SaL_Leone Posted February 2, 2014 Share Posted February 2, 2014 Then just change texture of wheels. pogo_01 1 Link to comment Share on other sites More sharing options...
pogo_01 Posted February 2, 2014 Author Share Posted February 2, 2014 The Elegy? Woah, I always hated the way it drifted in SA. What about the Oceanic, are you gonna add it too? If yes, use Cabbie handling BTW, TheNGclan converted the SA Emperor to III. I think if you ask him for permission he can give it to you. I can convert sa & vc cars to GTA3 like this Oceanic: SaL_Leone and Jeansowaty 2 Link to comment Share on other sites More sharing options...
pogo_01 Posted February 2, 2014 Author Share Posted February 2, 2014 New water & car reflectins: SaL_Leone 1 Link to comment Share on other sites More sharing options...
Jeansowaty Posted February 3, 2014 Share Posted February 3, 2014 (edited) Awesome, lovie the Oceanic! See the pm I sent Btw, can we hope for you to make a map-only version for PC? Would love to see the Upstate you're doing here on PC, and I have a bunch of mods for newly added cars already. Oh I almost forgot, how about merging the Tahoma from SA, the Emperor from IV and the LVPD Cruiser from SA into one car, and name it the Brigham? Additionaly, I found an early screenshot depicting the beta Ariant rear. When some slots are empty, or you feel to replace something, maybe think about these suggestions? Edited February 3, 2014 by Jeansowaty Link to comment Share on other sites More sharing options...
tehSpitefulPotato Posted February 3, 2014 Share Posted February 3, 2014 Nice mod, it's really good to see that after 13 years people suddenly became interested in my favourite 3D Universe game again. Link to comment Share on other sites More sharing options...
Jeansowaty Posted February 3, 2014 Share Posted February 3, 2014 Nice mod, it's really good to see that after 13 years people suddenly became interested in my favourite 3D Universe game again. Bah. GTA3 is still very popular dude However it has been forgotten due to it's strict limits pogo_01 1 Link to comment Share on other sites More sharing options...
pogo_01 Posted February 3, 2014 Author Share Posted February 3, 2014 Lighthouse: Jeansowaty, Kalvin and SaL_Leone 3 Link to comment Share on other sites More sharing options...
SaL_Leone Posted February 3, 2014 Share Posted February 3, 2014 Very nice!!! pogo_01 1 Link to comment Share on other sites More sharing options...
pogo_01 Posted February 3, 2014 Author Share Posted February 3, 2014 Coming soon....(BETA 1.1) -ENTERABLE SAIT MARKS BISTRO -ENTERABLE MAINDRAG APARTMENT -BUYING CARS/HOUSES AND MORE... Jeansowaty and SaL_Leone 2 Link to comment Share on other sites More sharing options...
theNGclan Posted February 4, 2014 Share Posted February 4, 2014 Just a heads up, pogo_01, VC cars don't need to be converted. They work naturally in GTA III, including their COL files. Jeansowaty and pogo_01 2 Link to comment Share on other sites More sharing options...
pogo_01 Posted February 4, 2014 Author Share Posted February 4, 2014 (edited) new road Edited February 4, 2014 by pogo_01 SaL_Leone, Jeansowaty and Usman55 3 Link to comment Share on other sites More sharing options...
Jeansowaty Posted February 4, 2014 Share Posted February 4, 2014 Nice txd. pogo_01 1 Link to comment Share on other sites More sharing options...
pogo_01 Posted February 5, 2014 Author Share Posted February 5, 2014 BETA GRASS. Jeansowaty 1 Link to comment Share on other sites More sharing options...
Jeansowaty Posted February 5, 2014 Share Posted February 5, 2014 The beta grass looked better than the original. Hey Pogo, can you check something I found out lately? In Joey's Garage there is a Sentinel wreck, and according to it's texture names, it's the beta Beamer! How about trying to make it driveable? ^^ Usman55, pogo_01 and SaL_Leone 3 Link to comment Share on other sites More sharing options...
pogo_01 Posted February 5, 2014 Author Share Posted February 5, 2014 Driveable WRECK Beamer or driveable normal Beamer? Link to comment Share on other sites More sharing options...
