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Hitman 6


Frantz Fuchs
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The beta gameplay footage that hornedturtle posted - I only watched a minute because I cant sit and watch it while two people are talking through it, but the guy mentioned he really liked the fact that 47 uses a coin in this game to distract people.. That's been in every Hitman game hasn't it? I certainly remember using a coin in Blood Money, but I didn't play Absolution.

 

Also, the animation of 47 throwing said coin was f*cking weird. Some weird 180° throw over his shoulder.

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The beta gameplay footage that hornedturtle posted - I only watched a minute because I cant sit and watch it while two people are talking through it, but the guy mentioned he really liked the fact that 47 uses a coin in this game to distract people.. That's been in every Hitman game hasn't it? I certainly remember using a coin in Blood Money, but I didn't play Absolution.

 

Also, the animation of 47 throwing said coin was f*cking weird. Some weird 180° throw over his shoulder.

 

 

i never once in a hitman game used the coin, it just seemed lame

Edited by OH NO
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Yeah. I've only seen 2 lvls of the beta, but they where both set on a set with "actors".

 

Here is the other lvl I've seen

 

 

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Just saying.

The possibility to distract ( or attract / divert attention ) people using a coin was originally introduced in the game 'No one Lives Forever'

 

E: typo

Edited by Osho
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Just saying.

The possibility to distract ( or attract / divert attention ) people using a coin was originally introduced in the game 'No one Lives Forever'

 

E: typo

 

 

never knew that, looks a good game. its ridiculous and pathetic for a hitman series thouh, i just blank it out. why is he walkin round with a load of coins, f*ck why not just make a plane out of a money note and throw it through the air gracefully

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Just saying.

The possibility to distract ( or attract / divert attention ) people using a coin was originally introduced in the game 'No one Lives Forever'

 

E: typo

 

What is your opinion on Hitman,

 

Did you like Absolution or do you prefer previous games such as Blood Money and Silent Assassin?

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This looks exactly like absolution. Less linear, but absolution in every other way.

 

 

edit

f*ck it, almost every other recent sequel to a major game franchise has sucked balls and I have no reason to think this game will be any different.

Edited by Saliva
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Rockstar Vienna

To me it felt like a mix of older titles like Blood Money (dialogs between characters, less linear) and Absolution (gameplay, re-used animations etc.). But it's still just a small beta. I think it's hard to judge now. Gotta play the first real mission (showstopper) for myself first.

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This looks exactly like absolution. Less linear, but absolution in every other way.

 

 

edit

f*ck it, almost every other recent sequel to a major game franchise has sucked balls and I have no reason to think this game will be any different.

Absolution was my biggest mistake in 2011, what an awful, awful game. so in 5 years they had nothing better to do but to produce more of the same crap?! totally possible, after what was Absolution - thus a no-go for me. not worth full price anyway. highly probable I'm gonna pass on this, though a "true" and "back to the roots" hitman sounded very promising.

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as a smoker the old tactic of watching the map for a while was perfect for me, id study it for ages whilst sat gettin high..then move in.

Exactly. I know it was pretty crude but it really did add a different feel to the game having to use an active map. I loved hiding in a cupboard or in a toilet stall and just track my target waiting for him to arrive, having to switch between floors and catch them before you lose them and they get too close. Being able to see through walls kind of ruins that, in a way it is more boring. That also added to the difficulty without making the game a bitch, just by removing points of interest and having only the target be on the map and remove guards and civvies to make it harder.

 

The beta gameplay footage that hornedturtle posted - I only watched a minute because I cant sit and watch it while two people are talking through it, but the guy mentioned he really liked the fact that 47 uses a coin in this game to distract people.. That's been in every Hitman game hasn't it? I certainly remember using a coin in Blood Money, but I didn't play Absolution.

 

Also, the animation of 47 throwing said coin was f*cking weird. Some weird 180° throw over his shoulder.

The coin was first used in blood money.

 

Like OH NO, I never used it either. I felt it was kinda cheap (lol) to use it as it was infinite. I would prefer to do it with other items instead like a picked up weapon so that the guard would pick it up and take it to a guard station to put the gun away, thus leaving his usual sentry route.

 

Blood money was the first that you could throw items and I f*cking loved it. But even in the earlier ones you could purposely drop items where you wanted them too but I cant remember if guards picked them up and went anywhere with them, they might have just kept them. I just love that feature though. Nothing more satisfying than throwing your silverballer over the side fence at the whitehouse and being able to be quick enough to retrieve it before a marine picks it up. So bad ass.

 

But yeah, its all the same animations from Absolution. Even the same indicators when throwing items, same horrible shooting mechanics but somehow even worse.

 

I really miss the ability to take into a mission any item you wanted like the early games. I loved taking an SMG, sawnoff, as many pistols as I wanted, a knife, anaesthetic, etc. And just go down the list and drop them when they are empty. You couldn't take more than the pistol and smg in on blood money which kind of sucked, as I would have liked to take in a nail gun and a knife as well to throw at people, or a hammer to reuse it. But still you could pick up as much as you wanted once you were in the mission, as long as it wasn't a rifle. But you could hold it with your left hand and use a pistol at the same time. That was unique as f*ck.

