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What motivates the producers to curb a player's ability to find li


beat_savy_9
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are you not just the minority, OP?

Actually, I'm rather indifferent, it is what it is in my mind. I just think they are dropping the ball for increased sales, or revenue. Sure many gamers are into "assholery" btw lol for that, but I believe the overwhelming majority prefer games that encourage cooperation.

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Rockstar did nothing to encourage the griefers. They even put BS in so they wouldn't destroy your cars. Don't blame R*, blame the losers who think it's fun to ruin others times.

I beg to disagree, in the case of bad sport, with it's initials "BS" even with a lethargic inspection, it's obvious it's been much more effective as a troll weapon then anything else.

The only thing that annoys me greatly is that passive mode is pointless.

passive mode should be renamed to "victim mode" :)

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SUPERHEAVYDOODY

Some really great comments.

 

Personally, I can't stand Public Free Roam. If I'm there at all, it's to kill players.

 

Unfortunately, it has been the case since the dawn of online gaming that humans are terrible, terrible people when they cannot be held to account for their actions. This forum itself (if not this particular thread) is a damning example of how we behave to each other when we can't get smashed in the mouth for it.

 

So to add to the question, did R* limit our ability to find like-minded players, or is it just that the environment R* created cultivates assholery and there are more people engaging in that sort of behavior than not? In other words, are you not just the minority, OP? I sure as hell feel like I am...

 

None of this is the producers fault. Especially your dislike of freeroam. Lots of people have a completely different online experience. And as far as smashing someone in the mouth. Perhaps someone would like to do the same to you since all FR is to you is your own personal slaughterhouse.

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Too important and busy to read thread > someone give me the jist of it?

R* lose $ making troll paradise game, Y?

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Varios Los Aztecas

 

Too important and busy to read thread > someone give me the jist of it?

R* lose $ making troll paradise game, Y?

 

 

Oh it's another "random forumer claims to know better than R*" thread, cool, got it

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Oh it's another "random forumer claims to know better than R*" thread, cool, got it

adeeiou797.gif

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Edit: Title clip

"What motivates the producers to curb a player's ability to find like minded players"

 

Playing since launch, it's abundantly clear to me production's mission was to create a game catering to players who enjoy eliciting anger responses from others above all else. This strikes me as counter productive as it alienates far too many players and ultimately lowers longevity and revenue. The question I'm recently pondering is why would a company that invested so much time and energy to produce such a lovely sandbox consider this strategy valid? Is it envy of players having fun? I tap the master minds here for thoughts. Thank you.

 

Disagree.

They made GTA:O to play like GTA. They also added a whole bunch of features to allow you to avoid the mayhem if you want.The penalty for dying isn't all that extreme (at all) and if you see a gunfight brewing or someone trying to mess with you there are plenty of ways for you to avoid the situation if you see fit.

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Well, the general reason is that anytime you have a community of random, anonymous people in a consequence-free environment, you're going to get what you see in the public lobbies.

 

I'd LOVE to meet someone who wanted to group up and tackle missions or 2-man money objectives, but in all reality i'll put that next to "Find someone who doesn't shoot on sight" and "Rainbow pornstar unicorns"

 

I've worked my way up to a 2 car garage, to a six car garage, and just today moved into a mid-level apartment. What did I do with that apartment? Watch some level 230 guy fly a cargobob like a drunk one-legged ostrich, and six other guys running around murdering everyone they come across. I wasn't even online thirty seconds before not one, but two players more or less beelined to the 'new spawn'. My guess is that it wasn't to shake hands. All my gains have come from solo play, as it's a better money maker than anything 'online' has to offer for my 'online' character.

Edited by Zourin
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The issue here isn't the product that we've been given.

Its the players

 

Closet sociopaths have been given a way to not be in the closet anymore.

 

This isn't a narrative on poor production

 

Its a glimpse of what humanity would be sans most rules

Edited by Frostee
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Well, the general reason is that anytime you have a community of random, anonymous people in a consequence-free environment, you're going to get what you see in the public lobbies.

