Silent 15,925 Posted February 9, 2014 Share Posted February 9, 2014 These screens make VC look as if it's supporting ped colours. Link to post Share on other sites
XEPOMAHT007 213 Posted February 9, 2014 Share Posted February 9, 2014 These screens make VC look as if it's supporting ped colours. what do you mean? In original, VC and SA engines not supported colours from dat-file. It's GTA VCS engine exclusive. Link to post Share on other sites
SaL_Leone 1,469 Posted February 9, 2014 Author Share Posted February 9, 2014 (edited) Cool. Lol zombie medic. HULK! lol @XEPOMAHT007 thanks. Edited February 9, 2014 by SaL_Leone Link to post Share on other sites
SaL_Leone 1,469 Posted February 9, 2014 Author Share Posted February 9, 2014 (edited) NEW SCREENS!: Interiors: Docks: The Big Package[Little Haiti}: Safehouse #2 Interior: Building in L.Haiti with interior: Building in L.Haiti: Neons[ROCKSTAR with bugs] Downtown: NEXT:Nbeach and Sunshine Autos Edited February 9, 2014 by SaL_Leone 3 Link to post Share on other sites
GTAguy234 51 Posted February 9, 2014 Share Posted February 9, 2014 Looks good and all, but it lacks the feel and look of the VCS. There's no "bloom" or "trails" effect. BTW. If you need VCS weapons, try this mod from my old account.http://www.gtagarage.com/mods/show.php?id=17557 1 Link to post Share on other sites
HeLennon 57 Posted February 9, 2014 Share Posted February 9, 2014 Good work...but...the I think that the grafic is very different.... Link to post Share on other sites
SaL_Leone 1,469 Posted February 9, 2014 Author Share Posted February 9, 2014 I know,i asked TommyV. why is timecyc almost same as original VC but he still dont see PM. Link to post Share on other sites
XEPOMAHT007 213 Posted February 10, 2014 Share Posted February 10, 2014 I think that the grafic is very different.... It'is not fundamentally. PS2 and PC versions GTA always different graphically. It makes no sense to simulate graphics console. Fireman download PS: Test on SA 1 Link to post Share on other sites
pogo_01 326 Posted February 10, 2014 Share Posted February 10, 2014 (edited) SaL_Leone. Nice pics. This mod is getting better! . Keep it up ! Edited February 10, 2014 by pogo_01 1 Link to post Share on other sites
XEPOMAHT007 213 Posted February 12, 2014 Share Posted February 12, 2014 Male01 download 1 Link to post Share on other sites
Claud3Sp33D 7 Posted February 12, 2014 Share Posted February 12, 2014 Nice job team!Will you make some missions? Link to post Share on other sites
XEPOMAHT007 213 Posted February 12, 2014 Share Posted February 12, 2014 HFYST download PS: Test on SA 1 Link to post Share on other sites
SaL_Leone 1,469 Posted February 12, 2014 Author Share Posted February 12, 2014 (edited) @XEPOMAHT007. thanks! Nice job team!Will you make some missions?Well,i readed Dutchy3010s tutorial and i learnd a lot,like creating pickups,teleportations and creating simple missions.So maybe you see few simple missions in BETA I created by me but first mission will different because swimming(not so much but a bit different). Edited February 12, 2014 by SaL_Leone 1 Link to post Share on other sites
sharpie_eastern 1,363 Posted February 14, 2014 Share Posted February 14, 2014 (edited) Looks good and all, but it lacks the feel and look of the VCS. There's no "bloom" or "trails" effect. BTW. If you need VCS weapons, try this mod from my old account. http://www.gtagarage.com/mods/show.php?id=17557 I realised this quickly after combinding LCS and VCS. They've got obvious different rendering engines. LCS's engine is closer to VC. VCS's engine is VC but closer to SA in function and even rendering Edited February 14, 2014 by sharpie_eastern Link to post Share on other sites