 

In Absolution onwards, none of that sh*t. It really sucks because I would love more low powered concealable gadgets, devices and weapons that could be murder traps. I would love disguised items. Like the MP5K in a suitcase that you can fire it from inside it with a trigger on the handle. Or like sleeve pistols, or some kind of pneumatic bolt device like no country from old men, or some sort of arrow or dart shooter with poison tips.

 

What do we get? Just silent takedowns instead of being forced to fibre wire or use a melee weapon and even then he just uses his f*cking gun anyway. So unstylish and uncool.

 

I used to f*cking love strangling people in elevator shafts in blood money. Just like Jean f*cking Reno.

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as a smoker the old tactic of watching the map for a while was perfect for me, id study it for ages whilst sat gettin high..then move in.

Exactly. I know it was pretty crude but it really did add a different feel to the game having to use an active map. I loved hiding in a cupboard or in a toilet stall and just track my target waiting for him to arrive, having to switch between floors and catch them before you lose them and they get too close. Being able to see through walls kind of ruins that, in a way it is more boring. That also added to the difficulty without making the game a bitch, just by removing points of interest and having only the target be on the map and remove guards and civvies to make it harder.

 

 

 

 

yeah man..the greatest momenets of hitman were when you were drawn in having to peak around every corner, ducked up in some cupboard/store rooom when you had deeply infiltrated the level..the tension of making it far without using a save were fairly rare events but god damn it was just intense. I walked in a room about two in the morning when i was flat sharing and my mate was on it, he absolutely sh*t himself when i walked in he was so deep into the experience..i felt a bit bad i broke his concentration tbh

 

 

we had a party at that flat once and you know you could just swivel 47s face to the camera so it took up full screen? we did that and just left it on all night in the back bedroom, ppl would walk in pretty out of it and just have 47s mug just lookin menacingly at them

 

 

ppl would ask why??.i just told them leave it and be very very afraid

 

 

f*ck that seeing through walls sh*t, why not use the old manhunt ting where if you played on surround sound you could hear which way footsteps were coming from, i played manhunt and clocked it with no radar..sh*t was one of the all time GOAT gaming experiences

 

 

I used to f*cking love strangling people in elevator shafts in blood money. Just like Jean f*cking Reno.

 

 

 

serious!

 

i f*cked up that post but cant be arsed fixing it, sup daz anyway hope u good bredrin

 

while im at it as well..how many actual takedowns werent cut scenes in absolution? what a f*ckin joke that game was

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Yeah it was a pisstake of a game. I don't even think I ever saved my game while playing any hitman game, I ALWAYS played each mission from start to finish in one go, it is much better that way anyway. Like watching half of a film now and half tomorrow isn't exactly the same impact as all at the same time.

 

Besides, that taught you to learn the map really well to the point where you can perfect it. That is always the big payoff. Generally on your 2nd playthrough though, first time you see how far you can get and just murder your way to the end, but more or less just to experience the levels first.

 

There was just simplicity to the game design, everything was there and done for a reason. It was like a musical score that had to be that way on purpose. Now it just feels like scrambled eggs.

 

They probably ditched David Bateson as the actor again. They tried to ditch him last time and fans were pissed. And no Jesper Kyd for the OST either afaik?

 

What a recipe for disaster this game is. Nothing will ever beat having 10+ levels all purpose built to fit the job properly to make it feel like you are that hitman and not just some fool winging it.

 

(Rant over)

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Yeah it was a pisstake of a game. I don't even think I ever saved my game while playing any hitman game, I ALWAYS played each mission from start to finish in one go, it is much better that way anyway. Like watching half of a film now and half tomorrow isn't exactly the same impact as all at the same time.

 

Besides, that taught you to learn the map really well to the point where you can perfect it. That is always the big payoff. Generally on your 2nd playthrough though, first time you see how far you can get and just murder your way to the end, but more or less just to experience the levels first.

 

There was just simplicity to the game design, everything was there and done for a reason. It was like a musical score that had to be that way on purpose. Now it just feels like scrambled eggs.

 

They probably ditched David Bateson as the actor again. They tried to ditch him last time and fans were pissed. And no Jesper Kyd for the OST either afaik?

 

What a recipe for disaster this game is. Nothing will ever beat having 10+ levels all purpose built to fit the job properly to make it feel like you are that hitman and not just some fool winging it.

 

(Rant over)

 

 

 

yeah bateson was a goner till they went mad over on hitmanforum....and jesper kyds stuff was so iconic. But you know, in absolutions defence , i did like that they were trying to introduce a method of playing which strayed away from trial and error, saving etc, and tried to move towards just dealing with an issue such as being caught doing something suspicious by cleaning it up there and then..eg take out the person who spotted you and hide body etc

 

 

but it doesnt matter cos the game was a travesty, and i understand they want to attract new players but the formula was nigh on perfect and just needed tweaking, after all and correct me if im wrong, but theres no other game such as hitman right? obvsly splinter cell etc are a different ball game

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Creed Bratton

They don't need to attract new players by turning the game into a generic third person turd. That's the greatest error of modern game design. Idiots in suits thinking that every game has to look the same and feel the same to attract new players. Guess what? It's having the opposite effect on me. How the f*ck did Hitman get more than one game if that was truly the case? How did Dark Souls get to a third sequel if that's the case? How did any game franchise that didn't sacrifice its identity get to where it is today?

