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The GTA V beta hunt


StJimmy
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Interior 48 (Motel Room) is used in the ingame Jack Howitzer TV Show. Not used in actual gameplay, though, just like Jack's model.

 

Interior 64, Tequi-La-La, is not unused. It's used in a Stranger & Freaks mission given by Nigel and Mrs. Thornhill, where Trevor has to break in and break Willy's golden tooth and escape the bar.

 

Interior 70 is the most interesting one. I've discussed about it with BlackScout and Spider-Vice, and my conclusion is that it was used in the original version of GTA Online, where you had to choose your gang: Vagos, LSPD or The Lost. The devlog implies each faction had their own ''safehouse'', and there is a Lost Club near Mirror Park that matches the unused interior. (there are also unused phone icons related to the Lost, as well as a ''boss'' and ''mechanic'', both using this icon mwjeCM6.png)

T4gVaU1.jpg

7grKgE3.jpg

It also, gameplay-wise, is very detailed and balanced. Seriously, go there and try a shootout and run around, climb up and down stuff. You'll see what I mean. It's very well thought, the AI can find their way around better than in other situations and even has a pointless small room.

Plus, the front door is also found in a folder full of doors used to connect exterior with interiors.

 

 

WJHeyay.png

Gi7Y7j4.png

 

repri1lost.awc also has more indications of the beta GTAO. It has voice clips of a biker saying things such as ''You can't be in here without a patch, man!'' and ''I knew you were a cop!'', further proving each gang had a ''base'' and if players from opposite factions tried to enter yours, NPCs would attack them.

There are multiple .ycd files of cutscenes that would take place in the club. Once OpenIV supports them, we'll find out what they're about. It may take a while, so until then, these are the files for future reference:

itWu1Xp.png

The best part? There are two collision models for the clubhouse; one of them has closed garage doors and front door and the other one has open garage doors and front door, which happens with all buildings enterable by default.

 

for future reference: hw1_13_0.ybn

oLm6gE9.png

RB3f6Bu.png

 

 

And, for a better overview, I'll shortly upload a video of the collision file so everyone has a better idea of how it'd look like.

 

Additional props/objects:

 

Removed to avoid certain people who contacted me using anything at all. I'll add it back once the biker update hits.

 

Edited by Mega
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And for those that do not have access to the game files and would like to see how it looks like in motion, here's a short video of the ''bikerbar'' :)

 

 

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And for those that do not have access to the game files and would like to see how it looks like in motion, here's a short video of the ''bikerbar'' :)

 

Is their any way you can transfer that interior into the actual game or can only developers do that
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universetwisters

 

And for those that do not have access to the game files and would like to see how it looks like in motion, here's a short video of the ''bikerbar'' :)

 

Is their any way you can transfer that interior into the actual game or can only developers do that

 

 

That's just collision data. You probably could, but it would just be a bunch of invisible stuff you're running into.

 

 

ljl0x6u.png

 

Also I'm willing to bet that's gonna be well ignored by domislive and the rest of his youtube pals.

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There's a random ass female patron walking underneath the map during the Meltdown premiere cutscene (also Vaporwave water for some reason). XF9BeHk.jpgAlso all of the Fame or Shame episodes seem to have their own cutscene files but it's not possible to load them with SNT.

Funny because R* did that with GTA 4. At Romans wedding Kate Mcreary was suppose to appear but just like the Fame Or Shame secret you found. They put her under the map.

 

 

Btw I did not find that

 

Original Finder Of Kate Mcreary Being At Romans Wedding Post: http://gtaforums.com/topic/735829-grand-theft-auto-iv-beta-hunt/?p=1068445950

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HOW'S ANNIE?

It's a shame Rockstar didn't follow through with their original plans with joining factions in Online mode. Granted Lost/Vagos/Police aren't a hell of a lot to chose from, I can imagine others (Ballas, Chinese, Madrazo Cartel or maybe even Merryweather) would have been added later on. Probably dumped when Rockstar decided to implement crews into MP3 and V.

