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[WIP|III] Grand Theft Auto 3: The Rise Of Claude Speed


//XP//
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The Game could have around 250 missions (around 70-90 per chapter)

Good luck ;O

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Have you experience with scripting?If not you will need scripter

Edited by SaL_Leone
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250 missions, eh? (☞゚∀゚)☞ Good luck!

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well i support hazzardx in his mod but sadly i think it will fail :/ even like a gta3 freak like me cant handle the errors and limits, idk what is he going to do about them.

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-Claude become able to talk

Hmm very interesting...:[ Is that really possible?

And that numbet of missions WOW!That will take forever.Anyway good luck!

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-Claude become able to talk

Hmm very interesting...:[ Is that really possible?

And that numbet of missions WOW!That will take forever.Anyway good luck!

 

Tbh, I highly doubt that many number of missions will be done if any, and if Claude suddenly has the ability to talk it has to be good voice work, which I doubt will happen.

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I don't think Hazzard has an understanding of all of the limits GTA3 has that makes most of the things he wants to do impossible..

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-Claude become able to talk

Hmm very interesting...:[ Is that really possible?And that numbet of missions WOW!That will take forever.Anyway good luck!
Tbh, I highly doubt that many number of missions will be done if any, and if Claude suddenly has the ability to talk it has to be good voice work, which I doubt will happen.Yeah

but at least,he can extend map,add helicopters(not own) and add more interiors with help from other modders

But create 250 missions? :p. @HazzardX, OA have you experience with coding?

Edited by SaL_Leone
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III's mission limits are between 120 and 150...that means that i will first do around 100 missions and if i could extend the limit,i will make 200 missions

If i cant add more than 120 missions....i'll just make the missions in 2 separate main.scm and everyone could choose between chapter 1,2 or 3

Edited by HazzardX
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if i were him, i would do this in gta sa engine. he can have sa (past) lc (today) and anywhere city (future) at the same time. also, with dyom, he can easily make those missions too. but with gta3, his passion will soon fail and just drop it in the half of the dev.

 

about dark map issue:

 

"Because of the enb...i will try to fix that"

 

you are using bump maps and they are making the map way too dark. either update your timecycle settings, or enb series to make it brighter, or just drop using it.

Edited by OmeXr
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if i were him, i would do this in gta sa engine. he can have sa (past) lc (today) and anywhere city (future) at the same time. also, with dyom, he can easily make those missions too. but with gta3, his passion will soon fail and just drop it in the half of the dev.

 

about dark map issue:

 

"Because of the enb...i will try to fix that"

 

you are using bump maps and they are making the map way too dark. either update your timecycle settings, or enb series to make it brighter, or just drop using it.

-I will make the enb be slightly brighter...i like it to be dark as it is in my mod

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Or just get rid of it?

You don't have to use it to make a good modification. Especially if you are planning on continuing the original storyline.

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what does enb have to do with the storyline?

 

You are having some problems with reading as I see.

 

I was talking about how you don't need ENB for a good modification, when the goal is to extend the storyline of GTA III. It's not a next-gen, or HD mod so instead of focusing on creating a correct ENB setting for the game, you could concentrate on the coding part.

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