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Less missions than previous GTAs but more fun


Luuk'
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Do you agree?  

80 members have voted

  1. 1. Yes, or no?

    • Yes
      55
    • No
      17
    • A little
      12


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I think I overreacted when I said "sh*tty". I'm with Zodape on this. The existence of prep tasks should be welcomed, but it was handled terribly in GTA V IMO.

 

 

...so if the setups played out exactly the same but weren't counted as missions, this wouldn't be "terrible handling"?

 

 

Pretty much yeah.

 

 

 

How? It would be the exact same f*cking game.

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Algonquin Assassin

What's with the attitude? Seriously?

 

All I was saying it was handled terribly because they were counted as their own missions.

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What's with the attitude? Seriously?

 

All I was saying it was handled terribly because they were counted as their own missions.

 

 

No attitude, honestly. I was raised in a house where "f*ck" is just tossed into speech. Really, there was no attitude intended. Sorry, I forget sometimes that people can take that as a sign of hostility. Really though, it was just a question.

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VercettiCrimeFamily

GTA V was a disappointment for 'story length' in my personal opinion, IV Seemed longer or am i wrong?

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GTA V was a disappointment for 'story length' in my personal opinion, IV Seemed longer or am i wrong?

IV had 88 story missions, so yeah it's longer.

 

I recall hearing complaints about it being "too long" so that could've influenced R* to make V shorter.

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VercettiCrimeFamily

 

GTA V was a disappointment for 'story length' in my personal opinion, IV Seemed longer or am i wrong?

IV had 88 story missions, so yeah it's longer.

 

I recall hearing complaints about it being "too long" so that could've influenced R* to make V shorter.

 

 

Yeah that may have something to do with it, I can't understand why someone would want a GTA game to be 'short' I mean really, wheres the fun in that?

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GTA V was a disappointment for 'story length' in my personal opinion, IV Seemed longer or am i wrong?

IV had 88 story missions, so yeah it's longer.

 

I recall hearing complaints about it being "too long" so that could've influenced R* to make V shorter.

 

 

The game itself wasn't too long (it didn't become tedious after awhile), but the story was definitely more bloated than GTA V's.

Go to A

Kill B

Collect C

Go to D

 

^ most gta v online missions

 

Good job! You ALMOST got the point of this thread!

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Cicero The Great

GTA V was a disappointment for 'story length' in my personal opinion, IV Seemed longer or am i wrong?

You're right

They' ve accomplished the casual gamers with less story missions this time

 

Not to mention that 69 useless sh*t...We hate that position for the record, it's embarassing and too much egalitarian for Our tastes

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You're right

They' ve accomplished the casual gamers with less story missions this time

 

Not to mention that 69 useless sh*t...We hate that position for the record, it's embarassing and too much egalitarian for Our tastes

 

 

 

...what the hell are you talking about?

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VercettiCrimeFamily

 

You're right

They' ve accomplished the casual gamers with less story missions this time

 

Not to mention that 69 useless sh*t...We hate that position for the record, it's embarassing and too much egalitarian for Our tastes

 

 

 

...what the hell are you talking about?

 

What are you on about 'good sir'?

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You're right

They' ve accomplished the casual gamers with less story missions this time

 

Not to mention that 69 useless sh*t...We hate that position for the record, it's embarassing and too much egalitarian for Our tastes

 

 

 

...what the hell are you talking about?

 

What are you on about 'good sir'?

 

 

 

I'm the crazy one here? Ok, then tell me how 69'ing is "too equal" for "our" tastes? Because, wether he knows it or not, that's what he just said.

 

Plus, what the hell does "they've accomplished casual gamers" mean? That, quite literally, makes no grammatical sense.

Edited by iProinsias
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Cicero The Great

 

 

 

 

 

 

You're right

They' ve accomplished the casual gamers with less story missions this time

Not to mention that 69 useless sh*t...We hate that position for the record, it's embarassing and too much egalitarian for Our tastes

 

 

...what the hell are you talking about?

 

What are you on about 'good sir'?

 

 

I'm the crazy one here? Ok, then tell me how 69'ing is "too equal" for "our" tastes? Because, wether he knows it or not, that's what he just said.

 

Plus, what the hell does "they've accomplished casual gamers" mean? That, quite literally, makes no grammatical sense.

You're formless, kiddo..that's your problem...

It's Our mobile device, Our native language isn't english

 

Of course We wanted to say "they've favoured casual gamers...''

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Officer Ronson

@SonOfLiberty

 

I'll take the prep missions and the two approaches we could have for all of them.

 

Literally Three Leaf Clover was just another generic mission outfited as a bank robbery, I wouldn't even call it a heist because you did not help in the preparation of it at all. It felt like you didn't have any control at all, it was all scripted and it literally felt easy instead of being hard. You could literally walk around and bullets wouldn't even hit you even if you're standing in plain sight.