 

Oh well hopefully if they attempt some sort of RPG again for Online they'll follow through with something similar to this. Might make for something a bit more enjoyable... But I doubt it

Edited by Budweiser Addict
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It's a shame Rockstar didn't follow through with their original plans with joining factions in Online mode. Granted Lost/Vagos/Police aren't a hell of a lot to chose from, I can imagine others (Ballas, Chinese, Madrazo Cartel or maybe even Merryweather) would have been added later on. Probably dumped when Rockstar decided to implement crews into MP3 and V.

 

Oh well hopefully if they attempt some sort of RPG again for Online they'll follow through with something similar to this. Might make for something a bit more enjoyable... But I doubt it

I did find some icons that imply other gangs. I'm not sure if these are use in GTAO but if they are, please say so!

char_mp_fam_boss a3TGwh6.png

char_mp_fib_contactRfzMN8s.png

char_mp_mex_boss1yVjVOc.png

char_mp_mex_docks5K9SmvX.png

char_mp_mex_lt8WZyNV0.png

 

EDIT: Cut purchaseable properties in SP:

 

char_property_bar_airport

ktAE5Z2.png

 

GNnYQT5.jpg

 

 

char_property_bar_bayview

nuB6MeI.png

 

 

JTwsEgf.jpg

uJSmKil.jpg

 

char_property_bar_cafe_rojo

clK892a.png

 

PLHiQsb.jpg

 

 

char_property_bar_cockotoos

NcC9TZO.png

 

gqyBkjX.jpg

 

 

char_property_bar_eclipse

wLgZF6B.png

 

DlWkC3k.jpg

 

 

char_property_bar_fes

vFrscQU.png

 

char_property_bar_hi_men

sEHlDDY.png

 

5LNQ2Xp.jpg

 

 

char_property_bar_irish

XcWv51v.png

 

0ygy2k2.jpg

 

 

char_property_bar_les_bianco

tSjlCNF.png

 

char_property_bar_mirror_park

7sNX3HE.png

 

char_property_bar_pitchers

cLq7ba7.png

 

char_property_bar_singletons

ZZe6gMK.png

 

Vkil5Hu.jpg

 

 

char_property_bar_unbranded

TsQ6Hr3.png

 

char_property_car_mod_shop

nAwVQIp.png

 

char_property_cinema_downtown

Wxf7ItK.png

 

NM264qs.jpg

 

 

char_property_cinema_vinewood

Zp4SpPG.png

Edited by Mega
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HeySlickThatsMe

so.. i found gfx file for powerplay gamemode which is going to be avalible in gta online soon....

and quess what

DRUGS ARE RETURNING!
propably powerplay is going to be a gamemode where its like normal deathmatch , but there are various power ups (drugs) that give for example more damage

so yeah , here's the link
http://imgur.com/a/N2y9Q
now explanation of every powerup:

this time thingy *idk how to say it in english - is called zoned , idk what does that mean
the pill - rage
that something looking like eye - off the radar

arrows - inverse

weed - dope
werewolf - beast mode

Edited by HeySlickThatsMe
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WildBrick142

fm_mission_controller.ysc has... interesting things.

 

 

 