 

I'd LOVE to meet someone who wanted to group up and tackle missions or 2-man money objectives, but in all reality i'll put that next to "Find someone who doesn't shoot on sight" and "Rainbow pornstar unicorns"

 

I've worked my way up to a 2 car garage, to a six car garage, and just today moved into a mid-level apartment. What did I do with that apartment? Watch some level 230 guy fly a cargobob like a drunk one-legged ostrich, and six other guys running around murdering everyone they come across. I wasn't even online thirty seconds before not one, but two players more or less beelined to the 'new spawn'. My guess is that it wasn't to shake hands. All my gains have come from solo play, as it's a better money maker than anything 'online' has to offer for my 'online' character.

 

Free roam is a bad place to meet people. I suggest some third party source to find a group like this forum.

The issue hear isn't the product that we've been given.

Its the players

 

Closet sociopaths have been given a way to not be in the closet anymore.

 

This isn't a narrative on poor production

 

Its a glimpse of what humanity would be sans most rules

 

Slow down the hyperbole train buddy. In case you didn't notice, the game is essentially about acting like a maniac.

 

What do you do in single player? Go grocery shopping then play tennis all day? I hope you don't act like a sociopath.

Edited by Red Goose
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Well, the general reason is that anytime you have a community of random, anonymous people in a consequence-free environment, you're going to get what you see in the public lobbies.

 

I'd LOVE to meet someone who wanted to group up and tackle missions or 2-man money objectives, but in all reality i'll put that next to "Find someone who doesn't shoot on sight" and "Rainbow pornstar unicorns"

 

I've worked my way up to a 2 car garage, to a six car garage, and just today moved into a mid-level apartment. What did I do with that apartment? Watch some level 230 guy fly a cargobob like a drunk one-legged ostrich, and six other guys running around murdering everyone they come across. I wasn't even online thirty seconds before not one, but two players more or less beelined to the 'new spawn'. My guess is that it wasn't to shake hands. All my gains have come from solo play, as it's a better money maker than anything 'online' has to offer for my 'online' character.

Free roam is a bad place to meet people. I suggest some third party source to find a group like this forum.

The issue hear isn't the product that we've been given.

Its the players

 

Closet sociopaths have been given a way to not be in the closet anymore.

 

This isn't a narrative on poor production

 

Its a glimpse of what humanity would be sans most rules

Slow down the hyperbole train buddy. In case you didn't notice, the game is essentially about acting like a maniac.

 

What do you do in single player? Go grocery shopping then play tennis all day? I hope you don't act like a sociopath.

I dont play single player, have only completed 5% of it

But I do not go around in multiplayer causing chaos for the sake of chaos.

 

Some people just want to watch the world burn.

This game is their vehicle

 

No hyperbole there

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Rockstar did nothing to encourage the griefers. They even put BS in so they wouldn't destroy your cars. Don't blame R*, blame the losers who think it's fun to ruin others times.

I beg to disagree, in the case of bad sport, with it's initials "BS" even with a lethargic inspection, it's obvious it's been much more effective as a troll weapon then anything else.

The only thing that annoys me greatly is that passive mode is pointless.

passive mode should be renamed to "victim mode" :)

 

Passive mode... If used correctly and smart is one of the best additions to the series. People really need to learn how to use it effectively.

 

 

But... As for the thread....

 

who is LI? Why do we need to find LI? Why does my inability to find Li make a difference to the producers?

 

;)

 

Sorry... i had to :)

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Well, the general reason is that anytime you have a community of random, anonymous people in a consequence-free environment, you're going to get what you see in the public lobbies.

 

I'd LOVE to meet someone who wanted to group up and tackle missions or 2-man money objectives, but in all reality i'll put that next to "Find someone who doesn't shoot on sight" and "Rainbow pornstar unicorns"

 

I've worked my way up to a 2 car garage, to a six car garage, and just today moved into a mid-level apartment. What did I do with that apartment? Watch some level 230 guy fly a cargobob like a drunk one-legged ostrich, and six other guys running around murdering everyone they come across. I wasn't even online thirty seconds before not one, but two players more or less beelined to the 'new spawn'. My guess is that it wasn't to shake hands. All my gains have come from solo play, as it's a better money maker than anything 'online' has to offer for my 'online' character.

Free roam is a bad place to meet people. I suggest some third party source to find a group like this forum.

The issue hear isn't the product that we've been given.

Its the players

 

Closet sociopaths have been given a way to not be in the closet anymore.

 

This isn't a narrative on poor production

 

Its a glimpse of what humanity would be sans most rules

Slow down the hyperbole train buddy. In case you didn't notice, the game is essentially about acting like a maniac.

