atheoang3l0_old Posted June 6, 2016 Share Posted June 6, 2016 (edited) Just tried out the legacy mode. Renamed Ryosuke's old Missile mod's script to ".cs3", and it worked. But now the Hydra, when not aiming at anything, can rapidly fire missiles like a minigun. I don't remember this happening before when I was using CLEO 3. Is this a bug? Edit: Others said this also happens for them, and it isn't a bug. My memory probably fails me. Edited June 7, 2016 by atheoang3l0 Link to comment https://gtaforums.com/topic/674029-sarel-cleo-43/page/8/#findComment-1068824700 Share on other sites More sharing options...
glenster Posted July 24, 2016 Share Posted July 24, 2016 (edited) I installed 4.3 in my new Steam version of SA. I get a loading screen for anew game or saved game then the game disappears and I get a menu sayinggta-sa.exe has stopped working. I'd like to try the Infinite Mission Time CLEOmod from GTA Garage if the game can work with CLEO. Is it expected to be supported later? v Edited July 24, 2016 by glenster Link to comment https://gtaforums.com/topic/674029-sarel-cleo-43/page/8/#findComment-1068966387 Share on other sites More sharing options...
Link2012 Posted July 24, 2016 Share Posted July 24, 2016 (edited) I installed 4.3 in my new Steam version of SA. I get a loading screen for a new game or saved game then the game disappears and I get a menu saying gta-sa.exe has stopped working. I'd like to try the Infinite Mission Time CLEO mod from GTA Garage if the game can work with CLEO. Not supported on New Steam. Edited July 24, 2016 by LINK/2012 Link to comment https://gtaforums.com/topic/674029-sarel-cleo-43/page/8/#findComment-1068966680 Share on other sites More sharing options...
Logofero Posted July 31, 2016 Share Posted July 31, 2016 (edited) I use the 0AB1 opcode to functions where the posted local variables and doing calculations. Everything worked in version CLEO 4.1.1.30f but does not work in version CLEO 4.3.21 Crashes after the call opcode. Recompiling the script does not work. EDIT: I found the cause of crash in the opcode 0AD0 0AD0: show_formatted_text_lowpriority "~<~ ~y~%d/%d ~w~wpn ~y~%s ~w~ammo ~y~%d~>~" time 2000 ITEM SECOND_ITEM WPNNAME AMMO In version CLEO 4.1.1.30f is working EDIT2: In CLEO 4.3.21 Not passing a string argument. It crash 0AD0: show_formatted_text_lowpriority "This is %.4X opcode %s" time 2000 0x0AD0 "dddd" Edited July 31, 2016 by Logofero Link to comment https://gtaforums.com/topic/674029-sarel-cleo-43/page/8/#findComment-1068982737 Share on other sites More sharing options...
inadequate Posted September 27, 2016 Share Posted September 27, 2016 Someone known if there are some opcode to freeze the current weather on SA? Just like with 0251 for GTA III, or 0251 works on SA also? Link to comment https://gtaforums.com/topic/674029-sarel-cleo-43/page/8/#findComment-1069102981 Share on other sites More sharing options...
spaceeinstein Posted September 27, 2016 Share Posted September 27, 2016 0251 doesn't freeze the current weather. If I were to make a mod that does that, I would modify where the game reads the weather tables and force it to a set value instead of letting it read the table. Link to comment https://gtaforums.com/topic/674029-sarel-cleo-43/page/8/#findComment-1069103308 Share on other sites More sharing options...
The Rockstar Gamer 108 Posted October 2, 2016 Share Posted October 2, 2016 I really, really, really THANK those GUYS who've made this TOOL. It enables us to have A VARIETY of FEATURES to GTA SA. goodidea82 1 Link to comment https://gtaforums.com/topic/674029-sarel-cleo-43/page/8/#findComment-1069112264 Share on other sites More sharing options...
