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StJimmy

The GTA V beta hunt

Recommended Posts

Piggsy pls

Is the full version of the score that appears in the Slasher gamemode ever heard? https://clyp.it/bqpc1w5f

 

If the new elements aren't perceptible:

Beat + existing ambience: https://clyp.it/ro2i02jp

Beat + another new element + existing ambience: https://clyp.it/cghplum5

I don't think they are. I'm pretty sure the bass guitar sound isn't used in the mode. It's only used in the torture mission but that's a different sound file entirely.
  • Like 1

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Benefactor69

The mystaspot tv commercial seems to have a few interiors I don't recognize, are they cut, retextured, or have I just not seen them?

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mrpotsworth

Found a beta map on Ego Chasers upcoming triathlons check it out!

 

"Sorry if been posted before"

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Kajjy

So, what are your opinions on the yoga house from the first trailer? The one that Micheal and Franklin knock down. In the first trailer it seemed to have an interior, though this could of just been set up for the trailer. After some inspection, I found that the interior is mostly modeled in a low detail state, including steps leading up from what would be the front door on the second floor, an area I don't think you get to see in game. I also discovered that there is a decently detailed bathroom that you can barely see in game (unless you can see it after the house collapses or something?)

 

I made an imgur album with pictures of every room you cant really see: https://imgur.com/a/2ekIO

 

So, what do you think? Was this once an interior that you could enter and explore? Or was it just set up like that for the trailer and the rooms are just there in case prying eyes went spying through the windows as added detail. I think its a lot of detail for a generic building you don't really even see during the mission.

 

Also, is there anyplace in game where there are bowling props? While going through models with the trainer, I found a bowling ball and pin.

Edited by Kajjy
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Precursors Fun World

So, what are your opinions on the yoga house from the first trailer? The one that Micheal and Franklin knock down. In the first trailer it seemed to have an interior, though this could of just been set up for the trailer. After some inspection, I found that the interior is mostly modeled in a low detail state, including steps leading up from what would be the front door on the second floor, an area I don't think you get to see in game. I also discovered that there is a decently detailed bathroom that you can barely see in game (unless you can see it after the house collapses or something?)

 

I made an imgur album with pictures of every room you cant really see: https://imgur.com/a/2ekIO

 

So, what do you think? Was this once an interior that you could enter and explore? Or was it just set up like that for the trailer and the rooms are just there in case prying eyes went spying through the windows as added detail. I think its a lot of detail for a generic building you don't really even see during the mission.

 

Also, is there anyplace in game where there are bowling props? While going through models with the trainer, I found a bowling ball and pin.

Ive noticed that aswell Time ago but never Cared to point it up Since it seemed it was Already known , Glad to see Someone Noticing this Too , My opinion is that the House was Either going to play a Bigger Role , or rockstar Had other plans for its Interior , Obviously Both Outcomes didnt Make it , Rockstar is Indeed Lazy , as we Can see in all these 155 Pages of Cut content

 

(Rockstar is going to Show up in this Year's E3 , Right?)

Edited by Precursors Fun World

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FranklinsIron

So, what are your opinions on the yoga house from the first trailer? The one that Micheal and Franklin knock down. In the first trailer it seemed to have an interior, though this could of just been set up for the trailer. After some inspection, I found that the interior is mostly modeled in a low detail state, including steps leading up from what would be the front door on the second floor, an area I don't think you get to see in game. I also discovered that there is a decently detailed bathroom that you can barely see in game (unless you can see it after the house collapses or something?)

 

I made an imgur album with pictures of every room you cant really see: https://imgur.com/a/2ekIO

 

So, what do you think? Was this once an interior that you could enter and explore? Or was it just set up like that for the trailer and the rooms are just there in case prying eyes went spying through the windows as added detail. I think its a lot of detail for a generic building you don't really even see during the mission.

