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atheoang3l0_old

Just tried out the legacy mode. Renamed Ryosuke's old Missile mod's script to ".cs3", and it worked.

But now the Hydra, when not aiming at anything, can rapidly fire missiles like a minigun. I don't remember this happening before when I was using CLEO 3. Is this a bug?

Edit: Others said this also happens for them, and it isn't a bug. My memory probably fails me.

Edited by atheoang3l0
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  • 1 month later...

I installed 4.3 in my new Steam version of SA. I get a loading screen for a
new game or saved game then the game disappears and I get a menu saying
gta-sa.exe has stopped working. I'd like to try the Infinite Mission Time CLEO
mod from GTA Garage if the game can work with CLEO.

 

Is it expected to be supported later?

v

Edited by glenster
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I installed 4.3 in my new Steam version of SA. I get a loading screen for a

new game or saved game then the game disappears and I get a menu saying

gta-sa.exe has stopped working. I'd like to try the Infinite Mission Time CLEO

mod from GTA Garage if the game can work with CLEO.

Not supported on New Steam.

Edited by LINK/2012
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I use the 0AB1 opcode to functions where the posted local variables and doing calculations. Everything worked in version CLEO 4.1.1.30f but does not work in version CLEO 4.3.21 Crashes after the call opcode. Recompiling the script does not work.

 

EDIT:

I found the cause of crash in the opcode 0AD0

0AD0: show_formatted_text_lowpriority "~<~ ~y~%d/%d ~w~wpn ~y~%s ~w~ammo ~y~%d~>~" time 2000 ITEM SECOND_ITEM WPNNAME AMMO
In version CLEO 4.1.1.30f is working
EDIT2:

In CLEO 4.3.21 Not passing a string argument. It crash

0AD0: show_formatted_text_lowpriority "This is %.4X opcode %s" time 2000 0x0AD0 "dddd"
Edited by Logofero
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  • 1 month later...

0251 doesn't freeze the current weather. If I were to make a mod that does that, I would modify where the game reads the weather tables and force it to a set value instead of letting it read the table.

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  • 2 months later...

Dunno if already reported.

 

 


 

Problem: cleo don't loading .cleo files.

 

Tests:

cleo.asi inside "scripts" folder.

 

test.cs

 

{$cleo}0AF0: 0@ = get_int_from_ini_file "cleo\config.ini" section "SectionName" key "intKey"0A93: end_custom_thread
Open the game. Crash.

 

scrlog.log

 

******************************************** script test.cs Local variables dump: 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1143820371 1446072395********************************************00000000&0: [0AF0] READ_INT_FROM_INI_FILE
test.cs

 

{$cleo}0B12: 0@ = 1@ XOR 10A93: end_custom_thread
scrlog.log...

 

******************************************** script test.cs Local variables dump: 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1143820373 1446072397********************************************00000000&0: [0B12] BITWISE_XOR
Also, this same issue was related by my girlfriend in the penultimate(?) cleo version, but she was not using cleo.asi in scripts folder, and I really didn't know why it happened, only worked in 4.1, and it was only resolved in the latest version, but it still doesn't working when cleo.asi is in scripts folder.

 

 

 

 

0251 doesn't freeze the current weather. If I were to make a mod that does that, I would modify where the game reads the weather tables and force it to a set value instead of letting it read the table.

A loop in 01B6: (FORCE_WEATHER_NOW) works like a charm. Edited by Junior_Djjr
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  • 1 month later...

Someone known if there are some opcode to freeze the current weather on SA? Just like with 0251 for GTA III, or 0251 works on SA also?

 

0251 doesn't freeze the current weather. If I were to make a mod that does that, I would modify where the game reads the weather tables and force it to a set value instead of letting it read the table.

 

A loop in 01B6: (FORCE_WEATHER_NOW) works like a charm.

Very interesting, I was playing with the opcodes 0253 and 0254 on SA for store/freeze the current weather and restore it too but my attempt wasn't succesful. So, how can I do a loop with 01B6 as @Junior_Djjr points out? By the way, I'm using SA weathers ID's from 0 to 20.

 

EDIT:

Oops, sorry. I don't know what I was thinking, my opcodes are for the in-game clock time and not for the weather, silly me. Anyway, is there a opcode for freeze the current in-game clock time?

Edited by gts.
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  • 2 months later...

CLEO 4.3.22 released!

 

* Now creates cleo, cleo/cleo_saves and cleo/cleo_text folders on startup if they do not exist
* Fix to issue with 0AE9 not returning result

 

 

EDIT2:

In CLEO 4.3.21 Not passing a string argument. It crash

0AD0: show_formatted_text_lowpriority "This is %.4X opcode %s" time 2000 0x0AD0 "dddd"

 

 

In Sanny Builder, go into Options > Formats and change Case converting to As is and recompile. The issue is with this compiler difference and not the CLEO version.