 

I remember Vice City had you do this preparation missions in the Malibu Club to assault the Bank. They consisted of getting the gunman out of the Washington Beach Police Quarters and racing the driver to get him hired.

 

I also remember SA's whacky but fully fleshed Prep missions. Breaking into the Military fuels just to be able to get a hold of a cargobob with a magnet and then steal an Unmarked armoured car then get four cop bikes from four predetermined locations.

 

I'd take anything over TLC. I don't know why people praise it. and I don't know why people critizise the Prep Missions, it's atleast 2 or 1 per each heist. Some of them are fully fleshed and you can take different approaches to each one. It gives you that feeling that you have to work to get it done.

 

What made me think all day long is how it comes Michael in TLC gets shot with a normal pistol to the chest by a random gun holding citizen but Packie, Derrick & Niko get shot at from every direction with shotguns, carabine rifles and Pistols and cops are somehow able to miss them, everytime. Please explain that to me.

 

 

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You're right

They' ve accomplished the casual gamers with less story missions this time

Not to mention that 69 useless sh*t...We hate that position for the record, it's embarassing and too much egalitarian for Our tastes

 

...what the hell are you talking about?

What are you on about 'good sir'?

 

I'm the crazy one here? Ok, then tell me how 69'ing is "too equal" for "our" tastes? Because, wether he knows it or not, that's what he just said.

 

Plus, what the hell does "they've accomplished casual gamers" mean? That, quite literally, makes no grammatical sense.

You're formless, kiddo..that's your problem...

It's Our mobile device, Our native language isn't english

 

Of course We wanted to say "they've favoured casual gamers...''

 

 

 

Are you an idiot? If you're trying to insult me with my own sig, Bruce Lee was clearly saying being "formless" is a GOOD thing, dipsh*t. And really, "kiddo"? You're going to use the oldest, most pathetic tactic in internet history? "I'm guessing I'm older than you, therefore I also guessing I MUST be right". You're a f*cking joke. Go assume a "form" somewhere else.

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The only missions I didn't like were the heist prep missions. The others I thoroughly enjoyed.

 

Compared to all the other GTAs, the ones in V stomp pretty damn hard except maybe TBoGT which I thought had pretty badass missions, though I haven't played it in a while, so it might be the nostalgia speaking. I got so pissed in SA when we had to do ANOTHER f*cking follow mission. You know what's fun? Driving at the limit in a game that pays you money to jump construction equipment! Or in IV when we had to do ANOTHER f*cking "hey, drive this person to point B and pretending it's not boring. What was this game called again? Something about taxis right?" mission.

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The only missions I didn't like were the heist prep missions. The others I thoroughly enjoyed.

 

Compared to all the other GTAs, the ones in V stomp pretty damn hard except maybe TBoGT which I thought had pretty badass missions, though I haven't played it in a while, so it might be the nostalgia speaking. I got so pissed in SA when we had to do ANOTHER f*cking follow mission. You know what's fun? Driving at the limit in a game that pays you money to jump construction equipment! Or in IV when we had to do ANOTHER f*cking "hey, drive this person to point B and pretending it's not boring. What was this game called again? Something about taxis right?" mission.

 

 

Yeah, and even in missions where you had a legit goal, they spaced it out so you had to listen to the conversation between you and the passenger(s).

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Cicero The Great

@tenxax

Because it's a scripted mission in a game

 

In V it's the same, because you had a false choice (A or B, with the same result)

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The Heist set up stuff negates the point in the OP, how the hell Rockstar thought they counted as FULL missions is insane, I mean:

 

- Buy Masks (FULL MISSION)

 

- Buy Boiler Suits (FULL MISSION)

 

- Steal a Car and Mod It (THREE MISSIONS!)

 

There's FIVE missions right away which barely have anything to do, hell, the stealing the Gaunlets was a joke, three missions for that, look back at GTA III, the mission "Grand Theft Auto" for Keni, where you had to steal THREE Sports Car and get them to the lock up within SIX MINUTES. that's a mission!

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@tenxax

Because it's a scripted mission in a game

 

In V it's the same, because you had a false choice (A or B, with the same result)

 

 

Of course the RESULT is the same, its a heist, if its a success, you leave with the loot, its HOW you get the loot that's different. How is that hard to understand?

The Heist set up stuff negates the point in the OP, how the hell Rockstar thought they counted as FULL missions is insane, I mean:

 

- Buy Masks (FULL MISSION)

 

- Buy Boiler Suits (FULL MISSION)

 

- Steal a Car and Mod It (THREE MISSIONS!)