 

Also, is there anyplace in game where there are bowling props? While going through models with the trainer, I found a bowling ball and pin.

You can buy property online now. So probably did..

 

Weirdest one is Bahamas Mamas. DLC looks a myth, so what was it for? Just give us access you f*cking c*nts.

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Kajjy

Alright so this is going to be long and wordy but I got really interested in the unused interiors of this game recently so I decided to comb the interior file and write up a big thing about it so here it isss (I may be incorrect about a few of these and I will be presenting some theories)

 

To start with, here are interiors that are completely missing i.e. there is no .rpf at all for these:
-Interior 6 is missing
-Interior 12 is missing
-Interior 17 is missing
-Interior 18 is missing
-Interior 30 is missing
-Interior 42 is missing
-Interior 67 is missing
Present but otherwise unused/odd:
-Interior 4 is the so far unused Bahama Mama's
-Interior 14 is empty other than a temp gemoetry file which is just a square
-Interior 21 is the unused Split Sides comedy club
-Interior 25 is the locked and basically unused flight control tower at Fort Zancudo
-Interior 39, while containing the used gas station meth lab place, also has collision for an unused 'methtrailer' which is a very small trailer, no idea what it could of been for.
-Interior 43 is an odd one in that I'm not actually sure if it is unsued. It contains a very small ammount of files, but a full collision named 'v_carmod2'. The only drawable objects in the .rpf is a placeholder square called 'dummybox', a chair, and a safe (the safe's textures are also the only texture in this dictionary.) I've examined the collision, but I don't believe I have never seen it in game. It looks to be a place to mod your car, but theres also a second floor with some couches facing a wall, looking sorta like a place to plan a heist as the bit of wall juts out and is large enough for it, or maybe there would of been a tv there? Very strange interior. 'v_carmod3' IS used and is the small Customs shop that is outside of Los Santos. ALSO there is no 'carmod1' in the files from what I can tell.
-Interior 47 are the two unsued Sheriff offices
-Interior 48 has files for a motel room, and I think this has been discussed. I've never seen it in game but I heard that you could spawn there in Online if you dont own an apartment? It IS called v_motel_mp.
-Interior 58, Soloman's office, contains collision for a trails stadium, which I believe is well known, but why is it clumped with Soloman's office? Was he related in some way?
-Interior 64 Is Tequi-La-La which, besides the one strangers and freaks, is basically unused. It has a pool table and a darts board which implies that at one point it was to be vistited freely.
-Interior 70 is a very interesting one. It's basically empty besides the collision (which gives lots away) of a 'bikerbar'. It isn't very large. My theory on it is that when Online was focused on the factions sort of thing (and the Lost was one of them I believe), this interior was the home place for you if you joined that faction, and the Sheriff office and large, under used LS police station where the base for the Police. This would mean that the hub for the other gang (I cannot remember wich one that was) was either never made or was entirely removed.
-Interior 71 contains the prison guard towers which are used, but also has an iterior just called 'lockup' which I looked around online and couldnt find, but it's probably in the game. It's a little garage.
-And, of course, Interior 75 which only contains a collision for a small room named 'int_dlc_surgery', probably some scrapped thing for Online.
Other:
There were to be at least two other strip clubs with interiors. The collision for the Vanilla Unicorn is named 'v_strip3'. I believe that mini-maps for some other strip clubs where also found. Also, I recall hearing a ped mention Honkers as if he had been there. Was one of the two cut one possible a Honkers?
The interior of the jewelry store is named 'jewel2' in the games files. Was there possibly another jewelry store that we could enter somewhere in Los Santos?
It's also common knowledge that the casino once had an interior at some point. Little hints like the unused Online dialog about it and some props having the word casino in their name, along with the fact that the casino has unused functioning doors and an unseen facade in the glass also point to this.
Madrazo's Mistresses house likely had an actual interior at one point.
I also recall reading that someone had found a building in the game that was marked as a fight club or something like that?
There's a file containing lots of fastfood restaurant props including new ones that aren't ported from GTA IV (the ones that are ported have differences from GTA IV) and there are two unused map icons for Burger Shot and Clucking Bell, so we can safely assume that two of the missing interiors were probably these places.
There's also a map icon for Bowling activity that has been found, and I did find a bowling ball and bowling pin prop so one of the missing interiors was probably a bowling alley (wonder where that was in game?)
Other icons found include a internet cafe, a generic 'restaurant', a caberet club(IV leftover?).
Unused icon sheet for reference: http://i.imgur.com/w7ZvMET.png
Edited by Kajjy
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Spider-Vice