Possible SP list. This also includes vehicles purchasable in GTA Online, I just skipped them.bagger = 16000;bison2 = 30000;bison3 = 30000;blazer2 = 8000;blista = 16000;bodhi2 = 12000;boxville = 25000;boxville2 = 25000;boxville3 = 25000;buccaneer = 28000;burrito = 13000;burrito2 = 13000;burrito3 = 13000;burrito4 = 13000;cavalcade = 60000;cavalcade2 = 70000;coquette = 55000;daemon = 20000;dubsta = 120000;dubsta2 = 120000;elegy2 = 92000;emperor = 8000;emperor2 = 5000;emperor3 = 5000; //snowy emperorfelon = 100000;felon2 = 95000;fq2 = 50000;futo = 9000;gburrito = 16000; //lost mc gang burritohabanero = 42000;lguard = 35000;manana = 8000;mesa = 30000;oracle = 82000;oracle2 = 80000;patriot = 50000;peyote = 12000;phoenix = 20000;prairie = 25000;pranger = 35000;rancherxl2 = 9000; //snowrapidgt = 118000; //normalrapidgt2 = 136000; //convertiblerebel = 7000; //rustyruiner = 10000;sandking = 45000;sandking2 = 45000;sentinel = 60000;sentinel2 = 60000;serrano = 60000;speedo = 15000;speedo2 = 15000;stingergt = 1000000; //online-exclusive vehicle that is cheaper onlinesurano = 99000;taxi = 13000;tornado = 30000;tornado2 = 30000;tornado3 = 30000;tornado4 = 30000;voodoo2 = 5000;This has actual online prices and warstock/air/boat vehiclesannihilator = 4000000; //in online it's whatever smaller price it isbuzzard = 2000000; //this is actually the SP price, in online it's also more cheapercargobob = 185000; //OG pricedubsta = 70000;dubsta2 = 70000;elegy2 = 95000;picador = 9000;stingergt = 875000; //this is the cheaper i was talking abouttitan = 5000000; //lol. in gtao it's 2 mil            then you have this thing        switch (iParam1)and the prices are now more accurateannihilator = 1825000;buzzard = 1750000;dilettante2 = 25000; //that belongs to merryweatherdloader = 15000;dune2 = 1000000; //aka space dockerpeyote = 38000;romero = 45000;surfer2 = 5000;titan = 2000000;towtruck2 = 32000; //r* plsMore whatever happens.This is the Cargobob price as it is now.cargobob = 1790000;Here you have the Paradise that is not purchasable in SP, and costs 25k in GTAO.        case joaat("paradise"):            iVar1 = 50000;            if (iVar0 || iParam3 == 1)            {                iVar1 = 25000;                if (Global_262145.f_5571 >= 0 && iVar0)                {                    iVar1 = Global_262145.f_5571;                }            }            break;        And here you have the Roosevelt        case joaat("btype"):            iVar1 = 1150000;            if (iVar0 || iParam3 == 1)            {                iVar1 = 750000;                if (Global_262145.f_5000 >= 0 && iVar0)                {                    iVar1 = Global_262145.f_5000;                }            }            break;        And a Warrener        case joaat("warrener"):            iVar1 = 125000;            if (iVar0 || iParam3 == 1)            {                iVar1 = 120000;                if (Global_262145.f_6050 >= 0 && iVar0)                {                    iVar1 = Global_262145.f_6050;                }            }            break;        Liberator would be $14 cheaper        case joaat("monster"):            iVar1 = 742000;            if (iVar0 || iParam3 == 1)            {                iVar1 = 742014;                if (Global_262145.f_6204 >= 0 && iVar0)                {                    iVar1 = Global_262145.f_6204;                }            }            break;        AND THE ARMORED KURUMA        case joaat("kuruma2"):            iVar1 = 448000;            if (iVar0 || iParam3 == 1)            {                iVar1 = 525000;                if (Global_262145.f_6962 >= 0 && iVar0)                {                    iVar1 = Global_262145.f_6962;                }            }            break;        And the Duke O'Death... except that this is the other way around.        case joaat("dukes2"):            iVar1 = 279000;            if (iVar0)            {                iVar1 = 62000;                if (Global_262145.f_7047 >= 0)                {                    iVar1 = Global_262145.f_7047;                }            }            break;        And here are the stock car prices if R* kept their original idea:stalion2 = 138500;dominator2 = 127000;gauntlet2 = 115000;buffalo3 = 150000;

 

 

TL;DR: R* potentially wanted to make:

 

-All Online website vehicles purchasable in SP.

-Annihilator, Stinger GT, and Titan purchasable in SP.

-snowy vehicles, Clown Van, Taxi, Park Ranger, Lifeguard SUV purchasable in SP.

-Space Docker and Duke O'Death purchasable in online.

-Heist vehicles purchasable in SP.

-Roosevelt, Beachbum, Liberator, Hipster, dlc vehicles purchasable in SP.

 

Was just looking for custom Adversary Mode vehicles (like the ones in sumo for example), instead I find this.

 

 

Here's the full function/code/whatever if anyone with the knowledge wants to elaborate more on this or just correct me since I'm not even sure how true is all this myself.

 

At the bottom of this post. Can't post it here. Getting "post_too_long" bullsh*t.

 

took me 2 hours to type this because after the first hour and a half the retarded piece of sh*t stupid-ass f*cking broken auto-save did not save the post and the f*cking more f*cking broken piece of dog sh*t editor blanked out the whole f*cking thing when I went into post options to preview the damn thing. Yes I'm f*cking pissed off. Some things may be more off now than before since I can't be f*cking arsed to spend more f*cking time checking the goddamn prices - I want to move onto other things I wanted to do before this derailed me. Shame because all the effort went to sh*t because the editor is so f*cking broken.

