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Less missions than previous GTAs but more fun


Luuk'
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Do you agree?  

80 members have voted

  1. 1. Yes, or no?

    • Yes
      55
    • No
      17
    • A little
      12


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They were much more varied and less boring, but that's what I think though. What do you think?


Apparently topic title is too long. It is meant to say they are more fun.

 

EDIT: Edited topic title.

Edited by Andreas
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No.

R* said that GTA5 missions would be more free and less linear, but GTA4s were even more free and less linear..

 

Ofc GTA5s missions were more varied, but still no.

Edited by Nopheros
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I made a thread about this if you're interested:

 

http://gtaforums.com/topic/671443-only-69-missions-you-say/?do=findComment&comment=1064446686

 

But yeah, I'd say despite there being less missions than SA & IV, the tasks we got in V were much more rich in variety and complexity.


No.

R* said that GTA5 missions would be more free and less linear, but GTA4s were even more free and less linear..

 

Ofc GTA5s missions were more varied, but still no.

I'm not sure how you can get any less linear than switching your own protag during gameplay, so I don't know what the hell you're talking about.

Edited by niko bellic half brother
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bash the fash m8s 

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There are some fantastic missions in this game. I mean, nearly perfect missions with nice action and a nice plot, but there are a lot of tiny missions in between, and with only 69 missions, I was hoping a good chunk of those would be filled with action.

 

I think most of us were hoping that places like the prison and military base would be a bigger deal in the story.

 

Before the game was released, I had thoughts of some big military base heist that would send all three characters in, shooting their way across the base, to steal a fighter jet or tank for an even bigger mission down the line. Instead, stealing that helicopter from the base with Trevor was a piece of cake.

 

 

At the same time, I don't mean to complain. There are so many strangers and freaks/random events sprinkled across the map, plus property missions, that there seems to be as much to do in V as there was in San Andreas.

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Official General

At the same time, I don't mean to complain. There are so many strangers and freaks/random events sprinkled across the map, plus property missions, that there seems to be as much to do in V as there was in San Andreas.

 

I definitely would not agree with that. SA had much more things to do than GTA V (and better too). In my opinion of course, before any RDF member aims their infra-red rifle on me.

 

I will agree that overall, GTA V had better mission variety than GTA IV though.

Edited by Official General
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No.

R* said that GTA5 missions would be more free and less linear, but GTA4s were even more free and less linear..

 

Ofc GTA5s missions were more varied, but still no.

 

 

Yeah, Three Leaf Clover, possibly the biggest and most memorable mission in GTAIV, forcing you down the same path of alleys with scripted police arrival is SO free and non-linear... Are you drunk?

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I made a thread about this if you're interested:

 

http://gtaforums.com/topic/671443-only-69-missions-you-say/?do=findComment&comment=1064446686

 

But yeah, I'd say despite there being less missions than SA & IV, the tasks we got in V were much more rich in variety and complexity.

No.

R* said that GTA5 missions would be more free and less linear, but GTA4s were even more free and less linear..

 

Ofc GTA5s missions were more varied, but still no.

I'm not sure how you can get any less linear than switching your own protag during gameplay, so I don't know what the hell you're talking about.

The thing is, you can't freely switch between them, they made it out like each mission would be dynamic like that, but most of the time we have to stay with one, and switch when the game tells us too, it's really linear, we shouldn't have the game walk us through everything, not to mention those "mission checklists" make it even more linear, as Rockstar want you to do missions in a specific way.

 

Parking a car or buying three masks didn't feel "varied" or "less boring", I don't even know what you mean by boring, I didn't find missions in the other games boring.

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Official General

 

No.

R* said that GTA5 missions would be more free and less linear, but GTA4s were even more free and less linear..

 

Ofc GTA5s missions were more varied, but still no.

 

 

Yeah, Three Leaf Clover, possibly the biggest and most memorable mission in GTAIV, forcing you down the same path of alleys with scripted police arrival is SO free and non-linear... Are you drunk?

 

 

In my view, GTA IV's Three Clover was better than every heist in GTA V, except for the first one in jewelry store (which was equally brilliant).

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No.

R* said that GTA5 missions would be more free and less linear, but GTA4s were even more free and less linear..

 

Ofc GTA5s missions were more varied, but still no.

 

 

Yeah, Three Leaf Clover, possibly the biggest and most memorable mission in GTAIV, forcing you down the same path of alleys with scripted police arrival is SO free and non-linear... Are you drunk?

 

 

In my view, GTA IV's Three Clover was better than every heist in GTA V, except for the first one in jewelry store (which was equally brilliant).

 

 

 

The Paleto Bay job was definitely better than Three Leaf Clover to me.