 

What do you do in single player? Go grocery shopping then play tennis all day? I hope you don't act like a sociopath.

I dont play single player, have only completed 5% of it

But I do not go around in multiplayer causing chaos for the sake of chaos.

 

Some people just want to watch the world burn.

This game is their vehicle

 

No hyperbole there

 

 

Sounds like 5% of the available sociopathic content available in single player. You sicko.

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The game is called Grand Theft Auto, not Shiny Time Station. Lets break it down.

 

Grand:

1. Large and impressive in size, scope, or extent; magnificent: The bridge that crosses the bay is a grand structure.
2.
a. Rich and sumptuous: A grand meal was laid before them.
b. Of a solemn, stately, or splendid nature.
3.
a. Dignified or noble in appearance or effect: a grand old face that bespeaks suffering but not defeat.
b. Noble or admirable in conception or intent: a grand purpose.
c. Lofty or sublime in character: a speech delivered in the grand style of the great orators.
4. Wonderful or very pleasing: had a grand time.
5. Having higher rank than others of the same category: a grand admiral.
6. Having more importance than others; principal: the grand ballroom of a hotel.
7. Of a haughty or pretentious nature.
8. Including or covering all units or aspects: the grand total.
Theft:
1. (Law) criminal law the dishonest taking of property belonging to another person with the intention of depriving the owner permanently of its possession
2. something stolen
Auto:
1. automatic.
2. automobile.
3. automotive.
Shiny:
1. bright or glossy in appearance.
2. filled with light.
3. rubbed or worn to a glossy smoothness, as clothes.
Time:
a. A nonspatial continuum in which events occur in apparently irreversible succession from the past through the present to the future.
b. An interval separating two points on this continuum; a duration: a long time since the last war; passed the time reading.
c. A number, as of years, days, or minutes, representing such an interval: ran the course in a time just under four minutes.
d. A similar number representing a specific point on this continuum, reckoned in hours and minutes: checked her watch and recorded the time, 6:17 a.m.

e. A system by which such intervals are measured or such numbers are reckon

 

Station:

1. a place or position in which a person or thing is normally located.
2. a stopping place for trains or other land conveyances, for the transfer of freight or passengers.
3. the building or buildings at such a stopping place.
4. the district or municipal headquarters of certain public services: a police station.
5. a place equipped for some particular kind of work, service, research, or activity: a geophysical station.
6. the position, as of persons or things, in a scale of estimation, rank, or dignity; standing.
7. a position, office, rank, calling, or the like.
If you went into Online with any expectation other than all out war between players then you have not played multiplayer GTA.
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This is pretty much what you get when you give a lobby of people with automatic weapons, sticky bombs, and vehicular collision damage free roam to generally murder-death-kill one another.

 

Short of 'bad sporting' the homicidal maniacs from the "i want to play with people' crowd, this is what we got. I wouldn't exactly say it would be a penalization thing, just a 'lets group them up with other homicidal serial killers so that everyone's having fun"

 

Of course, the trolls will want to mess with the team players, but I do love seeing troll tears :)

Edited by Zourin
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I don't think "Production" Knows how the game is played.

There are signs of that in the game everywhere you look.

 

One thing that is obvious about R* is they have terrible communication with their fans.

 

They don't even have forums or a twitter to get hold of them on.

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G_Masta_Phunk

Edit: Title clip

"What motivates the producers to curb a player's ability to find like minded players"

 

Playing since launch, it's abundantly clear to me production's mission was to create a game catering to players who enjoy eliciting anger responses from others above all else. This strikes me as counter productive as it alienates far too many players and ultimately lowers longevity and revenue. The question I'm recently pondering is why would a company that invested so much time and energy to produce such a lovely sandbox consider this strategy valid? Is it envy of players having fun? I tap the master minds here for thoughts. Thank you.

 

 

Matchmaking is always the hardest part of gaming (in my opinion)... Balance, everything needs to be considered. For instance... Even the MMO's who's entire purpose is to bring people together suffers matchmaking flaws... I remember playing WOW or Guild Wars... there were TONS of people on the server but I could never find anyone who was interested in doing what I wanted to do.

 

What needs to happen is the same thing that happened in Red Dead.... its so silly.. WHY did they not take more from that game's multiplayer experience.... If I want to team up I ask you to be in my posse (crews aside)... If I want to play friendly in free roam.. I go to friendly free roam... If I want to play Free aim (dot invisible unless shooting or running ... f*cken genius) then I join a Hardcore server...

