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Scripthook .NET Native Call out variable


formel117
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Hey guys. I'm wondering if it is possible to call native functions that have out variables.

I need to use this function:

static void GetNetworkIdFromVehicle(Vehicle veh, u32 *networkID) { NativeInvoke::Invoke<NATIVE_GET_NETWORK_ID_FROM_VEHICLE, ScriptVoid>(veh, networkID); }

Which has the output networkID, how would I go about calling this function using GTA.Native.Call and getting the output?

Thanks.

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InfamousSabre

GTA.Native.Function.Call<bool>("DOES_CHAR_HAVE_WEAPON", Game.LocalPlayer.Character, Weapon.AK47.GetHashCode())
(So many things wrong with that line, but its just an example)
the returned type goes inbetween the < and >

If you are learning how to use scripthook, i suggest you find other mods that are .cs files (since they can be opened so easily) and see how they were made.
Also, read the Scripthook.net documentation. Its very helpful.

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The returntype works fine if the native function has one yes, but some functions like the one in my previous code tag doesn't.

Instead it has an "out" variable that the result will be sent to, but I do not know how to get that result in Scripthook.NET.

In C++ it would be simple:

u32 networkIdResult;GetNetworkIdFromVehicle(vehicle, &networkIdResult); //this is a void, no return type

But in Scripthook.NET it's complicated and I can't figure out how to do it.

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InfamousSabre

ah right. seems i didnt pay much attention to the actual function lol

look at this code and you will see

int Screen = 0;GTA.Native.Pointer ViewportId = new GTA.Native.Pointer(typeof(int));GTA.Native.Function.Call("GET_GAME_VIEWPORT_ID", ViewportId);Screen = ViewportId;

this code gets the viewport's ID as ViewportID and stores it as Screen

Edited by InfamousSabre
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