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They don't need to attract new players by turning the game into a generic third person turd. That's the greatest error of modern game design. Idiots in suits thinking that every game has to look the same and feel the same to attract new players. Guess what? It's having the opposite effect on me. How the f*ck did Hitman get more than one game if that was truly the case? How did Dark Souls get to a third sequel if that's the case? How did any game franchise that didn't sacrifice its identity get to where it is today?

 

 

Well yeah should be obvious, but as ive said IO are very receptive to fans feedback and whatever the numerous reasons abso turned out how it did will hopefully be rectified, or improved. Theres also people who actually liked some of absos gameplay etc so as much as I disagree there are two sides to this coin, this useless coin that me and daz hate.

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Dr Labuschagne

When I though they were done with the surprises, then they pull this one? Kinda answers many questions I had

 

Why does he and Diana look young

 

Where are his ballers

 

Is possible for them to do something for their last game, since most people found the other games very hard to play and finish. (Especially for a silent assassin rating in each hit)

 

Damn! I can't wait to play The Thermal Bath mission again...

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They don't need to attract new players by turning the game into a generic third person turd. That's the greatest error of modern game design. Idiots in suits thinking that every game has to look the same and feel the same to attract new players. Guess what? It's having the opposite effect on me. How the f*ck did Hitman get more than one game if that was truly the case? How did Dark Souls get to a third sequel if that's the case? How did any game franchise that didn't sacrifice its identity get to where it is today?

Exactly.

 

It isn't hard to understand.

 

You don't start adding machine guns to the cars in forza because they want to get a new audience that might not like driving sims. That is the entire point. Not all games are meant to please you, I don't play sports games, replacing football players with cars isn't going to get me to play rocket league. You end up ruining the only pure version in that genre by doing it. You are more likely to lose the same amount of hardcore fans than you are to gain by new players.

 

I NEVER felt annoyed with the trial and error gameplay to begin with. It was more satisfying to play through a whole mission perfectly, spending hours on it learning what you can use and where you can go without getting caught. Going in guns blazing was the solution to that if you couldn't do it stealthy. You shouldn't be given the ability to be stealthy if you are sh*t at it.

 

At it's core, it really just is a puzzle game. Trying to find out what parts fit where and how to overcome a challenge or obstacle. Learning what pieces do what. And in the end there really is only one way to complete it, but your path there might be slightly different. It seems like it is moving away from that. It seems more impactful when it has been set up rather than having complete 100% randomness in a level, one person's experience might be good but anothers might be really sh*t and it loses all it's impact in a level if you waltz right through the level the first time.

 

All it really needed was some complexity with the AI. Allowing it that if you get caught in a restricted area you just get thrown out. Arrested the 2nd time and shot at the 3rd time, etc. Things like if a guard outfit covers your whole body you should more or less have full reign without being judged uness you are seen doing something weird. Even the idea of making sure you are carrying a weapon as a guard. Similar to what MGS2 did. You needed the right AK and disguise combo to fit in.

 

They could make it easier if they wanted to. I just think they wanted to alter the gameplay to the point that they could somehow get silent assassin despite making numerous f*ckups that could be contained. I don't like that.

 

I liked it more that levels had multiple routes to do something and there was a strategy and timing was key, leading up to the perfect hit. I don't like that shooting someone in the back with a takedown is a legit agent 47 tactic at all.

 

The difficulty should just be based on the rating. Easy for everyone if they want to just shoot everyone, but if you want to be a true assassin you need to get that SA rating. So things like leaving evidence, being caught on tape and no lethal kills naturally adds to make the game more difficult to master. It is just that in the first few games you couldn't attack without an item, which was fixed in blood money. Nothing wrong with that setup at all. It just needed some polish.

 

Such a shame. Usually we get classic maps when the devs know we miss the older games more than we want the new ones.

Edited by Daz
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slimeball supreme

tbh I'm not at all optimistic for this game

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$15 for a prologue and one hit.

 

I'm outtttaaaaaaaaaaaaaaaaaaaaaaaaaaa here.

Edited by Fireman
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Hey, don't run away. The rest are for just 10$ each, so that's a bargain.

Edited by Tycek
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Haha. I like for the "full experience" pack it tells you what dlc you get before it tells you about the game CcSxhrtUUAAwOLF.jpg

 

I must admit though, i wasn't expecting the full version to be cheaper than a standard new release. A 15% discount :O

Edited by hornedturtle
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Beta is up but it appears to be the same beta that was used earlier instead of a more advanced one that is closer to what we will be getting next week.

"One day I will think of this as just another job. After all, this is what I do."

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Packing_Heat

Hitman is one of the few series that's right up there with my love of GTA... So naturally the inner fanboy in me preordered the full experience.

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