI1D_KILLED_STANKY_AND_GUARDS : FOUR!  Kill Glen Stanky and his 3 security guards. Nigel 1D' Target value is: '1' lessThan status is : 'False'" />//is this an actual thing?		<stat Name="HCS_PENALTY_JEWEL_VAN_DAMAGE"		Type="int" SaveCategory="0"   online="false" profile="true"      OmitTimestamp="false"    Owner="script" Comment="Heist penalty stat. Money lost due to repairs made to the Bugstar Van before the Jewel Store Job. (Stealth branch only)" />

 

r* lol

 

<!-- DON'T DELETE THESE FROM THE MIDDLE!!! Just keep the bitindex around until ALL USES of it are gone!         Otherwise, there'll be dragons. And sadness. And bugs. Most of all, bugs. -->
mpstatssetup have all of the above stats (minus mission targets) but it also has some additional stuff (read: r* pls)

 

 

//fyi, they reuse a lot of comments so i don't think these are "money picked up"	<!-- Player stats... -->	<stat Name="NUMBER_OF_ORANGE_BOUGHT"       Type="int"  	SaveCategory="1"   online="true"  profile="false"   Owner="script"  characterStat="true"  Comment="Money picked up in the street." />	<stat Name="NUMBER_OF_BOURGE_BOUGHT"     Type="int"  	SaveCategory="1"   online="true"  profile="false"   Owner="script"  characterStat="true"  Comment="Money picked up in the street." />//it'd be cool to have some of these visible	<!-- CASH -->	<stat Name="PVC_WALLET_BALANCE"           Type="s64"    SaveCategory="0"   online="true"  profile="true"   FlushPriority="15"     Owner="coder" characterStat="true"  Comment="Per-Character Cash that has been PAID for with real money." />	<stat Name="EVC_WALLET_BALANCE"           Type="s64"    SaveCategory="0"   online="true"  profile="true"   FlushPriority="15"     Owner="coder" characterStat="true"  Comment="Per-Character Cash that has been EARN in game." />	<stat Name="PVC_BANK_BALANCE"             Type="s64"    SaveCategory="0"   online="true"  profile="true"   FlushPriority="15"     Owner="coder"  Comment="Banked Cash that the player has PAID for with real money." />	<stat Name="EVC_BANK_BALANCE"             Type="s64"    SaveCategory="0"   online="true"  profile="true"   FlushPriority="15"     Owner="coder"  Comment="Banked Cash that the player has EARN, either in game or via other mechanism." />	<stat Name="PVC_BALANCE"                  Type="s64"    SaveCategory="0"   online="true"  profile="true"   FlushPriority="15"     Owner="coder"  Comment="Banked Cash that the player has PAID for with real money." />	<stat Name="EVC_BALANCE"                  Type="s64"    SaveCategory="0"   online="true"  profile="true"   FlushPriority="15"     Owner="coder"  Comment="Banked Cash that the player has EARN, either in game or via other mechanism." />	<stat Name="EVC_WALLET_BALANCE_CLEARED"   Type="s64"    SaveCategory="0"   online="true"  profile="false"   characterStat="true"  Owner="coder" Comment="Total last Cleared amount for each character stat EVC_WALLET_BALANCE." />	<stat Name="EVC_BANK_BALANCE_CLEARED"     Type="s64"    SaveCategory="0"   online="true"  profile="false"   Owner="coder"  Comment="Total last Cleared amount for stat EVC_BANK_BALANCE." />    <stat Name="MPPLY_IS_HIGH_EARNER"  	      Type="bool"   SaveCategory="0"   online="true"  profile="false"   Owner="coder"  Comment="Flag Player as a HIGH EARNER."/>	<!-- Store Stats -->	<stat Name="MPPLY_STORE_MONEY_SPENT"   		    Type="float" SaveCategory="0"   online="true"       profile="true"        Owner="coder"  Comment="MPPLAYER - Real money player has spent in store" 	/>		<stat Name="MPPLY_STORE_MONEY_BOUGHT"   		Type="s64"   SaveCategory="0"   online="true"       profile="true"        Owner="coder"  Comment="MPPLAYER - Game Money player has bought in the store" 	/>		<stat Name="MPPLY_STORE_TOTAL_MONEY_BOUGHT"  	Type="s64"   SaveCategory="0"   online="true"       profile="true"        Owner="coder"  Comment="MPPLAYER - Total game money player has bought in store" 	/>		<stat Name="MPPLY_STORE_PURCHASE_POSIX_TIME"  	Type="u64"   SaveCategory="0"   online="true"       profile="true"        Owner="coder"  Comment="MPPLAYER - Last purchase posix time." 	/>		<stat Name="MPPLY_STORE_CHECKOUTS_CANCELLED"  	Type="s64"   SaveCategory="0"   online="true"       profile="true"        Owner="coder"  Comment="MPPLAYER - The number of times a user has cancelled a purchase after going to plaform checkout" 	/>	<!--VEHICLES -->    <stat Name="COPCARS_ENTERED_AS_CROOK"     Type="int"    SaveCategory="1"   online="true"  profile="false"   Owner="coder"   characterStat="true"  Comment="Number of times entered a cop car as a crook." />    <stat Name="NUMBER_TURBO_STARTS_IN_RACE"  Type="int"    SaveCategory="1"   online="true"  profile="false"   Owner="script"  characterStat="true"  Comment="Number of turbo starts at start of race" />    <stat Name="NUMBER_SLIPSTREAMS_IN_RACE"   Type="int"    SaveCategory="1"   online="true"  profile="false"   Owner="script"  characterStat="true"  Comment="Number of turbo starts at start of race" />//all cut weapons (as seen is spstatssetup) have additional "acquired as gift", etc, stats here... also assault sniper	<!