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Skydie: a Good Day to Die - feedback needed [PS3]


DuPz0r
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Hey guys,

 

First off, this is actually a remake of my original deathmatch titled Skydie, which had a few spawning problems, but it still had a good response, with decent feedback. The idea for the map is essentially skydiving and shooting, which is really fun with a full lobby.

 

I listened to everyone's feedback who played it, and I've decided to overhauled the layout of the map. There is a prop limit, which makes things difficult trying to create something like this, but i think I've got it working well now.

 

Skydie: A Good Day to Die:

 

Old:1_0.jpg New:1_0.jpg

 

First of all, I've created a DNA style structure in the sky using wrecked bus halves, which should also provide you with more cover from other enemies. I decided to do this because 1. there's a 50 prop limit (so i can't create proper structures for all 16 players, and 2. some people prefer to camp in the sky and just have a shootout up there until they run out of ammo. I've also made some changes to the ground. There's now more heavy snipers & also Micro Uzi's instead of just handguns. It makes shooting at chuter's more enjoyable. There's helicopters and planes around the prison too, if you wish to climb back up to the action.

 

RTOB3MR.jpg

Add to game: http://rsg.ms/1mw8cAA

16 player Deathmatch (DM advised, Teams may not respawn in the sky).

If you find yourself in the sky, make a dash for your 'chute, and jump. No chute? Bad luck. On the ground? Grab a sniper' from the prison and look to the skies!

 

The feedback i require is simple really:

 

I want to know if you respawn back in the sky correctly?

Are Parachutes respawning properly?

Are you getting enough ammunition?

Is there enough ammunition on the ground, and is it easy to find?

 

Thanks for your time, feedback very much appreciated.

Edited by DuPz0r
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