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Why did R* neglect Gangs/Bikers so much In V's SP?


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Cicero The Great

The gangs are there, and even the bikers

But they're poorly implemented

Edited by Cicero The Great
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ChrisMathers3501

Los Santos is based on L.A for god's sake, and L.A is basically the Gang capital of the world.

Biker Gangs and Street Gangs should have played a more prominent role in V. It's what the people wanted.

Why did R* drop the ball on Bikers And Street Gangs?

Someone explain to me, because i just don't understand it.

 

 

Look, I would have liked to see more of the gangs in GTAV, but that's NOT something I'm going to hold against GTAV. They did NOT drop the ball whatsoever. They might have dropped the ball a LITTLE bit in GTAIV by coming up with that retarded "it's set seven years later than GTA3 so obviously the very same city is in a different universe DUUUURRRRRP!!" But they picked it back up in V. I mean, I got to punch out Willy's teeth, we got to finally see not only Lazlow but also Jack Howitzer as well. El Burro has his own heights now. All that sh*t.

 

V was all about the heists. And it was all about fighting the biggest gang in America: the federal government.

 

So the Ballas and the Lost took a bit of a back seat. But they had just enough exposure to tease us with the idea of gang DLC, which, I think, is what they're gonna do. There's Frank and CJ's voice actors doing some work together, a big unexplained change in Grove Street which everyone but the player seems to know something about, and a whole gang that Frank was a part of but that we never really saw much of.

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Cicero The Great

How many ''real'' heists We have in V ? We don't remember....

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Gta games use to have most of their cities controlled by some sort of gang in each area. The first gtas had all of their city completely controlled by gangs.

 

I mean even though they may not be the focus, there's still a way to have incorporated them. I mean these dudes were pulling big heists, pulling in major money. They could've had some kind I mafia style family who heard of their heists come in and try to extort them or offer them to work for them and MTF could've denied leading to a beef to that family. Or after the hood safari mission, there could've been a beef between Franklin and ballas with some "on sight" shootings along with random gunplay between the gangs (families and ballas). Or maybe an interference side mission which had to do with tracing down triad weapons smugglers in route in vans, killing them and taking the merchandise to local arms dealers or amunations for personal gain. CHINATOWN WAR DRUG TRADE SYSTEM. I can think of this sh*t for days

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I first got this game when it came out, I had no problem finding gangs. Franklins own dudes in green killed him as I was just checking the controls, inadvertently firing a round from inside the vehicle and they unloaded!

So you see them in green around his hood, then Ballas near his Grove St garage. I also found Latino gangs on the other side of the main road perpendicular to the GS garage.

 

I wouldnt figure you'd see too many bikers in that area for sure but def see them in *hicksville*. If you're Trevor you def dont have to look too far before finding bikers or hicks whatever, wanting to kill him. I was a ways up from pacific bluffs, on my way towards chiliad w/ Trevor and there were 3 vehicles of hicks waiting off the road wanting to attack him...

During a random event, I was shooting one of their vans to get the money back and it was like 5 or 6 L&D bikers just seem to appear from nowhere shooting Trevor.

 

Personally I kind of like the interaction this time around over "gang X took territory A, get it back".

You ride through their hood, they let you know you dont belong, stay too long or make a move and you have 6-10+ gang members on you w/ curiously, near-expert markmanship.

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ChrisMathers3501

I loved the fact that the Lost returned as enemies. They could have made that Franklin and Lamar were Ballas members and the Families were the bad guys.

They could have had this chick as a protagonist. Then you see the other side of the gang war, AND have a female player character.

 

24-7-ARTWORK.jpg

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Why is it that people here always ask a question, but shoot-down the answer they get just because of what? Denial?

 

It's been said so many times, it just wasn't the focus or had anything to do with the story of GTA V. Is that so hard to accept? Why should gangs have a big role in a story that they have nothing to do with? It's about the pursuit of the almighty dollar - not Franklin trying to find better work, but for some odd-f*ck reason doing gang wars and sh*t.

 

When playing V, I noticed it had absolutely nothing to do with the mafia - whereas in the past few games you always had ties to some crime family or did work for them. But that's not being complained about here, is it? You know why? Because this forum is obsessed with GTA: SA and the gang-banging theme, and strives to point out every little thing that doesn't make V, SA2.

