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The GTA V beta hunt


StJimmy
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Cover credits to DMThePro123   Firstly, if anyone can find a better name for this topic, send it to me. Now lets begin: We've all seen this picture of the Hijak Khameleon driven by Michael De

-

Oh look, Liberty City in V. http://i.imgur.com/3Uq51Tn.png (Re-hosted due to format, original link below) https://adepage.carbonmade.com/projects/2604545/20897089 Crap attempt to compare (buggy g

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it was just there waiting to be released like these new cars, right? not cut.

There's police audio for the Tampa on the PS3 disk apperantly, so It was most likely intended to be in the game at launch and cut.

Edited by Kajjy
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Hey , new to the forum though! I'm yatta yatta yatta and onto the beta stuff.

 

I'm not sure if this has been discovered or not but it seems there's beta speedometer in the next gen trailer though , forgive me if this thing has been discovered.

 

k3YCIuQ.png

 

The rev-meter looks Honda-ish especially the 1995+ Honda Civic.

 

car-photo-2000-honda-civic-si-instrument

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Tug placeholder description is only in English version.

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** French Placeholder Tug Description **

** German Placeholder Tug Description **

** Italian Placeholder Tug Description **

** Spanish Placeholder Tug Description **

** Mandarin Placeholder Tug Description **

** Russian Placeholder Tug Description **

 

And so on...

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** French Placeholder Tug Description **

** German Placeholder Tug Description **

** Italian Placeholder Tug Description **

** Spanish Placeholder Tug Description **

** Mandarin Placeholder Tug Description **

** Russian Placeholder Tug Description **

 

And so on...

AXA0rwq.jpg

Poland masterrace xD

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They certainly cut the description of the Tug.

http://i.imgur.com/kAZACyh.png

They used the old, old, old placeholder found in Flight School Update (click here), looks like they forgot to change the string name.

 

This is the Tug's description:

 

 

The thrill of seafaring adventure is only a downpayment away. You set sail with a fair wind and a hull brimming with illegal immigrants. Hours later, the sea spray and astonishingly poor top speed have brought you a newfound sense of inner peace. Before long, you cruise past the port authorities, and it's your turn in the barrel. This is the life.

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That's interesting, why translators and QA didn't check Tug description for all languages except Polish, weird.

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- ​Possibly an early version of the Jewerly Store Job, considering the balaclava and Rockford Hills-esque background. Possibly from when Michael had to escape on foot in order to get the van. Fun Fact: the map originally did not have Blaine County or Paleto Bay and was way smaller.

 

gta-v-5.png

Explosion Effects were different, graphics were more red dead like and the mini map was like IV than the square we have today :-D

Edited by MattRobloxian
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Simple, QA probably was almost inexistent. I "like" to think they missed the deadline and just had to release the update as is, especially due to the other bugs in the game with this update.

What other bugs did this update introduce?

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???
"0x021D2432 = Driving: Michael's skill behind the wheel or handlebars. Pop wheelies more easily and retain more control while airborne. Increase by holding wheelies and landing squarely out of big jumps as Michael."
"0x6F01579D = Driving: Franklin's skill behind the wheel or handlebars. Pop wheelies more easily and retain more control while airborne. Increase by holding wheelies and landing squarely out of big jumps as Franklin."
"0x4321F19C = Driving: Your skill behind the wheel or handlebars. Pop wheelies more easily and retain more control while airborne. Increase by driving at top speed, holding wheelies and landing squarely out of big jumps."

"0xDD37D1D6 = Stunt Race"

//edit "0xED800D7B = Driving: Trevor's skill behind the wheel or handlebars. Pop wheelies more easily and retain more control while airborne. Increase by holding wheelies and landing squarely out of big jumps as Trevor."

Edited by HeySlickThatsMe
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That's interesting, why translators and QA didn't check Tug description for all languages except Polish, weird.

 

Probably because people would whine and say ITS LIKE ROCKSTAR IS MAKING FUN OF THE REFUGEES WAH WAH.

 

They did the same thing with the Confederate flag before.

Edited by universetwisters
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That's interesting, why translators and QA didn't check Tug description for all languages except Polish, weird.

 

Probably because people would whine and say ITS LIKE ROCKSTAR IS MAKING FUN OF THE REFUGEES WAH WAH.

 

They did the same thing with the Confederate flag before.

 

So... Poles can make jokes about refugees? Doesn't make sense really :p

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That's interesting, why translators and QA didn't check Tug description for all languages except Polish, weird.

 

Probably because people would whine and say ITS LIKE ROCKSTAR IS MAKING FUN OF THE REFUGEES WAH WAH.

