Jeansowaty Posted February 17, 2014 Share Posted February 17, 2014 I think that retexturing the existing VC cars with GTA3 textures could give a cool look. Especially with the license plates, to change them to LC ones Link to comment Share on other sites More sharing options...
pogo_01 Posted February 17, 2014 Author Share Posted February 17, 2014 Ok. Link to comment Share on other sites More sharing options...
Usman55 Posted February 18, 2014 Share Posted February 18, 2014 To which img file do I have to add the files, GTA3 or oldveh_atc.img? And there are files in the 'new' folder. Do I have to add them or the folder? I little explanation would be helpful as to in what order I have to add them. Link to comment Share on other sites More sharing options...
Jeansowaty Posted February 18, 2014 Share Posted February 18, 2014 (edited) I have a suggestion for two civilian Cartel Cruisers: 1. Public Cruiser - the fancy parts are removed from the Cartel Cruiser, of course uses new carcols. Uses Patriot handling. 2. Sadler/Yosemite - the fancy parts are still there, it's simply a recolored normal one. Uses normal Cartel Cruiser handling. Edited February 18, 2014 by Jeansowaty Link to comment Share on other sites More sharing options...
pogo_01 Posted February 19, 2014 Author Share Posted February 19, 2014 (edited) To which img file do I have to add the files, GTA3 or oldveh_atc.img? And there are files in the 'new' folder. Do I have to add them or the folder? I little explanation would be helpful as to in what order I have to add them. Add (replace) them to gta3_atc.img Updated: http://www.mediafire.com/?nn993u9ar34ly96 Edited February 19, 2014 by pogo_01 Link to comment Share on other sites More sharing options...
Bondergomme Posted February 19, 2014 Share Posted February 19, 2014 I have a suggestion for two civilian Cartel Cruisers: 1. Public Cruiser - the fancy parts are removed from the Cartel Cruiser, of course uses new carcols. Uses Patriot handling. 2. Sadler/Yosemite - the fancy parts are still there, it's simply a recolored normal one. Uses normal Cartel Cruiser handling. Or just detach the fancy part and rename them Extra01 like I do Link to comment Share on other sites More sharing options...
Usman55 Posted February 19, 2014 Share Posted February 19, 2014 To which img file do I have to add the files, GTA3 or oldveh_atc.img? And there are files in the 'new' folder. Do I have to add them or the folder? I little explanation would be helpful as to in what order I have to add them. Add (replace) them to gta3_atc.img Updated: http://www.mediafire.com/?nn993u9ar34ly96 There is no gta3_atc img. I have either a gta3.img or a oldveh_atc.img. Link to comment Share on other sites More sharing options...
Jeansowaty Posted February 19, 2014 Share Posted February 19, 2014 I have a suggestion for two civilian Cartel Cruisers: 1. Public Cruiser - the fancy parts are removed from the Cartel Cruiser, of course uses new carcols. Uses Patriot handling. 2. Sadler/Yosemite - the fancy parts are still there, it's simply a recolored normal one. Uses normal Cartel Cruiser handling. Or just detach the fancy part and rename them Extra01 like I do Two ideas because making more cars is (somewhat) better in my opinion Link to comment Share on other sites More sharing options...
pogo_01 Posted February 19, 2014 Author Share Posted February 19, 2014 To which img file do I have to add the files, GTA3 or oldveh_atc.img? And there are files in the 'new' folder. Do I have to add them or the folder? I little explanation would be helpful as to in what order I have to add them. Add (replace) them to gta3_atc.img Updated: http://www.mediafire.com/?nn993u9ar34ly96 There is no gta3_atc img. I have either a gta3.img or a oldveh_atc.img.Installion: 1.Replace models and data folder 2.add the files from "ADD TO GTA3_ATC.IMG" to gta3_atc.img 3.add the files from "new" folder to gta3_atc.img This mod IS NOT WORKING WITH PC VERSION !!! Link to comment Share on other sites More sharing options...
Usman55 Posted February 19, 2014 Share Posted February 19, 2014 To which img file do I have to add the files, GTA3 or oldveh_atc.img? And there are files in the 'new' folder. Do I have to add them or the folder? I little explanation would be helpful as to in what order I have to add them. Add (replace) them to gta3_atc.img Updated: http://www.mediafire.com/?nn993u9ar34ly96 There is no gta3_atc img. I have either a gta3.img or a oldveh_atc.img. Installion: 1.Replace models and data folder 2.add the files from "ADD TO GTA3_ATC.IMG" to gta3_atc.img 3.add the files from "new" folder to gta3_atc.img This mod IS NOT WORKING WITH PC VERSION !!! That explains why my game crashed when I added the files to the gta3.img. PC version doesn't have a gta3_atc.img, right? Link to comment Share on other sites More sharing options...
pogo_01 Posted February 19, 2014 Author Share Posted February 19, 2014 (edited) I know there isn't gta3_atc.img file in pc version. I don't know why, but the files are denied. When I try to install my mod on pc my game is crashes too. You can install this mod only on android with android version of IMG TOOL. Edited February 19, 2014 by pogo_01 Link to comment Share on other sites More sharing options...
Usman55 Posted February 19, 2014 Share Posted February 19, 2014 Someone must know a workaround. The files could go elsewhere and replace the original textures. Jeansowaty 1 Link to comment Share on other sites More sharing options...