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I still feel they haven't neglected it but between the time constraints in development phase and executing the ideas it didn't make through.

There are still gangs present and the game may even feature in future DLC's to bring them back.

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Why is it that people here always ask a question, but shoot-down the answer they get just because of what? Denial?

 

It's been said so many times, it just wasn't the focus or had anything to do with the story of GTA V. Is that so hard to accept? Why should gangs have a big role in a story that they have nothing to do with? It's about the pursuit of the almighty dollar - not Franklin trying to find better work, but for some odd-f*ck reason doing gang wars and sh*t.

 

When playing V, I noticed it had absolutely nothing to do with the mafia - whereas in the past few games you always had ties to some crime family or did work for them. But that's not being complained about here, is it? You know why? Because this forum is obsessed with GTA: SA and the gang-banging theme, and strives to point out every little thing that doesn't make V, SA2.

Another amazing comment.Great One bro,and i am ready to back you up in case any SA fanboy want to argue.

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^ what if, it returns actually as a DLC?

You are going to argue with rockstar for listening SA Fanboys?

Don't be picky and relate it to fanboyism.

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^ what if, it returns actually as a DLC?

You are going to argue with rockstar for listening SA Fanboys?

Don't be picky and relate it to fanboyism.

If they do a gang dlc i wont hate on it or be against it seeing it not the theme of the Main Game at the first place.I actually would prefer more Ballas Related stuffs than CGF(formerly knowns as Grove Street Families in the 3D Era) Edited by Blood-Is-in-Diamond
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Why did R* neglect Gangs/Bikers so much In V's SP?

 

Simple: so that when we got GTA Online, they would have a whole slew of "new" material for us to play with. It made it feel all fresh and new when people started doing all the grindy repetitive missions.

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Each of these games has a focus, and gangs wasn't the one for this game.

 

Compare to how Vice City was rising to the top of the criminal underworld, while San Andreas had the gang focus, and IV had its focus on an immigrant moving up in a corrupt city. V's main one was the almighty dollar, obviously.

 

 

I don't play multiplayer, i'm referring to single player. They completely ignored them.

 

Stay around too long in the wrong place in Single Player, and you'll have bullets blazing at you.

 

Hang around Grove Street and see what happens if you piss the Ballas off.

Just wear the Police Officer suit as Trevor in Ballas Territory and....Bang, you are Dead.....

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Why did R* neglect Gangs/Bikers so much In V's SP?

Simple: so that when we got GTA Online, they would have a whole slew of "new" material for us to play with. It made it feel all fresh and new when people started doing all the grindy repetitive missions.

But why let SP fall to the waist side? I understand online play is the new way for gaming and all, but having to pay for a game initially that comes with less features and then turn around and pay again for online just to get online features that could've been implemented in single player too just doesn't seem logical to me.

 

Online is cool if u got a bunch of people to mess wit and tear all sh*t up, but SP is cool wen u really don't wanna deal with other people and their sh*t.

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Los Santos is based on L.A for god's sake, and L.A is basically the Gang capital of the world.

Biker Gangs and Street Gangs should have played a more prominent role in V. It's what the people wanted.

Why did R* drop the ball on Bikers And Street Gangs?

Someone explain to me, because i just don't understand it.

 

 

 

What ru talking about, personally i didn't like biker thing in gta iv.

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It's simple: they didn't.

 

There are bikers all over the place, and there are areas of the city where if you are in the wrong place at the wrong time, you'll be surrounded by an angry gang shooting at you. Also, Online has a lot of missions involving gangs too.

 

Yeah. One time I was on a friendship outing, hanging around a bar waiting for the drunk effect to wear off when some gang members surrounded me and killed me. Since then I always wait in the car for a character to go sober.

 

 

This is gran theft auto. Every game that's been made has an abundance of gangs through your every part of the city in every game starting from day 1, regardless of the theme of the game, EVERY GAME HAD THEM! Except V. Not really any.

 

I don't feel that's accurate. Aside from the Cubans and the Haitians, Vice City put very little focus on gangs. The streetwannabes? You don't even find out their names unless you look at the stats. Then there's DP Security, the Diaz/Vercetti gang...and that's it. I think it's easy to argue that V had more gang focus than VC did.