 

There's FIVE missions right away which barely have anything to do, hell, the stealing the Gaunlets was a joke, three missions for that, look back at GTA III, the mission "Grand Theft Auto" for Keni, where you had to steal THREE Sports Car and get them to the lock up within SIX MINUTES. that's a mission!

 

 

No, that's an arbitrary time limit. There's a HUGE difference.

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Cicero The Great

@iProstate

Try in 2024, kiddo, you didn't even have an argument on the subject - 69 included, which you neither understand...

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@iProstate

Try in 2024, kiddo, you didn't even have an argument on the subject - 69 included, which you neither understand...

 

 

Wow, you really are dumb. You just keep calling me a child instead of making any legit points, but tell me I "don't have an argument". I'm done with you. You're too pathetic for my time.

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Cicero The Great

 

@iProstate

Try in 2024, kiddo, you didn't even have an argument on the subject - 69 included, which you neither understand...

 

 

Wow, you really are dumb. You just keep calling me a child instead of making any legit points, but tell me I "don't have an argument". I'm done with you. You're too pathetic for my time.

You've done the day you were born sadly kiddo...

Tell your ol' daddy to use a condom next time - if you know what We mean.....

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Algonquin Assassin

@SonOfLiberty

 

I'll take the prep missions and the two approaches we could have for all of them.

 

Literally Three Leaf Clover was just another generic mission outfited as a bank robbery, I wouldn't even call it a heist because you did not help in the preparation of it at all. It felt like you didn't have any control at all, it was all scripted and it literally felt easy instead of being hard. You could literally walk around and bullets wouldn't even hit you even if you're standing in plain sight.

 

I remember Vice City had you do this preparation missions in the Malibu Club to assault the Bank. They consisted of getting the gunman out of the Washington Beach Police Quarters and racing the driver to get him hired.

 

I also remember SA's whacky but fully fleshed Prep missions. Breaking into the Military fuels just to be able to get a hold of a cargobob with a magnet and then steal an Unmarked armoured car then get four cop bikes from four predetermined locations.

 

I'd take anything over TLC. I don't know why people praise it. and I don't know why people critizise the Prep Missions, it's atleast 2 or 1 per each heist. Some of them are fully fleshed and you can take different approaches to each one. It gives you that feeling that you have to work to get it done.

 

What made me think all day long is how it comes Michael in TLC gets shot with a normal pistol to the chest by a random gun holding citizen but Packie, Derrick & Niko get shot at from every direction with shotguns, carabine rifles and Pistols and cops are somehow able to miss them, everytime. Please explain that to me.

 

Niko's role in Three Leaf Clover is pretty much like playing from a perspective similar to that of playing as one of the crew members in GTA V. If that were possible.There was no need for him to be involved in the preparation as it had already been done .

 

As for your last point are you implying it's impossible to get hit by stray bullets? Niko, Packie and Derrick are running through tight alleys. Of course a short range weapon like a shotgun isn't going to be the most accurate to hit a moving target. The GTA IV cops don't have flawless accuracy.

 

Honestly this is just nitpicking to try and make the mission look bad. If cops could hit us evey single time missions would get pretty frustrating as we'd die over and over again.

 

Anyway to me Three Leaf Clover is more intense. Running through the subway towards the end with just a slither of health and hoping you don't get hit by a bullet or a train is more heart pounding than any of the heists in GTA V.

 

There are no switching options when you health is low or relying on checkpoints if you f*ck up. I'll give GTA V 's heists the benefit of being more involved, but as for intensity Three Leaf Clover is superior in everyway IMO.

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Instead of going into a long spiel with intelligent points to back up my answer... I'm just gonna say

Yoga

Buying Masks

Buying Boiler Suits

Please, don't class your points as "intelligent" just because you think they are. Makes you look like a douche, no offence.

On topic, atleast the yoga mission did have an entertainment factor towards the end of the mission with the drug trip scene and whatnot. And the dialogue was pretty funny too.

 

The thing is with the masks and the boiler suits, is that they were 2 missions. 2. Atleast we weren't bombarded with 5 prep missions each heist or something.

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Three Leaf Clover nets you 250,000 dollars.

 

The Jewel Store Job nets you 800,000 dollars if you play it right.

 

The Paleto Score nets you 440,000 dollars if you play it right.

 

The FIB Heist nets you about 250,000 dollars if you play it right.

 

The Big Score nets you about 20,000,000 (minimum) to 40,000,000 (maximum).

 

Everybody who says that TLC is more rewarding is wrong, except when talking about the Merryweather Heist.

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Algonquin Assassin

Three Leaf Clover nets you 250,000 dollars.

 

The Jewel Store Job nets you 800,000 dollars if you play it right.