Bondergomme Posted February 19, 2014 Share Posted February 19, 2014 I have a suggestion for two civilian Cartel Cruisers: 1. Public Cruiser - the fancy parts are removed from the Cartel Cruiser, of course uses new carcols. Uses Patriot handling. 2. Sadler/Yosemite - the fancy parts are still there, it's simply a recolored normal one. Uses normal Cartel Cruiser handling. Or just detach the fancy part and rename them Extra01 like I do Two ideas because making more cars is (somewhat) better in my opinion There is only 10 extra ID for vehicles and 4 of them doesn't work. Adding another variant of a vehicle doesn't seem to be a good idea Link to comment Share on other sites More sharing options...
Jeansowaty Posted February 19, 2014 Share Posted February 19, 2014 (edited) I know, but if the cars would be replacements or would go with VC MVL, then it would be a good idea. Heh, that brings up my ideas for a MVL pack which would include beta III vehicles, Manhunt vehicles and many more. Thinking of it, somebody should really try making a GTA3 VL... Edited February 19, 2014 by Jeansowaty AdusPL and pogo_01 2 Link to comment Share on other sites More sharing options...
pogo_01 Posted February 19, 2014 Author Share Posted February 19, 2014 (edited) ""10 extra ID"" hmm... I think there is more car ID. Edited February 19, 2014 by pogo_01 Link to comment Share on other sites More sharing options...
Jeansowaty Posted February 20, 2014 Share Posted February 20, 2014 Maybe, but maybe not all are fully usable. Some might be like the ones without wheels or have Dodo physics. Link to comment Share on other sites More sharing options...
pogo_01 Posted February 20, 2014 Author Share Posted February 20, 2014 154=plane handling 155,heli handling 159,heli handling Link to comment Share on other sites More sharing options...
Usman55 Posted February 20, 2014 Share Posted February 20, 2014 Helicopters were planned to be implemented, but got cancelled? Link to comment Share on other sites More sharing options...
Bondergomme Posted February 20, 2014 Share Posted February 20, 2014 Helicopters were planned to be implemented, but got cancelled? Yeah...? Don't you see Silent's mod? http://gtaforums.com/topic/568680-reliii-iii-aircraft/ Link to comment Share on other sites More sharing options...
Jeansowaty Posted February 21, 2014 Share Posted February 21, 2014 (edited) Been doing some researches on PC... 168 and 168 are not really usable, game crashes as soon as the car appears. Uh, there must be a workaround for that, like that Vehicle Audio Editor which was made for SA... Maybe moving the wheels to different ID's and using the existing wheel id's for new cars would do the job? I'm not really sure about it though, but it worked in VC at least. Edited February 21, 2014 by Jeansowaty pogo_01 1 Link to comment Share on other sites More sharing options...
pogo_01 Posted February 21, 2014 Author Share Posted February 21, 2014 (edited) BOYS AND GIRLS... THE CAR LIMITS IN GTA3 IS NOW HACKED. I'M USING 200 ID NUMBER AND IT WORKS!!!!!!!!!!!!!!! ON ANDROID!!!!!!!!! Edited February 21, 2014 by pogo_01 Jinx., AdusPL and Jeansowaty 3 Link to comment Share on other sites More sharing options...
AdusPL Posted February 21, 2014 Share Posted February 21, 2014 Is it possible somehow to port this limit to PC version? pogo_01 1 Link to comment Share on other sites More sharing options...
pogo_01 Posted February 21, 2014 Author Share Posted February 21, 2014 (edited) I works with pc version too. Do you need it? Edited February 21, 2014 by pogo_01 Link to comment Share on other sites More sharing options...
pogo_01 Posted February 21, 2014 Author Share Posted February 21, 2014 (edited) Car: Car ID: Edited February 21, 2014 by pogo_01 AdusPL 1 Link to comment Share on other sites More sharing options...
Silent Posted February 21, 2014 Share Posted February 21, 2014 What exactly was there to 'hack'? Link to comment Share on other sites More sharing options...
pogo_01 Posted February 21, 2014 Author Share Posted February 21, 2014 Hmm... It is not hack. I change ind_land101's ID (200) to 3191 ID == 200 ID number is liberated. I use 200 liberated ID for oceanic. Link to comment Share on other sites More sharing options...
AdusPL Posted February 21, 2014 Share Posted February 21, 2014 I works with pc version too. Do you need it?It would be cool to have more vehicles in Dark Edition. I'll contact with you tommorow. Link to comment Share on other sites More sharing options...
Silent Posted February 21, 2014 Share Posted February 21, 2014 You should try just doing the thing @pogo_01 described, it doesn't need any actual hooking pogo_01 and AdusPL 2 Link to comment Share on other sites More sharing options...
AdusPL Posted February 21, 2014 Share Posted February 21, 2014 Yeah, ok lol. Anyway why replacing map objects with cars work? Isn't it hardcoded or something? Link to comment Share on other sites More sharing options...
Silent Posted February 21, 2014 Share Posted February 21, 2014 It's not replacing and cars don't have a specific range of IDs. It's all about defined audios table,which is indeed bound only to existing IDs (+ these 10 more IDs mods use). Beyond that range, you don't know what memory part the game will treat as a vehicle audio settings. That can lead to some weird sounds playing or even a game crash. But the car itself will work. Jeansowaty, AdusPL and pogo_01 3 Link to comment Share on other sites More sharing options...
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