Junior_Djjr Posted December 8, 2016 Share Posted December 8, 2016 (edited) Dunno if already reported. Problem: cleo don't loading .cleo files. Tests: cleo.asi inside "scripts" folder. test.cs {$cleo}0AF0: 0@ = get_int_from_ini_file "cleo\config.ini" section "SectionName" key "intKey"0A93: end_custom_threadOpen the game. Crash. scrlog.log ******************************************** script test.cs Local variables dump: 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1143820371 1446072395********************************************00000000&0: [0AF0] READ_INT_FROM_INI_FILEtest.cs {$cleo}0B12: 0@ = 1@ XOR 10A93: end_custom_threadscrlog.log... ******************************************** script test.cs Local variables dump: 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1143820373 1446072397********************************************00000000&0: [0B12] BITWISE_XORAlso, this same issue was related by my girlfriend in the penultimate(?) cleo version, but she was not using cleo.asi in scripts folder, and I really didn't know why it happened, only worked in 4.1, and it was only resolved in the latest version, but it still doesn't working when cleo.asi is in scripts folder. 0251 doesn't freeze the current weather. If I were to make a mod that does that, I would modify where the game reads the weather tables and force it to a set value instead of letting it read the table.A loop in 01B6: (FORCE_WEATHER_NOW) works like a charm. Edited December 8, 2016 by Junior_Djjr Valhelz 1 Link to comment https://gtaforums.com/topic/674029-sarel-cleo-43/page/8/#findComment-1069258464 Share on other sites More sharing options...
gts. Posted January 24, 2017 Share Posted January 24, 2017 (edited) Someone known if there are some opcode to freeze the current weather on SA? Just like with 0251 for GTA III, or 0251 works on SA also? 0251 doesn't freeze the current weather. If I were to make a mod that does that, I would modify where the game reads the weather tables and force it to a set value instead of letting it read the table. A loop in 01B6: (FORCE_WEATHER_NOW) works like a charm. Very interesting, I was playing with the opcodes 0253 and 0254 on SA for store/freeze the current weather and restore it too but my attempt wasn't succesful. So, how can I do a loop with 01B6 as @Junior_Djjr points out? By the way, I'm using SA weathers ID's from 0 to 20. EDIT: Oops, sorry. I don't know what I was thinking, my opcodes are for the in-game clock time and not for the weather, silly me. Anyway, is there a opcode for freeze the current in-game clock time? Edited January 24, 2017 by gts. Link to comment https://gtaforums.com/topic/674029-sarel-cleo-43/page/8/#findComment-1069365515 Share on other sites More sharing options...
spaceeinstein Posted January 24, 2017 Share Posted January 24, 2017 Just put the set clock opcode in a loop. while true wait 0 set clock opcodeend Link to comment https://gtaforums.com/topic/674029-sarel-cleo-43/page/8/#findComment-1069366269 Share on other sites More sharing options...
Deji Posted March 28, 2017 Author Share Posted March 28, 2017 CLEO 4.3.22 released! * Now creates cleo, cleo/cleo_saves and cleo/cleo_text folders on startup if they do not exist * Fix to issue with 0AE9 not returning result EDIT2: In CLEO 4.3.21 Not passing a string argument. It crash 0AD0: show_formatted_text_lowpriority "This is %.4X opcode %s" time 2000 0x0AD0 "dddd" In Sanny Builder, go into Options > Formats and change Case converting to As is and recompile. The issue is with this compiler difference and not the CLEO version. Also, this same issue was related by my girlfriend in the penultimate(?) cleo version, but she was not using cleo.asi in scripts folder, and I really didn't know why it happened, only worked in 4.1, and it was only resolved in the latest version, but it still doesn't working when cleo.asi is in scripts folder. cleo.asi clasically goes in the root GTA SA directory and all .cleo plugins should go in the 'CLEO' folder in the same directory. If it fails done any other way, don't blame CLEO, it wasn't created with this in mind. JSBOfficial, Junior_Djjr, DubHaMlg777 and 7 others 10 Link to comment https://gtaforums.com/topic/674029-sarel-cleo-43/page/8/#findComment-1069483872 Share on other sites More sharing options...
Ingramsl Posted May 2, 2017 Share Posted May 2, 2017 Thank advance sir Deji. Link to comment https://gtaforums.com/topic/674029-sarel-cleo-43/page/8/#findComment-1069547926 Share on other sites More sharing options...
DubHaMlg777 Posted May 3, 2017 Share Posted May 3, 2017 (edited) @Deji Are you planning for more CLEO 3 Scripts compatibility improvement in the future updates, and is it going to work with most of the scripts including all Ryosuke's Scripts and old ThirteenAG's mods? Edited May 3, 2017 by DubHaMlg777 Link to comment https://gtaforums.com/topic/674029-sarel-cleo-43/page/8/#findComment-1069550370 Share on other sites More sharing options...
