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Why do Franklin and Trevor work for the FIB?


A-Wax8
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Detective Phelps

They worked for the FIB because they forced them.Dave said he will send G-men to Franklin's aunt's house,and they invited Trevor themselves.

Trevor done it because he thought that they would release Brad. :lol:

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A gangmember would never work for the cops,

So you've never played San Andreas then?...

 

a big difference to do sth to have advantages in drug trade for example (like it is portrayed in the shield) than the stuff franklin did

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Charles Phipps

 

 

 

 

A gangmember would never work for the cops,

So you've never played San Andreas then?...

 

a big difference to do sth to have advantages in drug trade for example (like it is portrayed in the shield) than the stuff franklin did

 

 

The stuff Franklin did was also wetwork you see in spy movies.

 

The least problem is he's a gang member.

 

The real question is why was Steve Haines doing 90% of it and what was its point.

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Official General

 

 

 

A gangmember would never work for the cops,

So you've never played San Andreas then?...

 

a big difference to do sth to have advantages in drug trade for example (like it is portrayed in the shield) than the stuff franklin did

 

 

@ A-Wax

 

Something like out of The Shield for GTA V's story would been amazing and much better. Or what Charles Phipps said about the FIB and IAA in partnership with the FIB and IAA allowing the traffic of drugs and guns for drug cartels. Not that 3-way beef between the FIB, IAAF and Merryweather crap.

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if they wanted to make a history about the pursuit of almighty dolla then they should make about Franklin and Lamar, and other professional bank robba. For me, involving FIB IAA sh*t doesn't seems to fit the whole pursuit thing.

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Charles Phipps

 

 

 

 

A gangmember would never work for the cops,

So you've never played San Andreas then?...

 

a big difference to do sth to have advantages in drug trade for example (like it is portrayed in the shield) than the stuff franklin did

 

 

@ A-Wax

 

Something like out of The Shield for GTA V's story would been amazing and much better. Or what Charles Phipps said about the FIB and IAA in partnership with the FIB and IAA allowing the traffic of drugs and guns for drug cartels. Not that 3-way beef between the FIB, IAAF and Merryweather crap.

 

Eh, I don't mind them actually fighting but we never get WHY they're fighting. Is Steve Haines selling WMDs? Is the IAA illegally operating?

 

It's like they didn't bother explaining the story.

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FranklinDeRoosevelt

Official is right, IAA and FIB beef is f*cking stupid. They work for the same damn government and both of them have different missions/objectives, it's just like the CIA and FBI in real life. The corruption part makes sense though, that is what I liked about that part of the story.

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@ A-Wax

 

Something like out of The Shield for GTA V's story would been amazing and much better. Or what Charles Phipps said about the FIB and IAA in partnership with the FIB and IAA allowing the traffic of drugs and guns for drug cartels. Not that 3-way beef between the FIB, IAAF and Merryweather crap.

 

yeah absolutely, perfect for LS

even TPI would fit in this somehow (I know you don't like him)

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@ cp1dell

 

I don't know why so many people complain and claim the story makes no sense, when it absolutely does. And there is nothing wrong with the FIB storyline. I guess all the "tough gangsters" on this forum just can't stand having to do dirty work for "some pigs." The missions were fun and varied on top of that.

 

The main theme of the game was touted by Rockstar as being about " the pursuit of the almighty dollar" through big-time heists - but yet many people, including myself did not get that vibe, to us, it just felt like half of the game was about working for corrupt federal and government agents, and that was not what we ideally had in mind, and it was not what we were looking forward to.

Okay, I can see where you're coming from now. We agree to disagree.

 

Hopefully the Story DLC is more focused on heists. I still remember the line where Michael says to Franklin "Maybe you'll be able to set up your own one day."

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Charles Phipps

Official is right, IAA and FIB beef is f*cking stupid. They work for the same damn government and both of them have different missions/objectives, it's just like the CIA and FBI in real life. The corruption part makes sense though, that is what I liked about that part of the story.

Well if the CIA is doing illegal wetwork on the USA, it'd be up to the FBI to take care of it and arrest them but I wish there was a GOOD reason they're fighting like a flash drive of all their misdeeds or someone. If there's going to be satire about agency rivalries, make it GOOD satire.

Edited by Charles Phipps
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Detective Phelps

 

Official is right, IAA and FIB beef is f*cking stupid. They work for the same damn government and both of them have different missions/objectives, it's just like the CIA and FBI in real life. The corruption part makes sense though, that is what I liked about that part of the story.