Edited by WildBrick142
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Has anyone tried to spawn Brucies character model in game?

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There is no Brucie 3D model.

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HHnErXC.png


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dmondhaboss

fm_mission_controller.ysc has... interesting things.

 

 

Possible SP list. This also includes vehicles purchasable in GTA Online, I just skipped them.bagger = 16000;bison2 = 30000;bison3 = 30000;blazer2 = 8000;blista = 16000;bodhi2 = 12000;boxville = 25000;boxville2 = 25000;boxville3 = 25000;buccaneer = 28000;burrito = 13000;burrito2 = 13000;burrito3 = 13000;burrito4 = 13000;cavalcade = 60000;cavalcade2 = 70000;coquette = 55000;daemon = 20000;dubsta = 120000;dubsta2 = 120000;elegy2 = 92000;emperor = 8000;emperor2 = 5000;emperor3 = 5000; //snowy emperorfelon = 100000;felon2 = 95000;fq2 = 50000;futo = 9000;gburrito = 16000; //lost mc gang burritohabanero = 42000;lguard = 35000;manana = 8000;mesa = 30000;oracle = 82000;oracle2 = 80000;patriot = 50000;peyote = 12000;phoenix = 20000;prairie = 25000;pranger = 35000;rancherxl2 = 9000; //snowrapidgt = 118000; //normalrapidgt2 = 136000; //convertiblerebel = 7000; //rustyruiner = 10000;sandking = 45000;sandking2 = 45000;sentinel = 60000;sentinel2 = 60000;serrano = 60000;speedo = 15000;speedo2 = 15000;stingergt = 1000000; //online-exclusive vehicle that is cheaper onlinesurano = 99000;taxi = 13000;tornado = 30000;tornado2 = 30000;tornado3 = 30000;tornado4 = 30000;voodoo2 = 5000;This has actual online prices and warstock/air/boat vehiclesannihilator = 4000000; //in online it's whatever smaller price it isbuzzard = 2000000; //this is actually the SP price, in online it's also more cheapercargobob = 185000; //OG pricedubsta = 70000;dubsta2 = 70000;elegy2 = 95000;picador = 9000;stingergt = 875000; //this is the cheaper i was talking abouttitan = 5000000; //lol. in gtao it's 2 mil            then you have this thing        switch (iParam1)and the prices are now more accurateannihilator = 1825000;buzzard = 1750000;dilettante2 = 25000; //that belongs to merryweatherdloader = 15000;dune2 = 1000000; //aka space dockerpeyote = 38000;romero = 45000;surfer2 = 5000;titan = 2000000;towtruck2 = 32000; //r* plsMore whatever happens.This is the Cargobob price as it is now.cargobob = 1790000;Here you have the Paradise that is not purchasable in SP, and costs 25k in GTAO.        case joaat("paradise"):            iVar1 = 50000;            if (iVar0 || iParam3 == 1)            {                iVar1 = 25000;                if (Global_262145.f_5571 >= 0 && iVar0)                {                    iVar1 = Global_262145.f_5571;                }            }            break;        And here you have the Roosevelt        case joaat("btype"):            iVar1 = 1150000;            if (iVar0 || iParam3 == 1)            {                iVar1 = 750000;                if (Global_262145.f_5000 >= 0 && iVar0)                {                    iVar1 = Global_262145.f_5000;                }            }            break;        And a Warrener        case joaat("warrener"):            iVar1 = 125000;            if (iVar0 || iParam3 == 1)            {                iVar1 = 120000;                if (Global_262145.f_6050 >= 0 && iVar0)                {                    iVar1 = Global_262145.f_6050;                }            }            break;        Liberator would be $14 cheaper        case joaat("monster"):            iVar1 = 742000;            if (iVar0 || iParam3 == 1)            {                iVar1 = 742014;                if (Global_262145.f_6204 >= 0 && iVar0)                {                    iVar1 = Global_262145.f_6204;                }            }            break;        AND THE ARMORED KURUMA        case joaat("kuruma2"):            iVar1 = 448000;            if (iVar0 || iParam3 == 1)            {                iVar1 = 525000;                if (Global_262145.f_6962 >= 0 && iVar0)                {                    iVar1 = Global_262145.f_6962;                }            }            break;        And the Duke O'Death... except that this is the other way around.        case joaat("dukes2"):            iVar1 = 279000;            if (iVar0)            {                iVar1 = 62000;                if (Global_262145.f_7047 >= 0)                {                    iVar1 = Global_262145.f_7047;                }            }            break;        And here are the stock car prices if R* kept their original idea:stalion2 = 138500;dominator2 = 127000;gauntlet2 = 115000;buffalo3 = 150000;