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Official General

 

 

 

No.

R* said that GTA5 missions would be more free and less linear, but GTA4s were even more free and less linear..

 

Ofc GTA5s missions were more varied, but still no.

 

 

Yeah, Three Leaf Clover, possibly the biggest and most memorable mission in GTAIV, forcing you down the same path of alleys with scripted police arrival is SO free and non-linear... Are you drunk?

 

 

In my view, GTA IV's Three Clover was better than every heist in GTA V, except for the first one in jewelry store (which was equally brilliant).

 

 

 

The Paleto Bay job was definitely better than Three Leaf Clover to me.

 

 

No way, I don't know how you can think that. Three Clover sh*ts all over that. Your opinion regardless.

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No.

R* said that GTA5 missions would be more free and less linear, but GTA4s were even more free and less linear..

 

Ofc GTA5s missions were more varied, but still no.

 

 

Yeah, Three Leaf Clover, possibly the biggest and most memorable mission in GTAIV, forcing you down the same path of alleys with scripted police arrival is SO free and non-linear... Are you drunk?

 

 

In my view, GTA IV's Three Clover was better than every heist in GTA V, except for the first one in jewelry store (which was equally brilliant).

 

It seems like playing GTA V was a burden for you. Did you enjoy it at all? Give an honest yes or no answer. No wishy-washy crap. Don't say anything about how you didn't like the story or the characters or your hate for yoga. Did you enjoy playing GTA V, yes or no?

 

 

 

No.

R* said that GTA5 missions would be more free and less linear, but GTA4s were even more free and less linear..

 

Ofc GTA5s missions were more varied, but still no.

 

 

Yeah, Three Leaf Clover, possibly the biggest and most memorable mission in GTAIV, forcing you down the same path of alleys with scripted police arrival is SO free and non-linear... Are you drunk?

 

 

In my view, GTA IV's Three Clover was better than every heist in GTA V, except for the first one in jewelry store (which was equally brilliant).

 

 

 

The Paleto Bay job was definitely better than Three Leaf Clover to me.

 

All the heists were better than Three Leaf Clover. No doubt about that.

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I love V's fun, action-packed missions. I do agree with the OP. The storyline was no disappointment for me. I'm having a great deal of fun going through it over and over again. It doesn't get boring.

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Officer Ronson

@Bert

 

To counter your attacks. IV is what made R* greedy in the first place, the APC and a lot of other features such as the bikes or more helicopters were cut from the vanilla game so they would be back in a DLC. Is that what you want to hear?

 

Anyways, the switch Dynamic was presented pretty well if I remember the IAA Office assault and Blitz Play, you could switch freely between Trevor & Michael when on the chopper at any time given even if you took down the whole helicopters.

 

Also the ''parking a car'' is a terrible bullsh*t example from yours, that doesn't even count as a mission, it does have that sign but nowhere it says that I can replay it or anything, does it? No.

 

@OfficialGeneral

 

Better storyline? Seriously? Just because of Trevor? Get a hold of your self, San Andreas had the most whacky, bad & unrealistic storyline of all the GTAs. I can't take you seriously right now.

 

In all honestly TLC is overrated, it's just another shooting gallery mission with the excuse of it being a Bank robbery, it never influenced V's at all. It wasn't varied, it was all scripted and cops had half the heal they were ment to. There were unique vehicles that couldn't be use.

 

And I find it weird that Michael died by a single gunshot to the chest but Packie, Niko & Derrick manage to get out alive when being shot at by south, left, center, right and everything that is a direction by Carabine rifles, a helicopter, shotguns and normal Pistols aswell.

 

Honestly every single heist beats TLC.

Edited by Tenxax
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@Bert

 

To counter your attacks. IV is what made R* greedy in the first place, the APC and a lot of other features such as the bikes or more helicopters were cut from the vanilla game so they would be back in a DLC. Is that what you want to hear?

 

Anyways, the switch Dynamic was presented pretty well if I remember the IAA Office assault and Blitz Play, you could switch freely between Trevor & Michael when on the chopper at any time given even if you took down the whole helicopters.

 

Also the ''parking a car'' is a terrible bullsh*t example from yours, that doesn't even count as a mission, it does have that sign but nowhere it says that I can replay it or anything, does it? No.

 

@OfficialGeneral

 

Better storyline? Seriously? Just because of Trevor? Get a hold of your self, San Andreas had the most whacky, bad & unrealistic storyline of all the GTAs. I can't take you seriously right now.

 

In all honestly TLC is overrated, it's just another shooting gallery mission with the excuse of it being a Bank robbery, it never influenced V's at all. It wasn't varied, it was all scripted and cops had half the heal they were ment to. There were unique vehicles that couldn't be use.

