CharlesVercetti Posted January 12, 2014 Share Posted January 12, 2014 Hello GTAForums coders! I need a help on my mod:http://gtaforums.com/topic/670360-relgta-vc-rectangular-hud/ I want to move the radar to bottom.Could anyone make it? Also,the requests topic is dead,so please do this as soon as possible! Thank you! Link to comment Share on other sites More sharing options...
MrGTAmodsgerman Posted January 12, 2014 Share Posted January 12, 2014 I find this code part in a speedometer modi think that will help you 03F0: enable_text_draw 0 03E3: set_texture_to_be_drawn_antialiased 1 038D: draw_texture 16 position 550.0 360.0 size 241.0 220.0 RGBA 255 255 255 255 03E3: set_texture_to_be_drawn_antialiased 1 074B: draw_texture 15 position 550.0 360.0 scale 241.0 220.0 angle [email protected] color_RGBA 255 255 255 255 Link to comment Share on other sites More sharing options...
CharlesVercetti Posted January 13, 2014 Author Share Posted January 13, 2014 Thanks but I need to move radar,not a external texture.Please help! Link to comment Share on other sites More sharing options...
MasterHK Posted January 13, 2014 Share Posted January 13, 2014 (edited) by Cleo? if yes, Here you can find a useful func. : ) Edited January 13, 2014 by MasterHK Link to comment Share on other sites More sharing options...
CharlesVercetti Posted January 13, 2014 Author Share Posted January 13, 2014 by Cleo? if yes, Here you can find a useful func. : ) That one is for SA.I need for GTAVC. Link to comment Share on other sites More sharing options...
CharlesVercetti Posted January 16, 2014 Author Share Posted January 16, 2014 Hello guys,please! Link to comment Share on other sites More sharing options...
MasterHK Posted January 16, 2014 Share Posted January 16, 2014 Oh... I've been found a cs script in my ViceCity Cleo Folder. I don't know author of it but i think may be useful for your purpose. in this code :Loop makes an GTA_IV_HUD-Like that hud disappears after a few seconds. OK? {$CLEO}0000:{0x68FD28 - [float] - Radar Size (XY)0x68FD2C - [Float] - Radar X Position0x68FD34 - [Float] - Radar Y Position0x68FD38 - [Float] - Radar Shape0x68FD3C - [Float] - Radar Shape}05DF: write_memory 0x55879B size 1 value 0x02 virtual_protect 1 //ammo font05DF: write_memory 0x697B5E size 1 value 0x20 virtual_protect 105DF: write_memory 0x697C18 size 4 value 50.0 virtual_protect 0 // Radardisc distance from bottom//05DF: write_memory 0x697C1C size 4 value 50.0 virtual_protect 0 // Radardisc X Size//05DF: write_memory 0x697C20 size 4 value 50.0 virtual_protect 0 // Radardisc Y Size 05DF: write_memory 0x697B6C size 4 value 68.0 virtual_protect 0 // Weapon icon distance from top05DF: write_memory 0x697B70 size 4 value 70.0 virtual_protect 0 // Weapon icon distance from right05DF: write_memory 0x697B68 size 4 value 32.0 virtual_protect 0 // Weapon icon scale05DF: write_memory 0x697B44 size 4 value 1.75 virtual_protect 0 // Weapon ammo text horizontal scale05DF: write_memory 0x697B74 size 4 value 0.75 virtual_protect 0 // Weapon ammo text vetical scale 05DF: write_memory 0x697B78 size 4 value 99.0 virtual_protect 0 // Weapon ammo text distance from top 05DF: write_memory 0x697B7C size 4 value 95.0 virtual_protect 0 // Weapon ammo text distance from right05DF: write_memory 0x697B20 size 4 value 0.349999994 virtual_protect 0 // HUD Text horizontal scale05DF: write_memory 0x697B50 size 4 value 0.75 virtual_protect 0 // HUD text vertical scale05DF: write_memory 0x697B54 size 4 value 40.0 virtual_protect 0 // Money distance from top05DF: write_memory 0x697B58 size 4 value 40.0 virtual_protect 0 // Money distance from right05DF: write_memory 0x697BF0 size 4 value 53.0 virtual_protect 0 // Time distance from top05DF: write_memory 0x697BF4 size 4 value 40.0 virtual_protect 0 // Time distance from right05DF: write_memory 0x697B88 size 4 value 1000.0 virtual_protect 0 // Health and Armor distance from top05DF: write_memory 0x697B8C size 4 value 1000.0 virtual_protect 0 // Health and Armor distance from right05DF: write_memory 0x697B98 size 4 value 27.0 virtual_protect 0 // Wanted stars distance from top05DF: write_memory 0x697B9C size 4 value 13.0 virtual_protect 0 // wanted level stars X spacing between stars :Loopwait 005E0: [email protected] = read_memory 0x86963A size 1 virtual_protect 0if [email protected] == 000E1: key_pressed 0 17then05DF: write_memory 0x86963A size 1 value 1 virtual_protect [email protected] = 0endif [email protected] == 000E1: key_pressed 0 5then05DF: write_memory 0x86963A size 1 value 1 virtual_protect [email protected] = 0endif [email protected] == 000E1: key_pressed 0 7then05DF: write_memory 0x86963A size 1 value 1 virtual_protect [email protected] = 0endif andnot [email protected] == [email protected] >= 30000then05DF: write_memory 0x86963A size 1 value 0 virtual_protect 0endjump @Loop Link to comment Share on other sites More sharing options...
CharlesVercetti Posted January 17, 2014 Author Share Posted January 17, 2014 86963A- HUD Switch memory address.It seems a wise idea,but the time is so late.Also,i've found a way to modify them directly in .cs.Thank you! Link to comment Share on other sites More sharing options...
MasterHK Posted January 17, 2014 Share Posted January 17, 2014 Thank you but it was not mine, i think original author was ThirteenAg Link to comment Share on other sites More sharing options...
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