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[WIP|III] GTA 3 LIBERTY CITY 2


pogo_01

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Lol! I have a Samsung Galaxy S Advance and GTA III runs perfectly smooth.

What are you using? iPhone 2? Samsung Galaxy Pocket? Nexus 1? :D

Galaxy mini.
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HeroBrineR007

 

Lol! I have a Samsung Galaxy S Advance and GTA III runs perfectly smooth.

What are you using? iPhone 2? Samsung Galaxy Pocket? Nexus 1? :D

Galaxy mini.

That's sad... good luck man...

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denis1379

I hear that Dimzet have ps2 anim, did you use it in mod? Or not, can you send me link to download PS2's ?

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I hear that Dimzet have ps2 anim, did you use it in mod? Or not, can you send me link to download PS2's ?

No, I didn't. And if you want ps2 anims then ask Dimzet.

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  • 2 weeks later...
denis1379

Can exist a possible anim to bike for III game? I mean implement fall-off bike and curve angle, when player twist wheel on corner/turn. Second depend on mass I think :)

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Can exist a possible anim to bike for III game? I mean implement fall-off bike and curve angle, when player twist wheel on corner/turn. Second depend on mass I think :)

Seriously?

 

 

 

tard-nope.jpg

 

 

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Jeansowaty

Can exist a possible anim to bike for III game? I mean implement fall-off bike and curve angle, when player twist wheel on corner/turn. Second depend on mass I think :)

GTA3's engine is too weak to handle this :/

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Can exist a possible anim to bike for III game? I mean implement fall-off bike and curve angle, when player twist wheel on corner/turn. Second depend on mass I think :)

 

 

Can exist a possible anim to bike for III game? I mean implement fall-off bike and curve angle, when player twist wheel on corner/turn. Second depend on mass I think :)

 

GTA3's engine is too weak to handle this :/I agree with Jeans, but I hope it's possible to make some little changes in the anim. Edited by pogo_01
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denis1379

Maybe in cleo mod could do fall out bike anim like that when claude jumping side avoid driving to fast car? :O That anim used again in VC. :D

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  • 5 weeks later...

Maybe in cleo mod could do fall out bike anim like that when claude jumping side avoid driving to fast car? :O That anim used again in VC. :D

Hmmm… maybe, but I'm not a good scripter :/

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And why do you think bikes are so easily able to be added in III?

 

If you think that it is easy, do the physics model textures handling animations bailoff

 

..which I am sure this thing won't happen

 

and we will talk business.

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denis1379

And why do you think bikes are so easily able to be added in III?

 

If you think that it is easy, do the physics model textures handling animations bailoff

 

..which I am sure this thing won't happen

 

and we will talk business.

I know that problematic but in one gtaIII movie on youtube I saw that Claude jump out from tank when it further ride and crash. My point is ability to change animation when he leave the vehicle by accident. It should't be to hard for coders, Physic do the rest :) For animation could be use that fall animation when Claude fall from hight out on the ground :D Simple way I think Edited by denis1379
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AdusPL

 

And why do you think bikes are so easily able to be added in III?

 

If you think that it is easy, do the physics model textures handling animations bailoff

 

..which I am sure this thing won't happen

 

and we will talk business.

I know that problematic but in one gtaIII movie on youtube I saw that Claude jump out from tank when it further ride and crash. My point is ability to change animation when he leave the vehicle by accident. It should't be to hard for coders, Physic do the rest :) For animation could be use that fall animation when Claude fall from hight out on the ground :D Simple way I thinkOMG, can't you understand? NO.

It's not simple.

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//XP//
I know that problematic but in one gtaIII movie on youtube I saw that Claude jump out from tank when it further ride and crash. My point is ability to change animation when he leave the vehicle by accident. It should't be to hard for coders, Physic do the rest :) For animation could be use that fall animation when Claude fall from hight out on the ground :D Simple way I think

 

What would you want next: Heists? Custom Players? Bmx with tricks?

Bikes in III are impossible to do. It's impossible to add new animations, because the anim number is hardcoded. It's close to impossible to make a mod to make bikes work like in VC/SA/LCS/VCS.

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And why do you think bikes are so easily able to be added in III?

 

If you think that it is easy, do the physics model textures handling animations bailoff

 

..which I am sure this thing won't happen

 

and we will talk business.

I know that problematic but in one gtaIII movie on youtube I saw that Claude jump out from tank when it further ride and crash. My point is ability to change animation when he leave the vehicle by accident. It should't be to hard for coders, Physic do the rest :) For animation could be use that fall animation when Claude fall from hight out on the ground :D Simple way I thinkHm… Something like this with changed anim ?
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denis1379

It should be feasible somehow.

Need chopshop to edit anim ifpchop or something. Russians know
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It should be feasible somehow.

Need chopshop to edit anim ifpchop or something. Russians know-_____________________________-

Can't you understand that IT'S NOT POSSIBLE TO EDIT THE F*CKING ANIMS?!

Edited by darthvader20011
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NTAuthority

-_____________________________-

Can't you understand that IT'S NOT POSSIBLE TO EDIT THE F*CKING ANIMS?!

... it's not? do tell why III has the same .ifp format as VC, then, and in fact VC's default ped anims largely consist of III's converted?
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Eh, you can change them in .exe, but not in ifp. III's ifp is not like VC's. It is an outdated version of VC's, though you can see them in 3ds.

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Jeansowaty

It's hell difficult I believe... anyways on topic, will you make the VC vehicles more III style? I can help with that :)

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I think too many lines must be changed to make this anim. And I guess making animations for III must be easier, then editing anim system with hex editor.

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