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[IV|WIP]Walking/Driving Autopilot Help


alex_shorin97
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alex_shorin97

Hi guys!

My problem is that my character stops walking when he is getting closer to waypoint on foot

 

HELP///please!

Imports System Imports GTAImports System.Windows.Forms Public Class tmpScriptInherits ScriptPublic Sub New()  Me.interval = 10End Sub private sub msg(sMsg as string, time as int32)  Native.Function.Call("PRINT_STRING_WITH_LITERAL_STRING_NOW", "STRING", sMsg, time, 1)end subPrivate Sub keyDown(ByVal sender As Object, ByVal e As GTA.KeyEventArgs) Handles MyBase.KeyDown if (e.key = keys.d1) then    if not exists(player.character.currentvehicle) then       msg("you need a car...", 2000)       exit sub    end if    Game.LoadAllPathNodes = True    dim wayPoint as blip = game.getwaypoint 	    if exists(wayPoint) then       player.character.task.driveto(wayPoint.position, 13.0, true)    else       msg("set the waypoint...", 2000)    end if end if if (e.key = keys.d2) then    if not exists(player.character.currentvehicle) then       msg("you need a car...", 2000)       exit sub    end if    Game.LoadAllPathNodes = True    dim wayPoint as blip = game.getwaypoint 	    if exists(wayPoint) then       player.character.task.driveto(wayPoint.position, 26.0, false)    else       msg("set the waypoint...", 2000)    end if end if if (e.key = keys.d3) then    player.character.task.wait(0)     end if if (e.key = keys.d4) then       Game.LoadAllPathNodes = true    dim wayPoint as blip = game.getwaypoint 	    if exists(wayPoint) then	player.character.task.goto(wayPoint.position)    else       msg("set the waypoint...", 2000)    end if end if if (e.key = keys.d5) then    Game.LoadAllPathNodes = True    dim wayPoint as blip = game.getwaypoint 	    if exists(wayPoint) then       player.character.task.runto(wayPoint.position)    else       msg("set the waypoint...", 2000)    end if end ifEnd SubEnd Class
Edited by alex_shorin97
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  • 3 months later...

Most likely another actions overrides your's. Your code looks a bit messy to be honest, but you should try to keep checking if the player reached his destination, if it didn't then Goto(). That way you are safe that the player will try to reach the destination.

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