 

And I find it weird that Michael died by a single gunshot to the chest but Packie, Niko & Derrick manage to get out alive when being shot at by south, left, center, right and everything that is a direction by Carabine rifles, a helicopter, shotguns and normal Pistols aswell.

 

Honestly every single heist beats TLC.

Look what they're doing to GTA V, they'll be squeezing it out with DLC, most likely cut content that they held back to sell back to customers. GTA IV had expansion packs anyway, yes it's "downloadable content", but in the world of gaming, an expansion pack is different. I can see Rockstar charging $4.99 for a pack containing 2 new vehicles for GTA V, they will do everything they can to make more money, the "free DLC" is just a clever marketing tactic.

 

There's only a few missions that lets you freely switch, when I was playing the story, the game would always prompt me to switch character, they made the decision, not me, that's what really ruins the whole 3 character system, there's no use in it if you just juggle between them, not actually being able to freely choose, there were only a few missions that let you choose, such as the one where you go back to North Yankton, that's how the character system should work, both Michael and Trevor have their own unique way of getting to the same place. The whole 3 character system worked better in GTA IV, and was a lot more complex to do, as each character has their own story happening at the same time, while GTA V has them one after another, or all of them together.

 

There's no denying that many of the mission were ridiculous for being counted as a full storyline mission, yes, taking a vehicle counted as a full mission, just like the mask one, it made no sense, they could have compacted it into one big mission, but I don't know what genius decided that something so small would count as a full storyline mission, kind of like that one I remember back in San Andreas that was just a cutscene, and nothing else.

 

Oh, and counter my attacks? What exactly does that mean? I was simply posting my thoughts, not starting some huge "take down Rockstar" campaign... Even if Rockstar were "greedy" back when they made GTA IV, it didn't affect the final product, we still got a fantastic game with a superb story.

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Drunken Cowboy

Instead of going into a long spiel with intelligent points to back up my answer... I'm just gonna say

Yoga

Buying Masks

Buying Boiler Suits

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No way, I don't know how you can think that. Three Clover sh*ts all over that. Your opinion regardless.

 

 

 

Well, that's fair. "Your opinion doesn't matter, I say TLC was better, so it was". That's very mature of you.

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TheJasonGallant

I agree they were more fun. They were so fun that I'd like to replay them again without having to disconnect from the internet.

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Honestly every single heist beats TLC.

 

 

"Sank oo Missus Dugwus". The GTAV heists kick ass. There's really only one mission in GTAIV that can come close to any of them, and that's TLC. Which is kinda shameful considering the length of GTAIV.

 

(to anyone who didn't get the quoted reference [i'm gonna guess "no one"], its from the novel "It" by Stephen King. I was just agreeing with the post I quoted only in a sincere but jocular way).

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Algonquin Assassin

 

In all honestly TLC is overrated, it's just another shooting gallery mission with the excuse of it being a Bank robbery, it never influenced V's at all. It wasn't varied, it was all scripted and cops had half the heal they were ment to. There were unique vehicles that couldn't be use.

 

And I find it weird that Michael died by a single gunshot to the chest but Packie, Niko & Derrick manage to get out alive when being shot at by south, left, center, right and everything that is a direction by Carabine rifles, a helicopter, shotguns and normal Pistols aswell.

 

Honestly every single heist beats TLC.

 

I'll take Three Leaf Clover thanks. It doesn't f*ck over the player for so much effort and no reward like half of GTA V's heists and doesn't make the player run all over the city doing sh*tty prep tasks that are counted as full missions when there could be better and more exciting missions in their place.

 

To me the only decent heist is the jewelry store robbery as it's the first one in the game. Everything else is a monotonous grind. R* advertised GTA V's story as three criminals pulling a series of audacious heists, but left out the fact half are errands for the FIB and you don't get sh*t from them.

 

Blitz Play is the worst one for me. R* used this in the gameplay trailer, but it's nothing more than a "shooting gallery" in one area and waiting until things are clear.

 

The worst thing is this has the amount of preparation in the game, but it's just a glorified shootout instead of a real heist and you have the nerve to attack Three Leaf Clover?

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The prep tasks aren't "sh*tty", they envoke a feeling of setting up for a serious job. It's lame to just go to a mission marker and be handed all the neccessary tools/equipment. That's half-assed game design. "Here is everything you need even though you didn't work for it, put it into use now (of course only in the way we tell you to though)". At least with a lot of the prep missions you get to decide how to tackle the problem at hand (the military convoy before the Paleto Bay heist is a prime example).