 

After going back and thinking about the glorious days of Red dead online.... I might get back into it.... I even enjoy the time period and setting much more... only problem is there is not as many missions/coop activities for people to do in that game...

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Edit: Title clip

"What motivates the producers to curb a player's ability to find like minded players"

 

Playing since launch, it's abundantly clear to me production's mission was to create a game catering to players who enjoy eliciting anger responses from others above all else. This strikes me as counter productive as it alienates far too many players and ultimately lowers longevity and revenue. The question I'm recently pondering is why would a company that invested so much time and energy to produce such a lovely sandbox consider this strategy valid? Is it envy of players having fun? I tap the master minds here for thoughts. Thank you.

 

As intelligent as you're trying to make yourself seem, your thread has no substance. The bold part of the text is your opinion, but you've not stated any reason or supporting evidence. I don't feel that way, and you haven't made the slightest attempt to sway me.

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DeathByGenocide

simply messaging/voice contacting ppl b4 i approch someone has enabled me to make a tonne of friends, it's a game with guns, ppl are weary, you can't expect to roll up on someone and have them know your intentions. letting a player know you mean no harm eliminates most hostile meetings.

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...it's abundantly clear to me..

 

As intelligent as you're trying to make yourself seem, your thread has no substance. The bold part of the text is your opinion, but you've not stated any reason or supporting evidence. I don't feel that way, and you haven't made the slightest attempt to sway me.

 

Yes, my opinion thank you, I italicized the significant words. ITT I gave some examples cited below, however, rather then debate if my perception is right or wrong, I believe the question is valid, why not make the game accessible to more players then less, assuming more players equates to more sales.

 

 

 

I don't think they did it on purpose

I think they did, the evidence is pretty clear if you ask me. Just to give one example, if you want to fill a job with players, one of the options is invite players of similar skill, well, that list is the same sixteen players with a gt that happens to begin with the letter A always.

 

 

 

Rockstar did nothing to encourage the griefers. They even put BS in so they wouldn't destroy your cars. Don't blame R*, blame the losers who think it's fun to ruin others times.

I beg to disagree, in the case of bad sport, with it's initials "BS" even with a lethargic inspection, it's obvious it's been much more effective as a troll weapon then anything else.

 

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Matchmaking is always the hardest part of gaming (in my opinion)... Balance, everything needs to be considered. For instance... Even the MMO's who's entire purpose is to bring people together suffers matchmaking flaws... I remember playing WOW or Guild Wars... there were TONS of people on the server but I could never find anyone who was interested in doing what I wanted to do.

 

What needs to happen is the same thing that happened in Red Dead.... its so silly.. WHY did they not take more from that game's multiplayer experience.... If I want to team up I ask you to be in my posse (crews aside)... If I want to play friendly in free roam.. I go to friendly free roam... If I want to play Free aim (dot invisible unless shooting or running ... f*cken genius) then I join a Hardcore server...

 

After going back and thinking about the glorious days of Red dead online.... I might get back into it.... I even enjoy the time period and setting much more... only problem is there is not as many missions/coop activities for people to do in that game...

 

I have no experience with the other MMOs mentioned here, but I do agree matchmaking has technical challenges. However, the fact that production has already been exposed to effective programming that satisfies, with regards to their former title, it gives weight to the argument omission of modes which encourage cooperation were intentional in GTAO.

simply messaging/voice contacting ppl b4 i approch someone has enabled me to make a tonne of friends, it's a game with guns, ppl are weary, you can't expect to roll up on someone and have them know your intentions. letting a player know you mean no harm eliminates most hostile meetings.

I wont deny it's possible to make friends in this game, it's just rather torturous in my own experience. In this example, in game texting, the response I got were mercs sent after me. :)

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To the contrary I have picked up more friends off GTAO than any other online game. Because of the trolls/griefers, I have "friended" many players due to this "common enemy". If it weren't for that particular ass hat in a tank, spawn killing I would have never met "ghost666" or "gerer99" (made up gt's for example only). Together we had a common goal, kill the ass hat lol. And this formula has worked in almost every lobby there is, because in every lobby that I have been in, there is always a player killer. I myself am a player killer (not in a tank unless your a tank/spawn killer) but none the less, I will bring others to "friends", as I now am the enemy to these players. This game has much more options as far a communicating with other players in same lobby than a lot of other on-line games. You can call them or text them personally, and either become friends, or reinforce the malfeasance between the two.