--WEAPONS --> <!-- Guns -->    <stat Name="ASLTSNIP_FM_AMMO_BOUGHT"        Type="int"    SaveCategory="1"   online="true"  profile="false"   Owner="script"  characterStat="true"  Comment="Ammo bought for weapon" />                                        <stat Name="ASLTSNIP_FM_AMMO_CURRENT"       Type="int"    SaveCategory="1"   online="true"  profile="false"   Owner="script"  characterStat="true"  Comment="Ammo bought for weapon" />                                    	<stat Name="ASLTSNIP_IN_POSSESSION"         Type="bool"   SaveCategory="1"   online="true"  profile="false"   Owner="script"  characterStat="true"  Comment="Is weapon in inventory" />                                        <stat Name="ASLTSNIP_AQUIRED_AS_GIFT"       Type="bool"   SaveCategory="1"   online="true"  profile="false"   Owner="script"  characterStat="true"  Comment="Is weapon in inventory" />               	<!-- STATS TRACKED IN SCRIPT -->    <!--MP CHARS -->    <stat Name="CHAR_WEAP_FREE"               Type="int"    SaveCategory="1"   online="true"  profile="false"   Owner="script" characterStat="true"  Comment="MP Char 0 - Cost Free weapons bitset" />    <stat Name="CHAR_WEAP_FREE2"              Type="int"    SaveCategory="1"   online="true"  profile="false"   Owner="script" characterStat="true"  Comment="MP Char 0 - Cost Free weapons bitset 2" />    <stat Name="CHAR_ABILITY_1_UNLCK"         Type="int"    SaveCategory="1"   online="true"  profile="false"   Owner="script" characterStat="true"  Comment="MP Char 0 - Player Ability Unlocked bitset 1" />    <stat Name="CHAR_ABILITY_2_UNLCK"         Type="int"    SaveCategory="1"   online="true"  profile="false"   Owner="script" characterStat="true"  Comment="MP Char 0 - Player Ability Unlocked bitset 2" />    <stat Name="CHAR_ABILITY_3_UNLCK"         Type="int"    SaveCategory="1"   online="true"  profile="false"   Owner="script" characterStat="true"  Comment="MP Char 0 - Player Ability Unlocked bitset 2" />    <stat Name="CHAR_FM_WEAP_FREE"            Type="int"    SaveCategory="1"   online="true"  profile="false"   Owner="script" characterStat="true"  Comment="MP Char 0 - Cost Free weapons bitset" />    <stat Name="CHAR_FM_WEAP_FREE2"           Type="int"    SaveCategory="1"   online="true"  profile="false"   Owner="script" characterStat="true"  Comment="MP Char 0 - Cost Free weapons bitset 2" />    <stat Name="CHAR_FM_ABILITY_1_UNLCK"      Type="int"    SaveCategory="1"   online="true"  profile="false"   Owner="script" characterStat="true"  Comment="MP Char 0 - Player Ability Unlocked bitset 1" />    <stat Name="CHAR_FM_ABILITY_2_UNLCK"      Type="int"    SaveCategory="1"   online="true"  profile="false"   Owner="script" characterStat="true"  Comment="MP Char 0 - Player Ability Unlocked bitset 2" />    <stat Name="CHAR_FM_ABILITY_3_UNLCK"      Type="int"    SaveCategory="1"   online="true"  profile="false"   Owner="script" characterStat="true"  Comment="MP Char 0 - Player Ability Unlocked bitset 2" />    <!--General Tracking -->    <stat Name="HIGHEST_NO_MULTIPLE_KILLS"      Type="int"    SaveCategory="1"   online="true"  profile="false"   Owner="script"  characterStat="true"  Comment="MP Char 0 - COMBAT - Highest number of Miltiple Kills (x kills in x seconds)" />     <stat Name="TOTAL_NO_DISABLED"              Type="int"    SaveCategory="1"   online="true"  profile="false"   Owner="script"  characterStat="true"  Comment="MP Char 0 - COMBAT - Total number of times disabled" />     	<stat Name="TOTAL_NO_WEAPONS_USED"          Type="int"    SaveCategory="1"   online="true"  profile="false"   Min="0" Max="50" 		  Owner="script"  characterStat="true"  Comment="MP Char 0 - COMBAT - Total number of weapons used" />    <stat Name="AV_TIME_COMPLETE_MISSIONS"      Type="u64"    SaveCategory="1"   online="true"  profile="false"   Owner="script"  characterStat="true"  Comment="MP Char 0 - MISSIONS  -Average time taken to complete mission(Total time on missions/ total time in game)" />    <stat Name="SUICIDES"                       Type="int"    SaveCategory="1"   online="true"  profile="false"   Owner="script"  characterStat="true"  Comment="MP Char 0 - PERSONAL  -Total number of times player commited suicide" />    <stat Name="NO_OF_OUTFITS"                  Type="int"    SaveCategory="1"   online="true"  profile="false"   Owner="script"  characterStat="true"  Comment="MP Char 0 - PERSONAL  -Total number of outfits" />    <stat Name="NO_KILLS_DURING_MISSION"        Type="int"    SaveCategory="1"   online="true"  profile="false"   Owner="script"  characterStat="true"  Comment="MP Char 0 - PERSONAL  -Total Kills during missions" />    <stat Name="MOST_ARM_WRESTLING_WINS"        Type="int"    SaveCategory="1"   online="true"  profile="false"   Owner="script"  characterStat="true"  Comment="MP Char 0 - PERSONAL  -Record of most arm wrestling wins in one arm wrestling sesson" />    <stat Name="FASTEST_ARM_WRESTLING_WIN"      Type="int"    SaveCategory="1"   online="true"  profile="false"   Owner="script"  characterStat="true"  Comment="MP Char 0 - PERSONAL  -Record of fastest arm wrestling win" />	 <stat Name="CIGARETTES_BOUGHT"     		Type="int"    SaveCategory="1"   online="true"     profile="false"   Owner="script"  characterStat="true"  Comment="MP Char 0 - PERSONAL  -Number of silent kills" />	  <!