Deji Posted May 7, 2017 Author Share Posted May 7, 2017 @Deji Are you planning for more CLEO 3 Scripts compatibility improvement in the future updates, and is it going to work with most of the scripts including all Ryosuke's Scripts and old ThirteenAG's mods? What isn't compatible? There aren't many functional differences between 4.3 and 3 opcodes anymore. DubHaMlg777 1 Link to comment https://gtaforums.com/topic/674029-sarel-cleo-43/page/8/#findComment-1069558634 Share on other sites More sharing options...
DubHaMlg777 Posted May 8, 2017 Share Posted May 8, 2017 Oh, thanks for your reply. Link to comment https://gtaforums.com/topic/674029-sarel-cleo-43/page/8/#findComment-1069559101 Share on other sites More sharing options...
_shogunstar_ Posted July 1, 2017 Share Posted July 1, 2017 (edited) I have a problem to report: the mod 'StreamIniExtender' causes the game to crash right after the loading screen. This mod worked perfectly on CLEO 4.1 so I'm not exactly sure why it won't work here. EDIT: I changed its extension to .cs3 instead of .cs and now it works. Edited July 1, 2017 by _shogunstar_ Link to comment https://gtaforums.com/topic/674029-sarel-cleo-43/page/8/#findComment-1069696379 Share on other sites More sharing options...
inadequate Posted July 1, 2017 Share Posted July 1, 2017 Rename to cs3. Link to comment https://gtaforums.com/topic/674029-sarel-cleo-43/page/8/#findComment-1069696386 Share on other sites More sharing options...
_shogunstar_ Posted July 1, 2017 Share Posted July 1, 2017 Did that and it's working now. I edited my old post when I figured it out a little bit before you replied. fannys 1 Link to comment https://gtaforums.com/topic/674029-sarel-cleo-43/page/8/#findComment-1069696413 Share on other sites More sharing options...
goodidea82 Posted July 3, 2017 Share Posted July 3, 2017 I have sent an email to [email protected] informing them that they should update the official cleo download to version 4.3.22. I'm not sure if they read it, if not maybe someone should inform them via facebook or twiter (I have no facebook/twiter account). Link to comment https://gtaforums.com/topic/674029-sarel-cleo-43/page/8/#findComment-1069700424 Share on other sites More sharing options...
MKKJ Posted July 17, 2017 Share Posted July 17, 2017 (edited) (My bad, forget i said anything. I have no idea what i'm talking about.)Can you make audio streams support other formats like .ogg or .aac, or possibly shortcuts as well? Also minimizing SA plays the audio again, either by alt+tab, windows key, etc. Edit: My bad, other formats supported. But not shortcut yet. Can you make shortcut support, though? Edited August 10, 2017 by MKKJ Link to comment https://gtaforums.com/topic/674029-sarel-cleo-43/page/8/#findComment-1069725851 Share on other sites More sharing options...
AquaVentusXI Posted November 4, 2017 Share Posted November 4, 2017 SuperVars is included in CLEO 4? This tool is amazing, thanks Link to comment https://gtaforums.com/topic/674029-sarel-cleo-43/page/8/#findComment-1069916541 Share on other sites More sharing options...
LC-DDM Posted January 29, 2018 Share Posted January 29, 2018 (edited) I seem to have an issue with Wesser's Full Nitro Control in my installation. I've had it running years ago, on the same installation. Now, however, it seems to crash on startup. And, what's worse, it doesn't seem to work even when the extension is renamed to .cs3 for CLEO 4's legacy mode. I've come to ask if anyone else has been successful with it, and if not, if it's an issue with legacy mode or the script itself?Or worse, might just be a difference of computers that can cause it. I hope it's not the latter, though. I should probably apologize for the necro-post. Edited January 29, 2018 by LC-DDM Link to comment https://gtaforums.com/topic/674029-sarel-cleo-43/page/8/#findComment-1070070535 Share on other sites More sharing options...
gts. Posted January 29, 2018 Share Posted January 29, 2018 Use full nitro control ASI version from DK. Search it on Google. Link to comment https://gtaforums.com/topic/674029-sarel-cleo-43/page/8/#findComment-1070070916 Share on other sites More sharing options...
LC-DDM Posted February 1, 2018 Share Posted February 1, 2018 Shoot, that works wonders, exactly what I wanted. Thanks. Again, apologies for the necro. Link to comment https://gtaforums.com/topic/674029-sarel-cleo-43/page/8/#findComment-1070074722 Share on other sites More sharing options...