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Too important and busy to read thread > someone give me the jist of it?

This is a very important thread. The gist of it is that, there is a global group of unstoppable vigilantes that have made it their mission to track down and kill anyone posting in an internet forum thread without reading it first.

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In future reference, may I request that you, in the simplest terms, "dumb the f*ck down" your method of English language, so that others can read this; some will completely understand, some will take time and effort to understand, some will vaguely understand, some will ask what country you come from.

 

As for what you are suggesting about Rockstar, I believe their intentions were the complete opposite, however, with their sandbox being a delve for RPG, Rockstar's borderline acceptable combat is frustrating on the receiver's behalf. Less is definitely not more within this case. It's either all-out warfare or all-out tea party.

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TeammateHelper

I disagree. Rockstar gave us many methods of playing the game. Hell, in Fm there's Impromptu races.

 

It's just that people here just love to elicit anger from other players. It's partly Rockstar's fault, but it's largely the griefer's fault. It's an active choice to be an imbecile because of, I don't know, problems with thinking or whatever the hell, I'm not a shrink.

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Edit: Title clip

"What motivates the producers to curb a player's ability to find like minded players"

 

Playing since launch, it's abundantly clear to me production's mission was to create a game catering to players who enjoy eliciting anger responses from others above all else. This strikes me as counter productive as it alienates far too many players and ultimately lowers longevity and revenue. The question I'm recently pondering is why would a company that invested so much time and energy to produce such a lovely sandbox consider this strategy valid? Is it envy of players having fun? I tap the master minds here for thoughts. Thank you.

Deal with it brah. The purpose of GTA is to have more freedom than most games, we've decided to use this freedom to annoy and get reactions out of other players for a laugh.

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In future reference, may I request that you, in the simplest terms, "dumb the f*ck down" your method of English language, so that others can read this; some will completely understand, some will take time and effort to understand, some will vaguely understand, some will ask what country you come from.

 

As for what you are suggesting about Rockstar, I believe their intentions were the complete opposite, however, with their sandbox being a delve for RPG, Rockstar's borderline acceptable combat is frustrating on the receiver's behalf. Less is definitely not more within this case. It's either all-out warfare or all-out tea party.

I apologize if too wordy, sounds correct, all or nothing, they probably just went with mayhem as that's the logical choice, seems like a waste is all.

I disagree. Rockstar gave us many methods of playing the game. Hell, in Fm there's Impromptu races.

 

It's just that people here just love to elicit anger from other players. It's partly Rockstar's fault, but it's largely the griefer's fault. It's an active choice to be an imbecile because of, I don't know, problems with thinking or whatever the hell, I'm not a shrink.

Yeah, there is a lot to do, but it's like any thing other then war just doesn't happen. The checks and balances put in to help it happen seem to do the opposite to me, which is why I think they meant to do it that way.

Deal with it brah. The purpose of GTA is to have more freedom than most games, we've decided to use this freedom to annoy and get reactions out of other players for a laugh.

but I can't! lol, in truth, I could give two sheets either way, I just made the thread outta curiosity is all.

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I disagree. Rockstar gave us many methods of playing the game. Hell, in Fm there's Impromptu races.

 

It's just that people here just love to elicit anger from other players. It's partly Rockstar's fault, but it's largely the griefer's fault. It's an active choice to be an imbecile because of, I don't know, problems with thinking or whatever the hell, I'm not a shrink.

 

Rockstar's the only one capable of adding in the tools that either they, or us, can use to improve the situation though.

 

 

Edit: Title clip

"What motivates the producers to curb a player's ability to find like minded players"

 

Playing since launch, it's abundantly clear to me production's mission was to create a game catering to players who enjoy eliciting anger responses from others above all else. This strikes me as counter productive as it alienates far too many players and ultimately lowers longevity and revenue. The question I'm recently pondering is why would a company that invested so much time and energy to produce such a lovely sandbox consider this strategy valid? Is it envy of players having fun? I tap the master minds here for thoughts. Thank you.

Deal with it brah. The purpose of GTA is to have more freedom than most games, we've decided to use this freedom to annoy and get reactions out of other players for a laugh.

 

 

I won't criticise you much for your level of maturity; I vaguely remember what it was like to be a teenager myself.

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