 

The Paleto Score nets you 440,000 dollars if you play it right.

 

The FIB Heist nets you about 250,000 dollars if you play it right.

 

The Big Score nets you about 20,000,000 (minimum) to 40,000,000 (maximum).

 

Everybody who says that TLC is more rewarding is wrong, except when talking about the Merryweather Heist.

So out the 6 heists (you forgot to factor in Blitz Play) only 3 generate more cash than Three Leaf Clover? Yeah all of them should've instead of being promised as something they're not.

 

I'm sure I'm not the only one who thought every heist in GTA V would be rewarding instead of this bullsh*t they pulled with Blitz Play and the Merryweather heist.

 

Three Leaf Clover didn't give millions of dollars, but it also didn't make the player go through so much work for no reward in the end.

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GTA V was a disappointment for 'story length' in my personal opinion, IV Seemed longer or am i wrong?

IV had 88 story missions, so yeah it's longer.

 

I recall hearing complaints about it being "too long" so that could've influenced R* to make V shorter.

 

 

The game itself wasn't too long (it didn't become tedious after awhile), but the story was definitely more bloated than GTA V's.

Go to A

Kill B

Collect C

Go to D

 

^ most gta v online missions

 

Good job! You ALMOST got the point of this thread!

 

 

yet everyone is discussing story mode

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Official General

@ Proletariat

 

It seems like playing GTA V was a burden for you. Did you enjoy it at all? Give an honest yes or no answer. No wishy-washy crap. Don't say anything about how you didn't like the story or the characters or your hate for yoga. Did you enjoy playing GTA V, yes or no?

 

Ok, but there is no easy way to put this. I'll be as straight as I can with my answer.

 

To quite a large extent yes, I did enjoy playing GTA V, and I definitely had my moments of fun. But at the same time, I did not really enjoy a significant proportion of the game either, that I have to say.

 

I'll say this again - in short, I still think V is a great game, but it's not as great as it should have been. I really feel that V was such a waste of great potential, and I just don't think that V fully lived up to my expectations (and many others too). Which is probably where my frustration and disappointment with the game stems from.

 

@ iProinsias

 

Well, that's fair. "Your opinion doesn't matter, I say TLC was better, so it was". That's very mature of you.

 

I was actually making a point that you're entitled to your own opinion, no need to get defensive with the sarcasm. If you think that all of V's heists were better than Three Leaf Clover, then fine, I don't seek to change that. I just think Three Leaf Clover was better than nearly all of V's heists.

 

@ Tenxax

 

@OfficialGeneral

Better storyline? Seriously? Just because of Trevor? Get a hold of your self, San Andreas had the most whacky, bad & unrealistic storyline of all the GTAs. I can't take you seriously right now.
In all honestly TLC is overrated, it's just another shooting gallery mission with the excuse of it being a Bank robbery, it never influenced V's at all. It wasn't varied, it was all scripted and cops had half the heal they were ment to. There were unique vehicles that couldn't be use.
And I find it weird that Michael died by a single gunshot to the chest but Packie, Niko & Derrick manage to get out alive when being shot at by south, left, center, right and everything that is a direction by Carabine rifles, a helicopter, shotguns and normal Pistols aswell.
Honestly every single heist beats TLC.

 

* I don't wanna go into detail, but I just think that SA's story was better than V's story, it's just my personal conclusion after comparing the two as to how I enjoyed them and found them interesting. And if you cannot take me seriously simply because my opinion is different to yours and you don't agree with it, then that's your business, there is nothing I can do to help you there.

 

* I never said Three Leaf Clover influenced the heists in V (I don't know why you said that in the first place). I'm sorry, but I just thought that Three Leaf Clover was much more action packed, explosive, and high-octane than all of the heists in V, aside from the jewelry store one (which was equally just as great). I don't really care about the scripted structure or the lack of pre-planning in the heist, because Niko was not supposed to have a hand in all that anyway, you're forgetting his main criminal profession was that of a hitman. For me, Three Leaf Clover was simply a very realistically stunning spectacle of a violent bank robbery in a video game, and I had a great fun and entertainment playing it - it was just classic, unforgettable stuff. I can't personally say the same about V's heists - once again, except for the jewelry store one.

 

The player had very little control or input into the heist pre-planning, and it was all to very restrictive and limited. I just did not care for it, it did nothing to add to excitement of heists in V for me, and I'm being very honest on that. The pre-planning missions for the heists were very, basic simple tasks that should never have been classed as missions, in the end it was nothing special. And doing like 3 or 4 out of 6 major heists for the FIB, and hardly getting any decent money for most of them did a lot to spoil my fun playing the heists in V, it just did not feel very rewarding at all.

Edited by Official General
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