Those radar icons were very likely alpha/beta debug icons. "Armenian" is Simeon's internal name and he was marked as an A on those icons. Interesting.

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_CP_

Icons style is pretty much the same as in IV, they were so similar in development, maybe was it better than we recieved?

Edited by _CP_

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Austin5098765

Is there still a way to get frank'S beta haircut?

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_CP_

Only by texture editing, there is no leftover in game files.

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Gamerjman19

Can you take pictures of those interiors?

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Kajjy

Can you take pictures of those interiors?

Uh sure but I listed quite a few, any in particular you'd like to see?

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rendub

 

Can you take pictures of those interiors?

Uh sure but I listed quite a few, any in particular you'd like to see?47

4

21

64

74

Edited by SirRandoom

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HeySlickThatsMe

about the bikerbar interior

yeah , gta online beta was an rpg styled game

where you could join Vagos , Lost's , Police and Freemode (that we have now)
there are also unused animations for giving packages to the boss and stuff like that

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Gamerjman19

 

Can you take pictures of those interiors?

Uh sure but I listed quite a few, any in particular you'd like to see?

 

It would be nice to see all of them. Just for anyone who hasn't seen any of them.

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Kajjy

Okayy so here's some pictures and videos of all the interiors, heh. (I'm going to link videos of well known ones as they're a very common thing. Also, I would of put all the pictures in their own Imgur album but it's not uploading pictures for me for some reason.)

Also, if you're interested in interiors, I suggest you check out this mod which unlocks all of the interiors in the game, including some of the unused ones: https://www.gta5-mods.com/scripts/open-all-interiors

 

Edit: Not sure why all those links stuck together but I fixed it, heh.

Edited by Kajjy
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comet_

Interior 48 (Motel Room) is used in the ingame Jack Howitzer TV Show. Not used in actual gameplay, though, just like Jack's model.

 

Interior 64, Tequi-La-La, is not unused. It's used in a Stranger & Freaks mission given by Nigel and Mrs. Thornhill, where Trevor has to break in and break Willy's golden tooth and escape the bar.

 

Interior 70 is the most interesting one. I've discussed about it with BlackScout and Spider-Vice, and my conclusion is that it was used in the original version of GTA Online, where you had to choose your gang: Vagos, LSPD or The Lost. The devlog implies each faction had their own ''safehouse'', and there is a Lost Club near Mirror Park that matches the unused interior. (there are also unused phone icons related to the Lost, as well as a ''boss'' and ''mechanic'', both using this icon mwjeCM6.png)

T4gVaU1.jpg

7grKgE3.jpg

It also, gameplay-wise, is very detailed and balanced. Seriously, go there and try a shootout and run around, climb up and down stuff. You'll see what I mean. It's very well thought, the AI can find their way around better than in other situations and even has a pointless small room.

Plus, the front door is also found in a folder full of doors used to connect exterior with interiors.

 

 

WJHeyay.png

Gi7Y7j4.png

 

repri1lost.awc also has more indications of the beta GTAO. It has voice clips of a biker saying things such as ''You can't be in here without a patch, man!'' and ''I knew you were a cop!'', further proving each gang had a ''base'' and if players from opposite factions tried to enter yours, NPCs would attack them.