--FM General Tracking -->	<!--MENU CHECKLIST STATS -->	<stat Name="CL_GANG_BACKUP_GANGS"        	Type="bool"    SaveCategory="1"   online="true"  profile="false"   Owner="script" characterStat="true"  Comment="MP Char 0 - Stores how many times the player has started mission script" />	<stat Name="CL_GANG_BACKUP_LOST"        	Type="bool"    SaveCategory="1"   online="true"  profile="false"   Owner="script" characterStat="true"  Comment="MP Char 0 - Stores how many times the player has started mission script" />	<stat Name="CL_GANG_BACKUP_VAGOS"        	Type="bool"    SaveCategory="1"   online="true"  profile="false"   Owner="script" characterStat="true"  Comment="MP Char 0 - Stores how many times the player has started mission script" />    <!--Script mission attempt stats -->    <stat Name="CR_DRUGS_TUT"                 Type="int"    SaveCategory="1"   online="true"  profile="false"   Owner="script" characterStat="true"  Comment="MP Char 0 - Stores how many times the player has started mission script" />    <stat Name="CR_RIVAL"                     Type="int"    SaveCategory="1"   online="true"  profile="false"   Owner="script" characterStat="true"  Comment="MP Char 0 - Stores how many times the player has started mission script" />    <stat Name="CR_SELLCARTUT"                Type="int"    SaveCategory="1"   online="true"  profile="false"   Owner="script" characterStat="true"  Comment="MP Char 0 - Stores how many times the player has started mission script" />    <stat Name="CR_WELCOME"                   Type="int"    SaveCategory="1"   online="true"  profile="false"   Owner="script" characterStat="true"  Comment="MP Char 0 - Stores how many times the player has started mission script" />    <stat Name="CR_GUNSHOPTUT"                Type="int"    SaveCategory="1"   online="true"  profile="false"   Owner="script" characterStat="true"  Comment="MP Char 0 - Stores how many times the player has started mission script" />    <stat Name="CR_ARMORYTUT"                 Type="int"    SaveCategory="1"   online="true"  profile="false"   Owner="script" characterStat="true"  Comment="MP Char 0 - Stores how many times the player has started mission script" />	<stat Name="CR_HOSTAGE_STEAL"             Type="int"    SaveCategory="1"   online="true"  profile="false"   Owner="script" characterStat="true"  Comment="MP Char 0 - Stores how many times the player has started mission script" />    <stat Name="CR_STEAL_BIKES"               Type="int"    SaveCategory="1"   online="true"  profile="false"   Owner="script" characterStat="true"  Comment="MP Char 0 - Stores how many times the player has started mission script" />    <stat Name="CR_AIRPORTTAKE"               Type="int"    SaveCategory="1"   online="true"  profile="false"   Owner="script" characterStat="true"  Comment="MP Char 0 - Stores how many times the player has started mission script" />    <stat Name="CR_SHIPMENTSTEAL"             Type="int"    SaveCategory="1"   online="true"  profile="false"   Owner="script" characterStat="true"  Comment="MP Char 0 - Stores how many times the player has started mission script" />    <stat Name="CR_SHOWROOM"                  Type="int"    SaveCategory="1"   online="true"  profile="false"   Owner="script" characterStat="true"  Comment="MP Char 0 - Stores how many times the player has started mission script" />    <stat Name="CR_VANRESCUE"                 Type="int"    SaveCategory="1"   online="true"  profile="false"   Owner="script" characterStat="true"  Comment="MP Char 0 - Stores how many times the player has started mission script" />    <stat Name="CR_BANKHEIST1"                Type="int"    SaveCategory="1"   online="true"  profile="false"   Owner="script" characterStat="true"  Comment="MP Char 0 - Stores how many times the player has started mission script" />    <stat Name="CR_COUNTHEIST1"               Type="int"    SaveCategory="1"   online="true"  profile="false"   Owner="script" characterStat="true"  Comment="MP Char 0 - Stores how many times the player has started mission script" />	<!