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[WIP|SA] GTA V Textures


Meheraj7
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I will give other types screenshots tomorrow .

 

Two Extra Screenshots for today

gjxu.png

 

 

On this pic, the stone texture of the building on the right looks a bit tiled, I mean you see how it gets repeated, can you reduce this?

Edited by Marty McFly
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Don't get me wrong, but please, stop using render for screenshots.

  • Like 3
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Marty Mcfly I will reduse that ;)

I use Render because I am currently working on the Render Edition map

so it has a really odd look without Render :(

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Two New Pictures are added in the 1st Page !

The Latest Updates:

Dock Roads :

gta_sa2014-01-2518-23-59-26_zpsd554d675.

New Corners :

gta_sa2014-01-2518-18-08-00_zps8f58c140.

New Grass :

gta_sa2014-01-2518-13-45-18_zpsa997e1dd.

New Cathway Textures :

gta_sa2014-01-2416-20-00-61_zps07cbd779.

Thanks to GTA IV Los Santos Creator who helped me alot :)

  • Like 2
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Don't get me wrong, but please, stop using render for screenshots.

I told him that days ago.

 

BTW,Meheraj7,

 

Why not enable anti-aliasing for images,the tree leaves look like they disappeared from less distance itself :panic:

Edited by TommyCJFaann
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Anti-Aliasing causes Problems in Render.

And as I said The textures look Odd without Render !

 

Why not working your way without SA::Render???

Its kinda silly that you make the textures depend on a graphical mod...its like you're forcing the people who want to have this modification use SA::Render to enjoy it,which is not working the very best for some users(like me),so...

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Anti-Aliasing causes Problems in Render.

And as I said The textures look Odd without Render !

 

Why not working your way without SA::Render???

Its kinda silly that you make the textures depend on a graphical mod...its like you're forcing the people who want to have this modification use SA::Render to enjoy it,which is not working the very best for some users(like me),so...

 

Render Works perfectly in mine too ,

Anyways , I am Making both " Render Edition " and " Normal Edition "

but mainly focused on Render Edition because looks beautiful

Edited by Meheraj7
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Render Edition? Rofl just like people writing sh*t like Ultra ENB or ENB Ultra or Next-Gen ENB or ENB-Next.

 

And to the topic. IMHO, those screenshots looks outstanding ugly with SA Render. You completely destroy the graphical mod.

Textures aren't looking any better with SA Render, shadows are very ugly, too blocky, too pixelated

and some building like the gray building seriously looks like from Mincecraft.

Why won't you make screenshots without SA Render? I'm intersted in this mod but those screenshots makes it lose my interest.

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I like this mod a lot but SA::Render makes it ugly. And why we need Lod Mod for this? Could you make it without Lod Mod? Anyways awesome screens. Will you edit Area 69 to look like that military base from V?

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Cos its a modpack, with him putting a few new objects on the map, and ripping textures from a different game.

  • Like 1
fxoNkvf.png
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A modpack?? What made you say that , The beta release was with some mods , I get that , but this is not mod Pack ! Its GTA V map and Textures mod for GTA SA , its not taken from any other different games.
@Darthvader it needs LOD because I did a mistake starting to mod with LOD installed , So now its too late to change , or redo the map again.
The Map also adds some Extra LODs

Edit: It looks ugly because of shadows but the textures are Sharped to make it look like GTA V . And Sharped textures without Render gives a glitchy Effect

Edited by Meheraj7
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A modpack?? What made you say that , The beta release was with some mods , I get that , but this is not mod Pack ! Its GTA V map and Textures mod for GTA SA , its not taken from any other different games.

@Darthvader it needs LOD because I did a mistake starting to mod with LOD installed , So now its too late to change , or redo the map again.

The Map also adds some Extra LODs

 

Edit: It looks ugly because of shadows but the textures are Sharped to make it look like GTA V . And Sharped textures without Render gives a glitchy Effect

Okay... But I can't get it working :((

EDIT: At LS don't forget that Epsilon building and that orange balls.

Edited by darthvader20011
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Darthvader , I have set the renders in a different working and less lag way, so it will work (no guaranty)
Can you give a picture of the Orange Ball

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@Meheraj7 http://www.youtube.com/results?search_query=gta+v+orange+balls (I just searched), and I'm talking about the Lod Mod (I can't get it working).

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Owh , Mine are working , but I cant upload LOD mod with my MAP Mod because BLITZ doesnt give permission for that.

If only he allows

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@Meheraj7 I get it from GTAGarage, but when I install it in SA, it crashes.

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Too bad to say this but same problem as above the problem is with your data/maps <<< in there !

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Crashes because LOD or Cleo 4 is not installed or not installed properly
You need to install Cleo 4 then LOD in order to run the map without crash :)

Install the map after installing Cleo 4 and LOD properly.

If still any problem , Then PM me.

BTW The next Version will be Released this February 2014 ;)

Edited by Meheraj7
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@m7 my cleo is perfect didn't cath any error back then but now boom...

 

btw will try the Lod now that i think about it i haven't installed it yet :3 ...

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Death2Drugs you are correct , some GTA V textures were recycled from SA .

Example:

Lawn= First Pavement for Graveyards

Lan= Some Buildings

Law2 = Some Unknown Textures

Oh, really? Can you provide photos from GTA V?

HHnErXC.png


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_CP_ I will Provide Comparing Photos Later.
Latest NEWS
This Friday , Releasing the Textures Edition (No LOD Required) and Map Edition(LOD Required)

It will be The Normal/ENB Edition

Edited by Meheraj7
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Waiting for Textures Edition :).

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