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[IV|WIP] Silence!


InfamousSabre
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  • 2 weeks later...
InfamousSabre

Thinking about releasing this piece-by-piece. Each piece capable of working independently, or together, with the other pieces.

 

Recoil should be out shortly after some play testing and I get a proper video put together. (next week maybe)

Edited by InfamousSabre
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  • 4 weeks later...
  • 1 month later...

For some reason whenever I'm in an interior (safehouses mostly) there's an invisible supressor floating near Niko, however as soon as I exit, it's gone, but it's always this way - any idea what is causing this? I'm guessing the supressor is always there and is set to be invisible by changing it's alpha maybe, and due to interior lighting it appears temporarily?

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InfamousSabre

I figured so, no problem. Yeah, will do : ) by the way, any progress on the weapon mod? :p I'm using your recoil module and it's awesome, although I'm experiencing the script crashing on default IV (it works fine on EFLC though) so I'm just using the accuracy modifiers, sadly.

Can you pastebin your scripthookdotnet log containing the crash/error, please?

 

 

For some reason whenever I'm in an interior (safehouses mostly) there's an invisible supressor floating near Niko, however as soon as I exit, it's gone, but it's always this way - any idea what is causing this? I'm guessing the supressor is always there and is set to be invisible by changing it's alpha maybe, and due to interior lighting it appears temporarily?

Wow, I thought it was just me. Yeah, I've noticed this too. I haven't looked into it yet, but it is on my to-do list. And you are right about the suppressor always being there. I simply set its visibility to false when not equipped. Edited by InfamousSabre
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  • 3 weeks later...
InfamousSabre

Paste your scripthookdotnet log on pastebin.com, and post the link here so I can take a look

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InfamousSabre

it says about ' Error during NetHook.Tick '.. is that the Problem.. ??

 

anyway !!

 

http://pastebin.com/MV9WUxET

 

try only running Silence. See if you still get those errors

Edited by InfamousSabre
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InfamousSabre

Nope..Not working :cry:

Here's the Log :

 

http://pastebin.com/RgRXH8Ja

 

 

I'd assume either:

a.) Your game is pretty overloaded and it can't create the silencer object.

b.) You didn't install the silencer model properly.

 

Edited by InfamousSabre
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Nope..Not working :cry:

Here's the Log :

 

http://pastebin.com/RgRXH8Ja

 

 

I'd assume either:

a.) Your game is pretty overloaded and it can't create the silencer object.

b.) You didn't install the silencer model properly.

 

 

you mean if the silencer object is not loaded the silence script dosn't work ??

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InfamousSabre

you mean if the silencer object is not loaded the silence script dosn't work ??

 

Yes, of course. It will sit there endlessly trying to create the object until it succeeds.

Edited by InfamousSabre
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can you do without the object ...

like When Pressing 'X' the script will run and every shots will be silenced .. :D

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  • 1 month later...

No. It is not compatible with EFLC IIRC.

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InfamousSabre

If the script works in EFLC, then changing the hotkey should also. The released version is so old that I don't have the source to check my code, but it should work fine.

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  • 4 weeks later...
IceColdBaby

I need help! Is there someone who have the original IV weapons sounds mixed with silenced ones?

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  • 5 years later...

Well,considering this was in 2014 I'm imagining the gta gaming archive is outdated, lol

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  • 4 months later...
  • 4 months later...

There is a bug in mission "Waste Not Want Knots" Niko's crew will shoot enemy before climb the fence, after take the money bag Patrick won't move, and it just stuck there.

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  • 5 months later...

ik this topic is old af, and the mod works fine, but i don't really like those new weapon sounds

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