MasterHK Posted January 18, 2014 Share Posted January 18, 2014 Hi everyone, I have another question today? Is it possible to draw any shape on map, instead of game normal markers, via Cleo? (as in amazing Path Finder System in DK's 4HUD.) Thanks for reading this post. : ) Link to comment Share on other sites More sharing options...
DK22Pac Posted January 18, 2014 Share Posted January 18, 2014 (edited) No, you can't do anything you want with CLEO, except -you know ASM well and can write code with it in your script; -you have some plugin (CLEO plugin or any dynamic library with exported functions) which extends your abilities in scripting. Default script engine gives you abilities to -Draw blips on radar by blipId in radar space; -Draw textured rectangles with textures from models\txd\%name%.txd in screen space 640x448; -Draw non-textured rectangles in screen space 640x448; If you so interested in extended drawing you better start learning any programming languages like C, C++, Delphi and write your own plugins. Programming plugins gives you abilities to -Do anything you want. Ā I don't want to tell it like "Forget about CLEO and start programming", but If you want to do something advanced, you need to look into programming. Script engine is designed for mission scripting basically. R* didn't draw they HUD with scripts, right? Edited January 18, 2014 by _DK TJGM and MasterHK 2 Link to comment Share on other sites More sharing options...
MasterHK Posted January 18, 2014 Author Share Posted January 18, 2014 Thanks for answer, And about start programming ... Yes, it seems i really need it. Ā But another question: How you did it? ASM was your technique? Link to comment Share on other sites More sharing options...
DK22Pac Posted January 18, 2014 Share Posted January 18, 2014 No, GPS was made without CLEO. MasterHK 1 Link to comment Share on other sites More sharing options...
MasterHK Posted January 18, 2014 Author Share Posted January 18, 2014 i had been guessed it... Sorry for audacity but you don' want to add an opcode for make this possible in cleo in your latest newopcodes? Link to comment Share on other sites More sharing options...
aStiffSausage Posted January 18, 2014 Share Posted January 18, 2014 SCM itself is quite powerful already, taking into consideration that it's not hard to learn. Especially plugins like NewOpcodes bring a lot more into the hands of a scripter, but if you really want to achieve something advanced, it'd be a lot easier, and probably even useful in the future, for you to learn a real coding language like C/C++. MasterHK 1 Link to comment Share on other sites More sharing options...
MasterHK Posted January 18, 2014 Author Share Posted January 18, 2014 Yes, programming give us more authority but please imagine an level like first GTA SA mission, if i want to draw an path to lead the player to the destination; it's needed to do professional calculations just for a normal check like check current position of actor and etc... so it's so easier and better to use a code such this, in main.scm and not an external plugin. no? however you're right, i must to learn programming as soon as possible... Link to comment Share on other sites More sharing options...
Silent Posted January 18, 2014 Share Posted January 18, 2014 Yes, programming give us more authority but please imagine an level like first GTA SA mission, if i want to draw an path to lead the player to the destination; it's needed to do professional calculations just for a normal check like check current position of actor and etc... so it's so easier and better to use a code such this, in main.scm and not an external plugin. no?You're making it sound simple. Too simple. MasterHK 1 Link to comment Share on other sites More sharing options...
MasterHK Posted January 19, 2014 Author Share Posted January 19, 2014 Really? Simple? Link to comment Share on other sites More sharing options...
MasterHK Posted August 7, 2014 Author Share Posted August 7, 2014 Sorry for bumping such! this old topic... is it possible with c/++ or any other language?? so, please explain a method... Link to comment Share on other sites More sharing options...
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