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[VC|BETA II] GTA Vice City Stories Mod


SaL_Leone

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XEPOMAHT007

These screens make VC look as if it's supporting ped colours.

what do you mean? In original, VC and SA engines not supported colours from dat-file. It's GTA VCS engine exclusive.

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SaL_Leone

NEW SCREENS!:

Interiors:

Docks:

image_59798.jpg

image_59799.jpg

The Big Package[Little Haiti}:

image_59800.jpg

image_59801.jpg

Safehouse #2 Interior:

image_59802.jpg

Building in L.Haiti with interior:

image_59803.jpgimage_59804.jpgBuilding in L.Haiti:

image_59805.jpgNeons[ROCKSTAR with bugs]

image_59806.jpgDowntown:

image_59807.jpgimage_59808.jpg

NEXT:Nbeach and Sunshine Autos

Edited by SaL_Leone
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XEPOMAHT007

I think that the grafic is very different.... :/

It'is not fundamentally. PS2 and PC versions GTA always different graphically. It makes no sense to simulate graphics console.

 

Fireman

 

395b59f95cf4.jpg

 

download

 

PS: Test on SA

 

a2940fb47200.jpg

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SaL_Leone

@XEPOMAHT007. thanks!

Nice job team!Will you make some missions?

Well,i readed Dutchy3010s tutorial and i learnd a lot,like creating pickups,teleportations and creating simple missions.So maybe you see few simple missions in BETA I created by me :p but first mission will different because swimming(not so much but a bit different). Edited by SaL_Leone
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sharpie_eastern

Looks good and all, but it lacks the feel and look of the VCS.

There's no "bloom" or "trails" effect.

BTW. If you need VCS weapons, try this mod from my old account.

http://www.gtagarage.com/mods/show.php?id=17557

I realised this quickly after combinding LCS and VCS. They've got obvious different rendering engines. LCS's engine is closer to VC. VCS's engine is VC but closer to SA in function and even rendering Edited by sharpie_eastern
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HackMan128

I think that would be cool to finish first step, I mean some things which are in VCS, except missions and scripts.

Edited by HackMan128
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SaL_Leone

What?Did you see pictures posted by me and XEPOMAHT007?BETA I will be released soon,last ill do are scripts,aslo there are features what aren't showed(By me) like VCS weapons by Gtaguy and anims by Thengclan,and + your HUD and effects and Timecyc.

BTW now i working on VCS Nbeach and ill show pics tomorrow.

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XEPOMAHT007

I think that would be cool to finish first step, I mean some things which are in VCS, except missions and scripts.

For full finish LCS on VC engine - need profi scripters. But they are not available in LCS PC topic. Conversion all models, textures, anims, collisions from LCS already completed long time ago.

 

HFOST

 

05a39ba95e2a.jpg

 

download

 

PS: Test on SA

 

10da290f0763.jpg

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I think that would be cool to finish first step, I mean some things which are in VCS, except missions and scripts.

For full finish LCS on VC engine - need profi scripters. But they are not available in LCS PC topic. Conversion all models, textures, anims, collisions from LCS already completed long time ago.

 

HFOST

10da290f0763.jpg

download

 

PS: Test on SA

 

 

Lizard people.

Edited by hc41
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Ss4gogeta0

Welp guess im helping with this project... Will get those files to you as soon as I can Sal

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SaL_Leone

Maybe better to use original interior? Write a teleporter to it. It will be more original

Yes but i dont know how to make teleporter.

Edited by SaL_Leone
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HackMan128

@Sal_Leone

I have teleporters and script, you can copy it from LCS on VC.

 

Part of main.scm:

 

 