Junior_Djjr Posted February 23, 2018 Share Posted February 23, 2018 (edited) If possible release a new CLEO version, because it's been a long time (almost 1 year) and had great updates on github, as DK's one, but especially the #5 fix by @fabio3. This problem affected me in several mods, forcing me to use different way to read .ini files... I'm now making .Even if beta, it's good to avoid accumulating too much without public testing. edit: oh, I almost forgot #9! Edited February 23, 2018 by Junior_Djjr Valhelz and fannys 2 Link to comment https://gtaforums.com/topic/674029-sarel-cleo-43/page/8/#findComment-1070106499 Share on other sites More sharing options...
Junior_Djjr Posted October 19, 2020 Share Posted October 19, 2020 (edited) 2 years later... whatever, I updated it by myself. https://www.mixmods.com.br/2014/02/Livraria-CLEO.html Quote -- 4.3.24 -- * Added the export of some functions required for new version of the CLEO+ plugin, and can be used in other plugins: CLEO_GetScriptTextureById, CLEO_GetInternalAudioStream, CLEO_CreateCustomScript, CLEO_GetLastCreatedCustomScript, CLEO_AddScriptDeleteDelegate, CLEO_RemoveScriptDeleteDelegate. * Fixed sounds not pausing when unfocus (thanks to dkluin). * Opcodes for finding entities (0AE1, 0AE2, 0AE3) now use a distance check with optimized performance, and ignore the distance limitation if the argument sent is greater than 1000.0. * Opcode for finding peds (0AE1) now makes it possible to send "-1" in the "pass_deads" parameter to ignore all checks and return literally all peds. * Opcode for car number of gears (0AB7) now returns from vehicle class itself instead of using model and handling arrays — now compatible with f92la and IndieVehicles. * Opcodes for blip target coordinates (0AB6), car name (0ADB) and spawn (0ADD) are now compatible with f92la. * Now the full version is shown in the SDK and menu text. -- 4.3.23 -- * Now you can use string pointer in the file address parameter for .ini files opcodes. * Fixed the 0ABA opcode causing heap corruption. * Fixed shared variables not reset correctly. Which caused malfunctions in mods that use them and you play a new game or load game in a slot without the variables. And, CLEO+ plugin (thread here soon). For anyone who asks about CLEO 5, all I say is: CLEO+ is 6 times bigger than the CLEO 4 update. Edited October 19, 2020 by Junior_Djjr HzanRsxa2959, artginPL, Brooklynzsmac and 6 others 7 2 Link to comment https://gtaforums.com/topic/674029-sarel-cleo-43/page/8/#findComment-1071362718 Share on other sites More sharing options...
artginPL Posted October 25, 2020 Share Posted October 25, 2020 (edited) Will you add CLEO+ new opcodes to the GTAG opcode database? I really like to use it. https://gtagmodding.com/opcode-database/ BTW - It's nice that someone continues to develop CLEO. Edited October 25, 2020 by artginPL XG417, KyanoAng3l0, Davve95 and 1 other 4 Link to comment https://gtaforums.com/topic/674029-sarel-cleo-43/page/8/#findComment-1071369247 Share on other sites More sharing options...
Crowdigger Posted November 5, 2020 Share Posted November 5, 2020 Junior will not answer you, he was banned from this forum because of a xenophobic who reported it for a mod he made himself. (MrFinger). MrFinger, TheoTTG, eagle152 and 5 others 4 4 Link to comment https://gtaforums.com/topic/674029-sarel-cleo-43/page/8/#findComment-1071379071 Share on other sites More sharing options...
AvinashD Posted November 13, 2020 Share Posted November 13, 2020 On 11/5/2020 at 7:39 AM, Crowdigger said: Junior will not answer you, he was banned from this forum because of a xenophobic who reported it for a mod he made himself. (MrFinger). What else one can expect from these dumbasses... f*ck 'em all. Junior won't stop from these sh*tty things... RyanDri3957V, I_______________I, HeyWolf and 1 other 2 2 Link to comment https://gtaforums.com/topic/674029-sarel-cleo-43/page/8/#findComment-1071386160 Share on other sites More sharing options...
trgb.8.99999 Posted July 21, 2024 Share Posted July 21, 2024 any topic folder owned by cleo 5 author guys? Link to comment https://gtaforums.com/topic/674029-sarel-cleo-43/page/8/#findComment-1072410922 Share on other sites More sharing options...
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