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[GTA VC]Need a Moving Radar anywhere script.


CharlesVercetti
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MrGTAmodsgerman

I find this code part in a speedometer mod
i think that will help you

03F0: enable_text_draw 0 03E3: set_texture_to_be_drawn_antialiased 1 038D: draw_texture 16 position 550.0 360.0 size 241.0 220.0 RGBA 255 255 255 255 03E3: set_texture_to_be_drawn_antialiased 1 074B: draw_texture 15 position 550.0 360.0 scale 241.0 220.0 angle [email protected] color_RGBA 255 255 255 255 

:)

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CharlesVercetti

Thanks but I need to move radar,not a external texture.Please help!

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CharlesVercetti

by Cleo?

if yes, Here you can find a useful func. : )

That one is for SA.I need for GTAVC.

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Oh...

I've been found a cs script in my ViceCity Cleo Folder.

I don't know author of it but i think may be useful for your purpose.

 

in this code :Loop makes an GTA_IV_HUD-Like that hud disappears after a few seconds.

OK?

{$CLEO}0000:{0x68FD28 - [float] - Radar Size (XY)0x68FD2C - [Float] - Radar X Position0x68FD34 - [Float] - Radar Y Position0x68FD38 - [Float] - Radar Shape0x68FD3C - [Float] - Radar Shape}05DF: write_memory 0x55879B size 1 value 0x02 virtual_protect 1     //ammo font05DF: write_memory 0x697B5E size 1 value 0x20 virtual_protect 105DF: write_memory 0x697C18 size 4 value 50.0 virtual_protect 0   // Radardisc distance from bottom//05DF: write_memory 0x697C1C size 4 value 50.0 virtual_protect 0   // Radardisc X Size//05DF: write_memory 0x697C20 size 4 value 50.0 virtual_protect 0   // Radardisc Y Size        05DF: write_memory 0x697B6C size 4 value 68.0 virtual_protect 0   // Weapon icon distance from top05DF: write_memory 0x697B70 size 4 value 70.0 virtual_protect 0   // Weapon icon distance from right05DF: write_memory 0x697B68 size 4 value 32.0 virtual_protect 0   // Weapon icon scale05DF: write_memory 0x697B44 size 4 value 1.75 virtual_protect 0   // Weapon ammo text horizontal scale05DF: write_memory 0x697B74 size 4 value 0.75 virtual_protect 0   // Weapon ammo text vetical scale 05DF: write_memory 0x697B78 size 4 value 99.0 virtual_protect 0   // Weapon ammo text distance from top 05DF: write_memory 0x697B7C size 4 value 95.0 virtual_protect 0   // Weapon ammo text distance from right05DF: write_memory 0x697B20 size 4 value 0.349999994 virtual_protect 0   // HUD Text horizontal scale05DF: write_memory 0x697B50 size 4 value 0.75 virtual_protect 0   // HUD text vertical scale05DF: write_memory 0x697B54 size 4 value 40.0 virtual_protect 0   // Money distance from top05DF: write_memory 0x697B58 size 4 value 40.0 virtual_protect 0   // Money distance from right05DF: write_memory 0x697BF0 size 4 value 53.0 virtual_protect 0   // Time distance from top05DF: write_memory 0x697BF4 size 4 value 40.0 virtual_protect 0   // Time distance from right05DF: write_memory 0x697B88 size 4 value 1000.0 virtual_protect 0   // Health and Armor distance from top05DF: write_memory 0x697B8C size 4 value 1000.0 virtual_protect 0   // Health and Armor distance from right05DF: write_memory 0x697B98 size 4 value 27.0 virtual_protect 0   //  Wanted stars distance from top05DF: write_memory 0x697B9C size 4 value 13.0 virtual_protect 0   //  wanted level stars X spacing between stars                                     :Loopwait 005E0: [email protected] = read_memory 0x86963A size 1 virtual_protect 0if [email protected] == 000E1:   key_pressed 0 17then05DF: write_memory 0x86963A size 1 value 1 virtual_protect [email protected] = 0endif [email protected] == 000E1:   key_pressed 0 5then05DF: write_memory 0x86963A size 1 value 1 virtual_protect [email protected] = 0endif [email protected] == 000E1:   key_pressed 0 7then05DF: write_memory 0x86963A size 1 value 1 virtual_protect [email protected] = 0endif andnot [email protected] == [email protected] >= 30000then05DF: write_memory 0x86963A size 1 value 0 virtual_protect 0endjump @Loop
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CharlesVercetti

86963A- HUD Switch memory address.It seems a wise idea,but the time is so late.Also,i've found a way to modify them directly in .cs.Thank you!

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