--General Mission stats -->    <stat Name="HEIST_COMPLETION"             Type="int"    SaveCategory="1"   online="true"  profile="false"   Owner="script"  characterStat="true"  Comment="MP Char 0 - MISSIONS  -Heist Missions completed (%)" />    <stat Name="HEIST_TOTAL_TIME"             Type="u64"    SaveCategory="1"   online="true"  profile="false"   Owner="script"  characterStat="true"  Comment="MP Char 0 - MISSIONS  -Total time spent on Heist" />    <stat Name="AVERAGE_HEIST_TIME_TAKEN"     Type="u64"    SaveCategory="1"   online="true"  profile="false"   Owner="script"  characterStat="true"  Comment="MP Char 0 - MISSIONS  -Average time on a Heist Mission" />    <stat Name="HEISTS_ORGANISED"             Type="int"    SaveCategory="1"   online="true"  profile="false"   Owner="script"  characterStat="true"  Comment="MP Char 0 - MISSIONS  -Number of Heists Organised" />    <stat Name="AVERAGE_KILL_ON_MISSION"      Type="int"    SaveCategory="1"   online="true"  profile="false"   Owner="script"  characterStat="true"  Comment="MP Char 0 - MISSIONS  -Average number of kills on mission" />    <stat Name="AVERAGE_RANK_GAIN_PER_HOUR"   Type="float"  SaveCategory="1"   online="true"  profile="false"   Owner="script"  characterStat="true"  Comment="MP Char 0 - MISSIONS  -Average Rank/ Respect gained per hour" />    <stat Name="AVERAGE_XP_ON_MISSION"        Type="int"    SaveCategory="1"   online="true"  profile="false"   Owner="script"  characterStat="true"  Comment="MP Char 0 - MISSIONS  -Average number of XP gained on mission" />	<stat Name="TOTAL_TIMES_ARRESTED"         Type="int"    SaveCategory="1"   online="true"  profile="false"   Owner="script"  characterStat="true"  Comment="MP Char 0 - PERSONAL  -Total number of times arrested" />    <stat Name="TOTAL_TIME_SPENT_ON_PHONE"    Type="u64"    SaveCategory="1"   online="true"  profile="false"   Owner="script"  characterStat="true"  Comment="MP Char 0 - PERSONAL  -Total time spent on a phone" />    <stat Name="JOBS_JOINED_ON_PHONE"         Type="int"    SaveCategory="1"   online="true"  profile="false"   Owner="script"  characterStat="true"  Comment="MP Char 0 - PERSONAL  -Total number of jobs joined through the phone" />	<stat Name="DRUG_DEALING_PROFIT_LOSS"     Type="int"    SaveCategory="1"   online="true"  profile="false"   Owner="script"  characterStat="true"  Comment="MP Char 0 - PERSONAL  -Money made or lost as a drug dealer" />    <stat Name="AVERAGE_EX_GAIN_PER_MINUTE"   Type="int"    SaveCategory="1"   online="true"  profile="false"   Owner="script"  characterStat="true"  Comment="MP Char 0 - PERSONAL  -Average XP gained per minute" />    <stat Name="AVERAGE_RESPONSE_TIME"        Type="u64"    SaveCategory="1"   online="true"  profile="false"   Owner="script"  characterStat="true"  Comment="MP Char 0 - COP  -Average response time" />	<stat Name="CHAR_ONMISSION"               Type="bool"   SaveCategory="1"   online="true"  profile="false"   Owner="script" characterStat="true"  Comment="MP Char 0 - Sets to true when the player is on mission" />    <stat Name="TIME_ON_LOST_BIKE"            Type="float"  SaveCategory="1"   online="true"  profile="false"   Owner="script" characterStat="true"  Comment="MP Char 0 - time on a lost bike" />    <!-- drug dealing-->    <stat Name="DDEAL_COKE_QUANTITY"          Type="float"  SaveCategory="1"   online="true"  profile="false"   Owner="script"  characterStat="true"  Comment="Quantity of coke in mp char 0 possession" />    <stat Name="DDEAL_HEROIN_QUANTITY"        Type="float"  SaveCategory="1"   online="true"  profile="false"   Owner="script"  characterStat="true"  Comment="Quantity of heroin in mp char 0 possession" />    <stat Name="DDEAL_WEED_QUANTITY"          Type="float"  SaveCategory="1"   online="true"  profile="false"   Owner="script"  characterStat="true"  Comment="Quantity of weed in mp char 0 possession" />    <stat Name="DDEAL_METH_QUANTITY"          Type="float"  SaveCategory="1"   online="true"  profile="false"   Owner="script"  characterStat="true"  Comment="Quantity of meth in mp char 0 possession" />       <stat Name="STASHED_COKE_QUANTITY"        Type="float"  SaveCategory="1"   online="true"  profile="false"   Owner="script"  characterStat="true"  Comment="Quantity of coke stashed in mp char 0 personal vehicle" />    <stat Name="STASHED_HEROIN_QUANTITY"      Type="float"  SaveCategory="1"   online="true"  profile="false"   Owner="script"  characterStat="true"  Comment="Quantity of heroin stashed in mp char 0 personal vehicle" />    <stat Name="STASHED_WEED_QUANTITY"        Type="float"  SaveCategory="1"   online="true"  profile="false"   Owner="script"  characterStat="true"  Comment="Quantity of weed stashed in mp char 0 personal vehicle" />    <stat Name="STASHED_METH_QUANTITY"        Type="float"  SaveCategory="1"   online="true"  profile="false"   Owner="script"  characterStat="true"  Comment="Quantity of meth stashed in mp char 0 personal vehicle" />//so that explains the icons in mission lobbies	<!--FM VEHICLE ACCESS STATS         -->	<stat Name="PLANE_ACCESS"  				Type="bool"   SaveCategory="1"   online="true"  profile="true"        Owner="script" characterStat="true"  Comment="Says if the player has access to a Plane for Heists." />	<stat Name="BOAT_ACCESS"  				Type="bool"   SaveCategory="1"   online="true"  profile="true"        Owner="script" characterStat="true"  Comment="Says if the player has access to a Boat for Heists." />	<stat Name="HELI_ACCESS"   				Type="bool"   SaveCategory="1"   online="true"  profile="true"        Owner="script" characterStat="true"  Comment="Says if the player has access to a Heli for Heists." />