:SETTINGS  wait 1000fade 1 4000 0353: refresh_actor $PLAYER_ACTOR  if Player.Defined($PLAYER_CHAR)then023C: load_special_actor 1 'PLR7'  if 823D: special_actor 1 loaded then    0352: set_actor $PLAYER_ACTOR skin_to 'PLR7'038B: load_requested_models    0353: refresh_actor $PLAYER_ACTOR  endPlayer.CanMove($PLAYER_CHAR) = True 0171: set_player $PLAYER_CHAR z_angle_to 120.0035E: set_player $PLAYER_CHAR armour_to 500222: set_player $PLAYER_CHAR health_to 20055E: set_player $PLAYER_CHAR max_health += 1000109: player $PLAYER_CHAR money += 200 0171: set_player $PLAYER_CHAR z_angle_to 120.00373: set_camera_directly_behind_player   wait 10                                    // $10 = Car.Create(#kuruma, 1078.53, -190.064, 57.2065)   $10 = Car.Create(#PCJ600, -616.147, 428.542, 94.0)0175: set_car $10 z_angle_to 120.0    036A: put_actor $PLAYER_ACTOR in_car $10     032B: $7D0 = create_weapon_pickup #COLT45  15 ammo  34 at  826.767 -260.275 23.16       $11 = Car.Create(#PCJ600, 826.767, -264.275, 23.16)  $12 = Car.Create(#PCJ600, 86.44, 27.8475, -14.7256)    // $14 = Car.Create(#kuruma, -54.23, -1109.19, 31.4532)  $15 = Car.Create(#predator, 1192.03, -290.581, 15.0)  end :INTERIORSwait 0// PORTLAND// Interior 102A7: [email protected] = create_icon_marker_and_sphere 19 at 812.40 -262.38 22.1603BC: [email protected] = create_sphere_at 811.4 -245.28 28.0 radius 1.4// Interior 202A7: [email protected] = create_icon_marker_and_sphere 19 at 795.8 -1108.8 16.725// Interior 302A7: [email protected] = create_icon_marker_and_sphere 26 at 777.44 -480.54 26.68        // Interior 402A7: [email protected] = create_icon_marker_and_sphere 26 at 847.69 -1015.5 19.74   // Interior 502A7: [email protected] = create_icon_marker_and_sphere 26 at 1128.54 -186.58 60.74// STAUNTON // Interior 1 02A7: [email protected] = create_icon_marker_and_sphere 19 at -44.98 -432.034 31.42     03BC: [email protected] = create_sphere_at -58.0 -420.4 45.7 radius 1.4 // Interior 2 02A7: [email protected] = create_icon_marker_and_sphere 26 at -410.608 -1076.97 31.1 // Interior 3 02A7: [email protected] = create_icon_marker_and_sphere 26 at -111.86 -1500.0 32.6 // SHORESIDE VALE02A7: [email protected] = create_icon_marker_and_sphere 19 at -1167.0 295.84 46.78     03BC: [email protected] = create_sphere_at -1167.0 295.84 46.78 radius 1.4 else_jump @INTERIORS:INTERIOR_CHECKwait 0 // PORTLAND// Interior 1if and80E0: not player $PLAYER_CHAR driving 00FE: actor $PLAYER_ACTOR sphere 0 in_sphere 812.40 -262.38 22.16 radius 2.0 2.0 2.0then  $PUT_X=809.9$PUT_Y=-245.28$PUT_Z=28.2$INTERIOR=1jump @INTERIOR_ENTERendif00FE: actor $PLAYER_ACTOR sphere 0 in_sphere 811.4 -245.28 28.0 radius 1.2 1.2 1.2then$PUT_X=817.58$PUT_Y=-262.422$PUT_Z=22.16jump @INTERIOR_EXITend// Interior 2if and80E0: not player $PLAYER_CHAR driving 00FE: actor $PLAYER_ACTOR sphere 0 in_sphere 795.8 -1108.8 16.725 radius 2.0 2.0 2.0then$PUT_X=795.8$PUT_Y=-1112.8$PUT_Z=16.925$INTERIOR=1jump @INTERIOR_ENTERendif00FE: actor $PLAYER_ACTOR sphere 0 in_sphere 795.8 -1111.6 16.925 radius 1.2 1.2 1.2then$PUT_X=795.8$PUT_Y=-1105.8$PUT_Z=16.925jump @INTERIOR_EXITend // Interior 3 if and80E0: not player $PLAYER_CHAR driving 00FE: actor $PLAYER_ACTOR sphere 0 in_sphere 777.44 -480.54 26.68 radius 2.0 2.0 2.0then$PUT_X=772.4  $PUT_Y=-476.94$PUT_Z=37.92$INTERIOR=1jump @INTERIOR_ENTERendif00FE: actor $PLAYER_ACTOR sphere 0 in_sphere 770.6 -476.94 37.72 radius 1.2 1.2 1.2then$PUT_X=780.16$PUT_Y=-480.54$PUT_Z=26.14jump @INTERIOR_EXITend// Interior 4if and80E0: not player $PLAYER_CHAR driving 00FE: actor $PLAYER_ACTOR sphere 0 in_sphere 847.69 -1015.5 19.74 radius 2.0 2.0 2.0then$PUT_X=847.69$PUT_Y=-1022.0$PUT_Z=19.74$INTERIOR=0jump @INTERIOR_ENTERendif00FE: actor $PLAYER_ACTOR sphere 0 in_sphere 847.69 -1020.0 19.84 radius 1.2 1.2 1.2then$PUT_X=847.69$PUT_Y=-1013.2$PUT_Z=19.74jump @INTERIOR_EXITend// Interior 5if and80E0: not player $PLAYER_CHAR driving 00FE: actor $PLAYER_ACTOR sphere 0 in_sphere 1128.54 -186.58 60.74 radius 2.0 2.0 2.0then$PUT_X=1148.5$PUT_Y=-179.2$PUT_Z=60.55$INTERIOR=0jump @INTERIOR_ENTERendif00FE: actor $PLAYER_ACTOR sphere 0 in_sphere 1148.54 -175.9 60.55 radius 1.2 1.2 1.2then$PUT_X=1127.9 $PUT_Y=-188.85 $PUT_Z=60.25jump @INTERIOR_EXITend// STAUNTON  // Interior 1if and80E0: not player $PLAYER_CHAR driving 00FE: actor $PLAYER_ACTOR sphere 0 in_sphere -44.98 -432.034 31.42 radius 2.0 2.0 2.0then  $PUT_X=-62.0$PUT_Y=-420.4$PUT_Z=44.7$INTERIOR=1jump @INTERIOR_ENTERendif                                                       00FE: actor $PLAYER_ACTOR sphere 0 in_sphere -58.0 -420.4 44.7 radius 1.2 1.2 1.2then$PUT_X=-44.98$PUT_Y=-435.034$PUT_Z=31.42jump @INTERIOR_EXITend// Interior 2if and80E0: not player $PLAYER_CHAR driving 00FE: actor $PLAYER_ACTOR sphere 0 in_sphere -410.608 -1076.97 31.1 radius 2.0 2.0 2.0then  $PUT_X=-352.31$PUT_Y=-1122.15$PUT_Z=33.0$INTERIOR=1jump @INTERIOR_ENTERendif                                                       00FE: actor $PLAYER_ACTOR sphere 0 in_sphere -353.255 -1124.17 33.0 radius 1.2 1.2 1.2then$PUT_X=-413.0$PUT_Y=-1075.95$PUT_Z=31.8jump @INTERIOR_EXITend// Interior 3if and80E0: not player $PLAYER_CHAR driving 00FE: actor $PLAYER_ACTOR sphere 0 in_sphere -111.86 -1500.0 32.6 radius 2.0 2.0 2.0then  $PUT_X=-65.7$PUT_Y=-1521.4$PUT_Z=163.0$INTERIOR=1jump @INTERIOR_ENTERendif                                                       00FE: actor $PLAYER_ACTOR sphere 0 in_sphere -65.7 -1518.6 163.0 radius 1.2 1.2 1.2then$PUT_X=-114.761$PUT_Y=-1500.0$PUT_Z=32.6jump @INTERIOR_EXITend// SHORESIDE VALE// Interior 1if and80E0: not player $PLAYER_CHAR driving 00FE: actor $PLAYER_ACTOR sphere 0 in_sphere -1167.0 295.84 46.78 radius 2.0 2.0 2.0then  $PUT_X=-1170.32$PUT_Y=292.41$PUT_Z=47.2$INTERIOR=1jump @INTERIOR_ENTERendif                                                       00FE: actor $PLAYER_ACTOR sphere 0 in_sphere -1168.89 293.72 47.18 radius 1.2 1.2 1.2then$PUT_X=-1162.47$PUT_Y=300.528$PUT_Z=45.48jump @INTERIOR_EXITendjump @INTERIOR_CHECK:INTERIOR_ENTERwait 0016a: fade 0 1000 mswait 1000016a: fade 1 0 msselect_interior $INTERIOR 016a: fade 0 0 ms   wait 100003AD: set_rubbish 001b6: set_weather 001b5: force_weather 004F9: set_extracolors 1 fade 0 0581: toggle_radar 0 Actor.PutAt($PLAYER_ACTOR, $PUT_X, $PUT_Y, $PUT_Z)016a: fade 1 1000 msjump @INTERIOR_CHECK:INTERIOR_EXITwait 0      016a: fade 0 1000 ms03AD: set_rubbish 1wait 1000select_interior 0  Actor.PutAt($PLAYER_ACTOR, $PUT_X, $PUT_Y, $PUT_Z)0581: toggle_radar 1 01B7: release_weather    04FA: reset_sky_colors_with_fade 1  016a: fade 1 1000 msjump @INTERIOR_CHECK

 

 

Edited by HackMan128
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I MD Pradipta

Great job man. If you release this mod can you make a new user files? Example: my documents/Gta vice city stories PC user file. If you make the new user file folder we can play vice city and this mod without replacing original vice city.

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Did you know? GTA LC launcher is technically banned from being used on this website because it contains code from the .exe which is forbidden from being distributed on GTANet.

I was part of a VC mod a few years ago called GTA Police Stories and we were forbidden by the admins from using GTA-LC.exe in our mod (to change stuff like savegames, hardcoded elements, etc.) :(

Edited by Frank.s
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