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What motivates the producers to curb a player's ability to find li


beat_savy_9
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Edit: Title clip

"What motivates the producers to curb a player's ability to find like minded players"

 

Playing since launch, it's abundantly clear to me production's mission was to create a game catering to players who enjoy eliciting anger responses from others above all else. This strikes me as counter productive as it alienates far too many players and ultimately lowers longevity and revenue. The question I'm recently pondering is why would a company that invested so much time and energy to produce such a lovely sandbox consider this strategy valid? Is it envy of players having fun? I tap the master minds here for thoughts. Thank you.

 

Its not a strategy and its not done on purpose, its instead a matter of being lazy and or rushed and slopping together a lobby system without any specific criteria, except for cheaters I suppose

 

Could also be that they knew the next gen consoles were around the corner, and it was intended to prevent empty lobbies and make the game appear busy

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Its not a strategy and its not done on purpose, its instead a matter of being lazy and or rushed and slopping together a lobby system without any specific criteria, except for cheaters I suppose

 

Could also be that they knew the next gen consoles were around the corner, and it was intended to prevent empty lobbies and make the game appear busy

Thank you, this sounds likely and reasonable. I'm satisfied.

Edited by beat_savy_9
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beat_savy_9, on 18 Jan 2014 - 11:35 PM, said:

 

Zwenkwiel, on 18 Jan 2014 - 5:38 PM, said:

I don't think they did it on purpose

I think they did, the evidence is pretty clear if you ask me. Just to give one example, if you want to fill a job with players, one of the options is invite players of similar skill, well, that list is the same sixteen players with a gt that happens to begin with the letter A always.

 

 

how is that proof of intent?

seems to me that this list being alphabetical and everything shows incompetence,lazyness or lack of time

perhaps they just spread themselves too thin by being so ambitious

like one meeting they said, and we need this in the game and this and this etc.

which led to a whole lot of stuff being in the game but none of it done really well.

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Bad Sport, Insurance and passive modes are all broken.

 

 

They need a legit passive mode that functions as it does in co-op. They need to remove BAD SPORT after getting passive to work. And then they need to remove this silly insurance cost.

 

 

This would fix the game in more ways then one.

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The human is in general a cruel and selfish beast interested in its own gratification.

 

Cue infamously popular game based on organized crime and misogynistic sadists.

 

I can see only one reality emerging from Trevorpalooza

 

However there are still souls uncorrupted enough to be trusted and considered compadres.

 

They are the most valuable commodity in the game

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Why does rockstar make it such a pain in the ass for people to make friends in GTA.

 

i disagree that they do, there's how many missions/races etc etc to do WITH people?

 

they have also left in the CHOICE to be a dick in FR, but it is just one of many choices the players makes for themselves.

 

providing somewhere where people are free to do what they want............ just shows that some people WANT to be dicks when there's no RL consequence. not gonna deny i do it too sometimes, but not as often as most seem too.

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Its not a strategy and its not done on purpose, its instead a matter of being lazy and or rushed and slopping together a lobby system without any specific criteria, except for cheaters I suppose

 

Could also be that they knew the next gen consoles were around the corner, and it was intended to prevent empty lobbies and make the game appear busy

Thank you, this sounds likely and reasonable. I'm satisfied.

 

 

No problemo, I'm happy I could assume and speculate an answer to your question

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Because I am literate and the proud owner of a large vocabulary I was easily able to follow this thread.

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No one responded to my post. I'm offended (not really). :p

 

Because I am literate and the proud owner of a large vocabulary I was easily able to follow this thread.

 

Glad you could follow along for the fun times. Hopefully we can squeeze a bit more out of it yet.

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No one responded to my post. I'm offended (not really). :p

it was so comprehensive, it left me speechless is my reason, I did liked it though.

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@OP - I think it`s about the players that are actually playing the game and less about what Rockstar had intended.

I can easily imagine a bunch of production staff farming overtime in the name of research screwing around in lobbies griefing the hell out of everybody.

 

They had some ideas to make this game anything else than a big clusterf*ck, full of griefers and assholes. Those methods were not properly thought / implemented, so we ended with a big clusterf*ck of griefers and assholes that are abusing Rockstar`s ingame rules of conduct (via the anti-younameit mechanics).

 

This reminds me of a game dear to me in a certain stage of my life - and the lesson it taught me - human admins are a must. We had this strange idea, in CS 1.6, that pushing is not funny for the losing team. Pushing is the equivalent of "base-raping" in other games. So, boundaries were set, that could never be crossed by the defending team. Two warnings - one kick - one temp ban - one lifetime ban rules were in effect. One of the best country servers, so there were plenty of players to replenish the stupid ones that simply HAD to try to fight the rules.

 

For the anarchists out there: The point of a game is to also have a fair chance of playing and nobody likes losing by a mile. Sh*t happens, sh*t teams happen - by extension, really bad situations happen. There is never a need to let them develop further than the sportsmanship rules.

Edited by Phyxsius-
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you lose nothing when you die, whats the big deal? Plus killing someone is one of the few ways we can actually interact in this game. Dont get me wrong i much prefer to do other stuff thats what crews/friendslist is for.

Edited by paulmgrath
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No one responded to my post. I'm offended (not really). :p

it was so comprehensive, it left me speechless is my reason, I did liked it though.

 

 

You could say that I've been waiting for the perfect opportunity to spill my thoughts on the subject for a while now. (again, thanks for the opportunity to do just that :inlove: ) Glad you liked it.

 

Relevant: You'd be surprised how seriously some dev houses (MMO-related) actually take this (as well as economy) stuff. Some have gone and brought in psychologists for example. Eve Online has an in-house economist to monitor and report on the game's economy, and has done so for years I believe.

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Interesting thread, it's nice to see some intelligence and actual discussion on the forum for a change.

I would like to see more cooperation and friendliness in the game, playing missions with mates and having proper races is great fun, I have no idea about how R* would achieve a more friendly environment or even if it's an objective for them, but we can always hope.

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mastershake616

GTA Online mirrors story mode in that it's all about making money, like an extreme personification of the core ideas that make up capitalism. In capitalism, everyone can have what they want, but that's because competition is present.

 

It's not all about having fun with your friends. If you want to play with the same toys as the big boys, you gotta muscle up and get work done.

 

If you're lonely, join a crew. Rockstar absolutely encourages crews, and you can't deny that.

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I don't think rockstar envisioned half the things that happen daily in the game. Its really down to the players just being bad.

 

 

I think in a few weeks when money becomes valuable again people will think twice about wasting it so carelessly.

 

 

 

 

 

 

i just really wish playing a full death match wouldn't take 20 mins just to find people

Edited by Ova-Destroy
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Digitalbulletz

Problem I see in GTA online is the same problem us humans have in the real world in that there is no greater threat other then other humans for us to unite against. We could choose to help one another out with no personal gain instead we choose to destroy this world for profit or gain and unless some alien force comes down and threatens are way of life we will choose to continue to harm one another. Point I'm trying to make is in all other mmo's even in free roam there are common enemies u most work together in order to defeat which GTA online lacks in free roam

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