 

r* pls

 

	<!--	       CnC       -->	<game_mode id="0" label="CnC" launch_script="cops_and_crooks" description="CnC_DESC" team="YES" max_players="32" min_players="1" max_teams="0" min_teams="0">				<data option="OPT_TEAM_NUMBER" total_number="3" label="TEAM" default="0">			<selection_string>				<options>					<option name="TEAM_COP"/>				</options>				<options>					<option name="TEAM_CR_GANG_1"/>				</options>				<options>					<option name="TEAM_CR_GANG_2"/>				</options>						</selection_string>			<render_flags>				<flag>OPT_FLAG_ISACTIVE</flag>				<flag>OPT_FLAG_ISLIST</flag>			</render_flags>			<host_flags>				<flag>OPT_FLAG_DONT_SYNC</flag>			</host_flags>		</data>				<data option="OPT_ARBITRATED" total_number="1"  label="ARBITRATED" default="0">			<selection_string>				<options>					<option name="NO"/>				</options>			</selection_string>			<render_flags>				<flag>OPT_FLAG_ISACTIVE</flag>				<flag>OPT_FLAG_ISLIST</flag>			</render_flags>			<host_flags>				<flag>OPT_FLAG_LOCKABLE</flag>				<flag>OPT_FLAG_DONT_SYNC</flag>			</host_flags>		</data>		<data option="OPT_KICK" total_number="0"  label="KICK" default="0">			<render_flags>				<flag>OPT_FLAG_ISACTIVE</flag>				<flag>OPT_FLAG_ISLIST</flag>				<flag>OPT_FLAG_KICK_LIST</flag>			</render_flags>			<host_flags>				<flag>OPT_FLAG_DONT_SYNC</flag>			</host_flags>		</data>	</game_mode>
0 = cnc