Well if the CIA is doing illegal wetwork on the USA, it'd be up to the FBI to take care of it and arrest them but I wish there was a GOOD reason they're fighting like a flash drive of all their misdeeds or someone. If there's going to be satire about agency rivalries, make it GOOD satire.

 

Yeah, the IAA would definitely surrender to the FIB...

 

As for the reason they were fighting, I think funding was ok, but the reason could have been better, like some advanced technology (like that military device in the merryweather heist).

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Charles Phipps
Yeah, the IAA would definitely surrender to the FIB...

 

 

As for the reason they were fighting, I think funding was ok, but the reason could have been better, like some advanced technology (like that military device in the merryweather heist).

 

 

Yeah, imagine Steve Haines want to shut down the IAA's operations for a reason like they're investigating him or his friends.

 

Then you can wipe them out because they're a "black" operation and not supposed to exist anyway.

 

If the heroes want to get clean, they needed a scapegoat for the MASSIVE number of bodies too.

 

Just a thought.

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Agree its stupid. If I was a true thug like franklin is supposed to be then I would of told the fib to f*ck off and probably shot them on sight.

 

Hell, these kids in London nowadays will stab you for a $30 mobile phone.

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Geralt of Rivia

Agree its stupid. If I was a true thug like franklin is supposed to be then I would of told the fib to f*ck off and probably shot them on sight.

 

Hell, these kids in London nowadays will stab you for a $30 mobile phone.

It's easy to say what'd you do when you're not in those situations personally.

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Who knows what I would do but our GTA guys were a bit soft compared to what people do to each other for less money in the real world.

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Charles Phipps

@ cp1dell

 

I don't know why so many people complain and claim the story makes no sense, when it absolutely does. And there is nothing wrong with the FIB storyline. I guess all the "tough gangsters" on this forum just can't stand having to do dirty work for "some pigs." The missions were fun and varied on top of that.

 

It's not that the story don't make sense. The problem many people have with the story, is that it seems poorly written, badly structured and put together. The main theme of the game was touted by Rockstar as being about " the pursuit of the almighty dollar" through big-time heists - but yet many people, including myself did not get that vibe, to us, it just felt like half of the game was about working for corrupt federal and government agents, and that was not what we ideally had in mind, and it was not what we were looking forward to. Maybe to you and others, there was nothing wrong with the FIB storyline, and that is great, at least you all got enjoyment out of it. But what I have stated above clearly underscores why many people thought there was something wrong with it. It's understandable why many people were not feeling it, just because you thought it was good, it don't mean everyone should go along with what you personally certify to be good.

 

And it's nothing to do with to being a "tough gangster" and not wanting to work for cops in the game. The huge popularity of GTA is rooted in the fact that it's always been a game primarily about a gangster or career criminal that has dealings with the criminal underworld, not being in the constant employ of federal agents and doing their dirty work. Some of the missions might have fun to begin with, but when you spend a lot of time doing big heists for the feds and not getting much money for it, or just simply carrying out Marines/Special Forces-style missions because the feds ask you to, it's not hard to see why if you begin to feel this game does not really feel like GTA. And that for many, takes out the fun of these missions - it's like, "this all cool and all, but it's not really expressed in the way I expected and wanted it to be". That's the best way I can put it for now.

 

I'm iffy on that because GTA has never really been about solely working for criminals. GTA 3 and Vice City had substantial portions of their narratives being about working for corrupt land developers. GTA San Andreas had a major part of the plot being blackmailed into working for the police. GTA IV's IAA missions were my favorite in the series.

The problem is, for me, these missions were badly written--not that they existed.

EVERYONE is a criminal in GTA's world so it's not like working for non-crooked businesses mean anything.

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Official General

 

@ cp1dell

 

I don't know why so many people complain and claim the story makes no sense, when it absolutely does. And there is nothing wrong with the FIB storyline. I guess all the "tough gangsters" on this forum just can't stand having to do dirty work for "some pigs." The missions were fun and varied on top of that.

 

It's not that the story don't make sense. The problem many people have with the story, is that it seems poorly written, badly structured and put together. The main theme of the game was touted by Rockstar as being about " the pursuit of the almighty dollar" through big-time heists - but yet many people, including myself did not get that vibe, to us, it just felt like half of the game was about working for corrupt federal and government agents, and that was not what we ideally had in mind, and it was not what we were looking forward to. Maybe to you and others, there was nothing wrong with the FIB storyline, and that is great, at least you all got enjoyment out of it. But what I have stated above clearly underscores why many people thought there was something wrong with it. It's understandable why many people were not feeling it, just because you thought it was good, it don't mean everyone should go along with what you personally certify to be good.