 

They did the same thing with the Confederate flag before.

 

So... Poles can make jokes about refugees? Doesn't make sense really :p

 

I dunno, but almost every pollack I spoke to opposed refugees.

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In the beta version(???) showing the inscription "checkpoint reached" ?

 

http://imgur.com/8VyWRVt

 

 

 

 

Here is another example of the cut checkpoint reached bar from the beta:

Rockstar should have definitely kept it in, IMO.

 

DnHKsv6.jpg

 

 

 

Self-explanatory.

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In the beta version(???) showing the inscription "checkpoint reached" ?

 

http://imgur.com/8VyWRVt

 

 

 

 

Here is another example of the cut checkpoint reached bar from the beta:

Rockstar should have definitely kept it in, IMO.

 

DnHKsv6.jpg

 

 

 

Self-explanatory.

 

Yes, this strategy guide)

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Simple, QA probably was almost inexistent. I "like" to think they missed the deadline and just had to release the update as is, especially due to the other bugs in the game with this update.

What other bugs did this update introduce?

 

400 hour cooldown for Executive Search and Sightseer, occasional bugs in SP (one of them for me was I couldn't exit a car all of a sudden), me and some others also noticed performance regressions, especially after longer playing periods. had tons of little bugs on this game since update. One Trevor's hair disappearing until I changed attire and jumped out of car randomly.. Few others I posted on DLC thread, got mine blank. Playing WWE today, got more bugs than every GTA combined, clouded my mind, ha
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Today the selling cargo job didn't appear for anyone else but the CEO, and payouts for me don't seem to be fixed whatsoever. Sigh.

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So, what are your opinions on the yoga house from the first trailer? The one that Micheal and Franklin knock down. In the first trailer it seemed to have an interior, though this could of just been set up for the trailer. After some inspection, I found that the interior is mostly modeled in a low detail state, including steps leading up from what would be the front door on the second floor, an area I don't think you get to see in game. I also discovered that there is a decently detailed bathroom that you can barely see in game (unless you can see it after the house collapses or something?)

 

I made an imgur album with pictures of every room you cant really see: https://imgur.com/a/2ekIO

 

So, what do you think? Was this once an interior that you could enter and explore? Or was it just set up like that for the trailer and the rooms are just there in case prying eyes went spying through the windows as added detail. I think its a lot of detail for a generic building you don't really even see during the mission.

 

Also, is there anyplace in game where there are bowling props? While going through models with the trainer, I found a bowling ball and pin.

Edited by Kajjy
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Precursors Fun World

So, what are your opinions on the yoga house from the first trailer? The one that Micheal and Franklin knock down. In the first trailer it seemed to have an interior, though this could of just been set up for the trailer. After some inspection, I found that the interior is mostly modeled in a low detail state, including steps leading up from what would be the front door on the second floor, an area I don't think you get to see in game. I also discovered that there is a decently detailed bathroom that you can barely see in game (unless you can see it after the house collapses or something?)

 

I made an imgur album with pictures of every room you cant really see: https://imgur.com/a/2ekIO

 

So, what do you think? Was this once an interior that you could enter and explore? Or was it just set up like that for the trailer and the rooms are just there in case prying eyes went spying through the windows as added detail. I think its a lot of detail for a generic building you don't really even see during the mission.

 

Also, is there anyplace in game where there are bowling props? While going through models with the trainer, I found a bowling ball and pin.

Ive noticed that aswell Time ago but never Cared to point it up Since it seemed it was Already known , Glad to see Someone Noticing this Too , My opinion is that the House was Either going to play a Bigger Role , or rockstar Had other plans for its Interior , Obviously Both Outcomes didnt Make it , Rockstar is Indeed Lazy , as we Can see in all these 155 Pages of Cut content

 

(Rockstar is going to Show up in this Year's E3 , Right?)

Edited by Precursors Fun World
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So, what are your opinions on the yoga house from the first trailer? The one that Micheal and Franklin knock down. In the first trailer it seemed to have an interior, though this could of just been set up for the trailer. After some inspection, I found that the interior is mostly modeled in a low detail state, including steps leading up from what would be the front door on the second floor, an area I don't think you get to see in game. I also discovered that there is a decently detailed bathroom that you can barely see in game (unless you can see it after the house collapses or something?)

 

I made an imgur album with pictures of every room you cant really see: https://imgur.com/a/2ekIO

 

So, what do you think? Was this once an interior that you could enter and explore? Or was it just set up like that for the trailer and the rooms are just there in case prying eyes went spying through the windows as added detail. I think its a lot of detail for a generic building you don't really even see during the mission.