There are multiple .ycd files of cutscenes that would take place in the club. Once OpenIV supports them, we'll find out what they're about. It may take a while, so until then, these are the files for future reference:

itWu1Xp.png

The best part? There are two collision models for the clubhouse; one of them has closed garage doors and front door and the other one has open garage doors and front door, which happens with all buildings enterable by default.

 

for future reference: hw1_13_0.ybn

oLm6gE9.png

RB3f6Bu.png

 

 

And, for a better overview, I'll shortly upload a video of the collision file so everyone has a better idea of how it'd look like.

 

Additional props/objects:

 

Removed to avoid certain people who contacted me using anything at all. I'll add it back once the biker update hits.

 

Edited by Mega
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PhillBellic

Excellent finds, Kajjy, and Mega.

 

:^:

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comet_

And for those that do not have access to the game files and would like to see how it looks like in motion, here's a short video of the ''bikerbar'' :)

 

 

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KENNYOUT3

And for those that do not have access to the game files and would like to see how it looks like in motion, here's a short video of the ''bikerbar'' :)

 

Is their any way you can transfer that interior into the actual game or can only developers do that

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universetwisters

 

And for those that do not have access to the game files and would like to see how it looks like in motion, here's a short video of the ''bikerbar'' :)

 

Is their any way you can transfer that interior into the actual game or can only developers do that

 

 

That's just collision data. You probably could, but it would just be a bunch of invisible stuff you're running into.

 

 

ljl0x6u.png

 

Also I'm willing to bet that's gonna be well ignored by domislive and the rest of his youtube pals.

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KENNYOUT3

There's a random ass female patron walking underneath the map during the Meltdown premiere cutscene (also Vaporwave water for some reason). XF9BeHk.jpgAlso all of the Fame or Shame episodes seem to have their own cutscene files but it's not possible to load them with SNT.

Funny because R* did that with GTA 4. At Romans wedding Kate Mcreary was suppose to appear but just like the Fame Or Shame secret you found. They put her under the map.

 

 

Btw I did not find that

 

Original Finder Of Kate Mcreary Being At Romans Wedding Post: http://gtaforums.com/topic/735829-grand-theft-auto-iv-beta-hunt/?p=1068445950

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HOW'S ANNIE?

It's a shame Rockstar didn't follow through with their original plans with joining factions in Online mode. Granted Lost/Vagos/Police aren't a hell of a lot to chose from, I can imagine others (Ballas, Chinese, Madrazo Cartel or maybe even Merryweather) would have been added later on. Probably dumped when Rockstar decided to implement crews into MP3 and V.

 

Oh well hopefully if they attempt some sort of RPG again for Online they'll follow through with something similar to this. Might make for something a bit more enjoyable... But I doubt it

Edited by Budweiser Addict
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comet_

It's a shame Rockstar didn't follow through with their original plans with joining factions in Online mode. Granted Lost/Vagos/Police aren't a hell of a lot to chose from, I can imagine others (Ballas, Chinese, Madrazo Cartel or maybe even Merryweather) would have been added later on. Probably dumped when Rockstar decided to implement crews into MP3 and V.

 

Oh well hopefully if they attempt some sort of RPG again for Online they'll follow through with something similar to this. Might make for something a bit more enjoyable... But I doubt it

I did find some icons that imply other gangs. I'm not sure if these are use in GTAO but if they are, please say so!

char_mp_fam_boss a3TGwh6.png

char_mp_fib_contactRfzMN8s.png

char_mp_mex_boss1yVjVOc.png

char_mp_mex_docks5K9SmvX.png

char_mp_mex_lt8WZyNV0.png

 

EDIT: Cut purchaseable properties in SP:

 

char_property_bar_airport

ktAE5Z2.png

 

GNnYQT5.jpg

 

 

char_property_bar_bayview

nuB6MeI.png

 

 