 

And it's nothing to do with to being a "tough gangster" and not wanting to work for cops in the game. The huge popularity of GTA is rooted in the fact that it's always been a game primarily about a gangster or career criminal that has dealings with the criminal underworld, not being in the constant employ of federal agents and doing their dirty work. Some of the missions might have fun to begin with, but when you spend a lot of time doing big heists for the feds and not getting much money for it, or just simply carrying out Marines/Special Forces-style missions because the feds ask you to, it's not hard to see why if you begin to feel this game does not really feel like GTA. And that for many, takes out the fun of these missions - it's like, "this all cool and all, but it's not really expressed in the way I expected and wanted it to be". That's the best way I can put it for now.

 

I'm iffy on that because GTA has never really been about solely working for criminals. GTA 3 and Vice City had substantial portions of their narratives being about working for corrupt land developers. GTA San Andreas had a major part of the plot being blackmailed into working for the police. GTA IV's IAA missions were my favorite in the series.

The problem is, for me, these missions were badly written--not that they existed.

EVERYONE is a criminal in GTA's world so it's not like working for non-crooked businesses mean anything.

 

 

Err, yes it certainly has. Every GTA before V has always been primarily centered around the protagonist working for various organized crime groups and gangs (and fighting against them too). Anything else was always secondary, tertiary and so on.

 

The other criminal elements you described like corrupt and shady land developers that also feature in GTA, are criminal elements are generally closely associated with organized crime or gang activity, and this is how they are expressed in the games. This is even the kind of stuff I prefer in addition the usual criminal underworld dealings themes we get in GTA.

 

GTA III - Media mogul Donald Love tells Claude to instigate a gang war between the Colombian Cartel and the Yakuza by killing Kenji, a top Yakuza member. Something to do with his business.

 

Vice City = Powerful and shady real estate baron tells Tommy Vercetti to start a gang war between the Cuban and Haitian gangs in Little Havana and Little Haiti to bring the property prices down in these areas so he can buy them at a very low price.

 

Sand Andreas = Police Officers Tennpenny and Pulaski were heavily involved in Los Santos gang scene, allied and in partnership with certain gangs, or pressuring, extorting and taxing gangs.

 

GTA IV = Corrupt police detective Francis McCreary belonged Liberty City's most powerful Irish Mob outfit, the McCreary crime family and this was the basis for his acts of corruption and blackmailing Niko into doing his dirty work. Billionaire Arab playboy Yusuf Amir is being extorted big time by the Mafia as he tries to start off a property development project in Algonquin. Roman Bellic, taxi cab company owner is in heavy debt to Russian and Albanian mobsters.

 

Even other criminal elements outside of organized crime and gangs are tied in some form or another to organized crime and gangs. It's always been that way, up until V. The FIB/IAA/Merryweather saga had none of that, it was a dogfight of a rivalry fought exclusively between these law enforcement groups - which I just thought was stupid, boring and so far-fetched from reality, even for a game like GTA occasionally known to have wacky, over-the-top scenarios. What a mess of a story and theme, whoever wrote this all up must have been smoking a little too much. To mess up the story for the so-called most ambitious GTA game yet, takes some beating.

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For Michael it's clear, he has to suck Steve Haines and Devin Westons dicks, but Franklin and Trevor?

 

A gangmember would never work for the cops, at first it is maybe a bit understandable because Michael gave him the opportunity with the Jewelery Heist but then again and again and no f*cking money for that?

 

Trevor hates cops over everything, it's not crystal meth clear for me too what motivates him to do it over and over again.

 

In this aspect, the story is bad written, too forced to have three very different playable characters at the same time IMO.

Did you even play through story mode?

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I think it's strange that the 3 characters will have multiple shootouts with normal cops, swat teams etc, killing 50 or 60 at a time but the game doesn't offer you the choice to shoot 2 FIB agents in the face.

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Charles Phipps

 

 

Err, yes it certainly has. Every GTA before V has always been primarily centered around the protagonist working for various organized crime groups and gangs (and fighting against them too). Anything else was always secondary, tertiary and so on.


Tenpenny was most certainly not tertiary. The conflict with Tenpenny was the primary conflict for CJ.