 

Also, is there anyplace in game where there are bowling props? While going through models with the trainer, I found a bowling ball and pin.

You can buy property online now. So probably did..

 

Weirdest one is Bahamas Mamas. DLC looks a myth, so what was it for? Just give us access you f*cking c*nts.

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Alright so this is going to be long and wordy but I got really interested in the unused interiors of this game recently so I decided to comb the interior file and write up a big thing about it so here it isss (I may be incorrect about a few of these and I will be presenting some theories)

 

To start with, here are interiors that are completely missing i.e. there is no .rpf at all for these:
-Interior 6 is missing
-Interior 12 is missing
-Interior 17 is missing
-Interior 18 is missing
-Interior 30 is missing
-Interior 42 is missing
-Interior 67 is missing
Present but otherwise unused/odd:
-Interior 4 is the so far unused Bahama Mama's
-Interior 14 is empty other than a temp gemoetry file which is just a square
-Interior 21 is the unused Split Sides comedy club
-Interior 25 is the locked and basically unused flight control tower at Fort Zancudo
-Interior 39, while containing the used gas station meth lab place, also has collision for an unused 'methtrailer' which is a very small trailer, no idea what it could of been for.
-Interior 43 is an odd one in that I'm not actually sure if it is unsued. It contains a very small ammount of files, but a full collision named 'v_carmod2'. The only drawable objects in the .rpf is a placeholder square called 'dummybox', a chair, and a safe (the safe's textures are also the only texture in this dictionary.) I've examined the collision, but I don't believe I have never seen it in game. It looks to be a place to mod your car, but theres also a second floor with some couches facing a wall, looking sorta like a place to plan a heist as the bit of wall juts out and is large enough for it, or maybe there would of been a tv there? Very strange interior. 'v_carmod3' IS used and is the small Customs shop that is outside of Los Santos. ALSO there is no 'carmod1' in the files from what I can tell.
-Interior 47 are the two unsued Sheriff offices
-Interior 48 has files for a motel room, and I think this has been discussed. I've never seen it in game but I heard that you could spawn there in Online if you dont own an apartment? It IS called v_motel_mp.
-Interior 58, Soloman's office, contains collision for a trails stadium, which I believe is well known, but why is it clumped with Soloman's office? Was he related in some way?
-Interior 64 Is Tequi-La-La which, besides the one strangers and freaks, is basically unused. It has a pool table and a darts board which implies that at one point it was to be vistited freely.
-Interior 70 is a very interesting one. It's basically empty besides the collision (which gives lots away) of a 'bikerbar'. It isn't very large. My theory on it is that when Online was focused on the factions sort of thing (and the Lost was one of them I believe), this interior was the home place for you if you joined that faction, and the Sheriff office and large, under used LS police station where the base for the Police. This would mean that the hub for the other gang (I cannot remember wich one that was) was either never made or was entirely removed.
-Interior 71 contains the prison guard towers which are used, but also has an iterior just called 'lockup' which I looked around online and couldnt find, but it's probably in the game. It's a little garage.
-And, of course, Interior 75 which only contains a collision for a small room named 'int_dlc_surgery', probably some scrapped thing for Online.
Other:
There were to be at least two other strip clubs with interiors. The collision for the Vanilla Unicorn is named 'v_strip3'. I believe that mini-maps for some other strip clubs where also found. Also, I recall hearing a ped mention Honkers as if he had been there. Was one of the two cut one possible a Honkers?
The interior of the jewelry store is named 'jewel2' in the games files. Was there possibly another jewelry store that we could enter somewhere in Los Santos?
It's also common knowledge that the casino once had an interior at some point. Little hints like the unused Online dialog about it and some props having the word casino in their name, along with the fact that the casino has unused functioning doors and an unseen facade in the glass also point to this.
Madrazo's Mistresses house likely had an actual interior at one point.
I also recall reading that someone had found a building in the game that was marked as a fight club or something like that?
There's a file containing lots of fastfood restaurant props including new ones that aren't ported from GTA IV (the ones that are ported have differences from GTA IV) and there are two unused map icons for Burger Shot and Clucking Bell, so we can safely assume that two of the missing interiors were probably these places.
There's also a map icon for Bowling activity that has been found, and I did find a bowling ball and bowling pin prop so one of the missing interiors was probably a bowling alley (wonder where that was in game?)
Other icons found include a internet cafe, a generic 'restaurant', a caberet club(IV leftover?).
Unused icon sheet for reference: http://i.imgur.com/w7ZvMET.png
Edited by Kajjy
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Those radar icons were very likely alpha/beta debug icons. "Armenian" is Simeon's internal name and he was marked as an A on those icons. Interesting.

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