1 = freemode

2 = coop

3 = dm

4 = tdm

5 = races

6 = mptestbed

7 = mclauncher

 

The more I read into it, the more I think that CnC wasn't the original GTAO, but was just a mode within GTAO - meaning that CnC had its own chars and freemode and GTAO had its own chars and freemode.

 

 

small bonus - debuglocationlist.xml. anyone want to visit these coordinates?

 

 

<debugLocationList>  <locationList>    <Item type="debugLocation">      <name>Quaysides (Day)</name>      <playerPos x="-614.366577" y="-2953.753174" z="-0.278718" />      <cameraMtx content="vector3_array">        0.995382	-0.095989	-0.000000	        0.095985	0.995348	-0.008269	        0.000794	0.008231	0.999966	        -614.638367	-2954.153320	9.959969	      </cameraMtx>      <hour value="12" />    </Item>    <Item type="debugLocation">      <name>Quaysides (Night)</name>      <playerPos x="-614.366577" y="-2953.753174" z="-0.278718" />      <cameraMtx content="vector3_array">        0.995382	-0.095989	-0.000000	        0.095985	0.995348	-0.008269	        0.000794	0.008231	0.999966	        -614.638367	-2954.153320	9.959969	      </cameraMtx>      <hour value="0" />    </Item>    <Item type="debugLocation">      <name>Santa Monica Pier (Day)</name>      <playerPos x="-1721.999146" y="-1097.000000" z="13.022759" />      <cameraMtx content="vector3_array">        0.655214	-0.755443	-0.000000	        0.755391	0.655169	-0.011746	        0.008873	0.007696	0.999931	        -1726.606934	-1100.434082	15.757130	      </cameraMtx>      <hour value="12" />    </Item>    <Item type="debugLocation">      <name>Santa Monica Pier (Night)</name>      <playerPos x="-1721.999146" y="-1097.000000" z="13.022759" />      <cameraMtx content="vector3_array">        0.655214	-0.755443	-0.000000	        0.755391	0.655169	-0.011746	        0.008873	0.007696	0.999931	        -1726.606934	-1100.434082	15.757130	      </cameraMtx>      <hour value="0" />    </Item>    <Item type="debugLocation">      <name>Marina (Day)</name>      <playerPos x="-1043.999512" y="-1255.998901" z="6.247402" />      <cameraMtx content="vector3_array">        0.059791	-0.998211	-0.000000	        0.994884	0.059591	-0.081581	        0.081435	0.004878	0.996667	        -1047.179932	-1255.470093	6.860569	      </cameraMtx>      <hour value="12" />    </Item>    <Item type="debugLocation">      <name>Marina (Night)</name>      <playerPos x="-1043.999512" y="-1255.998901" z="6.247402" />      <cameraMtx content="vector3_array">        0.059791	-0.998211	-0.000000	        0.994884	0.059591	-0.081581	        0.081435	0.004878	0.996667	        -1047.179932	-1255.470093	6.860569	      </cameraMtx>      <hour value="0" />    </Item>    <Item type="debugLocation">      <name>Junction (Day)</name>      <playerPos x="-1258.407837" y="-918.512329" z="11.166510" />      <cameraMtx content="vector3_array">        0.357779	0.933806	-0.000000	        -0.933288	0.357580	-0.033319	        -0.031113	0.011921	0.999445	        -1254.829346	-921.361877	12.830277	      </cameraMtx>      <hour value="12" />    </Item>    <Item type="debugLocation">      <name>Junction (Night)</name>      <playerPos x="-1258.407837" y="-918.512329" z="11.166510" />      <cameraMtx content="vector3_array">        0.357779	0.933806	-0.000000	        -0.933288	0.357580	-0.033319	        -0.031113	0.011921	0.999445	        -1254.829346	-921.361877	12.830277	      </cameraMtx>      <hour value="0" />    </Item>    <Item type="debugLocation">      <name>Echo Park lake (Day)</name>      <playerPos x="663.591248" y="-267.603546" z="45.105576" />      <cameraMtx content="vector3_array">        0.947390	0.320082	-0.000000	        -0.318091	0.941496	-0.111371	        -0.035648	0.105511	0.993779	        662.877808	-270.619995	46.416107	      </cameraMtx>      <hour value="12" />    </Item>    <Item type="debugLocation">      <name>Echo Park lake (Night)</name>      <playerPos x="663.591248" y="-267.603546" z="45.105576" />      <cameraMtx content="vector3_array">        0.947390	0.320082	-0.000000	        -0.318091	0.941496	-0.111371	        -0.035648	0.105511	0.993779	        662.877808	-270.619995	46.416107	      </cameraMtx>      <hour value="0" />    </Item>    <Item type="debugLocation">      <name>Reservoir (Day)</name>      <playerPos x="2008.043701" y="363.253235" z="220.491638" />      <cameraMtx content="vector3_array">        -0.915747	0.401757	-0.000000	        -0.401674	-0.915559	0.020231	        0.008128	0.018526	0.999795	        2007.050781	363.408966	221.352036	      </cameraMtx>      <hour value="12" />    </Item>    <Item type="debugLocation">      <name>Reservoir (Night)</name>      <playerPos x="2008.043701" y="363.253235" z="220.491638" />      <cameraMtx content="vector3_array">        -0.915747	0.401757	-0.000000	        -0.401674	-0.915559	0.020231	        0.008128	0.018526	0.999795	        2007.050781	363.408966	221.352036	      </cameraMtx>      <hour value="0" />    </Item>    <Item type="debugLocation">      <name>Chateau Marmont (Day)</name>      <playerPos x="-106.998711" y="369.995544" z="105.039406" />      <cameraMtx content="vector3_array">        -0.598037	0.801454	0.004740	        -0.801232	-0.597994	0.020757	        0.019470	0.008616	0.999773	        -91.044273	379.339600	107.200348	      </cameraMtx>      <hour value="12" />    </Item>    <Item type="debugLocation">      <name>Chateau Marmont (Night)</name>      <playerPos x="-106.998711" y="369.995544" z="105.039406" />      <cameraMtx content="vector3_array">        -0.598037	0.801454	0.004740	        -0.801232	-0.597994	0.020757	        0.019470	0.008616	0.999773	        -91.044273	379.339600	107.200348	      </cameraMtx>      <hour value="0" />    </Item>    <Item type="debugLocation">      <name>Chinese Theater (Day)</name>      <playerPos x="293.999176" y="180.997040" z="104.268478" />      <cameraMtx content="vector3_array">        -0.274679	0.961536	-0.000000	        -0.961483	-0.274663	0.010489	        0.010085	0.002881	0.999945	        306.185272	181.928131	104.299400	      </cameraMtx>      <hour value="12" />    </Item>    <Item type="debugLocation">      <name>Chinese Theater (Night)</name>      <playerPos x="293.999176" y="180.997040" z="104.268478" />      <cameraMtx content="vector3_array">        -0.274679	0.961536	-0.000000	        -0.961483	-0.274663	0.010489	        0.010085	0.002881	0.999945	        306.185272	181.928131	104.299400	      </cameraMtx>      <hour value="0" />    </Item>    <Item type="debugLocation">      <name>DT Plaza (Day)</name>      <playerPos x="151.188156" y="-557.466248" z="46.930607" />      <cameraMtx content="vector3_array">        0.449460	0.893300	-0.000000	        -0.893104	0.449361	0.020975	        0.018737	-0.009427	0.999780	        153.014313	-559.450867	47.541599	      </cameraMtx>      <hour value="12" />    </Item>    <Item type="debugLocation">      <name>DT Plaza (Night)</name>      <playerPos x="151.188156" y="-557.466248" z="46.930607" />      <cameraMtx content="vector3_array">        0.449460	0.893300	-0.000000	        -0.893104	0.449361	0.020975	        0.018737	-0.009427	0.999780	        153.014313	-559.450867	47.541599	      </cameraMtx>      <hour value="0" />    </Item>    <Item type="debugLocation">      <name>DT Plaza 2 (Day)</name>      <playerPos x="97.095047" y="-720.244202" z="47.080723" />      <cameraMtx content="vector3_array">        -0.864205	0.503140	-0.000000	        -0.495205	-0.850574	-0.176906	        -0.089009	-0.152883	0.984228	        99.705536	-712.227173	50.390560	      </cameraMtx>      <hour value="12" />    </Item>    <Item type="debugLocation">      <name>DT Plaza 2 (Night)</name>      <playerPos x="97.095047" y="-720.244202" z="47.080723" />      <cameraMtx content="vector3_array">        -0.864205	0.503140	-0.000000	        -0.495205	-0.850574	-0.176906	        -0.089009	-0.152883	0.984228	        99.705536	-712.227173	50.390560	      </cameraMtx>      <hour value="0" />    </Item>    <Item type="debugLocation">      <name>Freeway (Day)</name>      <playerPos x="-121.870293" y="-1176.446289" z="37.326900" />      <cameraMtx content="vector3_array">        -0.340319	-0.940310	-0.000000	        0.844745	-0.305732	-0.439242	        0.413024	-0.149482	0.898369	        -138.276535	-1168.136841	56.185993	      </cameraMtx>      <hour value="12" />    </Item>    <Item type="debugLocation">      <name>Freeway (Night)</name>      <playerPos x="-121.870293" y="-1176.446289" z="37.326900" />      <cameraMtx content="vector3_array">        -0.340319	-0.940310	-0.000000	        0.844745	-0.305732	-0.439242	        0.413024	-0.149482	0.898369	        -138.276535	-1168.136841	56.185993	      </cameraMtx>      <hour value="0" />    </Item>    <Item type="debugLocation">      <name>Pershing square (Day)</name>      <playerPos x="153.994461" y="-987.966980" z="30.097086" />      <cameraMtx content="vector3_array">        0.557640	-0.830083	-0.000000	        0.830024	0.557600	-0.011965	        0.009932	0.006672	0.999928	        147.324799	-994.070313	34.662804	      </cameraMtx>      <hour value="12" />    </Item>    <Item type="debugLocation">      <name>Pershing square (Night)</name>      <playerPos x="153.994461" y="-987.966980" z="30.097086" />      <cameraMtx content="vector3_array">        0.557640	-0.830083	-0.000000	        0.830024	0.557600	-0.011965	        0.009932	0.006672	0.999928	        147.324799	-994.070313	34.662804	      </cameraMtx>      <hour value="0" />    </Item>    <Item type="debugLocation">      <name>Forest (Sunset)</name>      <playerPos x="-595.000000" y="5482.000000" z="55.111767" />      <cameraMtx content="vector3_array">        0.989674	-0.143338	-0.000000	        0.143153	0.988397	0.050773	        -0.007278	-0.050249	0.998710	        -513.147034	5491.666016	75.468826	      </cameraMtx>      <hour value="19" />    </Item>  </locationList></debugLocationList>