 

 

TL;DR: R* potentially wanted to make:

 

-All Online website vehicles purchasable in SP.

-Annihilator, Stinger GT, and Titan purchasable in SP.

-snowy vehicles, Clown Van, Taxi, Park Ranger, Lifeguard SUV purchasable in SP.

-Space Docker and Duke O'Death purchasable in online.

-Heist vehicles purchasable in SP.

-Roosevelt, Beachbum, Liberator, Hipster, dlc vehicles purchasable in SP.

 

Was just looking for custom Adversary Mode vehicles (like the ones in sumo for example), instead I find this.

 

 

Here's the full function/code/whatever if anyone with the knowledge wants to elaborate more on this or just correct me since I'm not even sure how true is all this myself.

 

At the bottom of this post. Can't post it here. Getting "post_too_long" bullsh*t.

 

took me 2 hours to type this because after the first hour and a half the retarded piece of sh*t stupid-ass f*cking broken auto-save did not save the post and the f*cking more f*cking broken piece of dog sh*t editor blanked out the whole f*cking thing when I went into post options to preview the damn thing. Yes I'm f*cking pissed off. Some things may be more off now than before since I can't be f*cking arsed to spend more f*cking time checking the goddamn prices - I want to move onto other things I wanted to do before this derailed me. Shame because all the effort went to sh*t because the editor is so f*cking broken.

 

 

Idk if people know this but in singleplayer if you go to one of the garages like franklins on grove st, you can spawn dlc cars. So there is no need to purchace them.2r7vz45.jpg

Edited by dmondhaboss
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I think that's only on Last Gen since they were added with updates, CG came with them from the start like the rest of the vehicles for sale, including guns.

  • Like 6
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char_mp_fib_contactRfzMN8s.png

 

Is it just me, or does that guy look like Tom Cruise from Tropic Thunder? :D

-dNk47qYG74l.jpg

Edited by WANTZiN
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There is no Brucie 3D model.

Really? Didn't somebody find Brucies cut character model in the game files?

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There is only a picture of his model, but not his model itself.

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Hmm that's odd, because I recall seeing a picture of Brucies character model that somebody found in the files

Is anybody working on a beta mod to bring back all of these cut features?

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Hmm that's odd, because I recall seeing a picture of Brucies character model that somebody found in the filesIs anybody working on a beta mod to bring back all of these cut features?

I believe CP has recreated some beta content and implemented it into the game via mods.

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PROP_BEACH_SCULP_01

NLy4nIG.jpg

Cruised down the beach couldn't find this anywhere,or did i miss a spot ?

Edited by _MK_
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Member's Only

Hot damn, what's that, VisualV?

Edited by GradeA-Hole
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Hmm that's odd, because I recall seeing a picture of Brucies character model that somebody found in the filesIs anybody working on a beta mod to bring back all of these cut features?

I believe CP has recreated some beta content and implemented it into the game via mods.

Is their any link to download any of those beta mods?

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What did I do?

HHnErXC.png


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PhillBellic

Apparently you made a Beta Mod, and that's news to me...

  • Like 4
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The only thing I do is the debug colors of minimap.

HHnErXC.png


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HeySlickThatsMe

i was working on beta mod but i canceled it because i don't have needed tools just yet

my progress was some beta hill textures and beta trevor

  • Like 2
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There is nothing interesting here.

Edited by Iskanchik2004
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universetwisters

i was working on beta mod but i canceled it because i don't have needed tools just yet

my progress was some beta hill textures and beta trevor

 

How beta the beta trevor? Beta mohawk-looking-hair trevor?

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