 

 

 

Also, this same issue was related by my girlfriend in the penultimate(?) cleo version, but she was not using cleo.asi in scripts folder, and I really didn't know why it happened, only worked in 4.1, and it was only resolved in the latest version, but it still doesn't working when cleo.asi is in scripts folder.

 

cleo.asi clasically goes in the root GTA SA directory and all .cleo plugins should go in the 'CLEO' folder in the same directory. If it fails done any other way, don't blame CLEO, it wasn't created with this in mind.

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  • 1 month later...

@Deji

Are you planning for more CLEO 3 Scripts compatibility improvement in the future updates, and is it going to work with most of the scripts including all Ryosuke's Scripts and old ThirteenAG's mods?

 

What isn't compatible? There aren't many functional differences between 4.3 and 3 opcodes anymore.

  • Like 1
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  • 1 month later...
_shogunstar_

I have a problem to report: the mod 'StreamIniExtender' causes the game to crash right after the loading screen. This mod worked perfectly on CLEO 4.1 so I'm not exactly sure why it won't work here.

 

EDIT: I changed its extension to .cs3 instead of .cs and now it works.

Edited by _shogunstar_
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goodidea82

I have sent an email to [email protected] informing them that they should update the official cleo download to version 4.3.22. I'm not sure if they read it, if not maybe someone should inform them via facebook or twiter (I have no facebook/twiter account).

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  • 2 weeks later...

(My bad, forget i said anything. I have no idea what i'm talking about.)

Can you make audio streams support other formats like .ogg or .aac, or possibly shortcuts as well?
Also minimizing SA plays the audio again, either by alt+tab, windows key, etc.
Edit: My bad, other formats supported. But not shortcut yet. Can you make shortcut support, though?

Edited by MKKJ
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  • 3 months later...
  • 2 months later...

I seem to have an issue with Wesser's Full Nitro Control in my installation. I've had it running years ago, on the same installation. Now, however, it seems to crash on startup. And, what's worse, it doesn't seem to work even when the extension is renamed to .cs3 for CLEO 4's legacy mode. I've come to ask if anyone else has been successful with it, and if not, if it's an issue with legacy mode or the script itself?

Or worse, might just be a difference of computers that can cause it. I hope it's not the latter, though.

 

I should probably apologize for the necro-post.

Edited by LC-DDM
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  • 4 weeks later...

If possible release a new CLEO version, because it's been a long time (almost 1 year) and had great updates on github, as DK's one, but especially the #5 fix by @fabio3. This problem affected me in several mods, forcing me to use different way to read .ini files... I'm now making

.

Even if beta, it's good to avoid accumulating too much without public testing.

 

edit: oh, I almost forgot #9!

Edited by Junior_Djjr
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  • 2 years later...

2 years later... whatever, I updated it by myself.

 

https://www.mixmods.com.br/2014/02/Livraria-CLEO.html

 

Quote

-- 4.3.24 --
* Added the export of some functions required for new version of the CLEO+ plugin, and can be used in other plugins: CLEO_GetScriptTextureById, CLEO_GetInternalAudioStream, CLEO_CreateCustomScript, CLEO_GetLastCreatedCustomScript, CLEO_AddScriptDeleteDelegate, CLEO_RemoveScriptDeleteDelegate.
* Fixed sounds not pausing when unfocus (thanks to dkluin).
* Opcodes for finding entities (0AE1, 0AE2, 0AE3) now use a distance check with optimized performance, and ignore the distance limitation if the argument sent is greater than 1000.0.
* Opcode for finding peds (0AE1) now makes it possible to send "-1" in the "pass_deads" parameter to ignore all checks and return literally all peds.
* Opcode for car number of gears (0AB7) now returns from vehicle class itself instead of using model and handling arrays — now compatible with f92la and IndieVehicles.
* Opcodes for blip target coordinates (0AB6), car name (0ADB) and spawn (0ADD) are now compatible with f92la.
* Now the full version is shown in the SDK and menu text.

 

-- 4.3.23 --
* Now you can use string pointer in the file address parameter for .ini files opcodes.
* Fixed the 0ABA opcode causing heap corruption.
* Fixed shared variables not reset correctly. Which caused malfunctions in mods that use them and you play a new game or load game in a slot without the variables.

 

And, CLEO+ plugin (thread here soon).

 

For anyone who asks about CLEO 5, all I say is: CLEO+ is 6 times bigger than the CLEO 4 update.

Edited by Junior_Djjr
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Will you add CLEO+ new opcodes to the GTAG opcode database? I really like to use it.

 

https://gtagmodding.com/opcode-database/

 

BTW - It's nice that someone continues to develop CLEO.

Edited by artginPL
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  • 2 weeks later...
  • 2 weeks later...
On 11/5/2020 at 7:39 AM, Crowdigger said:

Junior will not answer you, he was banned from this forum because of a xenophobic who reported it for a mod he made himself. (MrFinger). 

What else one can expect from these dumbasses... f*ck 'em all. Junior won't stop from these sh*tty things...

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  • 3 years later...

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