Jeansowaty Posted February 6, 2014 Share Posted February 6, 2014 (edited) First maybe try making it possible to drive the wrecked one, later we'll see if it can be remade to normal. I have some sick ideas with it . Of course if you need some textures, ask me Edited February 6, 2014 by Jeansowaty pogo_01 1 Link to comment Share on other sites More sharing options...
pogo_01 Posted February 7, 2014 Author Share Posted February 7, 2014 (edited) First maybe try making it possible to drive the wrecked one, later we'll see if it can be remade to normal. I have some sick ideas with it . Of course if you need some textures, ask me Ok Sanchez+angel bikes: Edited February 8, 2014 by pogo_01 Link to comment Share on other sites More sharing options...
AdusPL Posted February 7, 2014 Share Posted February 7, 2014 Claude looks very funny on it. pogo_01 1 Link to comment Share on other sites More sharing options...
Gummy Posted February 7, 2014 Share Posted February 7, 2014 I don't really like the ideas of putting bikes on III unless it has an animation (which is impossible) and can tilt during turning and sh*t, that's the mistake OmeXr made during his 3Xtended mod. Link to comment Share on other sites More sharing options...
pogo_01 Posted February 8, 2014 Author Share Posted February 8, 2014 Fixed grass/road IN GHOST TOWN: Link to comment Share on other sites More sharing options...
GTAKid667 Posted February 8, 2014 Share Posted February 8, 2014 I must admit @pogo_01, I am really impressed with your work - The Modification is getting a lot better with every screenshot and it shows real potential at this current point in time - It's also cool that the majority of the work you are doing is mobile based (tested and made primarily for mobile) as there are very few GTA III mods of this size to be done for mobile.In terms of the Bikes screenshot - I don't think that you should include them (as many have already stated). It doesn't look right and I can assume that handling really will not suit them, it's up to you though, if you think they are worth being in the mod - Keep them. The grass texture screenshots above look great as well. Very good work pogo_01 and Jeansowaty 2 Meet the GTA 3 players who've spent a decade playing pass-the-pad to 100% the game | GamesRadar Link to comment Share on other sites More sharing options...
Jeansowaty Posted February 8, 2014 Share Posted February 8, 2014 Ghost Town looks badass. About the bikes, it's your choice if you want to keep them, I have nothing against them Still waiting to see the Beamer wreck tho pogo_01 1 Link to comment Share on other sites More sharing options...
pogo_01 Posted February 10, 2014 Author Share Posted February 10, 2014 (edited) BETA 1.1 CARS & BIKES: -SABRE -HERMES -COMET -SANCHEZ -ANGEL -MAVERICK -POLICE HELI (W.I.P) -ADMIRAL -OCEANIC Edited February 10, 2014 by pogo_01 Jeansowaty, Usman55 and AdusPL 3 Link to comment Share on other sites More sharing options...
Jeansowaty Posted February 11, 2014 Share Posted February 11, 2014 Dat Oceanic. I can't describe that awesomeness pogo_01 1 Link to comment Share on other sites More sharing options...
pogo_01 Posted February 11, 2014 Author Share Posted February 11, 2014 Hmm... Thanks !! Link to comment Share on other sites More sharing options...
Usman55 Posted February 11, 2014 Share Posted February 11, 2014 I like the Admiral better. Real classy! pogo_01 1 Link to comment Share on other sites More sharing options...
pogo_01 Posted February 11, 2014 Author Share Posted February 11, 2014 Please help me. Can someone tell me about how to use sannybuilder ? Link to comment Share on other sites More sharing options...
Jeansowaty Posted February 11, 2014 Share Posted February 11, 2014 I rarely ever use it for GTA3. But, there are various tutorials available on the internet as far as I remember. pogo_01 1 Link to comment Share on other sites More sharing options...
pogo_01 Posted February 13, 2014 Author Share Posted February 13, 2014 Why can't I save my special .scm file ??? Link to comment Share on other sites More sharing options...
Jeansowaty Posted February 13, 2014 Share Posted February 13, 2014 You're editing the original main.scm? Ouch, this will hurt. If you want to save a normal CLEO script then Compile + Copy it to .cs. Link to comment Share on other sites More sharing options...
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