JTwsEgf.jpg

uJSmKil.jpg

 

char_property_bar_cafe_rojo

clK892a.png

 

PLHiQsb.jpg

 

 

char_property_bar_cockotoos

NcC9TZO.png

 

gqyBkjX.jpg

 

 

char_property_bar_eclipse

wLgZF6B.png

 

DlWkC3k.jpg

 

 

char_property_bar_fes

vFrscQU.png

 

char_property_bar_hi_men

sEHlDDY.png

 

5LNQ2Xp.jpg

 

 

char_property_bar_irish

XcWv51v.png

 

0ygy2k2.jpg

 

 

char_property_bar_les_bianco

tSjlCNF.png

 

char_property_bar_mirror_park

7sNX3HE.png

 

char_property_bar_pitchers

cLq7ba7.png

 

char_property_bar_singletons

ZZe6gMK.png

 

Vkil5Hu.jpg

 

 

char_property_bar_unbranded

TsQ6Hr3.png

 

char_property_car_mod_shop

nAwVQIp.png

 

char_property_cinema_downtown

Wxf7ItK.png

 

NM264qs.jpg

 

 

char_property_cinema_vinewood

Zp4SpPG.png

Edited by Mega
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HeySlickThatsMe

so.. i found gfx file for powerplay gamemode which is going to be avalible in gta online soon....

and quess what

DRUGS ARE RETURNING!
propably powerplay is going to be a gamemode where its like normal deathmatch , but there are various power ups (drugs) that give for example more damage

so yeah , here's the link
http://imgur.com/a/N2y9Q
now explanation of every powerup:

this time thingy *idk how to say it in english - is called zoned , idk what does that mean
the pill - rage
that something looking like eye - off the radar

arrows - inverse

weed - dope
werewolf - beast mode

Edited by HeySlickThatsMe
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WildBrick142

fm_mission_controller.ysc has... interesting things.

 

 

 