 

My take on it: I think because the focus of the game was on working for the FIB, a corrupt millionaire and the biggest threat is a a private security firm. There simply may just not have been enough places for them to work the gangs in. But I don't consider The Lost underutilized. Trevor wipes out their main base early in the game. After that, there's 6 random encounters featuring them, one Taxi mission with Franklin that involves them, and a transition where Trevor throws one off a bridge. After what happened, I think it makes sense for them to be scattered and disorganized.

 

All that said, it is a little usual how little certain gangs in the story are used. It's easy to miss the armenian mafia entirely, and the only role the Korean Mob plays is attacking the Hen House. We don't find out much about the Marabunta Grande's habits, and it's strange how little we see of Madrazo's organization given how powerful he's implied to be. The Vagos only appear in one mission, a rampage and a property managment mission. They're said to be the biggest latino gang in Los Santos, but only appear a handful of times.

 

I'm not angry about it, but I do hope that future DLC expands on the gangs introduced in the story. But I'm only going to praise R* on what they actually do, not on what they MIGHT do.

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Maybe because Rockstar doesn't like the Biker/Gang storyline. This might explain their treatment to Johnny K.

Also, you already have 2 Gta stories about Gangs, Tlad and SA.

 

And GTA, GTA2, GTA 3, Vice City, LCS, VCS, Chinatown Wars, Advance, IV.

 

Meh

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To be totally fair though, region wise it's quite accurate. LA doesnt have the Italian mafia, yardies, dominicans, Spanish Lords, Albanians etc. (Anyone from LA correct me if wrong) so it would be kind of silly to include them in GTA V.

 

However, they should of made the South LS and East LS regions MUCH bigger, then we could of had around 4/5 sets for every street gang (families, ballas, vagos, aztecas, MBG)

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Official General

This is gran theft auto. Every game that's been made has an abundance of gangs through your every part of the city in every game starting from day 1, regardless of the theme of the game, EVERY GAME HAD THEM! Except V. Not really any.

I'm sorry, but te gangs (regardless of it being mafia, street gangs, yakuza etc) have always been one of the things I most looked forward to these games, and I've been satisfied with gang presence in each gta, except this one.

Don't get me wrong, still a good game, but eh.

This

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Biker Gangs and Street Gangs should have played a more prominent role in V.

Why did R* drop the ball on Bikers And Street Gangs?

 

Considering V's story wasn't based on gangs like San Andreas was, I think they did pretty damn good.

There are more than a few missions that either reference gangs or actually have gangs in the mission. Driving through different parts of the map, you can see different gangs hanging out on the sidewalk or in groups on motorcycles. The gangs are around, they just aren't a main story, and no reason for them to be.

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There is one biker gang - the lost. Then there are loads of different gangs. There is a great amount of gangs.

 

It's to bad the rivality among gangs that was seen in GTA 3 and Vice City is gone. I loved setting up gangwars with leone mafia vs triads and diablos.

Edited by Cyper
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Why is it that people here always ask a question, but shoot-down the answer they get just because of what? Denial?

 

It's been said so many times, it just wasn't the focus or had anything to do with the story of GTA V. Is that so hard to accept? Why should gangs have a big role in a story that they have nothing to do with? It's about the pursuit of the almighty dollar - not Franklin trying to find better work, but for some odd-f*ck reason doing gang wars and sh*t.

 

When playing V, I noticed it had absolutely nothing to do with the mafia - whereas in the past few games you always had ties to some crime family or did work for them. But that's not being complained about here, is it? You know why? Because this forum is obsessed with GTA: SA and the gang-banging theme, and strives to point out every little thing that doesn't make V, SA2.

Great comment, and another reflection of why I feel the SA fanboys are the f*cking curse of the series. Up untill, and including the release of San Andreas, everybody could just shut the f*ck up, be happy, and appreciate a GTA game. However, the latter game seems to have created an army of spoiled, entitled, never-happy-unless-they-get-everything-their-own-way, little sh*ts. We all saw the loud obnoxious bitching that followed IV's release, and now it's a case of deja vu with V; despite R* re-implementing many of the features they cried about IV lacking.

 

I'm not saying a game should be devoid of criticism, but these f*cks take it to another level, and the reason I brand them "kids"; because regardless if they're a child or not, they sure as sh*t act like one.

