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Did you like GTA V's story?


CantThinkOfOne2013
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I honestly think Michael should have been the only protag. The first half of the game should have been set in North Yankton, then we would see Michael making a deal with Dave Norton to fake his death and move to LS. The second half of the story would take place '9 yrs later' in LS, this part would essentially be identical to how Michael was in the start of V. Martin Madrazo should have been the main antagonist, and alot more of a threat. After Michael pulled his mistress's house off a cliff, he would have been forced into a world of crime by Madrazo. This would have around 120 missions to ensure the story is deep and fleshed out. R* could have built a compelling story around that instead of the mess we got. There was so much lost potential with Michael's character since he had to share the spotlight with T and F

 

Franklin was useless and shouldn't have even been created. R* already did the hood aspect with SA. Trevor is just annoying

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Gnocchi Flip Flops

I liked V's storyline but with three characters, I just could not grow a connection to any of them and I felt there were plot holes. The ending was rushed too and all of the endings were pathetic.

 

To be honest, I preferred IV's storyline. But I did enjoy V's.

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I very much did enjoy it. It wasn't as deep a story as GTA IV's but it didn't need to be. It got me straight into the action which was what I was looking for :). Storywise though, IV was better.

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ActionBronson

I wasn't crazy about the story, especially the heists that the FIB forces you to do and the Merryweather heist, but for the most part I had fun playing it. There are a lot of things that have already been stated that could have improved the story.

 

Not the worst story I've ever seen but it's still not that great.

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I felt more swept up in the story of GTA IV.

 

GTA V seemed kinda random and hard to follow imo but it still fun to play through. I don't have a craving to play it again like I did with IV though.

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Not as much as I could. V story was simply too short (around 50 missions at best), 75% of it is annoying FIB crap and the whole three protagonists resulted in none of them being fleshed out. What's even worse, there are plot holes and the ending is just terrible.

 

IMO it's one of the worse stories in GTA ever, much worse than IV.

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It's one of the best stories in the GTA series, and there's plenty of opportunity to find out more about the characters if the story mode wasn't enough.

 

@Tycek: The corrupt FIB officers strand was 25% of the story, or thereabouts.

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I wouldn't say it was just 25% when in fact 3 out of 5 heists in the game were for the FIB. Maybe it's not exactly 75% but also not 25% and really nothing else would be there if you cut the whole FIB plot.

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Official General

Not as much as I could. V story was simply too short (around 50 missions at best), 75% of it is annoying FIB crap and the whole three protagonists resulted in none of them being fleshed out. What's even worse, there are plot holes and the ending is just terrible.

 

IMO it's one of the worse stories in GTA ever, much worse than IV.

 

Totally agree :^:

 

You echoed my thoughts and sentiments indeed.

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Yes and no, I really did appreciate the social commentary that the game constantly throws at you, the player, but by removing a character like, say Niko or John from the equation, you have no Gulliver to explore Gulliver's Land, and so that role is filled by the player, the problem being that there's only ever so much that the player can do compared to a character who's part of the game's narrative and game world. Niko's questioning of North-American society, its flaws and its benefits are what made the game so interesting, he commented on things due to his lack of understanding, the player though is never once presented with an opportunity to truly understand the North-American reality that GTA V tries so hard to emulate.

 

Niko's very presence as an outsider leads him to have to make friends, forces him into a life of crime that was there far before either he or Roman got involved and he's just become the central piece of a very large puzzle. GTA IV's story spirals all over the place, giving us a grand sense of scale, seeing as even minor characters from the story are somewhat important, they play a role and Niko's moral compass as it were is defined by the actions he makes towards them, both big and small. Not only that, but they really help GTA IV's Liberty City feel much larger than GTA V's SanAndreas, making it feel like it was home to a million characters, big and small, all of which influenced how GTA IV's narrative played out, and the EFLC only served to personify this further.

 

While GTA V was constantly trying to instil a sense of spectacular scale and size in nearly everything it did, the story's lack of interesting diverse characters, antagonists and plot-twists make it feel much smaller than GTA IV's and as a result the entirety of SanAndreas feels like it's lacking something. It's almost as if the scale of the narrative that's meant to weave the game-world together never really did, and what should've been a crime epic encompassing the personal journeys of three interesting, diverse and mostly separate main characters across the sprawling state of SanAndreas, became a series of poorly constructed, disconnected side-stories and events that never really amounted to anything significant.

 

In GTA IV however we had the presence of Darko Brevic as the driving force behind Niko's arrival to Liberty City, Bulgarin's crime syndicate being the thing that forced him from his homeland and a feeling of being unable to escape the old world despite having moved a thousand miles away, ala Hove Beach. All of this information was there at the start, of all these goals were things that both the player and Niko could get behind and this helped them form a stronger relationship than with the characters of GTA V.

 

While GTA IV's story focuses on morals, ethics and what truly constitutes the so-called American Dream it never once forgets that it's hear to tell a sweeping, grand, interwoven crime epic and that is what gives GTA IV the size and stature that it has, it's gameworld is built by its story. As I drive along the bridge that connects Broker to Bohan, darting between cars and motorcycles, desperately trying to avoid the Liberty City traffic I hear Roman yelling down his mobile phone at Mallorie begging her for a place to stay, in the distance I can see the sun setting over the dozens of skyscrapers that dot Algonquin's skyline, foreshadowing the rise and fall of the Bellics. Never before has an open-world game invoked such emotion, and foreboded so much as to what lie ahead, than that dark-red sun setting over the darkening metallic giants that pierce the decaying sky above our heads.

 

In GTA V the closest we ever come to this is Trevor looking out over Los Santos from the hills of Vinewood, the only problem is everything is confronted and finished so quickly that the scene there might never well have happened at all, there was no setting up to meet Michael, or his impersonator, no getting established in Los Santos, no anything. Just another comedy relief mission where nothing is achieved other then a less than spectacular cameo by Lazlow, another one of GTA V's would-be antagonists. I guess what I'm getting at here is that GTA IV's storytelling has a much grander purpose and scope than I think GTA V's ever aspired to be.

Wow this post is beautiful, it express hows the story in iv is potrayed, and you described everything flawlessly. I want to kiss you in the butt now (no homo).

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  • 6 months later...

sry for bumping the thread but I replayed GTA V and the second time around I liked it much more

Sure it does a lot of things different by focusing on corrupt goverment stuff instead of gangs and also the three protagonists structure is new

 

I think GTA IV + Episodes was better especially because it was longer and had more time to flesh out the characters and their seperate stories (136 missions compared to 69 missions, god I hope they add more via DLC)

but GTA V's is still very good and definitely better than any story in the 3D era games in my opinion

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sry for bumping the thread

 

 

The bump wasn't needed, especially since you could have posted this in the thread you created here: http://gtaforums.com/topic/726194-are-you-satisfied-with-gta-v/

 

This bump has caused a duplicate topic situation and so this thread is now closed.

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