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Mysterious 100% Completion Reward Not Located. Please Help.


Coni Tipriani
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Coni Tipriani

I've just completed San Andreas 100% last Wednesday and I noticed something odd about one of the items on the list:

Rewards

When 100% is achieved in San Andreas, the following rewards are given.

 

This is what I'm referring to specifically:

 

I've been searching around all over for this so-called BMX by the Los Santos Police Station and can't find it for the life of me. I would really like it if someone could give me an EXACT location for it. Thanks!

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BMX? I've seen a Maverick (Police) on the roof (Los Santos) as the prize.

Edited by lil weasel
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Coni Tipriani

Actually the LSPD Maverick is a prize for completing the mission(s) "Learning To Fly".

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Your information is not accurate. 100% completion does not unlock (unhide or create) a BMX, What is your reference? (Nevermind, I found it by following the 100% Completion link from the San Andreas reference you provided.)

 

All BMX Locations (*does not include vehicles streamed in from disc and unable to be controlled by the scripts):

 

1) East LS: half way down the alley directly south of the Pig Pen Strip Club. It doesn't always spawn (no force spawn flag) and for some odd reason it is player owned so CJ won't get a wanted level if cops see you take it for the first time - hidden down an alley. Perhaps this was a beta starting location.

 

2) Grove Street: across from CJ's house. Doesn't always spawn and is hard to see.

 

3) Glen Park Skate Park: triggers the BMX Challenge. Forced to spawn.

 

4) Commerace, Robio's Foot Mart: Triggers LS Courier Asset, Force to spawn.

 

5) Jefferson Motel: in the central parking area along with two Greenwoods that remain hidden throughout the game. These are the only three vehicles included in the save that are never unlocked without mods... and I don't think anyone has bothered. Unhiding them might mess with the mission in that location.

 

I just scanned through the scripts again to confirm my memory on the BMX spawn locations. Trust me on this one. However, were you able to confirm the extra health for player vehicles? I have a vague memory that this was very useful for Vice City vigilante, but I never noticed the change in SA and I completely forgot about it by the time I was able to look for definitive answers. I suspect this would be something build into the engine, like the unlimited ammo; I was never able to find a separate flag to enable unlimited ammo. I figure it probably kicks in when missions complete equals total missions but I haven't followed through with any tests.

Edited by OrionSR
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