HackMan128 1,986 Posted February 14, 2014 Share Posted February 14, 2014 (edited) I think that would be cool to finish first step, I mean some things which are in VCS, except missions and scripts. Edited February 14, 2014 by HackMan128 1 Link to post Share on other sites
SaL_Leone 1,469 Posted February 14, 2014 Author Share Posted February 14, 2014 What?Did you see pictures posted by me and XEPOMAHT007?BETA I will be released soon,last ill do are scripts,aslo there are features what aren't showed(By me) like VCS weapons by Gtaguy and anims by Thengclan,and + your HUD and effects and Timecyc. BTW now i working on VCS Nbeach and ill show pics tomorrow. Link to post Share on other sites
XEPOMAHT007 213 Posted February 14, 2014 Share Posted February 14, 2014 I think that would be cool to finish first step, I mean some things which are in VCS, except missions and scripts. For full finish LCS on VC engine - need profi scripters. But they are not available in LCS PC topic. Conversion all models, textures, anims, collisions from LCS already completed long time ago. HFOST download PS: Test on SA 2 Link to post Share on other sites
ZT- 224 Posted February 15, 2014 Share Posted February 15, 2014 (edited) I think that would be cool to finish first step, I mean some things which are in VCS, except missions and scripts. For full finish LCS on VC engine - need profi scripters. But they are not available in LCS PC topic. Conversion all models, textures, anims, collisions from LCS already completed long time ago. HFOST download PS: Test on SA Lizard people. Edited February 15, 2014 by hc41 1 Link to post Share on other sites
SaL_Leone 1,469 Posted February 15, 2014 Author Share Posted February 15, 2014 SAFEHOUSE IN NBEACH: Blur,Timecyc,weapons... WIP: 1 Link to post Share on other sites
Ss4gogeta0 1,871 Posted February 15, 2014 Share Posted February 15, 2014 Welp guess im helping with this project... Will get those files to you as soon as I can Sal 2 Link to post Share on other sites
MAJEST1C_R3 1,230 Posted February 15, 2014 Share Posted February 15, 2014 All looks good are you have enabled 16 bit colours? Link to post Share on other sites
SaL_Leone 1,469 Posted February 15, 2014 Author Share Posted February 15, 2014 (edited) MAJEST1C_R3 No Ss4gogeta0 OK! Added Icon on Nbeach safehouse and now you can save and load game!(My first script lol): Edited February 15, 2014 by SaL_Leone Link to post Share on other sites
MAJEST1C_R3 1,230 Posted February 15, 2014 Share Posted February 15, 2014 Maybe better to use original interior? Write a teleporter to it. It will be more original Link to post Share on other sites
SaL_Leone 1,469 Posted February 15, 2014 Author Share Posted February 15, 2014 (edited) Maybe better to use original interior? Write a teleporter to it. It will be more original Yes but i dont know how to make teleporter. Edited February 15, 2014 by SaL_Leone Link to post Share on other sites
HackMan128 1,986 Posted February 15, 2014 Share Posted February 15, 2014 (edited) @Sal_Leone I have teleporters and script, you can copy it from LCS on VC. Part of main.scm: :SETTINGS wait 1000fade 1 4000 0353: refresh_actor $PLAYER_ACTOR if Player.Defined($PLAYER_CHAR)then023C: load_special_actor 1 'PLR7' if 823D: special_actor 1 loaded then 0352: set_actor $PLAYER_ACTOR skin_to 'PLR7'038B: load_requested_models 0353: refresh_actor $PLAYER_ACTOR endPlayer.CanMove($PLAYER_CHAR) = True 0171: set_player $PLAYER_CHAR z_angle_to 120.0035E: set_player $PLAYER_CHAR armour_to 500222: set_player $PLAYER_CHAR health_to 20055E: set_player $PLAYER_CHAR max_health += 1000109: player $PLAYER_CHAR money += 200 0171: set_player $PLAYER_CHAR z_angle_to 120.00373: set_camera_directly_behind_player wait 10 // $10 = Car.Create(#kuruma, 1078.53, -190.064, 57.2065) $10 = Car.Create(#PCJ600, -616.147, 428.542, 94.0)0175: set_car $10 z_angle_to 120.0 036A: put_actor $PLAYER_ACTOR in_car $10 032B: $7D0 = create_weapon_pickup #COLT45 15 ammo 34 at 826.767 -260.275 23.16 $11 = Car.Create(#PCJ600, 826.767, -264.275, 23.16) $12 = Car.Create(#PCJ600, 86.44, 27.8475, -14.7256) // $14 = Car.Create(#kuruma, -54.23, -1109.19, 31.4532) $15 = Car.Create(#predator, 1192.03, -290.581, 15.0) end :INTERIORSwait 0// PORTLAND// Interior 102A7: [email protected] = create_icon_marker_and_sphere 19 at 812.40 -262.38 22.1603BC: [email protected] = create_sphere_at 811.4 -245.28 28.0 radius 1.4// Interior 202A7: [email protected] = create_icon_marker_and_sphere 19 at 795.8 -1108.8 16.725// Interior 302A7: [email protected] = create_icon_marker_and_sphere 26 at 777.44 -480.54 26.68 // Interior 402A7: [email protected] = create_icon_marker_and_sphere 26 at 847.69 -1015.5 19.74 // Interior 502A7: [email protected] = create_icon_marker_and_sphere 26 at 1128.54 -186.58 60.74// STAUNTON // Interior 1 02A7: [email protected] = create_icon_marker_and_sphere 19 at -44.98 -432.034 31.42 03BC: [email protected] = create_sphere_at -58.0 -420.4 45.7 radius 1.4 // Interior 2 02A7: [email protected] = create_icon_marker_and_sphere 26 at -410.608 -1076.97 31.1 // Interior 3 02A7: [email protected] = create_icon_marker_and_sphere 26 at -111.86 -1500.0 32.6 // SHORESIDE VALE02A7: [email protected] = create_icon_marker_and_sphere 19 at -1167.0 295.84 46.78 03BC: [email protected] = create_sphere_at -1167.0 295.84 46.78 radius 1.4 else_jump @INTERIORS:INTERIOR_CHECKwait 0 // PORTLAND// Interior 1if and80E0: not player $PLAYER_CHAR driving 00FE: actor $PLAYER_ACTOR sphere 0 in_sphere 812.40 -262.38 22.16 radius 2.0 2.0 2.0then $PUT_X=809.9$PUT_Y=-245.28$PUT_Z=28.2$INTERIOR=1jump @INTERIOR_ENTERendif00FE: actor $PLAYER_ACTOR sphere 0 in_sphere 811.4 -245.28 28.0 radius 1.2 1.2 1.2then$PUT_X=817.58$PUT_Y=-262.422$PUT_Z=22.16jump @INTERIOR_EXITend// Interior 2if and80E0: not player $PLAYER_CHAR driving 00FE: actor $PLAYER_ACTOR sphere 0 in_sphere 795.8 -1108.8 16.725 radius 2.0 2.0 2.0then$PUT_X=795.8$PUT_Y=-1112.8$PUT_Z=16.925$INTERIOR=1jump @INTERIOR_ENTERendif00FE: actor $PLAYER_ACTOR sphere 0 in_sphere 795.8 -1111.6 16.925 radius 1.2 1.2 1.2then$PUT_X=795.8$PUT_Y=-1105.8$PUT_Z=16.925jump @INTERIOR_EXITend // Interior 3 if and80E0: not player $PLAYER_CHAR driving 00FE: actor $PLAYER_ACTOR sphere 0 in_sphere 777.44 -480.54 26.68 radius 2.0 2.0 2.0then$PUT_X=772.4 $PUT_Y=-476.94$PUT_Z=37.92$INTERIOR=1jump @INTERIOR_ENTERendif00FE: actor $PLAYER_ACTOR sphere 0 in_sphere 770.6 -476.94 37.72 radius 1.2 1.2 1.2then$PUT_X=780.16$PUT_Y=-480.54$PUT_Z=26.14jump @INTERIOR_EXITend// Interior 4if and80E0: not player $PLAYER_CHAR driving 00FE: actor $PLAYER_ACTOR sphere 0 in_sphere 847.69 -1015.5 19.74 radius 2.0 2.0 2.0then$PUT_X=847.69$PUT_Y=-1022.0$PUT_Z=19.74$INTERIOR=0jump @INTERIOR_ENTERendif00FE: actor $PLAYER_ACTOR sphere 0 in_sphere 847.69 -1020.0 19.84 radius 1.2 1.2 1.2then$PUT_X=847.69$PUT_Y=-1013.2$PUT_Z=19.74jump @INTERIOR_EXITend// Interior 5if and80E0: not player $PLAYER_CHAR driving 00FE: actor $PLAYER_ACTOR sphere 0 in_sphere 1128.54 -186.58 60.74 radius 2.0 2.0 2.0then$PUT_X=1148.5$PUT_Y=-179.2$PUT_Z=60.55$INTERIOR=0jump @INTERIOR_ENTERendif00FE: actor $PLAYER_ACTOR sphere 0 in_sphere 1148.54 -175.9 60.55 radius 1.2 1.2 1.2then$PUT_X=1127.9 $PUT_Y=-188.85 $PUT_Z=60.25jump @INTERIOR_EXITend// STAUNTON // Interior 1if and80E0: not player $PLAYER_CHAR driving 00FE: actor $PLAYER_ACTOR sphere 0 in_sphere -44.98 -432.034 31.42 radius 2.0 2.0 2.0then $PUT_X=-62.0$PUT_Y=-420.4$PUT_Z=44.7$INTERIOR=1jump @INTERIOR_ENTERendif 00FE: actor $PLAYER_ACTOR sphere 0 in_sphere -58.0 -420.4 44.7 radius 1.2 1.2 