 

GTA IV = Corrupt police detective Francis McCreary belonged Liberty City's most powerful Irish Mob outfit, the McCreary crime family and this was the basis for his acts of corruption and blackmailing Niko into doing his dirty work. Billionaire Arab playboy Yusuf Amir is being extorted big time by the Mafia as he tries to start off a property development project in Algonquin. Roman Bellic, taxi cab company owner is in heavy debt to Russian and Albanian mobsters.


Francis is explictly not a member of the McReary crime family. His reformation is sincere. It's just that he does crimes to protect his reputation from (what's implied to be) sexual-related scandals and drastically overreacts to them.

 

Even other criminal elements outside of organized crime and gangs are tied in some form or another to organized crime and gangs. It's always been that way, up until V. The FIB/IAA/Merryweather saga had none of that, it was a dogfight of a rivalry fought exclusively between these law enforcement groups - which I just thought was stupid, boring and so far-fetched from reality, even for a game like GTA occasionally known to have wacky, over-the-top scenarios. What a mess of a story and theme, whoever wrote this all up must have been smoking a little too much. To mess up the story for the so-called most ambitious GTA game yet, takes some beating.


Merryweather is a PMC so it's not a law enforcement group, it's a security guard company. However, I don't disagree with your statement the story was badly written. I disagree with your reasons for it being bad however. The conflict is not something I have a problem with because GTA's universe is a crapsack world where everyone is scum and corrupt of one sort or another. Presumably, in the GTA-verse, the CIA equivalent is as deeply involved in the drug trade and terrorism as the CIA is reputed to be by crackpot conspiracy theorists.

The problem is we never really get an explanation for why any of this is happening, no real resolution, and bad characterization. High level crime committed by government agencies would be entertaining but the entire story is "handwaved" without any real discussion of actions.
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Official General

@ Charles Phipps

 

 

Tenpenny was most certainly not tertiary. The conflict with Tenpenny was the primary conflict for CJ.

 

Refer to my other response : " Even other criminal elements outside of organized crime and gangs are tied in some form or another to organized crime and gangs."

 

The Tenpenny conflict comes under this, and I would not say Tennypenny was CJ's main problem alone, it was in conjunction with other gangs and criminal groups.

 

You don't have to over-analyze these example - the point I made earlier was that corrupt cop and law enforcement play their part in GTA games as important, but peripheral parts of the story. Not the backbone like we saw in V, which made the whole story get tedious and boring.

 

 

The problem is we never really get an explanation for why any of this is happening, no real resolution, and bad characterization. High level crime committed by government agencies would be entertaining but the entire story is "handwaved" without any real discussion of actions.

 

To be honest mate, I don't think a lot of people even cared to know what it was all about. It just did not seem that appealing or interesting enough to get drawn into. Look at how people still talk with great enthusiasm about GTA IV's storyline and all the various alliances, conflicts and dealings that Niko, and even Johnny K or Luis had with different crime groups. The stolen diamonds, the intra-Mafia family wars, the Russian Mob betrayal by Dimitri, Playboy X vs Dwayne Forge beef, Elisabeta's drug deals, the Irish Mob stirring up sh*t between the Mafia and the Albanian Mob, the Lost's inter-gang battle with Ray Boccino in the middle - that stuff still had people talking about it for years after IV was released, and it still has people talking bro.

Edited by Official General
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Where is spoiler warning ? I AM WAITING FOR DA FREAKIN PC VERSION !

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They had too, or bad things would happen.

 

 

I am starting to hate this trend.

 

In SA the "government" and CRASH had some interesting missions.

 

IN GTA IV we worked for the Paper Contact

 

In RDR the main story was helping some government fools.

 

My dream would be an option to actually work or choose not to work for them, if you choose not to there are some consequences that make the game a tad bit harder.

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Official General

They had too, or bad things would happen.

 

 

I am starting to hate this trend.

 

In SA the "government" and CRASH had some interesting missions.

 

IN GTA IV we worked for the Paper Contact

 

In RDR the main story was helping some government fools.

 

My dream would be an option to actually work or choose not to work for them, if you choose not to there are some consequences that make the game a tad bit harder.

 

I see where you are coming from. The government involvement in GTA stories should be kept in line with relevance to organized crime. Like general political corruption like bribes, kickbacks, labor unions, funding election campaigns with drug money etc.

 

Not this same tired ol' shady government people forcing you to do things for them.

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Charles Phipps

I confess, it was the part I was most inerested in and most excited about. The Paper Company missions were my favorite in the game.

Instead, I was bitterly disappointed.

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