 

also this

 

<maps> <map>  <id>35447</id>  <name>GTA V</name>  <lowerLeft>   <x>-3500.0</x>   <y>-7000.0</y>  </lowerLeft>  <upperRight>   <x>7300.0</x>   <y>7500.0</y>  </upperRight>  <description>Basic map for GTA V</description>  <imageId>873871</imageId> </map> <map>  <id>308947</id>  <name>Tools Test</name>   <lowerLeft>    <x>-756.0</x>    <y>-546.0</y>   </lowerLeft>   <upperRight>    <x>725.0</x>    <y>548.0</y>   </upperRight>  <description>Test map for tools</description>  <imageId>341575</imageId> </map></maps>
Edited by WildBrick142
adding spoilers is a good idea
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Could it be enabled in game stats? Did you check it?

Edited by _CP_
  • Like 3

HHnErXC.png


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And I thought the location list had already been posted. Nice find.

About CnC, yeah, some things in the build logs actually seem to reveal that it was a mode within GTA Online, however, it seems like it was the base of it. Although there was free roam, something tells me it was nothing like it is right now. Remember there were contact pictures for Vagos Mechanics, Lost Mechanics, Cop Mechanics... and all such stuff, so I'm almost positive that Freeroam would have Crooks and Cops... and then the gamemode itself.

 

What are the stats files?

Edited by Spider-Vice
  • Like 2

nitw_nightmareeyes.png

GTANet | Red Dead Network | 🌲

black lives matter | stop Asian hate | trans lives = human lives

the beginning is moments ago, the end is moments away

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WildBrick142

Could it be enabled in game stats? Did you check it?

Tried a few of them, and none worked.

 

EDIT:

ok, lol, turns out that stuff is case sensitve. I couldn't get the other ones I tried, but I did manage to get "Least Favorite Radio Station" in. Not sure if it's functional at all though.

 

Rm4pHb5.png

 

What are the stats files?

spstatssetup.xml (stats)

spstatssetupui.xml (so that stats appear in pause menu)

mpstatssetup.xml (stats)

mpstatssetupui.xml (so that stats appear in pause menu)

 

I used the last-gen ones for the post, but they appear to be the same on PC.

Edited by WildBrick142
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