1.2then$PUT_X=-44.98$PUT_Y=-435.034$PUT_Z=31.42jump @INTERIOR_EXITend// Interior 2if and80E0: not player $PLAYER_CHAR driving 00FE: actor $PLAYER_ACTOR sphere 0 in_sphere -410.608 -1076.97 31.1 radius 2.0 2.0 2.0then $PUT_X=-352.31$PUT_Y=-1122.15$PUT_Z=33.0$INTERIOR=1jump @INTERIOR_ENTERendif 00FE: actor $PLAYER_ACTOR sphere 0 in_sphere -353.255 -1124.17 33.0 radius 1.2 1.2 1.2then$PUT_X=-413.0$PUT_Y=-1075.95$PUT_Z=31.8jump @INTERIOR_EXITend// Interior 3if and80E0: not player $PLAYER_CHAR driving 00FE: actor $PLAYER_ACTOR sphere 0 in_sphere -111.86 -1500.0 32.6 radius 2.0 2.0 2.0then $PUT_X=-65.7$PUT_Y=-1521.4$PUT_Z=163.0$INTERIOR=1jump @INTERIOR_ENTERendif 00FE: actor $PLAYER_ACTOR sphere 0 in_sphere -65.7 -1518.6 163.0 radius 1.2 1.2 1.2then$PUT_X=-114.761$PUT_Y=-1500.0$PUT_Z=32.6jump @INTERIOR_EXITend// SHORESIDE VALE// Interior 1if and80E0: not player $PLAYER_CHAR driving 00FE: actor $PLAYER_ACTOR sphere 0 in_sphere -1167.0 295.84 46.78 radius 2.0 2.0 2.0then $PUT_X=-1170.32$PUT_Y=292.41$PUT_Z=47.2$INTERIOR=1jump @INTERIOR_ENTERendif 00FE: actor $PLAYER_ACTOR sphere 0 in_sphere -1168.89 293.72 47.18 radius 1.2 1.2 1.2then$PUT_X=-1162.47$PUT_Y=300.528$PUT_Z=45.48jump @INTERIOR_EXITendjump @INTERIOR_CHECK:INTERIOR_ENTERwait 0016a: fade 0 1000 mswait 1000016a: fade 1 0 msselect_interior $INTERIOR 016a: fade 0 0 ms wait 100003AD: set_rubbish 001b6: set_weather 001b5: force_weather 004F9: set_extracolors 1 fade 0 0581: toggle_radar 0 Actor.PutAt($PLAYER_ACTOR, $PUT_X, $PUT_Y, $PUT_Z)016a: fade 1 1000 msjump @INTERIOR_CHECK:INTERIOR_EXITwait 0 016a: fade 0 1000 ms03AD: set_rubbish 1wait 1000select_interior 0 Actor.PutAt($PLAYER_ACTOR, $PUT_X, $PUT_Y, $PUT_Z)0581: toggle_radar 1 01B7: release_weather 04FA: reset_sky_colors_with_fade 1 016a: fade 1 1000 msjump @INTERIOR_CHECK Edited February 15, 2014 by HackMan128 2 Link to post Share on other sites
I MD Pradipta 13 Posted February 15, 2014 Share Posted February 15, 2014 Great job man. If you release this mod can you make a new user files? Example: my documents/Gta vice city stories PC user file. If you make the new user file folder we can play vice city and this mod without replacing original vice city. 1 Link to post Share on other sites
SaL_Leone 1,469 Posted February 15, 2014 Author Share Posted February 15, 2014 HackMan128 Thanks! I MD Pradipta Hmmm how can i do that?BTW now im working on other safehouses(interiors to ofc)and Sunshine autos 1984. 1 Link to post Share on other sites
I MD Pradipta 13 Posted February 15, 2014 Share Posted February 15, 2014 You can do it by editing the .exe file. Use Gta:LC launcher to change user file path http://gtaforums.com/topic/232522-gtalc-launcher/ also you can change police weapon, hud color and other things with this. This laucher used in a TC Mod GTA: liberty city for VC Link to post Share on other sites
SaL_Leone 1,469 Posted February 15, 2014 Author Share Posted February 15, 2014 You can do it by editing the .exe file. Use Gta:LC launcher to change user file path http://gtaforums.com/topic/232522-gtalc-launcher/ also you can change police weapon, hud color and other things with this. This laucher used in a TC Mod GTA: liberty city for VC Ok ill check that later. Link to post Share on other sites
Frank.s 838 Posted February 15, 2014 Share Posted February 15, 2014 (edited) Did you know? GTA LC launcher is technically banned from being used on this website because it contains code from the .exe which is forbidden from being distributed on GTANet. I was part of a VC mod a few years ago called GTA Police Stories and we were forbidden by the admins from using GTA-LC.exe in our mod (to change stuff like savegames, hardcoded elements, etc.) Edited February 15, 2014 by Frank.s 1 Link to post Share on other sites