Possible SP list. This also includes vehicles purchasable in GTA Online, I just skipped them.bagger = 16000;bison2 = 30000;bison3 = 30000;blazer2 = 8000;blista = 16000;bodhi2 = 12000;boxville = 25000;boxville2 = 25000;boxville3 = 25000;buccaneer = 28000;burrito = 13000;burrito2 = 13000;burrito3 = 13000;burrito4 = 13000;cavalcade = 60000;cavalcade2 = 70000;coquette = 55000;daemon = 20000;dubsta = 120000;dubsta2 = 120000;elegy2 = 92000;emperor = 8000;emperor2 = 5000;emperor3 = 5000; //snowy emperorfelon = 100000;felon2 = 95000;fq2 = 50000;futo = 9000;gburrito = 16000; //lost mc gang burritohabanero = 42000;lguard = 35000;manana = 8000;mesa = 30000;oracle = 82000;oracle2 = 80000;patriot = 50000;peyote = 12000;phoenix = 20000;prairie = 25000;pranger = 35000;rancherxl2 = 9000; //snowrapidgt = 118000; //normalrapidgt2 = 136000; //convertiblerebel = 7000; //rustyruiner = 10000;sandking = 45000;sandking2 = 45000;sentinel = 60000;sentinel2 = 60000;serrano = 60000;speedo = 15000;speedo2 = 15000;stingergt = 1000000; //online-exclusive vehicle that is cheaper onlinesurano = 99000;taxi = 13000;tornado = 30000;tornado2 = 30000;tornado3 = 30000;tornado4 = 30000;voodoo2 = 5000;This has actual online prices and warstock/air/boat vehiclesannihilator = 4000000; //in online it's whatever smaller price it isbuzzard = 2000000; //this is actually the SP price, in online it's also more cheapercargobob = 185000; //OG pricedubsta = 70000;dubsta2 = 70000;elegy2 = 95000;picador = 9000;stingergt = 875000; //this is the cheaper i was talking abouttitan = 5000000; //lol. in gtao it's 2 mil            then you have this thing        switch (iParam1)and the prices are now more accurateannihilator = 1825000;buzzard = 1750000;dilettante2 = 25000; //that belongs to merryweatherdloader = 15000;dune2 = 1000000; //aka space dockerpeyote = 38000;romero = 45000;surfer2 = 5000;titan = 2000000;towtruck2 = 32000; //r* plsMore whatever happens.This is the Cargobob price as it is now.cargobob = 1790000;Here you have the Paradise that is not purchasable in SP, and costs 25k in GTAO.        case joaat("paradise"):            iVar1 = 50000;            if (iVar0 || iParam3 == 1)            {                iVar1 = 25000;                if (Global_262145.f_5571 >= 0 && iVar0)                {                    iVar1 = Global_262145.f_5571;                }            }            break;        And here you have the Roosevelt        case joaat("btype"):            iVar1 = 1150000;            if (iVar0 || iParam3 == 1)            {                iVar1 = 750000;                if (Global_262145.f_5000 >= 0 && iVar0)                {                    iVar1 = Global_262145.f_5000;                }            }            break;        And a Warrener        case joaat("warrener"):            iVar1 = 125000;            if (iVar0 || iParam3 == 1)            {                iVar1 = 120000;                if (Global_262145.f_6050 >= 0 && iVar0)                {                    iVar1 = Global_262145.f_6050;                }            }            break;        Liberator would be $14 cheaper        case joaat("monster"):            iVar1 = 742000;            if (iVar0 || iParam3 == 1)            {                iVar1 = 742014;                if (Global_262145.f_6204 >= 0 && iVar0)                {                    iVar1 = Global_262145.f_6204;                }            }            break;        AND THE ARMORED KURUMA        case joaat("kuruma2"):            iVar1 = 448000;            if (iVar0 || iParam3 == 1)            {                iVar1 = 525000;                if (Global_262145.f_6962 >= 0 && iVar0)                {                    iVar1 = Global_262145.f_6962;                }            }            break;        And the Duke O'Death... except that this is the other way around.        case joaat("dukes2"):            iVar1 = 279000;            if (iVar0)            {                iVar1 = 62000;                if (Global_262145.f_7047 >= 0)                {                    iVar1 = Global_262145.f_7047;                }            }            break;        And here are the stock car prices if R* kept their original idea:stalion2 = 138500;dominator2 = 127000;gauntlet2 = 115000;buffalo3 = 150000;

 

 

TL;DR: R* potentially wanted to make:

 

-All Online website vehicles purchasable in SP.

-Annihilator, Stinger GT, and Titan purchasable in SP.

-snowy vehicles, Clown Van, Taxi, Park Ranger, Lifeguard SUV purchasable in SP.

-Space Docker and Duke O'Death purchasable in online.

-Heist vehicles purchasable in SP.

-Roosevelt, Beachbum, Liberator, Hipster, dlc vehicles purchasable in SP.

 

Was just looking for custom Adversary Mode vehicles (like the ones in sumo for example), instead I find this.

 

 

Here's the full function/code/whatever if anyone with the knowledge wants to elaborate more on this or just correct me since I'm not even sure how true is all this myself.

 

At the bottom of this post. Can't post it here. Getting "post_too_long" bullsh*t.

 

took me 2 hours to type this because after the first hour and a half the retarded piece of sh*t stupid-ass f*cking broken auto-save did not save the post and the f*cking more f*cking broken piece of dog sh*t editor blanked out the whole f*cking thing when I went into post options to preview the damn thing. Yes I'm f*cking pissed off. Some things may be more off now than before since I can't be f*cking arsed to spend more f*cking time checking the goddamn prices - I want to move onto other things I wanted to do before this derailed me. Shame because all the effort went to sh*t because the editor is so f*cking broken.

Edited by WildBrick142
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KENNYOUT3

Has anyone tried to spawn Brucies character model in game?

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