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Yes, the filler missions like buying x or stealing x shouldn't even exist, but let's not forget that previous GTAs had worse, consisting of a single cutscene. Love's Disappearance in III is a good example.

 

And I agree with Bert in the forced character part: they give us 3 protags but we barely switch between them at will without the game forcing us to. I can only think of two or three moments, each consisting of "shoot guys over here as x, or over here as y, oh oh, or even here as z!".

 

Hopefully we will get better missions using the multiple characters mechanics in the future.

Edited by Zodape
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Yes, the filler missions like buying x or stealing x shouldn't even exist

 

 

Yes, they should. They're preperation missions. If you were going to rob a bank holding the money of crooked cops or mobsters, would you just stroll in with a pistol, or plan and prepare for the job?

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Algonquin Assassin

The prep tasks aren't "sh*tty", they envoke a feeling of setting up for a serious job. It's lame to just go to a mission marker and be handed all the neccessary tools/equipment. That's half-assed game design. "Here is everything you need even though you didn't work for it, put it into use now (of course only in the way we tell you to though)". At least with a lot of the prep missions you get to decide how to tackle the problem at hand (the military convoy before the Paleto Bay heist is a prime example).

 

I actually think it's half assed game design to class buying masks and what not as missions to bloat the mission count. My main gripe is they're treated as their own missions when all of these prep tasks could've been placed into one mission where they are mini objectives to complete.

 

There's a reason why a lot of people feel the story is short. The fact is most of these prep missions only take a couple of minutes to complete. When you get a handful it's not hard to see why some people feel it's too short and there's quite a lot of them in the game too.

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Yes, the filler missions like buying x or stealing x shouldn't even exist

 

Yes, they should. They're preperation missions. If you were going to rob a bank holding the money of crooked cops or mobsters, would you just stroll in with a pistol, or plan and prepare for the job?

Let me rephrase what I wrote:

 

Preparation missions should exist but not as actual missions. Therefore, don't put those extremely basic tasks in the same list the real missions are to increase the number of missions and make us think we have more missions than we actually do.

 

Missions.

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Yes, the filler missions like buying x or stealing x shouldn't even exist

 

Yes, they should. They're preperation missions. If you were going to rob a bank holding the money of crooked cops or mobsters, would you just stroll in with a pistol, or plan and prepare for the job?

Let me rephrase what I wrote:

 

Preparation missions should exist but not as actual missions. Therefore, don't put those extremely basic tasks in the same list the real missions are to increase the number of missions and make us think we have more missions than we actually do.

 

Missions.

 

 

 

That is actually a legitmate issue to take with the game, and in that sense I totally see where you're coming from. I do however like the feeling of "getting ready" for a heist so to speak. Makes it feel less artificial in my eyes.

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Algonquin Assassin

I think I overreacted when I said "sh*tty". I'm with Zodape on this. The existence of prep tasks should be welcomed, but it was handled terribly in GTA V IMO.

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I think I overreacted when I said "sh*tty". I'm with Zodape on this. The existence of prep tasks should be welcomed, but it was handled terribly in GTA V IMO.

 

 

...so if the setups played out exactly the same but weren't counted as missions, this wouldn't be "terrible handling"?

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I made a thread about this if you're interested:

 

http://gtaforums.com/topic/671443-only-69-missions-you-say/?do=findComment&comment=1064446686

 

But yeah, I'd say despite there being less missions than SA & IV, the tasks we got in V were much more rich in variety and complexity.

 

No.

R* said that GTA5 missions would be more free and less linear, but GTA4s were even more free and less linear..

 

Ofc GTA5s missions were more varied, but still no.

 

I'm not sure how you can get any less linear than switching your own protag during gameplay, so I don't know what the hell you're talking about.

 

The thing is, you can't freely switch between them, they made it out like each mission would be dynamic like that, but most of the time we have to stay with one, and switch when the game tells us too, it's really linear, we shouldn't have the game walk us through everything, not to mention those "mission checklists" make it even more linear, as Rockstar want you to do missions in a specific way.

 

Parking a car or buying three masks didn't feel "varied" or "less boring", I don't even know what you mean by boring, I didn't find missions in the other games boring.

So 3 or 4 missions that required you to do simple tasks means that there wasn't any mission variety in the game?

As for the checklists, they're optional. Rockstar don't want you to do those missions in a specific way, It's just to get gold. It's not even required for 100% competition.

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Algonquin Assassin

 

I think I overreacted when I said "sh*tty". I'm with Zodape on this. The existence of prep tasks should be welcomed, but it was handled terribly in GTA V IMO.

 

 

...so if the setups played out exactly the same but weren't counted as missions, this wouldn't be "terrible handling"?

 

 

Pretty much yeah.

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