Ricebox Posted October 1, 2014 Share Posted October 1, 2014 Sabre said here that he's taking a break from scripting for a while to work on his own games. Stay patient, homie! Link to comment Share on other sites More sharing options...
InfamousSabre Posted October 9, 2014 Author Share Posted October 9, 2014 (edited) Thinking about releasing this piece-by-piece. Each piece capable of working independently, or together, with the other pieces. Recoil should be out shortly after some play testing and I get a proper video put together. (next week maybe) Edited October 11, 2014 by InfamousSabre Link to comment Share on other sites More sharing options...
InfamousSabre Posted November 2, 2014 Author Share Posted November 2, 2014 Innnn case anyone missed this on four-mods. The recoil part has been released! http://www.gta4-mods.com/script/real-recoil-f30353 Link to comment Share on other sites More sharing options...
StateofMind15 Posted November 2, 2014 Share Posted November 2, 2014 The recoil mod is great man. Keep up the great work. Link to comment Share on other sites More sharing options...
lolleroz Posted December 8, 2014 Share Posted December 8, 2014 For some reason whenever I'm in an interior (safehouses mostly) there's an invisible supressor floating near Niko, however as soon as I exit, it's gone, but it's always this way - any idea what is causing this? I'm guessing the supressor is always there and is set to be invisible by changing it's alpha maybe, and due to interior lighting it appears temporarily? Link to comment Share on other sites More sharing options...
InfamousSabre Posted December 15, 2014 Author Share Posted December 15, 2014 (edited) I figured so, no problem. Yeah, will do : ) by the way, any progress on the weapon mod? I'm using your recoil module and it's awesome, although I'm experiencing the script crashing on default IV (it works fine on EFLC though) so I'm just using the accuracy modifiers, sadly.Can you pastebin your scripthookdotnet log containing the crash/error, please? For some reason whenever I'm in an interior (safehouses mostly) there's an invisible supressor floating near Niko, however as soon as I exit, it's gone, but it's always this way - any idea what is causing this? I'm guessing the supressor is always there and is set to be invisible by changing it's alpha maybe, and due to interior lighting it appears temporarily?Wow, I thought it was just me. Yeah, I've noticed this too. I haven't looked into it yet, but it is on my to-do list. And you are right about the suppressor always being there. I simply set its visibility to false when not equipped. Edited December 15, 2014 by InfamousSabre Link to comment Share on other sites More sharing options...
BroTracker Posted December 30, 2014 Share Posted December 30, 2014 Mine is not working can you plz help me.When i press X nothing happens.. Link to comment Share on other sites More sharing options...
InfamousSabre Posted January 1, 2015 Author Share Posted January 1, 2015 Paste your scripthookdotnet log on pastebin.com, and post the link here so I can take a look Link to comment Share on other sites More sharing options...
BroTracker Posted January 1, 2015 Share Posted January 1, 2015 Paste your scripthookdotnet log on pastebin.com, and post the link here so I can take a look it says about ' Error during NetHook.Tick '.. is that the Problem.. ?? anyway !! http://pastebin.com/MV9WUxET Link to comment Share on other sites More sharing options...
InfamousSabre Posted January 1, 2015 Author Share Posted January 1, 2015 (edited) it says about ' Error during NetHook.Tick '.. is that the Problem.. ?? anyway !! http://pastebin.com/MV9WUxET try only running Silence. See if you still get those errors Edited January 1, 2015 by InfamousSabre Link to comment Share on other sites More sharing options...
BroTracker Posted January 2, 2015 Share Posted January 2, 2015 it says about ' Error during NetHook.Tick '.. is that the Problem.. ?? anyway !! http://pastebin.com/MV9WUxET try only running Silence. See if you still get those errors Nope..Not working Here's the Log : http://pastebin.com/RgRXH8Ja Link to comment Share on other sites More sharing options...
InfamousSabre Posted January 2, 2015 Author Share Posted January 2, 2015 (edited) Nope..Not working Here's the Log : http://pastebin.com/RgRXH8Ja I'd assume either: a.) Your game is pretty overloaded and it can't create the silencer object. b.) You didn't install the silencer model properly. Edited January 2, 2015 by InfamousSabre Link to comment Share on other sites More sharing options...
BroTracker Posted January 3, 2015 Share Posted January 3, 2015 Nope..Not working Here's the Log : http://pastebin.com/RgRXH8Ja I'd assume either: a.) Your game is pretty overloaded and it can't create the silencer object. b.) You didn't install the silencer model properly. you mean if the silencer object is not loaded the silence script dosn't work ?? Link to comment Share on other sites More sharing options...
InfamousSabre Posted January 3, 2015 Author Share Posted January 3, 2015 (edited) you mean if the silencer object is not loaded the silence script dosn't work ?? Yes, of course. It will sit there endlessly trying to create the object until it succeeds. Edited January 3, 2015 by InfamousSabre Link to comment Share on other sites More sharing options...
BroTracker Posted January 4, 2015 Share Posted January 4, 2015 can you do without the object ... like When Pressing 'X' the script will run and every shots will be silenced .. Link to comment Share on other sites More sharing options...
WolvePlay Posted February 22, 2015 Share Posted February 22, 2015 Somehow, i can't change the hotkey. It's weird, because that should also work in EFLC, right? Link to comment Share on other sites More sharing options...
Jinx. Posted February 23, 2015 Share Posted February 23, 2015 No. It is not compatible with EFLC IIRC. Link to comment Share on other sites More sharing options...
InfamousSabre Posted February 23, 2015 Author Share Posted February 23, 2015 If the script works in EFLC, then changing the hotkey should also. The released version is so old that I don't have the source to check my code, but it should work fine. Jinx. 1 Link to comment Share on other sites More sharing options...
IceColdBaby Posted March 19, 2015 Share Posted March 19, 2015 I need help! Is there someone who have the original IV weapons sounds mixed with silenced ones? Micha2500 1 Link to comment Share on other sites More sharing options...
Vangrel Posted June 10, 2020 Share Posted June 10, 2020 Well,considering this was in 2014 I'm imagining the gta gaming archive is outdated, lol Link to comment Share on other sites More sharing options...
BossFF007 Posted November 4, 2020 Share Posted November 4, 2020 Nah, It's still up, somehow. Micha2500 1 Link to comment Share on other sites More sharing options...
ozzysunn Posted March 5, 2021 Share Posted March 5, 2021 There is a bug in mission "Waste Not Want Knots" Niko's crew will shoot enemy before climb the fence, after take the money bag Patrick won't move, and it just stuck there. Micha2500 1 Link to comment Share on other sites More sharing options...
adam9797 Posted August 26, 2021 Share Posted August 26, 2021 ik this topic is old af, and the mod works fine, but i don't really like those new weapon sounds Link to comment Share on other sites More sharing options...
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