 

I still feel they haven't neglected it but between the time constraints in development phase and executing the ideas it didn't make through.

There are still gangs present and the game may even feature in future DLC's to bring them back.

Another good comment. Now I'm no gaming developer, but I'm just going to go on a whim here, and use good old fashioned common sense: I'm pretty sure R* themselves wanted to include more aspects of the ghetto theme, but considering the primary focus of the game was elsewhere, and considering hardware limitations when you take into account the vast amount of content and detail in this game, it simply wasn't possible, and therefore didn't make the cut.

 

*This is the point where I get shot down and told "they could've replaced yoga with gang warfare"...

bash the fash m8s 

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Why is it that people here always ask a question, but shoot-down the answer they get just because of what? Denial?

 

It's been said so many times, it just wasn't the focus or had anything to do with the story of GTA V. Is that so hard to accept? Why should gangs have a big role in a story that they have nothing to do with? It's about the pursuit of the almighty dollar - not Franklin trying to find better work, but for some odd-f*ck reason doing gang wars and sh*t.

 

When playing V, I noticed it had absolutely nothing to do with the mafia - whereas in the past few games you always had ties to some crime family or did work for them. But that's not being complained about here, is it? You know why? Because this forum is obsessed with GTA: SA and the gang-banging theme, and strives to point out every little thing that doesn't make V, SA2.

Great comment, and another reflection of why I feel the SA fanboys are the f*cking curse of the series. Up untill, and including the release of San Andreas, everybody could just shut the f*ck up, be happy, and appreciate a GTA game. However, the latter game seems to have created an army of spoiled, entitled, never-happy-unless-they-get-everything-their-own-way, little sh*ts. We all saw the loud obnoxious bitching that followed IV's release, and now it's a case of deja vu with V; despite R* re-implementing many of the features they cried about IV lacking.

 

I'm not saying a game should be devoid of criticism, but these f*cks take it to another level, and the reason I brand them "kids"; because regardless if they're a child or not, they sure as sh*t act like one.

 

I still feel they haven't neglected it but between the time constraints in development phase and executing the ideas it didn't make through.

There are still gangs present and the game may even feature in future DLC's to bring them back.

Another good comment. Now I'm no gaming developer, but I'm just going to go on a whim here, and use good old fashioned common sense: I'm pretty sure R* themselves wanted to include more aspects of the ghetto theme, but considering the primary focus of the game was elsewhere, and considering hardware limitations when you take into account the vast amount of content and detail in this game, it simply wasn't possible, and therefore didn't make the cut.

 

*This is the point where I get shot down and told "they could've replaced yoga with gang warfare"...

 

 

They could've replaced yoga with gang warfare.....

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Black & White

Maybe because Rockstar doesn't like the Biker/Gang storyline. This might explain their treatment to Johnny K.

Also, you already have 2 Gta stories about Gangs, Tlad and SA.

 

The company can't dislike a gang theme. That doesn't make sense. The opinion is up to the public. They satisfy the public not themselves. I think Johnny was killed to give Trevor a good introduction hence his chaotic behavior or to give some people a shock. I didn't really the purpose in killing Johnny, Clay and Terry. It was just f*cked up. The f*cked up moment happened in Liberty City at the end of TL&D, not in Blaine County. But yeah.. I won't be surprised to see Rockstar kill off another great character in GTA VI.

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They neglected everything. They misled us.

This forum's gotten to the point where I can't decide if the ^above statement is mere satire or a genuine opinion.

bash the fash m8s 

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They neglected everything. They misled us.

This forum's gotten to the point where I can't decide if the ^above statement is mere satire or a genuine opinion.

Lol :) nice one

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Black & White

 

To be totally fair though, region wise it's quite accurate. LA doesnt have the Italian mafia, yardies, dominicans, Spanish Lords, Albanians etc. (Anyone from LA correct me if wrong)

 

 

Incorrect. Los Angeles has a crime family. The crime family in Los Angeles has been situated there since the early 1900s. Los Angeles has many Jamaican Posse gangs. The Latin Kings (based on the Spanish Lords) also have a strong presence in Los Angeles. Almost every gang in the United States has territory in L.A

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'Cause british people hate bikers.

Not if they're rodents from Mars.

bash the fash m8s 

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